#Call of Duty 2
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for the face looking "dead", that's why
like there's no movement in the face at all
and the default state is blank
nah we close guys, gotta sort this out
slo mo glamour shots did it
maybe u can play blendshape idle face anims? or blink eyes (cod2 already does this iirc), does remix have that?
this is just cod characters with a new material
its all done with the blender cod tools
oh he does blink, just not while running apparently ๐
ah ok
nah i want perfect mate
btw idk if ur exporting head and body seperately
u dont have to
u can just export body with head and not attach any heads in gsc
not sure but should still work i think
hmm i might be wrong
but i think ingame it just finds the tag_eye or stuff on the model in general
i'll parent neck to spine 3 in blender and export i guess. I'll have to combine head and body again as well
im not entirely sure about this tho but i did export some fullbody models this way
so i may have forgot
fair enough, i'll give it a go. the seam is bothering me more and more
its not like i have a second head yet either
ye its not compatible with other
u can always cover it up
like the og models do
they just float inside the torso too
yea the jacket should cover it, i'll not need the body except for the wrists and hands so will end up deleting most of it
i have an English Indian made short sleeve shirt to capture next so we might get some more arm action soon
and shorts for the ladies
university scanned a lot of people, and released a morphable free permissive license model
with the blender script it randomly generates one
there's no textures for it tho because those are paid/professional
๐
i have a custom base mesh so if i wrap my mesh around those heads we're sorted ๐
hell yes now we're getting somewhere
oo that's neat
surely is
those are textures, i can make this work
obviously those are textures, i got excited ๐
what u mean those
bottom two chaps with the hair nets
i was kinda sneaky for those
they have a paper where they have the textures of some
as small resolution
oh i see ๐
so i just took those
its reference aint it
but the one i showed before i did paint in substance
which is high res
theres a free sample on those wrinkle map sites
like some old lady elbow idk
and i just used that as base
to paint
skin layer
yea we can do this, i'll still needs hands but i can just sculpt some i guess from my low poly
wanna move away from the copy right protected stuff so i can release at some point
*gotta move away
i brought the character from a shop
ye u mentioned that before
i would just generate a few heads
and then just paint them
also @dull oar worst case u could've used makehuman/MPFB2
if u know what that is
no idea
oh snap, cool stuff
dem hands
i need to sort out his jacket and trousers first, i cant have a naked man running around anymore
im kinda rolling my eyes rn that u call urself an artist but never heard of makehuman
i have a small bit to fix on his ammo belt and the top half is done. I've already made all his attachments
yea not bad at all
these look great
ah here we go, all his bits and pieces
i'll just attach a polygon at the point of each attachment and rig it 100% to the correct bone so that it's stable for the mesh replacement
also im now wondering what store u bought that dude from
because either he was cheap or that store is kinda bad
because i've seen 3d stores / shops where they sell entire ppl scanned in
3dscanstore
and boy they are expensive and good
these guys are the bomb
what was that one where they sell the textures of every body part or so
123.xyz i forgot
something like that yea
ah ive come across that one
i wasnt very fond of it
but i cant remember the one
that had the amazing ones
but im sure they were expensive oto
they sold like 2 licenses
this sites the best of the best
nah there was one better
ill let u know when i can remember
just about everything you post in this channel is good enough for #showcase lol
it's very impressive
lol cheers kim ๐ just unwrapping that webbing now
and there we have it, now it's painting time ๐ ironically i have some paint on the sleeves i have to paint out
yoooo we're in game!
right i'm faffing around, mosting working out the fit and skinning but i pressed jump and i've been laughing for 5 minutes
brace yourselves
dat face though
"eeeeeeeehhhhh....oooouuuuuuwww" thats the noice coming from out hero here
right that'll do for today, i got work in 6 hours ๐
Excited for the complete working set
Lol that's mint kim
Looks like a hybrid of Max Payne and Dale Cooper

Bits and pieces of prime Robert Patrick
He looks like the guy they scanned
Wow these lamps look amazing!
guys come to my cafe i made a lovely sign and everything
translated from french it means "starbucks"
we sell chocolate now...i think
woag
and a nice lil frame. not bad for one evening ๐
next up we're adding an embosed metal sign on the left there. i'm thinking this would look nice
https://www.lucienparis.com/lot/96416/11376396-byrrh-plaque-emaillee-pour-laperitif-byrrh-a-base-de?
going to add plaster all up the front of that building saving the exposed bricks for decal damage
scanned this over the weekend for the walls on the lower side and under the mg
and check out my new building corner trim piece thing
Hell yeah. That is looking really good.
This sorta reminds me of the one in wolfenstein almost
We're beyond excited to announce the Call of Duty 2 LAN - PROJECT MAJOR, marking the 20th Anniversary of our beloved game, set to take place in Prague from October 31st to November 2nd, 2025.
Find Us: discord.gg/BFymZwvZpj
Help Us: gofund.me/314a79da
Contact Us: [email protected]
Thanks buddy! We will be making a longer one, with all stuff that is happening explained, where I will definitely include you and your work, which is fucking magnificent.
byrrh
byrh the fcuk?
its from a famous painting of the 101st as they took carentan
and its cooler than a biscuit painting cod2 shipped with
sounds awesome, especially for him.
just wondering, might logo appear on that longer video? Not forcing. No is always no.
kinda cool, but kinda also feels strange to me, i dunno why, can't say exactly
sure ๐
here is the latest logo for use (as Singleplayer under huge question)
Hmmmm
I wanna ask when you do photogrammetry how do you get the materials to look like the irl reference
Like do you work on the pbr maps yourself?
Or is there some automatic process
I work them myself. the pbr accurate albedo is made as you scan when you use cross polorization. I then just copy the albedo into the roughness channels, faff with values so whats shiny is shiny and whats rough is rough. copy the diffuse again into the height map and do a little high pass filter and sharpen then i'm done ๐ its 10 minutes of faffing really.
you guys HAVE to try it, the quality is amazing and its fun
oh thats sick
here i went out with my dog and found an old wooden leg thing and smashed it in the garden with a hammer. the small bits i'm scattering on the cloth like you see and scanning that. Taking about 50 photos so under five minutes of work. Then I process them into a 3d mesh and chop off the table so they float. bake to a plane with alpha and tada ๐ wood spray when you shoot wood surfaces.
I'll do it 3 times and scale them around so i get diffuse sizes of spliters
the bigger parts are mesh replacements for the big 3d bits that land on the ground
please mr thing, try it. its hella fun
there we go, bits and pieces to blow up ๐
muzzle flash is next i think, ruined the video
Insane work what
naaah its crap. THIS is beautiful ๐ check out dem 6 unique chunks plus particle bits texture that respects gravity
hehe love this so much
and my dog helped as we found the wood piece on our walk ๐
now to capture a muzzle flash while keeping my eyebrows...hmmm
could just use that flame simulator software thing
the what now?
Real-time VFX Software for the next generation of real-time VFX artists. Easily create visual effects simulations and assets.
#general-remix message
looks very real
it has a demo i think
yaa
oh cool clouds, i've been thinking about adding layers to my sky dome. i MIGHT be able to have moving cloud that could block the sun for a bit
this looks easy enough
https://youtu.be/MUTWI0nIwxU
Tutorial how to make muzzle flash effects in the Unity using EmberGen. Unity + EmberGen VFX Tutorial.
You can find good muzzle flash effects here: https://assetstore.unity.com/packages/vfx/particles/fire-explosions/muzzle-flashes-vfx-289190
My game Unity VFX course: https://hovl.ar...
i got cod2's 2002 particle editor working ๐
This is gorgeous! Looking really good
so i got embergen and it's awesome, check out ma wispy smoke
NVIDIA Flow when tho

wednesday
wow looking really good! How long did it take to create that?
been working on it since the wood stuff last week. to get the render for the sprites it must have been 20 minutes. it comes packed with presets you can build from
download it and give it a try
if only I had time to do that ๐
all cod2 is doing is placing a big polygon plane on it and fading it in, moving forward and fading out. remix has a looping smoke effect on it and tada
yea i get it ๐ got sooooo many things i wanna try
muzzleflash next?
hell yes, i'm going to spawn a big camera facing sprite and place this sprite sheet on it ๐
might do two so i can have a big wide smoke push effect that lasts longer
random rotation on that one
how easy is it to use embergen?
so far piece of cake, seriously
just learning the UI now
just faffing with the presets got me a repeating wind puff thing
Excited to see how youโll do explosions and fire
i wanna ask is it easier to replace the particle textures through remix or the editor?
you can only swap a sprite sheet with remix, probably wanna do both right?
right i've got this bug where the smoke disappears when renders against the sky BUT this looks sick still
wow
even with bug it looks beautiful, making it look like an amazing Remaster
yea this is fun as heck
I didnโt know Remix could even do that kind of stuff
Right so turns out I need to upload this to moddb ๐
Ok so I have textures I can't share, characters I can't share and no way to stabilise hashes over the internet
I guess I need to look into server side mod hosting as well so my edits work in a live game
Thats where I'll start. If anyone knows what to do here id appreciate the help
https://youtu.be/C0ikGN5khY8?si=TL0gY2LwjW8MtJ0K @dull oar congrats mate, your project appeared in a video alongside my logo
#RTXRemix gives modders the power to breathe new life into classic games with full ray tracing, remastered assets, and neural rendering. Easily capture game assets, automatically enhance materials with generative AI tools, and inject neural rendering technologies like NVIDIA DLSS 4 with Multi Frame Generation to create stunning RTX remasters.
...
They should've used DX9 with settings set to max for the comparison though
I've hosted modded servers for years yeah
I need to plop my mod on a server so people can play it. I need to have r_portalfinecull 0, loddisthi 10000 and r_lockpvs 1. Is that something I can set up on a server? These are all locked behind svcheats
yes
Oh cool
for every gamemode there's a spawnPlayer() script in the gametype.gsc (dm.gsc)
then add a
self setclientcvar("r_lockpvs", "1");
or in the spawnSpectator() or in the join part in maps\mp\gametypes_teams or something
Oh yea I'm using that here, craven hooked me up
So about hosting a server, is there a site or something?
I found this
https://fshost.me/free/cod2
FREE game server hosting for CS2, CoD4, CoD2, CS1.6, CSS, and more! We also offer paid game servers via Pro.
Maaaate I have no idea. Never even thought about this before ๐
well the traditional way is
rent a server/vps
then download the cod2 1.3b server lnxd files
(having to set up ubuntu and all that crap)
or windows vps but why would u
then add ur mod
set everything
./cod2_lnxded +set fs_game urmodname +map mp_toujane etc... +map_rotate
Oh god why did I have to mod a multiplayer map for
and those free services don't allow you to upload custom mods most of the time
and the servers go down
after inactivity/timer
they're more used for small scrims
like clan vs clan
After that remix prize mate
So I'm gonna have to do it ain't i
i could prob fix the SP hash or issues u had to begin with but
i dont have a rtx card
xD
Rip
to be fair u could switch to SP there's some maps that still benefit from the asset rework u did
not only carentan has those textures/models/buildings
Duhoc assault and defend, yea could do
It's so big id only get it functional in the timeframe
I need it on point
Nah I'm sticking with carentan. It's been 2 years
Did you send them your toolkit footage for that quick clip?
Yea man. That's commitment
tbh u could "cheat" them in with a patch so that even in MP even if it's cheating those dvars are always set to that
in MP
I can bring the wrath of Activision
Prize money is well and good but this is my hobby and has been for years now. Don't wanna loose it by giving them an excuse
amen
what u mean
is cod 2 worth buying in the big 25 or should i not
punkbuster isnt even officially supported for the game anymore and a lot of scriptkids already cheat in the game anyways
Modding license says don't faff with dll or exe
then all of xoxor his mods to make rtx compatible are not valid
Nostalgia is big
i want to get it but at the same time moneys tight enough as is lol
Yea but he's fine with it ain't he.
everyone at this point is except u ๐
I know I know lol
I got this anxiety thing from legal stuff. Super shit but is what it is
besides for compatibility reasons in EU it's even legal to faff with dll or exe
I cant. My anxiety would kick off like crazy. Don't even make sense half the time
Oh you signed a contract at work? Have anxiety for the month
New phone contract? Enjoy not sleeping for a week
Brains suck
anyways you yourself wouldn't be able to do regardless because of the know-how required so it's fine
yes and no
like i said u have to host ur server with ur mod
im not gonna host it for u
I'm more after advice mate
also idk if it would fit nvidia's spirit of the rtx mod
when the server goes offline
ur mod is "broken"
Hmm yea that's no fun
What about bots? I see bot servers everywhere. Surely you can do that offline
ye u can bundle meatbots with ur gsc mod changes and release that
that would work
for local only bot gameplay
But Id need to contact Mr meatbots whoever that is
I could release the online one with a server that's hosting it and an offline one so you can always play the mod after the contest
what for
Tbh it would be well fun to play online with everyone
he released meatbots as a sole mod and probably with a license like MIT?
no? also u might not even have to modify it but just add new .gsc
Something to think about
I'll check the files for a license, bound to have something like that
You used this fshost? Would be cool to try this out and see what work needs doing
nop
Everything works in a devmap
Or if I add my commands to a maps\mp\gametypes\ GSC I can just load a regular local server
Gonna need to try this on a live server first I guess and see where I'm at
Go from there ๐
this is good news for team cod2
right so fresh install on a fresh hard drive and we're stable
We can get you your own server buddy.
i looooooove you
if i remove the stuff i dont own copyright to I'll get you a version along with the rtx.config to actually see some good stuff
going at my own mod with a spade to dig out all my hard work ๐ข
At least you own the space
true true
@tawdry parcel Buddy can you help @dull oar to setup RTX server? ๐
just working out what I need to do to this mod to get it to work
will be a while i think
days
FYI YctN is COD2's main guy if it comes to hosting stuff, especially experimental stuff ๐ Also one of CoD2x devs! ๐
you tell me ๐ https://youtu.be/dv8x5xyPGcs
are u at an event where this truck is displayed?
idk could be since u did the other with photogrammetry too
yea would be cool to do for sure
if i ever come across one irl i'll have to take a crack it at
oh and i think i found a guy with a bren who'll let me scan it ๐
u can feed in 4 different angled photos
the model is very high triangle count but maybe u can use it to retopo
site is https://3d.hunyuan.tencent.com/
่ พ่ฎฏๆททๅ 3D AIๅไฝๅผๆๅบไบ่ พ่ฎฏๆททๅ 3D็ๆๅคงๆจกๅ2.0็ๆฌ๏ผไธ็้ฆไธชไธ็ซๅผ3Dๅ ๅฎนAIๅไฝๅนณๅฐใ่ พ่ฎฏๆททๅ 3Dๅไฝๅนณๅฐๆฏไธ็ซๅผ3Dๅ ๅฎนAIๅไฝๅนณๅฐใๅ ทๅคๆ็ใๅพ็3Dใ3Dๅจ็ป็ๆใ็บน็็ๆ็ญๅ่ฝ๏ผๆฏๆ่ๅพ็3Dใ3Dไบบ็ฉ็ๆ๏ผๆไฝๅค่พนๅฝขๆจกๅ็ๆไผๅฟใ
would be a measurement guide to model around
yes
it's how i treat the generated models atm
the texture quality and models aren't there yet but if the quality isn't amazing you can retopo and use it as reference
lol i also sometimes use toy cars as reference
the most fun is getting a model kit and model each bit. i've made tanks like that. sooooooo cool
2 hours later...
thank you man, going to put it to very good use ๐
i say they same thing in the drive through "i thought this was fast food!"
Meshy only allows single image, which one?
nvm i went with top left
even if its angled
still had best detail imo
meanwhile
quality on meshy was horrible
thats fine i only need to positions
what one do you think
oh sorry ๐ ya top left is spot on
if u threw the 4 images into meshroom/metashape/colmap or other photogrammetry software would it generate something reasonable?
wow...
so sad but i had another in queue and it's trying again it looked like the quality would've been decent
nvm i give up
ah well, the one you gave me before is fiiiiiiine ๐ cheers man
there we go then, now just gotta detail it
detailing time
what a nice bottom
a nice what now?
Hell yeah boy. Looking sweet
oh so i tested online cause why not and it works
i just need to get the camera above the sky box to stablise the hashes.
you need to poke your head over the skybox in a set position then lock pvs
for carentan its 0,0,8000 and look straight down. then lock pvs and you're done
but i dont know how to do that ๐ฆ any help would be great
i can do it with my own mod though, if i host that we're sound
need to sort the hubcaps but the backs done now, just the cab left togo
Hella impressive mate
phew, done. now onto the unwrap and i can colour him in
tree time for a break from modelling. sub surface scattering leafs ๐ฎ
oh no, i have a video but 10mb file limit is preventing me from showing off ๐
oh shit
lol i know! i'll release it for free like i did everything else after the competitions over
easy 10k
this server has a 100 MB upload limit
oh no what a mess i've made on this mg42
saw it in saving private ryan ๐
says 10mb, i just restarted discord ๐ฆ
its a REALLY cool video though
๐ข
got a solution for ya
Unlimited temporary file hosting.
upload video there, then paste the link here. it should embed
make sure you select 24 hours at the top before uploading
yus
cheers kim
even if it doesn't embed, i'll be able to download it and re-encode it so it'll work
https://litter.catbox.moe/rtv8fl.mp4
ok here we go
kick its ass kim!
oh yes please, thats wicked. can i noob like me handle it?
cheer mate
so you just download this & extract it wherever you want. it should just load the template on startup
i preconfigured it so that it'll make just about any video under 10 MB. and as long as it's not 3+ minutes, it'll be decent quality
you just launch it from staxrip.exe, drag the file in, select "Current Template", then press the button in the bottom right and begin the job
i'll DM it
ah right. on the first launch, press the very top option
request sent ๐
no worries. hope all is okay
we're alive! somewhat
https://www.youtube.com/watch?v=w1f4cxhJzKg
so issues. i cant change skys as now its on the server it doesnt care that I've told it to load the next sky the server doesn't read my console inputs
maybe i could put it on a vote? or pick a random sky with each round?
spawn chickens in some map corner - spawn triggers over them that when used change the sky
the legend xoxor4d, who makes games bend to his whim! has suggested chickens
or add framed pictures of a sunny day, a moon etc and add triggers near them
yea
i'll set up a test day at some point so people can come shoot each other. a rtx remix showcase dead match
just unwrapping and thought i'd show off my sick topology
hand modelled, well happy with that ๐
Well you should be. That is looking cleeeean af mate
not slowing down it's cart time baby!
ones fine, ones bombed. same as the original game
bouncing back to ma truck for some fun ๐
its colouring in time
when i'm done with the compertition i'll release every asset i make and this substance file so people can play around with it and have some fun ๐
daaaaaaamn
on a sunset walk with ma truck
setting up an invading force of airborne troopers on this side of the map
super work in progress, she's got no dirt on her and her grill is grey ๐ it'll do for today though.
Looking incredible mate! Really well done, and quickly!
I'm not 100% on the tire models though, doesn't look much like a real tread pattern, specially for mud.
You'll want something with chonky tread blocks and deep grooves, in a pattern that breaks the continuity of longitudinal grooves
This is hindsight though I assume? I don't know either but did they have these tires back in 1940?
After a quick google search I found this
And they look more similar to the ones he has atm
But I don't know for sure either
Yea they do look rather weak. I used the tred of the combat mud and snow tyre above. Time appropriate ain't it. I could make the grooves deeper?
If I can put my 2 cents in, I think you just need to extend the grooves to cover more the running side of the tire, reduce that flat zone. That gives more grip to the tire
Yea that'll do it
Oooh thats well pointed. Haven't even considered the time factor 
That second one looks more closely to what tad guy is going for. Adding the continuity break of the longitudinal lines like @runic condor suggested + deeper groves is really gonna make it pop
Rn the current model has too much of a flat, slippery and exposed rubber surface in the middle
or just put on new 2025 tires and call it extra RTX upgrade

Health and safety and all that. Best upgrade it
the way ppl argued online that hl2rtx's power box had a 60hz counter instead of a 50hz one for the european region... That would make ppl go nuts 
nah it's fine, cod gamers aren't that nitpicky as hl2 gamers i think
yeah, ppl just hate raytracing as a whole these days but there ain't much we can do about it right
So, what you do is you make every game require RT and over the years, performance will increase so much, people will forget the days before RT

Been happening already for the last 4 years
Wdym
that'll do for trucky ๐
now it's cartys turn
using the photoscan i did last year of the lumber cart, its more heavy duty but i crawled around on the winter ground for two days to capture it so i'm bloody using it! ๐
You get a sick cart photoscan and gets sick as a bonus
faffing with windows, forgot to share
need fake interiors for every building to make it work
stole my idea!!!!!!!
I think bill gates invented windows mate
perfected your idea
smh
I think the last game I remember doing this extensively is Spiderman 2 (2023)
thats where i got my inspiration lmao
again i was joking tho
You can't fool me ๐ I know where you get your tricks from too.
just the whole ramp up of RT games in general has been happening for the last 4 years, there are currently over 278 games that feature RTX support.
I mean, only recently did it become mandatory
well yeah cuz we have hardware that can do that now
i'm going to copy all the buildings and slap a shell on them, flip the faces and use that as an interior add some floors and the odd table and chairs. then swap the existing windows with the glass material and push a frame around them with different window set ups, some with curtains, some with nets ๐
then everything gets an interior, i can even add some lights
got the underside of this cart looking transformative
Very nice! ๐
Did you remember to add the support rafters on the left side?
oh yea lol caught that earlier ๐
trying to keep instances and left them behind
going to go out and get some hay to scan later today ๐
we're on the other side of the map now guys!
like placing the corners down on a jigsaw puzzle, now to just fill in the middle bit
underside isnt textured yet but i like getting the early models in game
You'll like what I'm about to post in a few minutes then if you're into blender
i can use it ๐ had to learn for the skinning process of the characters. where you posting mate?
done ๐
there we go, with a before and after, why not
hand modelled the top part, photo scanned myself the elements of the wheels and tracer. combined together into this shape and hand textured over the course of two-three days. just in case anyone was judging the artwork in a big competition or something
oh no i broke it
i think i'm going to burn it next. would an artillery shell/grenade burn something or just smash something?
I am curious, are you also working on the campaign?
unstable hashes I'm afraid
the textures and models carry across but you cant place lights or skys or anything fancy
this map is my testing ground though so i'll give it a go
right so my 3d "to do list" green is completed since start of the competition, pink is up next
chair's done, lets goooo! totally retextured from scratch over a couple hours ๐
i got work tomorrow today ๐ made a matching walnut table for the chairs
when I'm done replacing all the low res props i'll add stuff to the tables, decals up the walls, curtains in the windows and stuff like that.
during the duration of the competition I'll be posting in this channel and here https://discord.com/channels/1028444667789967381/1377776639772987394
it's piano time baby
a painted piano, needs blowing up a bit still ๐
lil more tweaking and its spot on. just gotta do my booleen damage trick to it now
and we got new concrete barrier thingys
ma trucks are stucks behind them ๐ฆ
the texture is from my garden, its part of the drive
More environmental geometry detail than contemporary milsims lol. It's very fun to follow this.
progress update in a wee video
https://youtu.be/EnflLyQkjvM
we're about half way through the competition and I wanna spook all the other people entering so I win by default. dastardly
more playing around with rain
#showcase message
ivy baby
ivy x10
oh damn
/bind p toggle cg_draw2d 0 1 (requires you to start the map with /devmap tho)
oh yea the UI ๐ i got it on a bind now i just never remember
Rip structural integrity
alright guys very funny. where did you put my buildings
damn they aint coming back. guess i'll just have to remake each and every one with custom vertex painting and a fuck load of details. damn
seriously this took hours, its all grouped into sodding lumps. getting the meshes to go away is only part of it. now i need to bring back partial meshes for parts of the mesh hash that aren't building parts like walls and such.
Holding them hostage till we get FSR 4

i'm never getting them back ๐ฎ

ur not using multiple usd files for modding yet are you? ๐
i am now yea, building.usda
building are back ๐ each one is a unique mode. how transformative this will be
do u know if ur mod will still count for the competition?
Surely! He worked on so many new things since the start of the comp. it has to be accepted 
It's not a @glass marlin lol
I couldn't get a straight answer from the Nvidia guys so I'm just going to have to cross my fingers and hope for a fair shot with everyone else
blocking in is going well ๐ slap dashing on stuff over a clean model to get everything workable
new remix features like vertex painting are going to be important here but i'm at least a week away from that
man this is exhausting, about half way done with all the buildings now
then it's onto blocking out the interior. then filling window and door holes and then and then. 35 days left...hmm
Reminds me of Battlefield V
which is an amazing game
Once they're all modelled I can do anything I like to every building. Adding things like collapsed roofs, unique trims, unique materials. loads of possibilities. It's a big deal but has so much work just to set it up
looks really impressive
yay it's working!
just slapping generic materials on it like but the models all smoothed and getting prettier all the time
Wait, you some sorta reconstructing a map almost from scratch?
100% remaking everything yea ๐
Holy S
Okay, that's REALLY impressive
it took a week to get it into this position so i'm making the most of it
thanks mate ๐
I guess its one way to show transformative change for Competition
lol i know right. gotta get my head down and toil. got something to prove now aint I
there we go that'll do it ๐ going to model the rest before it's texture time
these sharp edges can cut vegetables ๐
check it out
Used to play cod2 on my school mac a bunch back in 2012, it's awesome seeing it looking this good.
yea man
next up the tiled wall texture and a trim sheet for around the windows and under the roof ๐
then as e-man said booleens on the corners, a boat load of decal war damage and onto the next. doing the feature buildings first. the generic ones can wait til i got a bit of a texture kit
lil before and after
and a wide shot
plasters too shiny and needs some tweaks. its all very tiling and needs vertex paint and decal pass but good solid base right there
this is pretty much my plaster master material. the holes and damage are procedural. i got a colour tint layer to change it as i like as well
Are the sunlight orientations the same in both?
The sun rotates around the map mate. Random start point so it's always different ๐
Never the same game twice. Making the most of realtime lighting
For comparisons I would prefer it being the same though
Otherwise what are you comparing 
Yes the newer models but the core is better lighting though RTX
I'm comparing the newer models and textures. I just finished them
I know that's what I said but I just think it's silly not to use the same lighting angles when you're putting two side by side comparisons
They're the same shapes for collision but slightly different design based on the real arches in the real town. Chuffed with them
But do whatever you want it's your thing
You always get worked up when I post an original screenshot
It's ok mate, I like the game. It's why I'm doing this. Trying to make it look better
Yes because you're doing this much work and it looks great but in my opinion it just taints the comparing of how incredible the new assets with the lighting could be (as a hey this is what you get if you use this mod with RTX) from the perspective of the old game.
But yes I'm nitpicking and even if it's a small thing you're nowhere done yet I assume and you're on a deadline so feel free to ignore
Yea keeping my head down. Booking some time off to really concentrate
phew done, decals added
So are you remaking just multiplayer maps or also the solo campaign?
Just carentan for now
He's focused on Carentan, so its pretty much he focused on Multiplayer, as Singleplayer will have unstable hashes, so if he'll Remix Singleplayer, it will be the last thing he'll do
new house material from a scan i did while out buying ww2 british uniforms...remix has changed me ๐
just the bricks, rest is block in rubbish
going to make these style windows next with this scan, its close enough
oh he cloned himself
another new building, sorry its going to be lots of buildings for a while
that's okay, that's cool actually
some decal work i've been playing around with ๐
i got some bullet hole ones as well I need to place down
lil wander around the weekends jobs
@dull oar for staxrip. put in the Settings\Templates folder
Discord supports embedding AV1 now. videos will look quite a bit better ๐
yes those aren't videos
they're templates for a program called staxrip, to encode videos at certain file sizes
#offtopic message
here's an AV1 video
oh nice
how's it compared to handbreak
it's a ton better
more complex, but learning it pays off if you have any interest in more efficient video compression, restoration, etc.
with what i've learned, i compressed a 35 GB movie to 50 MB lol
fully watchable
can't get close to that in handbrake, and what you would get would look worse
does it have proper GUI?
yes
it supports avisynth and vapoursynth too
this is how one of the profiles i sent above looks
i made it really easy for tadpole to use
just drag your video in, then encode. it'll automatically be within discord's upload limit
here's a demo of my 50 MB encode lol. 2.5 minutes of video + audio + subtitles is only 1 MB
sacrifices had to be made to get it to 50 MB ofc ๐
240x100 res, 12 FPS
hey this videos nice and sharp. and i've added windows to building 16
now to smash some glass and create curtains, nets and blinds
Your approach to buildings really makes a ton of difference to the map visuals, one of your best decisions!
Hope you find a way to make the buildings a lot dirtier and broken
Gotta find ways to spruce up the exteriors with props like wall lamps, wires, pipes, signs, verge and plants, maybe flags, drying clothes, window blinds planks and whatever else makes sense for that time
yea i need shutters as well. think every buildings going to have some of some colour
for the comp i might not get as far as i'd like. still need to test this mod with other people at some point
ya, my biggest issues with modern PBR is that it doesn't seem to ever match the grit and gruff of certain textures
it always looks soft and shiny
or plasticky
What's modern pbr?
just pbr in general ig
like the modern way textures are done now
Probably denoisers washing away detail
sounds more like modern art approach to texturing than the PBR theory itself
Mines all scan based. If it's there in the real world it's in the scan
Old games used lots of tricks to add noisy elements to textures which weren't very accurate physically, and as ppl started using real world values and refining the accuracy of normals, roughness maps, albedos and etc with real measures, lots of that "stylized" approach, lets say, was lost, so now using decals, multiple texture layers and more fine details become more important than ever
nah its not that, just games after 2013-2014 seemed to lose a bit of that grit
First pbr game was remember me in 2013
hey thats cool
looking better than battlefield
where we're currently at, with the help of band of brothers I think thats pretty cool
i just make the art ๐
i'm on full resolution at 1080
ugh i hate this part of game dev
yes it is what it is and i cant do shit about it ๐
I see
I had remix and substance painter open at the time
Remix ingestion standalone. I'm not crazy
Looks very impressive is there a way to toggle the original models and texture and lighting on the fly to see the difference?
Yea just tick the raytracing box to off
do you plan on cluttering up the rooms and enviroment once everything is done?
hell yes, for the competition i'll do what i can but after I plan to go all out
some unique damage today
video might just be stuttering for you. it is AV1
it was likely due to mobile tbh
@dull oar replace your staxrip template with this
it fixes the stuttering issues people were experiencing
partially, at least
Mmmmmm I loveeeee av1 โค๏ธ
Thank you Kim ๐
some basic interiors. nearly done with this level now ๐
Sooo cozy! || Until the gibbing begins.|| Good job!
do u still know if ur thing counts for the competition?
I think so
I've made all 17 buildings, 10 props and about 30 textures. That has to be enough
hopefully
Either way it'll be done by the deadline and we can all shoot each other in pathtracing glory
i really hope this mod gets some attention from the wider cod community
more decals!!!111
@dull oar is this lamp from your cod 2 project?
Yep that's one I made
nice u appeared briefly in a 2kliksphillip video
true honor
the what now?
is it as cool as my 3d metal rail?
3 million polys across the whole map ๐
Check out the competition here: https://www.moddb.com/remix
Thanks to Nvidia for sponsoring this video and to David from Orbifold for sharing with me so much of his time :)
0:00 - Remix
1:41 - Testbed for new technologies
2:24 - Orbifold Studios?
3:46 - HL2 RTX Demo
6:38 - POMs
10:53 - Making modding accessible
13:59 - Translucency
15:04 - Skin
...
lovely
This is sooooooooooo 2kliksphillip coded no way
what does the room look like without rtx remix
with remix you can do anything you like mate
Even the Window?
anything

technically if you would use this in MP and looked through the window that non-RTX players don't have it would be wallhacking 
I'm going to model some wooden shutters and close them on those windows.
I'm seeing a lot of scary stuff about remote code execution in older cod games. Call of duty ww2 for example is in the news a lot today. Is that a concern for cod2 as well?
Call of Duty: WW2 Players Reporting RCE Exploits on PC - Insider Gaming https://share.google/C6cPc9thjISbwbNyu
Yes and no. Mostly games with steam / demonware (their online service) are affected. Vanilla CoD4 also has some public known RCE's. I don't know of any active usage in cod2 but I assume that there are some in there as well. Playing locally is no issue tho. If you intend to create a server for actual mp play, I suggest protecting it with a password and giving that out to the people that you want to play with. That way, no random person can join
that's calmed the anxiety, i'll just release it to play in a devmap offline I think ๐ you'll have no one to shoot but you can see all the pretty art and stuff.
isnt there a bot mod?
yea but its not mine is it, dont want to upset anyone if i end up winning something
tried to open the map in singleplayer but get "In single player, do not compile the bsp with visibility" while loading so thats no good either. was hoping to spawn some baddies
i also cant combine my mod and meat bot together. it's got so many changes beyond just bots.
Ah forgot that you cant have two mods next to each other. Don't think that it would be to hard to create some kind of drag-drop addon that adds all your mods functionality to the bot mod
theres not a whole lot of stuff in my mod, its just both I and meatbot both edit _load.gsc and mp_carentan.gsc so you cant just drag and drop
I only add one line to it to be fair ๐
maps\mp\rtx::main();
thats the line ๐
Put together a quick hacky build. could you try these options:
rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor,tadpolehack,vertexshader
#rtx.geometryGenerationHashRuleString = positions,indices,texcoords,geometrydescriptor,vertexshader
with this dll?
you dropped that inside the trex folder? and are you on the latest action build for the rest of the files?
I'll grab latest, think i did it this morning though
that should be plenty recent. And you're sure you replaced .trex/d3d9.dll? not the bridge's d3d9.dll
hmph... that d3d9 works for me in testing. Are you getting anything in the remix logs?
I wonder if your anti virus is blocking it or something :/
nothing popping up
[23:28:36.288] info: [23:28:36.288] info: No default config found for: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 2\CoD2MP_s.exe [23:28:36.288] info: [23:28:36.288] info: Trying to open config file: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 2\.trex\bridge.conf [23:28:36.288] info: ================== [23:28:36.288] info: NVIDIA RTX Remix Bridge Server [23:28:36.288] info: ================== [23:28:36.288] info: Version: remix-main+0f974386 [23:28:36.288] info: Running in x64 mode! [23:28:36.289] info: Launched server with GUID 0e96e882-a6f7-4cc0-bf49-d3ffa21d0a7b [23:28:36.289] info: Server started up, waiting for connection from client... [23:28:36.289] info: Registering exit callback in case client exits unexpectedly. [23:28:36.289] info: Registering message channel for asynchronous message handling. [23:28:36.289] info: Initializing D3D9... [23:28:36.368] err: d3d9.dll loading failed: 126 [23:28:36.368] info: Message channel MessageChannelServer established. [23:29:18.135] err: The client process has unexpectedly exited, shutting down server as well! [23:29:18.135] info: Most recent Device Queue commands sent from Client [23:29:18.135] info: Command sent: Syn [23:29:18.135] info: Most recent Device Queue commands received by Server [23:29:18.135] info: Command received: Syn [23:29:18.135] info: Most recent Module Queue commands sent from Client [23:29:18.135] info: Most recent Module Queue commands received by Server Exception 0xc0000005 at 00007FF6C4274B52! Saving minidump to 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 2\.trex\NvRemixBridge.exe_20250703_232918.dmp'
thats bridge log
remix-dxvk didnt write a log
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 2\.trex\NvRemixBridge.exe_20250703_232918.dmp
send me that file?
just dm'd it to ya ๐
when was the last time you updated your bridge d3d9?
yep, just making sure you're updating the bridge dll as well as the runtime dll. they come in the same package
it's the d3d9.dll that lives at the same level as the .trex folder
from here:
https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/16003754366
download the rtx-remix-for-x86-games-c460b13-860-debugoptimized package
(the bridge log you sent me identifies your bridge build as coming from May 13th...)
oh wow i missed that, i'm here every day ๐
that package includes the .trex folder, you drop it in whatever folder contains .trex
no, your game is x86. x64 is just the runtime without the bridge
there's something in your settings that nrd is not happy with, apparently
nrrrrrrd!
Are you still using my hacked binary, or is that just with the github .trex/d3d9.dll from the link I sent?
right.. I'm guessing you've been using release builds instead of debugOpt, and that's why you haven't seen that assert before.
and i guess QA check release builds?
For now, you can download the release build instead of debug opt.
longer term, you've got some kind of wonky NRD settings in your rtx.conf that you should probably get rid of
theres only two options in there
rtx.denoiser.nrd.timeDeltaBetweenFrames = -1
and
rtx.rayreconstruction.enableNRDForTraining = False
you still have the rtx.conf backed up, right? I say just try removing both of those
nah no good
second hacked build. If you run this with
rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor,vertexshader
then it should print out
"[Tadpole-Hack] Found a stale mesh hash: HASH, new hash: HASH"
for all your replacements (but only when that replacement tries to draw).
once we're sure the first hack actually works, you can use this to print out all of the mesh hashes that need to change in your log.
run it with
rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor,tadpolehack,vertexshader
and it will still print them all out, but the new hash will just be the same as the old hash. should still show your mesh replacements tho
comment out rtx.geometryGenerationHashRuleString?
I don't think I'll have time to help you with actually updating your usda files, but you could probably get an AI to write a python script to go from old hash to new hash. or just do a bunch of find/replace in a decent text editor.
right so i got no meshes in game, wheres this print out the hashes?
this is exciting
oh its in my log i see it!
I presume that's running without tadpolehack in your settings, since you're getting different hashes?
yea this one was first so i used that
rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor,vertexshader
right, so that's what you'd hopefully transition to. if you run with tadpolehack in there, then your mesh replacements should come back
yea they do indeed
great. glad to finally understand this properly.
I'm going to try to clean this up into something that can be merged in and that other people could use to fix the same problem, if anyone else runs into it. Should also mean you aren't stuck on my hack build until you can fix all your mesh hashes
the tadpole hack doesnt fix my alpha explosion issue though does it. i've gotta change the rule and swap every hash
well, with the tadpolehack in the rule, you can remove the geometryGeneration rule, which should fix your traingle soup
that won't be a permanent fix, since it's limited to this build. so long term you'd be better off swapping all the hashes and removing it.
I might add some equivalent with a better name tho, which would save you from actually needing to migrate.
hang on it's still exploding though
did you comment out the geometryGeneration rule?
#rtx.geometryGenerationHashRuleString = positions,indices,texcoords,geometrydescriptor,vertexshader
rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor,tadpolehack,vertexshader
like that?
yep. it still explodes like that?
well we ruled it out mate
#general-remix message
what did you mean in that post? I took it to mean the vertex corruption was fixed
no mesh replacements and it doesnt happen i guess. could it be a memory issue?
i get like 200fps vs 80fps when the replacments kick in
so commenting out geometryGeneration and breaking mesh asset hashes does fix it?
In the hack build I sent you, what happens if you disable replacements? does that fix the triangle corruption?
okay, so just disabling mesh replacements doesn't fix it, and just removing the geometryGeneration rule doesn't fix it, but doing both does fix it
and it's still all the same decals getting corrupted when you re-enable mesh replacements?
i'm seeing the green grass one still
that appears to be the case
i have a 200,000 line usda file for grass
3d grass that is
the 3d grass is getting corrupted? I thought it was just the grass decal?
(also, you may want to save that 200k line file as .usd, it should use a lot less disk space)
no its not corrupting or anything, i'm just wondering if thats the issue. big usda files
I'm not really sure what else I can do remotely in terms of debugging this, so I think you're going to need to write up a github issue.
I do think it'd be a good idea to migrate your replacemetns to
rtx.geometryAssetHashRuleString = positions,texcoords,geometrydescriptor
as the vertexShader also seemed to always be 0 in my testing. getting rid of the vertexLayout (and restoring it to the geometryGeneration rule) is more important tho.
nah, once it's loaded it's not USD anymore, and just having more static meshes should do anything to cause vertex corruption
Does it exist for CoD2? Yes almost every CoD has RCE exploits. Is it easy to do? Most not, some yes. Are these RCEs well known? Depends. Some of them are.
But considering you're hosting a server no, most of these don't have many RCE exploits.
But if you're planning on running a stock/vanilla CoD2 server there are some vulns you may want to patch or look into.
q3dirtrav (allows downloading of any files on servers, so disable server downloads sv_allowDownload 0)
q3msgboom overflows MSG iirc this might be a RCE
there's a few others
but the kind of RCEs that would put players directly at risk are very slim and depend on the server hoster so as long as people trust you not to host a malicious server that's fine. ๐
thats good to know, i'd still like to have a real match or two with everyone
new walls are in ๐ going to be a few wall updates. this maps got like 4 wall types
warned ya
Sometime this week, Wednesday or something
first finished building
0:35 hits hard, great job. I still hope it will be possible to exhibit locally COD2 RTX Carentan in Prague this fall.
version 1 coming this week mate ๐ I'll ping you when its uploaded
I invited you to CoD2x discord, maybe some features devs have implemented in 1.4 patch can help you with some issues you're facing, if any.
https://github.com/callofduty2x/CoD2x/releases
https://cod2x.me/
Cheers mate, I've joined
paths, chimneys, stacks of sandbags and the lil bay windows on the roof. that's all I have left to do before I start scattering grass and broken bricks and stuff up to the deadline of next friday
getting around 60fps at 4k at perf mode, when i release around friday i may need a hand getting that up
why didnt anyone tell me fog was off. it's fixed now ๐
Nearly done Kim!
just one thing I noticed, the interiors look super laboratory clean, some dirt and dust would work on those floors and furniture
yea theres no decal pass in there yet, i'm aiming to make it look something like this but for next friday i might only get some rubble and staining down in reality
i'm going to get the wall damage details from here
https://texture.ninja/category/Plaster/45/49
going to be the last thing i do though. i still got copyrighted assets and grey stuff in my scene
got some rubble baby
nearly ready to release, I have to replace the sandbags first though and learn about packaging up.
RUBBLEEEEEEE
kim and I just shot each other for a bit, its working and online as well!
frame rates are pants and looks like its mesh replacement related. I'll be digging into that after some last props
managed to nearly double frame rate swapping terrain decals to baked decals, you get a drop in quality but it's fine. still looks good ๐
still experimenting
we're done! uploading now
from the video i'm working on, thought it was neat
man i cant even put it on moddb
What, why?

if you dont have frame gen you'll get around 30fps at 1080p just a heads up
Que?
its got a lot of stuff in it, i'm moving a lot of polygons around
@limber dune new GPU stressor dropped
@dull oar did you fix the meshes?
yea sorted that
big decals and 2 million polygon rails were the issue
getting 100fps with 4x frame gen at fullres
around 30 with frame gen off at native 1080p
I canโt use Frame gen on my 5060 Ti because Iโm on a 60hz monitor with no VRR so everything tears and looks horrible
:p
sorry mate, download it and try ๐
Whereโs the download?
i'm getting there, need a video as well apparently
just packaging it up now
i'll need to upload the video with the mod so wont be tonight
i'll upload some patch files to get meat bot working as well so we can shoot bots
Yctn hooked me up with a server so we can play each other online as well ๐

Cant wait to see the result!
a package has been created!
How can we give a try? Will be any server prepared?
yep I have a server all set up and ready to go. I've included a bat file that takes you to the correct server. I'll be uploading in the next few hours (but dont sit up waiting on it, something could still go wrong)
you can also play around in a devmap and look at all the new pretty stuff
i'm be creating some patch files for the mod meatbot so you can play offline against bots tomorrow
I play cod2 online on fps site every week, comfigured with v1.4. Is it compatible with the server what you have prepared? Or I should modify something?
i have no idea what that is sorry, I've only tested this works with disc and steam releases
its not.
Thanks craven. Do you think we can have step by step instructions about how we can acitavte/configure it?
You should test it locally only, it can be potentially detected as cheat by fpsac
Oh, I see. Thanks. Any plan to make it available online in the future?
It's just Carentan, remixing entire game will take a lot of time and effort, not sure if tadpole has the juice to make it happen :p As for online gaming, all players would have to install modified client, I suppose, will be hard to pull off.
nearly done, just recording the last bits of the video
after the video what do u have left till mod release?
thats it, it all goes up right after that ๐
its not going to be tonight i dont think. my internets not amazing and its 5 gb with a video to upload
I booked tomorrow off work so i can do it in the morning
Come with me and you'll be
In a world of pure imagination
h
g
the steam deck is a world of pain not imagination
my 5080 plays at 70fps with 4x frame gen, guys i'm serious
the video is 8 minutes long and i'm still not bloody done
last test then i'm uploading the file!!!111
last_test_done_for_real_this_time_11_second_edition_2_small_edit_actually_done_now.mp4
i'm so nervous ๐
I've included voice over in the video. I'm super self-conscious on a good day
gonna watch some telly and chill for an hour, test the mod zip file works then upload it all night
then i'm going to touch so much grass
my first black mesa upload failed at 80% or so so GL ๐
lol oh no
just noticed my video repeats 3 clips right at the start. that was a 2 hour export ๐ฆ
wha .. 4k export?
I meant Steam 
Same with all of the first 3 of my rtcw uploads a while back iirc
Ah
1080p, i'm using cs5 though so might be that
I did render my mesa vid in like 2 minutes at 1440p 70k Bitrate h265. Iโm davinci. Thought that is the new normal as I have not rendered a video in ages
yelp
damn dude you got off easy
anyway, its bedtime and I can leave this running
uploads still uploading, thats a good sign
ITS UPLOADED!!!11
https://www.moddb.com/mods/call-of-duty-2-rtx-remix-of-carentan
playing as a german soldier is kinda .. messed up ๐
it also breaks the ui
oh no wait thats on me
Oh phew, never seen that before
I'm still rocking that player shadow patch



