#NFSU2 (Need For Speed Underground 2)

1 messages · Page 10 of 1

safe patrol
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So far I've found omniverse really clunky and difficult to navigate. Most of my time spent in it is just overshooting where I'm trying to go or fighting the controls to point me in the right direction

chrome meadow
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I mean, I'm sure they had mercury vapor lamp 20 years ago if CDM wasn't common then, even HPS would look less yellow

safe patrol
cloud crypt
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my beloved debug view

safe patrol
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I imagine that'd make getting new captures WAY easier

chrome meadow
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Yea, to illuminate only the road they are almost all rectangular but in the city center spherical are common to illuminate all around, also in the center probably LPS is out of place, HPS or mercury vapor kind of temperature and spectrum would be better

chrome meadow
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in the original games the lights are whitish, probably because there are color lights to marks the different shops

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but RTX Remix gives us freedom so lets look what we can do with it

safe patrol
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I'm all for the realistic approach, whatever that ends up being.

cloud crypt
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tried to fix it, renamed game folder to see if it worked... well it doesnt, who would have thaught of that... so texture reworks are a huge issue at the moment

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Conclusion: Dont rename your underground 2 folder. It should be named: Need for Speed Underground 2
You can move it to another directory but nothing else. Moving the Game folder elsewhere, or having it at another destination as mine is, shouldnt fuck up the textures now.
I will upload the updated files soon

open atlas
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That should probably be a cooler temperature when you consider the window texture in the car lot

safe patrol
chrome meadow
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Lighting is so satisfying with ray tracing, warm lights give a nice feeling combined with architecture of this part of the city, how do they look with zio Burrito and ESelkath textures?

open atlas
cloud crypt
ember cobalt
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it can't always be 100% to the original

cloud crypt
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updated RTX Conf to get rid of the sprites when using my custom lights.

cloud crypt
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yeah, but getting them work is very, very, very hard

bright cairn
cloud crypt
bright cairn
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That's all good. I panicked for a moment when I was in darkness so while you're adding lights I'll use the older version.

shadow dawn
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to fix the dlss ghosting trails add rtx.autoExposure.enabled = False to rtx.conf

cloud crypt
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to this

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then you dont need to go back in versions

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but you will have daytime

bright cairn
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Daytime NFS is funky.

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It does make the DLSS issue far less noticable though.

cloud crypt
shadow dawn
cloud crypt
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de bumper-delete

bright cairn
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Whoopsie.

cloud crypt
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ah hell nah

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didnt know it was in the game yikez xD

bright cairn
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No fucking way.

cloud crypt
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thats weird. The inside of the vehicle is reflective, but why not the outside?

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I have installed animation controller to see how it would behave. Maybe that way we can figure out on how to make the car material reflective...

bright cairn
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Could the outside be a different material to the inside?

cloud crypt
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well i am going to bed now, i maybe will find out tomorrow

jade briar
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Y'all are making GitHub repos, and upcoming, features, and figuring out system requirements.

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Now you guys better finish this too

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Because I never made any promises with this

ember cobalt
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yeah, imo the system requirements are a bit much. no real guarantees can be made there

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but otherwise it's great

safe patrol
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How about
Requirements: TBD.

jade briar
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HellRaven is going all out with this.

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My brother in christ.

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At least wait for the remix tools.

vague sparrow
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Just say you need an rtx card now because of the early nature of this mod

mossy pelican
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raw performance

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or DLSS enabled?

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I'm using a 3060 and the performance is not even close to be good enough to play without DLSS at 1080p 21:9

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i assume that the 2070 is more or less like the 3060 in terms of performance

gritty crest
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Oh also With HellRaven's repo do you still need Burrito's textures? Since the road for me is untextured when I tried it

elfin zenith
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bad of you to talk bad about me!

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wrong my friend.

open atlas
ember cobalt
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for the same reason you suggested replacing the interior, to make it more consistent

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personally i don't lean one way or the other on it

jade briar
jade briar
vague sparrow
jade briar
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yes

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I don't get why people dm me.

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Just ask here. There's more people that can help you than just me.

ember cobalt
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whenever i've asked why people prefer DMs, they tend to say anxiety

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one guy though said "i dunno" then persisted anyway, lol

vague sparrow
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That last message is from me

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😄

jade briar
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r u sure

vague sparrow
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😄

jade briar
vague sparrow
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😄

jade briar
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No bridges near mr

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cope

plain stag
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Traffic light i think i see similar when i Edit scenery in blender

cobalt peak
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Still, perfomance is bad even with a 3070 Ti

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I have to play on performance for 36-42FPS, sometimes it even drops to 31FPS 😛

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DLSS Perfomance Preset*

wispy tusk
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Sorry for the tag, I'm just curious what software this is.
Figured it out. Omvinerse create right?

vague sparrow
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at what resolution

cobalt peak
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Oh nevermind I have a 12400F

cobalt peak
vague sparrow
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something is terribly wrong

cobalt peak
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Oh why tho

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My 3070 Ti caught fire two years ago

vague sparrow
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Dlss performance with just 40fps is bad, people here with 3060 ti get 50 on performance

cobalt peak
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Well I am using Uncle Burritos preset

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The one with the custo roads and such

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Probably that's why

wispy tusk
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40fps isn't too bad 🤷‍♀️

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not preferable ofc.

cobalt peak
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Yea, but I miss 60FPS you know

wispy tusk
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yee I get it

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runs around 30-40fps on my 3070

vague sparrow
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720p with dlss Ultra performance

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😭

cobalt peak
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Oh, that would be terrible

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if I would'Ve waited 2 more weeks I would've been able to get a PC with a 4070Ti, but I simply needed to upgrade from my 1050 Ti

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Well 200Euro more, but probably worth it.

wispy tusk
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damn all my settings were unsaved 😔

wispy tusk
cobalt peak
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Well, I will just wait three years and then buy a PC with a 5070 Ti, or maybe four years and get a 6070 Ti, which probably has the perfomance of a 5090 Ti.

cobalt peak
wispy tusk
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oh yeah duh

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i already forgot lmfao

cobalt peak
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Lol

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Atleast I didn't buy the 3080 one, it costed the same amount as the 4070 Ti one

wispy tusk
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My only issue with my 3070 is the vram tbh

cobalt peak
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But they took it off sale the day I wanted to buy it, and two weeks later it came back on sale upgraded with a 4070 Ti.

wispy tusk
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oh damn

cobalt peak
wispy tusk
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esp with how much vram shit needs now anyways

cobalt peak
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But the 3070 Ti is much better than my old 1050 Ti.

wispy tusk
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oh yeah for sure

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I went from a 1080 to a 3070

cobalt peak
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Oh nice

wispy tusk
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got the 3070 for 400 bucks second hand so I'm happy

cobalt peak
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I took the 3070 Ti because (just like the 3070) its basically a 2080 Ti with less VRAM

cloud crypt
cobalt peak
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Sadly, that won't be enough in the near future.

wispy tusk
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nvidia should donate 4090s to us because I'd like one

cobalt peak
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I think when the 60 series comes out, I'll have to buy a new PC again

wispy tusk
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that's my only reason to deserve one

cobalt peak
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Lol 🙂

wispy tusk
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I was planning on getting a 4070 but I didn't feel like it cuz I'd have to upgrade my cpu to not bottleneck it

cobalt peak
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But of course RTX Remix takes alot of performance, as it is not optimized obviously.

wispy tusk
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yeahhh

cobalt peak
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You can optimize games, but I don't really think you can optimize things like ReShade or RTX Remix.

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Same with GTA 5 Graphics mods, they take more performances than RDR2

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But Underground 2 looks really good with RTX remix.

wispy tusk
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I mean u could still optimize it, but it's like polishing a turd if the game already is poorly optimized

cobalt peak
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Yea

wispy tusk
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Any idea what software this is? nvm i figured it out
#1103377328530276403 message

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it keeps sending me to the wrong message... great discord

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this one

cobalt peak
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One day we'll probably have something like RTX Remix that'll work in today modern games (Which will be old games then).

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Then, the GTA V RTX On vs Off meme will become reality.

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Probably RTX Remix 2.0, coming 2043.

wispy tusk
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wouldn't surprise me lol

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Have u tried replacing any textures?

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I'm trying it out rn but not sure where to start

cobalt peak
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This will probably happen to Underground 2

wispy tusk
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lmao

cloud crypt
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It is already pinned

wispy tusk
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How do you go about replacing textures?

thorny pawn
thorny pawn
cloud crypt
thorny pawn
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they are in the release but not in the repository

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I can create a repo if you guys want... work as a software engineer by day

thorny pawn
cloud crypt
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but the mod.usda isnt enough. When we add lights you also need the mesh and light captures. Without them there will be no lights

jade briar
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Yeah well don't ask me because we are very early in development, without proper tools. We should wait for remix to be stable, bugs to be sorted out, performance to be better, and the tools to be released before making this a big proper project.

cloud crypt
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its private though

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thats why i want you and adam as collab

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engine neons = bad XD

thorny pawn
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you shouldn't need any captures only the gameReadyAssets folder and the mod.usda + rtx.conf

tawny elk
thorny pawn
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also i really hope it doesn't come off as me talking off a high horse while not contributing much, i just think i have a really good understanding of the whole rtx remix system and try to help where i can

cloud crypt
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captures are only needed from meshes and lights, Its about 30mb

thorny pawn
cloud crypt
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i have. its always mod.usda

thorny pawn
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i will try it later and try to reproduce this, you shouldn't need any capture files that are shared

cloud crypt
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and when i delete mod.usda there are also no lights

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without mod.usda

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without capurues

thorny pawn
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well yeah, i know that its acting like that right now but it shouldn't

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deleting the mod.usda will ofc remove lights and thats fine

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i'm thinking maybe you're adding lights to instances instead of meshes or something but i'll try once i get to my pc

cloud crypt
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no, they are added to meshes

thorny pawn
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does portal with rtx have a captures folder?

cloud crypt
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yeah, but nothing in there

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but also usda plugins. Portal RTX behaves different than rtx remix 0.2.0

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you cant compare them

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because in portal there is no mod.usda

thorny pawn
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rtx remix 0.2.0 is built on top of what is essentially portal rtx's version

cloud crypt
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Portal is build that way

thorny pawn
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replacements.usda = mod.usda

cloud crypt
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still it behaves different :/

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and as you can see here i always added lights to the mesh with its reference to the specific mesh. Without the reference = no lights
and remix draws its reference from the captured meshes

thorny pawn
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that does seem correct, i'll see if i can reproduce it

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oooof ok i get it

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it's basically because we have no mesh replacements

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just tried it

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not sure if there's a way to "future proof" the process, maybe we could copy the required mesh usda into a lights folder before adding a reference

cloud crypt
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i would have to redo it for every light... yikes

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the problem for now is, that we dont have the remix tools yet. just ov and remix itself

thorny pawn
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yeah thats why i was like "omg wait why do we need captures folder" because that way we can't tell which usd are required and which not, so you would eventually have to commit every single mesh that has ever been captured which would suck big time

cloud crypt
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with the proper tool mesh-replacements wouldnt be a problem. But it takes time until release

thorny pawn
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so doing it from the start would be way easier

cloud crypt
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probably

thorny pawn
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i mean maybe i can write a script which will do that process automatically and adjust the references but can't promise anything

desert kestrel
cloud crypt
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no need, only have added these lights. It wont take much time to redo this. Maybe some hours or one day

thorny pawn
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can you try my suggestion of copying the mesh.usd before adding a reference?

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i think it should work

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this is more than likely what the subUSDs folder in portal RTX is

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thats why i meant we should check how they did it 😄

cloud crypt
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but ill make a backup before xD

thorny pawn
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big thanks c:

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doing that also helps us not distribute copyrighted assets from EA, (captured textures etc.) hope it works the way i think it does

tawny elk
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You can export all the textures from the game's bins files by the way 👀

cloud crypt
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as said, ill cheack it out. but give me some time to do 😅😅 i am not the fastest man alive xD

jade briar
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why not

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be fast

tawny elk
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How's this for the readme? I copied the one from my repo and tweaked it a bit

jade briar
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I mean.

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Not that we are working full steam ahead

cloud crypt
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Dudes, its not even public yet😂

jade briar
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I know

tawny elk
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Oh it’s not?

jade briar
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Also I could make my funny video tutorial, but hellraven made it first so that's not gonna happen.

tawny elk
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I’ll mess with mine then PepoG

cloud crypt
jade briar
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Just saying.

cloud crypt
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😂

tawny elk
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Here's my repo by the way, I'll be adding more info later today

jade briar
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mmm. Two repos for the same project. What could go wrong?

tawny elk
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It's basically going to be where I post my mod.usda and such. Ya'll don't need to be actively promoting or anything.

cloud crypt
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we could use your repo for a second version if poeple want to have warmer lights and/or other textures for example

tawny elk
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NODDERS Yea I'll still help out on your guy's repo with writing readme's and such

tawny elk
cloud crypt
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Ok

jade briar
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The community's already divided

cloud crypt
jade briar
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I want warm lights.

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Like 2015

tawny elk
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It's not hard to switch mod usdas, you can hot swap them with the game running.

cloud crypt
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that around 5500K. I wanted to do a mix of 6500K down to 5500K

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i wanted to make the lights like that. Some a cold white, some these warmer lights

jade briar
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Are are we dumb enough to make a third repo only for the texture/model replacements?

tawny elk
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You can add usda sublayers and use multiple

jade briar
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didn t know that

cloud crypt
jade briar
cloud crypt
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you can just drag and drop the rootnode

jade briar
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You learn something every day

cloud crypt
tawny elk
cloud crypt
jade briar
cloud crypt
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5500K is also my favorite. Its a good mix

jade briar
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Give me piss on a hot day color

tawny elk
cloud crypt
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these are good at 5500K

jade briar
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YELLOWER

cloud crypt
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it didnt loaded the correct

tawny elk
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50,000k is where it's at

jade briar
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:B: LUE

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🇧 LUE

cloud crypt
jade briar
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I knpw

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Hold on

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Lemme do a test in blender.

cloud crypt
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i love 5000. Lower is way to ugly

tawny elk
vague sparrow
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6400k not good?

cloud crypt
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like it

cloud crypt
vague sparrow
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need to play the orignal game to get the feel first

cloud crypt
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open door gang

vague sparrow
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don't want you guys to make another mod on the market

cloud crypt
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The tuners from cars yikez xD
sry for spamming

jade briar
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okay 3500k is straight up bussin

cloud crypt
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I think it looks good that way

cloud crypt
jade briar
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SHOW ME

tawny elk
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Or brightness/intensity for that matter either.

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Which drives me insane

cloud crypt
jade briar
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Literally looks so good

cloud crypt
jade briar
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I love this.

cloud crypt
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thats 4000

jade briar
cloud crypt
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no, 3500

cloud crypt
jade briar
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yeah 3500 looks great

cloud crypt
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to warm in my oppinion

tawny elk
# cloud crypt thats 4000

Are you able to set shaping angles on your lights? They disappear if I set it anything to other than 180

cloud crypt
versed lintel
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so this all looks great, but what gpu will i need to run this (have 3060 100w laptop one) but asking could gtx owner run this?

versed lintel
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so any rtx gpu

tawny elk
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RTX Remix

versed lintel
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mhm, and with amd gpus? rx6000 and newer?

tawny elk
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Yea any rtx gpu as long as it’s stronger than a 2060 I believe.

jade briar
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PERFORMANCE MAY VARY

tawny elk
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There’s one person with an amd card that tried. Not sure how it went.

vague sparrow
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🫡

tawny elk
cloud crypt
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as long as you only set frame and number of lights of anti-culling light only to 1000 there is no big perf hit

versed lintel
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well, im excited for this

cloud crypt
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well, have to go to work now. I will update the mesh-reference and the light-color when i am back home

jade briar
cloud crypt
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these warm lights could still fit in older parts of the city. But i still think that the highway and city core lights should be colder

jade briar
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Beautiful.

vague sparrow
vague sparrow
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4090 obsolete

trail quail
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olders parts = warm

jade briar
trail quail
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highway = cold

jade briar
cloud crypt
versed lintel
jade briar
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idk why I spent too much time preparing this scene. I'm not even gonna save the file. But the city centre looks just fine with 3500k lights.

cloud crypt
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maybe in Blender, but the game behaves a bit different. If it would look like in blender i would completly agree with you...

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i will see, maybe i find the sweetspot. I can play around with the lights when i am back at home. see ya later

vague sparrow
cloud crypt
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Maybe i can get some of my building textures to PBR

balmy chasm
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Hmmm. Just came here and trying to figure out the whole process of modding with Remix. Where do you put mod.usda file by the way? Seems like it's not anywhere by default

jade briar
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yes.

cloud crypt
balmy chasm
# jade briar

Yeah. That's the point. No folders there except 'captures'

jade briar
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then make one

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What are you trying to de?

balmy chasm
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I'd like to go through the process you guys did. of modding anything possible

plain stag
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I was wonder how it looks in Remix

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I try replace with PBR mat for this asphalt in this stadium

cloud crypt
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Whats that

balmy chasm
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Drift field

cloud crypt
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Yeah, but not Underground i think

cloud crypt
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It looks completely different XD

plain stag
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😄 yeaa lights in assetto is different

cloud crypt
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Oh, its assetto

plain stag
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my idea replicate screnshot to Remix u2

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yea

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mine project

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but finished

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whole map

cloud crypt
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Ah nice, maybe we can get the lighting like this

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But will take time

plain stag
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i place this light with text editor 😄 nothing like in remix

plain stag
jade briar
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This does look very good. I want to drift in this.

plain stag
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yee but assetto is SIM problem is sometimes is bumpy becauce roads is lowpoly

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i alredy spend moths smoothing main whole map 😄 its better than before

jade briar
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Yeah, that's why I didn't download the full original map that you uploaded.

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I'm not exaggerating when I say that this is literally one of the best looking assetto mod maps.

plain stag
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hh thanbks 😄 2 years work on it

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alone

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😄

cloud crypt
jade briar
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Damn. Is there a download, or are you still working on it?

plain stag
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yes on my dis

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i alson connect URL track with town

tawny elk
plain stag
jade briar
jade briar
tawny elk
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Cause there's a light there

plain stag
jade briar
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ah

cloud crypt
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Yeah

plain stag
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i delete for asseto becuase to much lights alredy 😄

jade briar
#

I noticed a few other textures that have lights on them.

tawny elk
#

There's a lot

jade briar
cloud crypt
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I will begin comepletly from new with lighting...

cloud crypt
tawny elk
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That's part of the 11 herbs and spices that make this really good

jade briar
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I don't think the raster+ray implementations use restir.

tawny elk
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None that I know of

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Raster+RT is kinda a mess that you'd want to avoid if you can just do full RT/PT

tawny elk
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Reshade users in shambles

cloud crypt
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Thats reshaded lol

jade briar
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Can't make good car paint without good shaders.

tawny elk
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Good material shaders

cloud crypt
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XD

tawny elk
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Thought you were talking about like reshade shaders and such

cloud crypt
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Reshade is, meh... it can look good but also can fucl the game up

tawny elk
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Why is getting thumbnails working in OV so hard sadStreamer ||I know OV bad.||

jade briar
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Reshade shaders would ONLY be good if they had access to the full 16 bit raw color data from the game.

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So no.

tawny elk
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Reshade is amazing for just being able to access a few buffers

jade briar
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I've said it before, I

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will say it again

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Omniverse is crap

tawny elk
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I just want DDS thumbnails ugh

vague sparrow
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hmm, just wait for the remix tools to release you boys are going to make UE5 look like shit

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these old games have solid gameplay but weak graphics originally

plain stag
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try WTV for textures

jade briar
cloud crypt
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It nearly looks like ue5 xD

jade briar
#

remix2

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uh huh

vague sparrow
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shush

jade briar
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Okay. So @cloud crypt

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I have an idea.

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Make all the big poles like this 3500k

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But small lights. 5000k

vague sparrow
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can you guys support custom light colors and not control the temprature

vague sparrow
#

why exactly me being noped

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🤔

cloud crypt
cloud crypt
# vague sparrow why exactly me being noped

Sry, wasnt meant that way. It is possible to adjust the color. Thats what i want to do with tje colored lights for shops etc. But the other lights get only temperature instead

jade briar
#

sure

jade briar
balmy chasm
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Bruh, you even went VR

dreamy ether
jade briar
#

real

jade briar
tawny elk
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Storefronts aww

tawny elk
jade briar
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And a headset.

tawny elk
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Already got one

jade briar
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Also very bad driving.

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Because I'm learning.

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And the map is pretty tricky

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Due to elevation changes.

cloud crypt
tawny elk
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Yea I noticed

cloud crypt
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But i like the store lights. With proper cone qnd cone softness they would look awesome

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You actually dont need to set a cone angle. But try the softness with a value of 0.1 or 0.2

tawny elk
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For which light source?

cloud crypt
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Store lights

cloud crypt
jade briar
tawny elk
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Doesn't do that much. It's a rect light

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I don't use the spheres very much

cloud crypt
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Ok, interesting

plain stag
jade briar
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I see

tawny elk
cloud crypt
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Why so many rect lights 😂

tawny elk
#

There's that many light fixtures shrug

cloud crypt
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But for warm lighting its ok as a second mod. Like a Pure warm version.

tawny elk
#

These small textures kill me

tawny elk
cloud crypt
#

Haha ok

vague sparrow
#

4090 ti needs noctua treatment fr

chrome meadow
chrome meadow
vestal drift
ember cobalt
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yup

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unfortunately i think SD may confuse some details with an image like that though

balmy chasm
tawny elk
#

I’m at the store KEKW

cloud crypt
jade briar
jade briar
cloud crypt
#

My 4070 ti never gets above 50 though. And when only when i render. But then not over 60

tawny elk
#

It’s how it goes when you grow up with the internet 🤷

jade briar
#

fr

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I'm not saying that I'm any better.

ember cobalt
chrome meadow
ember cobalt
#

makes me wonder how old you guys are though

jade briar
cloud crypt
jade briar
cloud crypt
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Im 21 lol

chrome meadow
jade briar
#

20

#

Damn. We're a little young to be into remixing games that came out when we were tiny.

#

I probably worded that wrong.

ember cobalt
#

does sound a bit funny

jade briar
#

We were too young when those games came out.

cloud crypt
#

Thats better

jade briar
#

Tho I think the reason why is that older people don't wanna mess with the way their favourite classics used to look

ember cobalt
#

most of the games i'm interested in remixing came out when i was 5-7. works out for me i guess

jade briar
#

I really really wanna remix a game that came out in 2001-2. Too bad it's opengl, and no wrapper functions.

ember cobalt
#

which game?

jade briar
cloud crypt
#

I was 3 years old when ug2 came out and i still love it

jade briar
#

It came out in god damn 2000

ember cobalt
#

well, your frustration is in the name i guess, lol

jade briar
#

sheeeeeesh

ember cobalt
#

there's a few id tech 3g ames i wish could be remixed

jade briar
#

This would look so beautiful. With new textures. Of course.

ember cobalt
#

the opengl 1.1 wrapper doesn't work on this?

jade briar
#

Nope. The game does something weird.

#

That's even before putting in remix.

cloud crypt
jade briar
#

I play it for the lore

vague sparrow
jade briar
#

the what

cloud crypt
#

Spaceship. Because of its size

jade briar
vague sparrow
#

The subject in question:

jade briar
#

oh

#

yeah

#

true

cloud crypt
#

Is that a spaceship too???

jade briar
#

It is literally the same thing

vague sparrow
#

Man it looks like my sandals 🩴

#

frfr

cloud crypt
jade briar
#

will it run?

cloud crypt
#

DF yes

vague sparrow
#

I had a MX440 or something in my dad's PC

#

not sure if it meets these exact requirements lol

jade briar
#

Without remix

cloud crypt
#

Damn

jade briar
#

I have no idea what happened.

cloud crypt
#

Which wrapper u used?

jade briar
#

None.

#

Not even using remix yet.

cloud crypt
#

Strange

vague sparrow
#

did you guys try burnout paradise with new builds yet?

trail quail
#

Mannnnn

#

i need remix for nfs undercover

vague sparrow
#

oh well

cloud crypt
#

Is paradice even dx9?

vague sparrow
#

It hooks with remix

#

but black screen

#

that's for older versions

#

Don't know about new releases

#

Maybe...just maybe it does something

cloud crypt
#

Hm, the same issue had ug2 before

#

It could work

#

Try the latest builds of dxvk and bridge

jade briar
#

uhhhh

vague sparrow
#

Mentally lacking

#

I was not expecting this behavior from your side

thorny pawn
#

@cloud crypt did you have any luck with the light/mesh references and copying?

cloud crypt
tawny elk
thorny pawn
# tawny elk Whatcha mean? How to add lights to the scene?

The way we do it right now we're adding references to meshes which are in the captures folder, which creates a dependency on the whole captures folder unless we track every single file in there and delete out just the stuff that is not referenced,
instead we should be able to copy the relevant mesh_HASH.usd files into gameReadyAssets/Lights/ for example which would allow us to ship one package with the modded files and nothing else

ember cobalt
#

afaik you don't need the USD files from the captures folder to add lights to the meshes. the info is stored in the mod.usda file, and will attach automatically when the game is loaded

cloud crypt
#

Thats wrong

thorny pawn
#

maybe that step isn't necessary? I haven't tried tho

tawny elk
#

No you don’t have to do that. Just refence the mesh.

cloud crypt
#

Its necessary... i tried it, if you dont add a reference, there are no lights

tawny elk
#

I’ll record a little video here in a bit.

cloud crypt
ember cobalt
#

the reference is necessary, yes

#

but you don't need the usd file

cloud crypt
#

We need

ember cobalt
#

i just tested it, lol

cloud crypt
#

I uploaded screenshots a while ago

tawny elk
ember cobalt
#

yes

#

it stores the hash to attach the light to

thorny pawn
#

#1108266959763685458 message

ember cobalt
#

my light here is working, despite having deleted the captures folder

#

it behaves just like before

thorny pawn
#

thats nice, so there is something wrong with @cloud crypt 's setup

cloud crypt
ember cobalt
#

mod.usda isn't what we were talking about

#

Ivan was asking if you needed the captures folder for the light to still attach

thorny pawn
#

I interevened earlier today claiming that we shouldn't need the captures folder because that sucks

ember cobalt
#

mod.usda simply references the material hash that you referenced for the light to be attached to

cloud crypt
#

When i delete captures = lights gone
When i leave captures and delete mod.usda = lights gone

thorny pawn
#

and hellraven claimed we do need the captures folder

ember cobalt
#

captures shouldn't be necessary

thorny pawn
#

#1108266959763685458 message

ember cobalt
#

Mark's tutorial goes over it more clearly

thorny pawn
#

i think the last step in this tutorial is unnecessary

ember cobalt
#

#1096847508002590760 message

ember cobalt
#

it's working with only mod.usda

thorny pawn
#

yeah so the video tutorial is wrong

#

in the video he adds a reference to the mesh_#.usd

#

marks tutorial is more accurate

#

i guess HellRaven followed the video

cloud crypt
#

I did

thorny pawn
#

glad we cleared that up 😄

ember cobalt
#

i think what you're missing is the step Mark outlined here @cloud crypt:
Note that if you manually add lights or meshes as a child of a mesh, and still want the original mesh to show up, you'll need to manually modify the mod.usda file. Once you're done in USD Composer, save the replacements layer and open it in a text editor. Find the mesh_HASH prim you added the light to, and add a custom int preserveOriginalDrawCall = 1 to it. It should look something like this:

thorny pawn
#

you can probably just delete the erroneous references and then you shouldn't be depending on the captures folder anymore

ember cobalt
#

the video doesn't contain that step

thorny pawn
ember cobalt
#

it also causes the lights to be hidden for me

#

could just be a per-game bug though, if that's the case

thorny pawn
ember cobalt
thorny pawn
#

oh what, then i have no clue why deleting the captures folder kills the lights for him

ember cobalt
#

i have no idea really

thorny pawn
#

so referencing the mesh.usd is required?

ember cobalt
#

the behavior Hellraven has hasn't been the case for any of the games i've added lights to

ember cobalt
#

i'd just recommend following Mark's tutorial though

#

it worked for me

cloud crypt
#

Do i need to add this line for every light i added or only once?

thorny pawn
#

mark's tutorial doesn't mention adding an extra reference to mesh_HASH.usd?

ember cobalt
#

this is an example of my mod.usda. this also contains a material replacement for a specific mesh, so you can see how that works as well

cloud crypt
cloud crypt
#

Thats over what, 5000 lights?

thorny pawn
#

you can probably do it in bulk, having a git repository also helps because you see the changes and then you just add the line for every changed light

ember cobalt
#

it'd be fairly easy to write a script to add it to any light source in the usda file

thorny pawn
#

it's not that big of a deal

#

you can also have a local git repo to track changes, no need for github

ember cobalt
#

i'd recommend just trying it with a single one to see if it even resolves the issue for you

cloud crypt
#

Ok

ember cobalt
#

if not, it could be something else in your setup

#

or it could be working for me when it shouldn't be, also a weird possibility

cloud crypt
#

But why adding the captured meshes to the mod is an issue? Its only about 30 to 50mb

ember cobalt
#

it's just not necessary. Remix should be able to find the material hash upon loading the game and attach the light source to it

#

at least from my understanding

thorny pawn
#

they don't need to be there, and you additionally run into the problem of distributing EA's assets as part of the mod which is not cool

#

and at some point you have so much stuff in the captures folder and you have no idea which files are necessary and which are not

#

that is straight up wrong

cloud crypt
thorny pawn
ember cobalt
#

@zinc meteor HellRaven has an issue where deleting/renaming the captures folder causes all lights to disappear in his game, whereas with my Skyrim (and others) setup, my lights remain active and functional when removing said captures folder

is the captures folder supposed to be necessary for that? or is Hellraven's (or my) setup possibly incorrect?

i'm sorry that this is poorly worded, i re-wrote it a few times and couldn't come up with anything better. i will also stop pinging you so much

ember cobalt
#

and yeah, the final toolset should make this far more efficient

cloud crypt
#

Hm ok, i will see if i can give chatgpt some lines to automate that process for me

ember cobalt
#

if you can't get it, i should be able to

cloud crypt
#

I saved Marks steps in my notes for now...

elfin beacon
thorny pawn
#

did it in Underground 1 but that shouldn't matter

ember cobalt
#

are you following Mark's tutorial?

#

@thorny pawn send me your mod.usda file

#

@tawny elk's video should show how to do this properly (if he's still making it)

tawny elk
#

Rough video but it covers the main workflow

thorny pawn
#

here it is

tawny elk
ember cobalt
#

btw i just right click on the inst_[hash] and press "copy url" to copy the full hash

#

gotta delete the extra stuff though

tawny elk
#

you can just type out the first few characters of the hash and then go to the mesh_hash in the stage browser

ember cobalt
#

so good to know i'm not doing it horribly wrong, lol

ember cobalt
#

can you post that video in the video tutorial thread as well?

tawny elk
#

Fair enough. There's so many lights that need added I enjoy that speed

ember cobalt
#

ya

tawny elk
ember cobalt
#

okay

thorny pawn
#

mhmmm interesting, the only difference is the add reference step with the mesh

tawny elk
#

I honestly want to just type it up

ember cobalt
#

videos showcase it so much better

thorny pawn
ember cobalt
#

yeah, unfortunately Entity's tutorial has that in it

#

so your video would be a good replacement

tawny elk
#

Notice how in my mod.usda it just lists the mesh hash?

thorny pawn
#

thats why HellRaven depends on the captures folder

ember cobalt
#

also i'm so sorry Mark. another needless ping

tawny elk
ember cobalt
#

anything is good, thank ya

tawny elk
#

@cloud crypt please tell me you weren't placing every light by hand monkaW

cloud crypt
#

I did 😅

ember cobalt
#

what script did you use to automate it? and how exactly did you set it up

tawny elk
#

Jesus

#

No wonder you were confused at how I had so many

cloud crypt
#

Well, it generated some lights for the other instances of the mesh, but yeah, for every mesh i did it by hand

tawny elk
#

The best thing is that if you add the light to the mesh hash, you can go back and tweak the instance of it, as in that specific one, later.

main siren
#

Good evening guys. First up well done to everyone I have been waiting on something like this for ages. Been playing the vanilla all this time till i saw this. I have to ask with a R5 3600 32 gb ddr4 ram with a 3070 be enough to run this?

#

I reall have to commend the time and effort that has been put into this project and i will support it where and how i can

thorny pawn
#

a good test is if you can run portal rtx

main siren
#

Will try it never tried portal rtx but i mean All i can do is try just wanted to know if its even worth trying. This is my favorite game and dont want to install it to be hit by 15 fps and ruin all hope i had XD

#

Played the vanilla yesterday and have to say going from unbound to ug2 feels like an upgrade in the physics department. Then again all the new NFS is a reskinned rail road simulator

thorny pawn
main siren
#

Then il get to figuring out how to install everything and have fun 😄

#

Thanks so much appreciate it

thorny pawn
# tawny elk

how the hell did you get your world to be right side up xD scene scale and the other two options dont seem to do anything

tawny elk
ember cobalt
#

scene scale also doesn't work for me in other games

#

it's so annoying, lol

tawny elk
#

Everything is so small scale wise in U2

#

Like the lights a .2x.6

#

I don't really know how to fix it

ember cobalt
tawny elk
#

Automate adding lights?

ember cobalt
ember cobalt
tawny elk
#

Don't think it's going to be as easy as it is for FNV. There's not that much in the way of reverse engineering done for the game tbh.

#

Plus I don't think the game had that many actual light sources? I could be wrong though

ember cobalt
#

i'm confused then. you're surprised hellraven placed them manually, but how could he have automated it for this game?

#

i probably missed something really simple here, lol

tawny elk
#

Oh maybe its marking the add light to texture?

ember cobalt
#

???

#

i'm so lost

#

did you find a way to automate adding lights to meshes in games like this one? or was that only for FNV

ember cobalt
#

okay, thanks

cloud crypt
#

I am back home now. @tawny elk i need your tutorial. Can you dm it to me?

  1. I have made these pictures to show what lights my hometown has. @jade briar select one of these as main color for the most lights.
tawny elk
#

AH

#

You're not in the US

#

That's why you don't associate the warm colors with street lights

cloud crypt
#

Could be, yes

ember cobalt
#

man. my street lights are still the crappy yellow ones

#

i know i wasn't asked, but also 1 please 😛

cloud crypt
#

Ok

jade briar
#

1 is just

#

More aesthetic

#

Also what's the tldr here?

tawny elk
cloud crypt
cloud crypt
jade briar
#

Too long didn't read

cloud crypt
#

Oh

jade briar
#

For the mesh hash light thing you all were talking about

thorny pawn
#

weird, in NFS:U when i add a light without the add-reference thing, it just doesn't show up in game

cloud crypt
#

thats correct xD

thorny pawn
#

a fellow neighbour

ember cobalt
#

adam's tutorial shows the proper method

tawny elk
jade briar
#

Ah

tawny elk
#

#1114665813866205194 message

tawny elk
#

Sometimes if I do that, they disappear GhostBoogie

thorny pawn
#

used rect light

cloud crypt
#

thx adam, your tutorial will help alot

jade briar
#

I think anti light culling doesn't affect rect lights yet

thorny pawn
#

nvm i bunged something up, probably the position 😄

tawny elk
#

It works with rect lights

ember cobalt
#

oh

tawny elk
#

Don't set the position in the viewer, only the transform part

halcyon ether
#

someone is working on nfs:u1 kmdHYPERS
but theres no textures for nfsu1 right?

thorny pawn
#

nothing yet AFAIK, but I'd love to do that, i played nfsu1 like every year for 10 years xD

ember cobalt
#

i know this is off topic (sorry), but i need advice on something. i need to make a light emissive, but the mesh is shared with a table underneath. to make matters even worse, the light itself just uses textures from the table.

so when i set an emissive map to make the lights glow, it makes various parts of the table glow too:

cloud crypt
#

ok then, i now start from scratch... will take time to get where i was. First i just do it for the first 2 rooms (main menu and career garage)

tawny elk
halcyon ether
#

also the github page linked in pinned isn't working

cloud crypt
#

Its private for now

jade briar
halcyon ether
#

ah okido

tawny elk
cloud crypt
jade briar
tawny elk
#

Don't matter

#

If you use that it'll be a pain

jade briar
#

Did it appear?

#

How

tawny elk
#

yea it's over there

jade briar
#

You know what software had the best gizmo? Literally anything else but this garbage

tawny elk
#

Dunno the gizmo is pretty nice in OV. The keymap is really nice too

halcyon ether
#

i'm wondering, why aren't you guys putting this behind a patreon?
might aswell make it worth your time.
or would that cause copyright issues.

cloud crypt
#

Are u using camera or stage light? Adam

tawny elk
tawny elk
halcyon ether
#

i see, so if it were only textures or something it would've been fine.

jade briar
#

I've rarely ever seen mods get sued over Patreon

cloud crypt
#

NFS U2 as patreon mod 🤣🤣

tawny elk
#

I'd setup something to allow tips/donations, but I'm comfortable enough I don't really need it.

cloud crypt
#

But yeah, not necessary

chrome meadow
ember cobalt
#

i was hopeful though

cloud crypt
#

I get enough through yt. . . JK

zinc meteor
#

Loks like I missed a lot of discussion. But the reason for the problem was referencing the captured mesh VS using preserverOriginalDrawCall.

If you use preserveOriginalDrawCall, remix will draw the original draw call normally, then add whatever lights you added using the transform from the draw call.

If you reference the captured mesh, then Remix isn't actually drawing the original draw call - it's drawing the captured mesh as a replacement. So if you delete the captured mesh, Remix is trying to draw a USD it can't find, so it just draws nothing.

thorny pawn
#

ohhhh now this makes sense! thank you for clearing that up

cloud crypt
#

@tawny elk when i select edit mod.usda i dont get that notepad you got

thorny pawn
#

you can download vscode

cloud crypt
#

ah ok

thorny pawn
cloud crypt
#

and how to get this search thing he used?

tawny elk
#

Ctrl f?

#

Please tell you know about ctrl f

cloud crypt
#

no more usda connected

tawny elk
#

You might’ve broke it when you added the drawcall line

ember cobalt
#
{
    over "meshes"
    {
        over "mesh_AFC5314B0DAC70E5"
        {
            custom int preserveOriginalDrawCall = 1

            def DiskLight "DiskLight" (
                prepend apiSchemas = ["ShapingAPI"]
            )
            {
                color3f color = (1, 0.97352403, 0.44401544)
                float exposure = 1
                float intensity = 15
                float radius = 20
                float shaping:cone:angle = 180
                float shaping:cone:softness
                float shaping:focus
                color3f shaping:focusTint
                asset shaping:ies:file
                double3 xformOp:rotateXYZ = (0, 0, 90)
                double3 xformOp:scale = (1, 1, 1)
                double3 xformOp:translate = (-998.1113490661937, 14.408741596001, 494.1200148441598)
                uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
            }
        }```
#

goes like that

cloud crypt
#

everytime i do that, it destroys the mod usda

#

@tawny elk i installed vs code, restarted everything, but when i go on edit, it doesnt open up. Am i doing smth wrong?

tawny elk
#

No idea tbh. Might need to associate vscode with usda files?

cloud crypt
#

why is it braking my mod usda

#

every fucking time

#

and i cant even edit that shit

tawny elk
#

Weird. Never had this problem before, or heard of it.

#

Does it still open in OV?

cloud crypt
#

Yeah

#

I now restart my pc

bright cairn
#

Could vs code be having issues with the permissions of the file?

tawny elk
#

I think maybe it’s an encoding issue? What did you edit it in before?

cloud crypt
#

Nothing

bright cairn
#

Can you open the mod.usda in notepad?

cloud crypt
#

and even after restarting. When i click edit in ov, nothing happens

tawny elk
#

I think there’s some steps to associate a text editor with OV.

cloud crypt
#

how

#

found this. But it wont be installed...

tawny elk
#

Nah that’s not what you need. It might be automatic. But I’m not sure why it’s working.

#

If the mod usd doesn’t open in OV then there’s something wrong in it.

#

What’s set as your default application for usda files?

cloud crypt
chrome meadow
tawny elk
cloud crypt
#

as default is VS Code for now

tawny elk
#

Hm

#

Yea, I’m pretty much out of ideas here

cloud crypt
#

and there are no settings to set smth like this shit up

#

oh nice, now underground 2 wont even start anymore

cloud crypt
#

Starting again...
But still edit wont work. And your method adam wont work for me...

bright cairn
#

Do you still have a older version of your mod.usda?

tawny elk
cloud crypt
#

well, just see it as a concept

bright cairn
#

I don't know enough about the remix runtime to be much help. How are you doing the reflections?

cloud crypt
#

roughness map

cloud crypt
#

Have no more vigor for today. No matter what I try, it doesn't work like in the tutorial...

#

ill go to bed..

tawny elk
misty pebble
#

Well, runs kinda ok-ish? RTX 3070 and idk what FPS i'm getting xD

#

Still tho, loving it

tawny elk
#

I need to share my big ol lighting mod usda with y’all.

#

So many light sources.

vague sparrow
#

How do you exactly attach lights though

ember cobalt
#

#1114665813866205194 message

vague sparrow
#

like you have some specific coordinates or in-game meshes

vague sparrow
ember cobalt
#

what script?

#

usda file?

vague sparrow
#

I could use zolika1351 mod with free cam and world POS to like do it in some way

ember cobalt
#

the usda file is generated by omniverse. it's what tells Remix what to do for replacements

#

you can do it manually too

#

looks like this:

        {
            custom int preserveOriginalDrawCall = 1

            def DiskLight "DiskLight" (
                prepend apiSchemas = ["ShapingAPI"]
            )
            {
                color3f color = (1, 0.97352403, 0.44401544)
                float exposure = 1
                float intensity = 15
                float radius = 20
                float shaping:cone:angle = 180
                float shaping:cone:softness
                float shaping:focus
                color3f shaping:focusTint
                asset shaping:ies:file
                double3 xformOp:rotateXYZ = (0, 0, 90)
                double3 xformOp:scale = (1, 1, 1)
                double3 xformOp:translate = (-998.1113490661937, 14.408741596001, 494.1200148441598)
                uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
            }
        }```
#

once you have the formatting, it wouldn't be difficult to add it to a mesh just by changing the mesh_hash at the top

vague sparrow
#

Hmm seems like there are coordinates and coarse tuning as well

ember cobalt
#

the usda file is basically just a reference for Remix to use for replacements

vague sparrow
#

yes I know that

#

ASCII format so I could probably test with a notepad lol

ember cobalt
#

yes

vague sparrow
jade briar
#

So

#

What's new

trail quail
#

Yooo

#

hi

tawny elk
jade briar
#

ok.

vague sparrow
#

ok.

tawny elk
#

ok.

tawny elk
#

Adjusting the EV settings gets me a much better look I found out. I think this video makes things a bit too bright

halcyon ether
#

theres some weird stuff going on in the distance ^^

tawny elk
#

For sure

#

I think it's ghosts

#

Got a lamp for the lamp for the neon sign

#

||My discord be broken sorry for the double uploads and such.||

jade briar
ember cobalt
tawny elk
ember cobalt
#

ae? after effects?

tawny elk
#

Automatic Exposure

jade briar
#

hmm

#

Yeah i've seen up to 20 duplicated messages

ember cobalt
#

i was starting to do the same with Barnyard. tons of noise before that

jade briar
#

huh

tawny elk
#

Yea, I wish the rendering team at nvidia hinted at how it's better to add lots of light and then use AE to adjust how the scene appears

jade briar
#

Everyone knows that low light/less direct light = a ton of noise.

#

Universal with all path tracers.

tawny elk
#

Sometimes I forget okay sadStreamer

#

Who's going to the Rappin' Kangaroo show?

jade briar
#

Yeah i've seen up to 20 duplicated messages

ember cobalt
#

it's still good information for people to know

#

also, is anyone else having issues with Remix crashing?

jade briar
#

hmm

tawny elk
ember cobalt
#

mm. well i'm glad i guess

#

it's made it almost impossible to do anything

jade briar
#

Everyone knows that low light/less direct light = a ton of noise.

#

Everyone knows that low light/less direct light = a ton of noise.

ember cobalt
#

don't have to rub it in 😛

#

it's still good information for people to know

tawny elk
#

Oh no we're stuck in a loop

ember cobalt
#

haha

#

now i'll laugh randomly in the future

tawny elk
#

I hope the rappin` kangaroo gets duped

cloud crypt
#

XD interesting

tawny elk
#

I hope the rappin` kangaroo gets duped

#

I hope the rappin` kangaroo gets duped

#

If I squint, it looks pretty good

vague sparrow
#

Parallax interiors wen

tawny elk
vague sparrow
#

well its past 7PM here now

#

give me my Parallax interiors

tawny elk
#

There was an encore

ember cobalt
#

,,

#

emissive maps are my enemy

#

apparently they can't be transparent?

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also omniverse never previews emissive maps properly

balmy chasm
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Oh, where do you plan to get Paralax interior maps?

vague sparrow
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a very expensive workaround is to update the asset entirely to make room for emissives seperately

vague sparrow
balmy chasm
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Really? Because it sounds like just changing shader on the mesh and applying single texture

tawny elk
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> Changing the shader on the mesh
We got 3 shaders we can use and none of them allow for parrallax mapping sadly

ember cobalt
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and it's only 3 to reduce the performance hit

balmy chasm
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Welp, nothing we can do then :D

vague sparrow
balmy chasm
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Never really bothered to look how such shader works with path tracing. Are we even able to disable path tracing for any shader at all?

spark moon
ember cobalt
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i saw, forgot to mention you

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they're looking into it, so we just have to wait

vapid blade
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need the latest nvidia driver?

jade briar
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Probably

ember cobalt
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i was fine on 531.29

cloud crypt
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I dont have that problem.
And for the lighting, i cant look into then until tomorrow.

And kim, do you know why no editor opens in ov when going on edit?

ember cobalt
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i'm not sure what you mean

cloud crypt
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Right click on mod.usda in layers, then edit and nothing happens

ember cobalt
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i'd assume you don't have a text editor assigned

cloud crypt
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But how to do that

ember cobalt
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it may rely on Window's default text editor

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it opens in notepad for me

cloud crypt
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Ive set the editor, then vs code and still nothing

ember cobalt
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unfortunately i have no idea why it wouldn't work

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there's no settings in omniverse itself that i can find, so it must be some incompatibility between omniverse and windows

cloud crypt
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I use win 11 latest updates

ember cobalt
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maybe right click on a USDA file in explorer and set a default program to open with? or is that what you did already

ember cobalt
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i dunno then, sorry 😦

cloud crypt
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Np, thx anyways

tawny elk
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Try reinstalling ov?