#NFSU2 (Need For Speed Underground 2)

1 messages · Page 8 of 1

tawny elk
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Wonder how close it got to the actual usage.

severe solstice
vague sparrow
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First: ug2 works with updated remix

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Now: damn culling problem

jade briar
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One problem at a time.

tawny elk
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I do have a feeling local_8 is the max distance. It gets set to 1000 by default at the start.

spark moon
jade briar
#

Yep. That's a. uhh. game.

stray orchid
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how to setup underground 1 rtx?

stray orchid
zinc meteor
#

Sounds like this is actually a DLSS issue, and to improve it we need a repro that we can pass off to their team to dig into. Could you post a github issue with detailed repro instructions?
@jade briar as well, since you were part of that conversation

jade briar
vague sparrow
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how to post GitHub issue?

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I'm like noob at this

tawny elk
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Go to issues on the rtxremix repo, click on new issue, fill it out.

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There’s instructions in the text box to follow

ember cobalt
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i've had those artifacts in every game i've run on Remix

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it'd be nice to see it fixed

vague sparrow
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Mhmm hmm yes, go to ... then scroll down to ....

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what am I missing here

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oh wait

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I'm dumb

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💀

severe solstice
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💀

vague sparrow
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idk it asks for logs when I didnt test it

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someone else do it

stray orchid
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how to setup underground 1 rtx?

zinc meteor
jade briar
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Alright,

vague sparrow
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Maybe it is path tracing in general which is causing problem

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Low lighting condition also causes ghosting which I know will never go away

tawny elk
vague sparrow
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The game is set in night so it's another issue

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Unless more bright lights + anti culling methods

tawny elk
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USD intensity = candela * 1000 / (4PI(0.01r)*(0.01r)) where r is the radius of the light in cm.

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||I hate the candela unit, I need to convert it to lumens sometime in the future.||

vague sparrow
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hmm. Lumen is better

tawny elk
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Lots of light in the scene means less noisy darks. Remix’s exposure bracket tends to over brighten a lot so you don’t realize how dark it actually is.

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Lumens is the standard in NA. I think candela might be a theater thing.

jade briar
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Oh

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Neat

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Voice messages have arived

vague sparrow
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How to run ug2 rtx remix

jade briar
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Check pins

vague sparrow
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its me you dum dum

jade briar
#

oh

vague sparrow
#

get trolled

stray orchid
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how to setup underground 1? too dark

jade briar
#

@ember cobalt

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Add this as a sticker.

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Custom check pins with Shiny road, and nvidia green color.

ember cobalt
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mm, okay

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no guarantees it'll stay though. all of us mods dislike stickers afaik, lol

jade briar
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ngl. I like stickers. I'm just tired of typing check pins over and over again lol.

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Thx

tawny elk
spark moon
# stray orchid how to setup underground 1 rtx?

its the trail and error process....at first ur game i will be dark black...alt x select evry thing as ui ur srceen will show then disable the directional light..rest adjust the settings u like...u need to select the right texture under right catecory in order to properly work... now dont ask me how to do all of that...

stray orchid
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looks like without rtx

stray orchid
#

this one?

jade briar
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I don't think you installed remix properly.

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That looks like it's just raster.

stray orchid
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widescreen fix
remix-0.2.0
bridge-remix-4d6dc56-6-release
dxvk-remix-e010672-87-release to .trex folder
and Underground_2_RTX_remix_0.1
rename d3d9.dll to d3d9.asi
in dxvk.conf edit
d3d9.shaderModel = 0
d3d9.customDeviceId = 0110
d3d9.customVendorId = 10de
in bridge.conf useSharedHeap = True

stray orchid
jade briar
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I haven't tried underground 1

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The car texture problem is bad.

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Okay, I have an idea.

stray orchid
jade briar
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Not yet.

tawny elk
jade briar
tawny elk
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Fair enough PeepoJuice

jade briar
tawny elk
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It’s the clamping on the float of the object should be culled or not.

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There’s a range where it decides to cull it out or not and it uses a float up to that comparison.

jade briar
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But the object itself is still visible in the reflection.

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But the light disappears.

tawny elk
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Couldn’t tell you why it does that tbh.

jade briar
tawny elk
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Upon further review, I think it’s just that you’re on the edge of having it culled and go back and forth between it. It probably does some math to make sure that it’s slightly out of frame before it culls so that it isn’t too jarring.

jade briar
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If the object is still there.

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And not culled yet.

hearty delta
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aren't lights seprate objects from the pole?

tawny elk
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Yea I think the meshes are separate

jade briar
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They are.

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hmmm.

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That could be the reason.

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The game is hiding the bulb object.

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And not the pole.

hearty delta
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idk about this but in gta sa the lights culling is kinda seprate from the other objects
so even if you managed to fix the objects' culling, you will still have the same n of rays

wraith robin
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The way it fades looks like it's ssr

hearty delta
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yeah burrito playing us all this time

jade briar
spark moon
jade briar
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Thank u. I didn't realize that.

wraith robin
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Just use top down camera ( ͡° ͜ʖ ͡°)

jade briar
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New texture
Tiling even worse

wraith robin
#

Tiling? As in the sidewalk?

wraith robin
#

Oh shit thats quite sick tbff

jade briar
hearty delta
wraith robin
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Ahh right yea nvm I had similar issues when doing texture work with later titles

grand kite
# tawny elk > USD intensity = candela * 1000 / (4PI(0.01r)*(0.01r)) where r is the radius of...

Worth noting we do not obey USD's definitions for what those fields mean. Internally Remix's lights are measured in radiance (or luminance, whatever you wanna think of it as), and then to store in USD we normalize it down to a color+scalar, so a light with radiance 100, 10, 1 will have a color of 1, 0.1, 0.01 in the USD and an "intensity" of 100. That intensity is not representing some sort of radiometric intensity though, just a scalar in how we derive radiance.

tawny elk
jade briar
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Adam

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What's the status.

grand kite
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Ye luminance is just easier to work with because it makes a light get brighter if it gets bigger, since it kinda is defining how much light is coming out of every point of the surface in every direction. People often find units of power or intensity a bit confusing because it means the light doesn't change in brightness as it gets bigger, though it's just preference I guess in how it should behave in an editor. Realistically we just use units of luminance because that is the unit carried by rays in ray tracing so there's no conversions needed.

tawny elk
grand kite
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Luminance is candela per meter squared

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so if you know a candela rating for a light you can divide it by the surface area of the light in Remix (based on its radius) to get luminance (assuming it is evenly distributed across the surface)

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In practice though unless you are trying to be super accurate with matching stuff to physical light sources with known values you can kinda just use arbitrary numbers and just fit whatever looks best, just try to avoid super big numbers as those might get clamped and that's about it :p

tawny elk
tawny elk
jade briar
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Good for you, I guess.

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Still no good news tho

stray orchid
jade briar
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Well, this is just add light to texture.

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They're talking about custom lights.

thorny pawn
jade briar
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idk. hes been dead.

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Anyways.

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Eliminated tiling.

trail quail
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very nice

cerulean summit
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Here it is, though Uncle Burrito has done a good job so unless there's a demand for it, I'll work on other textures instead

jade briar
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Well, your texture looks nice, but the problem is that as soon as you enter a multi lane road, things just break apart instantly.

cerulean summit
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They do tile?

tawny elk
cerulean summit
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I haven't completed every variant of the texture if that's the problem

jade briar
jade briar
cerulean summit
jade briar
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It looks like ass, dude.

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Gonna make another one now.

trail quail
cerulean summit
jade briar
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Yeah. That's the whole problem. There's cracks literally everywhere.

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I'm glad I made it so that every type of road texture uses a unified roughness and normal map. asphalt_generic_r, and asphalt_generic_n.

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This makes iterating suuper easy.

cerulean summit
jade briar
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yeah.

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Then again. Any density of noise will just cause the tiling to appear again.

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I think in this game's specific case.

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Less is better.

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No fancy cracks or puddles.

hearty delta
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could you also make it more rough?

jade briar
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Yes..

hearty delta
spark moon
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lol my ug1

mossy pelican
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Need for speed modern warfare

cloud crypt
#

There was long time nothing to see from me, but i am back to business

spark moon
#

welcome back

tawny elk
cloud crypt
tawny elk
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I think they look good

jade briar
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When's Adam gonna be back in business

tawny elk
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I already am fam

cloud crypt
jade briar
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Good job Adam

cloud crypt
# jade briar Good job Adam

if you could improve your old textures a bit further it would be awesome. The new ones dont fit and the old ones are looking clean and more realistic

tawny elk
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mov dword ptr ss:[esp+C],466A6000

tawny elk
cloud crypt
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dont know

tawny elk
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Can you ask it for me?

cloud crypt
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is this hex or what is it?

tawny elk
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It's a FPU value

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So it doesn't directly translate to hex I think

cloud crypt
#

chat gpt says its: 1,185,284,096

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but i dont think thats correct xD

tawny elk
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Therefore, the hexadecimal value 0x466A6000 represents a very small positive floating-point number, approximately equal to 0.000000000000000000000000001169.

cloud crypt
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these behave strange, i only need to move one inch and the get culled

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did i maybe added light to a mipmapped texture?

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yeah, was a mipmapped texture...

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i wish we could turn off mipmapping... i know that it is possible with voodo wrappers, but then remix wouldnt work

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Love it

tawny elk
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Thought you could turn mips off with dxvk or something

cloud crypt
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i can look for it

severe solstice
tawny elk
ember cobalt
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there's LOD bias adjustment, but it's only for dx11

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you may be able to adjust it through nvidia inspector for the game itself

wise coral
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Yeah, you can set the LOD bias to something stupid

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Like, -100000

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Used to do this when I had a MX4000 and a FX5200, it would help on the performance on some games

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(but you had to do + instead of -)

ember cobalt
#

ya

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i didn't know of this setting until like 3 years ago, lol

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it helps so much with older games though

cloud crypt
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nvidea inspector? never heard of that

ember cobalt
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gives you a lot more control over per-game settings

wise coral
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Very useful on older games

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Can enable some nice hidden settings

cloud crypt
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nice thx

leaden gust
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hey guys saw the rtx vids on youtube and I so want to try it out. from where can I buy underground 2?

open atlas
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Ebay

cloud crypt
ember cobalt
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what value did you adjust?

cloud crypt
ember cobalt
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you'd want -3 i think

cloud crypt
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do i have to put it into the gamefolder?

ember cobalt
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you have to apply it to the game profile for the game at the top

cloud crypt
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but i dont want mipmapping. if i set it to -3 isnt it getting worse?

ember cobalt
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-3 improves it i think

ember cobalt
cloud crypt
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still popping in like shit...

ember cobalt
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stupid question, but you did save the profile, right?

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i've forgotten that step before multiple times

cloud crypt
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yes

ember cobalt
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you also have to restart the game

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okay

cloud crypt
dreamy ether
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this is a thing

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I never knew about this lol

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I'll have to try it out

cloud crypt
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seems so, but you cant turn off culling with it, would be too easy xD

spark moon
cloud crypt
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since when

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have to try it xD

ember cobalt
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nice

dreamy ether
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lol

cloud crypt
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now added lights to the mipmapped lamps. that is way easier than to search for a way to turn off mipmapping xD

dreamy ether
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Did it fix the culling issue?

cloud crypt
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no, mipmapping has nothing to do with culling

dreamy ether
#

my brain is at half capacity tonight

cloud crypt
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Objects further away get mipmapped to fix performance issues and to make the picture not too sharp looking

dreamy ether
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cool

spark moon
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go to general and then bottom experimental feature

dreamy ether
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real question is

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Does this fix the issue?

cloud crypt
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normally lights would be culled in this position so it really does something

dreamy ether
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do the lights vanish behind the car

cloud crypt
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holy cow, its awesome, its tripple its genius

dreamy ether
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Last idea left for this culling thing would have it applt to terrain

dreamy ether
ember cobalt
spark moon
# dreamy ether O_O

problem is the way i use remix i get way less culling so pretty hard for me to understand still feeling better though

dreamy ether
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This feature would help with a ton of other games

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like mirror reflections

cloud crypt
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car gets lighten up from behind

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and no light in camera

dreamy ether
cloud crypt
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no more culling though

spark moon
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looks like its working

dreamy ether
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amazing

cloud crypt
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but its buggy with particle effects, it does not know what to do with them xD

dreamy ether
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if you can't see the particles behind you

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does it matter?

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unless it applies to the sections of the particle effects that are visible-

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then that would be a fairly large issue

cloud crypt
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found the problem. Only Light-anticulling has to be enabled, otherwise its activated for everything

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yeah, now its working just fine

tawny elk
cloud crypt
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Adam, you can rest now xD

dreamy ether
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lol

tawny elk
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All that work

dreamy ether
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the devs have done all the hard work for you

dreamy ether
spark moon
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no more cull

tawny elk
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Oh it was posted 1 hour ago

spark moon
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yea

ember cobalt
spark moon
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got it half an hour ago

tawny elk
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Okay not completely a complete waste

dreamy ether
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empty*

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It's hald fyll

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good greif

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I am dying tonight

ember cobalt
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you're speaking another language today

dreamy ether
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y e p

ember cobalt
tawny elk
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I can start remixing this finally Pog

dreamy ether
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it's 9:30 here and I am dying internally

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lol

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gotta love it

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this is certified sleep deprived moment

ember cobalt
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cemented in history

cloud crypt
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its pinned now lol

dreamy ether
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Y e p

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My speech, or lack of is now cemented in history

spark moon
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its the happiness culling was damm annoying still need to confirm with other games still in experimental tho

spark moon
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for a momment absolutly

cloud crypt
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LOVE IT wen the lights dont get culled away

trail quail
#

very big W

tawny elk
#

How'd you get your tail lights looking pretty 👀

cloud crypt
spark moon
cloud crypt
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i did not selected any textures as lights lol

spark moon
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can be noticedd in

spark moon
cloud crypt
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yeah because i want to create my own lights in OV (which works pretty fine and looks pretty)
only problem are headlights...

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but i will see what i can do about that

spark moon
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they need to fix texture breaking with worldspaceui

trail quail
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the new build of dxvk has caused remix to stop hooking for me, anyone else?

cloud crypt
#

where did you put the files

trail quail
#

d3d9 into game directory, the rest into .trex

spark moon
spark moon
trail quail
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ah xD

spark moon
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now get the d3d9 from bridge remix

trail quail
#

yeah hooks now xD cheers 👌

cloud crypt
spark moon
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both d3d9 are different

cloud crypt
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Yeah, normal anticulling will make particles not disappear or stay longer with weird boxes and shapes lol

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Turning that of fixed it

spark moon
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if its in the weird boxes the u also didnot selected those particle textures

craggy plover
#

Question.. Where and what do I download for this?

spark moon
vague sparrow
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We don't have to do the anti culling shenanigans ourselves!!?

cloud crypt
#

Yes

vague sparrow
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Post video?

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like video from uncle burrito when

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@jade briar culling got removed babe. (frfr no cap ong)

tawny elk
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@jade briar wake up, culling just got removed

vestal drift
#

It probably still would be useful to implement anti culling as an actual game mod. I'm guessing this doesn't know the lights exist until you look at them first?

tawny elk
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Most likely

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I don't really wanna spend more time on it though until that problem becomes a big issuse again..

vague sparrow
vestal drift
#

That's what I'm thinking, which means they wouldn't be on screen until they get rendered first, meaning that you need to have them on screen first

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Right?

vague sparrow
#

I'm not that smart, maybe the Nvidia people know this better I suppose

ember cobalt
mossy pelican
#

There is any way to stop the game from crashing when i alt + tab?

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it's so annoying having to restart the game everytime

ember cobalt
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the commit says this is only part 1

cloud crypt
ember cobalt
hearty delta
ember cobalt
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can hope

vague sparrow
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Part 1?

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Seems like an alpha test merge

ember cobalt
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there's likely a follow up commit with enhanced support

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it seems like it'll be good

left rapids
#

@hearty delta Raspect & Thanks.
sounds too good, this one 😄

mossy pelican
vague sparrow
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It supports anti-culling lights

mossy pelican
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this is the new dxvk remix

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anti-culling lights enabled

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there is some artifacting because i'm playing in a 1080p resolution with a entry level GPU (RTX 3060) and DLSS balanced/performance

stray orchid
jade briar
#

Ain't no way

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I'll verify

cloud crypt
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It os

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Is

jade briar
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🧢

cloud crypt
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No lamp in the camera and light from the back

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Just enable anti culling lights snd set them to 10000

jade briar
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Yeah

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But how good is this?

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Hold on I'll test it out myself

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Let me wake up properly

vague sparrow
# jade briar But how good is this?

It is ok, game needs to first see the lights then they never cull

If you're planning to make a video, just roam around the entire map first then make the video

jade briar
#

Nah. I want every single map object in the map to stop culling so I can get get a usd capture of every thing

vague sparrow
#

what?

jade briar
#

Makes it easier to work with

vague sparrow
#

Does each usd you capture makes the geo rehash?

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Just do it in parts for now

thorny pawn
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i wonder though... maybe they could eventually figure out some way to store a shareable cache of some sorts so that the lights all spawn the second the game recognizes which cache to use

jade briar
#

Wake up Adam

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Your job isn't done yet.

thorny pawn
# jade briar

oh true it doesn't really help with models that have emissive textures

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those get culled anyways

thorny pawn
# jade briar

does this happen with anti culling (not lights) enabled?

jade briar
#

yes

thorny pawn
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weird, i wonder what that option does

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thought it might do the same as lights but with meshes

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maybe there's an inverted condition and it only affects particles instead of everything but particles lul

modest obsidian
jade briar
modest obsidian
#

Is it published or still WIP?

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I'm fine with all cars being the same color as long as they are not matte :D

jade briar
#

uhhh

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a default

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lemme check

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A default Nissan 240SX

modest obsidian
#

Will check it out, thanks!

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Also, not really Remix related, but the game always opens like this with the Widescreen fix

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When I change any setting, it goes centered and fullscreen

jade briar
#

Edit the widescreen.asi file in the scripts folder.

thorny pawn
#

glad to know i'm not the only one with this problem, i had to set it to BorderlessWindowed for it to work properly

torpid zodiac
#

guys im like a total toddler noob to rtx remix

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how to i get nfsu2 to run with rtx remix

vestal drift
#

Check pins

torpid zodiac
#

okay

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oh

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Thanks

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Im

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dumb

jade briar
cloud crypt
#

when normal anti culling is turned on xD

cloud crypt
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pulled some lights towards the street, like they would be IRL

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now the walls arent lighten up too much

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this is with 0 degree

jade briar
#

Very nice.

trail quail
#

oh nice

vague sparrow
vague sparrow
cloud crypt
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yeah, the angle makes a huge difference in how the road gets lighten up

torpid zodiac
#

guys

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i did excactly how the guide said

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and my game is still running without remix

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uh

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@jade briar can u help pls :/

trail quail
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no you didnt do exactly what the guide says

torpid zodiac
#

uhh

jade briar
torpid zodiac
#

yes

vague sparrow
#

@jade briar help him 😭

trail quail
#

either im blind or there is no scripts folder

torpid zodiac
#

i didnt use the one in the guide zipped

jade briar
torpid zodiac
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this thing was already there so i said ehh

jade briar
#

Well

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What if I tell you.

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You don't need to rename d3d9.dll to d3d9.asi if you didn't install the resolution patch in the description?

torpid zodiac
#

IT WORKS

vague sparrow
#

lol

torpid zodiac
#

its opening in a weird res

jade briar
torpid zodiac
#

💀 how

trail quail
#

try the ini file

torpid zodiac
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didnt work

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like

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same thing

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i edited the res

jade briar
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Man

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My brother in christ.

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Edit the.

torpid zodiac
#

😭

jade briar
#

Resolution mode.

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Fullscreen mode

torpid zodiac
#

😭 help

stray orchid
torpid zodiac
#

oke

trail quail
#

u know a little reading goes a long way...

jade briar
#

Me when I don't read

torpid zodiac
#

no work

jade briar
torpid zodiac
#

oh

hearty delta
#

do i have to ehh

jade briar
#

AND SELECT THE ONE THAT WORKS FOR YOU

torpid zodiac
#

what if i tell you none of them work

jade briar
#

Then I dunno

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Did you uninstall your old thing?

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uniws

torpid zodiac
#

lemme see

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works

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ty sire

jade briar
jade briar
thorny pawn
cloud crypt
thorny pawn
#

ahhhh that makes sense

tawny elk
thorny pawn
#

i thought maybe they angle them away from the driving direction so you dont get blinded but i think they just make sure the angle isn't too wide

cloud crypt
tawny elk
torpid zodiac
#

OH MY GOD THIS IS SO GOOD

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THANK YOU

trail quail
#

so whats the story with adding lights in omniverse ?

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because i tried multiple times and it didnt work

vague sparrow
#

We are basically tweaking them

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Not adding but modifying

trail quail
#

ah alright, cheers for the answer

tawny elk
#

Here’s some typical distributions of area lights. Type 2 and 3 are common for regular roadway use. Type 4 and 5 are typical for very wide roads, parking lots, and intersections.

torpid zodiac
#

my 8 year old self wouldnt ever would have thought to play the game like this 💀

tawny elk
vague sparrow
#

the regular one

tawny elk
#

It ain’t figured out yet. I was still hunting for where the cut off value was

jade briar
vague sparrow
thorny pawn
#

I'd like to try replacing the highway sound barrier with PBR when i get home, do i have to manually edit the .usda or is there a simpler way?

jade briar
#

Use omniverse create

vague sparrow
#

does it generate usda file?

thorny pawn
#

#1096847508002590760 message

Went through the setup in this guide, but not sure what to do to replace a texture?

jade briar
#

yes

thorny pawn
#
  • can i just use the existing mod.usda or can we somehow stack them
stray orchid
jade briar
#

uhh

#

well

#

To get these new changes.

#

Download this

#

(release version)

#

And replace the files in the .trex folder

stray orchid
jade briar
#

Is it that imposrtant?

#

To lower the fog

#

uhh

trail quail
#

man just wants to play the game with 0 work xddd

torpid zodiac
#

guys just wanted to bring attention to those taillights

vague sparrow
#

oh yeah

#

that needs to be configured manually

torpid zodiac
#

oh

vague sparrow
#

300?

jade briar
#

yes

vague sparrow
#

ok

#

.

jade briar
#

ok.

jade briar
torpid zodiac
#

its crazy how this is even a thing

trail quail
#

yeah i was pretty excited when i saw the reveal

jade briar
#

What reveal

trail quail
#

of remix

dreamy ether
stray orchid
# jade briar What reveal

could u please share daylight rtx.conf from 1st video Need for speed: Underground 2 with RTX path tracing

jade briar
#

That's long gone. It looked like shit.

dark spoke
#

i wonder how the game would look if some of the street lamps would be given the classic warm colors of high pressure sodium lamps

dense raptor
#

When I enter the garage once, the vehicle surface reflection disappears.

surreal ruin
dense raptor
#

aha

dark spoke
tawny elk
#

Someone say lighting modCheck

dense raptor
#

I want to use zolika1351Menu, but dinput8.dll doesn't load ZMenu.asi

dark spoke
#

i wonder, can the street light colors be changed per-light?

#

if so i imagine it'd be interesting if the highway lighting and such was colored to around 589nm to correspond with high pressure sodium lamps, which color wise should be something like #ffe200

#

and rest of the lights in more populated areas could probably have the white high pressure sodium lamps which had significantly worse lifespan but were generally used in businesses and such

jade briar
dense raptor
# jade briar

I want to use this menu.
Do I need any other asi loaders?
The one that comes with WidescreenFixes doesn't seem to load ZmenuASI

cloud crypt
dense raptor
jade briar
#

idk, read the readme file that came with the mod

tawny elk
cloud crypt
#

Burrito, is it ok if i title my video as WIP4? I will name you in descrption for sure

jade briar
#

sure, why not

dense raptor
#

I went and replaced the Ultimate ASI Loader and d3d9 and WidescreenFixes loaded normally.
ZMenu.asi can still be easily removed after the game starts, the file is not occupied and the menu function cannot be opened using shortcuts within the game.

tawny elk
dark spoke
#

ohhhh i see

#

so you can't set lights to specific temperatures

tawny elk
#

You can yes

dark spoke
#

oh? 🤔 i'm confused then, should be pretty possible

#

i think i should look into this in more detail myself if i get some free time

tawny elk
#

Very possible but you can not get the monochromatic effect of HPS. This is not rtx, just an example of the effect on a color chart.

dark spoke
#

i think HPS isn't inherently monochromatic since it spans across a few light spectrums

#

i think LPS is the one that's fully monochromatic

tawny elk
dark spoke
#

yeah here's a really low res chart lol

#

you can see that LPS is firmly placed around 589nm but HPS stretches across the spectrums a bit more whilst still being predominantly around the 589nm mark

dark spoke
#

oops

tawny elk
#

A big annoyance to remixing the lights is that you can not use IES shaping afaik

dark spoke
#

aw that's a shame

surreal ruin
#

Did we ask about IES support? We didn't right?

#

That stuff's proper important

#

IES*

#

lol

tawny elk
#

I think it’s in the todo list but we can beg Mark to ask them nicely about it.

surreal ruin
#

Poor Mark

dark spoke
#

i mean it can wait :P

tawny elk
#

Mark Mark Mark

surreal ruin
#

Constantly having to deal with our bullshit

dark spoke
#

but yeah i really wanna look into helping you guys out with nfsu2

#

gotta make use of the 4090 somehow lel

#

just gotta find some free time faceofdespair

#

but yeah i imagine you guys might want some help with mesh replacements perhaps? 🤔

surreal ruin
#

The tools for mesh replacements aren't out yet

#

It can be done manually but it's a bit janky, best to just wait until the actual tool is out

dark spoke
#

ahhhh i thought it would've been out by now my bad, i think i was remembering the hacky janky way of doing it

tawny elk
#

Has anyone gotten the captured to scale correctly? Every time I try to add a light the size of it ends up being so minuscule like .01.

jade briar
#

Dunno. But you should be looking at memory addresses

wise coral
#

How can I help this project?

#

Was just watching you guys doing this stuff

#

But now I've booted the game

#

And the music made me want to play it again

jade briar
#

You can help by uhh

#

uhhhhh

wise coral
#

So, yeah, lets go

jade briar
#

idk What're you good at?

wise coral
#

Well, I do know a bit about texturing, PBR, and a tiny little bit of reverse engineering

tawny elk
#

please be reverse engineering

#

Excellent

#

Boot up ghidra and x32dbg and find the value, agent 47.

wise coral
tawny elk
#

Uh I don’t have them in front of me. But I can send you my ghidra project in a bit.

#

#1103377328530276403 message

#

#1103377328530276403 message

wise coral
#

Noice, will take a look into it

safe patrol
#

huh. I went to try this again now that we've got culling figured out and now the game won't launch. doesn't do anything when I launch the exe - no errors, but the process isn't running. All I've done since it was working before is paste in the latest remix builds.

#

weird. I'll try rebooting and if that doesn't work, I guess I'm reinstalling?

jade briar
#

You have to place it inside the .trex folder

safe patrol
jade briar
#

you

safe patrol
#

place what in the trex folder? The dxvk files? I did that. And like I said this was totally working before

jade briar
#

I don't know then.

modest obsidian
safe patrol
#

yeah, really weird. Reboot didn't do it. Other remix games launch fine. I guess maybe reinstall.

modest obsidian
cloud crypt
surreal ruin
#

Bummer, definitely feels like something that SHOULD be implemented!

cloud crypt
modest obsidian
jade briar
jade briar
#

Hmm

#

Reddit user 💀

vague sparrow
#

can't we save their coordinates

vague sparrow
#

alos on yoube

jade briar
#

Default is 1000

#

I changed it to 3000

#

Alos

vague sparrow
#

Alos

#

ok.

jade briar
#

ok.

tawny elk
#

Ok.

spark moon
heady sparrow
#

They are definitely fucked up the thumbnail😂. But at least they mention @jade briar. Thought it was kinda cool

jade briar
#

Oh boy

modest obsidian
#

Cool, an NFS Heat screenshot in the preview

surreal ruin
#

TH-those are not.. screenshots from the-...

modest obsidian
#

Not misleading at all :D

surreal ruin
#

I-....

jade briar
#

Not even the right thumbnail 💀

surreal ruin
#

To be fair, it's Gamingbible

#

I don't expect better from them XD

modest obsidian
#

I love how there are no actual screenshots or videos of Remix in the article

vague sparrow
#

for now

#

we got wfcttech guys here too

#

Wccftech*

spark moon
vague sparrow
jade briar
#

Mf most likely didn't even pay attention to the video

vague sparrow
spark moon
chrome meadow
# grand kite In practice though unless you are trying to be super accurate with matching stuf...

This triggers the trauma I had first time moving from CAD to Blender, I was in disbelief until I found how to do precision modeling, I was like "do people really work like that 😕" but apparently they can work really well.
I suppose it's more natural for those with real life experience and skill to reason in terms of parameters they are used to and come up with numbers in their head that will good/have the desired look.
In the end is a matter of getting used to

jade briar
#

Moves from engineering software to art software
Things aren't to scale and precisely calculated
Surprised

tawny elk
#

It’s like going from saying something is a certain length to going entirely based on the relative size.

#

So when you’re using CAD or a parametric modeling, you’d say a wheel is 16” in diameter, done.

#

With blender and polygonal modeling, it’s more of, “This looks like 16” based on how it looks relative to the car”

surreal ruin
#

I signed up for a CAD class as a teenager.
First day I showed up, learned some basic stuff and asked my teacher "Hey how on earth do we edit UV's with this thing?"

My teacher turn to me and asked "What's a UV"
That's when I stopped going to CAD classes.

tawny elk
#

It’s also why until they did LIDAR scans of the cars in MW(?), the proportions were off compared to the actual cad.

vague sparrow
tawny elk
surreal ruin
#

Hahaha

#

The class was advertised as "3D modelling" so I was like "SWEET!"

tawny elk
surreal ruin
#

Didn't realise it was just CAD until it was too late

jade briar
#

Cad is cad. Art is art. You can't do one with the other

vague sparrow
#

lol

#

im spitballing words here

tawny elk
craggy plover
#

Whenever I try to run the it closes in 5 seconds?

tawny elk
#

UV was chosen because it came before xyz.

surreal ruin
#

" The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common operation in computer graphics."

craggy plover
#

Nfs underground 2

surreal ruin
#

Thanks Wikipedia

tawny elk
#

UV mapping is just setting a specific mesh surface to a specific texture map area.

surreal ruin
#

I think we're all aware haha, we're just pissing about

tawny elk
vague sparrow
#

apparently remix uses this for volumetric lightning

#

Froxels

#

not saying that it uses "this" but something like it

tawny elk
#

Volumetric lighting is typically based around voxels yes, I’m not quite sure how it works in path tracing though.

craggy plover
#

My nfs underground 2 is closing after a few seconds after installing remix. Does anyone know why that would be?

jade briar
tawny elk
jade briar
jade briar
#

Or downloaded the wrong version

tawny elk
cerulean summit
# jade briar You didn't download the latest bridge

There's been a few people making this mistake, and even I had trouble with it. The instructions may need to be clarified as github isn't very clear to people unfamiliar with it and it isn't obvious where to download from

craggy plover
#

Interesting. I made a Github account but nothing changed when I click the pinned link for bridge.

craggy plover
#

Yeah it is a little confusing

#

Thank you!

cerulean summit
#

It doesn't look like a download thing, more like a bug report or a thread or something, at least it did for me

surreal ruin
#

Yeeeh Github is one of those things that programmers love and everybody else on the planet hates

cerulean summit
#

I think it's the latest commit, so the latest green one (I don't really know what I'm talking about)

#

Excuse the mobile layout. I still have no pc rn

craggy plover
#

Oh okay! That making more sense thank you

halcyon ether
#

lol kinda cool how bad i am at following instructions and making the game look weird xD

jade briar
#

Next major update. I'll make a video tutorial. Where I scream at the viewer

halcyon ether
#

lmfao

tawny elk
#

Or make it like an early YouTube tutorial with the notepad and unregistered hypercam 2

#

And that one song that was always chosen for those videos

vague sparrow
#

Dreamscape

#

Trinity

#

Born to be Wasted

#

Holy spirit

tawny elk
halcyon ether
#

pretty cool in it's own way i must say

chrome meadow
jade briar
#

Idk I never assumed it'd get this much publicity

#

Just me fucking around seeing what's possible

halcyon ether
#

well you did chose one of the most iconic race games ^^

jade briar
#

That

#

Uhh

#

Well, yeah

#

I blame attrm. He asked me to upload it on YouTube

vague sparrow
jade briar
#

Attrm

vague sparrow
#

what does it mean?

#

Assistant to the regional manager

#

that's me bruh

#

that's me

jade briar
#

Uh-huh

cerulean summit
#

As it is, I won't be able to use a computer for the next day or so anyway so for now I can't work on my road regardless

jade briar
#

I will kill you

||/S||

thorny pawn
cerulean summit
thorny pawn
cerulean summit
#

Wow

#

Tbh, once I get hands on my pc again, I kinda want to work on the skyscraper textures. I wanna see those windows shine!

Also have an idea for the skybox to get that working, though I need to check if that's already done

chrome meadow
vague sparrow
safe patrol
#

have you guys shared your updated road textures lately? I'm in the process of re-installing everything because I somehow managed to bork everything up.

cerulean summit
chrome meadow
cerulean summit
#

@safe patrol idk about Burritos but here's the ones I've worked on

cerulean summit
chrome meadow
safe patrol
#

maybe I should have found space on an ssd somewhere to install...this is super slow

vague sparrow
safe patrol
#

isn't mesh replacement not possible yet but on the roadmap?

mossy pelican
chrome meadow
cerulean summit
jade briar
safe patrol
#

that would at least give us a baseline of halfway decent stuff.

cerulean summit
#

I tried to do that with a storefront texture. It took a surprising amount of tweaking and it still wasn't great.

It depends what you're upscaling

vague sparrow
jade briar
cerulean summit
safe patrol
#

yeah, I know, I just was thinking it'd be a relatively low effort way to give everyone something to play with since it'll take time to do everything properly.

cerulean summit
#

Besides, a lot might be replaced when the full remix toolset releases

safe patrol
#

I'm also just saying that because I've got enough experience playing with ESRGAN and stuff that it's something I could help with.

#

instead of just complaining and telling you guys to work faster 😉

chrome meadow
halcyon ether
#

3080 is too slow for this tho lmao

jade briar
tawny elk
#

If the textures are large enough, you can get decent results from using an upscaler. But in other cases, the texture is so low resolution that it doesn't understand what to do.

jade briar
halcyon ether
#

i did

#

even with dlss i'm at 30 fps

jade briar
#

Huh.

#

Well

safe patrol
halcyon ether
#

idk wich dlss i used, i just enabled it lol

jade briar
tawny elk
#

If you're using the rtx.conf from the pin, make sure to set it to DLSS and Auto.

jade briar
safe patrol
cerulean summit
#

@safe patrol this is what happened when I tried to do full on stable diffusion upscaling, tried different prompts, models, controlnet, everything

jade briar
cerulean summit
#

Remember, someone's still gotta go in and make all the pbr textures for it too. The diffuse is just one element of it

safe patrol
cerulean summit
#

It wasn't a bad idea. Tbh, dlss and denoising is blurry enough in motion that I don't think higher res diffuse textures would really be too noticeable anyway

tawny elk
#

I feel that the PBR materials are more important than the texture size.

jade briar
#

Yes, but when people play car games, they tend to make a lot of screenshots.

halcyon ether
#

i do feel like a dedicated discord for such a project would be nice tho :p

tawny elk
jade briar
cerulean summit
#

High res normal maps are where it's at

jade briar
#

yep

safe patrol
cerulean summit
#

Albedo textures? When everything is quite dark anyway, not as big of a deal

safe patrol
#

I still need to look into that. I know a lot of people who use it.

tawny elk
#

It's $$$$$

safe patrol
#

which is why I don't have it

#

(yet)

cerulean summit
#

I have the educational license for all the substance tools. I think sampler is the AI one, it's awesome. Can't use it for anything tho cos it's not the commercial licence

jade briar
tawny elk
#

> Blender

jade briar
#

YES

tawny elk
#

||I joke||

cerulean summit
spark moon
cerulean summit
#

Blender >

tawny elk
#

I make one joke about blender

jade briar
#

This should be enough incentive to not

cerulean summit
#

I'll blend yer substance to bits

tawny elk
jade briar
#

I'll blow you to bits

cerulean summit
#

Default cube > reality itself

safe patrol
#

woah my blender install is out of date!

#

how embarrasing

jade briar
#

what the

#

That's like. At least 8 months old

#

no

#

wait

#

2021

safe patrol
#

years

#

yeah

spark moon
#

Now wana ask noobie quetsion how to pin messgae dont see pin option

jade briar
#

Only mod can do it

cerulean summit
#

If you're not on the latest alpha, it's out of date

spark moon
#

pin this mod #1103377328530276403 message

jade briar
#

@ember cobalt

safe patrol
# jade briar 2021

I'm on my windows PC because NFS. I do most of my work on Linux where everything updates nicely automatically.

jade briar
#

hmm

craggy plover
#

Question. In game is it a bit jittery at the moment?

jade briar
#

yes

craggy plover
#

Cool then my game works now 😄

jade briar
#

hmm

craggy plover
#

Does the game also crash when changing in game settings?

cerulean summit
#

No?

craggy plover
#

D; I must have messed up some where then lol

jade briar
#

My question is

#

Why are you changing in game settings?

vague sparrow
#

My question is

craggy plover
#

Well like something such as vsync

jade briar
#

Yeah don't touch vsync

#

That'll crash

safe patrol
#

the entire rendering engine has been replaced. In-game settings for video won't do what you think they will. Leave them alone.

vague sparrow
#

I can't install zolika1351 trainer on ug1

#

Plz help

jade briar
#

L

vague sparrow
#

#offtopic

#

Dinput8.dll don't work

craggy plover
#

Okay so just use the ALT-X

vague sparrow
#

Ultimate asi loader that is

jade briar
craggy plover
#

Thanks 😄

vague sparrow
craggy plover
#

Just anyone but it was answered 😛

chrome meadow
jade briar
#

I wonder if these guys will be kind enough to share their assets.

#

Качай Дром
🚗 https://drom.ru/s/6DE 🚗
Подбери себе авто из Need for Speed
Думаю все согласятся, что впервые "что такое дрифт" мы узнали именно здесь - в горах Underground 2. И та самая культовая трасса "МАЯК", которую мы старались пройти в одном сплошном дрифте, набрав максимальное количество очков. Но каждый раз, идеально проезжая Обсерваторию и...

▶ Play video
chrome meadow
cloud crypt
#

It is

vague sparrow
cloud crypt
halcyon ether
#

it doesn't :p

cloud crypt
vague sparrow
#

cough cough FH3 ripped model mods cough cough

#

💀 🏴‍☠️

jade briar
vague sparrow
#

ok.

halcyon ether
#

ima wait a bit for a more mature project :p
but still nice to see this game can look this good tho...
still think ea should've been first but oh well ^^

vague sparrow
#

It's blackbox's game but eh

cloud crypt
#

😅

tawny elk
#

No matter what scenescale I use, the actual usd layer ends up being so god damn small

tawny elk
jade briar
#

yeah get back to culling adam

tawny elk
jade briar
#

It's still not fixed.

#

Get to work.

tawny elk
#

Once I get the scaling thing fixed I will

cobalt peak
jade briar
#

huh

tawny elk
#

When you guys add a the capture to OV, is it really small?

jade briar
#

yes

cloud crypt
#

Yes

#

But still ok to work with, size dont matter

vague sparrow
#

huh

#

ok.

vague sparrow
#

Terribly taken out of context

elfin beacon
#

lol

cloud crypt
#

🤣

thorny pawn
tawny elk
#

I wonder if it's the reflections

#

You can disable reflections easily in the render loop so at least theres that

#

At least I hope it'd be easy

craggy plover
#

Is there any way to up the fps after installing the mod?

jade briar
#

dlss

craggy plover
#

Gotcha

tawny elk
#

Can anyone use the rtx freecam and see if the reflection world is underneath the regular one Hmm

vague sparrow
#

It is not underneath I think

#

Planer reflections

#

Wait

tawny elk
jade briar
tawny elk
#

Gotcha

cerulean summit
#

We had a long conversation about road reflections the other day. Turns out it's a single planar reflection that's distorted to fit the roads. It breaks very easily on slopes as a result

vague sparrow
#

Yeah it's alpha blended textures (semi transparent) on roads that show the mirrored world which we call reflections

tawny elk
#

Explains why the road textures are transparent

heady sparrow
#

9+6

cerulean summit
#

Though, to be clear, the alpha channel isn't actually controlling transparency but rather specular strength. This isn't uncommon in old games before pbr

vague sparrow
#

21

heady sparrow
#

shit my bad, cleaning setup lmao

jade briar
ember cobalt
jade briar
#

I've found the music for the turial I'll post with the next need for speed update.

chrome meadow
cloud crypt
#

I had on some ncs songs

tawny elk
#

Culling MadgeBusiness

jade briar
#

Do something

tawny elk
safe patrol
#

Cool, finally got everything working again...and now I have to go. But lights are working! Really looking forward to adding the improved lights you guys are working on.

jade briar
#

Brrrrrrruuuuuuuuuhhhhhhhhhhhh

#

Oh my god

#

I hate language barriers.

#

So this one youtube channel made a very high quality re imagining of underground 2

#

They had remade high quality cinematic assets for a bunch of areas in the game.

#

I decided to reach out to them hoping that they would share their assets for our mod.

#

and uhh

cerulean summit
#

They speak klingon?

jade briar
#

Russian.

cerulean summit
#

Oh