#Call of Duty 2

1 messages ยท Page 8 of 1

slow shore
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if u leave it as it is now that's fine too ๐Ÿ˜›

radiant belfry
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for the face looking "dead", that's why

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like there's no movement in the face at all

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and the default state is blank

dull oar
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nah we close guys, gotta sort this out

radiant belfry
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tadpole ftw

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MVP of the day

dull oar
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slo mo glamour shots did it

slow shore
dull oar
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this is just cod characters with a new material

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its all done with the blender cod tools

slow shore
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hmm

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animated textures do exist in cod2

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eye blink could be possible

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๐Ÿ˜‚

dull oar
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oh he does blink, just not while running apparently ๐Ÿ˜›

slow shore
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ah ok

dull oar
slow shore
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but yeah it looks fine

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dont listen to me im a perfectionist

dull oar
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nah i want perfect mate

slow shore
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just noticed

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xd

dull oar
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thats spine3

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bloody spine3!

slow shore
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btw idk if ur exporting head and body seperately

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u dont have to

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u can just export body with head and not attach any heads in gsc

dull oar
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i am yea

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its got no face bones then though

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i attached them in the character gdc file

slow shore
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not sure but should still work i think

slow shore
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but i think ingame it just finds the tag_eye or stuff on the model in general

dull oar
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i'll parent neck to spine 3 in blender and export i guess. I'll have to combine head and body again as well

slow shore
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im not entirely sure about this tho but i did export some fullbody models this way

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so i may have forgot

dull oar
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fair enough, i'll give it a go. the seam is bothering me more and more

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its not like i have a second head yet either

slow shore
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ye its not compatible with other

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u can always cover it up

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like the og models do

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they just float inside the torso too

dull oar
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yea the jacket should cover it, i'll not need the body except for the wrists and hands so will end up deleting most of it

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i have an English Indian made short sleeve shirt to capture next so we might get some more arm action soon

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and shorts for the ladies

slow shore
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do u need more face variety

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for free

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?

dull oar
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you got free faces?

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you'll need to introduce me to your friends

slow shore
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university scanned a lot of people, and released a morphable free permissive license model

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with the blender script it randomly generates one

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there's no textures for it tho because those are paid/professional

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๐Ÿ˜›

dull oar
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i have a custom base mesh so if i wrap my mesh around those heads we're sorted ๐Ÿ™‚

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hell yes now we're getting somewhere

radiant belfry
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oo that's neat

slow shore
dull oar
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those are textures, i can make this work

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obviously those are textures, i got excited ๐Ÿ˜›

slow shore
dull oar
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bottom two chaps with the hair nets

slow shore
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i was kinda sneaky for those

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they have a paper where they have the textures of some

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as small resolution

dull oar
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oh i see ๐Ÿ˜›

slow shore
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so i just took those

dull oar
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its reference aint it

slow shore
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but the one i showed before i did paint in substance

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which is high res

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theres a free sample on those wrinkle map sites

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like some old lady elbow idk

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and i just used that as base

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to paint

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skin layer

dull oar
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yea we can do this, i'll still needs hands but i can just sculpt some i guess from my low poly

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wanna move away from the copy right protected stuff so i can release at some point

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*gotta move away

slow shore
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i always try to find cc0/copyright free stuff

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or cc1 with attribution

dull oar
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i brought the character from a shop

slow shore
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ye u mentioned that before

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i would just generate a few heads

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and then just paint them

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also @dull oar worst case u could've used makehuman/MPFB2

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if u know what that is

dull oar
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no idea

slow shore
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WHAT?!

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makehuman is a free/opensource humanoid model / character generator

dull oar
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oh snap, cool stuff

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dem hands

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i need to sort out his jacket and trousers first, i cant have a naked man running around anymore

slow shore
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im kinda rolling my eyes rn that u call urself an artist but never heard of makehuman

dull oar
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i have a small bit to fix on his ammo belt and the top half is done. I've already made all his attachments

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yea not bad at all

dull oar
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ah here we go, all his bits and pieces

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i'll just attach a polygon at the point of each attachment and rig it 100% to the correct bone so that it's stable for the mesh replacement

slow shore
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also im now wondering what store u bought that dude from

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because either he was cheap or that store is kinda bad

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because i've seen 3d stores / shops where they sell entire ppl scanned in

dull oar
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3dscanstore

slow shore
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and boy they are expensive and good

dull oar
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these guys are the bomb

slow shore
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what was that one where they sell the textures of every body part or so

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123.xyz i forgot

dull oar
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something like that yea

slow shore
slow shore
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i wasnt very fond of it

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but i cant remember the one

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that had the amazing ones

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but im sure they were expensive oto

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they sold like 2 licenses

dull oar
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this sites the best of the best

slow shore
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indie or bs/single

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and professional

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iirc it was like $99

slow shore
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ill let u know when i can remember

dull oar
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getting closer

radiant belfry
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it's very impressive

dull oar
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lol cheers kim ๐Ÿ™‚ just unwrapping that webbing now

dull oar
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and there we have it, now it's painting time ๐Ÿ™‚ ironically i have some paint on the sleeves i have to paint out

dull oar
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yoooo we're in game!

dull oar
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right i'm faffing around, mosting working out the fit and skinning but i pressed jump and i've been laughing for 5 minutes

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brace yourselves

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"eeeeeeeehhhhh....oooouuuuuuwww" thats the noice coming from out hero here

dull oar
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right that'll do for today, i got work in 6 hours ๐Ÿ˜›

main estuary
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Excited for the complete working set

dull oar
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Lol that's mint kim

scarlet monolith
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Looks like a hybrid of Max Payne and Dale Cooper

dull oar
sage locust
dull oar
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He looks like the guy they scanned

dusk comet
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Wow these lamps look amazing!

dull oar
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guys come to my cafe i made a lovely sign and everything

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translated from french it means "starbucks"

sage locust
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dupasquet for life

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DUPA means ASS in polish, good night ๐Ÿ˜›

dull oar
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we sell chocolate now...i think

dusk comet
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woag

dull oar
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and a nice lil frame. not bad for one evening ๐Ÿ™‚

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going to add plaster all up the front of that building saving the exposed bricks for decal damage

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scanned this over the weekend for the walls on the lower side and under the mg

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and check out my new building corner trim piece thing

summer brook
dusk comet
sage locust
dull oar
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cod2? never heard of it

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thats a sick video, nice one craven

sage locust
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Thanks buddy! We will be making a longer one, with all stuff that is happening explained, where I will definitely include you and your work, which is fucking magnificent.

dull oar
sage locust
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byrh the fcuk?

dull oar
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its from a famous painting of the 101st as they took carentan

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and its cooler than a biscuit painting cod2 shipped with

stoic jetty
dull oar
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i really like your logo mate

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and thats it done. aaaaaaaaaart

stoic jetty
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kinda cool, but kinda also feels strange to me, i dunno why, can't say exactly

stoic jetty
dull oar
glass marlin
# dull oar Hmmmm

I wanna ask when you do photogrammetry how do you get the materials to look like the irl reference

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Like do you work on the pbr maps yourself?

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Or is there some automatic process

dull oar
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I work them myself. the pbr accurate albedo is made as you scan when you use cross polorization. I then just copy the albedo into the roughness channels, faff with values so whats shiny is shiny and whats rough is rough. copy the diffuse again into the height map and do a little high pass filter and sharpen then i'm done ๐Ÿ™‚ its 10 minutes of faffing really.

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you guys HAVE to try it, the quality is amazing and its fun

dull oar
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here i went out with my dog and found an old wooden leg thing and smashed it in the garden with a hammer. the small bits i'm scattering on the cloth like you see and scanning that. Taking about 50 photos so under five minutes of work. Then I process them into a 3d mesh and chop off the table so they float. bake to a plane with alpha and tada ๐Ÿ™‚ wood spray when you shoot wood surfaces.

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I'll do it 3 times and scale them around so i get diffuse sizes of spliters

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the bigger parts are mesh replacements for the big 3d bits that land on the ground

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please mr thing, try it. its hella fun

dull oar
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there we go, bits and pieces to blow up ๐Ÿ™‚

dull oar
glass marlin
dull oar
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naaah its crap. THIS is beautiful ๐Ÿ˜› check out dem 6 unique chunks plus particle bits texture that respects gravity

dull oar
radiant belfry
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as you should ๐Ÿ˜›

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looks amazing

dull oar
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and my dog helped as we found the wood piece on our walk ๐Ÿ™‚

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now to capture a muzzle flash while keeping my eyebrows...hmmm

radiant belfry
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could just use that flame simulator software thing

dull oar
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the what now?

radiant belfry
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#general-remix message

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looks very real

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it has a demo i think

dull oar
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a permanent license ๐Ÿฅน

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rent to own! omg these guys rock

radiant belfry
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yaa

dull oar
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oh cool clouds, i've been thinking about adding layers to my sky dome. i MIGHT be able to have moving cloud that could block the sun for a bit

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i got cod2's 2002 particle editor working ๐Ÿ˜›

summer brook
dull oar
radiant cradle
dull oar
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wednesday

granite forge
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wow looking really good! How long did it take to create that?

dull oar
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been working on it since the wood stuff last week. to get the render for the sprites it must have been 20 minutes. it comes packed with presets you can build from

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download it and give it a try

granite forge
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if only I had time to do that ๐Ÿ˜‚

dull oar
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all cod2 is doing is placing a big polygon plane on it and fading it in, moving forward and fading out. remix has a looping smoke effect on it and tada

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yea i get it ๐Ÿ˜› got sooooo many things i wanna try

granite forge
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muzzleflash next?

dull oar
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hell yes, i'm going to spawn a big camera facing sprite and place this sprite sheet on it ๐Ÿ™‚

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might do two so i can have a big wide smoke push effect that lasts longer

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random rotation on that one

glass marlin
dull oar
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so far piece of cake, seriously

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just learning the UI now

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just faffing with the presets got me a repeating wind puff thing

glass marlin
glass marlin
dull oar
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you can only swap a sprite sheet with remix, probably wanna do both right?

dull oar
granite forge
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wow

stoic jetty
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even with bug it looks beautiful, making it look like an amazing Remaster

dull oar
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yea this is fun as heck

radiant cradle
dull oar
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Right so turns out I need to upload this to moddb ๐Ÿ˜‹

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Ok so I have textures I can't share, characters I can't share and no way to stabilise hashes over the internet

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I guess I need to look into server side mod hosting as well so my edits work in a live game

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Thats where I'll start. If anyone knows what to do here id appreciate the help

stoic jetty
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https://youtu.be/C0ikGN5khY8?si=TL0gY2LwjW8MtJ0K @dull oar congrats mate, your project appeared in a video alongside my logo

#RTXRemix gives modders the power to breathe new life into classic games with full ray tracing, remastered assets, and neural rendering. Easily capture game assets, automatically enhance materials with generative AI tools, and inject neural rendering technologies like NVIDIA DLSS 4 with Multi Frame Generation to create stunning RTX remasters.

...

โ–ถ Play video
dull oar
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Ew

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Nah I kid, they asked if it was right before they used it. I think it's dope

slow shore
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They should've used DX9 with settings set to max for the comparison though

dull oar
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Yea you've said before

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You know anything about running a mod on a server?

slow shore
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I've hosted modded servers for years yeah

dull oar
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I need to plop my mod on a server so people can play it. I need to have r_portalfinecull 0, loddisthi 10000 and r_lockpvs 1. Is that something I can set up on a server? These are all locked behind svcheats

slow shore
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yes

dull oar
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Oh cool

slow shore
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for every gamemode there's a spawnPlayer() script in the gametype.gsc (dm.gsc)

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then add a

self setclientcvar("r_lockpvs", "1");
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or in the spawnSpectator() or in the join part in maps\mp\gametypes_teams or something

dull oar
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Oh yea I'm using that here, craven hooked me up

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So about hosting a server, is there a site or something?

slow shore
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what

dull oar
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Maaaate I have no idea. Never even thought about this before ๐Ÿ˜‚

slow shore
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well the traditional way is

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rent a server/vps

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then download the cod2 1.3b server lnxd files

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(having to set up ubuntu and all that crap)

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or windows vps but why would u

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then add ur mod

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set everything

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./cod2_lnxded +set fs_game urmodname +map mp_toujane etc... +map_rotate

dull oar
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Oh god why did I have to mod a multiplayer map for

slow shore
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and those free services don't allow you to upload custom mods most of the time

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and the servers go down

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after inactivity/timer

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they're more used for small scrims

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like clan vs clan

slow shore
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lmaooo

dull oar
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After that remix prize mate

slow shore
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ye ik

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thats why its all the more funny

dull oar
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So I'm gonna have to do it ain't i

slow shore
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i could prob fix the SP hash or issues u had to begin with but

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i dont have a rtx card

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xD

dull oar
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Rip

slow shore
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to be fair u could switch to SP there's some maps that still benefit from the asset rework u did

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not only carentan has those textures/models/buildings

dull oar
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Duhoc assault and defend, yea could do

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It's so big id only get it functional in the timeframe

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I need it on point

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Nah I'm sticking with carentan. It's been 2 years

slow shore
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2 years

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dang

glass marlin
dull oar
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Yea man. That's commitment

slow shore
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tbh u could "cheat" them in with a patch so that even in MP even if it's cheating those dvars are always set to that

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in MP

dull oar
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I can bring the wrath of Activision

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Prize money is well and good but this is my hobby and has been for years now. Don't wanna loose it by giving them an excuse

dusk comet
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amen

dull oar
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I could use bots

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That's how I play now

slow shore
dusk comet
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is cod 2 worth buying in the big 25 or should i not

slow shore
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punkbuster isnt even officially supported for the game anymore and a lot of scriptkids already cheat in the game anyways

dull oar
slow shore
dull oar
dusk comet
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i want to get it but at the same time moneys tight enough as is lol

dull oar
slow shore
dull oar
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I know I know lol

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I got this anxiety thing from legal stuff. Super shit but is what it is

slow shore
dull oar
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I cant. My anxiety would kick off like crazy. Don't even make sense half the time

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Oh you signed a contract at work? Have anxiety for the month

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New phone contract? Enjoy not sleeping for a week

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Brains suck

slow shore
dull oar
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Truth

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So server hosting stuff, think you could help me out?

slow shore
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yes and no

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like i said u have to host ur server with ur mod

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im not gonna host it for u

dull oar
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I'm more after advice mate

slow shore
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also idk if it would fit nvidia's spirit of the rtx mod

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when the server goes offline

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ur mod is "broken"

dull oar
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Hmm yea that's no fun

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What about bots? I see bot servers everywhere. Surely you can do that offline

slow shore
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yea u can do that

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just a local server

dull oar
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I've got meatbots locally

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Modded in my files

slow shore
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ye u can bundle meatbots with ur gsc mod changes and release that

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that would work

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for local only bot gameplay

dull oar
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But Id need to contact Mr meatbots whoever that is

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I could release the online one with a server that's hosting it and an offline one so you can always play the mod after the contest

slow shore
dull oar
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Tbh it would be well fun to play online with everyone

slow shore
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he released meatbots as a sole mod and probably with a license like MIT?

dull oar
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I have no idea

slow shore
dull oar
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Something to think about

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I'll check the files for a license, bound to have something like that

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You used this fshost? Would be cool to try this out and see what work needs doing

slow shore
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nop

dull oar
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Everything works in a devmap

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Or if I add my commands to a maps\mp\gametypes\ GSC I can just load a regular local server

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Gonna need to try this on a live server first I guess and see where I'm at

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Go from there ๐Ÿ™‚

dull oar
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this is good news for team cod2

sage locust
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We can get you your own server buddy.

dull oar
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i looooooove you

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if i remove the stuff i dont own copyright to I'll get you a version along with the rtx.config to actually see some good stuff

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going at my own mod with a spade to dig out all my hard work ๐Ÿ˜ข

summer brook
dull oar
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true true

sage locust
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@tawdry parcel Buddy can you help @dull oar to setup RTX server? ๐Ÿ˜„

dull oar
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just working out what I need to do to this mod to get it to work

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will be a while i think

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days

sage locust
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FYI YctN is COD2's main guy if it comes to hosting stuff, especially experimental stuff ๐Ÿ˜› Also one of CoD2x devs! ๐Ÿ™‚

dull oar
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i dare you to make this awesome truck tadpole

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ok ๐Ÿ˜›

slow shore
dull oar
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no its just the one from the game

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blocking out

slow shore
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idk could be since u did the other with photogrammetry too

dull oar
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yea would be cool to do for sure

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if i ever come across one irl i'll have to take a crack it at

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oh and i think i found a guy with a bren who'll let me scan it ๐Ÿ™‚

slow shore
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u want the glb?

dull oar
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oh lol ๐Ÿ˜› sure go for it

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yea i got loads more angle mate if that helps

slow shore
slow shore
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the model is very high triangle count but maybe u can use it to retopo

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dull oar
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would be a measurement guide to model around

slow shore
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yes

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it's how i treat the generated models atm

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the texture quality and models aren't there yet but if the quality isn't amazing you can retopo and use it as reference

dull oar
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yea all good

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you mind having a go with these? its a toy but it might work

slow shore
dull oar
#

the most fun is getting a model kit and model each bit. i've made tanks like that. sooooooo cool

slow shore
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2 hours later...

dull oar
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thank you man, going to put it to very good use ๐Ÿ™‚

slow shore
#

I thought AI was supposed to be fast

dull oar
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i say they same thing in the drive through "i thought this was fast food!"

slow shore
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nvm i went with top left

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even if its angled

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still had best detail imo

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meanwhile

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quality on meshy was horrible

dull oar
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thats fine i only need to positions

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what one do you think

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oh sorry ๐Ÿ˜› ya top left is spot on

slow shore
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if u threw the 4 images into meshroom/metashape/colmap or other photogrammetry software would it generate something reasonable?

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wow...

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so sad but i had another in queue and it's trying again it looked like the quality would've been decent

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nvm i give up

dull oar
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ah well, the one you gave me before is fiiiiiiine ๐Ÿ™‚ cheers man

dull oar
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there we go then, now just gotta detail it

dull oar
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detailing time

dull oar
#

what a nice bottom

limber otter
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a nice what now?

summer brook
dull oar
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oh so i tested online cause why not and it works

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i just need to get the camera above the sky box to stablise the hashes.

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you need to poke your head over the skybox in a set position then lock pvs

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for carentan its 0,0,8000 and look straight down. then lock pvs and you're done

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but i dont know how to do that ๐Ÿ˜ฆ any help would be great

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i can do it with my own mod though, if i host that we're sound

dull oar
#

need to sort the hubcaps but the backs done now, just the cab left togo

stoic jetty
#

Hella impressive mate

dull oar
#

phew, done. now onto the unwrap and i can colour him in

dull oar
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tree time for a break from modelling. sub surface scattering leafs ๐Ÿ˜ฎ

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oh no, i have a video but 10mb file limit is preventing me from showing off ๐Ÿ˜›

granite forge
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oh shit

dull oar
granite forge
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easy 10k

radiant belfry
dull oar
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oh no what a mess i've made on this mg42

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saw it in saving private ryan ๐Ÿ˜›

radiant belfry
dull oar
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its a REALLY cool video though

radiant belfry
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๐Ÿ˜ข

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got a solution for ya

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upload video there, then paste the link here. it should embed

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make sure you select 24 hours at the top before uploading

dull oar
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oh ok nice one

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internet is a fun place aint it

radiant belfry
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yus

dull oar
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cheers kim

radiant belfry
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even if it doesn't embed, i'll be able to download it and re-encode it so it'll work

dull oar
radiant belfry
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yeah not gonna embed. i'll fix it though

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WAT

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oh i'm stupid

dull oar
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kick its ass kim!

radiant belfry
#

i'll send you this encoding setup if ya want. it's really simple

dull oar
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oh yes please, thats wicked. can i noob like me handle it?

radiant belfry
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yaa

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i'll make an all in one package for you

dull oar
#

cheer mate

radiant belfry
# dull oar cheer mate

so you just download this & extract it wherever you want. it should just load the template on startup

i preconfigured it so that it'll make just about any video under 10 MB. and as long as it's not 3+ minutes, it'll be decent quality

you just launch it from staxrip.exe, drag the file in, select "Current Template", then press the button in the bottom right and begin the job

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i'll DM it

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ah right. on the first launch, press the very top option

dull oar
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request sent ๐Ÿ™‚

radiant belfry
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ooo it should have worked

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try again

dull oar
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thats done ๐Ÿ™‚

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sorry i'm going to have to bounce, mums poorly

radiant belfry
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no worries. hope all is okay

dull oar
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so issues. i cant change skys as now its on the server it doesnt care that I've told it to load the next sky the server doesn't read my console inputs

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maybe i could put it on a vote? or pick a random sky with each round?

granite forge
#

spawn chickens in some map corner - spawn triggers over them that when used change the sky

dull oar
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the legend xoxor4d, who makes games bend to his whim! has suggested chickens

granite forge
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or add framed pictures of a sunny day, a moon etc and add triggers near them

dull oar
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oh so you wander up, press f and sky change

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thats cool

granite forge
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yea

dull oar
#

i'll set up a test day at some point so people can come shoot each other. a rtx remix showcase dead match

dull oar
#

just unwrapping and thought i'd show off my sick topology

#

hand modelled, well happy with that ๐Ÿ™‚

summer brook
dull oar
#

not slowing down it's cart time baby!

#

ones fine, ones bombed. same as the original game

dull oar
#

bouncing back to ma truck for some fun ๐Ÿ™‚

#

its colouring in time

#

when i'm done with the compertition i'll release every asset i make and this substance file so people can play around with it and have some fun ๐Ÿ™‚

dull oar
#

daaaaaaamn

#

on a sunset walk with ma truck

#

setting up an invading force of airborne troopers on this side of the map

#

super work in progress, she's got no dirt on her and her grill is grey ๐Ÿ˜› it'll do for today though.

summer brook
#

I'm not 100% on the tire models though, doesn't look much like a real tread pattern, specially for mud.
You'll want something with chonky tread blocks and deep grooves, in a pattern that breaks the continuity of longitudinal grooves

slow shore
#

After a quick google search I found this

#

And they look more similar to the ones he has atm

#

But I don't know for sure either

dull oar
#

Yea they do look rather weak. I used the tred of the combat mud and snow tyre above. Time appropriate ain't it. I could make the grooves deeper?

runic condor
#

If I can put my 2 cents in, I think you just need to extend the grooves to cover more the running side of the tire, reduce that flat zone. That gives more grip to the tire

dull oar
#

Yea that'll do it

summer brook
# slow shore

Oooh thats well pointed. Haven't even considered the time factor Peepo_Think
That second one looks more closely to what tad guy is going for. Adding the continuity break of the longitudinal lines like @runic condor suggested + deeper groves is really gonna make it pop
Rn the current model has too much of a flat, slippery and exposed rubber surface in the middle

slow shore
dull oar
#

Health and safety and all that. Best upgrade it

summer brook
slow shore
summer brook
radiant cradle
hazy canyon
#

Been happening already for the last 4 years

radiant cradle
dull oar
#

that'll do for trucky ๐Ÿ™‚

#

now it's cartys turn

#

using the photoscan i did last year of the lumber cart, its more heavy duty but i crawled around on the winter ground for two days to capture it so i'm bloody using it! ๐Ÿ˜›

summer brook
dull oar
#

need fake interiors for every building to make it work

dusk comet
#

stole my idea!!!!!!!

dull oar
#

I think bill gates invented windows mate

dusk comet
#

i meant the 3d esc part of it lol i was jokin tho

#

'

dull oar
#

perfected your idea

dusk comet
#

smh

slow shore
dusk comet
#

again i was joking tho

slow shore
radiant cradle
#

We got Call Of Duty 2 remaster before GTA 6

hazy canyon
# radiant cradle Wdym

just the whole ramp up of RT games in general has been happening for the last 4 years, there are currently over 278 games that feature RTX support.

radiant cradle
hazy canyon
#

well yeah cuz we have hardware that can do that now

dull oar
#

i'm going to copy all the buildings and slap a shell on them, flip the faces and use that as an interior add some floors and the odd table and chairs. then swap the existing windows with the glass material and push a frame around them with different window set ups, some with curtains, some with nets ๐Ÿ™‚

#

then everything gets an interior, i can even add some lights

dull oar
#

got the underside of this cart looking transformative

dull oar
#

and now the top, modelled from scratch

#

much transformative

dull oar
#

there we go, coloured in ๐Ÿ™‚

summer brook
#

Very nice! ๐Ÿ›’

summer brook
dull oar
#

oh yea lol caught that earlier ๐Ÿ˜›

#

trying to keep instances and left them behind

#

going to go out and get some hay to scan later today ๐Ÿ™‚

dull oar
#

we're on the other side of the map now guys!

#

like placing the corners down on a jigsaw puzzle, now to just fill in the middle bit

#

underside isnt textured yet but i like getting the early models in game

summer brook
dull oar
#

i can use it ๐Ÿ˜› had to learn for the skinning process of the characters. where you posting mate?

dull oar
#

there we go, with a before and after, why not

#

hand modelled the top part, photo scanned myself the elements of the wheels and tracer. combined together into this shape and hand textured over the course of two-three days. just in case anyone was judging the artwork in a big competition or something

dull oar
#

i think i'm going to burn it next. would an artillery shell/grenade burn something or just smash something?

radiant cradle
dull oar
#

unstable hashes I'm afraid

#

the textures and models carry across but you cant place lights or skys or anything fancy

#

this map is my testing ground though so i'll give it a go

#

right so my 3d "to do list" green is completed since start of the competition, pink is up next

dull oar
#

chair's done, lets goooo! totally retextured from scratch over a couple hours ๐Ÿ™‚

dull oar
#

i got work tomorrow today ๐Ÿ˜› made a matching walnut table for the chairs

#

when I'm done replacing all the low res props i'll add stuff to the tables, decals up the walls, curtains in the windows and stuff like that.

dull oar
#

it's piano time baby

dull oar
#

a painted piano, needs blowing up a bit still ๐Ÿ™‚

dull oar
#

lil more tweaking and its spot on. just gotta do my booleen damage trick to it now

#

and we got new concrete barrier thingys

#

ma trucks are stucks behind them ๐Ÿ˜ฆ

#

the texture is from my garden, its part of the drive

scarlet monolith
#

More environmental geometry detail than contemporary milsims lol. It's very fun to follow this.

dull oar
dull oar
#

is this the first rtx remix rain effect?
#showcase message

dull oar
#

more playing around with rain
#showcase message

dull oar
#

ivy baby

dull oar
#

ivy x10

granite forge
#

oh damn

#

/bind p toggle cg_draw2d 0 1 (requires you to start the map with /devmap tho)

dull oar
#

oh yea the UI ๐Ÿ˜› i got it on a bind now i just never remember

scarlet monolith
#

Rip structural integrity

dull oar
#

alright guys very funny. where did you put my buildings

#

damn they aint coming back. guess i'll just have to remake each and every one with custom vertex painting and a fuck load of details. damn

#

seriously this took hours, its all grouped into sodding lumps. getting the meshes to go away is only part of it. now i need to bring back partial meshes for parts of the mesh hash that aren't building parts like walls and such.

radiant cradle
dull oar
#

i'm never getting them back ๐Ÿ˜ฎ

radiant cradle
summer brook
dull oar
#

i am now yea, building.usda

dull oar
#

building are back ๐Ÿ™‚ each one is a unique mode. how transformative this will be

glass marlin
granite forge
#

Surely! He worked on so many new things since the start of the comp. it has to be accepted hug_green

dull oar
#

It's not a @glass marlin lol

#

I couldn't get a straight answer from the Nvidia guys so I'm just going to have to cross my fingers and hope for a fair shot with everyone else

dull oar
#

blocking in is going well ๐Ÿ™‚ slap dashing on stuff over a clean model to get everything workable

#

new remix features like vertex painting are going to be important here but i'm at least a week away from that

dull oar
#

man this is exhausting, about half way done with all the buildings now

#

then it's onto blocking out the interior. then filling window and door holes and then and then. 35 days left...hmm

radiant cradle
#

which is an amazing game

dull oar
#

Once they're all modelled I can do anything I like to every building. Adding things like collapsed roofs, unique trims, unique materials. loads of possibilities. It's a big deal but has so much work just to set it up

stoic jetty
dull oar
#

yay it's working!

#

just slapping generic materials on it like but the models all smoothed and getting prettier all the time

stoic jetty
#

Wait, you some sorta reconstructing a map almost from scratch?

dull oar
#

100% remaking everything yea ๐Ÿ˜›

stoic jetty
#

Holy S

Okay, that's REALLY impressive

dull oar
#

it took a week to get it into this position so i'm making the most of it

#

thanks mate ๐Ÿ™‚

stoic jetty
#

I guess its one way to show transformative change for Competition

dull oar
#

lol i know right. gotta get my head down and toil. got something to prove now aint I

dull oar
#

there we go that'll do it ๐Ÿ™‚ going to model the rest before it's texture time

summer brook
dull oar
#

check it out

marsh hinge
#

Used to play cod2 on my school mac a bunch back in 2012, it's awesome seeing it looking this good.

dull oar
#

yea man

#

next up the tiled wall texture and a trim sheet for around the windows and under the roof ๐Ÿ™‚

#

then as e-man said booleens on the corners, a boat load of decal war damage and onto the next. doing the feature buildings first. the generic ones can wait til i got a bit of a texture kit

dull oar
#

more arches

#

design is based on the church from Sainte Marie du Mont

dull oar
#

lil before and after

#

and a wide shot

#

plasters too shiny and needs some tweaks. its all very tiling and needs vertex paint and decal pass but good solid base right there

dull oar
#

this is pretty much my plaster master material. the holes and damage are procedural. i got a colour tint layer to change it as i like as well

slow shore
dull oar
#

The sun rotates around the map mate. Random start point so it's always different ๐Ÿ™‚

dull oar
slow shore
#

Otherwise what are you comparing sad_cat

#

Yes the newer models but the core is better lighting though RTX

dull oar
slow shore
#

I know that's what I said but I just think it's silly not to use the same lighting angles when you're putting two side by side comparisons

dull oar
#

They're the same shapes for collision but slightly different design based on the real arches in the real town. Chuffed with them

slow shore
#

But do whatever you want it's your thingkekw

dull oar
#

You always get worked up when I post an original screenshot

#

It's ok mate, I like the game. It's why I'm doing this. Trying to make it look better

slow shore
#

But yes I'm nitpicking and even if it's a small thing you're nowhere done yet I assume and you're on a deadline so feel free to ignore

dull oar
#

Yea keeping my head down. Booking some time off to really concentrate

dull oar
#

trim and stuff ๐Ÿ™‚ more faffing with materials as well

dull oar
#

phew done, decals added

uncut vapor
#

So are you remaking just multiplayer maps or also the solo campaign?

stoic jetty
dull oar
#

new house material from a scan i did while out buying ww2 british uniforms...remix has changed me ๐Ÿ˜›

#

just the bricks, rest is block in rubbish

#

going to make these style windows next with this scan, its close enough

dull oar
#

we got one! windows, doors and roofs next ๐Ÿ™‚

dull oar
#

oh he cloned himself

dull oar
#

another new building, sorry its going to be lots of buildings for a while

stoic jetty
#

that's okay, that's cool actually

dusk comet
#

Oh thats super cool

#

Good job!

dull oar
#

some decal work i've been playing around with ๐Ÿ™‚

#

i got some bullet hole ones as well I need to place down

dull oar
radiant belfry
#

Discord supports embedding AV1 now. videos will look quite a bit better ๐Ÿ™‚

radiant belfry
#

yes those aren't videos

#

they're templates for a program called staxrip, to encode videos at certain file sizes

#

#offtopic message

#

here's an AV1 video

glass marlin
#

oh nice

dull oar
#

Wow that's one sharp video. Text is super clear

#

Cheers Kim ๐Ÿ™‚

radiant belfry
#

more complex, but learning it pays off if you have any interest in more efficient video compression, restoration, etc.

#

with what i've learned, i compressed a 35 GB movie to 50 MB lol

#

fully watchable

#

can't get close to that in handbrake, and what you would get would look worse

radiant belfry
#

yes

#

it supports avisynth and vapoursynth too

#

this is how one of the profiles i sent above looks

#

i made it really easy for tadpole to use

#

just drag your video in, then encode. it'll automatically be within discord's upload limit

dull oar
#

It's magic honestly

#

Couldn't upload videos before

radiant belfry
#

here's a demo of my 50 MB encode lol. 2.5 minutes of video + audio + subtitles is only 1 MB

#

sacrifices had to be made to get it to 50 MB ofc ๐Ÿ˜›

#

240x100 res, 12 FPS

dull oar
#

now to smash some glass and create curtains, nets and blinds

summer brook
#

Your approach to buildings really makes a ton of difference to the map visuals, one of your best decisions!

glass marlin
dull oar
#

hehehehe mouhahahaha hohohoho

#

yea i got a plan, a vertex painting plan

summer brook
#

Gotta find ways to spruce up the exteriors with props like wall lamps, wires, pipes, signs, verge and plants, maybe flags, drying clothes, window blinds planks and whatever else makes sense for that time

dull oar
#

yea i need shutters as well. think every buildings going to have some of some colour

#

for the comp i might not get as far as i'd like. still need to test this mod with other people at some point

glass marlin
#

it always looks soft and shiny

#

or plasticky

glass marlin
#

like the modern way textures are done now

dull oar
#

Probably denoisers washing away detail

summer brook
#

sounds more like modern art approach to texturing than the PBR theory itself

dull oar
#

Mines all scan based. If it's there in the real world it's in the scan

summer brook
#

Old games used lots of tricks to add noisy elements to textures which weren't very accurate physically, and as ppl started using real world values and refining the accuracy of normals, roughness maps, albedos and etc with real measures, lots of that "stylized" approach, lets say, was lost, so now using decals, multiple texture layers and more fine details become more important than ever

glass marlin
dull oar
#

First pbr game was remember me in 2013

dull oar
#

oh i'm watching top gear ๐Ÿ˜›

#

oops

dull oar
#

hey thats cool

dusk comet
dull oar
dusk comet
#

Is this the natural fps

#

Why is jt so baggy

#

Laggy

dull oar
#

i just make the art ๐Ÿ˜›

#

i'm on full resolution at 1080

#

ugh i hate this part of game dev

#

yes it is what it is and i cant do shit about it ๐Ÿ˜›

dusk comet
#

I see

dull oar
#

ah i feel bad now

#

i get this on perf mode

radiant cradle
dull oar
#

I had remix and substance painter open at the time

#

Remix ingestion standalone. I'm not crazy

pallid cipher
dull oar
#

Yea just tick the raytracing box to off

glass marlin
dull oar
#

some unique damage today

radiant belfry
dusk comet
#

it was likely due to mobile tbh

dull oar
#

sorry for being grumpy

#

it was 1am. as it is now

#

bed time

radiant belfry
#

@dull oar replace your staxrip template with this

#

it fixes the stuttering issues people were experiencing

#

partially, at least

glass marlin
dull oar
#

Thank you Kim ๐Ÿ™‚

dull oar
scarlet monolith
#

Sooo cozy! || Until the gibbing begins.|| Good job!

glass marlin
dull oar
#

I've made all 17 buildings, 10 props and about 30 textures. That has to be enough

dull oar
#

Either way it'll be done by the deadline and we can all shoot each other in pathtracing glory

glass marlin
dull oar
#

more decals!!!111

dull oar
#

even more decals!!!11

glass marlin
#

@dull oar is this lamp from your cod 2 project?

dull oar
#

Yep that's one I made

glass marlin
#

true honor

dull oar
#

the what now?

#

is it as cool as my 3d metal rail?

#

3 million polys across the whole map ๐Ÿ˜›

glass marlin
# dull oar the what now?

Check out the competition here: https://www.moddb.com/remix
Thanks to Nvidia for sponsoring this video and to David from Orbifold for sharing with me so much of his time :)
0:00 - Remix
1:41 - Testbed for new technologies
2:24 - Orbifold Studios?
3:46 - HL2 RTX Demo
6:38 - POMs
10:53 - Making modding accessible
13:59 - Translucency
15:04 - Skin
...

โ–ถ Play video
dull oar
#

oh yea look at that

#

got more of that here

granite forge
#

lovely

glass marlin
dusk comet
radiant cradle
#

Where did the chandelier come from

dull oar
#

with remix you can do anything you like mate

radiant cradle
dull oar
#

anything

radiant cradle
slow shore
dull oar
#

I'm going to model some wooden shutters and close them on those windows.

dull oar
#

I'm seeing a lot of scary stuff about remote code execution in older cod games. Call of duty ww2 for example is in the news a lot today. Is that a concern for cod2 as well?

granite forge
# dull oar I'm seeing a lot of scary stuff about remote code execution in older cod games. ...

Yes and no. Mostly games with steam / demonware (their online service) are affected. Vanilla CoD4 also has some public known RCE's. I don't know of any active usage in cod2 but I assume that there are some in there as well. Playing locally is no issue tho. If you intend to create a server for actual mp play, I suggest protecting it with a password and giving that out to the people that you want to play with. That way, no random person can join

dull oar
granite forge
#

isnt there a bot mod?

dull oar
#

yea but its not mine is it, dont want to upset anyone if i end up winning something

#

tried to open the map in singleplayer but get "In single player, do not compile the bsp with visibility" while loading so thats no good either. was hoping to spawn some baddies

#

i also cant combine my mod and meat bot together. it's got so many changes beyond just bots.

granite forge
#

Ah forgot that you cant have two mods next to each other. Don't think that it would be to hard to create some kind of drag-drop addon that adds all your mods functionality to the bot mod

dull oar
#

theres not a whole lot of stuff in my mod, its just both I and meatbot both edit _load.gsc and mp_carentan.gsc so you cant just drag and drop

#

I only add one line to it to be fair ๐Ÿ˜›
maps\mp\rtx::main();

#

thats the line ๐Ÿ˜›

dull oar
#

oh turns out you CAN just copy my mod over meatbot and be happy

#

damn it

static tangle
#

Put together a quick hacky build. could you try these options:

rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor,tadpolehack,vertexshader
#rtx.geometryGenerationHashRuleString = positions,indices,texcoords,geometrydescriptor,vertexshader

with this dll?

dull oar
#

yep lets try this thing

#

games not booting

#

its in task manager

static tangle
#

you dropped that inside the trex folder? and are you on the latest action build for the rest of the files?

dull oar
#

I'll grab latest, think i did it this morning though

static tangle
#

that should be plenty recent. And you're sure you replaced .trex/d3d9.dll? not the bridge's d3d9.dll

dull oar
#

yea its the one in trex

#

and i'm on latest, no updates in 2 days

static tangle
#

hmph... that d3d9 works for me in testing. Are you getting anything in the remix logs?

#

I wonder if your anti virus is blocking it or something :/

dull oar
#

nothing popping up

#

[23:28:36.288] info: [23:28:36.288] info: No default config found for: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 2\CoD2MP_s.exe [23:28:36.288] info: [23:28:36.288] info: Trying to open config file: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 2\.trex\bridge.conf [23:28:36.288] info: ================== [23:28:36.288] info: NVIDIA RTX Remix Bridge Server [23:28:36.288] info: ================== [23:28:36.288] info: Version: remix-main+0f974386 [23:28:36.288] info: Running in x64 mode! [23:28:36.289] info: Launched server with GUID 0e96e882-a6f7-4cc0-bf49-d3ffa21d0a7b [23:28:36.289] info: Server started up, waiting for connection from client... [23:28:36.289] info: Registering exit callback in case client exits unexpectedly. [23:28:36.289] info: Registering message channel for asynchronous message handling. [23:28:36.289] info: Initializing D3D9... [23:28:36.368] err: d3d9.dll loading failed: 126 [23:28:36.368] info: Message channel MessageChannelServer established. [23:29:18.135] err: The client process has unexpectedly exited, shutting down server as well! [23:29:18.135] info: Most recent Device Queue commands sent from Client [23:29:18.135] info: Command sent: Syn [23:29:18.135] info: Most recent Device Queue commands received by Server [23:29:18.135] info: Command received: Syn [23:29:18.135] info: Most recent Module Queue commands sent from Client [23:29:18.135] info: Most recent Module Queue commands received by Server Exception 0xc0000005 at 00007FF6C4274B52! Saving minidump to 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 2\.trex\NvRemixBridge.exe_20250703_232918.dmp'

#

thats bridge log

#

remix-dxvk didnt write a log

static tangle
#

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 2\.trex\NvRemixBridge.exe_20250703_232918.dmp
send me that file?

dull oar
#

just dm'd it to ya ๐Ÿ™‚

static tangle
#

when was the last time you updated your bridge d3d9?

dull oar
#

its all 1 now isnt it?

#

i thought the two got merged

static tangle
#

yep, just making sure you're updating the bridge dll as well as the runtime dll. they come in the same package

dull oar
#

where does that go?

#

i'm just emptying the whole zip into trex

static tangle
#

it's the d3d9.dll that lives at the same level as the .trex folder

#

(the bridge log you sent me identifies your bridge build as coming from May 13th...)

dull oar
#

oh wow i missed that, i'm here every day ๐Ÿ˜›

static tangle
#

that package includes the .trex folder, you drop it in whatever folder contains .trex

dull oar
#

still downloading, github is slow today

#

ah!

#

do i need x64 maybe?

static tangle
#

no, your game is x86. x64 is just the runtime without the bridge

#

there's something in your settings that nrd is not happy with, apparently

dull oar
#

nrrrrrrd!

static tangle
#

Are you still using my hacked binary, or is that just with the github .trex/d3d9.dll from the link I sent?

dull oar
#

just standard right now

#

wanted to make sure that worked first

static tangle
#

right.. I'm guessing you've been using release builds instead of debugOpt, and that's why you haven't seen that assert before.

dull oar
#

and i guess QA check release builds?

static tangle
#

For now, you can download the release build instead of debug opt.

longer term, you've got some kind of wonky NRD settings in your rtx.conf that you should probably get rid of

dull oar
#

theres only two options in there
rtx.denoiser.nrd.timeDeltaBetweenFrames = -1
and
rtx.rayreconstruction.enableNRDForTraining = False

static tangle
#

you still have the rtx.conf backed up, right? I say just try removing both of those

dull oar
#

nah no good

static tangle
#

second hacked build. If you run this with

rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor,vertexshader

then it should print out

"[Tadpole-Hack] Found a stale mesh hash: HASH, new hash: HASH"

for all your replacements (but only when that replacement tries to draw).

once we're sure the first hack actually works, you can use this to print out all of the mesh hashes that need to change in your log.

dull oar
#

release works

#

right lets do this ๐Ÿ™‚

static tangle
#

run it with

rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor,tadpolehack,vertexshader

and it will still print them all out, but the new hash will just be the same as the old hash. should still show your mesh replacements tho

dull oar
#

comment out rtx.geometryGenerationHashRuleString?

static tangle
#

I don't think I'll have time to help you with actually updating your usda files, but you could probably get an AI to write a python script to go from old hash to new hash. or just do a bunch of find/replace in a decent text editor.

dull oar
#

right so i got no meshes in game, wheres this print out the hashes?

#

this is exciting

#

oh its in my log i see it!

static tangle
#

I presume that's running without tadpolehack in your settings, since you're getting different hashes?

dull oar
#

yea this one was first so i used that
rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor,vertexshader

static tangle
#

right, so that's what you'd hopefully transition to. if you run with tadpolehack in there, then your mesh replacements should come back

dull oar
#

yea they do indeed

static tangle
#

great. glad to finally understand this properly.

I'm going to try to clean this up into something that can be merged in and that other people could use to fix the same problem, if anyone else runs into it. Should also mean you aren't stuck on my hack build until you can fix all your mesh hashes

dull oar
#

the tadpole hack doesnt fix my alpha explosion issue though does it. i've gotta change the rule and swap every hash

static tangle
#

well, with the tadpolehack in the rule, you can remove the geometryGeneration rule, which should fix your traingle soup

#

that won't be a permanent fix, since it's limited to this build. so long term you'd be better off swapping all the hashes and removing it.

I might add some equivalent with a better name tho, which would save you from actually needing to migrate.

dull oar
#

hang on it's still exploding though

static tangle
#

did you comment out the geometryGeneration rule?

dull oar
#

#rtx.geometryGenerationHashRuleString = positions,indices,texcoords,geometrydescriptor,vertexshader
rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor,tadpolehack,vertexshader

#

like that?

static tangle
#

yep. it still explodes like that?

dull oar
#

going to double check

#

yea still happening

static tangle
#

welp, no reason to change your hash rule if changing it doesn't fix the problem

dull oar
#

well we ruled it out mate

static tangle
#

#general-remix message

what did you mean in that post? I took it to mean the vertex corruption was fixed

dull oar
#

no mesh replacements and it doesnt happen i guess. could it be a memory issue?

#

i get like 200fps vs 80fps when the replacments kick in

static tangle
#

so commenting out geometryGeneration and breaking mesh asset hashes does fix it?

In the hack build I sent you, what happens if you disable replacements? does that fix the triangle corruption?

dull oar
#

lets try it

#

yea its fine like that

static tangle
#

okay, so just disabling mesh replacements doesn't fix it, and just removing the geometryGeneration rule doesn't fix it, but doing both does fix it

#

and it's still all the same decals getting corrupted when you re-enable mesh replacements?

dull oar
#

i'm seeing the green grass one still

dull oar
#

i have a 200,000 line usda file for grass

#

3d grass that is

static tangle
#

the 3d grass is getting corrupted? I thought it was just the grass decal?

(also, you may want to save that 200k line file as .usd, it should use a lot less disk space)

dull oar
#

no its not corrupting or anything, i'm just wondering if thats the issue. big usda files

static tangle
#

I'm not really sure what else I can do remotely in terms of debugging this, so I think you're going to need to write up a github issue.

I do think it'd be a good idea to migrate your replacemetns to

rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor

as the vertexShader also seemed to always be 0 in my testing. getting rid of the vertexLayout (and restoring it to the geometryGeneration rule) is more important tho.

static tangle
slow shore
#

But considering you're hosting a server no, most of these don't have many RCE exploits.

#

But if you're planning on running a stock/vanilla CoD2 server there are some vulns you may want to patch or look into.

#

q3dirtrav (allows downloading of any files on servers, so disable server downloads sv_allowDownload 0)

#

q3msgboom overflows MSG iirc this might be a RCE

#

there's a few others

#

but the kind of RCEs that would put players directly at risk are very slim and depend on the server hoster so as long as people trust you not to host a malicious server that's fine. ๐Ÿ˜›

dull oar
#

thats good to know, i'd still like to have a real match or two with everyone

dull oar
#

new walls are in ๐Ÿ™‚ going to be a few wall updates. this maps got like 4 wall types

dull oar
#

warned ya

dull oar
dull oar
#

first finished building

sage locust
dull oar
sage locust
dull oar
#

Cheers mate, I've joined

dull oar
#

paths, chimneys, stacks of sandbags and the lil bay windows on the roof. that's all I have left to do before I start scattering grass and broken bricks and stuff up to the deadline of next friday

dull oar
#

getting around 60fps at 4k at perf mode, when i release around friday i may need a hand getting that up

dull oar
#

why didnt anyone tell me fog was off. it's fixed now ๐Ÿ™‚

dull oar
#

Nearly done Kim!

sage locust
dull oar
#

going to be the last thing i do though. i still got copyrighted assets and grey stuff in my scene

dull oar
#

got some rubble baby

#

nearly ready to release, I have to replace the sandbags first though and learn about packaging up.

glass marlin
dull oar
#

kim and I just shot each other for a bit, its working and online as well!

#

frame rates are pants and looks like its mesh replacement related. I'll be digging into that after some last props

dull oar
#

managed to nearly double frame rate swapping terrain decals to baked decals, you get a drop in quality but it's fine. still looks good ๐Ÿ™‚

#

still experimenting

dull oar
dull oar
radiant cradle
#

Put it on Steam

dull oar
radiant cradle
dull oar
#

i can i just dont know how ๐Ÿ˜›

#

it's done btw

radiant cradle
radiant cradle
#

Imma burn my RX 7600

dull oar
#

if you dont have frame gen you'll get around 30fps at 1080p just a heads up

dull oar
#

its got a lot of stuff in it, i'm moving a lot of polygons around

radiant cradle
radiant belfry
#

@dull oar did you fix the meshes?

dull oar
#

yea sorted that

#

big decals and 2 million polygon rails were the issue

#

getting 100fps with 4x frame gen at fullres

#

around 30 with frame gen off at native 1080p

radiant cradle
#

:p

dull oar
#

sorry mate, download it and try ๐Ÿ™‚

radiant cradle
dull oar
#

i'm getting there, need a video as well apparently

#

just packaging it up now

#

i'll need to upload the video with the mod so wont be tonight

#

i'll upload some patch files to get meat bot working as well so we can shoot bots

#

Yctn hooked me up with a server so we can play each other online as well ๐Ÿ™‚

lost dome
#

Cant wait to see the result!

dull oar
#

a package has been created!

lost dome
#

How can we give a try? Will be any server prepared?

dull oar
#

you can also play around in a devmap and look at all the new pretty stuff

#

i'm be creating some patch files for the mod meatbot so you can play offline against bots tomorrow

lost dome
#

I play cod2 online on fps site every week, comfigured with v1.4. Is it compatible with the server what you have prepared? Or I should modify something?

dull oar
#

i have no idea what that is sorry, I've only tested this works with disc and steam releases

lost dome
# sage locust its not.

Thanks craven. Do you think we can have step by step instructions about how we can acitavte/configure it?

sage locust
#

You should test it locally only, it can be potentially detected as cheat by fpsac

lost dome
#

Oh, I see. Thanks. Any plan to make it available online in the future?

sage locust
#

It's just Carentan, remixing entire game will take a lot of time and effort, not sure if tadpole has the juice to make it happen :p As for online gaming, all players would have to install modified client, I suppose, will be hard to pull off.

dull oar
#

nearly done, just recording the last bits of the video

glass marlin
dull oar
#

thats it, it all goes up right after that ๐Ÿ™‚

#

its not going to be tonight i dont think. my internets not amazing and its 5 gb with a video to upload

#

I booked tomorrow off work so i can do it in the morning

dusk comet
#

h

dull oar
#

g

dusk comet
dull oar
#

my 5080 plays at 70fps with 4x frame gen, guys i'm serious

#

the video is 8 minutes long and i'm still not bloody done

dull oar
#

last test then i'm uploading the file!!!111

slow shore
dull oar
#

i'm so nervous ๐Ÿ˜›

#

I've included voice over in the video. I'm super self-conscious on a good day

#

gonna watch some telly and chill for an hour, test the mod zip file works then upload it all night

#

then i'm going to touch so much grass

dull oar
#

here it comes guys

granite forge
#

my first black mesa upload failed at 80% or so so GL ๐Ÿ˜›

dull oar
#

lol oh no

#

just noticed my video repeats 3 clips right at the start. that was a 2 hour export ๐Ÿ˜ฆ

radiant cradle
dusk comet
dull oar
granite forge
#

I did render my mesa vid in like 2 minutes at 1440p 70k Bitrate h265. Iโ€™m davinci. Thought that is the new normal as I have not rendered a video in ages

dull oar
#

damn dude you got off easy

#

anyway, its bedtime and I can leave this running

#

uploads still uploading, thats a good sign

dull oar
granite forge
#

playing as a german soldier is kinda .. messed up ๐Ÿ˜„

#

it also breaks the ui

#

oh no wait thats on me

dull oar
#

Oh phew, never seen that before

granite forge
#

I'm still rocking that player shadow patch