#Warhammer 40000: Dawn of War Definitive Edition
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The first of many steps to get to soulstorm and later unification
Unification with rtx would deadass just be dawn of war 4
yeah, but first we need to force remix to open with the actual game xD
it's so happy in the logs
Actually tried getting it on unification the other day. It booted... and that's about all it did
The iconic Blackscreen of nah
steam version of soulstorm?
Yup
what about the graphics utility thing
sounds like it's gonna be fun
it's something
And I got it somewhere. Omniverse will definitely be needed to get this game looking properly 💀
Terrain is the biggest problem right now. It's made in a really strange way where there's a super low res color texture on the terrain mesh itself and then then they add higher resolution textures on it by using decals
Also everything appears to render lower
So to select a unit i have to move my cursor above their heads
i noticed something similar in the things i did, for some reason if you select many textures it can be that the camera view is displaced from it's actual position
How did you run it?
I'll post files when I'm back home
Ok I think I got it all
install remix like normal and add/replace those files
I worked only on the first map in Dark Crusade - Abandon All Hope
Oh my god, it works
I replaced a texture, my first mod
updated bridge.conf so it closes better
I might remake one of the models and try to replace it in game today, just to test the modding workflow really
I was interested in Company of Heroes to be piped through remix, but the game uses already advanced Dx10 shaders.
I read post Dx9 or 10 games could not profit much from it so I threw the towell x)
Mainly because the game already works in Specular/gloss approximates and the only thing that could be better is purely light tracing + textures/materials.
What do you think?
(Company of Heroes uses a better Essence Engine but mod tools are compatible with DoW, same Relic developpers, same architecture more or less. hence why I ask!)
Extremely interested in your DoW1 project never the less! A pure archaic classic that do merit a remaster!
dont understand
when i install reshade it works in the game on all maps
you need to add remix to 1 map each time??
Out of the box it's just basic stuff like color grading, bloom etc. i haven't digged deeper to see any raytracing options
because they are probably not in
and that's why those 2 mods are completely different things. Atm remix is a tool for devs and artists to remaster old games and reshade is in essence just a post-process on top of the rendered image
it's worth trying, maybe their 9.0c is just their potato pc mode
You can switch in-game between Shader1 (dx9) & Shader2(dx10) yeah ^^ So it's possible to work on Dx9
Seems like a good shorthand
and crap dow 3
DoW2 is already essence 3 or made the full switch to Dx10 probably? It came out later
like game opens, I can see it on the task bar but after few seconds it crashes and I get the crash report thingy
coh3?
CoH3 is on Essence5
probably due to not hooking correctly, I read the warning on REmix not being built for post Dx9 stuff
neather 4090 can get 1300 fps
it is 4090 xD
tbh shouldn't be much less with everything on
this game will run on potato today
I was never a fan of the game unfortunetely but I was always jealous of the graphics xD
and the new redesigned wraithlord
just perfect
I don't know of any RTS running in RTX that's why I'm extremely enthusiastic about this :°
Is DoW1 functioning correctly across the whole game right now (with REmix)?
I think it has no normal map, so it'd be hard compared to Company of Heroes to get proper lighting accuracy I expect, whereas CoH is a modern setup almost underused.
haganaz i see that you played coh 3 by reading steam reviews its needed to wait for aonther year to be bought untill they add ne factions more maps mods added
You can see that on folliage specular reflections on your screenshots
@pure hollow worked on Age of Mythology and got some really good results
must've been lucky with how the game is build
only bump maps
It's already the biggest company of heroes game to ever release, has the most content out of the 3, and has issues yes but it legitimately the best in potential next to CoH1. But I'm not here to talk about video game gameplay x)
you can kinda play it but It's not the nicest experience, terrain is very fucky, decals don't work well, water is just annoying, no fog of war
Oh I didn't see it listed in here! Got a link??
It might be because of the remaster they did for the steam launch?
no
#showcase message
but I've seen newer stuff when he streamed it in the voice chat
if you want to keep the original textures then game looks 90% done really, there are some areas to be fixed but it works very well
hell that looks sweet as can be on buildings! I see he got issues with the fake shadow cards on terrain yeah x)
I know that team colours got yeeted
this might've been the triangle something culling
good thing is terrain is super easy to retexture with modern PBR materials so that's even better ^^
I already started doing it for company of heroes but I would really love a more realistic rendering as it interacts in a limited way in terms of lighting/bounce
it's an option you want to turn off for meshes to cast better shadows
ye, I already tried replacing terrain textures in the omniverse
is he going to release a test build at some point? OR did he already?
files are uploaded already
#showcase message
but yeah, plan for today is to replace a single building with something of my own
Yeah found 'em doing a reasearch ^^
Thanks!
alsoo I might want to play a bit with those dedicated tools for DOW
I know you can export meshes but you need 3dsMax 6 or something 💀
modern blender plugin would be nice
You should test if you can pipe at least normal maps & other spec/gloss stuff yeah
But in my view CoH would be a way easier platform due to how the game is built
3d max 8
I have a link to 3Ds Max btw, since I mod CoH1 ^^
oki x) Well it's a freeware now so we're all good :3
is it?
it's so old x)
It's archived yeah
Autodesk don't distribute it anymore in any case :°
Could you pop a link here to the Blender plugin you found?
It's not this one, is it? https://blenderartists.org/t/bmax-blender-3dsmax-connector/1142709
I haven't tested it tho
and you probably need an ancient blender to run it
Oh hot dammmmn, it seems to use Python 2.4 and has a creation timestamp in it from 2006
Thanks for this, this also has a bunch of weird threads to pull on for esoteric stuff I've been looking for, for a while like .X support/conversion. On the plus side it's got a bunch of pretty readable .py files for WHM / SGM / X / EBP cross-conversions so this is going right in the toolkit to bust open later! 👍
Предыдущая тема: https://vk.com/topic-19587543_31057734
there's this thing I found
thanks google translate xD
I wonder if guys who make Crucible mod have something better and more modern
they add quite a lot of new models
how the hell did you do that? i get a graphics device not found when i tried using rtx remix with retribution (either that or the crash log you mentioned before)
thought dow 2 would be incompatible since its dx9c and has tons of shaders
ah... sorry 😂 thought that screenshot you sent was it running through remix
hah I'd be super happy if I got it to run
oh yeah... that's something im trying to do as well - more of a dow 2 guy than dow 1: im developing a mod for dow 2 so adding remix to it would be great
but yeah the darn dx9c version and shaders killed my dreams 
have you tried dumping all shaders?
also the lowest shader setting in options makes everything look super flat
maybe there's hope in this mode
but I still have to get it to open
i wasn't exactly sure how to do that - i saw a post about dumping shaders but i thought that just extracted them and effectively told you if the game is using shaders or not
im a 3d artist/animator and have so much in mind on what to do but not enough technical expertise to get past this barrier i fear
however, being part of the dow 2 modding scene - we have found a way to decompile and recompile the game's shaders (.fxo files).... if that helps at all
it partially works with coh shaders too, not sure about dow 1 tho (probably not cause not the same engine)
my technical expertise is limited to just spending hours and trying every possible option xD
fair enough haha
if you want to expand into the dow 2 scene for remix i'd be more than glad to collaborate with you
lol yep... they're also kinda worthless for dow 2 sometimes, which is a shame, not a lot of info
well, there's this fail on CreateTexture
maybe we can poke someone to take a look
or one version of remix will miraculously fix it
i've read my share of dow 2 logs and yeah CreateTexture's a bit.. generic
what's your .conf look like?
and is this error happening during that crash you get as soon as you start your game?
can't show it right now cuz I'm at work but I'll post it later
tbh it's mainly logs xD
and the crash happens few seconds after the game appears on the task bar
so there must be something happening in the background
heh, fair
aand yeah... same for me, tho i do get an extra message about the graphics device not being detected, which might be exclusive to retribution
some info i do have for you is that the game (as said before) is on dx9c and uses shader model 3
but the shader model might be different based on the settings
considering retribution's more alive in the modding community compared to dow2 vanilla i would advise focusing on that one to get it to work (obviously it's your choice but it's better for long term imo)
I started working on a new map just to see if I can get another one working
Tbh terrain is the biggest problem atm
working is a strong word
I'm trying to solve the z-fighting but I have no idea how xD
so im just turning on and off some booleans
I'll copy @ionic fable and make DOW list of issues/todo with priorities: [0] - DO IT NOW priority, [1] - high priority, [2] - low priority, [3] - wishes and nice to haves priority
[0] Terrain rendering - color maps and their models cause mesh streching, a lot of z-fighting between terrain and decals and between decals themselves, terrain has sharp normals
[0] Camera(?) Offset - everything 3d renders lower compared to game logic like box selection, unit movement etc.
[1] Fog of War covers the whole screen or doesn't work at all with View/World Fuse settings
[1] Box selection doesn't render
[1] USD capture is rotated almost like if the whole scene rotates and camera stays in place
[2} Unit selection covers the whole model in green texture
[2] Character and Building textures - we might have a little problem with how those textures are made when we decide to remaster 3d assets. They don't seem to use a shader and those team colours are getting baked into the base diffuse
About the last part, i think you should communicate with the unification team about that
https://github.com/Fragjacker/DoW-Mod-Manager/releases Can help with more launch options like no intro movies, force high poly (no LOD), developer mode and high affinity. + toggle LLA
sorry for not being too active past few days, I was at warhammer fest this weekend. Today I'm gonna check those new builds to see if anything changed
if you know how to resolve the alt tab problem I would be sooo grateful
I don't know, same problem
I tried the newest build from yesterday and it seems like the terrain mesh stretching is gone
If you mean the issue where alt tabbing freezes the game, there is a -forceactive option you can run the game with
I'll have to check that out
btw do you see any visual differences between our approaches to run remix with DOW?
mainly stuff like terrain rendering, decals, missing materials on Eldar character
My UI was completely broken but that might just be because I didn't bother to mark any textures
I can upload my soulstorm files later
UI should mostly work, only loading screens have to be checked
yeah, terrain's gone, most 3d textures are just glitchy or black, and most geometry is misaligned
Hello is there a mode for RTX that can be used?
got back to dawn of war after the release of 0.4 and unfortunetely the old workaround with dinput wrapper doesn't work
it's the same thing as months ago
I might try it with the old version of remix and then try to update it
got it to run on remix 0.1.1, moving up
"run" but it renders everything black for some reason
works with 0.2, turn off volumetric lighting and black rendering is gone
and with 0.3 it stops working
My brother was a huge warhammer fan and actually showed me this game, it went hard
still the best warhammer rts 😛
100%
Can you show a screenshot of it?
Thanks! So what is final config for game?
If you scroll up a little you will find a zip file
I changed nothing there
@frank coyote can you also pin this one? #1098229056924811347 message
hopefully that's the right one. it wouldn't lead me to the exact message
yep, it's the right one
Btw remix wont work with Amd card, right? Was thinking of steam deck etc
I've tried the zip file, I assume this works for Dark Crusade?
it only works with 0.2 and below

I've heard about this a lot but haven't been able to track, is there a specific reason for this?
no idea, I tried playing with settings for the dxwrapper but got nothing
well i'll be damned. Im not the only one who thought of remixing dawn of war. 😄
Hi I am CannibalToast. I am part of the Ultimate Apocalypse mod team.
eyo, good to have you here 😄
current state of this mod is as miserable as the life of a average imperial citizen
Not sure thats possible. Let me in on how lol
Maybe i can help. I can bring some of the UA coders here too. Maybe they can help aswell.
It'd be a thronesend to get DOW a new pipeline
if you want to see a bit of remix there are files in the pinned post
👌
unforunetely it only works with remix 0.2 and below which is quite old at this point
later versions stop hooking to the game and I have no idea why
Yea i tried to hook it myself and wondered why it wasnt
i thought it couldnt see the models or something since it was such an old filetype
I just linked this thread to the team!. Hopefully we can help get the ball rolling. Praise the Emperor!
Any word on soulstorm? DC and SS use the same engine right? @sharp peak
ye, it works the same and hooks the same
you just need to select textures again
I started on Dark Crusade because I just prefer it 😛
You said that volumetric lighting makes the game go black. I dont see a toggle for volumetrics. Maybe i havent found it yet
Instead of capturing, is there a way i can just extract all the textures and models and feed it to rtx remix?
hmm I think you still need to capture the scene
Would be cool to integrate it to mod itself
Also you can check this guy, he made RTX versions of Quake and Half life not related to RTX remix. Looks like he works on simular utility for all games https://github.com/sultim-t
Looks like there some more issues to deal with for SS.
I tried your config and it’s not working as it should.
Ingame becomes a seizure hazard of black and light purple.
I’ll keep toying around
Also what’s the performance like? I’m curious how much of a framerate killer this is.
I wonder if we can turn off all the fancy stuff in the backend and just have the graphics pipeline to make the game more stable for bigger battles and such
Thats what i was just thinking of. AMD support. I will contact him. Hopefully he responds
@sharp peak Found a clue as to why .2 works and .4 doesnt.
.4 doesnt seem to detect the camera
Performance wise I have no idea, everything runs heavenly on 4090
I am so confused. .4 works in the graphics confg but not in game
Yep
@sharp peak
Will have to try it out after I'm back home after the weekend
If you are having trouble getting the host application to see the bridge client (d3d9.dll next to the application) you can try NvRemixLauncher32.exe
Usage:
NvRemixLauncher32.exe [-w work folder] [-i] <command line>
The <command line> MUST contain full path to the executable file and the command line options if any.
Options:
-w : set working folder if different from executable path in command line.
-i : attempt DLL injection instead of changing the search path.
Oddly enough .2 works fine but anything above .2 fails to hook to the game.
The graphics setup utility works fine though on all versions.
Dark crusade seems to work fine. According the the previous screenshots I’ve seen. DC is dx8 tho.
Could it be that the graphics config is dx8 aswell?
Lemme check
I got it hooked using .2 LOL
@sharp peak How did you select your textures? Did you just go scene by scene? Model by model?
Yeee, its mostly terrain textures and decals
How about UI. Does that go into decals too?
FC as force commander right?
yea
Oh so selection is just for specialparts of the game which need definitions
With soulstorm you need to select textures of nebula as... Decals or particles
I think, I don't remember exactly but I remember I had to put them into one of the categories
Categorize only those textures that look wrong in the game
@sharp peak So this texture here... If i do not put it under UI textures the whole lighting system goes ballistic.
Also happens with this texture. Before and after deselecting it
Oh it’s a normal map
That doesn’t explain why it only doesn’t go nuts in the UI section tho
Only selecting the normal map for that one texture in the UI category fixes everything
wtf
Some progress. its not going utterly beserk
I might need to ask him what files he changed because I found only one and it didn't work
Any progress? It seems that .41 of remix was released. I’m gonna see if it’s fixed the capture issue
Is any one teaming up for this ? does any one want to team up for this ?
I'd love to but so far I can't get it to work on newer versions of remix
@sharp peak i only got the GraphicsConfig test to work. i also downloaded the zip you posted. Is there any thing we can do or do we have to wait for a new version and pray ?
this
or
I looked through DoW files with hex editor and doing what he mentioned there but no success :/
well well well would you look at at that 😄
and this is the file you need
- rename the d3d9.dll in the game folder to z3d9.dll
and it should run without any extra wrapers I think, I'll have to run a test tomorrow
Is this DOW DC or SS
this one is DC
nice got it to work aswell.
Which expansion?
Dc
Managed to get it to launch as well!
You don't need the linked .dll above if you launch it through NvRemixLauncher32.exe with the injection flag set (for example:)
NvRemixLauncher32.exe -i "C:\Games\Dawn Of War\W40k.exe"
Although it only worked for me if it was set to windowed mode in the local.ini
...
And I had to set up dxwrapper in 8->9 mode... uhh I don't remember why that is there
I might work on making a little guide this weekend if y'all would like 😅
A couple of observations so far however: Looks like the army painter is going to work fine... ish 😂 it just sends a modified texture on each color change.
Could be a bit of a pain, but we might be able to replace the base texture in the game with what we add via remix mods with a little tool or something, like what I'd been working on for Oblivion but in reverse. Inconvenient, but definitely doable.. I think. But then you should be able to enjoy full army painter support.
One small problem is that it seems that the version I'm using (so probably the others) is using CPU Skinning for the models, so doing replacements for those might need to wait for Remix to support that sort of thing. I remember reading that the devs were working on some ideas for CPU Skinning support but we'll have to see how it goes.
But yea, this is on the unpatched original CD copy. No expansions installed yet.
Washed out look is from a floating quad in front of the camera with no texture. Pretty sure I could disable it with the latest update of Remix but I was just messing around with the release build of 4.1
hah at this point it might be easier to just replace the dll
I'll try it with soulstorm tonight since it's the most popular version of the game because of mods
Yea I was just battling it out with the OG because Im stubborn, and if anyone still has disk copies they might not have the latest DLC so I wanted to know if it would be supportable.
When I get home (if I am still alive after work) Im going to zip it all up, unzip my fresh install and try to hone down the simplest possible install guide on the latest remix builds.
Then Ill try that again on each DLC in turn, see if any weird wrinkles pop up. (Altho you'll definitely beat me to the punch on Soulstorm)
Goddamn Im excited to mess with this game again 🥳 at least a little.
Looking great!
you can barely see raytracing in this game xD
main issues I found:
-camera has a different FOV than the original one
-it's super easy to lose the raytracing and fallback to orignal rendering (just go into fog of war)
-selecting terrain colour maps is tediiooous af, I'll post a video how I go around that
-can't access terrain material so no texture replacements?
yes i would like to see this but maybe its not
think not i asked that
to replace game terrain texures with real life terain textures
Hello how are you doing?
hello! can anyone tell me what the problem is?
This reaction is influenced by dinput8.dll, and without it ctrl+x does not work
little progress already
but I don’t understand what’s going on with the game interface
That’s a shame that it’s not working that well 😢
Is remix compatible with the new definitive edition?
ok, so far the furthest I got is getting a bug report xD
Warhammer 40000: Dawn of War Definitive Edition
heyo, would you be willing to try it with the Definitive Edition?
Hi, I haven't thought about it yet, although I bought the game. So the task is interesting, I can try it in the future
so that's the current state, trying to run it with the injection method but still doesn't hook :/
d3d9.log
[09:55:04.960] info: Trying to open config file: G:\SteamLibrary\steamapps\common\Dawn of War Definitive Edition\.trex\bridge.conf
[09:55:04.961] info: Using shared heap for textures.
[09:55:04.961] info: Using shared heap for static buffers.
[09:55:04.961] info: Using shared heap for dynamic buffers.
[09:55:04.961] info: ==================
[09:55:04.961] info: NVIDIA RTX Remix Bridge Client
[09:55:04.961] info: ==================
[09:55:04.961] info: Version: remix-0.1.1-2-gdc825b6
[09:55:04.961] info: Loaded d3d9.dll from C:\Windows\SysWOW64\rundll32.exe
[09:55:05.039] info: DirectInput8 hook attached.
[09:55:05.049] info: DirectInput hook attached.
[09:55:05.050] info: Initializing new shared memory object.
[09:55:05.078] info: Shared memory: [ClientChannel_c0259b44-464b-445e-8297-17bcc348a581] created and initialized successfully!
[09:55:05.079] info: Initializing new shared memory object.
[09:55:05.088] info: Shared memory: [ServerChannel_c0259b44-464b-445e-8297-17bcc348a581] created and initialized successfully!
[09:55:05.089] info: Initializing new shared memory object.
[09:55:05.089] info: Shared memory: [SharedDataHeap_meta_c0259b44-464b-445e-8297-17bcc348a581] created and initialized successfully!
[09:55:05.089] info: Initializing new shared memory object.
[09:55:05.164] info: Shared memory: [SharedDataHeap_data_0_c0259b44-464b-445e-8297-17bcc348a581] created and initialized successfully!
[09:55:05.165] info: Initializing new shared memory object.
[09:55:05.240] info: Shared memory: [SharedDataHeap_data_1_c0259b44-464b-445e-8297-17bcc348a581] created and initialized successfully!
[09:55:05.261] info: About to unload bridge client.
[09:55:05.302] info: Shutdown cleanup successful, exiting now!
[09:55:05.303] info: DirectInput8 hook detached.
[09:55:05.303] info: DirectInput hook detached.
[09:55:05.303] info: [Uptime]: 0s
Ladies and Gentlemen we got him
Instructions how to run RTX Remix in Dawn of War: Definitive Edition
- Download Remix - versions from 0.1.0 to 0.6.0 work. After 1.0.0 they crash on main menu
- Copy contents of the remix folder directly to the Dawn of War Definitive Edition folder
- Run W40k.exe and Pray it works

Here's the rtx.conf file. Quite messy right now. Game also crashes after few minutes, will have to figure it out
checked the textures that go to the remix aaand for some reason they're black with most of the info in the alpha channel :v
I tried going through versions to see which work and it looks like anything after 1.0.0 crashes the game after the first loading screen. So for now 0.6.0 is the latest one working
how in the game remix look like?
on 0.6.0 like that
crashable for now
Fajna robota, wygląda to obiecująco. Właśnie Mauritos mi pokazywał co kombinujesz. Ja to akurat tylko z reshade się bawię
Thanks, I hope we can turn it into something that looks and plays well - right now it's neither xD And sorry for no Polish I'd prefer to keep it all in English here to not make a mess :p
NP, I guess you have to edit every texture to make it work properly? Like for the program to recognize different surfaces? Or is it easier?
I only remember seeing the showcase of Remix with Morrowind, so I guess it must be similar
you essentially select that sky texture is sky, particles are particles etc.
but issues are deeper than just selecting textures because a big part of the game just doesn't show up in remix. Textures are super dark, terrain non existent xD
Ahh so done vanilla doesn't meant done Unification mod then 🤔
Its a bad old engine, gonna be hard
probably not, after everything somewhat works all assets would have to be slowly replaced with higher quality ones
which is the fun part xD
yuup
number 1 thing for now is to make it work on the newest builds to get full support and new features. Right now it crashes after the first loading. After that is terrain and black textures
Damn, you must have a great patience, good luck with everything
I wish there was someone working on it with me xD I have no idea what I'm doing most of the time
right now we need someone who knows remix a lot more than me xD
Oh DoW community is quite slim for you to find anyone else, but maybe someone from other projects could be contacted to help volunteer
some progress. Managed to make 1.1.0 work on my machine - needed to update drivers xD.
yeah, I'll have to nudge them if I hit a wall
you aew working on de?
i asked you in the past olways the same answer
low poly model will olways be low poly model
yup
Definitive Edition nicely brings all versions together
hoping it'll centralize the efforts 😛
yeah, but first you have to get the game to work proper. Then you can replace models 😛
and I'm ready to slowly model some stuff, just need to get the game to work
like they did with half life remix
yup
Swapped the rtx.conf for a fresh one and it still crashes after loading. Any ideas what can be the issue? I attached my messy rtx.conf
I'm running 1.1.0
also getting this error
and it seems like a persistent issue. Game refuses to let me through the loading after cinematics>PC restart> I get maybe an hour before I have to restart again
Army painter somewhat done 
the wonders of a 64bit re-release
this is gonna look wild, once unification gets ported
I did some asset replacing (now we have ground)
it's just a flat plane, not real terrain mesh
improving,what is that green thing in midlle
just texture replacement tests, it was a tree before xD
as terain is not destructable trees are place holders
for map not to look empty
can real life terain textures be used
I'd probably make completely new models for them, together with textures
I have some experience in making foliage for games
why model only texture
because current ones fail to look good the moment you rotate the camera
goal is to make it look like modern AAA title 😛
yuuup, but before that we need to get the terrain working
terain is mesh i supose like all
yeah, but for some reason it's not captured by remix
created an issue for it already, now we just wait :p
second is rtx off 😛
for me rtx from whati see add glosynes
it's just an overide I use to show that it works, after we introduce roughness textures it's gonna be more matte overall
but we'll get more gloss as well, those old games are matte af
excelent
for now will use reshade
how much is frame drop with remix?
reshade also cause frame drop
can't really tell right now because of how barebones it is. Expect quite a big drop if you don't have a decent card
sorry for polish task manager but I noticed game likes to crash around 3.5gb memory used
hmm I played with shader.txt that's in the Dawn of War Definitive Edition\Drivers directory. Nothing major but changes can be seen when they're removed 👀
; Trees work better if they are weighted to the left.
(a:op,commutative b:!op c:op) (a c b)
; Rotate colours to the right (for the simplification steps below)
(a:op,commutative b:colour c:texture) (a c b)
; Operation simplification
(a:+ b:black c) c
(a:+ b:white c) b
(a:+ b c:black) b
(a:+ b c:white) c
(a:* b:black c) b
(a:* b:white c) c
(a:* b c:black) c
(a:* b c:white) b
(a:alphacombine b b) b
(a:selecta b c) b
(a:selectb b c) c
; allows lit alpha-modulated animated objects to single pass
; assumes that d is rgba(0xff,0xff,0xff,a)
(a:alphacombine (b:* c d:constant_fullalpha) c) (b c d)
(a:alphacombine b (c:* b d:constant_rgbwhite)) (c b d)
; Light combination (to simplify light*constant operations)
; (requires node transform operations feature)
;(a:* b:diffuse_light c:const) :light(b,c)
;(a:* b:specular_light c:const) :light(b,c)
;(a:op b:diffuse_light c:specular_light) (a c b)
;(a:+ b:specular_light c:diffuse_light) :light(b,c)
; Blend simplifiers
(a:blend b c:constant,constant_fullalpha) c
(a:blend b c:constant,constant_noalpha) b
(a:MulAdd_B_Aa_A b:constant,constant_rgbblack,constant_fullalpha c) c
; Alpha Combine simplifiers
(a:alphacombine b:texture,texture_rgb c:constant,constant_fullalpha) b
; Split operation simplifiers
(a:add/selectb b:constant,constant_rgbblack c) c```
tbh it's just one texture being asigned as emissive xD
Terrain is still a blocker but I'll try to work out the Unit workflow where it's still gonna allow us to use custom colour schemes in addition to new models and textures from the PBR workflow. And here's a little preview with of a fire dragon I sculpted
@stiff zinc how much do you know about packing mods for dow?
played a little bit with materials and it looks like army painter system might not work with custom schemes without going into the toolkit and fixing the material
nothing but ask someone from unimod team or anyone who knows,what you will pack?
I'll be trying to replace the fire dragons model with the one I've super quickly put together
blender + zbrush
mostly zbrush though, blender for more hard surface stuff like weapon
that's another test we have to do with both DE and Remix
how many polygons it can handle
ye ye, but definetely more than base game or even some mods
it's still an rts so we can't spend 100k on a single character 😛
I worked on creatures in Riftbreaker and some budgets on them were crazy
yeah, I'm thinking max 5k for a human sized model
what units you intend to replace?
but that's a life long project xD
but it needs to start somewhere, maybe later someone will join
new ones
These big motherfuckers are Chaos Space Marines who have been infected with the so-called "Obliterator Virus," which basically turns them into a giant ass walking Daemonic Engine of Mass Rape. It's a large walking blob of Termie armour, daemonically enhanced killing machine, and guns ...BIG guns.
The first Obliterator was created when the Iron W...
I even have those miniatures xD
i will maybeee buy joytoy one day
I was super tempted by the Alpha Legion joy toys, then I saw the price for alpharius xD
I don't want to spend that much for a 40k branded action man xD
yeah, it's better to spend it on the Weta workshop collectible figures https://www.wetanz.com/eu/abaddon-the-despoiler
Warhammer 40,000 is a dystopian sci-fi tabletop wargame and universe. The waning years of the 41st Millennium are an age of constant war in which humanity stands on the brink of annihilation, with aliens and heretics alike threatening the Imperium from every quarter. Enlightenment is replaced by superstition, understanding by rhetoric, rote, and...
joytoy knight cost much less
@sharp peak Have you tried using Ninja ripper to capture the meshes which you can then add back?
that's an idea, I'll try today 
ok I got something
now the challenge is to capture the whole thing xD
If you need some help getting the proportions right I built this addon https://discord.com/channels/1028444667789967381/1381826730100002877
ok, the problem now is I don't have anything to attach the terrain to. Everything is an instance and the only single instance object in the scene is the sky. Tried attaching the terrain to it but nope, doesn't really work. This game is truly cursed
I might have found what's the issue with the terrain not loading in remix. They did some work on the terrain material and now it has specular/roughness maps and some kind of cubemaps. It could be some kind of shader that's just too custom for remix :/
My idea would be to find the terrain material in DE and replace it with the one from previous editions buuut that might be too dificult for me
in the definitive edition new files appeared compared to soulstorm
is there someone who can help me with making a mod studio? what do I all need for it? It will be strictly for D.E
Relic's supposed to release some tutorials and sample mods "soon". I yet have to make my first working one
What do you want to mod?
ok the problem now is we lost most textures and terrain textures move around with camera rotation
D.E to be unlimited. I am tired of not having enough turrets to defend my strategic points, relics, base and critical locations.
I think I figured out how to extract the required data from the sga files from dxp3.
but... I could be wrong that the entire game runs off dxp3.
Did you try just engine.sga?
I mean maybe it's it in engine.sga it's in dowfolder/engine/engine.sga
and you can pack .sga files with Corsix studio
I'm not sure if it'll work tho xD
I'll show you what I have but I'm playing city of heroes
AFAIK the terrain textures moving is a consequence of the bounding box settings in the Terrain Baker, Ive seen this a few times.
Disable the auto AABB/Bounding Box and experiment with other bounding box sizes.
If the scaling is anything remotely like Oblivion was you may need units in the thousands, especially for height.
could it be a problem that everything essentially is attached to the camera and rotating together with it? Every capture I do has a different orientation in the toolkit
also, when adjusting height it goes this way instead of the expected world space top down
I have it on
It could definitely be messed up transformations / matricies / the cursed math shit. Looks very familiar tho, so cross your fingers I suppose 😛
If you turn it off and then fiddle with the terrain bake height, do you have the same issue?
nah, just some weird ghost effects from other assets in the scene, the terrain without is grey no matter what numbers I input
Hmm, it was worth a shot I suppose. Hopefully you can get something workable with it in the meantime, I suppose it depends on if you're planning to do extensive terrain replacements or not. I presume not because that is a lot of work.
thanks a lot anyway 
I wish you the staunchest of victories over the heretics (bugs)
not planning on doing terrain mesh replacements but my plan is spicing it up with pbrs, scatter meshes and decorative rocks and foliage where it doesn't matter gameplay wise
I might try doing something with terrain as decals as it produces much more stable result, only issue is I can't see any terrain textures xD
any progress?
Nope, still stuck on the terrain
FInally some movement right here!!!
Not that much unless we can figure out the terrain rendering xD
