#NFSU2 (Need For Speed Underground 2)
1 messages Ā· Page 5 of 1
made the radius smaller
What are the settings in this shot?
Also, the shity post react (not)native transition discord didn't crash on viewing a forum thread, miracle
increased cone softness and the cone angle about 10, also increased Intensity and Exposure while radius was decreased
i am now sitting 2 hours on these damn highway lights xD
something wrongs here right?
installed the bridge installed the remix and the ultrawide patch
got 80-90fps with 40% gpu usage
sorry sorry i didnt downloaded the rar file in the pinned messages
only the 2 zips in github
yes i didnt see it sorry
i only drop the 2 remix+ bridge files in the game folder
got these issues
i dropped all the files in the rar in the pinned message and replace some in the game folder
do i need to do this too?
when installed, go over to dxvk.conf file and edit these lines and add these values:
d3d9.customDeviceId = 0110
d3d9.customVendorId = 10de
d3d9.shaderModel = 0
and in bridge.conf, shared heap should be enabled*
found it in reddit
delete every file you added and reinstall the from the rar file
will delete everything remix bridge etc?
and install them again all?
or just the rar?
delete everything and install just the rar file data
thank you. because in the pinned wrote to download the remix and bridge too. i think i only needed the rar from the beginning thank you very much
ah no, yoe need them too, but the order is put bridge in game folder and dxvk in trex folder
will try again because in the pinned messages it said to put everything in the game folder
bridge: game folder
dxvk: trex folder
rar files: game folder
there is missing one
what is missing? there arent others to download in the pinned
found it
so will put the first 3 rars to game folder then the dxvx remix to the trex folder
install order:
- remix 0.2.0 in game folder
- bridge remix in game folder
- dxvk remix in trex folder
- RTX_Remix U2 in game folder
excellent thank you will report back in some minutes
yes i did it because if its .dll the game wont open at all
Remember rename d3d9.dll to d3d9.asi (if you use WidescreenFixesPack)
thank you didnt knew that
hopefully the parking lots will get updated soon xD
ahah
or i will do it myself xD
did you install the underground 2 rtx remix files from uncle burrito?
from the pinned file here yes
and replace everything in the game folder
dxvk to trex
well doesnt seem like that
yes something is wrong for sure
will delete the game and install everything from the beginning again
You don't because the file I provided has everything set up already.
Yeah looks about right.
the car only doesnt has reflections the road is amazing and the lighting
its too heavy got 45-70 fps
with 4070ti
and dlss auto
There's a problem with cars right now regarding how the game bakes the the textures after you customize the cars.
This resets the car paint material I have made.
thank you. so its ok to look like that in the pictures
yes in the native the cars have reflections
in the remix there aarent any
Native doesn't effect anything that remix shows.
yes i know i mean in the remix the cars doesnt have reflections but in the native game there are some reflects not accurate of course but there are some
the road and the lighting is amazing
is it possible to implement something like DLSS 3 FG in the game?
Keep in mind that this mod has been worked on for like a week now
It's far from ready
yes its amazing for such small time congrats to all that help in this
Devs said that they had to remove dlss3 due to some bug. They'll add it back in later.
excellent hope they will add it soon it will make the game very playable in 4000 series. is anything i can change except dlss to performance to get more performance in the game?
i mean from the developer settings
ultra realistic NFS UG2
in some occasions its real life the atmosphere except the cars its amazing what a good developer with the remix tool can do in 20 years old game
if i alt+tab the game the game is stuck is it something that suppose to happen?
only with the remix without i can alt tab without issues
What resolution
Game does get paused, but it should start playing as soon as you click back in the game.
i use the widescreen mode in the menu the max resolution is 1600x1200 cant change to 3440x1440
for me the game is stuck after i alt tab it doesnt start again
need to force close then open it again
and in the menu the cars are a bit too dark
My OBS can't hook the game, Unable to capture the picture. What's going on?
Yes, New lights need to be added in the title scene.
culling is nasty bitch
use screen capture.
yeah
you need to change the car to 280SX
wait when i am done
I'd like to record a video
can i use more than that resolution?
USE SCREEN CAPTURE
Go to game folder>scripts>widescreen.ini
the res is apllied through the widescreen fix
The resolution slider in game wouldn't work.
excellent you are amazing let me try it to 3440x1440 and see what fps i will get
Probably not enough.
I think it should not be very good, I use less than 1080p. open DLAA about 50fps?
because burrito doesnt add lights
The part I sircled in my screenshot.
oh so have a different build?
of what?
excellent
no
Hellraven is working on adding new lights. I'm working on textures.
i am currently working on burritos mod where i add lights in omniverse
what gpu you have, looks very nice
i understand thank you again guys. i will donate if you accept something for your work
4070TI
same as me xD
š¤©
No thx.
I am using a 3070 Ti, does it still hold up? I already tried the mod, but considering some people might mod more stuff (maybe reduce culling at some point, or new textures), I wonder if it will hold up.
Only time can tell.
ReSTIR can hold a million lights so it should be fine
unless
we replace assets
which we already can but if we replace entire buildings with qixel megascans type of quality, then it will be a problem
Ah alr thx
lighten up these streetsigns
thanks again guys you gave a big smile to someone. have 100% the game twice back when the game was released before 19 years and will 100% it again when the build is final.
now you see better
expect more when we get the proper tools to work with
i want to thank @tawny elk for searching the culling system to shut it down
it is still culling unfortunately

wait did you do something?
wasnt he the one who is currently searching the game exe for culling system?
yeah i know but he is doing good work, i couldnt do that
Itās on the docket for this morning
Do something.
It begins
lights and reflections in the cars and DLSS 3 FG and i think we will be gold. The reflections in the road are exceptional
look the casino lights how they are reflected in the road. amazing
well, somehow lights in ov doesnt reflect like that
i still haven't found a single trace of culling in the game strings, what is it referred to?
I wish I knew how this sort of thing worked.
It's not a defined string so it's going to be inside a function somehwere
Ah, a fellow P5 wallpaper enjoyer I see
anime=cringe

I sincerely apologize for enjoying something you do not X)
somewhat like that N_{{p}}=V_{{1}}\times V_{{2}}
I legit have no idea wtf happened here
What game is dat
morrowwind
morrowind
Nice
These are likely some sort of culling/bypass. See how they jump past so many instructions?
dang
actually wait...i get a sense of what's going on but not really sure what is it that's causing said spikes
Now time to test the theory lol
This is basically what the process is like
what do y'all think, should nfs rtx mods have their own server?
i like the help from Nvidia Devs so why make new server
sure if this thread is restricting then we can make a modding server
idk everything is being thrown here at once
progress, guides, showcases, people asking for help, chatter
it just gets convoluted that's all
Bit too early for anything like that eh
just asking c:
since uncle burrito is working on ug2, i wanna start working on mw in the summer
i think its too early to say yeah
unless someone else does first
well we are in early developement of the mod. This thread is just fine.
we need proper tools to do anything at all
MW is already in work
Indeed
why
we already asked nlgzrf and aero
they cant help us :/
nah
Just like the sims fr fr
That has to be one of the most uninterested responses ever lol
Sims modding community replied the same way 
Which means you get to be the one to figure it out 
yap
we can't let culling get in our way
is it something related to game exe, if we can find the function related to culling and remove all its traces and patch the exe
hmm
I mean, with great pain comes great rewards
That is game development in a nutshell lol
yeah
It could be as simple as I'm hoping and we can just tell it to bypass it.
casually places š in hydraulic press
In my 10 + years of games development, 90 % of it has been troubleshooting lol
sure, do your thang 21
we will give you e support from here
Yeah Iām not sure that is what I meant by great pain lol
well, doesnt look bad so far
But at least you wonāt have to worry about having children ever again
Looks nice!
Though why are the taillights wrapping around the back of the car lol
Alright I feel we're getting closer
motion blur, i drove in that pic
That certainly did some culling alright hah
STILL TOO DARK3.
Extreme culling
removes entire earth
I'm so excited right now.
same
That is a very good optimization strategy
But yeah
This is exciting
ok
ok.
They are
RenderWorld seems to be the sky? But it has calls to if the game is using a lowdrawdistance
low draw distance is fixed by hd relections, but it messes up remix
I assume the push variable controls the draw distance expansion?
we're trying to avoid the red line?
Thatās an if I believe
Alright so that 8000 addition is the draw radius forward?
lightsource not visible but moving one inch and the light gets culled
we need this part right?
Adam stop showing me meaningless words
Other way
I assume that just forces the draw distance to expand when itās below a certain value
rendering everything will make the game very slow
Though itās hard to say lol
you think? modern pcs should do it with ease
I havenāt done CPU stuff before
yeah looks like we need to Push 9000 š„¶
Game crashed when setting the distance to 10 
Thatās what they all say
Lol
Do keep in mind that old game engines have their own limitations
There's only so much hardware you can throw at an issue
Now set it to 9.5
Lol
That is a horrible distance lol
maybe 7.5 will do
This line right here officer
Unless you want to play NFS Blind edition - NOW WITH READING GLASSES
1000 ig
i think if we decrease culling rather than eliminating it completely we could still achieve something
Indeed
like how far should backface culled material disappear matters
Oh that's not the culling line for the area behind the car
yes, mabe 10 meters later would do
Also is this for Draw distance?
It's the culling for the camera looking forward
Hm
Still haven't found the one for the one behind the car
I was about to say that. Many other mods do address this specific line.
Just search for all words that say push
Lol
And trial and error
There's probably a few thousand push instructions
we dont talk about what renders behind the camera š¤
Sucks that omniverse canāt do freecam while your playing
It can
Because nothing renders behind the camera
That way you can see the culling
It can
You can freecam with the latest build 
but we want that to render
In action
Nice
The free cam in remix
Isn't attached to the game camera
So it can see things that the game is trying to hide
Noice
My best guess would be is to boot that up, get a good view and then start messing around with culling values
I still need to find out where the culling is occurring
there's literally no mentioning of culling in the RE log dump
we need to find synonyms of word culling
As unless we have a firm idea of where the variable for it is at
lol
There's very little strings in the exe
Just use Ctrl + F
Use cheat engine
Then search culling
i did
zero results
Also try alt+f4
Rip
š
Now try Win + Ctrl + Shift + B
thats where its culling
lights cull as soon as they are out of perspective
yeah, thats horrible...
so game world objects and lights dont share the same culled values
Makes sense
As in the original you would see lights a lot less than now
Meaning that they can be culled quicker than the terrain
So the World LOD level gets called in the UpdateAndRenderStuff function that the RE page had called out.
Huh
That probably gives the LOD a value for the render distance that way the correct LODās can be loaded
i dont know if this will help but in the z menu there is an option to lock your streaming position and with this option on, when turning the car around yeilds this result: (car dissappears and lights dont work and world doesnt load correctly).
Random guess, though I canāt think of anything else right now
5D2850 UpdateAndRenderStuff ?
there's also this 44EFE0 UpdateCamera
It's because a light bulb is a tiny object, but a road is a long plane so it doesn't cull until all of it is behind the camera
No
I wanna say that's just tying the camera position to the car
rebalanced the lights of the city entrance when you come from the airport
Man loves playing in the dark
ive made the sky darker
Now this is science
It would work
and its only that dark because headlights wont work the way i want them to work
Other idea
What if I found the rear facing camera
and checked to see what it's doing

Better yet, look for the reflection probe capture system. See what's the deal with it. Maybe it can help.
I already found that bit. It's part of the forward draw
Wouldnāt reflections be worse than the actual culling?
h,,
Wait nvm, this is RTX not screen-space reflections
E
idk how that got typed in
Lol
fov 360 would literally make it unplayable, let alone its possibility of enabling such fov
L
Perfection
@jade briar @tawny elk @dreamy ether https://strlen.com/gfxengine/fisheyequake/compare.html
what happens at higher fov
Nocando. It's technically impossible to get >=180
So anything above 360 opens a portal to another dimension
Got it
Though 360 could work
If there was a variable to magnify the view
Windows magnifier will be janky as hell lol
the light for the signs ok like that
You may like more light lol
You canāt even see the car paint
The highway is a safety hazard lol
as i said, i throttle down the skies brightness
I see that
Now throttle up the lights a bit
Lol
Way to dark for the environment lol
now normal sky brightness
Unless your lightbulbs are failing
Why not just use a night HDRI?
Why use sunset?
its the standart sky
Cool
You can do some fun math to get things looking right at that kind of FOV tho https://www.fovotec.com/
The game does look pretty though at sunset
How do you enable the rear view mirror by the way?
i still try to find a good night hdri
Use PolyHaven
widescreen fix or extra options or hd reflections
They have some great HDRIās
Ugh I gotta restart the game?
but not for night time
What 5 years of math does to mf
Lol yes
I don't see it in the widescreenfix options
you need hd reflections for it
Then why is it in the games code 
can we add a new camera using game logic?
i mean to force it
When does it get normally enabled
in og game only when hood or front bumper mode
Anything is possible if you have the time 
|| How do I change camera in game.. ||
c key
afaik remix doesn't like having multiple cameras
No it does not 
If thatās the case then it would be 1 camera switching to different set positions
Which would make adding more harder
I just wanted to see what happened when it started to draw the rearview
And?
What was ze result
Lol
Only reason I say this is because I donāt have the same so I canāt test lol
Iām just imagining the game and what it would look like
Using my brain, the ultimate gaming PC
We get to this
Which has this nice little if statement
if (param_1[3] == 2) { DAT_00883dfc = DAT_00883dfc + -1; }
Whatās DAT
So that's saying if cameraSate says to draw the rearview mirror, set DAT_00883dfc to DAT_00883dfc - 1
No idea
Ok then
Might be the camera direction?
Imma take a shot in the dark and say itās the render distance?
its doing a 180
would this HDRi work?
Change one of the values lol
Ah yes, the night sky with a supernova
Very normal
Gotta go beg Sony to give you the HDRi's from the scapes mode in Grand Turismo
Just rip them-
Totally not illegal
Copyrights are cool.
Yes
Aw man my game crashed
not when you have to pay twenty thousand dollars for Lawyers fee
Legal at work scares me enough to stay within the lines
Interstellar theme intensifies
So?
Wat
This has to be the first time I have heard someone reference black holes when modding a game about racing and having it make actual sense
Lol
HOOG RIIDER
I had to
Very kewl
Ugh every time I touch something it crashes
i hope you don't have a car
I think I got closer to where to getting it figured out but I gotta handle real life responsibilities
Might get some more digging in later tonight.
You're a champ Adam!
ok.
If anyone wants to goof with it, it's likely going to be referenced somewhere in function 005caad0
idk what that means
hexadecimal address probably?
I'll reach out to the guy who did the reverse engineering originally and see if he knows
does he have email?
Idk what to do with it.

POV: You have an amazing GPU but a crappy CPU
me in about 3 months
gonna pair it with a pathetic cpu and then cry why remix isn't working
i have an APU tbh
its not like it could do wonders but its something
hmmm
yall should like focus on other need for speed games like muh Underground 1
absolutely pains me to say that no one here cared enough for ug1
that was my favorite game
Me who never played any Underground games:
more, we need more lights xD
No AE86 so I have to disqualify it
Increase the range of the lights
For
ILLUMINATION
therefore i need to increase the intensity or the radius... lets see
Seems like I'm the only one left here to prefer it over ug2
Or both
If it had my funny toyota shitbox I'd be all over it
like that?
Beautiful
Though the fact that the steetlamp 400 metered away is casting reflections over here is concerning
You may want to tone the range down a bit-
from radius 5 to 4
Yeeh das nice
Gotta love the stanky opacity rendering on the trees
Nice
Oh yeah lol
Trees.jpeg
thats caused by volumetric lighting
Aaah yeah that makes sense
tuned vol lighting up to 800
What is dat good for
It's interesting that the volumetrics don't take opacity into account
Reverse engineer guy said he had no idea.
Nothing changed-
Apart from the jpeg trees
it did smth. Look at the lights. The fog gone
The volumetric lights are really nice though
Itās now less Smokey
Shame to cut that
yeah
we somehow have to get better trees to get it working
Use low quality tree models
Or just replace the tree images with PBR tree images
eh the sky looks a bit too bright
yeah well, the trees are not simply trees. They are more like sperate textures
Add in PBR tree pictures
So tree jpegs but with normal maps and stuff
They look surprising believable
Yeah this is common in a lot of games, especially racing
Rain can be super expensive so it's typically only spawned near the camera
And replaced with various cheap distance techniques for anything farther away
makes sense
Don't touch the radius. The radius should be as large as the light bulb.
for this the radius is equal the bulb
good
Radius should never be larger than the light wource
Now increase the intensitiy.
wouirce
but when i do that i get this
When working with oldschool assets like this you'll often have to break "Realistic rules"
Do what looks good, fuck the rules
T's all about art direction baby
That's coding in general, there is a nice story about when before CUDA was released to the public they use it to make a GPU accelerated F@h core
Haha yeah I'm not even a coder though! I typically work as an art generalist or art director
But often find myself having to fill tech art shoes instead X)
I think it is always good to break rules when it comes to art, but working with hell raven is like directing a 5 years old on how to fix a car, over text messages. No offence tho.
I think you could really need a good learning on how to not be an ass to people
No offence tho
Do your thing raven, if you've any questions or need help we're here to assist!
He is using low power fluorescent bulbs to save the environment
That's bad for rendering
add lights here too...looking good
ive now added a cone angle so it doesnt interfere with any objects when radius 4.0
ah yes, i have forgot these
car gets lighten up from behind š š
Lookin' nice!
nice
noice
now make the car shiny
because you can't do all this and not have proper car paint
dude, changing the car material make every car look the same
make it more reflective
just bump up the reflective properties
and add some metallic
guys
go outside at night
observe how the bulbs work irl
replicate it using OV
Me with a desk lamp beside me:
like that?
ye, but more shiny
Yea, that happen when creating something in general although with art it doesn't happen because it looks to good so there must be a bug like it happen in that case where they spent hours checking and rechecking perfectly fine code simply because they couldn't believe it could be that fast, was something like 30 minutes of coding and 3 hours to come to the conclusion that there were no problems
Ppffhah, I relate to this so bad, have had many encounters with this when writing shaders! Sometimes things just end up working out really well
go into the light, like under a streetlamp
i am
:/
Too metallic. Use the settings I gave.
Make the street lamp brighter
way to metallic
Real cars aren't that metallic.
ofc someone who see's cultus everyday can say this
š
santro
ass car fr
u're ass car
dang, i know xD ive just messed with Remix PBR settings
you're*
do you see the settings I gave you.
roughness and metallic yes
use those
we need emmesive lighting per light also
assisting HellRaven challenge (hard)
frfr
I propose a solution
jk no offence plz
that....costs money
then you send it back
no, just the file
now it looks like this
better, but it's way to rough
turn the roughness down
ah
normal settings, just cranked the metallic one up
Turn down the roughness scale?
just to see how it would look lol
I do that for my actual work.
and you check countless of time because it looks too god to be true?
Why can't there be a reflectance option lol
bro everything about this is fucked up.
Developer life is miserable š
Why must there be only 3 texture options
Yeeh desperately going over shader instructions time and time again, sometimes shit looks more expensive than it is
metallic bias should be 0
yes i know lol... As i said i only turned it up to see how metallic paint would look like
just send a screenshot of all the values
ez fix
noice
these are default
noice
You made me feel better, misery loves company I guess š
Hahahaha you can say that again X)
Quick, someone else start hunting for the culling function.
what does the paint look like?
I donāt wanna be alone
I am but a humble art director
I shall not be touching no code
Can I be lighting director ?
Can I be a director director?
Sure why not, here's a flashlight, a reflector screen and a ringlight.
I direct the directors
That's what we call a producer
They fuck everything up
Not good ones
True! Although they've become exceedingly rare š
Rip
I love game developers
I don't know if I have the required level of masochism to embark in such a quest
Indeed
There was a model file l found once called Ass_antenna
dw about this im putting it here for my convenience
Proceeds to worry
Also what is that face lol
me when rtx remix no woek
all birus
The werewolf from the quarry fianl vs. old prototype
I need this bat-
Lol
We germans call that a Flughund
cool
thats not a bat lol
its a flying fox
thats a dying fox xD
no-
dying foxes don't roll around
thats a spinning fox
true true
what the f are you doin lad
loading animations for the monster
have fun
what happened to gollum
he looked up rough under gifs
He suffered from ligma
this thread is going wild xD
A mistake that I made once-
I was looking for sandpaper
yes
wait till i bring ok.
things going to look more and more awesome
64, technically
no
i only have 32, thats half yours lol
Y E S
I have a very overkill computer. But I can justify it.
Richie Rich
I render as a job.
Blender
close enough
ok. makes sense
sixty five thousand five hundred and thirty six mega bytes of random access memory, technically
ok.
for renders 64 is less now a days
the place where he lives can offer him only that so....
for renders, using a cpu is stupid nowadays.
three hundred and ninety-five thousand two hundred and thirty nine megabyte of random access memory
yeh huh
Almost there
Me when the game has thousands of highly detailed and long mocap animations.
bruh since when did loading animations need that much memeory?
They are just animations
Umodel loads every anim. Also they're highly detailed and long.
So is other game animations
But it doesn't take 64 GB of ram to do so
render animations are different you know
You haven't seen this game. It's basically a movie game with very little gameplay, but hours of mocap animation. For many characters.
Other games have a crap ton of mocap
also this is one character-
fivehundred and forty nine billion seven hundred fiftyfive million eight hundred thirteen and eight hundred eightyeight bits
The Quarry Walkthrough Part 1 and until the last part will include the full The Quarry Gameplay on PC. This The Quarry Gameplay is recorded in 4K 60FPS on PC and will include the full game, all endings and all boss fights.
Huge thanks to 2K Games for providing me with an early copy!
Enjoy!
If you liked the video please remember to leave a L...
timestamped
though I guess if your loading every single animation at once-
fuck you
personally
and extracting every animation at once
then it would be tough to do
bruh when they laugh or show their teeth it makes me cringe
equals fivehundred and forty nine billion seven hundred fiftyfive million eight hundred thirteen and eight hundred eightyeight in 0 and 1 as code
looks uncanny
u show ur teeth
thirty quintillion eighty-three quadrillion six hundred twenty-nine trillion one hundred twenty-seven billion six hundred thirty-two million nine hundred thirty-seven thousand two hundred three bits
beat that baby man
what that supposed to be
N u m b e r z
i see
or the amount of times I've been with your mom-
I am sorry in advance for making that joke
It had to be done
when ur mom calls for it
wat
oh god
OH
time for me to go abroad and use one of em 192gb ram PCs
thirteen thousand two hundred thirty-nine animations?
jeez
what are they even animating
the guy having a seziure?
Now I know how they were able to afford so many anims
Him scratching is nose 30 different ways?
count for per bone skeleton keyframed movements for entire animation
barely any cleanup
that's fucking it? you loaded 62 gb for that??
so the amount of keyframes in the animation?
every single animations is this long.
yes
did you even rig it?
Does the rig even work
No this thing is from a game
dunnoi
That may explain the jank
Lol
You actually have to test the rig and fix it before animations lol
I think the software loaded every single animation
OH
even the ones not intended for this model
that scares me
imagine in a dark hallway
then you see this thing run at you out of the dark with a gun
why is bro aiming with an imaginary weapon
he is using the force
ok but how about this.
A dark back alley stairway
one of those metal ones
I don't remember him ever walking so politely in game
It's like Batman smiling
and being nice to you when your being interrogated
It's not right and it scares me
he tries to communicate.
no-
bro is lacking Masseter muscles
what
pinned version from the 25th of may has the fixed lights too?
there is no fix for lights YET
not yet
what is this
its Work in Progress
auto detected by remix?
or HellRaven's testings
he was adjusting lights a few moments ago
hellraven's yes
Really specifies what he's using with a yes
HellRaven's yesā¢ļø
he didn't specify, just shared the screenshot on tufu discord and said that the latest uploaded video by you is already outdated
By the way, the reverse engineer guy said you guys were doing amazing work 
who
who
The Who
these are hard to do lol
nuh uh
why bridge force windowed mode has no borders ? any1 know solution
those working on the mod
are you guys keeping the car shadow/neon texture?
You might wanna use a disk light source for that one
well, i already figured out to give a neon its specific glow, but you need to do that method for every neon color. So for the moment we stay with the textures, yes
working, but with sphere, i will try disk now
This should do
Should i decrease brightness a bit?
No, darken the sky instead
Also, are you adding a single light at the center of the pole?
that way the shadow would nod ne that acurate
Can this thing like attach lights to assets so you can just automatically mass replace all the light poles?
yep, i edit one mesh and all the others which belongs to this mesh (are the same) will get the same result
Im saying this because the shadows look like it's just a single bulb at the center of the pole
Nice
yeah, the problem is, that the lights at the pole arent seperated. Thay are one mesh
You mean the model light fixtures?
Yeah
Idk how ov works, can you not just place a light at each fixture and rotate it to align it with where the fixture looks at?
well no, i only can copy the instance, but the light itself will only be one
the tipp with the disc light by adam was helpfull here, a sphere light would have ruined the scene with the shadow
Looks ok, they should be really high power lamps
Sky's filling the whole image flat though, at least i assume it's the sky texture
so like this
only the neon
Yeah they should be bright af at night, the problem is the sky really isn't a night one more like dusk/early morning, so the whole scene gets flooded by light from everywhere
Yeah, that's what i was gonna say.
Or does remix have like some constant ambient fill in the settings? Like does the scene go pure black without the sky and lights?
There's only one sky setting in remix. Making the value lower causes the dusk one to look right, but night sky gets too dark and the other way around.
yeah ok. i currently try to find good hdris
Was there any daytime stuff in underground 2? I recall the whole game being entirely at night
well they had a dawn sky. The one which was a bit red
this one
Then i guess this one works sorta for dusk
Although it's really washed out so the colours don't work
Everything just gray
Looks good for me, realistic for a parking lot and the original game also is really bright in many areas
Don't you think the game looks more glossy in night time?
i prefer night time instead of dawn/dusk
Me too.
and the crackles of other cars in night also gives goosebumps.
Not from me thats for sure
did i do something wrong, no setting alters anything and it looks like this the whole time?
Miners from Africa when crypto crash
iykyk
Did you download the files i n the pinned message?
Wait....
Mutahar here?
i downloaded everything else lmao
Hello muta
hey hey!
yeah you have to download and install the files in order
Check pins bro, download everything
Yeah
Turn everything in the video settings to absolute low
immeadiatly it all materialized and everything just looks solid
Send screenshots babe
4 votes and 15 comments so far on Reddit
Looks about right.


