#Silent Hill 2 - Scattered Paths

1 messages · Page 4 of 1

hexed gyro
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Sometimes when something gets too overwhelming I just leave it for a later date though lol

vagrant hazel
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HAHAHAHAHAHAHA

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OH

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MY GOD

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Spoilers for Silent Hill: Short Message

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|| COVID-19 CAUSED SILENT HILL YA'LL ||

proper grail
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What the hell

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I'd say "RIP Silent Hill" if it wasn't essentially dead already

cinder socket
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fans could already tell the moment the leaks came out some time back

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It shouldn't have been an SH game

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but here we are

vagrant hazel
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Yeah, I think we all knew what to expect the second Bloober was involved

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But hey, what's done is done I suppose X)

cinder socket
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I meant SHL:F SH:Short Message

vagrant hazel
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Oh, uh yeah..

cinder socket
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I was already a fan of Bloober Team, not quite a super fan but I still enjoyed their games and understood their worst weaknesses in their narrative writing

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When they came out with The Medium, I could tell how much they just utterly missed the point

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and from the new SH2R trailer, I could also tell, that they fecking missed the point

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People then and now, did not play SH2 for the combat

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of all things

vagrant hazel
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Yeaah, my guess is that Konami doesn't really care about that though

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They're not chasing silent hill fans

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They're after the RE crowd

viral glade
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Some more interesting finds I made during the week - in one of the bowling rooms we can see these arts:

  • The High Roller - Extravaganza Co. (an American burlesque from the mid-1900s);
  • Salzburger Festspiele (Cenodoxus) by Jean Tinguely (1972);
  • Sieben Gegen Theben (I couldn't find this art anywhere, a small part of it was cut in the game file);
  • L'HISTOIRE (probably a French magazine, but it needs more research, I still don't know about dates or other details unfortunately).

I don't have any information about the other two arts, if anyone knows about them, feel free to comment 🙂

vagrant hazel
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Oh shit that's cool

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No clue what the other two could be though, it's interesting because the flying books one is very clear

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But reverse searching gets nothing

viral glade
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exactly...where the hell they found these images...we'll find out one day (markpls)

vagrant hazel
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One day!

viral glade
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anyway, drink poc water!

vagrant hazel
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OH YO

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WAIT HUH

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Thaaaat's so interesting

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Those look very similar to the cans in the opening bathroom

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But those cans have no writing on them at all and are VERY low res

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So I just made up some bullshit

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Mmmh actually the shape is different

viral glade
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these cans?

vagrant hazel
viral glade
vagrant hazel
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Here's the bullshit label I made up for the cans X)

viral glade
vagrant hazel
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YEAH THOSE!

viral glade
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well done!

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we can recreate POC WATER too 😂

vagrant hazel
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I always thought they looked like coffee cans like Boss Coffee

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Which is a japanese brand so made sense to me that they'd maybe model some can after that

vagrant hazel
viral glade
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yes, it makes sense, if I'm not mistaken there are other can models, but I could be confusing them with SH3

vagrant hazel
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Would be interesting to put together a ltitle document of just like "THERE ARE PRODUCTS FOUND IN THE SH UNIVERSE"

viral glade
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the POC WATER I think is just a healthy version of the original Coca-Cola, look

vagrant hazel
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Oh yeah, absolutely

viral glade
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these guys weren't afraid of anything 🔥😂

vagrant hazel
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Lol yeah, early 2000's.

"Our textures are low res enough that people can't tell, so fuck it!"

viral glade
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RIP Longs Drugs Shopping Kart (if i'm not mistaken, they changed the shopping cart from the apartment where we got the first gun) 💔

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oh yes, they changed to the SH1 store, I believe it was more lore friendly

kind moss
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I think that unreal engine 5 has a little to blame. The remake inmediately reminds me of layers of fear 2023, the disgusting stray souls, and strangely enough, the lords of the fallen 2023, with the same engine too. Definitely SH2 Remake should use something to make the game more distinctly or more ominous with their atmosphere, so... It looks like a generic unreal engine 5 game.
Alan Wake 2 did it right, even if its not use ue5, looks absolutely realistic but with the art style fitting in its world

hexed gyro
slow jacinth
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its way better now

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did you play when they added mouse and keyboard support?

viral glade
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If they don't force the damn TAA on SH2R, for me, that's already a lot of positive points.

kind moss
slow jacinth
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oh yeah

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now it's officially in

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everything seems to work

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as you'd expect

kind moss
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im waiting here to be autumn, i like to play horror games when its cold

viral glade
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A new SH2EE update is probably close to being released

slow jacinth
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I think I'll play the enhanced edition after the new update comes out

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that's what I'm waiting for

kind moss
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force, my english is no bueno

viral glade
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but no problems, we can understand 🙂

high leaf
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I’m very sad, I have all the silent hill discs but the first one has a crack in it and won’t read ):

slow jacinth
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maybe it can be fixed?

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nevermind

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silly me for thinking that

high leaf
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I mean it could be, it’s not a big crack

high leaf
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IKR, it’s my fault sadly but goddamnit i should find a fix

slow jacinth
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would probably cost a fortune to have it fixed

viral glade
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og copies of silent hill are quite expensive, unfortunately :/

high leaf
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i see plenty of like disc 2 only of them all the time

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All but the first disc

kind moss
kind moss
dapper oyster
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I don't like where this whole Silent Hill Phenomenon idea is going

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With such settings they can make any game with a Silent Hill title if there's fog and monster.

hexed gyro
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you like that they're saying the events of silent hill happen because of covid

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And also, if the events of silent hill happen anywhere else, it wouldnt be called silent hill

dapper oyster
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Sorry, was a typo

hexed gyro
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ah

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yeah then we're all in agreement lol

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I like the idea of it taking place elsewhere, but then it wouldnt be called silent hill

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and it makes silent hill as a town seem less scary if other towns are just like it

dapper oyster
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And gameplay wise Short Message is one of those games I'd rather watch a playthrough

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But yet I endured 2 hours for the boring gameplay yesterday

hexed gyro
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yeah that makes sense lol

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it seems like an engine test

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to show off visuals

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for silent hill 2

dapper oyster
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It's a mix-up of every cringe indie horror game we had in 10 years

hexed gyro
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lol

dapper oyster
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Nothing new really

hexed gyro
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I have a ps5 but im not turning it on just to play it

dapper oyster
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I'd give it a 4/10 if it's not free 😉

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I do think Short Message is there to show ppl that they can make SH games with barely connection with the actual town called Silent Hill

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As long as they're labeled with the SH Phenomenon

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Which is pretty much what they're doing with F and Ascension or any project coming afterwards

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If they're not burying the series again

dapper oyster
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well

proper grail
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I don't expect the other titles to fare much better

vagrant hazel
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Ya'll like horror eh!

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This is just my console horror shelf though, I'm moving soon so my PC games are packed up already 😭

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Really happy with the big BIOHAZARD 5'th anniversary box, that thing is so baller

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Japanese copies of the first three games

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And yes, I am ashamed that my SH3 copy has been lost to time

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It being missing from there is.. a black mark for sure 😭

dapper oyster
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PC version of SH games are pretty rare and experience there days, but JP console copies are still available and affordable

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BTW I wonder if the remake's gonna come out any time before April so i can grab one and go to Akira's concert for an autograph.

vagrant hazel
cinder socket
vagrant hazel
viral glade
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ok guys, I purchased the first copy of Silent Hill 2 Remake ✌🏻

hexed gyro
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It might still be better than the remake

vagrant hazel
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It's pretty awesome actually 😄

viral glade
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and sorry for my bad english, my dog is very sick atm, im at the neurologist with him 🐶❤️‍🩹

vagrant hazel
vagrant hazel
spark sandal
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can't believe you mimicked the material of james' hair in the new remake trailer

vagrant hazel
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It looks like their SSS solution is broken

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Which is very interesting because they're using unreal...

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And unreal has pretty decent SSS by default...

spark sandal
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the meshes in the remake still look like they're not interacting with the environment properly graphically

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it was even an issue in one of the first screenshots they showed back in 2022

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there's something off about the nurse that makes it look imposed on but it's clearly not

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i can't put my finger on it and james had almost the exact same effect in the combat trailer but it's more noticeable because of the hair

vagrant hazel
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Bloober team used a ton of baked lighting in the medium

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And given that SH2 doens't use a lot of dynamic lights, it's likely they're doing it here too

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Which can at times result in that if not done correctly

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And done correctly is not a term I'd use to describe Bloober team

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Altough Bloober did also have RT functionality for the medium

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ANd given that this is PS5... You'd assume they would use it here too?

kind moss
cinder socket
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lmao

vagrant hazel
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Wha

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Why is thi-

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HUH

kind moss
vagrant hazel
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WHAT

kind moss
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the remake looks better but soulless ath the same time

kind moss
# vagrant hazel WHAT

its a mod for gta vice city, the original xbox version. It was "lost media" for a lot of years until 2023

vagrant hazel
kind moss
# vagrant hazel This is the funniest fucking shit I've ever seen

ive seen funniest fucking shit. Related to silent hill, in the earliest 2010 there was a mod for GTA IV, you could use the skin of james but for some reason the head wont load properly so the character would glitch randomly showing only your eyes and your mouth. The more random thing of this mod was that the head could glitch so bad that would end melting in your feet

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apparently that mod is lost media too, i cant find it. It was really funny for me

cinder socket
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It looks good, sometimes great in a technical sense

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but it lacks a lot of Masahiro Ito that made SH2 what it was

cinder socket
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I did too

kind moss
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james could create walls and i think some random ass dancing moves would be great ad to the game

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and dont forget to behind some weapons behind microtransaction, people love that

hexed gyro
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and camels to collect, hidden around the map

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or maybe even alpacas

kind moss
vagrant hazel
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Really missing the sharpness my textures have in a normal renderer

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DLSS really do be fuckin' them over big time haha

dapper oyster
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FSR & TAA could have done worse

vagrant hazel
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And when I say "Normal renderer" I really mean 3D's max's horrendous viewport

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But still

dapper oyster
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Sometimes i choose 4K with no AA to achieve more sharpness but some flickering textures looks like crap without time based antialiasing

vagrant hazel
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Heh yeah same!

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Just feels a bit rough when you spent lots of effort hand painting details into textures only for DLSS to smudge it all out anyway X)

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Here, enjoy urinal albedo.

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But I also do have to play the game on ultra DLSS performance since I'm on a 2070 super

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Anyone with a better card than me should get MUCH better visuals out of my mod

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Feeling like the texture on the sink is good enough now! Again this is just the 3D's max viewport with an envmap so no pathtraced goodness happening here

ivory briar
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@vagrant hazel as a few band-aid solutions to this, for your own use:
-you can disable the denoising part of DLSS if you press alt+x, go to the developer menu, maximise the "denoising" dropdown, and then disable it. you'll see noise elsewhere but it reduces the blurring considerably
-the alternative, which keeps denoising on but allows some more details to come through, is to go to lighting, maximise the RTXDI tab, and then disable RTXDI. this might result in worse direct lighting in some circumstances but also gives you back some of the detail which, I guess, direct lighting is trying to simulate better representation of. it also saves a bit of performance

vagrant hazel
woven mist
cinder socket
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Yeh

high leaf
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i liked the short messege tbh, i dont blame them there's only so much you can do with one town lol

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but i thought they wouldn't do chase fights lmaoo look what happened with shattered memories

gaunt wedge
ivory briar
vagrant hazel
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Alright, time to sit down and do this

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Gotta nuke the whole project because it's corrupted from early access

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FRESH START LESS GOOO

vagrant hazel
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Yoooooooooooooooo the particle fog works now

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Not the distance stuff but the particles do

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However instead the game now has begun randomly crashing after 10-20 seconds and the menus are now a hard crash too

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Running debug built now at least so might be able to figure out wtf is oging on

woven mist
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No way

hexed gyro
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About the menus crashing

vagrant hazel
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Did you submit your logs so they can look?

hexed gyro
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Ohh, no I didn't

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I forgot

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I've just turned off my pc to relax though

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I'll have to do it tomorrow

vagrant hazel
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Did some testing and can confirm that the inventory menu being slow as shit is indeed a remix issue though

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Does not happen on the normal version

hexed gyro
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Ah, yeah for me inventory just crashed my game instantly

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Same for settings

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I'll send my logs in tomorrow in a report though

vagrant hazel
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It does on this debug build I'm using now, the in-game inventory that is

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Opens and after half a sec, dead

hexed gyro
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Hmm

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Yeah, very similar to me

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Why would it be happening with slightly older remix versions I've used, and only a debug build for you?

vagrant hazel
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I dunno

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I ain't no programmer

hexed gyro
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Very weird

hexed gyro
vagrant hazel
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What I'm saying with that is that this stuff is too complex for me to understand

hexed gyro
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Ah

vagrant hazel
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I have no clue what's going on, and their programmers need to look at it

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Not me

hexed gyro
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Yeah sorry if I sounded a bit defensive there

vagrant hazel
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Oh fucking great

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Updated my gpu drivers

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And now my secondary monitors don't work

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YAY

hexed gyro
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Woowwww

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Seems like it's your lucky day today apparently

vagrant hazel
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mmmhm..

proper grail
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I tried SH2 yesterday and it crashed for me as well. Just randomly with a quick buzz sound

gaunt wedge
ivory briar
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this I don't know, DLSS isn't really my end of things 😅

hexed gyro
cinder socket
vague citrus
gaunt wedge
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i already talked with him about it

viral glade
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I have a little less bugs running the driver without Geforce Experience (Nvcleanstall) and other things that come with it (shadowplay overlay, HDCP disabled, Ansel removed, etc), maybe that's an interesting point to mention to the RTX Remix devs, but because it's not an ""official driver"", I don't know if they would take it into consideration

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This actually happened in all games with RTX Remix

vagrant hazel
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Hmmm, so the game is basically non-functional with the latest update stuff. I can't get far enough into the game that I even have the time to grab a capture of the first room.

hexed gyro
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wow

vagrant hazel
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So until things are sorted I won't really be able to do any work

hexed gyro
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idk how well that would carry over when you go to a new build again though

vagrant hazel
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I'd rather not go back to them

hexed gyro
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oh

dapper oyster
cinder socket
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I disagree with that new direction, but that's been kinda going on since SH4

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The biggest issue imo is that future projects will likely not be any consistent about it, as the IP continues to switch hands as ever, ah the curse of SH that began with Homecoming

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plot canon had gotten convoluted after SH4 and the comics

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It used to be some sort of perma-curse of a vengeful native Indian deity, so now the fog is a being that calls people from anywhere in the world into its purgatory to feed from their misfortunes, which honestly devalues the whole concept

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but here we are

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Silent Helling, rather than Silent Hilling

viral glade
hexed gyro
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Ue5 KEKW

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Tbh? Idk

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It depends entirely on how the dev does it

gaunt wedge
dapper oyster
hexed gyro
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Silent Hauling

vagrant hazel
lunar dome
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Hey Traggey, are you still around right now?

vagrant hazel
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Hi! I'm about!

lunar dome
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I took a look at what you sent back for https://github.com/NVIDIAGameWorks/rtx-remix/issues/292 this morning, and unfortunately I think either logAllCalls = True was not set in the bridge.conf file or Remix wasn't able to find or parse the bridge.conf file, because I see no call logging on the bridge.

GitHub

Describe the bug Remix does not pick up any of the lights from the original game, this is game breaking as the player flashlight can no longer be used in environments that are designed to be pitch ...

vagrant hazel
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Oh hmmm

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Curious

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Let's seee

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@lunar domehttps://github.com/NVIDIAGameWorks/rtx-remix/issues/293#issuecomment-1925360153

GitHub

Describe the bug The games original distance based fog isn’t being picked up at all by remix, this essentially breaks the entire game as it’s built to function around those exact cutoff distances, ...

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Does this one have the same issue?

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Latest comment

lunar dome
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Looks like it, you would see something like

[16:59:27.165] info:  Effective configuration:
[16:59:27.165] info:    logAllCalls = True

in the logs if it's picking up the config.

vagrant hazel
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So they should be alright too

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None of them contain the flashlight though

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I currently can not try to turn on the flashlight as the inventory causes an instant crash of the game

lunar dome
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If the logs are on, crashing is fine, it could help diagnose what's going on.

vagrant hazel
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Roger, I'll grab new logs of that and make a new ticket for the crash too

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It's interesting because in previous versions it caused the inventory and certain menus to lag a ton, leading to an eventual freeze

lunar dome
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Let me know if you need help figuring that out

vagrant hazel
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Now however it's an instant crash

lunar dome
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that out being, turning on logging

vagrant hazel
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Any assistance appreciate for sure, my artist brain don't compute these things too well

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Oh well logging SHOULD be on I believe

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Let's see

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I'm running the debug build

lunar dome
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is bridge.conf next to the NvRemixBridge.exe file?

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and does it contain logAllCalls = True?

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Two common issues are leaving the # character before the option, which comments it out (disables it) or setting it to "true" instead of "True", the bridge currently only accepts "True".

vagrant hazel
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Bridge.conf is indeed next to NvRemixBridge.Exe and does indeed contain logallcalls

vagrant hazel
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The instructions on the github didn't mention that

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So this is nono

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This is all good?

lunar dome
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That should do it

vagrant hazel
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Roger

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Might be good to note to add that detail to the github instructions!

lunar dome
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In the issue itself or is there particular documentation you are referencing?

vagrant hazel
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When we press

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We are presented with a template

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Containing info on how to set that up

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But it didn't mention the symbol at the start, so I thought it was supposed to be left in

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On the Github that is!

lunar dome
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That's good feedback, thanks!

vagrant hazel
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🫡

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Okay, taking a few logs for you here

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Let's see

lunar dome
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Thanks, if you can please post them to the github issue tracker. It's really hard for me to keep track of files/threads on discord.

vagrant hazel
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Aye! Will do!

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This is very interesting

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So yesterday the inventory was causing me to instantly crash, previously it was just SUPER slow with occasional crashes

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Now, after a restart, it's back to SUPER slow rather than crashing

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But other users have reported the insta crashes too

lunar dome
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Did this all start happening after a particular commit?

vagrant hazel
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No this has always been this way

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I have however installed a clean version of the game with the Enhanced Edition mod just to confirm that they're not base game issues

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And they are not

lunar dome
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Ah okay, so previously it was just crashing and now it's slow before eventually crashing sometimes, and just crashes like before other times?

vagrant hazel
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So, me and Alex are the ones who have been testing.

According to Alex they have always experienced it as a hard crash.
For me it has always been slow but without the crash, however the longer you spent on the menu the slower and slower it would get until it reached a point of unplayability

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However, yesterday for me I too started experiencing it as an instant crash instead of the slowing problem

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But TODAY, on the exact same install with the same remix files, it's no longer insta crashing, and instead is showing the slowing down problem again.

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However as far as I know, Alex has always experienced it as an insta-crash and never the slow down issue

lunar dome
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Thanks, just to confirm, were these also ran with the Debug build?

vagrant hazel
lunar dome
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You have given me more feedback just now

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Because the logging only works in debug, not debug optimized, and that's probably a bit confusing

vagrant hazel
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Ooooooooooooooooh

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Well that explains why my logs aren't doing what they should be haha

lunar dome
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I have it in my to-do list to change the logging code so DebugOptimized can log too, so this is even more reason to get that done soon 😄

vagrant hazel
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Downloading the debug build to grab the logs again! Should I remove the comments on the github tickets?

lunar dome
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No need to erase the history, it could be a learning lesson for someone else perhaps?

vagrant hazel
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True!

lunar dome
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And mistakes like this are good, I can always point to them later as evidence of something being confusing or unintuitive

vagrant hazel
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Well

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We've got a problem

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The game doesn't launch with the debug build

lunar dome
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What happens?

vagrant hazel
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Opens to a black screen for about 2-3 seconds then closes itself

lunar dome
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still might be interesting, can you post that screengrab and the logs to at least one of the issues?

vagrant hazel
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Roger that cap

lunar dome
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Debug + Logging is going to be super slow, so that might be triggering a new symptom

vagrant hazel
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Yeah that makes sense! ''ppreciate you taking the time and guiding me through this ^^

lunar dome
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I appreciate you taking the time to get this info 👍

lunar dome
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Okay so this is a bit weird, it's failing to load DXVK-remix

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is there a d3d9.dll in the .trex folder?

vagrant hazel
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There is indeed!

lunar dome
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Is that one also he latest github build?

vagrant hazel
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I downloaded it through the auto downloader just now

lunar dome
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The dxvk-remix log looks stale so I think it did actually fail to load.

vagrant hazel
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dxvk-remix-d8a3c8a-425-debug
bridge-remix-0bc8984-54-debug

lunar dome
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Oh can you try with the release dxvk-remix?

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It doesn't need to be in debug mode for the bridge to grab logs.

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thankfully

vagrant hazel
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HMm okay so you want me to replace some stuff in here with files the the normal-non debug build?

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The auto downloader grabs this for me, so I just slap these into my directory normally

lunar dome
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yeah just take the whole dxvk-remix release folder and copy it into the .trex folder

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I don't use the autodownloader personally, so I don't know much about it

vagrant hazel
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They don't get separated into different folders in the auto downloader so I'm not entirely sure which files that'd be

vagrant hazel
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🫡

lunar dome
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What about that download? Tt should be the latest dxvk-remix release build

vagrant hazel
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Roger that, just dump this one into .trex?

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Well, override the .trex files with these rather

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Ooooh

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Uh oh

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Okay, different things are happening

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Loads for about 5 seconds, this pops up, game crashes and freezes pc for 10-20 seconds then the game dies

lunar dome
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Well, that's info

      case IDirect3DDevice9Ex_EndScene:
      {
        GET_RES(pD3DDevice, gpD3DDevices);
        const auto hresult = pD3DDevice->EndScene();
        assert(SUCCEEDED(hresult));
        SEND_OPTIONAL_SERVER_RESPONSE(hresult, currentUID);
        break;
      }

we are being told that EndScene() did not give us a "successful" response.

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I don't know how much time you want to spend on this, I have a couple more ideas for tests to run, but I understand your time is valuable so I don't want you to feel like I am taking too much of it

vagrant hazel
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I plan on spending the forseeable future developing this mod, I can most assuredly spare some time for the people making it possible 😉

lunar dome
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Okay so let me provide some context, SEND_OPTIONAL_SERVER_RESPONSE(hresult, currentUID); means, by default don't tell the game the actual result of this command, let it assume it succeeded. This is an important optimization that can really speed up the bridge and works in many cases, but there are instances where the original game does something sketchy or expected to fail on purpose.

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We can configure the bridge to ALWAYS send these optional responses by setting # sendAllServerResponses = False in the bridge.conf to sendAllServerResponses = True .

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And then we can bypass the assert by just using a release build

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So that would be the test

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using a release build of the bridge and dxvk-remix, set # sendAllServerResponses = False in the bridge.conf to sendAllServerResponses = True ( no leading #) and see if the behaviour changes.

vagrant hazel
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Roger that! So the expected behaviour change I'm looking for is what exactly?

lunar dome
#

I'm completely unsure, by some miracle it might not crash, or it might just crash differently.

vagrant hazel
#

Right so we're talking about the random time crash or the startup one?

#

Because it doesn't crash on startup with the regular-non debug builds

#

The debug build is the only one that fails to launch

lunar dome
#

Ah that makes sense, it's only crashing on that assert, I'm still curious to see if the behavior changes at all. We've had a few bugs recently where this has helped.

vagrant hazel
#

Alright, I'll give it a shot!

lunar dome
#

No promises though, if I knew what was wrong you'd probably have a fix already. 🤞

vagrant hazel
#

Makes perfect sense haha

#

For reference I do work in games dev so I spent a lot of time every day doing this kind of stuff, however I'm a lead artist so it's usually on the other side of the business hah

#

So bear with my confusion!

lunar dome
#

It's good to learn where the pain points are for the process, some of them are unfortunately unavoidable or have trade-offs between options, but it's good to improve where we can.

vagrant hazel
#

Aye for sure! It's a good thing we're in beta huh 😄

#

Will test asap, just re-installing the game from CD to get a hold of some of the clean files

#

Gotta be better with my backups

#

Alright

#

This look correct?

#

Excellent

lunar dome
#

We'll be able to see in the logs if it took

vagrant hazel
#

Oh shit forgot to enable and disable all the settings the game needs to run

#

Time to go read my own guide lol

#

WOaaaaaaaaaaaah

#

Okay this has resulted in some REALLY weird behaviour

#

Let me see if I can record it

#

So the game starts as you'd expect it to now, I can once again load into game and with fallback lights enabled I can see that it's functional

#

However

#

You start in the bathroom, and walk towards the first level load trigger

#

Where it should ordinarily load into the first outside area of the game

#

It instead returns you to the intro splashscreen of the game and crashes

gaunt wedge
#

if you turn on debug mode, do you see anything while that's happening?

vagrant hazel
#

If I do what now

gaunt wedge
#

in Remix, the debug mode

vagrant hazel
#

The one we use to identify hashes and stuff?

gaunt wedge
#

ya

vagrant hazel
#

Iiii'll give it a look!

#

Enabling debug view caused the game to crash hah

#

Let me try again

#

Nah debug view leads to the same result

#

Cuts to the splashscreen when leaving the bathroom

lunar dome
vagrant hazel
#

On the optimized Debug build I was using earlier and yesterday I also got farther, I could exit the bathroom and play for another 20-30 seconds or so before an eventual crash happens

lunar dome
#

What does the NvRemixBridge.log contain?

vagrant hazel
#

However it IS much further than the debug build haha

#

Let's see!

lunar dome
#

So the x64 side of the bridge is crashing, could be either dxvk-remix or the bridge server. So just to clarify, if you just disable sendAllServerResponses, you can actually go further without crashing?

vagrant hazel
#

I'll try!

lunar dome
#

I'm trying to understand exactly what was meant by

Not on the release build no, normally on release build the game is fully playable with the exception being the inventory breaking the game and no lights being present

vagrant hazel
lunar dome
#

What you normally get with release builds

vagrant hazel
#

Ah, no this is nowhere near it!

#

On the normal release builds I could technically play through the entire game if I use fallback lights and cheats to skip the puzzles that need you to use the inventory

lunar dome
#

And this is currently release builds + sendAllServerResponses = True ?

vagrant hazel
#

Yes!

#

Going to test with false now

lunar dome
#

Thank you!

vagrant hazel
#

False returns the game to what it was originally, I can leave as usual but the eventual time crash is back

#

Should I grab a video?

lunar dome
#

That is super suspicious to me honestly.

#

Yeah I won't complain about more data about the issue.

vagrant hazel
#

I'm wondering if this is related to something the enhanced edition team does?

lunar dome
#

This is all completely absent on the non-enhanced edition?

vagrant hazel
#

The non-enhanced edition is completely unplayable due to securom

#

So I've never been able to test it

lunar dome
#

With remix or just completely unplayable?

vagrant hazel
#

Modern windows blocks securom

lunar dome
#

Ah

vagrant hazel
#

So even though I have the CD, the game can not be played

#

Something they did for security reasons as Securom was a nest of security issues

lunar dome
#

So I'm going to wrap up, since I am a bit out of possible things to test and gather info on for now, but can we go through the recently openned issues for Silent Hill 22 : Enhanced Edition and qualify when they started occurring?

lunar dome
#

#292 #293 were always issues?

vagrant hazel
#

Uploading video to youtube atm!

#

Let's see

vagrant hazel
lunar dome
#

And #402 is exclusive to the debug-optimized build?

vagrant hazel
#

It's what you'll see at the end of the video I'm uploading rn

lunar dome
#

Okay so recent builds are slow even in release?

vagrant hazel
#

Not exactly, the issue has a very clear "Starting point"

#

The game will run as expected and the suddenly begin slowing down

#

About 5 seconds of that, and then you get a freeze with a loud screeching noise

#

But yes, that is present in the release build as well!

#

Also just for the record! You'll see it in the video uploaded and it has nothing to do with the slowdown caused by the now visible fog particles.
These particles were not visible in earlier builds and thus did not cause the extreme slowdown that you'll see from them, but the same crash still occured

#

Just to establish that those two are probably not related

#

Here's the video

lunar dome
#

With that hang at the end, do you still hear audio?

vagrant hazel
#

There's a very loud screeching sound and sometimes the game audio can still be heard after that yes

lunar dome
#

Okay, that's good to know.

vagrant hazel
#

🫡

lunar dome
#

And then lastly, #405

#

Is that a new thing or particular to a certain build?

vagrant hazel
lunar dome
#

So all these issues basically have always happened with Silent Hill 2 Enhanced Edition, ever since it started booting?

vagrant hazel
#

Yes, all of my tickets are issues that have always been present in the game

#

Actually no

#

Now I'm lying

#

Sorry it's late here haha

#

This is brand new

lunar dome
#

but 405 is always

vagrant hazel
#

Yes!

lunar dome
#

Okay I'm going to compile some of this conversation too and add comments, can you add any logs or videos or snapshots to the respective issues too?

#

Thank you again for the help!

vagrant hazel
#

I can definitely add the video! The logs I might have to look at uploading in a few days, gotta hit the sack soon as I'm going on a worktrip in the morning

lunar dome
#

Even just the video is good, thanks

vagrant hazel
#

Gotta sort what the ones I sent in discord actually are

#

But I think all of these are translated for the Github now

lunar dome
#

Oh and if you don't mind me asking, you said you worked in art, any games I might have heard of?

vagrant hazel
lunar dome
#

What a resume!

#

Did you work on Battlerite too or was that before you?

vagrant hazel
#

Trust me there's a whole lot of trash hidden in that resume too XD

vagrant hazel
lunar dome
#

VRising is gorgeous, and if anyone from Battlerite is around, let them know I absolutely loved that game and the art was a big part of it.

#

I'll stop pestering you so you can go to bed, thanks again for the debugging session.

vagrant hazel
#

Oh hell yeah mate! That's awesome, I'll make sure to let'em know! You get me an adress and I can send you some battlerite stickers 😉

#

Got'em laying about all over the place

#

And yes thank you! Was great to sit down and get this looked through!

vagrant hazel
#

@lunar domeI just had a eureka moment

lunar dome
#

?

vagrant hazel
#

I know what 402 is

#

I had a similar issue during early access testing, but back then it only happened if Mesh Enhancements were enabled so I didn't connect the two, because I don't have any replacements enabled now

#

#1197676357711319070 message

#

It's this.

#

It was supposed to have been fixed in the build mentioned in the thread, but appears to be back and affects things even when enhancements are NOT in use

#

I disabled Opacity Micromaps and ran around for a while just now and can no longer recreate the crash

lunar dome
#

That's definitely a datapoint!

vagrant hazel
#

Heck yeah I'm smart

#

@gaunt wedge Give me a cookie

gaunt wedge
#

congrats 😛

vagrant hazel
#

My old enemies coming back to haunt me

hexed gyro
vagrant hazel
hexed gyro
#

Ah

cinder socket
#

just realized I confused Short Message with f

cinder socket
#

Any improvements after the new runtime update?

spark sandal
hexed gyro
cinder socket
hexed gyro
#

true

cinder socket
#

like I said, it's alright but like the later SH games after Homecoming, it's barely an SH game

hexed gyro
#

tbh I feel like they should have just stopped after 3

#

1 2 and 3 are seen as good games

#

and there isnt really tons of story that takes place in the same town constantly

#

Resident evil managed to break out of its starting town fairly well imo

cinder socket
#

I consider 4 to be one but in a bit of a reach, since there's someone technically invoking Silent Hill so I'm counting it

#

5/Homecoming is more SH than 4 in terms of the fact it takes place in the town itself

#

Origins too

hexed gyro
#

like, not being able to defend yourself

cinder socket
#

but that's pretty much it as far as I can recall

hexed gyro
#

sorry I meant silent hill

#

lol

cinder socket
#

lmao

hexed gyro
#

I was just about to recall the scenes where you play as that little girl in re2

cinder socket
hexed gyro
#

ahh

cinder socket
#

but phases one in and out of its realm safely for its own purposes, if related to the subject(s) like Laura

hexed gyro
#

what if the kid was a murderer

cinder socket
#

damn

#

we getting deep into lore tech

hexed gyro
#

and burnt their house down with their parents inside?

#

not so innocent anymore

hexed gyro
cinder socket
#

I wouldn't know, technically Alessa is a child but she wasn't a murderer

hexed gyro
#

i always just assumed if there were more people in the town, that they all just got placed in their own pocket universe each

cinder socket
hexed gyro
#

he seems real

cinder socket
#

He's real

hexed gyro
#

and james interacts with him

#

and the girl, laura

#

I assume shes real

cinder socket
#

just for its own purposes or to lead its tormented subjects into either redemption or further torment, which then the deity consumes if when they die

hexed gyro
#

is maria fake tho?

#

like

#

just a figment to mimic james' dead wife

#

the one he murdered?

cinder socket
#

Yup, rather a figment of James'

#

but the lore aspects of why and how idk

hexed gyro
#

I really hope the remake has fun gameplay at least

#

it probably won't though, but we'll see

#

I wonder how they're gonna handle the key behind the gate scene, since the original relies on you already having seen it due to camera perspective

cinder socket
#

who knows, Bloober are known to miss the point of things

#

maybe they realized that after The Medium

hexed gyro
#

I mean, The Medium still sounds like a cool concept

#

but

#

it was so boring

cinder socket
#

but a failed narrative

hexed gyro
#

yeah

#

outlast is more fun but its basically the same thing

#

no combat, lots of things to interact with

#

walking around

#

but its so much better

cinder socket
#

Outlast is more thriller horror, even if it tries a bit of the psychological elements

#

I'm trying my best to be give Bloober Team the benefit of the doubt

#

but with so many games in tow so far until The Medium, I could hardly not expect the worst

hexed gyro
#

so....

#

how many times are you gonna give them the benefit of the doubt lmao

dapper oyster
cinder socket
#

best uk humour

quaint estuary
#

They are keep updating Amazing 😍

https://youtu.be/CiyNH1OnuWE?si=SMuGOtJl1k16rzrV

In the ninth update video for Silent Hill 2: Enhanced Edition, we go over new features for the project, such as a proper 60 FPS mode, full mouse support, improved controller support, better language pack support, and more.

FOLLOW US ON TWITTER:
https://twitter.com/WhereAllBegins


ENHANCED EDITION WEBSITE:
http://enhan...

▶ Play video
vagrant hazel
#

Makes me happy to be working on this project on top of what they're doing

quaint estuary
#

thought so u will already know...such a dedication is very appreciable..i can feel your dedication too which totally shows in your work..

vagrant hazel
#

Alwaysw looking forward to their next updates ^^ They do wonderful work

#

Although it does make me a bit scared that they'll change something drastically so that my mod will stop working haha

quaint estuary
#

yea...no they will stay true to it i am sure...

vagrant hazel
#

If you check their twitter have recently been editing and changing models and textures a lot

#

Which has been pretty controversial

#

Because they've changed how some of the things look and feel

#

But thankfully, they make all of their mods into packages in the installer, so you can just choose to not install the things you don't want

quaint estuary
#

thats better....i think they are trying to make better models to look more 3d ...but none one can satisfy the whole world...

vagrant hazel
#

Yeah for sure!

#

As long as they keep the game compatible with remix I'm happy haha XD

quaint estuary
#

fingers crossed

vagrant hazel
#

Little update! Been making more materials!

#

Some rocky materials for use in the forest areas etc!

#

Aaaand today, I made some base asphalt!

tacit vessel
#

Might not be a complete lost case, although definitely will require effort to retool. What does the "hard limit" look like? The game crashing at a certain point, maybe starting to chug at first as you increase the vert count? The actual model files probably can store plenty enough verts on their own, peeps loved using shorts for counts back then. Being a ps2 game it probably uses triangle strips, so the pc port probably spams a bunch of draw calls with tiny strips, so that would absolutely murder the cpu with real dense models, one thing that would have to be changed for batched index buffers. Might have some ass shit like a chunk of space in the data segment of the exe used as allocation buffer instead of using actual dynamic allocation, but none of this sounds like anything too complex for the enhanced edition dudes if they were to bother

vagrant hazel
vagrant hazel
#

Sat down and just did some general playstesting today with all the latest runtimes and such just to see how things are holding up

#

Disabling the mesh opacity thing definitely helped with the crashing problems so now the project is kind of back to where it was originally when the game first started booting!

#

Which is an improvement from the last few builds haha

#

And I've managed to get the particle fog rendering okay"ish" now, which is also an improvement from before, however all of the reported issues for the project are still very much about, no flashlight, no distance fog, can't really use the in-game menus and inventories etc

#

I'll keep doing my thing but doesn't seem like the game will be properly playable any time soon

#

Sadly I still can't get the debug build to even start with the game

#

Could really use some help fetching logs and submitting those to the tickets

vagrant hazel
#

Slowly getting back into this, new project set up and my assets are imported again

#

Heightmaps still don't seem to work, can't figure out why, gotta start poking at that and fixing some other things

#

Like for some reason the Albedos don't seem to use the correct gammaspace anymore, they're much more contrasty than they used to be

#

Buuut at least it's up and rolling again

grizzled coral
vagrant hazel
grizzled coral
vagrant hazel
#

For example if you pay attention you'll notice that the wall behind James in the FMV doesn't actually match the wall in the in-game bathroom

#

The graffiti and damage on it are completely different

#

You'll also notice that in the FMV, the lighting is completely different from the actual in game version

#

Notice how James face is lit from the right and up here

#

But if you look at the actual room, there is no light there, just a pipe

#

The FMV uses highly specialized and faked lights to make things look good and pop, to set the mood they wanted for them

#

However I can't replicate those lights in the game, because it would make absolutely no sense to have a light just coming out of a pipe on the wall

#

All in all, I will definitely be taking inspiration from it all, especially when remaking james's model if I ever get to a point when skeletal replacements are possible

#

But it's never going to be a match to the FMV's, because the FMV's are not actually a match to the game

grizzled coral
vagrant hazel
#

Aah right, well I'm definitely taking inspiration from them for when I remake the character models, however tech has come a long way and there's a lot of things that can be done better now

#

FOr example james's jacket kinda looks like plastic in the original FMV's

#

Was just a bit of a limitation of the tech for the time

#

Wheras today, I can make it look like proper cloth

cinder socket
cinder socket
vagrant hazel
#

It's something they did specifically for the FMV because it looked good there

#

But as my plan is using my new assets to remake the FMV's regardless it's all good, as I can just recreate those lighting setups in unreal for the FMV specifically

#

Just like the original game

cinder socket
#

Hmm, in situations like these, level modders would be great to have to experiment

#

despite the visual overhaul with Remix, the bathroom looks empty and liminal

vagrant hazel
#

Oh yeah that's 100 % my fault though

#

It's just because things like decals don't work yet

#

What fills out the space a lot in the original is the grime and graffitti

#

None of that exists in my version because the toolkit doesn't support decals yet

cinder socket
#

oh, makes sense

#

well I guess it's still early to go full force

#

Remix itself still needs a bit more work

vagrant hazel
#

Yeah as much as I would love to just sit down and produce all the content needed, fact is that remix itself still has a long way to go both in terms of features it supports in the tookit, and also just how it runs with the game

#

Lots of things that I want to do with the environment atm that I simply can't do

#

So it's a bit of a waiting game

cinder socket
#

that's the real silent hill

#

🫠

vagrant hazel
#

I'd say 80 % of my time working on this project right now is just debugging and problem hunting/fixing

vagrant hazel
hexed gyro
vagrant hazel
#

Buuut it's a start

vagrant hazel
#

Let's gooooooooooo-oooo--o-o-ooo

woven mist
#

🧐

vagrant hazel
woven mist
vagrant hazel
#

Fangamer!

woven mist
#

Interested in what color of vinyl did you get

#

it's always different color, because of eco-vinyl

#

I ordered from mondo, with static color, but I really love 1st press

#

with bloody, foggy vinyls

vagrant hazel
#

I'll have to peek! I haven't opened them yet, I'm moving in a week so packing everything away

glass nimbus
woven mist
#

Wtf

#

it's not steam avalible

#

you trippin

hexed gyro
#

You can add non steam games to it

woven mist
#

😮

hexed gyro
#

It's likely just emulated

#

Or the pc version

#

Added as a non steam game

glass nimbus
#

emulated then u use the steam rom manager and u can add them in the library!

#

I did follow the pinned message but...

vagrant hazel
#

It looks to me light maybe you just don't have any fallback lights enabled?

glass nimbus
vagrant hazel
#

Don't do that

#

By doing that you're usually just outputting the rasterized image

vagrant hazel
# glass nimbus oh

Remix can't detect silent hill 2's lighting, so until my replaced lights are available to use, you'll have to enable fallback lighting and set it to a sphere, a distance of around 2000 usually works okay for most scenes in the game

#

Or you could place lights yourself in a capture

#

Either that, or help me submit logs to the github issue about lights

#

So that we can maybe get some attention on the problem

paper zinc
vagrant hazel
vagrant hazel
glass nimbus
vagrant hazel
#

It's really stupidly hidden

#

Game Setup > Parameter Tuning

paper zinc
#

Fug

vagrant hazel
#

OR

#

Here, just replace your RTX.conf with mine

#

Wait I don't remember if I have it enabled there..

#

Oh well you should replace it with mine anyway as mine turns off a bunch of features that makes SH2 crash

glass nimbus
#

thank u !

vagrant hazel
#

( Thanks Micro Opacity maps, very cool )

glass nimbus
#

This is funny

vagrant hazel
#

Oh damn XD

#

Yeah uh, without replacement lights and assets it tends to look pretty sinky

#

If you leave the bathroom though you should get a more decent view

glass nimbus
#

You were right

#

Looks like reality

vagrant hazel
#

OH UH

glass nimbus
#

XD

vagrant hazel
#

Turn off volumetric lighting

#

It's shit

#

When you have fallback enabled

glass nimbus
#

ill go look for it

vagrant hazel
#

Under lighting in the main tab

#

There's one called "Froxel whatever whatever"

#

At the bottom of the froxel tab you can turn it off

#

It's currently broken when saving though, so it will turn on automatically EVERY SINGLE TIME you start the game

#

It's really annoying

glass nimbus
#

HELLA BETTER

#

caps. Sorry.

vagrant hazel
#

Aw yeah ^^

#

You can make that specific scene look better too by marking the "Skybox" pictures as "Sky" under textures

#

However I'd recommend against it as it causes issues in the rest of the game

#

ANd my intention is to completely replace them with a 3D skybox anyway

glass nimbus
#

everything changes depending on my cursor position?

vagrant hazel
#

THaaaat's

#

Really fucking weird, I've never seen that

#

This, is why I love having other people test!

#

Because I'm sure there are other problems that I haven't found

glass nimbus
vagrant hazel
#

Yeah that's really odd, honestly no clue what could cause that

proper grail
#

Are you just talking about the texture selection? you can select textures by clicking on them and they're outlined when you move your mouse over them

glass nimbus
vagrant hazel
proper grail
#

It's just the RTX Remix texture selection overlay, nothing to do with the fog or the game rendering. Everything is greyed out except for the texture your cursor is on. If it's full screen then it's some fullscreen buffer you're on

vagrant hazel
#

It doesn't behave that way on my end though 😛

brave stream
#

any updates?

vagrant hazel
#

Remix has been giving me shit for a bit, and I moved a couple of weeks ago to a new town so things have been busy on my end!

#

Buuut

#

I did work on the bathroom stalls!

#

This is rendered with Unreal Engine 5's pathtracer, not remix

#

But yeah, been getting the doors and metal bits for the stalls up and running

#

Still waiting for remix to actually support decals

#

Bathroom is way too clean and bland looking without them

#

Oooh and I did something fun yesterday... But I'll have to update ya'll on that after work

vagrant hazel
#

@viral gladehttps://www.instantstreetview.com/@54.573152,-3.166364,59.27h,0.32p,2.3z,CAoSLEFGMVFpcE5NS0VIZXAyLTFEbkw1QS11dE8wXzZHbnR2MEJVV28zcDdJdWIt

Instant Google Street View

54.573152,-3.166364 @ Instant Street View

#

I found the exact angle on street view

#

Took a bit of walking around

#

But there it is

vagrant hazel
#

Now check this out

#

Taking the heightmap data I can import a rough version into unreal engine

#

Extremely rough obviously, but now I can use this as a base for rebuilding an actual 3D skybox for the scene

#

Instead of just using some upscaled images or whatever

proper grail
#

Very cool!

viral glade
#

oh, I found an interesting match these days

#

This photo was taken from the movie Buffalo 66!

#

The interesting thing is that the bowling in the movie is very similar to the bowling in the game.

#

but we can't see it very well in the movie 😦

spark sandal
#

knowing that the toluca lake view is actually just an image it's glaringly obvious when you look at it now lol

vagrant hazel
vagrant hazel
vagrant hazel
#

Woooooop

#

well bad news

#

Updated my remix files today

#

And SH2 no longer boots with remix

#

Not even on a completely clean install

vagrant hazel
#

Sooo yeah, bit fucked for now haha

vagrant hazel
#

If anyone else could test I'd really appreciate it! Going to need to write a ticket and hope to get this fixed at some point

proper grail
#

You updated to the latest build from Github?

#

I still get in with the latest build from Github, can't take screenshots outside of the RTX Remix option though

#

This is on a vanilla install though without any enhanced edition stuff

#

Useless tidbit: With ray reconstruction the sharp shadows across James face look similar to the original CG intro from the game

vagrant hazel
#

Yeah I'm using the latest build, tried using the portal one too

proper grail
#

I'm going to try installing the EE

vagrant hazel
#

Please do!

proper grail
#

Still getting in with the settings from your guide :/

#

Don't know what could be different on your end

#

After installing the EE the light I placed doesn't load in anymore though

vagrant hazel
#

Man this is weeeeeeeeeeeird

#

Going to try reinstalling my drivers

#

@proper grailThank you so much for testing ❤️

vagrant hazel
#

The in-game ones are just poly reduced and use different textures

proper grail
#

Oh, I didn't know that. That's cool.

vagrant hazel
#

Still can't launch the game, runs fine without remix.

Not sure what the heck has gone wrong

proper grail
#

Is it crashing right after launching or when you load a game? I noticed when I try to load a game it sometimes randomly crashes and sometimes doesn't.

vagrant hazel
#

Nah it just launches into a black screen for a while and then dies

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This is what the game was like WAY in the beforetimes, before it started working with Remix

viral glade
vagrant hazel
#

Thanks! I'll give it a whirl.

Just incredibly curious as to what would trigger this behaviour again all of a sudden

viral glade
vagrant hazel
#

So I've tried everything I can think of now and the game just doesn't run anymore.
I need some proper assistance here. @storm flax perhaps?

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Runs fine without remix, I've made sure to apply all the settings that I've noted in my guide etc.
Just black screens and crashes

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Yo wtf

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I can't even start the remix toolkit anymore

vagrant hazel
#

Okay whaaat the fuckadoo, I just attempted to update my drivers (( Again )) and now it all runs???

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This is like the third time this week that I've tried this

paper zinc
vagrant hazel
#

Well now that I can get in game again I had to try RR

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Really brings those normal maps back in there

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And the lighting in general is much more consistent

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I do love how the roughness in metallic objects definitely comes back compared to what we had before

runic pawn
#

Can I have ur rtx.config ?

vagrant hazel
runic pawn
#

Why my game looks like this 💀

vagrant hazel
#

Remix can't pick up SH2's lights

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So they need to be modded in

dapper oyster
#

Gonna visit the Akira Yamaoka band tour tomorrow

vagrant hazel
#

Oh shit 😮 I'm so jealous!

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I know he was in Stockholm not too long ago

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But I was busy with work 😭

dapper oyster
#

Last time seeing him in person was 7 years ago during a gamecon.
It's gonna be the first time i see him performing 😇

dapper oyster
vagrant hazel
dapper oyster
#

Sounds pretty hard to carry those around 😸

desert patrol
#

@vagrant hazel do you need any help in modding? perhaps splitting up some work could make the whole remix project go faster

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but some coordination is needed so people don't have to do same work

vagrant hazel
#

The biggest blocker for the project atm is that remix just isn't terribly compatible with the game and presents a lot of weird issues

#

These need to be solved for progress of the mod to actually become smooth

desert patrol
#

what about sorting out the lights?

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categorizing textures, etc

vagrant hazel
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I'm lighting the scenes as the replacement assets come in, there's no point in putting down lights when you don't have the final assets, as it won't look the same in the end regardless

desert patrol
#

I wouldn't bother with asset replacement, I haven't been modding to that extent for decades

vagrant hazel
#

Right! Well in that case properly tagging textures is definitely a bonus! Although it will all be replaced in the end, but things like particle and UI textures etc definitely need it

desert patrol
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I see, well I think at least placing the lights where they're supposed be could speed up the process, then there's matter of adjustment of said lights

vagrant hazel
#

The main issues right now is.

Figuring out how to get the flashlight working.
Figuring out how to get the fog working.
Figuring out how to make the UI stop crashing when remix is active

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After these issues there's also of course actually going through and capturing every single scene in the game

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Which will be quite a task

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After which we also need to figure out a pipeline for replacing skeletal meshes

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But I'll probably need the enhanced edition teams help with that one

desert patrol
#

you mean to replace the character models as well?

vagrant hazel
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I'm replacing everything

desert patrol
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I see. I guess that would be the toughest, as they're very high quality for that time, so going into more details could make it look weird

vagrant hazel
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Nah the art itself isn't the issue, I got that

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It's the pipeline itself

desert patrol
#

well, then I guess it's best to wait for updated remix to solve some of the issues

vagrant hazel
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I've been waiting a looooooong time and the games compatability has only gotten worse haha

#

At this point I think it's up to us to try and solve this stuff

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BUT! Things we can do right now is definitely stuff like tagging textures properly and doing scene captures

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That alone would be a huge help

proper grail
#

I hope the stuff the team is looking into in regards to support for CPU skinned meshes pans out. A lot of SH2 is lit just via flashlight, so no flashlight kinda means no RTX remaster.

#

Was the issue with the shakey geometry ever fixed? I remember loading into the apartment and getting all sorts of gaps between the vertices.

vagrant hazel
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Nah, vertex jitter is still very much a thing

#

However the postive thing there is that there's no jitter on replacement geo

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Only the original game

#

Which I mean is still a bad problem

#

But at least it's not AS bad as not being able to use the flashlight

proper grail
#

Good to know that replacing geo works at least. So it's not a dealbreaker

dapper oyster
#

Guest is singing, still 30 mins away from Akira

vagrant hazel
#

I'm not jealous you're jealous 😭

dapper oyster
#

Wow one and a half hour!!

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I thought it was gonna be only one hour!

dapper oyster
proper grail
#

the GOAT

dapper oyster
#

The song list

vagrant hazel
viral glade
dapper oyster
#

Network has been utterly slow. It took me a whole day uploading this 🙉

dapper oyster
#

the last of the 3 shows is happening right at this moment, i'm getting some updates from my friends there🥹

vagrant hazel
#

Just casually doing my japanese homework

#

When suddenly...

viral glade
#

Not a match, but a curiosity: the wall clock used in Laurence's "room" (in the hospital), is a Seiko (Seikosha) dated 1892, one of the first (or the first) wall clock made by Seiko.

I didn't find the exact image that was used to create him in SH2 (and it's also a little difficult to find good photos of him for his recreation), but with some work I managed to recreate him, but I'm still looking for better photos (without glass reflections).

vagrant hazel
primal siren
#

Hey treggey have you tested the new remix runtime yet?

vagrant hazel
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I have yeah! Was notified that a lot of fixes are supposed to be in! Sadly the new runtime leads me to a complete blackscreen again haha, so trying to figure out how to get the game to run once more

primal siren
#

ok if it helps i will try launching on my end and seeing how it goes

vagrant hazel
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That'd be fantastic!

proper grail
#

0.5.0 works for me but the latest build crashes on boot. SH2 sadly never seems to get better with newer builds, it just breaks sometimes. 😢

vagrant hazel
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Yeah they contacted me on the github stuff and mentioned they've implemented and tested a bunch of fixes

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The lights and fog included

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But I can't seem to get in game at all anymore

proper grail
#

Was it this message? "Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!" I think they sent that out to a bunch of old issues to get people to re-test stuff. Sadly in the cases of my issues nothing changed.

vagrant hazel
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Aaah

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Yes, yes that is indeed it X)

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But I did also get this one

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That was a bit more specifically adressed

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Where they mention having tested things

proper grail
#

Oh, that's nice. Well outside of the fact that the game doesn't boot anymore 🙃

vagrant hazel
#

Hahaha yeah I was thinking things were finally going our way!

primal siren
#

the menu's still tank framerate but i think im into gameplay what setting was it i changed to make the lighting brighter?

vagrant hazel
primal siren
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no i had to mess with a lighting option last time to get any lighting on my end cause your settings give a black screen until i changed it

vagrant hazel
#

Oooh right, yeah you need to enable the fallback lighting

primal siren
vagrant hazel
#

Needs to be set to spherical with a radius of around 2000-5000

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If you're still seeing black in game though I guess that means they didn't adress the issue 😛

#

So we might just be in for another round of downgrades lads haha

primal siren
#

uh oh that's new

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at least new to me

vagrant hazel
#

Oh, wow yeah I've never seen that one before

proper grail
#

Yeah, I've been getting that for a while with newer RTX Remix versions. Happens in most games when Alt+Tabbing

primal siren
#

oh that makes sense

vagrant hazel
#

@flat idol Any clue what the above error could be?

proper grail
#

SH2 boots with the newest build when I use the generic DX8to9 wrapper instead of the SH2EE one

vagrant hazel
#

Oh O.o

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Well that's problematic

primal siren
#

im still using the enhanced one

vagrant hazel
#

Super thanks for investigating this lads! Seriously!

proper grail
#

The fog still doesn't show up and there is no light translation happening. In those aspects, it's still the same as before

vagrant hazel
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Aaah okay, no fixes for us then

primal siren
#

i am a moron and cant find those settings i need to change where is the settings?

proper grail
vagrant hazel
proper grail
#

Yeah, I'll comment

vagrant hazel
#

Thanks ❤️ Seriously appreciate the help

primal siren
#

waaaaaaait is the omniverse repo older than the current one? cause if so i am very stupid and im not on latest

vagrant hazel
#

The game breaking more and more with every update has kind of taken some steam outa me ngl hah

vagrant hazel
#

You'll want to use the auto downloader script to fetch latest in the easier way

primal siren
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mmmm im sorry ok ill go test the new one

vagrant hazel
#

All good ^^ I'm just happy folks are testing with me!

#

Bashing my head against all these settings can be pretty exhausting haha

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I guess it's time to go through all the EE settings again and see if disabling one of the still enabled enhancements will make it function again

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My settings might just be outdated

proper grail
primal siren
#

ok same result as you guys have described i got a black screen and the remix counter went from 10 snapped to 3 and then the game crashed

vagrant hazel
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Yeeh we're not one of the big popular ones so probably not going to get a ton of direct attention ^^'

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But oh well! We'll get there in time!

vagrant hazel