#NFSU2 (Need For Speed Underground 2)

1 messages · Page 3 of 1

dreamy ether
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Install NVTT

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Nvidia Texture Tool

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it helps out soo much

jade briar
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Installed that a long time ago

dreamy ether
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noice

jade briar
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No I tried importing it into blender

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Froze blender

dreamy ether
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You should use the official USD Importer/exporter

jade briar
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Just the default usd import plugin

ember cobalt
jade briar
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In blender

dreamy ether
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use this one

jade briar
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Hmm

dreamy ether
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@jade briar

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You install the Blender branch from Omniverse

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and it should install the addon onto your main Blender Software

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it helps a ton

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Also comes with other optimization options

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and the option to create PBR Textures for Omniverse

jade briar
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Hmm

dreamy ether
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it's worth it

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trust me

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It's helped me out so much

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@jade briar

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It's a must have

jade briar
# dreamy ether

Wait, so will it be able to completely replace create in terms of making a mod.usda? Because omniverse FUCKING sucks.

dreamy ether
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among other things

jade briar
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I'll have to look into it.

dreamy ether
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sounds good

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I haven't messed around with it a ton

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since I haven't been doing alot of Omniverse stuff

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but it does work

jade briar
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Interesting.

dreamy ether
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indeed

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anyway

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to bed with you

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lol

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Do it now or else I will break into your house with a Shotgun and stare at you menacingly

jade briar
trail quail
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love some of the quirks you run into when playing around haha

tawny elk
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inb4 Underground 2 makes rtxremix catch all the media attention.

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Need For Speed General

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I'll write up a nice guide on getting this running since this is getting really popular.

old matrix
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this image is from need for speed 2015, if I remember this game does not contain ray tracing and I think it is not capable of running RTX remix, or this is an extremely old game with an incredible remastering system.
Or I could be wrong and this game would be something more recent like a payback or heat for example.

cloud crypt
dreamy ether
cloud crypt
dreamy ether
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at this point the devs will start just posting NFS Remix screenshots solely as their marketing strategy

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and the funny thing is

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is that it would 100% work

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Lol

cloud crypt
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this happens when i drive...

dreamy ether
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in a crisp 360p

cloud crypt
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whats with that?

dreamy ether
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0 idea

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Remix's attempt at motion Blur?

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or some form of optimization

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I'm still waiting to use Remix, so I'm just guessing

dreamy ether
cloud crypt
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I will delete my rtx conf and make a new clean one. Probably the best option i have.

Also if i add lights in OV the are not shown in the game

chrome meadow
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Awesome! Have you tried to select the neon textures instead of the decal on the road?

chrome meadow
vague sparrow
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This project is showing more progress than any other remix related project, dedication 💜

chrome meadow
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It is also a perfect game for ray tracing, great settings with night, shiny cars, and tons of lights

small acorn
jade briar
vague sparrow
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Wild

jade briar
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truly

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Back to work. Found out a more efficient way to make road lines. Uses wayyy less nodes than before.

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Even less nodes.

spark moon
jade briar
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huh

spark moon
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appreciating u for getting famous

jade briar
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Oh yeah.

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Thx.

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I'll say thank you to all of you in this thread. Couldn't have done it without any of you.

spark moon
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same...i havent done much but @small acorn needs to be credited who ran the game

jade briar
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fr.

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I didn't even bother to try getting the game to work myself before you figured it out. I was just waiting for you guys to get something started before getting into it myself.

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Anyways, It is almost done. One of the more complicated setups I've made in a while. Just need to add the yellow line on the side. This better look good in game.

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uh oh. forgot to mute.

jade briar
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@dreamy ether

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Now, I just gotta do the same with every other type of road texture.

vague sparrow
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What about trying out drift maps

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Less painful to work with

cloud crypt
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Drift roads doesnt need to be wet, url roads neither

jade briar
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But what I wanna make it wet

spark moon
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some textures also works as light source adding as sky texture like in the pic BAYVIEW

valid geyser
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or you can use the "add light to textures" menu

jade briar
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what

spark moon
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nope dosent work for bayview

open atlas
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i think the map culling works in the tracks file

spark moon
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now bayview is not lighten

jade briar
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ohh.

jade briar
spark moon
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I can see water drops

jade briar
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me too

spark moon
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paint job looks sexy now

jade briar
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Need for metal

open atlas
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well i found a mod that messed with the culling settings

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now nothing form that map block is being rendered

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if anyones curious

jade briar
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yooooooooo

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what

jade briar
vague sparrow
vague sparrow
jade briar
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I literally don't see a difference between the two.

vague sparrow
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what if just remove the culled material

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and then replace every asset

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so it does not cull

jade briar
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I love it when someone says they got a solution to culling, then stop existing.

open atlas
spark moon
open atlas
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Without trying to sound like a dick replying to a dickish comment… I’m literally playing the game right now

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And even if I wasn’t, my entire life does not revolve around this app

jade briar
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damn bro

open atlas
jade briar
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I still have no idea how this has to do anything with culling.

vague sparrow
steep hornet
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Is Underground 1 work just with the latest builds or I need to do some additional setup?

open atlas
vague sparrow
spark moon
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what i understand is this light culling are shadows its happening due to disbaling directional light i enabled it and wuaala

steep hornet
open atlas
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for a more direct example of how its affecting the map block loading

spark moon
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these are just light shadows on top of their is world light which is direct light disabling that may feel like that is culling

jade briar
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interesting

open atlas
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that map mod certainly changed something

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i wouldnt think it would be culling a block directly in the visual range

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not one that the camera should reasonably see

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even more curious

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it changes depending on the camera you use

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it renders fine at that distance in every camera that isnt far

vague sparrow
spark moon
steep hornet
jade briar
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Tho I could go try it out myself. Care to share what setting you changed?

open atlas
vague sparrow
open atlas
open atlas
vague sparrow
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or Baaz

open atlas
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if you want the point of refeence im using, its right next to the stadium by the first car speciality shop

jade briar
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okay I guess it's time to make a copy of the game folder so that I don't fuck it up with mods again.

jade briar
open atlas
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theres a few mods but nothing major other than the map mod for freeroam

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nothing that would affect map rendering

jade briar
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I think I can try it out myself.

jade briar
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Yeah, straight up crash.

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oh wait. I'm installing it wrong mb

open atlas
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Yeah you have to install the end file with Binary and then move the TRACKS folder over

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Culling is also most aggressive in the far camera

jade briar
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I may be stupid.

vague sparrow
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may are

jade briar
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Probably not.

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I'm taking a shit rn

vague sparrow
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ok.

jade briar
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ok.

jade briar
spark moon
steep hornet
steep hornet
spark moon
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did u added d3d8

steep hornet
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i need rename it to d3d8?

spark moon
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no

cloud crypt
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Somehow adding lights in ov does not work for me

steep hornet
# spark moon did u added d3d8

firstly I installed remix and tested that it works fine, then I just extracted widescreeenfix to the game directory, configured .ini and renamed d3d9 from dll to asi(note: I m trying to launch underground 1, not 2)

vague sparrow
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no one is testing underground 1

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🥲

steep hornet
vague sparrow
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eh I played 1 religiously

steep hornet
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it is not bad that guys are focused on only 1 project

vague sparrow
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I mean I'm gonna do it anyway, ug1 has a special place in my heart for all the memories

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I had with it

thorny pawn
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agree we'll get ug1 eventually, but i also loved it, i'm honestly waiting for the RTX Remix app to be released because i don't have much time to mess around with manually editing files to replace models etc.

steep hornet
jade briar
jade briar
jade briar
steep hornet
jade briar
wintry fable
steep hornet
spark moon
jade briar
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That's the problem. Directional lights make the game look like day time.

jade briar
spark moon
steep hornet
spark moon
steep hornet
spark moon
steep hornet
timid prairie
steep hornet
timid prairie
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Таким тоже рад

jade briar
jade briar
dreamy ether
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My only advice would be is to turn on one of your favourite playlists and just go at it

dreamy ether
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Makes the whole experience less painful

steep hornet
jade briar
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One step ahead of you.

dreamy ether
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Lol

timid prairie
steep hornet
dreamy ether
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That is my only criticism

dreamy ether
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A lot of roads have shorter more reoccurring lines

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Rather than only a few that are the same length as a car

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Though I guess it’s hard to tell without a car for reference

jade briar
jade briar
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shut

dreamy ether
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The road looks amazing either way

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You have way more dedication than me lol

jade briar
dreamy ether
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I would have downloaded a road texture and split it in half

jade briar
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I WAS GONNA DO THAT BUT YOU SAID THAT I SHOULD USE NODES

steep hornet
# jade briar I guess that works.

i already tested it. remix works fine on ug 1 for me without widescreenfix and with client.forceWindowed = True I can at least understand what is going on the screen. But if i can fix issue with widescreenfix that would be nice.

dreamy ether
jade briar
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No idea what's going wrong here.

dreamy ether
jade briar
dreamy ether
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With nodes you’ll get to add dirt, snow and other effects way faster and easier then if you were to do it with just a texture

jade briar
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"faster"

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this guy

dreamy ether
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Hey look

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Im trying to ease your pain lol

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Which is oozing through the screen lol

jade briar
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🥲

dreamy ether
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Nodes were probably the best decision though

steep hornet
dreamy ether
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Plus with nodes you won’t have to worry about keeping the road textures the same

jade briar
jade briar
dreamy ether
jade briar
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That's a huge issue.

dreamy ether
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Especially if you want stuff to still line up

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Besides

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You can try to fix it in Blender by tiling it on a plane and fixing the issues there

jade briar
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I found this

dreamy ether
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Sorta like a mock road

dreamy ether
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Yeah that saves a ton of time lol

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Tillable noise

jade briar
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Too many puddles and very wiggly

dreamy ether
jade briar
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Like

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uhh

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um

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its like

dreamy ether
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Lol

jade briar
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not circular enough

dreamy ether
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The road?

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Or the puddles?

jade briar
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the puddles

dreamy ether
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Who said that the puddles need to be circular?

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Nature doesn’t exist in perfect circles

jade briar
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This is acceptable.

steep hornet
dreamy ether
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Lol

jade briar
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uh huh

dreamy ether
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Though it’s hard to tell

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When your looking straight at it

jade briar
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If only I had found the website before.

dreamy ether
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lol

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I can feel the regret

vague sparrow
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Uncle burrito on its way to destroy the purpose of remix creator toolkit

jade briar
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Well, setting up the other node based tiler only took me 10 minutes since I was following a tutorial, so most of the time was spent on making the road markings. I thought of a much efficient approach for making those lines which requires less brain cells and less nodes, so I finished it fairly quickly after I got back on.

jade briar
dreamy ether
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I am being extremely evil right now lol

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For no real reason

dreamy ether
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It was worth it

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Road looks dope!

jade briar
# dreamy ether Road looks dope!

Ok, so can you help me out with some maths. The original road texture is 64x512. I want the new texture to be 6k resolution. What will be the new resolution?

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I'm stupid.

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According to my calculations, the image should be 768x6144, but clearly that's wrong. Even the pixels aren't square. original vs baked for comparison.

desert kestrel
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can't you use quixel assets for this?

jade briar
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I want the assets to look as authentic as original. Also not a big fan of spending money.

dreamy ether
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In the resolution box

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And it will do it for you

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Same with 512

vague sparrow
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maff 🤓

desert kestrel
dreamy ether
dreamy ether
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Because that’s what I do

vague sparrow
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Uncle burrito using his 10 braincells to replace assets rn:

dreamy ether
jade briar
desert kestrel
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oh

dreamy ether
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Unless you buy them

jade briar
vague sparrow
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i mean like the road or something

dreamy ether
vague sparrow
jade briar
desert kestrel
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you can grab anything from a picture with blender

vague sparrow
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try

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try to imagine

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A road pavement

jade briar
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Yeah multiplying by 6 didn't do shit.

dreamy ether
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Bam

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6K

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And yes that works

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Or should work

jade briar
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But the texture is a rectangle

dreamy ether
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And multiply it by 6

jade briar
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huh

dreamy ether
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Ye

jade briar
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idk what that mean

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brain't

steep hornet
jade briar
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neat

dreamy ether
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Just search up

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What is the resolution of a rectangle in 1080p?

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Also what’s the aspect ratio of the texture?

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16:9?

jade briar
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lemme try that

vague sparrow
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bro wtf, that height is so huge

dreamy ether
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Thing is the size of a skyscraper

jade briar
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#1103377328530276403 message

vague sparrow
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hmm

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Is that the side of the road

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In the video, only the centre of the road was changed

vague sparrow
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The yoube viheo

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🥶

jade briar
jade briar
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Ah the one texture that I replaced a while ago

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It was this one

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The side.

dreamy ether
jade briar
dreamy ether
vague sparrow
versed mortar
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Anyone here tried injecting into NFS World? About to give it a shot myself

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I have no idea if Soapbox Race will let me do it

jade briar
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Okay I'll take this

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Oh no

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It's like

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124 mb

ripe lotus
jade briar
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That's probably gonna be very bad for performance

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I guess I can't go all out with the resolution.

cloud crypt
jade briar
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Gorgeos

vague sparrow
jade briar
vague sparrow
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I swear the game is going to give 1fps because of the texture

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😭

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It's too much

cloud crypt
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🤣

timid prairie
cloud crypt
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Its too good, my road textures are about 30mb each in dds format

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In pbr probably 10 times that big

dreamy ether
jade briar
dreamy ether
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Also make sure to crank the Blender Compression up to max

dreamy ether
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Not the best-

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But it could help

tawny elk
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You need to use DDS textures for remix to keep performance up

dreamy ether
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I don’t know why I never thought of that

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Usually I’m trying to convert from DDS

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Not to DDS

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Also doesn’t NVTT have a compression option?

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Nvidia Texture Tool

tawny elk
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Yes

dreamy ether
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That should help with performance aswell

tawny elk
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There’s some command line exes if you want to do it as a batch

dreamy ether
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Yeah

jade briar
tawny elk
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How big are the textures?

jade briar
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and it's just one texture out of a few more for pbr.

dreamy ether
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Also why did the textures have to be 6K?

jade briar
tawny elk
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Oh yea

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No good.

jade briar
dreamy ether
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Hell most people have 1080p

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Very few have 4K

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Let alone the ability to see 6K

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Bump it down to 4K

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Trust me

tawny elk
# jade briar

You wanna keep them boys around a few megabytes at most afaik.

dreamy ether
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Especially when driving

tawny elk
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DDS is handled a special way on the gpu as well that improved performance.

dreamy ether
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4K textures equals a huge performance increase

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It’s one thing to add detail, but why add detail that only you can see in freecam or with a huge monitor

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Really bad use of memory and computer resources

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@jade briar

jade briar
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hmm

dreamy ether
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It’s worth the change

dreamy ether
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You want this to run on things like the RTX3060

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Not everyone has 4090’s. What may run well for you would kill a lot of people’s computers

jade briar
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I'll see what I can do. need a bath. it's getting very hot.

dreamy ether
cloud crypt
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I could convrtt to dds

dreamy ether
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lol

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Health comes before Remix

tawny elk
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I can batch convert them all to dds if ya want

dreamy ether
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You should probably do that

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Would save a ton of preformance

small acorn
small acorn
jade briar
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Bros. I appreciate you guys trying to help out, but I also have nvtt

vague sparrow
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ok.

jade briar
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ok.

dreamy ether
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Ok.

dreamy ether
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Lol

jade briar
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The blender plugin?

dreamy ether
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Yeah

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Don’t feel like you have to if your busy

jade briar
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I haven't

jade briar
#

It's really hot today. Like I've been sweating all day. Can't focus for shit.

dreamy ether
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Makes sense

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To bad you can’t make the PC become AC by turning the fans to max while the computer is cold

dreamy ether
jade briar
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The power of the fortinity

dreamy ether
#

F

vague sparrow
jade briar
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Uh huh

vague sparrow
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who's going to try this

jade briar
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Why

vague sparrow
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ok.

jade briar
vague sparrow
jade briar
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💀

vague sparrow
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fear not my child

jade briar
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Does it have rtx?

vague sparrow
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i am upgrading

soon™️

vague sparrow
jade briar
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The story of my life. Until I did upgrade.

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Sometimes I wish Nvidia took warmer countries into consideration

vague sparrow
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by giving us a free RTX air conditioner?

jade briar
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Where is it

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I want it

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Rgb ac

vague sparrow
jade briar
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Oh this

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He's fucked up

vague sparrow
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bro we need him rather than Santa

jade briar
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Guess what. Santa isn't real

steep hornet
cloud crypt
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What did you fix?

vague sparrow
spark moon
tawny elk
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The lights are still culling sadly. They disappear above you :/

spark moon
#

looks lot better

surreal ruin
cloud crypt
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short question guys. Esspecialy to you @jade briar (sry for ping) Is it ok to you guys if a make a youtube Video about NFS U2 RTX Remix and how it is going. And is it ok if i use shared content from this thread for it?

I have a youtube channel (over 2000 subscribers) where i post stuff about old NFS games:https://youtube.com/@hellrxvenexp

The names of everyone who is working on this game will also be stated

jade briar
#

I'm afraid that this little two day side quest might turn into something larger than I can handle3.

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lol

cloud crypt
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which 2 day sidequest? XD

jade briar
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Making underground 2 work with remix.

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It turned into one of the larger projects that use remix.

timid prairie
jade briar
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Oh damn. The video is like 6k views.

dreamy ether
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As it can be very easy to promise stuff when there's a ton of people chomping at the bit to see more work

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Also make sure to not loose sight of why you originally started this

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pretend I actually sent that message-

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but yeah you get the point lol

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I know it can sound strange now

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but you'd be surprised on how fast things can go from "working on this because I want to" to "working on this because six thousand people want to see more"

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Anyway, rant over

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lol

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Hope that helps somewhat!

dreamy ether
digital lance
#

yo, I drop the contents of the remix 0.2.0 archive into the nfs underground 1 root folder, then drop the contents of the bridge-remix-main and dxvk-remix-main archives into the .trex folder, and edited the lines in the files (# removed):

in dxvk.conf

d3d9.customDeviceId = 0110
d3d9.customVendorId = 10de
d3d9.shaderModel=0

in bridge.conf

useSharedHeap = True

and when I run speed.exe game freezes at the loading stage and crashes

what is the problem?

cloud crypt
cloud crypt
digital lance
#

ill fix it now

spark moon
cloud crypt
spark moon
cloud crypt
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already turned off, i am not that dumb xD

digital lance
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nothing if bridge remained in trex? or should i remove it completely?

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and in the logs above it wrote that the bridge config was found

cloud crypt
digital lance
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works fine, ty so much

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by the way, there are much fewer files than mine 0_0

cloud crypt
#

u used the wrong files

digital lance
#

maybe

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guess I downloaded the source code lol

small acorn
manic eagle
# cloud crypt just copy and paste

is this archive suitable for nfsu2? I don’t really understand in the compilation, but I compiled the files according to the guide, threw everything like it should, the game just doesn’t start)

digital lance
#

you can try instead of waiting for an answer

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should work

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how and where do you guys edit materials?

cloud crypt
#

omniverse, but i still did not figured out how exactly, the videos in community contribution dont help either

digital lance
#

ty

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Im brainstorming tomorrow

spark moon
digital lance
#

you have stable 60 fps on video, what is the problem?

jade briar
#

what

cloud crypt
#

every car has now the same color...

spark moon
digital lance
spark moon
digital lance
#

because porting a game to ue4 is easier than understanding the omniverse?

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true

spark moon
cloud crypt
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the question is, why is it seethrough

jade briar
#

This issue is really bad. Take a look.

cloud crypt
#

this hurts

dreamy ether
spark moon
#

I think you guys need to change it texture by texture to make it work due customisatiable parts

small acorn
jade briar
small acorn
jade briar
#

You have to look at the geo hash debug mode to know

small acorn
small acorn
jade briar
small acorn
jade briar
#

But I'm talking about the geometry hash. Because neons working only when you drive is probably because of the mesh refreshing.

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Ah

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That explains

chrome meadow
# small acorn didn't figured out which is which. there are couple of "emitters" on car and cou...

BTW there are two meshes stacked on top of the other for the long segments, one for the neon itself which is almost completely hidden under the car (the one marked on the screenshot) and one for the glow (which can't see as I removed since RTX Remix shouldn't need it) and smaller pieces to connect the segments (18 I think).
All appear to be using the same texture, I don't know why they used two meshes, I will give a look to see if the ones for glow are moved installing body parts

chrome meadow
cloud crypt
#

changed some things in the garage

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some small changes (maybe nor noticable at all xD)

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setting roughnes to minus values looks crazy

chrome meadow
dreamy ether
#

It absorbs all light

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Lol

cloud crypt
#

XD, ive already have returned it to the state of the picture before. And i could solve tje where my game got brighter when i started driving. It now stays night time🤣

Now i only have to figure out on how i set lights correctly in Omniversere. For simple streetlights it seems to be easy but time consuming. For cars it is a hell of work to do it correctly...

dreamy ether
#

Oof lol

cloud crypt
#

I wonder how @small acorn got it done...

vague sparrow
barren ivy
#

where i put rtx files to nfsu2?

spark moon
#

@cloud crypt you can also lower down eyeadaptation or disable to fix daylight issue

vague sparrow
barren ivy
#

but it can t open

trail quail
#

are you sending the scene to omniverse to edit lights, then exporting back to the game ?

barren ivy
#

it says i don t have compatible gpu, but i have vulkan compatible gpu

vague sparrow
#

What gpu

#

You have

#

@barren ivy

cobalt peak
#

How do I get the Underground 2 rtx remix to work?

vague sparrow
cobalt peak
#

Thanks 🙂

spark moon
vague sparrow
#

Or just copy the message and pin it here

tawny elk
jade briar
#

huh

vague sparrow
jade briar
tawny elk
vague sparrow
#

@jade briar u in pun ja b

#

?

valid geyser
#

i'll write a blogpost on tutorials on getting it to work

#

tho with the next version it should be the same process for all 3 games that currently work

#

also y'all
check #news

vague sparrow
#

so underground 1 and 2 + Most wanted?

valid geyser
#

yes

jade briar
#

Yes

#

Yeah, I saw the news channel

surreal ruin
#

Did you solve your DDS export issue?

vague sparrow
#

alright, back to topic

You guys think it's possible to hide the culled lamplights from the game using omniverse for ug2

#

and then add a light to it

#

see if it still disappears or not

#

I just can't test it so I want someone to experiment

jade briar
#

Tbh, I never thought I'd be able to afford anything other than a GTX 750

vague sparrow
#

shit be pretty bad here I sold my 750 ti for 5k in local market only to see it rise to 18k

#

that was like 5 years ago

jade briar
#

I sold for like 8k

#

In 2020

vague sparrow
#

Ik you get corrupted UV

#

If you replace models rn

#

But I'm just testing for light source only

surreal ruin
#

Replaced models still cull like the old models

#

They don't replace any of the game logic

#

Just what is displayed

vague sparrow
#

You mean even if I anchor a small model to the games culled model, it still disappears

#

Anchoring as in, adding a child mesh to it

surreal ruin
#

Not really sure how Omniverse woudl treat that, but Mark did a writeup a while back explaining that the games culling is still in charge

#

So most likely any children would be culled along with the main asset yeah

#

As it's just replacing hashes

jade briar
#

Yeah, it would depend on the parent model in the game to be visible to be replaced

vague sparrow
#

Hmm

#

What about the side walk

#

Attach the light lamp right where the original light post would be

jade briar
#

Sidewalks and roads also disappear behind the player. Not all sidewalks and roads have lamps near them.

vague sparrow
#

grrrhhhh 😬😭

jade briar
#

So places supposed to have lamps would have floating lights

surreal ruin
#

In case you missed my earlier question : Did you figure out what was going on with your DDS exports?

#

Because I've checked out the file more and noticed that it opens up looking visually different every time it's loaded

#

Something is majorly busted with it

jade briar
#

The resolution was incorrect

#

It was not divisible by 4

surreal ruin
#

Like I was saying then ^^'

#

Okay cool, good to know

vague sparrow
surreal ruin
jade briar
#

Idk it's nvidia

surreal ruin
#

So they need certain squared resolutions to work

vague sparrow
#

hmm

#

Good to know

surreal ruin
#

Basically every game engine on the planet functions this way

#

At least modern ones

vague sparrow
#

I'm still trying to brainstorm ideas but all of them just backfire if i think about it thoroughly

#

🤔

surreal ruin
#

The most reliable way of taking care of those issues would be to figure out how to make the actual base game engine just render things further in the distance

#

So it'll be more about modding the OG game then doing remix stuff

vague sparrow
#

there's this RE_UG2 if anyone wants to muck around

#

looking at game logic and stuff

barren ivy
#

i read the specs on web and it said u need an vulkan gpu to play lol

#

i have an vulkan gpu

surreal ruin
vague sparrow
#

3070 ti?

barren ivy
#

nah, i have weak gpu

vague sparrow
#

oh wait that's someone else gpu

surreal ruin
vague sparrow
#

maybe it's not remix compatible

surreal ruin
#

In order to run Remix you need something that does raytracing at the minumum

barren ivy
#

isn t rtx capable it s amd

#

AMD RX550 4GB GDDR5

#

lol

surreal ruin
#

Yeah that won't work

barren ivy
#

so

#

i will wait to release i think

vague sparrow
#

or buy a new gpu

#

that will never work

Unless Linux (very very very unlikely)

barren ivy
#

i can t afford a new fucking gpu, it s expensive, but like i said, i will wait for the release

surreal ruin
#

And RTremix is all about that, it's the whole point of it

#

So a GPU like that will sadly just never function with it

vague sparrow
#

yeah it uses some dedicated hardware on the gpu to do ray tracing which unfortunately isn't available on your card

#

Sorry if my wording sounded harsh but it is what it is

barren ivy
#

i know but i read on the web u need an vulkan gpu to PLAY not to CREATE so it s annoying

vague sparrow
#

No

#

That's not

#

Your saying the opposite

surreal ruin
#

To play OR create

#

Your current card will never be able to play or create RTX remix projects

barren ivy
#

oh...

jade briar
barren ivy
#

i think i will buy an nvidia gpu with ray tracing capabilities

#

and vulkan

jade briar
#

yes. Anything above the 20 series can run remix just fine. Although some older nvidia cards can run raytracing, they won't be powerful enough to actually run the game at a smooth framerate.

barren ivy
#

what gpu u recommend me for playing at good fps

#

like 60

#

i think rtx 3090

jade briar
#

Well, if you have that kind of money, then sure.

#

Maybe save up a little bit more and get a 4090

#

But a 3070ti would also work just fine. I had that before.

vague sparrow
jade briar
#

the 3070?

vague sparrow
#

yuh huh

#

pricing here is so busted i can't buy it

jade briar
#

But I've seen people selling used 3070tis for as low as 100k

#

I sold mine for 90k, and bought the 4090 at 450k.

#

But the dollar rate has gone really bad since then.

vague sparrow
jade briar
#

idk anything about karachi market, but things here are not too bad.

#

Things here are almost always in stock.

#

I recommend looking at the market instead of trying to get it from individual sellers on olx

vague sparrow
#

nah I'm looking in local market almost every weekend

#

But I'm trying to save some cash if I wait long enough, maybe like August?

#

Maybe it can come below 75 🥺

jade briar
#

below 75

#

Yeah, that's highly unlikely.

#

Tho all the miners have sold their cards now, so you just might be able to find something at about 85

#

I remember when I went to buy my 3070, people were coming in and getting 3090s in bulk for mining.

#

Not anymore.

#

Market has crashed.

vague sparrow
#

Say your sorry

#

😊

jade briar
#

Make me

vague sparrow
jade briar
#

ok.

cobalt peak
vague sparrow
#

@trail quail

jade briar
vague sparrow
#

are you using a wet road generator of some kind?

#

needs some refinement but i'll just leave it here and wait for proper tools

#

water should be like sitting idle on the banks of road and not in the middle as puddle cuz that's how roads are made

cloud crypt
#

Damn

#

Looks awesomr, now do all the roads

jade briar
vague sparrow
#

show me where it is

cloud crypt
#

From where are you guys

jade briar
spark moon
#

did you guys figured headlight fix @jade briar @cloud crypt

cloud crypt
#

Not yet, i am at work

#

I look into it when i am back home

cobalt peak
#

Ayo did ya upload your mod.usda and rtx.conf?

jade briar
cobalt peak
#

In this channel?

jade briar
cobalt peak
#

Nice, thanks alot 🙂

spark moon
jade briar
#

I haven't even tried adding headlights yet.

spark moon
#

Are u using PBROven

jade briar
cloud crypt
# spark moon

My garage textures look better and will look even better when i added maps

spark moon
jade briar
#

What does it do

spark moon
#

change it to pbr i think

#

anchor made a software

jade briar
#

Yeah, I'd manually reamaster the assets instead of relying on some algorithm

spark moon
#

as u wish still look good

jade briar
cloud crypt
#

Noice

#

But somehow the asphalt is to plane

spark moon
#

got the ai's headlight working still my car dont have 😣

surreal ruin
# jade briar

T's a nice start, but you should consider making the general asphalt more rough to get rid of some of the plasticy look, and icrease the contrast between puddle and stain a bit more.

jade briar
surreal ruin
#

I'd also try to keep the water to road ratio like maybe at around 70/30 or so?

#

Having TOO much noise in the road texture itself can be a detriment to gameplay, just keep that in mind ^^

#

Don't want to cause much visual confusion whilst driving fast

#

HMmm that's interesting too, so the road textures seem to be mirrored right, they're the same on the left and right sides of the road

#

Which results in a rorschach style pattern with the puddles

#

So perhaps keeping the puddles more to the outer parts of the road and having less of them on the side with the white stripe would help clear up some of that effect

jade briar
#

Could add some bumpiness to the roads tho.

manic eagle
#

can't rtx 2070s process remix 😅 normally, I get 14-17 frames 🥹 at fhd screen resolution

surreal ruin
#

I'd just open up your roughness texture in Photoshop and tweak the curves a little bit

vague sparrow
# jade briar

Something about the road feels off, can't pinpoint it though

cloud crypt
#

Any suggestions for a good garage floor i could make?

cloud crypt
spark moon
vague sparrow
#

Time to look at actual roads when it's raining

small acorn
#

and too frequent

cloud crypt
#

Take a look in nfs 2015. These roads looking gorgoes when it rained

vague sparrow
#

Let's just like copy nfs 2015 road pbr then

#

Unless copyright infringement

#

don't want that

surreal ruin
#

The more recent NFS games used shaders for that kind of stuff though, puddle placements and dynamic masks etc etc

#

We can't really replicate the same effect with only texture replacements

#

And so far, texture replacements is all we've got

#

Janky UV stretches, odd UV cuts and mirrored textures is something we simply can't avoid I'm afraid!

cloud crypt
#

Yes but we can learn the placement

surreal ruin
#

It'll be about learning how to work with what's available until we can actually do mesh replacements

#

When mesh replacements are a go, then we can start throwing parties

cloud crypt
#

But the way the road looks can be adapted. Add more grain etc like in 2015

surreal ruin
#

Yeah no for sure!

vague sparrow
cloud crypt
#

Most?

surreal ruin
spark moon
jade briar
spark moon
jade briar
#

lets see

spark moon
jade briar
#

Which light sprite?

spark moon
#

all of them u can notice in main menu too

jade briar
#

oh you mean emmissive texrtures?

spark moon
#

yea immesive light

surreal ruin
#

2D halo textures like lens flares or "glowy lights" are commonly referred to as sprites or Billboards in various engines

jade briar
# spark moon yea immesive light

I increased the brightness, because the game looked too dark to me. I see no flickering. A lot of light poles in your rtx.conf don't have any lights.

jade briar
surreal ruin
#

Like these right

spark moon
#

show me which one

surreal ruin
#

These days with HDR blooming we don't need billboards for that stuff often anymore

#

As game engines just do it anyway

jade briar
jade briar
surreal ruin
surreal ruin
#

But the way that old games do it wont' hold up today

#

Without any fancy shader techniques that is

jade briar
#

yes

vague sparrow
jade briar
vague sparrow
#

good enough for me

jade briar
#

remix is weird.

vague sparrow
#

truly it is

#

you know what else is weird

spark moon
surreal ruin
# jade briar remix is weird.

Honestly you just need to increase the contrast of your roughness map, so that the puddles hit that pure black and the concrete is almost white

#

Should do the trick

#

And then shift the puddles to be centered around the corner that connects to the curb

#

Aaand that should do it

#

Thing is we can't really smack in super specific details like lots of long cracks and stuff

#

Because this one road texture is pretty much used across the entire game as far as I understand yeah?

#

So if we placed those kinds of details on the road texture, they'd be literally everywhere and the repetition would be SUPER obvious

vague sparrow
#

not even seemless textures would work

surreal ruin
#

Well I mean the textures have to be seamless in the first place in order to loop the road correctly

#

The original ones are too

jade briar
#

The power of denoising

vague sparrow
#

Turn it off

#

The denoiser

#

Then add dlss

#

Recipe for disaster

#

😂

cloud crypt
#

😅🤣

#

Noise everywhere

vague sparrow
#

You'll get these small tiled boxes everywhere, probably how dlss works

spark moon
cobalt peak
#

I miss the times when 2080 Ti was the chad graphics card

spark moon
#

when i press B i see headlights working then nothing...

cloud crypt
#

They do not work lol, its just textures

#

The occlusion gets culled, thats why

spark moon
cloud crypt
#

I also tried in ov

#

Its tricky but i found a way

#

I will post later

jade briar
jade briar
trail quail
jade briar
#

ok.

small acorn
cloud crypt
#

Not for me

small acorn
#

add light for the headlight texture

spark moon
spark moon
small acorn
#

yes, they are different:/

cloud crypt
jade briar
spark moon
#

now i remember adding light gives only one light

cloud crypt
jade briar
#

prolly a missclick.

cloud crypt
#

Back at home now.
Now i will take a look on asding lights via ov and creating PBR garage floor

cloud crypt
#

well, ive added lights, but they seem to be for neon xD

cloud crypt
#

ive set up a light coming from our viewpoint in the main menu. Now the endless darkness is gone and Tuning is enjoyable again xD

cobalt peak
#

Oh, nice 🙂

surreal ruin
#

Let's goooo

cloud crypt
#

Some lights added

safe patrol
jade briar
#

3 textures

cloud crypt
spark moon
spark moon
jade briar
#

lol

#

yeah I know

#

Just comparing what l;ooks best

#

I like the one on the right

cloud crypt
#

well 1 and 3 for me

surreal ruin
#

I think the right one is ALMOST there

#

It's definitely in the lead

jade briar
#

yeah

cloud crypt
spark moon
spark moon
dreamy gazelle
#

guys, I'm following the thread and have 0 experience in helping with the project, anyway I just want to say that you are making a pretty awesome work with this!
just some days ago we thought it couldn't be possible, now you are already changing the graphics and adapting to the modern times.
congrats to everyone helping with the project and keep rocking! 👏 👏

small acorn
spark moon
spark moon
small acorn
#

nope

cloud crypt
#

and now lets go back to do some headlights... will be pain

cloud crypt
small acorn
cloud crypt
#

You cant create a mesh and add a reference to it either... that would have made thing way easier

#

no matter what mesh you select, its always linked to the middle of the car

surreal ruin
#

Very very very common

cloud crypt
#

yeah, but that makes it literally impossible to add lights to the meshes, because every time i do the underside of the car glows

surreal ruin
#

Can lights only be attached to the pivot of a mesh?

#

That seems strange

cloud crypt
#

well in the main menu it worked well, i linked the light only to one mesh and copied it somewhere, this wont work on cars and and i dont know why

surreal ruin
#

The world objects for menu cars and drivable cars are most likely different from one another

#

The menus don't need the driving logic etc so it's probably set up completely differently

cloud crypt
#

i dont meant the menu cars, the object themselve i meant, like a lamp

#

but i get what you mean

surreal ruin
#

Aah, yeah not really following! But it sounds odd that lights only want to attach to origin points

jade briar
cloud crypt
#

dont know what to do in my free time

dreamy ether
#

I have never heard of it before

cloud crypt
#

i think my normal map is broken...

jade briar
#

strange.

surreal ruin
#

The intensity is pretty high!

velvet rivet
#

way too high

#

that's more like a rock than a smooth showroom platform

dreamy ether
cloud crypt
#

this looks better

dreamy ether