#Silent Hill 2 - Scattered Paths

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vagrant hazel
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Remix thread on Silent Hill 2

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OUTDATED
|| With the current builds of RTremix, Silent Hill 2 Enhanced edition can be started, it can get into the main menu and even launch into the game if a current save file is available!

After a varying period of time, the game will however crash, but we can confirm that we indeed are in-game based on the menu startup sound, and if choosing "Continue" from the main menu we even get to a point where certain background sounds from the in-game world can be heard.

We are suffering from a black screen issue that blocks any visibility, the Remix menu, the games menus, and in-game everything turns out purely black.

I've not been able to test the base install of SH2 due to Securom being present on my disk version, Securom is blocked on modern windows machines.||

UPDATE, MAY 16 2023.

Silent Hill 2 RTXremix documentation, how to get it running, currently known issues etc etc.
Documentation authored by @vagrant hazel
https://docs.google.com/document/d/1hayGXNlAJZWOp2ivV8otdSMP23pbXk7DL-pfLq5ZJjU/edit?usp=sharing

edgy furnace
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what we could try is try a different wrapper, but judging how the Enhanced team made/tailored one for their project i think this might be actually harmful for the game

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also if we looked aside from the securom protection things, the game would be highly unplayable, let alone boot into Remix mode because it's notoriously flawed, so we gotta work around with the Enhanced edition

vagrant hazel
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Yeah I agree, getting it running through the enhanced edition would be the best way to approach it for general usability.

Enhanced edition comes with a bunch of DX9 shaders to fix things like missing fog cards and characters eyes etc, so when running Enhanced it's important to remember to disable those improvements.

I've tried a few different wrappers over the past weeks and the result has basically always been what I described in the OP, or the game not running at all.

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Should dig more into the logs to see what exactly is going on

woven mist
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As I know RTX Remix currently can't pick any V/P Shaders in Silent Hill 2

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Anyway I got some success run in SH3, but same config of RTX Remix get me crash in SH2

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#1068947294977785987 message

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Silent Hill 2 Enhanced Edition Mod[ 11 P / 21 V]

edgy furnace
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i'm guessing a bit more primitive engine than SH3

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SH3 actually fiddled a bit with the lights and overall engine tweaks

proper grail
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The game now boots with the newest version of RTX Remix
#showcase message

woven mist
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awesome news

proper grail
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I checked it out just now. The game now indeed runs with RTX Remix but there are some issues. For example none of the lights are recognized so the only option currently is to use fallback lighting. Another issue is that the geometry hashes are constantly changing when the camera is moving which means you can't do asset replacements.

woven mist
proper grail
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Yeah

woven mist
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good stuff

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so u used SH3:EE dx9 wrapper

proper grail
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You need to disable some of the fixes to get it to work

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Probably could narrow it down to one that causes issues but I just turned most of them off for test purposes. 60fps works though so that's good

woven mist
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I want to check SH3 for now, maybe there is some changes

proper grail
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It definitely does seem more stable in general than previous versions

woven mist
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you used only rtx0.2.0 zip, no dxvk fork

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and etx

proper grail
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Yep

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It just worked with the files from the zip

woven mist
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maybe you know what problem it is?

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dxvk got buffers and etc. but literally I can't see

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anything

proper grail
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Hmm, usually what fixes it is defining the UI textures

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Or maybe there is no light present, so you may have to set a fallback light for testing purposes

vagrant hazel
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Oh this is fantastic news! Can't wait to give it a whirl when I'm back home! Shame asset replacement isn't behaving though, but we're getting closer! I fully intend to remaster the whole game once possible!

vagrant hazel
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Okay so, attempting to get started with SH2:EE.

First step is making sure to disable the shader fixes in the SH2EEsetup.exe
Do not disable running in DX9, but do disable the "Fixes" in the tab underneath that.

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This seems to actually take us in game! I can now successfully open the RTremix menus unlike before which is awesome!

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I can now actually get into the main menu of the game as well, and remix is picking up the menu textures too which is awesome!

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However, when clicking start game, it crashes just the same as before.
But now it also simply crashes if attempting to continue from an already existing save, unlike before.

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Note that this is using the 0.2.0 zip, no forks

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Hmm yeah, any attempts to load into game when remix is running results in a crash.

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@proper grailWhat were the exact steps you took to get in-game?

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Hmm yeah disabling every single fix does get me in game now!

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I'll take some time to tinker about and see which ones exactly are the issue

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Let's go BAYBEEE

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Lots of problems and issues that'll need sorting over time, but this is an excellent start โค๏ธ

vagrant hazel
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Okay I've figured out which setting has to go!

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"Restore post processing effects" under the graphics tab needs to be disabled.
Makes sense as this probably uses shaders to make it work.

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Everything else can be enabled except for the DX9 stuff - #1099999195898847363 message

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#1099999195898847363 message

I'll be updating the opening post as we continue to figure things out, just to have all the information stored in one convenient place.

proper grail
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Nice to know what option makes it work. I just toggled everything off lol

vagrant hazel
proper grail
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Hmm, one idea would be to test it without the Enhanced Edition. I did have the original game running with RTX Remix, but never tested if hashes are stable before applying the EE patch.

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I noticed geometry being swimmy in the apartment building so I wonder if it's a shader thing as well

vagrant hazel
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I was assuming it was related to some kind of emulation of vegetation wind being applied

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But I had to double check because I didn't think the game had any of that, and as it turns out it doesn't

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So it's definitely no wind stuff

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I'd love to test the non-EE version but that has SecuROM (( EE removes it )) and SecuROM has been blocked on modern windows machines for safety reasons

vagrant hazel
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Woow, super odd! Decided to dive back in again today to see if anything could be done about the unstable hashes

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Using the exact same steps I used previously, I get into the game menu, but when loading existing saves or starting a new one I'm met with a hard game crash

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Simply can't get in game at all anymore and it's using the same files I did it with before

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Loaded the game back up, tried again, I now get in game

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Seems to be pure chance if it runs or not lol

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Aaaaaaah... It seems like only certain areas of the game will actually start

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The observation deck for example will load just fine

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However the opening bathroom crashes completely, even if you instead of starting a new game, simply go back INTO the bathroom after having left once already

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Although now transitions that USED to work previously don't anymore

vagrant hazel
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Done did a little video just showcasing the game running

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Nothing special to look at really, just neat to see it in action

vagrant hazel
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I know I can't start replacing assets yet! Buut I just kinda felt like playing about regardless so I started building a blockout of James's car! Super WIP stuff ofc, no textures or anything applied at all so far.

hexed gyro
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How do I get past the main menu? Lol

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I cant see anything, and when I press enter without moving the selection, it just exits

vagrant hazel
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@gaunt wedge Could you pin the OP in here? For ease of access

hexed gyro
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So I don't know where I am ingame

vagrant hazel
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You're most likely in the opening bathroom

hexed gyro
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Im pretty sure im in an apartment complex?

vagrant hazel
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Did you load a save?

hexed gyro
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yeah

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Should I make a new game?

vagrant hazel
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Aah yeah okay! SO, you need to go under the lighting tab and start enabling fallback lights

hexed gyro
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oh okay

vagrant hazel
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SH2 itself doesn't actually have any light sources at all

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The only actual light in the game is James's flashlight

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Which I haven't actually tested yet, but I wouldn't be surprised if remix doesn't pick it up properly

vagrant hazel
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Uuuh shit I forgot where the setting is, 1 min

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Dang I actually can't find it anymore lol

hexed gyro
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Lol

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I made a new save

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The game is like

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A little bit too foggy ๐Ÿ˜ญ

vagrant hazel
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Oh? I don't get any fog at all hah

hexed gyro
vagrant hazel
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WOAH

hexed gyro
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why does it look like thissss lmao

vagrant hazel
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YEAH THAT'S A LOT

hexed gyro
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ikr ๐Ÿ˜‚

vagrant hazel
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Actually, you might need to go in and mark some of your textures in the game set up tab!

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I might have had this originally too now that I think about it

hexed gyro
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So I set the car textures to a UI texture and its fixed???

vagrant hazel
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O.o

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Th-that don' sound right

hexed gyro
vagrant hazel
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Here's the setting for fallback lighting

hexed gyro
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ohh okay

vagrant hazel
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If you set it to these exact settings it'll create a little sphere light that still keeps the spook horror mood

hexed gyro
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i made a new save for now

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so I dont need that yet

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ill remember it tho

vagrant hazel
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It's good to do BECAUSE

hexed gyro
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I dont wanna change stuff if its not gonna do anything rn

vagrant hazel
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If you load the game from any other place than the start

hexed gyro
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so ill wait lol

vagrant hazel
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It will have zero lights

hexed gyro
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yah

hexed gyro
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but I move away, and it goes foggy again

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just thought it was kind of odd, thats all

vagrant hazel
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Yeah I've noticed this too! Do you have "Volumetric lighting" enabled?

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Also make sure you mark the distant lake texture as a Sky texture

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It fixes a lot

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There's 3 of them

hexed gyro
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Where's the volumetric fog option?

vagrant hazel
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Under "Rendering" - Froxel Radiance Cache/Voumetrics

hexed gyro
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I don't know how you have so many tabs in there tbh

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Like

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i have WAY less tabs than you do

gaunt wedge
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he's on a very old version

hexed gyro
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ohh

vagrant hazel
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Yeah I'm on 0.2

gaunt wedge
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the newest ones are much more compact

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that's almost a month old now ๐Ÿ˜›

hexed gyro
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lmaoo

gaunt wedge
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many fixes have been implemented since then

vagrant hazel
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Well my dumb artist brain hates fucking around with Github XD

hexed gyro
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same

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im an artist too

gaunt wedge
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this is a bit on the old side

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but there ya go

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i may just make a new one, since that has the bad bridge in it

vagrant hazel
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Kim, yer a gem

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If you could be bothered making one with the latest that'd be super appreciated

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I recon zipping them up from time to time for the community would honestly be a good idea in general, the whole github thing is madenning

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Or just give me a perforce set up haha

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Although that'd demand accounts as well so not really helpful..

hexed gyro
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and

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I only set it to distant to see how it looked

vagrant hazel
gaunt wedge
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i'm not 100% sure distributing it like this is even okay, so i'm iffy on it. it should be given the licenses i saw, but i'm staying on the safe side

hexed gyro
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yeah ik

hexed gyro
vagrant hazel
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Distant will create a massive sun explosion haha

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Fair enough! X)

hexed gyro
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you would most likely also lower the values though in that case

vagrant hazel
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Appreciated mate

hexed gyro
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it still looks bad on the background lol

vagrant hazel
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Yeah if you mark the background as a sky texture it shouldn't recieve lighting from the environment

hexed gyro
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I think I already did that

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would it be a good idea to set some textures as UI textures for things like this?

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this only happens when i walk down and the text appears

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but otherwise. the textures are still there

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and i set those textures as sky textures, this is how it looks with that lighting setup

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yeah the textures disappear whenever a dialogue box shows up

vagrant hazel
hexed gyro
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ah okay

vagrant hazel
gaunt wedge
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dxvk-remix: 1e29acb
bridge-remix: 1a05374

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that's based on the commit numbers

vagrant hazel
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Oh we're not labelling them like 0.2.0 anymore? Or is this just an update TO that version? X)

hexed gyro
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for some reason

vagrant hazel
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Now THAT'S peculiar

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There WAS on my old version I believe

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But viewing it with the updated one I just downloaded, you're right, no textures for me either

gaunt wedge
vagrant hazel
gaunt wedge
vagrant hazel
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I'll check my old version just to make sure I'm not making this texture thing up

hexed gyro
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I can still mark them as UI textures, but im pretty sure thats not the way to do it lol

vagrant hazel
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Hmm no neither version has the texture

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I guess I just couldn't see it before because I only just added that sphere light hah

hexed gyro
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yeah maybe

hexed gyro
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the ball of light isnt there but its reflecting it

vagrant hazel
hexed gyro
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where is the backup light, in this case? lol

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because the reflection doesnt move with the camera

vagrant hazel
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Oh it doesn't? Hmm peculiar

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I don't have it on my end

hexed gyro
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hmm

gaunt wedge
hexed gyro
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any ideas on how to fix this?

vagrant hazel
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Yes! It's proper jank though, so that's actually one of the sky textures you marked from before! After the observation deck the game seems to attach one of the lake view textures as a screen-space kind of background texture to the whole game

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It's why we can see lights if we keep playing from here, but if we re-load from somewhere else and that lake texture is never loaded in, we don't get a skybox

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So basically, you can fix it by adding the skybox textures to the ignore textures

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That will however break the observation deck

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HOWEVER! That shouldn't be an issue once I can get in and actually modify the assets.

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ALSO! Thanks for sitting around and doing this with me haha, it's really fun having someone else onboard!

hexed gyro
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haha its okay

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I like messing around with a bunch of stuff

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I was kinda hoping you werent getting annoyed by my constant screenshots and questions

vagrant hazel
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I LOVE IT ^^

hexed gyro
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okay cool!

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if I mark this random texture as a UI texture, the fog comes back?

vagrant hazel
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Oh damn, I have the fog working by just marking the fog texture as UI

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But it looks pretty damned shite

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It looks much better on your end

hexed gyro
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ooh nice

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which one is the fog texture tho? I cant tell haha

vagrant hazel
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That looks like the stone walls texture though

hexed gyro
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yeah

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thats why I was wondering why it does that lmao

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I feel like the stone wall texture shouldnt bring fog back?

vagrant hazel
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I BELIEVE it's this one?

hexed gyro
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ohhhhhh I thought that was like, a water texture

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this is a closeup of the texture I marked

vagrant hazel
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I thought so too at first, but there IS no water

hexed gyro
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well there is??? but only as part of the image used in the background

vagrant hazel
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AND, that texture is basically always loaded in the game, even when you're in the city

hexed gyro
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true

vagrant hazel
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Damn your image looks really nice and clean though, what card are you on?

hexed gyro
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lmao what is this

vagrant hazel
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I'm on a 2070 super so my performance is proper jank

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Aaah yeah that explains it haha

hexed gyro
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lmao

vagrant hazel
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It just goes haywire

hexed gyro
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since getting it, i've just been super interested in anything RTX based, im already a 3d artist so Cycles in blender is my go to raytracing platform

hexed gyro
vagrant hazel
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Oooh neat to hear! I've been an industry artist in various positions for about 10 years now

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T's my main source of income

hexed gyro
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nicee

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T?

vagrant hazel
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"It's"

hexed gyro
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ohh

vagrant hazel
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Yeah I think the fog is probably going to be a pretty huge issue to overcome going forward haha

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Espeically since remix doesn't seem to have any kind of distance fog

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Which is a HUGE problem for us X)

hexed gyro
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Yah

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I set the fog texture as a UI texture and it looks like this

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the brick wall texture isnt a UI texture anymore either

gaunt wedge
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have you guys tried setting it as particle?

hexed gyro
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Traggey has

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wait

vagrant hazel
hexed gyro
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for me it just disappears when I set it as particle

vagrant hazel
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For me it's insanely strong

hexed gyro
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as particle?

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or UI

vagrant hazel
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I gotta double check that actually, 1 sec

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I vaguely recall it disappearing when set as particle now that you mention it

hexed gyro
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hey wait

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i see the light

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I turned the sphere light into a flashlight shape

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but thats the same light

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just to the right of James

gaunt wedge
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particles are pretty strong. they're not as transparent as they could be

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i'm sure there's a way to tweak it though

vagrant hazel
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Hmm, so with the old version of remix it DOES just disappear when marked as particle

hexed gyro
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hmmm

vagrant hazel
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But I tried it again now and it seems to work

hexed gyro
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for me im using a new version

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and it disappears

gaunt wedge
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i've noticed it across multiple games

hexed gyro
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wait

vagrant hazel
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Yeah but try loading into a later segment with it like in the town

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It's so bright that you can't see anything else

hexed gyro
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I kinda like how this looks

vagrant hazel
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Yeah that's legit really nice hah

hexed gyro
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ikr haha

gaunt wedge
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is that with volumetric fog disabled?

vagrant hazel
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There is no fog settings

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Only volumetric lights

gaunt wedge
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that is for fog, basically

vagrant hazel
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And sh2 has no lights

gaunt wedge
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it doesn't quite work that way

hexed gyro
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im getting some funky edges

gaunt wedge
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the skybox is a light source

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so there is light

gaunt wedge
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i'm not sure how to properly tweak volumetrics, lol

vagrant hazel
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Yeah but 90% of the game doesn't have a skybox

hexed gyro
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no I mean the edges of the walls, floors, etc

gaunt wedge
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ah, i see

hexed gyro
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there are white lines between sections

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its the same for terrain

vagrant hazel
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It didn't need any skyboxes due to the fog

gaunt wedge
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i recall seeing a deep dive on the PC port of this game, and i'm very sure i remember there being issues with the geometry like that

gaunt wedge
vagrant hazel
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No

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You have to use a fallback light to see anything in this game

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The observation deck is the only place I've seen so far that has a skybox texture that can light things

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James flashlight is the only lightsource sh2 actually has

gaunt wedge
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Note that disabling this option does not disable the froxel radiance cache as a whole as it is still needed for other non-volumetric lighting approximations.```
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basically my understanding of this is that it does provide fog

vagrant hazel
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Hmmm... well there are no settings for it that I can find

hexed gyro
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this scene is so goofy now

vagrant hazel
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I mean it's technically fog yes

hexed gyro
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you can see everything so clearly

vagrant hazel
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But not distance fog

gaunt wedge
vagrant hazel
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It wont help if there's no lightsource

gaunt wedge
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indoors you need to have some amount of light, pretty much no matter what

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Remix can't do anything without it

vagrant hazel
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Yeah, it's just the fallback light atm

gaunt wedge
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yeah

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basically the volumetric settings should replace the original fog for this game at some point in development. however it will be hard to re-capture the original feeling

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iirc the PS2 version of the game used a fake volumetric lighting system for the fog? but the PC port couldn't replicate it entirely

vagrant hazel
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Naw it was just distance fog

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What couldn't be translated to the pc was the 2d fog layer

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Because the ps2 had a funky 2d post process like feature

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The distance settings seem to have no effect what so ever, even if you slam in insanely small or large numbers it changes nothing

hexed gyro
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I turned off Eye Adaption and it got a lot darker

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because its not adapting to the skybox anymore

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thats technically how it should look

vagrant hazel
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Oh geez there's eye adapation? I didn't know

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Yeah that needs to go oofff

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Nice find

hexed gyro
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lmao yeah

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Its under Post Processing, Auto Exposure, Eye Adaption

vagrant hazel
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I can not begin to Express how much I hate auto exposure, unreal is the same way

hexed gyro
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like dont get me wrong, I like it because you can see

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but thats not how the game should look

gaunt wedge
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with Remix it seems to be more important than in other games

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unless you have perfect light placement, a scene can go from being okay to too bright or dark very quickly

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also when there's not enough light = tons of ghosting

hexed gyro
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it just makes it a tad bit brighter

vagrant hazel
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Eeehy yeah that looks WAY better

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Nice

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No film grann settings, boo

gaunt wedge
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this is really early in development still guys ๐Ÿ˜›

vagrant hazel
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Hah yeah no I'm aware! Just goofing

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Killing the motion blur fixes a lot of my ghosting issues

gaunt wedge
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i dunno what past experience you have, but it takes some adjustment

vagrant hazel
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Aye! I've worked as an art director for a good time

hexed gyro
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its fun

vagrant hazel
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I think we should leave auto exposure and such off for now until i can get real pbr assets in here

hexed gyro
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yeah

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how easy would it be to swap out assets?

gaunt wedge
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swapping textures is pretty easy

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models not so much

vagrant hazel
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We CAN swap texutres atm, but I'm going to avoid that

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So I'm waiting until mesh replacements actually work

gaunt wedge
hexed gyro
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I was about to say, can you replace normal maps?

gaunt wedge
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yeah

hexed gyro
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nooo eye adaption is super cool

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I mean, MGS???

vagrant hazel
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I've already started blocking out James's car

gaunt wedge
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you'll hate me, but i've never played MGS

hexed gyro
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You made that??

gaunt wedge
vagrant hazel
hexed gyro
gaunt wedge
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ah. i didn't, lol

hexed gyro
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fair enough

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tbh MGS 3 has some of the most advanced features in even modern games

vagrant hazel
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I'm in this project for the long run, I fully plan on remastering every single fucking asset in the game manually

hexed gyro
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for example, theres a boss thats scared of bees, so you can actually trap bees and let them out during that fight, and the boss will get scared and run away

hexed gyro
gaunt wedge
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it seemed very quick

hexed gyro
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i'd be happy with a remaster of the current SH2 tbh

vagrant hazel
hexed gyro
gaunt wedge
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meanwhile i can barely load the right file in blender

hexed gyro
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lol

vagrant hazel
hexed gyro
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btw Traggey, there's also this option here

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the Tuning Mode with Global

vagrant hazel
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My first commercial game I worked on was Amnesia: A machine for pigs

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Moved on to being an intern on SOMA after that

hexed gyro
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wait you worked on that?

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And SOMA?!

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jesus

vagrant hazel
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Mmhm aye

hexed gyro
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im friends with a guy that worked on Rage 2

vagrant hazel
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Oh neat! I did a games dev education back in 2012 so I know folks left and right

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Very handy haha

hexed gyro
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"friends" we dont really talk, he was gonna help me on one of my small projects but idk if thats happening

gaunt wedge
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what position did you have?

vagrant hazel
gaunt wedge
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i liked the art direction quite a bit

hexed gyro
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I also know a guy that is currently working on the new Fable with Playground, but hes kind of an ass lmao

vagrant hazel
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So many of the chairs, pianos and random furniture you'll find around

gaunt wedge
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i hope one day i'll be as proficient as you with models, lol

hexed gyro
vagrant hazel
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Honestly just keep at it and learn how to cheat as much as possible lol

hexed gyro
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im not as skilled as Traggey but, eh

gaunt wedge
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i can make a sphere ๐Ÿ˜›

hexed gyro
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yeah you lol

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can you make it blue?

gaunt wedge
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i can, and i can add normal maps and all that

hexed gyro
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ooh

gaunt wedge
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but i suck at actually shaping it into something meaningful

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lol

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i'm better at modifying existing models for that reason

hexed gyro
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would you want me to help you with it someday?

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because tbh sometimes, making a model from scratch can be easier

gaunt wedge
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that'd be great, thank you

hexed gyro
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often times, the model used in a game has messy geometry but it works for what they need

gaunt wedge
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i learn better from trial and error than following tutorials, but i learn even better from someone walking me through it

#

and yeah, i've run into that a few times now

vagrant hazel
#

I've worked as a games art teacher for a while as well so I'm also happy to help with anything I can

gaunt wedge
#

i'm going to be doing most of the model work for the game i'm working on with Remix, so i need to figure it out fairly soon

vagrant hazel
#

Although I don't use Blender, so my knowledge there is limited to software-general stuff ๐Ÿ˜›

gaunt wedge
#

thank you ๐Ÿ™‚

gaunt wedge
vagrant hazel
#

Nawh not at all, I totally get you! I've said the same thing myself to people on this very server haha

gaunt wedge
#

i was juggling 3 conversations ๐Ÿ˜›

#

and that's good then

#

i do need to go now unfortunately

#

i wish you guys luck with this game, and ping me if you need anything

vagrant hazel
#

Always a pleasure havin' ye about!

hexed gyro
#

tbh I get people like that all the time, I never know if they're being passive aggressive or if im just reading it that way so I usually just ignore it

vagrant hazel
#

Hah yeah I just generally lean towards people meaning good and being passionate about things

#

Helps filter stuff ๐Ÿ˜›

hexed gyro
#

imo

hexed gyro
vagrant hazel
#

That should definitely be on, as it's very good for keeping consistency across monitors

hexed gyro
#

Yeah you'd think so

#

Blender even uses ACES now I believe

vagrant hazel
#

Yeeh unreal does too!

#

Much to my dismay XD

hexed gyro
#

nice

#

haha wdym?

vagrant hazel
#

Well it's usually really nice for PBR style projects

hexed gyro
#

Yeah true

#

also, what should I do about these ripped posters?

#

they're being lit too well

vagrant hazel
#

But my primary artstyle is Handpainted stuff

hexed gyro
#

oh nice

vagrant hazel
#

And ACES RUINS handpaitned textures

hexed gyro
#

lmaooooo

vagrant hazel
hexed gyro
#

I cant seem to find the textures for them

#

its also part of the fence as I get close enough

vagrant hazel
#

They'll highlight the meshes as green when you hover over the texture

hexed gyro
#

yeah, none of them did

#

some would highlight the wall as a whole?

vagrant hazel
#

Yeah it's an issue atm, the assets share textures a lot

#

So some decals are on sheets with non decals

hexed gyro
#

I fixed the distant fog

vagrant hazel
#

Oh fuck!

hexed gyro
#

but now the game basically has no rtx applied

vagrant hazel
#

Aah yeah you might have just passed the raster through

hexed gyro
#

so it seems to be 1 step forward, 2 steps back

#

yeah

#

I mean I set one of the textures as UI texture lol

#

it might just be doing everything all at once

vagrant hazel
#

Yeah UI marking it basically can just rasterise it

#

So we should really avoid that where possible

hexed gyro
#

Yeah

#

some random assets are appearing through the fog

#

i still havent found out how to fix the posters lol

#

dirt around a vent, fence

vagrant hazel
#

I swear it's there haha

#

I marked those myself an hour ago

hexed gyro
#

lol

#

also, idk why the fog is so damn thick, like way thicker than it was on your screenshot

vagrant hazel
#

Yeah I turned it down a lot

#

But for now I've left it off

hexed gyro
#

I also cant set it as UI texture because that also just makes it rasterized

#

this is with the fog texture marked as particle

vagrant hazel
#

Haha yeah it's a real mystery, settings it as particle actually works for me

#

Are you sure you disabled enhanced fog in the settings for enhanced edition?

hexed gyro
#

Im not sure why there's a light source

#

I turned fallback light to never

vagrant hazel
#

Thaaats strange

hexed gyro
#

ikr

vagrant hazel
#

Oooh nono it makes sense

#

So the game doesn't actually have a light source for the distance stuff right?

hexed gyro
#

yeah?

vagrant hazel
#

That black fadeout isn't from a light

#

It's just a distance fog of war shader kind of thing

hexed gyro
#

ohhh

vagrant hazel
#

I think it's a shader too because it doesn't work right

#

It disappears at certain angles

hexed gyro
#

any info about this blue glow from dead enemies?

hexed gyro
vagrant hazel
#

I get the same blue glow when attacking enemies too

#

The blood textures just seem to look that way

hexed gyro
#

ah

vagrant hazel
#

Not sure WHY though

#

They don't in the normal game

#

You know what

#

It could be the "Increase blood pool sizes" fix

#

Maybe Enhanced edition uses a shader for it

#

Which would break it in this

#

I'll disable and try

hexed gyro
#

AHHHH, LEGS

#

lol

vagrant hazel
#

Also did you manage to get rid of the fake shadow mesh under james?

#

I don't see it in your screenshots

hexed gyro
#

not yet

vagrant hazel
#

But it's here on mine, and it's like, white

hexed gyro
#

it just doesnt show up sometimes

vagrant hazel
#

Aaah fair

#

Naw still blue even with fix off

#

Are you also getting the vertex imprecision problems?

hexed gyro
#

like, earlier on it happened only when I took a screenshot

vagrant hazel
#

Mhm! Good to know it's consistent across our systems at least

hexed gyro
#

yah haha

#

did you mention there was a fix for the sky?

vagrant hazel
#

Yeah just save nearby and load haha

#

No ral fix yet

hexed gyro
#

hmm still messed up for me

vagrant hazel
#

Wait you STILL see it???

hexed gyro
#

Yep

vagrant hazel
#

For me it only loads if you load from the observation deck

hexed gyro
#

ohh

#

idk then

vagrant hazel
#

Ain't there for me

#

OOOOOOOOOOH

hexed gyro
#

Wait your character has shine???

vagrant hazel
#

I think I know what's up with the bathroom

hexed gyro
vagrant hazel
#

Whatever that effect is that's causing shit to go white when you're interacting with objects

#

That same filter is applied to the bathroom

hexed gyro
#

yeah thats what I assumed

vagrant hazel
# hexed gyro HUH???

Oh yeah under the "Materials" tab at the bottom under where you set your texture settings

#

You can adjust global material settings

#

It affects EVERYTHING

#

But it's fun to play with

#

Make everything super reflective

hexed gyro
#

lmao

#

i dont rlly need help, ik what option caused this

#

but you can see the blood is just one big blue shape now

vagrant hazel
hexed gyro
#

lmaoooo

#

lmAO

#

lol we getting reflective now

vagrant hazel
#

Hahaha slap an RTXON logo on there

hexed gyro
#

lmaooo

#

how's this?

#

this would only be improved with working fog, and enhanced textures/models now

vagrant hazel
#

Man this makes me wish i could run anything more than ultra performance dlss

hexed gyro
#

Yah it's super cool haha

#

for some reason my rendering was set to low, so I set it to Ultra (or whatever the highest is) and it turned blue

vagrant hazel
#

Ah yes, blue. The superior more expensive to render colour.

hexed gyro
#

lmao

#

this isnt looking too bad tbh

vagrant hazel
#

Ikr? Kinda sexy

hexed gyro
#

GTA V lmaooo

#

just because its pretty much daytime with nice reflections

#

im not a fan of the blood floating off of the floor though, but eh

#

maybe all blood does that

vagrant hazel
#

Hmmm yeah... That's probably not something we'll be able to fix either

#

Unless the blood puddles are just meshes they're spawning

#

In which case we could shift their pivot point

hexed gyro
#

Wouldn't it make more sense to be pre placed?

vagrant hazel
#

Yeah given how this game loads in they're probably just part of the general area mesh, true

hexed gyro
#

But that would be worse overall for us

vagrant hazel
#

Naw that actually makes it easier for us

#

Means we can just grab the geo and move it down

#

As soon as the game gets stable hashes that is

#

WHICH I ACTUALLY HAVE NOT TRIED WITH THIS NEW VERSION

#

Sooooo maybe

hexed gyro
#

When though? I noticed with showcases they used a full on editor style program that let's you fly around, click on meshes, export into a 3d program, modify, import it back in, etc

#

Even change light sources and stuff

#

That will be amazing when it comes out

vagrant hazel
#

Yeah that's Omniverse Create

#

I've managed to get captures from SH2 and loaded it into there

#

A little jank bit it does work

#

The only problem is the hash generation right now

#

Because whilst we can get assets OUT of the game, I'm not sure we can put new assets IN yet

#

That's how I grabbed James's car for example

#

Just exported it from out the level scene from omniverse

#

And used it as a reference for the new mesh I'm making

gaunt wedge
#

i have returned

hexed gyro
#

No because modding is gonna go crazy when this gets really good

gaunt wedge
#

geometry hash stability isn't the only issue right now

#

some games, despite having stable hashes, have this bug:

#

come on, embed please

#

basically the light is attached to a mesh, but it's actually attached to the player for some reason

#

imo you guys should try mesh replacement or light placement and see if it works, but you may run into this issue (which has no solution as of right now)

hexed gyro
#

i barely know what im already doing

#

but I do want to learn and get better with modding in general

gaunt wedge
#

it requires omniverse

vagrant hazel
gaunt wedge
#

well, you can technically do it in text, but i wouldn't recommend it

hexed gyro
#

I made a "mod" for fallout 3 that replaces the main menu music with Fallout 4's main menu music

gaunt wedge
vagrant hazel
#

Cool, and flickering colours = unstable yeah?

gaunt wedge
#

the newest build i sent you guys has an updated version that'll show the stability for captures and mesh replacement, rather than just for rendering

gaunt wedge
#

is this game sold on any platforms?

hexed gyro
#

Silent Hill 2?

vagrant hazel
#

Nope

hexed gyro
#

I dont believe so

gaunt wedge
#

mm

vagrant hazel
#

Gotta have a CD version

gaunt wedge
#

so much for me testing it

hexed gyro
#

PS2 if you can find it, might be the easiest way

#

but you can also get the enhanced edition online

vagrant hazel
#

I know there's an archived version online but yeah, that's yarrharr stuff

hexed gyro
#

yeah lol

vagrant hazel
#

I'm just lucky to actually own like, 5 different versions of this game lol

hexed gyro
#

my friend, well "friend" is absolutely obsessed with SH2

#

he started to hate me over a project difference tho, he ended up blocking me

#

he would love this

#

he was the one who sent me the link to the game

gaunt wedge
#

i can't imagine blocking someone over something like that

vagrant hazel
#

WELL

#

Good news

#

The player charcter is a fucking disco ball, which is to be expected

#

Buuuut

hexed gyro
#

basically I was kinda nagging him about helping him on his project (he had a huge team of people that had no skills with making movies or games) and so I was offering to help (I also really love working on projects so I was kinda desperate to work on anything) and he had enough so he blocked me lmao

#

lmaoo

vagrant hazel
#

The environment hashes SEEM stable

hexed gyro
#

ooh nice

hexed gyro
gaunt wedge
#

that's still odd though

#

hm

hexed gyro
#

right? like I do admit I was kinda pushy about it

vagrant hazel
#

The colours on james flash with every frame

hexed gyro
#

but at the time I was desperate to work on anything horror themed

gaunt wedge
#

i'd just outright tell the person that it's just not gonna happen (in a kind way)

vagrant hazel
#

But everything else seems completely fine

gaunt wedge
#

nice

#

you can try adding this to rtx.conf: rtx.geometryGenerationHashRuleString = positions,indices,texcoords,geometrydescriptor,vertexlayout

hexed gyro
gaunt wedge
#

this will only improve rendering though, not capture

hexed gyro
gaunt wedge
#

i guess it depends on how pushy you were, but it doesn't sound like enough to block someone over still

#

oh well, i guess ๐Ÿ˜›

vagrant hazel
#

We should be able to replace meshes

hexed gyro
#

ooh nice

#

lets hope it works out

gaunt wedge
#

Remix has a lot of requirements for meshes unfortunately

vagrant hazel
#

Although the tools for it are not out yet, it CAN be done manually

gaunt wedge
#

#1096847508002590760 message
#1096847508002590760 message

hexed gyro
#

this is really the years for remakes/remasters

gaunt wedge
#

it's enough to discourage me from even trying right now, lol

hexed gyro
#

think of the current remakes/remasters, plus all these fan remasters that will happen when it gets a lot better

vagrant hazel
#

Yeah I'm not touching that lol

gaunt wedge
#

placing lights is significantly easier though

#

and replacing textures even more so

#

i would suggest trying those out

vagrant hazel
#

I won't be doing any texture stuff because that'd be a waste when my intent is new assets for everything regardless

#

HOWEVER I did poke at placing new lights

#

But lots of issues involved

gaunt wedge
#

what did you run into?

vagrant hazel
#

1: World loads in upside down

#

2: Adding lights don't seem to actually produce any light

hexed gyro
#

pls pls pls

gaunt wedge
#

did you follow Mark's tutorial for it?

#

you can't just make a new light and place it

gaunt wedge
vagrant hazel
#

I thought the editor itself would at least react to it when done that way

hexed gyro
#

nvm it looks complicated

vagrant hazel
#

I haven't tried importing it in-game yet

gaunt wedge
#

so it works out, but it is annoying

vagrant hazel
#

Oh shit wait it's THAT realtime?

gaunt wedge
#

for that to update, you need to have a mod.usda file already made, and the game needs to have loaded it (you'll see it in the bottom left)

gaunt wedge
vagrant hazel
#

Ooooooooooooh...

#

Although now the tabbing in and out issue will come back to bite me hahahaa

gaunt wedge
#

texture replacements don't work quite so fluidly, but lights usually do

vagrant hazel
#

Y'know what, I shall attempt this tomorrow, but it's 4 AM now and I should really get my arse to bed hah

gaunt wedge
#

lol, i can relate. i've had many late nights messing with Remix now

vagrant hazel
# gaunt wedge what issue?

Tabbing out ot SH2 with remix running is inconsitently disabling my ability to click on anything with my mouse

gaunt wedge
#

ah right

vagrant hazel
#

Sometimes it still works, sometimes it works for a few minutes, and sometimes it completely disables my mouse LMB input

#

I have to CTRL ALT DEL and open taskmanager before I get control back

#

Super strange

gaunt wedge
#

i've had that with many older games

hexed gyro
#

that doesnt happen for me

gaunt wedge
#

is this a dx8 game btw?

hexed gyro
#

saying that, I cant click on anything anyway

vagrant hazel
#

I THINK it's DX8 but Enhanced Edition has its own 9 wrapper

hexed gyro
#

my mouse doesnt appear

#

and when it does, it moves Incredibly slow

vagrant hazel
gaunt wedge
#

okay. if it's DX8, dxwrapper may have some settings you can use to fix the mouse stuff

vagrant hazel
#

It doesn't happen it the normal version of the game though

#

It only happens once remix is added to it

#

AND

#

Enhanced edition has their own input manager thingy

#

Which can't be fucked with

#

The very latest version they shifted to something new

gaunt wedge
#

i dunno about enhanced edition though

#

that sucks

vagrant hazel
#

Enhanced Edition is the best choice due to their widescreen support and fixes and all that, but it's also the ONLY version that actually works

#

Because the base game comes with a specific type of DRM that modern versions of windows blocks

#

Enhanced edition disables it, making it kind of the only way of running the damned thing hah

#

But oh well, I really do need to hit the sack now! It's been a pleasure tonight folks! Looking forward to seeing what we come up with in future!

vagrant hazel
#

I've been poking away more at that car mesh today for the day when we can eventually replace meshes

#

Buuut I suppose it'd be a good idea to go over and marking more textures today

#

You can also add lights TO textures, so I think maybe finding the flashlight texture and attaching a light to it could be on the menu!

hexed gyro
#

Does marking textures help much?

#

Because even though I have the RTX side working (apart from the fog), marking textures as anything else either does nothing, or breaks the rendering

vagrant hazel
#

Going through it all will help us identify issues that will need overcoming, one of the things with remix is that we're still stuck with the original drawcalls and render distances etc

#

Perhaps not marking textures specifically

hexed gyro
#

Yeah, tbh adding a new sky box would help a ton from the get go

vagrant hazel
#

But just generally playing through and seeing what issues we can find

hexed gyro
#

And with new hardware, draw distance shouldn't be an issue if it was possible to disable it and maybe just cull the parts we can't see

vagrant hazel
#

The problem will be figuring out HOW we're going to actually implement a skybox

#

Yeah I don't think the render distance will be an issue as soon as we have the fog issue solved

#

We'll just do the same thing the original game does and HIDE that shit lol

#

Like, the original game doesn't really HAVE a skybox

#

So there's no mesh for us to hook into and just replace

hexed gyro
#

What is the white sky currently?

#

Is it literally just nothing?

vagrant hazel
#

I have NO clue! Haha it's not there on my end lol

hexed gyro
#

What do you see instead,

vagrant hazel
#

The only "Skybox" like thing the game has is that observation deck texture, and that one dissapears when starting the game from anywhere else so we can't rely on it

hexed gyro
#

What do you see in the city?

vagrant hazel
#

Like if I don't apply that fallback light I don't see anything at all in the city

#

Just pure black

hexed gyro
#

Ohh, that's kinda worse actually

#

If it changes between black and white tho, depending on something, that means it can be edited, right?

#

Something is happening between our 2 games

vagrant hazel
#

Yeaah it could just be some texture that I've marked and you haven't

#

But in general I don't think the game will actually NEED a skybox regardless

hexed gyro
#

Yeah maybe

vagrant hazel
#

We should be good with just implementing a global light direction instead

hexed gyro
#

I don't think I've marked the sky textures you mentioned before actually

vagrant hazel
#

Because due to the fog you can't ever actually see the sky

hexed gyro
#

But why would it be that?

vagrant hazel
#

It's really odd

hexed gyro
#

No because what if the "sky" is the white part of another texture?

#

Or black part perhaps, of another texture

vagrant hazel
#

I can SEE that sky texture when running around the city

#

But only if I load from the observation deck

#

If I load IN the city, it becomes black

hexed gyro
#

Ohh

vagrant hazel
#

So it's like the sky texture hooks onto the camera when it's loaded at the observation deck

#

But if you never go to the observation deck, it can't hook

#

I actually tested by loading somewhere else, getting the black sky and then running BACK to the observation deck

#

And doing that the texture does indeed re-hook itself

hexed gyro
#

hmm

#

could it be that the observation deck is just very far away?>

#

perhaps, outside of the "skybox"

#

and so it has to hook to the camera so you can still see it

vagrant hazel
#

I don't think so, because it doesn't actually attach itself as a screen space thing IN the obersvation deck, at least not in a way that you can see

hexed gyro
#

Hmm

vagrant hazel
#

Because the distant lake texture skybox thing is actually just 3 large planes that are pretty close to the rest of the scene

#

It's not until you enter the forrest walk that the texture is now a screen space effect

hexed gyro
#

Hmm

#

his shadow is back

#

lol

vagrant hazel
#

But I think the safe thing to do there is to just nuke the skybox lake texture completely, that way it simply will never show up

hexed gyro
#

its brighter, implying that James is the shadow lmaoooo

vagrant hazel
#

And we'll just build a new diorama for the observation deck

vagrant hazel
#

It's really odd too because if you turn on volumetric lights, that shadow produces a blue glow

hexed gyro
#

I dont think that would easily be gotten rid of since its not a texture

vagrant hazel
#

As if it has an emissive map

hexed gyro
#

hmm

#

How do I turn on volumetric lights?

vagrant hazel
vagrant hazel
hexed gyro
#

Do you know why marking something as "Player Model Texture" makes it invisible?

vagrant hazel
#

I THINK that's just a remnant from the original Portal implementation they did

#

Where you can use it to hide first person models and stuff

hexed gyro
#

Oh okay

#

What about the one below that one?

vagrant hazel
#

Which one is that? Not in remix atm

hexed gyro
#

Player Model Body Texture

vagrant hazel
#

Aah yeah I think that's the same thing

#

Holy shit you gave James a lightsaber

hexed gyro
#

it doesnt disappear when I mark it as that tho actually

hexed gyro
#

so I think its patching through to the skybox

#

with it being white

vagrant hazel
#

Not entirely sure, but I don't think we have to worry about those two settings at all since it's not an FPS game

hexed gyro
#

yeah

#

I also achieved this

#

just so he can be seen at night ig lmao

vagrant hazel
#

James = Jesus confirmed

hexed gyro
#

lmao ikr

vagrant hazel
#

Jesus Sunderland

#

Here to tell you about his lord an saviour Grimus Crust

hexed gyro
#

Lmaooo

#

whatever texture im selecting, is making me and that shop glow

#

it must be off back to the right somewhere

vagrant hazel
#

I get why the shop glows

#

But why is it highlighting James O.o

hexed gyro
#

nope, its not

#

now its coming from the left

vagrant hazel
#

Oh god XD

hexed gyro
#

dammit, I can't access remix anymore

#

I can, but I cant control anything anymore

vagrant hazel
#

Aaah yeah that sounds like the funky thing I mentioned where you can't click on stuff

#

Happens to me too

#

Just have to restart the game I'm afraid

hexed gyro
#

Nope

#

Fixed it

vagrant hazel
#

Oooh? ๐Ÿ˜ฎ

hexed gyro
#

Basically, I can't use my mouse just because it moves so slowly

#

It's torture

#

So I just dont

#

I use keyboard instead

#

And I couldn't use my keyboard

vagrant hazel
#

Oooh yeah I've noticed that too at times

#

Does the game also lagg like crazy for you in the in-game menus/save stations?

hexed gyro
#

But I enabled the mouse and moved verrrry slowly to click on something, then I think I pressed tab?

hexed gyro
#

Well the pause menu doesn't lag at all

vagrant hazel
#

Yeah the one you get from ESC works fine

#

But the save stations and the inventory screen lag something insane for me

hexed gyro
#

I'm gonna hook up my controller a sec

#

I have one of those knock off 360 ones

#

It's a good controller tbh

vagrant hazel
#

Ah yes, one of those where they just removed the X logo from the silver ball thing in the middle!

hexed gyro
#

Yeah lol

#

I like it, it works pretty well

#

I do have a real 360 controller to compare to aswell

#

the real 360 controller is a tab bit stiffer to move, thumbsticks, etc

#

the ABXY buttons are clickier, but not louder

vagrant hazel
#

Hah I have too many controllers laying about

#

I use a Dualsense one now though

hexed gyro
#

I dont have enough lmao

vagrant hazel
#

Don't even have a PS5, just bought the cotnroller because they're nice

hexed gyro
#

I have 3 Dualsense, 2 360 controllers, one of the new Duke controllers re released

vagrant hazel
#

I bought the Duke rerelease too! Love it for about half a year and then the left thumbstick and trigger broke

#

X) So fml

hexed gyro
#

for me, the controller doesnt feel as good for standard playing, just because its big lol

vagrant hazel
#

I'm a tall lad with big'ol hands so it fits me perfectly hah

hexed gyro
#

eh, how tall?

vagrant hazel
#

194

hexed gyro
#

idk what that is lol hold on

vagrant hazel
#

Oh uh

#

194 cm is about 6'4 I believe

hexed gyro
#

it says 6 3

#

you're not rlly that tall are you?

#

jesus

#

your new name from now on, shall be

vagrant hazel
#

Not terribly uncommon in scandinavia!

hexed gyro
#

El Gigante

vagrant hazel
#

Finding clothing in stores is a nightmare though X)

hexed gyro
#

lmaoo

#

I can imagine

vagrant hazel
hexed gyro
#

no you can smash other things tho

#

just not huts

vagrant hazel
#

: (

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RIP my hut destruction career I suppose

hexed gyro
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lmaooo

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Which textures do I need to mark btw?

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Foe the skybox I mean

vagrant hazel
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There's 3 textures that appear if you go to the observation deck

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They're all just pictures of the lake background

hexed gyro
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Ah

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Where's the observation deck? Lol

vagrant hazel
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It's the area after the bathroom

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Where you grab the map from James's car

hexed gyro
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Is it cool if I share my screen?

vagrant hazel
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Yeah sure!

hexed gyro
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It's just a lot easier that way

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hmm

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we need a voice channel

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Streaming at the bottom?

vagrant hazel
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Aaye

hexed gyro
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idk if you're even talking, I dont have my headset on rn lol

vagrant hazel
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Oh okay X)

hexed gyro
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ok i have it on

hexed gyro
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can you always hear me?

vagrant hazel
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Can't hear you at all!

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Mic is off

hexed gyro
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oh

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my bad

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ive been talking the entire time lmaooo

vagrant hazel
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OH

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Hahahahaa

vagrant hazel
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Updated the OP based on discoveries me and @hexed gyromade today during our lil' messing around session!

hexed gyro
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We don't know if advanced filters needs to be off, but we assume it does because its adding post processing, I haven't had enough time with the setting to see if it affects much though

vagrant hazel
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We've made a google doc to contain the documentation, me and Zee are both editors atm.

hexed gyro
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Hey, is anybody here and wiling to talk about the SH2 Remix progression?

vagrant hazel
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If only we could pull off your lightsaber craziness with the flashlight!

hexed gyro
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Ikr, but it doesn't seem to work lol

hexed gyro
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I had an issue with the game menus, trying to access the Settings, Inventory, or certain pickups would cause the game to freeze visually, but not physically

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I have finally landed on it being an issue with Remix, uninstalled Remix and the issue is gone

hexed gyro
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I installed a clean Remix again and the issue has returned

vagrant hazel
vagrant hazel
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Bakc? I didn't die! Hahaha

hexed gyro
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The joke is wasted!!!!

vagrant hazel
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Ooooh! MAH BAD! Been working ^^

hexed gyro
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There goes my career as a comedian

vagrant hazel
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pat there there

hexed gyro
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๐Ÿฅบ

spark sandal
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have y'all run into issues with the ingame menus (options menu, save menu) slowing to a halt FPS-wise while running remix with sh2?

vagrant hazel
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HOWEVER

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If I recall correctly, this is an issue with Enhanced Edition, and not remix

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Because I think I have it outside of remix too

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I've googled about but haven't found any solutions for it, if you do figure something out I'd love to know!

vagrant hazel
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If you lot do more testing on the game and figure things out that might be nice to the rest of us, please do post! I want to keep updating the Documentation google doc to cover as much as possible.

paper zinc
vagrant hazel
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But the mesh import process is too bloody borked atm haha

paper zinc
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New game to hyperfocus on lighting blurryeyes blurryeyes

vagrant hazel
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Yeah! This'll be an interesting one because remix can't pick up the original games lights AT ALL

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So everything will need to be relit from scratch

vagrant hazel
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Lots of very fun issues to solve as well โค๏ธ

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Not touched it for a few weeks now due to work stuff

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But there is where the car was at last I worked on it

paper zinc
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Is there concept art of the game anywhere? Trying to get a vibe of what the game was intended to look like.

vagrant hazel
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Honestly I think running the non-remix version of the game side by side will be the best way to get a feel for it

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At least for my work going into this I'm very much aiming to not make it fundamentally different in any way, the remake is already doing that

paper zinc
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Perfect timing for the rtx toggle PeepoPlotting

vagrant hazel
paper zinc
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In the dev optimized build

vagrant hazel
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Oooh! Welp, shame on me for not having set up the github stuff yet XD

paper zinc
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I'll likely start getting some lighting in the game later today PeepoPlotting

vagrant hazel
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Ooooooooh exciting! Looking forward to seeing what you do!

spark sandal
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for SH2 in particular, not RTX remix

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supports obj import and export and custom textures

wary island
spark sandal
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i can assure you it is not, i've used it myself

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it's the level editor commissioned by the enhanced edition devs, this is just the repo for it

bright roost
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It's promoted by the team behind the silent hill 2 enhanced edition too

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Even they mention that he makes the tool on live

spark sandal
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it's really only for editing map geometry right now, nothing to do with placing props from the game (unless you get that model yourself) or otherwise

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or lights, triggers, events, etc

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it's good for remastering purposes which is what the enhanced edition devs need it for and good for what the dude i replied to seems to be doing

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can also replace textures and materials

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change material types

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that sort of stuff

wary island
gaunt wedge
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i think they mean that they can't download it

spark sandal
gaunt wedge
wary island
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did i think is a project in stand alone

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have any project stand alone

vagrant hazel
vagrant hazel