#Silent Hill 2 - Scattered Paths
1 messages · Page 4 of 1
HAHAHAHAHAHAHA
OH
MY GOD
Spoilers for Silent Hill: Short Message
|| COVID-19 CAUSED SILENT HILL YA'LL ||
fans could already tell the moment the leaks came out some time back
It shouldn't have been an SH game
but here we are
Yeah, I think we all knew what to expect the second Bloober was involved
But hey, what's done is done I suppose X)
I meant SHL:F SH:Short Message
Oh, uh yeah..
But yeah people called it fricking 2+ years ago (since it was initially leaked)
I was already a fan of Bloober Team, not quite a super fan but I still enjoyed their games and understood their worst weaknesses in their narrative writing
When they came out with The Medium, I could tell how much they just utterly missed the point
and from the new SH2R trailer, I could also tell, that they fecking missed the point
People then and now, did not play SH2 for the combat
of all things
Yeaah, my guess is that Konami doesn't really care about that though
They're not chasing silent hill fans
They're after the RE crowd
Some more interesting finds I made during the week - in one of the bowling rooms we can see these arts:
- The High Roller - Extravaganza Co. (an American burlesque from the mid-1900s);
- Salzburger Festspiele (Cenodoxus) by Jean Tinguely (1972);
- Sieben Gegen Theben (I couldn't find this art anywhere, a small part of it was cut in the game file);
- L'HISTOIRE (probably a French magazine, but it needs more research, I still don't know about dates or other details unfortunately).
I don't have any information about the other two arts, if anyone knows about them, feel free to comment 🙂
Oh shit that's cool
No clue what the other two could be though, it's interesting because the flying books one is very clear
But reverse searching gets nothing
exactly...where the hell they found these images...we'll find out one day (
)
One day!
anyway, drink poc water!
OH YO
WAIT HUH
Thaaaat's so interesting
Those look very similar to the cans in the opening bathroom
But those cans have no writing on them at all and are VERY low res
So I just made up some bullshit
Mmmh actually the shape is different
these cans?
these look like cement cans to me 😂
Here's the bullshit label I made up for the cans X)
nice nice
YEAH THOSE!
I always thought they looked like coffee cans like Boss Coffee
Which is a japanese brand so made sense to me that they'd maybe model some can after that
Oh absolutely will do!
yes, it makes sense, if I'm not mistaken there are other can models, but I could be confusing them with SH3
Would be interesting to put together a ltitle document of just like "THERE ARE PRODUCTS FOUND IN THE SH UNIVERSE"
Oh yeah, absolutely
these guys weren't afraid of anything 🔥😂
Lol yeah, early 2000's.
"Our textures are low res enough that people can't tell, so fuck it!"
RIP Longs Drugs Shopping Kart (if i'm not mistaken, they changed the shopping cart from the apartment where we got the first gun) 💔
oh yes, they changed to the SH1 store, I believe it was more lore friendly
I think that unreal engine 5 has a little to blame. The remake inmediately reminds me of layers of fear 2023, the disgusting stray souls, and strangely enough, the lords of the fallen 2023, with the same engine too. Definitely SH2 Remake should use something to make the game more distinctly or more ominous with their atmosphere, so... It looks like a generic unreal engine 5 game.
Alan Wake 2 did it right, even if its not use ue5, looks absolutely realistic but with the art style fitting in its world
See, I'm a huge fan of resident evil but even I don't think they should make it like the RE remakes
If they don't force the damn TAA on SH2R, for me, that's already a lot of positive points.
hell no, i should give it a try now
im waiting here to be autumn, i like to play horror games when its cold
A new SH2EE update is probably close to being released
I think I'll play the enhanced edition after the new update comes out
that's what I'm waiting for
well, seeing the games i mentioned, im sure they are gonna forced dlss/fsr
force, my english is no bueno
mine too 😂 my main language is PT-BR
but no problems, we can understand 🙂
I’m very sad, I have all the silent hill discs but the first one has a crack in it and won’t read ):
I mean it could be, it’s not a big crack
RIP
IKR, it’s my fault sadly but goddamnit i should find a fix
would probably cost a fortune to have it fixed
og copies of silent hill are quite expensive, unfortunately :/
im from argentina
yoou could try toothpaste
I don't like where this whole Silent Hill Phenomenon idea is going
With such settings they can make any game with a Silent Hill title if there's fog and monster.
you like that they're saying the events of silent hill happen because of covid
And also, if the events of silent hill happen anywhere else, it wouldnt be called silent hill
Sorry, was a typo
ah
yeah then we're all in agreement lol
I like the idea of it taking place elsewhere, but then it wouldnt be called silent hill
and it makes silent hill as a town seem less scary if other towns are just like it
And gameplay wise Short Message is one of those games I'd rather watch a playthrough
But yet I endured 2 hours for the boring gameplay yesterday
yeah that makes sense lol
it seems like an engine test
to show off visuals
for silent hill 2
It's a mix-up of every cringe indie horror game we had in 10 years
lol
Nothing new really
I have a ps5 but im not turning it on just to play it
I'd give it a 4/10 if it's not free 😉
I do think Short Message is there to show ppl that they can make SH games with barely connection with the actual town called Silent Hill
As long as they're labeled with the SH Phenomenon
Which is pretty much what they're doing with F and Ascension or any project coming afterwards
If they're not burying the series again
Konami's new Silent Hill push off to a great start
I don't expect the other titles to fare much better
Ya'll like horror eh!
This is just my console horror shelf though, I'm moving soon so my PC games are packed up already 😭
Really happy with the big BIOHAZARD 5'th anniversary box, that thing is so baller
Japanese copies of the first three games
And yes, I am ashamed that my SH3 copy has been lost to time
It being missing from there is.. a black mark for sure 😭
PC version of SH games are pretty rare and experience there days, but JP console copies are still available and affordable
BTW I wonder if the remake's gonna come out any time before April so i can grab one and go to Akira's concert for an autograph.
Yeah it sure seems that way! Pretty insane!
@vagrant hazel Have you gotten to Remixing this part yet? can't wait 🙏
Haha yeah I'm looking forward to it! X)
ok guys, I purchased the first copy of Silent Hill 2 Remake ✌🏻
HAH let's gooo
It might still be better than the remake
its a beautiful work fr, I really wanted to hear the soundtrack in 8 bits, it's a shame that the project developer lost the project files (it seems common with silent hill) 💔💔💔
and sorry for my bad english, my dog is very sick atm, im at the neurologist with him 🐶❤️🩹
Aaaw shit, that's sad to hear 😭
Your english is absolutely fine! You're more coherent than most people on this server 😛
can't believe you mimicked the material of james' hair in the new remake trailer
HAH I giggled at that
It looks like their SSS solution is broken
Which is very interesting because they're using unreal...
And unreal has pretty decent SSS by default...
the meshes in the remake still look like they're not interacting with the environment properly graphically
it was even an issue in one of the first screenshots they showed back in 2022
there's something off about the nurse that makes it look imposed on but it's clearly not
i can't put my finger on it and james had almost the exact same effect in the combat trailer but it's more noticeable because of the hair
Bloober team used a ton of baked lighting in the medium
And given that SH2 doens't use a lot of dynamic lights, it's likely they're doing it here too
Which can at times result in that if not done correctly
And done correctly is not a term I'd use to describe Bloober team
Altough Bloober did also have RT functionality for the medium
ANd given that this is PS5... You'd assume they would use it here too?
reminds me of this
Known/working cheats are listed at the end (44:53). Once again shoutouts to The GTA Place for the RE: Exotica video, my main reference for the cheat codes.
Twitch - twitch.tv/ufotekkie
Twitter - twitter.com/ufotekkie
Discord - discord.otter.gg
0...
lmao
remember layers of fears 2023 with unreal engine 5. I think it uses RT but i dont know if its rtgi or just rt reflections. I dont like how they discarded some of the art style from the original and changed for some random blue filter
WHAT
Get your RTX 4080 here: https://amzn.to/3JTQhZ5
Layers of Fear Original vs Remake / Unity Engine vs Unreal Engine 5 - PC RTX 4080 Graphics Comparison
Many thanks to Bloober Team for providing review key!
Music:
Layers Of Fear OST- Arkadiusz Reikowski: Main Theme (Piano)
Both games catured on PC at 4K Max Settings.
Layers of Fear 2023 captur...
the remake looks better but soulless ath the same time
its a mod for gta vice city, the original xbox version. It was "lost media" for a lot of years until 2023
This is the funniest fucking shit I've ever seen
ive seen funniest fucking shit. Related to silent hill, in the earliest 2010 there was a mod for GTA IV, you could use the skin of james but for some reason the head wont load properly so the character would glitch randomly showing only your eyes and your mouth. The more random thing of this mod was that the head could glitch so bad that would end melting in your feet
apparently that mod is lost media too, i cant find it. It was really funny for me
That's exactly my impression of SH2R
It looks good, sometimes great in a technical sense
but it lacks a lot of Masahiro Ito that made SH2 what it was
i could do better
I did too
james could create walls and i think some random ass dancing moves would be great ad to the game
and dont forget to behind some weapons behind microtransaction, people love that
Really missing the sharpness my textures have in a normal renderer
DLSS really do be fuckin' them over big time haha
FSR & TAA could have done worse
And when I say "Normal renderer" I really mean 3D's max's horrendous viewport
But still
Sometimes i choose 4K with no AA to achieve more sharpness but some flickering textures looks like crap without time based antialiasing
Heh yeah same!
Just feels a bit rough when you spent lots of effort hand painting details into textures only for DLSS to smudge it all out anyway X)
Here, enjoy urinal albedo.
But I also do have to play the game on ultra DLSS performance since I'm on a 2070 super
Anyone with a better card than me should get MUCH better visuals out of my mod
Feeling like the texture on the sink is good enough now! Again this is just the 3D's max viewport with an envmap so no pathtraced goodness happening here
@vagrant hazel as a few band-aid solutions to this, for your own use:
-you can disable the denoising part of DLSS if you press alt+x, go to the developer menu, maximise the "denoising" dropdown, and then disable it. you'll see noise elsewhere but it reduces the blurring considerably
-the alternative, which keeps denoising on but allows some more details to come through, is to go to lighting, maximise the RTXDI tab, and then disable RTXDI. this might result in worse direct lighting in some circumstances but also gives you back some of the detail which, I guess, direct lighting is trying to simulate better representation of. it also saves a bit of performance
Ooooooh, good stuff! I shall give it a shot next time I'm in game! Thanks for the heads up ^^
Yeh
i liked the short messege tbh, i dont blame them there's only so much you can do with one town lol
but i thought they wouldn't do chase fights lmaoo look what happened with shattered memories
any word on implementing the ability to change DLSS presets? it'd help a lot with these types of issues
You should already be able to from the alt + x menu
Alright, time to sit down and do this
Gotta nuke the whole project because it's corrupted from early access
FRESH START LESS GOOO
Yoooooooooooooooo the particle fog works now
Not the distance stuff but the particles do
However instead the game now has begun randomly crashing after 10-20 seconds and the menus are now a hard crash too
Running debug built now at least so might be able to figure out wtf is oging on
No way
Ah, same as me?
About the menus crashing
Don't know, possibly
Did you submit your logs so they can look?
Ohh, no I didn't
I forgot
I've just turned off my pc to relax though
I'll have to do it tomorrow
Did some testing and can confirm that the inventory menu being slow as shit is indeed a remix issue though
Does not happen on the normal version
Ah, yeah for me inventory just crashed my game instantly
Same for settings
I'll send my logs in tomorrow in a report though
It does on this debug build I'm using now, the in-game inventory that is
Opens and after half a sec, dead
Hmm
Yeah, very similar to me
Why would it be happening with slightly older remix versions I've used, and only a debug build for you?
Very weird
I didn't ask if you were
What I'm saying with that is that this stuff is too complex for me to understand
Ah
Yeah sorry if I sounded a bit defensive there
Oh fucking great
Updated my gpu drivers
And now my secondary monitors don't work
YAY
mmmhm..
I tried SH2 yesterday and it crashed for me as well. Just randomly with a quick buzz sound
i don't mean Quality, Balanced, etc. I'm referring to these:
this I don't know, DLSS isn't really my end of things 😅


mark would know!
i already talked with him about it
I have a little less bugs running the driver without Geforce Experience (Nvcleanstall) and other things that come with it (shadowplay overlay, HDCP disabled, Ansel removed, etc), maybe that's an interesting point to mention to the RTX Remix devs, but because it's not an ""official driver"", I don't know if they would take it into consideration
This actually happened in all games with RTX Remix
Hmmm, so the game is basically non-functional with the latest update stuff. I can't get far enough into the game that I even have the time to grab a capture of the first room.
wow
So until things are sorted I won't really be able to do any work
You could always keep working on a previous build?
idk how well that would carry over when you go to a new build again though
The previous early access builds are what caused the issues I was having
I'd rather not go back to them
oh
I disagree with that new direction, but that's been kinda going on since SH4
The biggest issue imo is that future projects will likely not be any consistent about it, as the IP continues to switch hands as ever, ah the curse of SH that began with Homecoming
plot canon had gotten convoluted after SH4 and the comics
It used to be some sort of perma-curse of a vengeful native Indian deity, so now the fog is a being that calls people from anywhere in the world into its purgatory to feed from their misfortunes, which honestly devalues the whole concept
but here we are
Silent Helling, rather than Silent Hilling
maybe we can improve some things in the game with mods, idk if UE5 is as friendly as the UE4 for mods but lets try 🙂
do you mean Remix updates, toolkit updates, or the game mod update things?
Runtime!
Silent Healing - THE BEST MENTAL HOSPITAL😉
Silent Hauling
Hey Traggey, are you still around right now?
Hi! I'm about!
I took a look at what you sent back for https://github.com/NVIDIAGameWorks/rtx-remix/issues/292 this morning, and unfortunately I think either logAllCalls = True was not set in the bridge.conf file or Remix wasn't able to find or parse the bridge.conf file, because I see no call logging on the bridge.
Oh hmmm
Curious
Let's seee
@lunar domehttps://github.com/NVIDIAGameWorks/rtx-remix/issues/293#issuecomment-1925360153
Does this one have the same issue?
Latest comment
I can't actually get in game and test things properly right now due to
https://github.com/NVIDIAGameWorks/rtx-remix/issues/402
Looks like it, you would see something like
[16:59:27.165] info: Effective configuration:
[16:59:27.165] info: logAllCalls = True
in the logs if it's picking up the config.
Aah okay, the ones in the comment I posted above are from the same areas in the game
So they should be alright too
None of them contain the flashlight though
I currently can not try to turn on the flashlight as the inventory causes an instant crash of the game
If the logs are on, crashing is fine, it could help diagnose what's going on.
Roger, I'll grab new logs of that and make a new ticket for the crash too
It's interesting because in previous versions it caused the inventory and certain menus to lag a ton, leading to an eventual freeze
Let me know if you need help figuring that out
Now however it's an instant crash
that out being, turning on logging
Any assistance appreciate for sure, my artist brain don't compute these things too well
Oh well logging SHOULD be on I believe
Let's see
I'm running the debug build
is bridge.conf next to the NvRemixBridge.exe file?
and does it contain logAllCalls = True?
Two common issues are leaving the # character before the option, which comments it out (disables it) or setting it to "true" instead of "True", the bridge currently only accepts "True".
Bridge.conf is indeed next to NvRemixBridge.Exe and does indeed contain logallcalls
Oooh, oh yeah that'd be it
The instructions on the github didn't mention that
So this is nono
This is all good?
That should do it
In the issue itself or is there particular documentation you are referencing?
When we press
We are presented with a template
Containing info on how to set that up
But it didn't mention the symbol at the start, so I thought it was supposed to be left in
On the Github that is!
That's good feedback, thanks!
Thanks, if you can please post them to the github issue tracker. It's really hard for me to keep track of files/threads on discord.
Aye! Will do!
This is very interesting
So yesterday the inventory was causing me to instantly crash, previously it was just SUPER slow with occasional crashes
Now, after a restart, it's back to SUPER slow rather than crashing
But other users have reported the insta crashes too
Did this all start happening after a particular commit?
No this has always been this way
What started happening recently is https://github.com/NVIDIAGameWorks/rtx-remix/issues/402
I have however installed a clean version of the game with the Enhanced Edition mod just to confirm that they're not base game issues
And they are not
Ah okay, so previously it was just crashing and now it's slow before eventually crashing sometimes, and just crashes like before other times?
So, me and Alex are the ones who have been testing.
According to Alex they have always experienced it as a hard crash.
For me it has always been slow but without the crash, however the longer you spent on the menu the slower and slower it would get until it reached a point of unplayability
However, yesterday for me I too started experiencing it as an instant crash instead of the slowing problem
But TODAY, on the exact same install with the same remix files, it's no longer insta crashing, and instead is showing the slowing down problem again.
However as far as I know, Alex has always experienced it as an insta-crash and never the slow down issue
Okay there we go, @lunar dome
I've updated.
https://github.com/NVIDIAGameWorks/rtx-remix/issues/292
And
https://github.com/NVIDIAGameWorks/rtx-remix/issues/402
( With the same log files )
I've also created a new ticket for the inventory/menu issue
This one contains unique logs
Thanks, just to confirm, were these also ran with the Debug build?
Yes indeed!
dxvk-remix-876eb35-419-debugoptimized
bridge-remix-0bc8984-54-debugoptimized
You have given me more feedback just now
Because the logging only works in debug, not debug optimized, and that's probably a bit confusing
Ooooooooooooooooh
Well that explains why my logs aren't doing what they should be haha
I have it in my to-do list to change the logging code so DebugOptimized can log too, so this is even more reason to get that done soon 😄
Downloading the debug build to grab the logs again! Should I remove the comments on the github tickets?
No need to erase the history, it could be a learning lesson for someone else perhaps?
True!
And mistakes like this are good, I can always point to them later as evidence of something being confusing or unintuitive
What happens?
still might be interesting, can you post that screengrab and the logs to at least one of the issues?
Roger that cap
Debug + Logging is going to be super slow, so that might be triggering a new symptom
Yeah that makes sense! ''ppreciate you taking the time and guiding me through this ^^
I appreciate you taking the time to get this info 👍
https://github.com/NVIDIAGameWorks/rtx-remix/issues/405
Added as a comment to this one
Okay so this is a bit weird, it's failing to load DXVK-remix
is there a d3d9.dll in the .trex folder?
Is that one also he latest github build?
I downloaded it through the auto downloader just now
The dxvk-remix log looks stale so I think it did actually fail to load.
dxvk-remix-d8a3c8a-425-debug
bridge-remix-0bc8984-54-debug
Oh can you try with the release dxvk-remix?
It doesn't need to be in debug mode for the bridge to grab logs.
thankfully
HMm okay so you want me to replace some stuff in here with files the the normal-non debug build?
The auto downloader grabs this for me, so I just slap these into my directory normally
yeah just take the whole dxvk-remix release folder and copy it into the .trex folder
I don't use the autodownloader personally, so I don't know much about it
They don't get separated into different folders in the auto downloader so I'm not entirely sure which files that'd be
🫡
What about that download? Tt should be the latest dxvk-remix release build
Roger that, just dump this one into .trex?
Well, override the .trex files with these rather
Ooooh
Uh oh
Okay, different things are happening
Loads for about 5 seconds, this pops up, game crashes and freezes pc for 10-20 seconds then the game dies
Well, that's info
case IDirect3DDevice9Ex_EndScene:
{
GET_RES(pD3DDevice, gpD3DDevices);
const auto hresult = pD3DDevice->EndScene();
assert(SUCCEEDED(hresult));
SEND_OPTIONAL_SERVER_RESPONSE(hresult, currentUID);
break;
}
we are being told that EndScene() did not give us a "successful" response.
I don't know how much time you want to spend on this, I have a couple more ideas for tests to run, but I understand your time is valuable so I don't want you to feel like I am taking too much of it
I plan on spending the forseeable future developing this mod, I can most assuredly spare some time for the people making it possible 😉
Okay so let me provide some context, SEND_OPTIONAL_SERVER_RESPONSE(hresult, currentUID); means, by default don't tell the game the actual result of this command, let it assume it succeeded. This is an important optimization that can really speed up the bridge and works in many cases, but there are instances where the original game does something sketchy or expected to fail on purpose.
We can configure the bridge to ALWAYS send these optional responses by setting # sendAllServerResponses = False in the bridge.conf to sendAllServerResponses = True .
And then we can bypass the assert by just using a release build
So that would be the test
using a release build of the bridge and dxvk-remix, set # sendAllServerResponses = False in the bridge.conf to sendAllServerResponses = True ( no leading #) and see if the behaviour changes.
Roger that! So the expected behaviour change I'm looking for is what exactly?
I'm completely unsure, by some miracle it might not crash, or it might just crash differently.
Right so we're talking about the random time crash or the startup one?
Because it doesn't crash on startup with the regular-non debug builds
The debug build is the only one that fails to launch
Ah that makes sense, it's only crashing on that assert, I'm still curious to see if the behavior changes at all. We've had a few bugs recently where this has helped.
Alright, I'll give it a shot!
No promises though, if I knew what was wrong you'd probably have a fix already. 🤞
Makes perfect sense haha
For reference I do work in games dev so I spent a lot of time every day doing this kind of stuff, however I'm a lead artist so it's usually on the other side of the business hah
So bear with my confusion!
It's good to learn where the pain points are for the process, some of them are unfortunately unavoidable or have trade-offs between options, but it's good to improve where we can.
Aye for sure! It's a good thing we're in beta huh 😄
Will test asap, just re-installing the game from CD to get a hold of some of the clean files
Gotta be better with my backups
Alright
This look correct?
Excellent
We'll be able to see in the logs if it took
Oh shit forgot to enable and disable all the settings the game needs to run
Time to go read my own guide lol
WOaaaaaaaaaaaah
Okay this has resulted in some REALLY weird behaviour
Let me see if I can record it
So the game starts as you'd expect it to now, I can once again load into game and with fallback lights enabled I can see that it's functional
However
You start in the bathroom, and walk towards the first level load trigger
Where it should ordinarily load into the first outside area of the game
It instead returns you to the intro splashscreen of the game and crashes
if you turn on debug mode, do you see anything while that's happening?
If I do what now
in Remix, the debug mode
The one we use to identify hashes and stuff?
ya
Iiii'll give it a look!
Enabling debug view caused the game to crash hah
Let me try again
Nah debug view leads to the same result
Cuts to the splashscreen when leaving the bathroom
Is this more progress than before?
Not on the release build no, normally on release build the game is fully playable with the exception being the inventory breaking the game and no lights being present
On the optimized Debug build I was using earlier and yesterday I also got farther, I could exit the bathroom and play for another 20-30 seconds or so before an eventual crash happens
What does the NvRemixBridge.log contain?
So the x64 side of the bridge is crashing, could be either dxvk-remix or the bridge server. So just to clarify, if you just disable sendAllServerResponses, you can actually go further without crashing?
I'll try!
I'm trying to understand exactly what was meant by
Not on the release build no, normally on release build the game is fully playable with the exception being the inventory breaking the game and no lights being present
Oh right so! You asked if I got farther than before, I'm not sure if you mean that as when compared to the debug build testing we did earlier, or farther than I normally get when using the standard non-debug release builds
What you normally get with release builds
Ah, no this is nowhere near it!
On the normal release builds I could technically play through the entire game if I use fallback lights and cheats to skip the puzzles that need you to use the inventory
And this is currently release builds + sendAllServerResponses = True ?
Thank you!
False returns the game to what it was originally, I can leave as usual but the eventual time crash is back
Should I grab a video?
That is super suspicious to me honestly.
Yeah I won't complain about more data about the issue.
I'm wondering if this is related to something the enhanced edition team does?
This is all completely absent on the non-enhanced edition?
The non-enhanced edition is completely unplayable due to securom
So I've never been able to test it
With remix or just completely unplayable?
Modern windows blocks securom
Ah
So even though I have the CD, the game can not be played
Something they did for security reasons as Securom was a nest of security issues
So I'm going to wrap up, since I am a bit out of possible things to test and gather info on for now, but can we go through the recently openned issues for Silent Hill 22 : Enhanced Edition and qualify when they started occurring?
Sure!
#292 #293 were always issues?
Yes, these two have always been a problem ever since the game began booting with remix!
And #402 is exclusive to the debug-optimized build?
No! This one is present in all builds
It's what you'll see at the end of the video I'm uploading rn
Okay so recent builds are slow even in release?
Not exactly, the issue has a very clear "Starting point"
The game will run as expected and the suddenly begin slowing down
About 5 seconds of that, and then you get a freeze with a loud screeching noise
But yes, that is present in the release build as well!
Also just for the record! You'll see it in the video uploaded and it has nothing to do with the slowdown caused by the now visible fog particles.
These particles were not visible in earlier builds and thus did not cause the extreme slowdown that you'll see from them, but the same crash still occured
Just to establish that those two are probably not related
Here's the video
With that hang at the end, do you still hear audio?
There's a very loud screeching sound and sometimes the game audio can still be heard after that yes
Okay, that's good to know.
🫡
Present in all builds! Sometimes it manifests as a hard crash and other times as a progressive slowdown leading to a crash
So all these issues basically have always happened with Silent Hill 2 Enhanced Edition, ever since it started booting?
Yes, all of my tickets are issues that have always been present in the game
Actually no
Now I'm lying
Sorry it's late here haha
This is brand new
but 405 is always
Yes!
Okay I'm going to compile some of this conversation too and add comments, can you add any logs or videos or snapshots to the respective issues too?
Thank you again for the help!
I can definitely add the video! The logs I might have to look at uploading in a few days, gotta hit the sack soon as I'm going on a worktrip in the morning
Even just the video is good, thanks
Gotta sort what the ones I sent in discord actually are
Also worth mentioning that I've logged the issues at the bottom of my guide document too - https://docs.google.com/document/d/1hayGXNlAJZWOp2ivV8otdSMP23pbXk7DL-pfLq5ZJjU/edit
But I think all of these are translated for the Github now
Oh and if you don't mind me asking, you said you worked in art, any games I might have heard of?
Oooh uh! Amnesia: A machine for pigs, SOMA, Luna Abyss and currently lead art on Vrising! Those are probably the ones that people would actually know of haha
Trust me there's a whole lot of trash hidden in that resume too XD
No I joined for Vrising specifically, although handpainted character art IS my main thing and was part of why they picked me up for the lead art role
VRising is gorgeous, and if anyone from Battlerite is around, let them know I absolutely loved that game and the art was a big part of it.
I'll stop pestering you so you can go to bed, thanks again for the debugging session.
Oh hell yeah mate! That's awesome, I'll make sure to let'em know! You get me an adress and I can send you some battlerite stickers 😉
Got'em laying about all over the place
And yes thank you! Was great to sit down and get this looked through!
@lunar domeI just had a eureka moment
?
I know what 402 is
I had a similar issue during early access testing, but back then it only happened if Mesh Enhancements were enabled so I didn't connect the two, because I don't have any replacements enabled now
#1197676357711319070 message
It's this.
It was supposed to have been fixed in the build mentioned in the thread, but appears to be back and affects things even when enhancements are NOT in use
I disabled Opacity Micromaps and ran around for a while just now and can no longer recreate the crash
That's definitely a datapoint!
congrats 😛
My old enemies coming back to haunt me
How about inventory and settings?
No that's a separate issue
Ah
just realized I confused Short Message with f
Any improvements after the new runtime update?
oh shit soma mention that game is fucking incredible man
it amazes me that short message is popular???
I mean, in current year the og quadology fans are the vocal minority by this point
true
like I said, it's alright but like the later SH games after Homecoming, it's barely an SH game
tbh I feel like they should have just stopped after 3
1 2 and 3 are seen as good games
and there isnt really tons of story that takes place in the same town constantly
Resident evil managed to break out of its starting town fairly well imo
I consider 4 to be one but in a bit of a reach, since there's someone technically invoking Silent Hill so I'm counting it
5/Homecoming is more SH than 4 in terms of the fact it takes place in the town itself
Origins too
I wanna see a resident evil where you play as a child
like, not being able to defend yourself
RE2 og/Remake
but that's pretty much it as far as I can recall
lmao
I was just about to recall the scenes where you play as that little girl in re2
Wouldn't work though, since SH's deity simply doesn't take innocent subjects, especially not children
ahh
but phases one in and out of its realm safely for its own purposes, if related to the subject(s) like Laura
what if the kid was a murderer
how many people in silent hill 2 are real?
I wouldn't know, technically Alessa is a child but she wasn't a murderer
i always just assumed if there were more people in the town, that they all just got placed in their own pocket universe each
and the deity allowed her to continue existing and growing (detail based on movie) while being taken care of by an enslaved Lisa Garland (SH1 lore)
that's the principle
ew, the movie
He's real
according to the comics, the deity may lead its subjects to interact with each other, the stronger their bonds, even more so
just for its own purposes or to lead its tormented subjects into either redemption or further torment, which then the deity consumes if when they die
is maria fake tho?
like
just a figment to mimic james' dead wife
the one he murdered?
I really hope the remake has fun gameplay at least
it probably won't though, but we'll see
I wonder how they're gonna handle the key behind the gate scene, since the original relies on you already having seen it due to camera perspective
who knows, Bloober are known to miss the point of things
maybe they realized that after The Medium
but a failed narrative
yeah
outlast is more fun but its basically the same thing
no combat, lots of things to interact with
walking around
but its so much better
Outlast is more thriller horror, even if it tries a bit of the psychological elements
I'm trying my best to be give Bloober Team the benefit of the doubt
but with so many games in tow so far until The Medium, I could hardly not expect the worst
I mean they missed the mark on blair witch and the medium, imo
so....
how many times are you gonna give them the benefit of the doubt lmao
Playstation UK has deleted the yesterday’s tweet about Silent Hill 2 Remake
best uk humour
In the third update video for Silent Hill 2: Enhanced Edition, we go over newly added features such as high-resolution fonts, an improved flashlight, vibration support, and much more.
FOLLOW US ON TWITTER:
https://twitter.com/WhereAllBegins
INSTALLATION GUIDE:
http://enhanced.townofsilenthill.com/SH2/
--------------...
They are keep updating Amazing 😍
In the ninth update video for Silent Hill 2: Enhanced Edition, we go over new features for the project, such as a proper 60 FPS mode, full mouse support, improved controller support, better language pack support, and more.
FOLLOW US ON TWITTER:
https://twitter.com/WhereAllBegins
ENHANCED EDITION WEBSITE:
http://enhan...
These videos are reaaaally old mate X) But yeah, they're updating it pretty steadily
Makes me happy to be working on this project on top of what they're doing
thought so u will already know...such a dedication is very appreciable..i can feel your dedication too which totally shows in your work..
Alwaysw looking forward to their next updates ^^ They do wonderful work
Although it does make me a bit scared that they'll change something drastically so that my mod will stop working haha
yea...no they will stay true to it i am sure...
If you check their twitter have recently been editing and changing models and textures a lot
Which has been pretty controversial
Because they've changed how some of the things look and feel
But thankfully, they make all of their mods into packages in the installer, so you can just choose to not install the things you don't want
thats better....i think they are trying to make better models to look more 3d ...but none one can satisfy the whole world...
Yeah for sure!
As long as they keep the game compatible with remix I'm happy haha XD
fingers crossed
Little update! Been making more materials!
Some rocky materials for use in the forest areas etc!
Aaaand today, I made some base asphalt!
Might not be a complete lost case, although definitely will require effort to retool. What does the "hard limit" look like? The game crashing at a certain point, maybe starting to chug at first as you increase the vert count? The actual model files probably can store plenty enough verts on their own, peeps loved using shorts for counts back then. Being a ps2 game it probably uses triangle strips, so the pc port probably spams a bunch of draw calls with tiny strips, so that would absolutely murder the cpu with real dense models, one thing that would have to be changed for batched index buffers. Might have some ass shit like a chunk of space in the data segment of the exe used as allocation buffer instead of using actual dynamic allocation, but none of this sounds like anything too complex for the enhanced edition dudes if they were to bother
Yeeeh, I had hoped to avoid having to mod the core game itself but it might be the only way, although yeah I'd definitely need help from people like the EE team because there's no way in heck I'm figuring that out on my own haha
Sat down and just did some general playstesting today with all the latest runtimes and such just to see how things are holding up
Disabling the mesh opacity thing definitely helped with the crashing problems so now the project is kind of back to where it was originally when the game first started booting!
Which is an improvement from the last few builds haha
And I've managed to get the particle fog rendering okay"ish" now, which is also an improvement from before, however all of the reported issues for the project are still very much about, no flashlight, no distance fog, can't really use the in-game menus and inventories etc
I'll keep doing my thing but doesn't seem like the game will be properly playable any time soon
Sadly I still can't get the debug build to even start with the game
Could really use some help fetching logs and submitting those to the tickets
Slowly getting back into this, new project set up and my assets are imported again
Heightmaps still don't seem to work, can't figure out why, gotta start poking at that and fixing some other things
Like for some reason the Albedos don't seem to use the correct gammaspace anymore, they're much more contrasty than they used to be
Buuut at least it's up and rolling again
Ideally I'd like to push it further than that ^^
For me, I kinda want consistency since the FMV models have a charm to them and aged pretty well
There's a lot of issues with those however
For example if you pay attention you'll notice that the wall behind James in the FMV doesn't actually match the wall in the in-game bathroom
The graffiti and damage on it are completely different
You'll also notice that in the FMV, the lighting is completely different from the actual in game version
Notice how James face is lit from the right and up here
But if you look at the actual room, there is no light there, just a pipe
The FMV uses highly specialized and faked lights to make things look good and pop, to set the mood they wanted for them
However I can't replicate those lights in the game, because it would make absolutely no sense to have a light just coming out of a pipe on the wall
All in all, I will definitely be taking inspiration from it all, especially when remaking james's model if I ever get to a point when skeletal replacements are possible
But it's never going to be a match to the FMV's, because the FMV's are not actually a match to the game
I always dreamed of a more what if sh2 looked like the fmv's since the models themselves are really made that's what im talking about not so much the textures or lighting just the models themselves
Aah right, well I'm definitely taking inspiration from them for when I remake the character models, however tech has come a long way and there's a lot of things that can be done better now
FOr example james's jacket kinda looks like plastic in the original FMV's
Was just a bit of a limitation of the tech for the time
Wheras today, I can make it look like proper cloth
Looking good
the closest thing I guess is to have a light of similar strength on the ceiling around that specific area
Yeaah but that wouldn't make any sense from the gameplay perspective
It's something they did specifically for the FMV because it looked good there
But as my plan is using my new assets to remake the FMV's regardless it's all good, as I can just recreate those lighting setups in unreal for the FMV specifically
Just like the original game
Hmm, in situations like these, level modders would be great to have to experiment
despite the visual overhaul with Remix, the bathroom looks empty and liminal
Oh yeah that's 100 % my fault though
It's just because things like decals don't work yet
What fills out the space a lot in the original is the grime and graffitti
None of that exists in my version because the toolkit doesn't support decals yet
oh, makes sense
well I guess it's still early to go full force
Remix itself still needs a bit more work
Yeah as much as I would love to just sit down and produce all the content needed, fact is that remix itself still has a long way to go both in terms of features it supports in the tookit, and also just how it runs with the game
Lots of things that I want to do with the environment atm that I simply can't do
So it's a bit of a waiting game
I'd say 80 % of my time working on this project right now is just debugging and problem hunting/fixing
Haha yeah basically X)
Wow extremely impressive
Cheers mate! It's slowly getting somewhere, not something I'm happy with yet haha
Buuut it's a start
Aw heeeeeeeell yes!
You ordered from mondo's shop? or fangamer?
Fangamer!
Interested in what color of vinyl did you get
it's always different color, because of eco-vinyl
I ordered from mondo, with static color, but I really love 1st press
with bloody, foggy vinyls
I'll have to peek! I haven't opened them yet, I'm moving in a week so packing everything away
You can add non steam games to it
😮
emulated then u use the steam rom manager and u can add them in the library!
I did follow the pinned message but...
Hmm, I'm on a worktrip atm so I'll have to get back to you when I'm home again!
It looks to me light maybe you just don't have any fallback lights enabled?
I kinda fixed it by setting these textures as world space or something, but I do hope I won't have to do it for every scene..
Remix can't detect silent hill 2's lighting, so until my replaced lights are available to use, you'll have to enable fallback lighting and set it to a sphere, a distance of around 2000 usually works okay for most scenes in the game
Or you could place lights yourself in a capture
Either that, or help me submit logs to the github issue about lights
So that we can maybe get some attention on the problem
I’ve sent a telegram to Mark, hopefully he gets it.
Hahaha thanks XD
Hm?
where's the fallback lighnting option? also sorry I forgot to add the text
Oooh right uh
It's really stupidly hidden
Game Setup > Parameter Tuning
Game setup> parameters
Fug
OR
Here, just replace your RTX.conf with mine
Wait I don't remember if I have it enabled there..
Oh well you should replace it with mine anyway as mine turns off a bunch of features that makes SH2 crash
thank u !
( Thanks Micro Opacity maps, very cool )
Oh damn XD
Yeah uh, without replacement lights and assets it tends to look pretty sinky
If you leave the bathroom though you should get a more decent view
OH UH
XD
ill go look for it
Under lighting in the main tab
There's one called "Froxel whatever whatever"
At the bottom of the froxel tab you can turn it off
It's currently broken when saving though, so it will turn on automatically EVERY SINGLE TIME you start the game
It's really annoying
Aw yeah ^^
You can make that specific scene look better too by marking the "Skybox" pictures as "Sky" under textures
However I'd recommend against it as it causes issues in the rest of the game
ANd my intention is to completely replace them with a 3D skybox anyway
everything changes depending on my cursor position?
THaaaat's
Really fucking weird, I've never seen that
This, is why I love having other people test!
Because I'm sure there are other problems that I haven't found
Yeah that's really odd, honestly no clue what could cause that
Are you just talking about the texture selection? you can select textures by clicking on them and they're outlined when you move your mouse over them
talking about the fog
actually cvlosing the menu helps........
Yeah that's super curious, can't replicate on my end I'm afraid
It's just the RTX Remix texture selection overlay, nothing to do with the fog or the game rendering. Everything is greyed out except for the texture your cursor is on. If it's full screen then it's some fullscreen buffer you're on
It doesn't behave that way on my end though 😛
any updates?
Remix has been giving me shit for a bit, and I moved a couple of weeks ago to a new town so things have been busy on my end!
Buuut
I did work on the bathroom stalls!
This is rendered with Unreal Engine 5's pathtracer, not remix
But yeah, been getting the doors and metal bits for the stalls up and running
Still waiting for remix to actually support decals
Bathroom is way too clean and bland looking without them
Oooh and I did something fun yesterday... But I'll have to update ya'll on that after work
@viral gladehttps://www.instantstreetview.com/@54.573152,-3.166364,59.27h,0.32p,2.3z,CAoSLEFGMVFpcE5NS0VIZXAyLTFEbkw1QS11dE8wXzZHbnR2MEJVV28zcDdJdWIt
I found the exact angle on street view
Took a bit of walking around
But there it is
Now check this out
Taking the heightmap data I can import a rough version into unreal engine
Extremely rough obviously, but now I can use this as a base for rebuilding an actual 3D skybox for the scene
Instead of just using some upscaled images or whatever
Very cool!
wooow, nice content!!!
oh, I found an interesting match these days
This photo was taken from the movie Buffalo 66!
The interesting thing is that the bowling in the movie is very similar to the bowling in the game.
but we can't see it very well in the movie 😦
SICK!!!
knowing that the toluca lake view is actually just an image it's glaringly obvious when you look at it now lol
Haha yeah it ruins the illusion a bit doesn't it!
Oooh that's really cool!
Woooooop
well bad news
Updated my remix files today
And SH2 no longer boots with remix
Not even on a completely clean install
Sooo yeah, bit fucked for now haha
If anyone else could test I'd really appreciate it! Going to need to write a ticket and hope to get this fixed at some point
You updated to the latest build from Github?
I still get in with the latest build from Github, can't take screenshots outside of the RTX Remix option though
This is on a vanilla install though without any enhanced edition stuff
Useless tidbit: With ray reconstruction the sharp shadows across James face look similar to the original CG intro from the game
Oh weird...
Yeah I'm using the latest build, tried using the portal one too
I'm going to try installing the EE
Please do!
Still getting in with the settings from your guide :/
Don't know what could be different on your end
After installing the EE the light I placed doesn't load in anymore though
Man this is weeeeeeeeeeeird
Going to try reinstalling my drivers
@proper grailThank you so much for testing ❤️
This makes sense! The CG models and the in-game models appear to be based on the exact same toplogy
The in-game ones are just poly reduced and use different textures
Oh, I didn't know that. That's cool.
Still can't launch the game, runs fine without remix.
Not sure what the heck has gone wrong
Is it crashing right after launching or when you load a game? I noticed when I try to load a game it sometimes randomly crashes and sometimes doesn't.
Nah it just launches into a black screen for a while and then dies
This is what the game was like WAY in the beforetimes, before it started working with Remix
try this version to see if it works, maybe it will help (it's official from the enhanced edition github)
https://github.com/elishacloud/Silent-Hill-2-Enhancements/actions/runs/8420878379
Thanks! I'll give it a whirl.
Just incredibly curious as to what would trigger this behaviour again all of a sudden

So I've tried everything I can think of now and the game just doesn't run anymore.
I need some proper assistance here. @storm flax perhaps?
Runs fine without remix, I've made sure to apply all the settings that I've noted in my guide etc.
Just black screens and crashes
Yo wtf
I can't even start the remix toolkit anymore
Okay whaaat the fuckadoo, I just attempted to update my drivers (( Again )) and now it all runs???
This is like the third time this week that I've tried this
Create an image of the windows install and back it up 
Well now that I can get in game again I had to try RR
Really brings those normal maps back in there
And the lighting in general is much more consistent
On vs off
On vs off
I do love how the roughness in metallic objects definitely comes back compared to what we had before
Can I have ur rtx.config ?
Why my game looks like this 💀
Because you don't have any lights
Remix can't pick up SH2's lights
So they need to be modded in
Gonna visit the Akira Yamaoka band tour tomorrow
Oh shit 😮 I'm so jealous!
I know he was in Stockholm not too long ago
But I was busy with work 😭
Last time seeing him in person was 7 years ago during a gamecon.
It's gonna be the first time i see him performing 😇
You'll get another chance someday in the future. I believe so 😉
I'd better! I have a bunch of Vinyls he needs to sign 😄
Sounds pretty hard to carry those around 😸
@vagrant hazel do you need any help in modding? perhaps splitting up some work could make the whole remix project go faster
but some coordination is needed so people don't have to do same work
I'm definitely not against the idea of collaborating, but I have some rules that I'm very strict on.
I'm very pertcular on the asset quality, I'm only looking for top notch stuff.
No AI.
Outside of art however, I can very much so use help in testing and trying to get the game more compatible with remix in general
The biggest blocker for the project atm is that remix just isn't terribly compatible with the game and presents a lot of weird issues
These need to be solved for progress of the mod to actually become smooth
I'm lighting the scenes as the replacement assets come in, there's no point in putting down lights when you don't have the final assets, as it won't look the same in the end regardless
I wouldn't bother with asset replacement, I haven't been modding to that extent for decades
Right! Well in that case properly tagging textures is definitely a bonus! Although it will all be replaced in the end, but things like particle and UI textures etc definitely need it
I see, well I think at least placing the lights where they're supposed be could speed up the process, then there's matter of adjustment of said lights
The main issues right now is.
Figuring out how to get the flashlight working.
Figuring out how to get the fog working.
Figuring out how to make the UI stop crashing when remix is active
After these issues there's also of course actually going through and capturing every single scene in the game
Which will be quite a task
After which we also need to figure out a pipeline for replacing skeletal meshes
But I'll probably need the enhanced edition teams help with that one
you mean to replace the character models as well?
I'm replacing everything
I see. I guess that would be the toughest, as they're very high quality for that time, so going into more details could make it look weird
well, then I guess it's best to wait for updated remix to solve some of the issues
I've been waiting a looooooong time and the games compatability has only gotten worse haha
At this point I think it's up to us to try and solve this stuff
BUT! Things we can do right now is definitely stuff like tagging textures properly and doing scene captures
That alone would be a huge help
I hope the stuff the team is looking into in regards to support for CPU skinned meshes pans out. A lot of SH2 is lit just via flashlight, so no flashlight kinda means no RTX remaster.
Was the issue with the shakey geometry ever fixed? I remember loading into the apartment and getting all sorts of gaps between the vertices.
Nah, vertex jitter is still very much a thing
However the postive thing there is that there's no jitter on replacement geo
Only the original game
Which I mean is still a bad problem
But at least it's not AS bad as not being able to use the flashlight
Good to know that replacing geo works at least. So it's not a dealbreaker
I'm not jealous you're jealous 😭
the GOAT
What a lad ❤️
niceeeeeeeeee
- Overdose Delusion
- Silent Scream
03: Waiting For You - Hell Frozen Rain
- Tender Sugar
- One More Soul To The Call
- Shot Down In Flame
- Letters
- Room of Angel
- Ashes(Drum)
- Want Love
- Your Rain
- Snake Eater
- When You're Gone
- Theme Of Laura
- Promise
- You're Not Here
Network has been utterly slow. It took me a whole day uploading this 🙉
the last of the 3 shows is happening right at this moment, i'm getting some updates from my friends there🥹
Not a match, but a curiosity: the wall clock used in Laurence's "room" (in the hospital), is a Seiko (Seikosha) dated 1892, one of the first (or the first) wall clock made by Seiko.
I didn't find the exact image that was used to create him in SH2 (and it's also a little difficult to find good photos of him for his recreation), but with some work I managed to recreate him, but I'm still looking for better photos (without glass reflections).
Oooooh that's awesome information! Will help me model a spot on replica!
Hey treggey have you tested the new remix runtime yet?
I have yeah! Was notified that a lot of fixes are supposed to be in! Sadly the new runtime leads me to a complete blackscreen again haha, so trying to figure out how to get the game to run once more
ok if it helps i will try launching on my end and seeing how it goes
That'd be fantastic!
0.5.0 works for me but the latest build crashes on boot. SH2 sadly never seems to get better with newer builds, it just breaks sometimes. 😢
Yeah they contacted me on the github stuff and mentioned they've implemented and tested a bunch of fixes
The lights and fog included
But I can't seem to get in game at all anymore
Was it this message? "Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!" I think they sent that out to a bunch of old issues to get people to re-test stuff. Sadly in the cases of my issues nothing changed.
Aaah
Yes, yes that is indeed it X)
But I did also get this one
That was a bit more specifically adressed
Where they mention having tested things
Oh, that's nice. Well outside of the fact that the game doesn't boot anymore 🙃
Hahaha yeah I was thinking things were finally going our way!
the menu's still tank framerate but i think im into gameplay what setting was it i changed to make the lighting brighter?
Oh that's good! Do you mean ray reconstruction?
Which version did you test?
no i had to mess with a lighting option last time to get any lighting on my end cause your settings give a black screen until i changed it
Oooh right, yeah you need to enable the fallback lighting
current version 3.0
Needs to be set to spherical with a radius of around 2000-5000
If you're still seeing black in game though I guess that means they didn't adress the issue 😛
So we might just be in for another round of downgrades lads haha
Oh, wow yeah I've never seen that one before
Yeah, I've been getting that for a while with newer RTX Remix versions. Happens in most games when Alt+Tabbing
oh that makes sense
@flat idol Any clue what the above error could be?
SH2 boots with the newest build when I use the generic DX8to9 wrapper instead of the SH2EE one
im still using the enhanced one
Super thanks for investigating this lads! Seriously!
The fog still doesn't show up and there is no light translation happening. In those aspects, it's still the same as before
Aaah okay, no fixes for us then
i am a moron and cant find those settings i need to change where is the settings?
Are you using RTX Remix 0.5.0 or a newer build? 0.5.0 works with EE for me as well, it's newer builds that cause issues.
Could you guys comment on the Github threads?
They're all linked under the issues in my document - https://docs.google.com/document/d/1hayGXNlAJZWOp2ivV8otdSMP23pbXk7DL-pfLq5ZJjU/edit#heading=h.gapto5tus2tl
Yeah, I'll comment
Thanks ❤️ Seriously appreciate the help
waaaaaaait is the omniverse repo older than the current one? cause if so i am very stupid and im not on latest
The game breaking more and more with every update has kind of taken some steam outa me ngl hah
Yeah it's way older
You'll want to use the auto downloader script to fetch latest in the easier way
mmmm im sorry ok ill go test the new one
All good ^^ I'm just happy folks are testing with me!
Bashing my head against all these settings can be pretty exhausting haha
I guess it's time to go through all the EE settings again and see if disabling one of the still enabled enhancements will make it function again
My settings might just be outdated
No problem. SH2 is one of the games I immediately try whenever there is a new release or someone reports improvements with other games, but sadly it seems to stay the same or regresses
ok same result as you guys have described i got a black screen and the remix counter went from 10 snapped to 3 and then the game crashed
Yeeh we're not one of the big popular ones so probably not going to get a ton of direct attention ^^'
But oh well! We'll get there in time!
Aaah yup, exact same thing here
