#Warhammer 40000: Dawn of War Definitive Edition

549 messages · Page 1 of 1 (latest)

sharp peak
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I'm opening this project here so we can consolidate our efforts in getting this game to run with RTX Remix. My only success so far it getting GraphicsConfig test to run Remix and surprisingly it looks ok. I'll post logs from running GraphicsConfig.exe and darkcrusade.exe

ionic fable
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The first of many steps to get to soulstorm and later unification

ionic fable
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Unification with rtx would deadass just be dawn of war 4

sharp peak
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yeah, but first we need to force remix to open with the actual game xD

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it's so happy in the logs

ionic fable
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Actually tried getting it on unification the other day. It booted... and that's about all it did

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The iconic Blackscreen of nah

sharp peak
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steam version of soulstorm?

ionic fable
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Yup

sharp peak
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what about the graphics utility thing

ionic fable
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Didn't open

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Blackscreen and unresponsive

sharp peak
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sounds like it's gonna be fun

stiff zinc
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excelent

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i also play unification mod

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with reshade

sharp peak
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I have first signs of life!

sharp peak
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it's something

sharp peak
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And I got it somewhere. Omniverse will definitely be needed to get this game looking properly 💀

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Terrain is the biggest problem right now. It's made in a really strange way where there's a super low res color texture on the terrain mesh itself and then then they add higher resolution textures on it by using decals

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Also everything appears to render lower

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So to select a unit i have to move my cursor above their heads

ionic fable
tacit verge
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How did you run it?

sharp peak
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I'll post files when I'm back home

sharp peak
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install remix like normal and add/replace those files

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I worked only on the first map in Dark Crusade - Abandon All Hope

sharp peak
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Oh my god, it works

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I replaced a texture, my first mod

sharp peak
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I might remake one of the models and try to replace it in game today, just to test the modding workflow really

versed dagger
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I was interested in Company of Heroes to be piped through remix, but the game uses already advanced Dx10 shaders.
I read post Dx9 or 10 games could not profit much from it so I threw the towell x)
Mainly because the game already works in Specular/gloss approximates and the only thing that could be better is purely light tracing + textures/materials.

What do you think?
(Company of Heroes uses a better Essence Engine but mod tools are compatible with DoW, same Relic developpers, same architecture more or less. hence why I ask!)

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Extremely interested in your DoW1 project never the less! A pure archaic classic that do merit a remaster!

stiff zinc
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dont understand

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when i install reshade it works in the game on all maps

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you need to add remix to 1 map each time??

sharp peak
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Different tech different requirements

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What can the reshare do?

stiff zinc
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many efects

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must show image

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with and without reshade

sharp peak
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Out of the box it's just basic stuff like color grading, bloom etc. i haven't digged deeper to see any raytracing options

stiff zinc
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because they are probably not in

sharp peak
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and that's why those 2 mods are completely different things. Atm remix is a tool for devs and artists to remaster old games and reshade is in essence just a post-process on top of the rendered image

stiff zinc
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yes

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the problem is 32 bit engine

sharp peak
versed dagger
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You can switch in-game between Shader1 (dx9) & Shader2(dx10) yeah ^^ So it's possible to work on Dx9

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Seems like a good shorthand

sharp peak
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but I tried running DOW2 and no success yet, it crashes on CreateTexture

stiff zinc
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and crap dow 3

versed dagger
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DoW2 is already essence 3 or made the full switch to Dx10 probably? It came out later

sharp peak
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like game opens, I can see it on the task bar but after few seconds it crashes and I get the crash report thingy

versed dagger
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yeah there you go

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essence 2 tho x)

stiff zinc
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coh3?

versed dagger
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CoH3 is on Essence5

stiff zinc
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dow 3

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dawn of dawn of war 3 better said

versed dagger
sharp peak
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dow 2 runs on d3d9 here

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1300fps 💀

stiff zinc
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neather 4090 can get 1300 fps

sharp peak
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it is 4090 xD

stiff zinc
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it can get

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on waht res

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1080p

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140p

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1440

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?

sharp peak
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4k

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but that's on like the lowest settings

stiff zinc
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1300 fps

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ok

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i play with mods so

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more units more lag

sharp peak
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tbh shouldn't be much less with everything on

stiff zinc
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and i am on

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onn

sharp peak
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this game will run on potato today

stiff zinc
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legendaryy

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1060 6gb

sharp peak
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I was never a fan of the game unfortunetely but I was always jealous of the graphics xD

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and the new redesigned wraithlord

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just perfect

stiff zinc
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play with vengeance mod

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mean play didnt palyed for 2 years

versed dagger
stiff zinc
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haganaz i see that you played coh 3 by reading steam reviews its needed to wait for aonther year to be bought untill they add ne factions more maps mods added

versed dagger
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You can see that on folliage specular reflections on your screenshots

sharp peak
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must've been lucky with how the game is build

stiff zinc
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only bump maps

versed dagger
sharp peak
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you can kinda play it but It's not the nicest experience, terrain is very fucky, decals don't work well, water is just annoying, no fog of war

versed dagger
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It might be because of the remaster they did for the steam launch?

stiff zinc
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no

sharp peak
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#showcase message

stiff zinc
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only gols as i raead

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gold

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not for ee

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extended editon

sharp peak
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but I've seen newer stuff when he streamed it in the voice chat

stiff zinc
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for ee?

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steam version

sharp peak
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if you want to keep the original textures then game looks 90% done really, there are some areas to be fixed but it works very well

versed dagger
sharp peak
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I know that team colours got yeeted

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this might've been the triangle something culling

versed dagger
sharp peak
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it's an option you want to turn off for meshes to cast better shadows

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ye, I already tried replacing terrain textures in the omniverse

versed dagger
sharp peak
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files are uploaded already

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#showcase message

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but yeah, plan for today is to replace a single building with something of my own

versed dagger
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Yeah found 'em doing a reasearch ^^
Thanks!

sharp peak
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alsoo I might want to play a bit with those dedicated tools for DOW

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I know you can export meshes but you need 3dsMax 6 or something 💀

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modern blender plugin would be nice

versed dagger
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You should test if you can pipe at least normal maps & other spec/gloss stuff yeah
But in my view CoH would be a way easier platform due to how the game is built

stiff zinc
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3d max 8

versed dagger
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I have a link to 3Ds Max btw, since I mod CoH1 ^^

sharp peak
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everything can be arranged no problem xD

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i know my sites

versed dagger
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oki x) Well it's a freeware now so we're all good :3

sharp peak
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is it?

versed dagger
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it's so old x)

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It's archived yeah

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Autodesk don't distribute it anymore in any case :°

sharp peak
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oh shit

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there is blender addon

sharp peak
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ok no way I'm gonna do it

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materials are fine but adding meshes is just too much work

calm frost
calm frost
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Oh hot dammmmn, it seems to use Python 2.4 and has a creation timestamp in it from 2006
Thanks for this, this also has a bunch of weird threads to pull on for esoteric stuff I've been looking for, for a while like .X support/conversion. On the plus side it's got a bunch of pretty readable .py files for WHM / SGM / X / EBP cross-conversions so this is going right in the toolkit to bust open later! 👍

sharp peak
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there's this thing I found

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thanks google translate xD

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I wonder if guys who make Crucible mod have something better and more modern

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they add quite a lot of new models

lethal ether
# sharp peak dow 2 runs on d3d9 here

how the hell did you do that? i get a graphics device not found when i tried using rtx remix with retribution (either that or the crash log you mentioned before)

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thought dow 2 would be incompatible since its dx9c and has tons of shaders

sharp peak
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this is just vanilla dow2

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and afterburner doesn't specify the directx version

lethal ether
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huh... so... dow 2 works with remix then?

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the vanilla one that is

lethal ether
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ah... sorry 😂 thought that screenshot you sent was it running through remix

sharp peak
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hah I'd be super happy if I got it to run

lethal ether
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oh yeah... that's something im trying to do as well - more of a dow 2 guy than dow 1: im developing a mod for dow 2 so adding remix to it would be great

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but yeah the darn dx9c version and shaders killed my dreams suffer

sharp peak
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have you tried dumping all shaders?

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also the lowest shader setting in options makes everything look super flat

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maybe there's hope in this mode

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but I still have to get it to open

lethal ether
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i wasn't exactly sure how to do that - i saw a post about dumping shaders but i thought that just extracted them and effectively told you if the game is using shaders or not

im a 3d artist/animator and have so much in mind on what to do but not enough technical expertise to get past this barrier i fear

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however, being part of the dow 2 modding scene - we have found a way to decompile and recompile the game's shaders (.fxo files).... if that helps at all

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it partially works with coh shaders too, not sure about dow 1 tho (probably not cause not the same engine)

sharp peak
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my technical expertise is limited to just spending hours and trying every possible option xD

lethal ether
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fair enough haha

sharp peak
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and reading logs

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that's the best part

lethal ether
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if you want to expand into the dow 2 scene for remix i'd be more than glad to collaborate with you

lethal ether
sharp peak
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well, there's this fail on CreateTexture

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maybe we can poke someone to take a look

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or one version of remix will miraculously fix it

lethal ether
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i've read my share of dow 2 logs and yeah CreateTexture's a bit.. generic

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what's your .conf look like?

and is this error happening during that crash you get as soon as you start your game?

sharp peak
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can't show it right now cuz I'm at work but I'll post it later

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tbh it's mainly logs xD

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and the crash happens few seconds after the game appears on the task bar

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so there must be something happening in the background

lethal ether
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heh, fair

aand yeah... same for me, tho i do get an extra message about the graphics device not being detected, which might be exclusive to retribution

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some info i do have for you is that the game (as said before) is on dx9c and uses shader model 3

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but the shader model might be different based on the settings

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considering retribution's more alive in the modding community compared to dow2 vanilla i would advise focusing on that one to get it to work (obviously it's your choice but it's better for long term imo)

sharp peak
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sure, not a problem moving to retribution

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it's not working yet anyway xD

sharp peak
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Tbh terrain is the biggest problem atm

ionic fable
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THE HECK

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texture blending is working

sharp peak
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working is a strong word

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I'm trying to solve the z-fighting but I have no idea how xD

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so im just turning on and off some booleans

sharp peak
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I'll copy @ionic fable and make DOW list of issues/todo with priorities: [0] - DO IT NOW priority, [1] - high priority, [2] - low priority, [3] - wishes and nice to haves priority
[0] Terrain rendering - color maps and their models cause mesh streching, a lot of z-fighting between terrain and decals and between decals themselves, terrain has sharp normals
[0] Camera(?) Offset - everything 3d renders lower compared to game logic like box selection, unit movement etc.
[1] Fog of War covers the whole screen or doesn't work at all with View/World Fuse settings
[1] Box selection doesn't render
[1] USD capture is rotated almost like if the whole scene rotates and camera stays in place
[2} Unit selection covers the whole model in green texture
[2] Character and Building textures - we might have a little problem with how those textures are made when we decide to remaster 3d assets. They don't seem to use a shader and those team colours are getting baked into the base diffuse

ionic fable
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About the last part, i think you should communicate with the unification team about that

sharp peak
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aaand now I fucked up the decals completely xD

sharp peak
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hmm maybe there's hope in this

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it's from roadmap

tacit verge
sharp peak
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sorry for not being too active past few days, I was at warhammer fest this weekend. Today I'm gonna check those new builds to see if anything changed

sharp peak
tacit verge
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I don't know, same problem

sharp peak
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I tried the newest build from yesterday and it seems like the terrain mesh stretching is gone

minor grail
sharp peak
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btw do you see any visual differences between our approaches to run remix with DOW?

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mainly stuff like terrain rendering, decals, missing materials on Eldar character

minor grail
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My UI was completely broken but that might just be because I didn't bother to mark any textures

sharp peak
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I can upload my soulstorm files later

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UI should mostly work, only loading screens have to be checked

minor grail
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yeah, terrain's gone, most 3d textures are just glitchy or black, and most geometry is misaligned

graceful sierra
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Hello is there a mode for RTX that can be used?

sharp peak
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got back to dawn of war after the release of 0.4 and unfortunetely the old workaround with dinput wrapper doesn't work

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it's the same thing as months ago

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I might try it with the old version of remix and then try to update it

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got it to run on remix 0.1.1, moving up

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"run" but it renders everything black for some reason

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works with 0.2, turn off volumetric lighting and black rendering is gone

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and with 0.3 it stops working

dry plover
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My brother was a huge warhammer fan and actually showed me this game, it went hard

sharp peak
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still the best warhammer rts 😛

graceful sierra
graceful sierra
sharp peak
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that's how it looks like when you don't categorize terrain textures

graceful sierra
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Thanks! So what is final config for game?

sharp peak
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I changed nothing there

sharp peak
frank coyote
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hopefully that's the right one. it wouldn't lead me to the exact message

sharp peak
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yep, it's the right one

graceful sierra
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Btw remix wont work with Amd card, right? Was thinking of steam deck etc

devout spear
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I've tried the zip file, I assume this works for Dark Crusade?

sharp peak
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it only works with 0.2 and below

devout spear
sharp peak
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remix 0.3 and 0.4 doesn't hook to the game properly

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ye

devout spear
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I've heard about this a lot but haven't been able to track, is there a specific reason for this?

sharp peak
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no idea, I tried playing with settings for the dxwrapper but got nothing

eager garden
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well i'll be damned. Im not the only one who thought of remixing dawn of war. 😄

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Hi I am CannibalToast. I am part of the Ultimate Apocalypse mod team.

sharp peak
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current state of this mod is as miserable as the life of a average imperial citizen

eager garden
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Not sure thats possible. Let me in on how lol

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Maybe i can help. I can bring some of the UA coders here too. Maybe they can help aswell.

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It'd be a thronesend to get DOW a new pipeline

sharp peak
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if you want to see a bit of remix there are files in the pinned post

eager garden
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👌

sharp peak
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unforunetely it only works with remix 0.2 and below which is quite old at this point

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later versions stop hooking to the game and I have no idea why

eager garden
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Yea i tried to hook it myself and wondered why it wasnt

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i thought it couldnt see the models or something since it was such an old filetype

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I just linked this thread to the team!. Hopefully we can help get the ball rolling. Praise the Emperor!

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Any word on soulstorm? DC and SS use the same engine right? @sharp peak

sharp peak
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ye, it works the same and hooks the same

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you just need to select textures again

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I started on Dark Crusade because I just prefer it 😛

eager garden
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You said that volumetric lighting makes the game go black. I dont see a toggle for volumetrics. Maybe i havent found it yet

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Instead of capturing, is there a way i can just extract all the textures and models and feed it to rtx remix?

sharp peak
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hmm I think you still need to capture the scene

graceful sierra
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Also you can check this guy, he made RTX versions of Quake and Half life not related to RTX remix. Looks like he works on simular utility for all games https://github.com/sultim-t

eager garden
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I’ll keep toying around

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Also what’s the performance like? I’m curious how much of a framerate killer this is.

I wonder if we can turn off all the fancy stuff in the backend and just have the graphics pipeline to make the game more stable for bigger battles and such

eager garden
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@sharp peak Found a clue as to why .2 works and .4 doesnt.

.4 doesnt seem to detect the camera

sharp peak
eager garden
sharp peak
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Yep

eager garden
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@sharp peak

sharp peak
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Will have to try it out after I'm back home after the weekend

halcyon crescent
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If you are having trouble getting the host application to see the bridge client (d3d9.dll next to the application) you can try NvRemixLauncher32.exe

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Usage:
    NvRemixLauncher32.exe [-w work folder] [-i] <command line>

The <command line> MUST contain full path to the executable file and the command line options if any.

Options:
    -w : set working folder if different from executable path in command line.
    -i : attempt DLL injection instead of changing the search path.
eager garden
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Dark crusade seems to work fine. According the the previous screenshots I’ve seen. DC is dx8 tho.

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Could it be that the graphics config is dx8 aswell?

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Lemme check

eager garden
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I got it hooked using .2 LOL

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@sharp peak How did you select your textures? Did you just go scene by scene? Model by model?

sharp peak
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Yeee, its mostly terrain textures and decals

eager garden
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How about UI. Does that go into decals too?

sharp peak
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And sky, and some UI elements

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UI goes to ui

eager garden
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For example. Would the FC in the main menu go into player?

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or just decals

sharp peak
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FC as force commander right?

eager garden
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yea

sharp peak
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Do nothing

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I don't think he needs any special selection

eager garden
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Oh so selection is just for specialparts of the game which need definitions

sharp peak
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With soulstorm you need to select textures of nebula as... Decals or particles

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I think, I don't remember exactly but I remember I had to put them into one of the categories

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Categorize only those textures that look wrong in the game

eager garden
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@sharp peak So this texture here... If i do not put it under UI textures the whole lighting system goes ballistic.

sharp peak
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You can also ignore it

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Dunno if it's gonna work tho

eager garden
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Also happens with this texture. Before and after deselecting it

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Oh it’s a normal map

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That doesn’t explain why it only doesn’t go nuts in the UI section tho

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Only selecting the normal map for that one texture in the UI category fixes everything

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wtf

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Some progress. its not going utterly beserk

sharp peak
eager garden
pale prism
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Is any one teaming up for this ? does any one want to team up for this ?

sharp peak
pale prism
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@sharp peak i only got the GraphicsConfig test to work. i also downloaded the zip you posted. Is there any thing we can do or do we have to wait for a new version and pray ?

sharp peak
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this

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or

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I looked through DoW files with hex editor and doing what he mentioned there but no success :/

sharp peak
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well well well would you look at at that 😄

sharp peak
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  • rename the d3d9.dll in the game folder to z3d9.dll
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and it should run without any extra wrapers I think, I'll have to run a test tomorrow

eager garden
sharp peak
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this one is DC

pale prism
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nice got it to work aswell.

sharp peak
pale prism
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Dc

calm frost
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Managed to get it to launch as well!
You don't need the linked .dll above if you launch it through NvRemixLauncher32.exe with the injection flag set (for example:)
NvRemixLauncher32.exe -i "C:\Games\Dawn Of War\W40k.exe"
Although it only worked for me if it was set to windowed mode in the local.ini
...
And I had to set up dxwrapper in 8->9 mode... uhh I don't remember why that is there
I might work on making a little guide this weekend if y'all would like 😅

A couple of observations so far however: Looks like the army painter is going to work fine... ish 😂 it just sends a modified texture on each color change.
Could be a bit of a pain, but we might be able to replace the base texture in the game with what we add via remix mods with a little tool or something, like what I'd been working on for Oblivion but in reverse. Inconvenient, but definitely doable.. I think. But then you should be able to enjoy full army painter support.

One small problem is that it seems that the version I'm using (so probably the others) is using CPU Skinning for the models, so doing replacements for those might need to wait for Remix to support that sort of thing. I remember reading that the devs were working on some ideas for CPU Skinning support but we'll have to see how it goes.

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But yea, this is on the unpatched original CD copy. No expansions installed yet.

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Washed out look is from a floating quad in front of the camera with no texture. Pretty sure I could disable it with the latest update of Remix but I was just messing around with the release build of 4.1

sharp peak
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I'll try it with soulstorm tonight since it's the most popular version of the game because of mods

calm frost
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Yea I was just battling it out with the OG because Im stubborn, and if anyone still has disk copies they might not have the latest DLC so I wanted to know if it would be supportable.

When I get home (if I am still alive after work) Im going to zip it all up, unzip my fresh install and try to hone down the simplest possible install guide on the latest remix builds.
Then Ill try that again on each DLC in turn, see if any weird wrinkles pop up. (Altho you'll definitely beat me to the punch on Soulstorm)

Goddamn Im excited to mess with this game again 🥳 at least a little.

sharp peak
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got the terrain working 😄

graceful sierra
sharp peak
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you can barely see raytracing in this game xD

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main issues I found:
-camera has a different FOV than the original one
-it's super easy to lose the raytracing and fallback to orignal rendering (just go into fog of war)
-selecting terrain colour maps is tediiooous af, I'll post a video how I go around that
-can't access terrain material so no texture replacements?

stiff zinc
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yes i would like to see this but maybe its not

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think not i asked that

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to replace game terrain texures with real life terain textures

weary cosmos
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hello! can anyone tell me what the problem is?

weary cosmos
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This reaction is influenced by dinput8.dll, and without it ctrl+x does not work

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little progress already

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but I don’t understand what’s going on with the game interface

jagged apex
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That’s a shame that it’s not working that well 😢

spare smelt
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Is remix compatible with the new definitive edition?

sharp peak
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we shall see but probably not

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gonna try now tho 😛

sharp peak
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ok, so far the furthest I got is getting a bug report xD

sharp peak
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Warhammer 40000: Dawn of War Definitive Edition

sharp peak
weary cosmos
sharp peak
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so that's the current state, trying to run it with the injection method but still doesn't hook :/
d3d9.log

[09:55:04.960] info:  Trying to open config file: G:\SteamLibrary\steamapps\common\Dawn of War Definitive Edition\.trex\bridge.conf
[09:55:04.961] info:  Using shared heap for textures.
[09:55:04.961] info:  Using shared heap for static buffers.
[09:55:04.961] info:  Using shared heap for dynamic buffers.
[09:55:04.961] info:  ==================
[09:55:04.961] info:  NVIDIA RTX Remix Bridge Client
[09:55:04.961] info:  ==================
[09:55:04.961] info:  Version: remix-0.1.1-2-gdc825b6
[09:55:04.961] info:  Loaded d3d9.dll from C:\Windows\SysWOW64\rundll32.exe
[09:55:05.039] info:  DirectInput8 hook attached.
[09:55:05.049] info:  DirectInput hook attached.
[09:55:05.050] info:  Initializing new shared memory object.
[09:55:05.078] info:  Shared memory: [ClientChannel_c0259b44-464b-445e-8297-17bcc348a581] created and initialized successfully!
[09:55:05.079] info:  Initializing new shared memory object.
[09:55:05.088] info:  Shared memory: [ServerChannel_c0259b44-464b-445e-8297-17bcc348a581] created and initialized successfully!
[09:55:05.089] info:  Initializing new shared memory object.
[09:55:05.089] info:  Shared memory: [SharedDataHeap_meta_c0259b44-464b-445e-8297-17bcc348a581] created and initialized successfully!
[09:55:05.089] info:  Initializing new shared memory object.
[09:55:05.164] info:  Shared memory: [SharedDataHeap_data_0_c0259b44-464b-445e-8297-17bcc348a581] created and initialized successfully!
[09:55:05.165] info:  Initializing new shared memory object.
[09:55:05.240] info:  Shared memory: [SharedDataHeap_data_1_c0259b44-464b-445e-8297-17bcc348a581] created and initialized successfully!
[09:55:05.261] info:  About to unload bridge client.
[09:55:05.302] info:  Shutdown cleanup successful, exiting now!
[09:55:05.303] info:  DirectInput8 hook detached.
[09:55:05.303] info:  DirectInput hook detached.
[09:55:05.303] info:  [Uptime]: 0s
sharp peak
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Ladies and Gentlemen we got him

sharp peak
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no terrain rendering for some reason monkaHmm

sharp peak
sharp peak
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Instructions how to run RTX Remix in Dawn of War: Definitive Edition

  1. Download Remix - versions from 0.1.0 to 0.6.0 work. After 1.0.0 they crash on main menu
  2. Copy contents of the remix folder directly to the Dawn of War Definitive Edition folder
  3. Run W40k.exe and Pray it works Prayge
sharp peak
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Here's the rtx.conf file. Quite messy right now. Game also crashes after few minutes, will have to figure it out

sharp peak
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checked the textures that go to the remix aaand for some reason they're black with most of the info in the alpha channel :v

sharp peak
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I tried going through versions to see which work and it looks like anything after 1.0.0 crashes the game after the first loading screen. So for now 0.6.0 is the latest one working

stiff zinc
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how in the game remix look like?

sharp peak
stiff zinc
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crashable for now

sharp peak
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0.5.0 works better, but that's super far away even from a playable state

hasty stream
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Fajna robota, wygląda to obiecująco. Właśnie Mauritos mi pokazywał co kombinujesz. Ja to akurat tylko z reshade się bawię

sharp peak
hasty stream
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NP, I guess you have to edit every texture to make it work properly? Like for the program to recognize different surfaces? Or is it easier?

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I only remember seeing the showcase of Remix with Morrowind, so I guess it must be similar

sharp peak
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you essentially select that sky texture is sky, particles are particles etc.

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but issues are deeper than just selecting textures because a big part of the game just doesn't show up in remix. Textures are super dark, terrain non existent xD

hasty stream
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Ahh so done vanilla doesn't meant done Unification mod then 🤔

hasty stream
sharp peak
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probably not, after everything somewhat works all assets would have to be slowly replaced with higher quality ones

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which is the fun part xD

sharp peak
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number 1 thing for now is to make it work on the newest builds to get full support and new features. Right now it crashes after the first loading. After that is terrain and black textures

hasty stream
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Damn, you must have a great patience, good luck with everything

sharp peak
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I wish there was someone working on it with me xD I have no idea what I'm doing most of the time

hasty stream
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Which kind of skills it requires?

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Im a graphic designer only 😛

sharp peak
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right now we need someone who knows remix a lot more than me xD

hasty stream
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Oh DoW community is quite slim for you to find anyone else, but maybe someone from other projects could be contacted to help volunteer

sharp peak
sharp peak
stiff zinc
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nice

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progress

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forgot to say

sharp peak
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and it stopped letting me through loading screen again xD

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hate it

stiff zinc
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nvidia should know where the problems are

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??

sharp peak
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yeah, I'll have to nudge them if I hit a wall

stiff zinc
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you aew working on de?

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i asked you in the past olways the same answer

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low poly model will olways be low poly model

sharp peak
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Definitive Edition nicely brings all versions together

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hoping it'll centralize the efforts 😛

sharp peak
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and I'm ready to slowly model some stuff, just need to get the game to work

stiff zinc
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like they did with half life remix

sharp peak
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yup

sharp peak
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Swapped the rtx.conf for a fresh one and it still crashes after loading. Any ideas what can be the issue? I attached my messy rtx.conf

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I'm running 1.1.0

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also getting this error

sharp peak
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restarted my pc, worked

sharp peak
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and it seems like a persistent issue. Game refuses to let me through the loading after cinematics>PC restart> I get maybe an hour before I have to restart again

sharp peak
sharp peak
ionic fable
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the wonders of a 64bit re-release

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this is gonna look wild, once unification gets ported

sharp peak
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hah yeah

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but there's a long way ahead

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and it's bumpy af

sharp peak
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I did some asset replacing (now we have ground)

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it's just a flat plane, not real terrain mesh

stiff zinc
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improving,what is that green thing in midlle

sharp peak
stiff zinc
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as terain is not destructable trees are place holders

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for map not to look empty

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can real life terain textures be used

sharp peak
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I'd probably make completely new models for them, together with textures

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I have some experience in making foliage for games

stiff zinc
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why model only texture

sharp peak
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because current ones fail to look good the moment you rotate the camera

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goal is to make it look like modern AAA title 😛

stiff zinc
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that will take you time but it will be properly done

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i never see how terain look

sharp peak
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yuuup, but before that we need to get the terrain working

stiff zinc
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terain is mesh i supose like all

sharp peak
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yeah, but for some reason it's not captured by remix

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created an issue for it already, now we just wait :p

stiff zinc
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on second image is ok

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without remix

sharp peak
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second is rtx off 😛

stiff zinc
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for me rtx from whati see add glosynes

sharp peak
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it's just an overide I use to show that it works, after we introduce roughness textures it's gonna be more matte overall

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but we'll get more gloss as well, those old games are matte af

stiff zinc
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excelent

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for now will use reshade

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how much is frame drop with remix?

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reshade also cause frame drop

sharp peak
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sorry for polish task manager but I noticed game likes to crash around 3.5gb memory used

sharp peak
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hmm I played with shader.txt that's in the Dawn of War Definitive Edition\Drivers directory. Nothing major but changes can be seen when they're removed 👀

#
; Trees work better if they are weighted to the left.
(a:op,commutative b:!op c:op) (a c b)

; Rotate colours to the right (for the simplification steps below)
(a:op,commutative b:colour c:texture) (a c b)

;    Operation simplification
(a:+ b:black c) c
(a:+ b:white c) b
(a:+ b c:black) b
(a:+ b c:white) c
(a:* b:black c) b
(a:* b:white c) c
(a:* b c:black) c
(a:* b c:white) b
(a:alphacombine b b) b
(a:selecta b c) b
(a:selectb b c) c

;    allows lit alpha-modulated animated objects to single pass
;    assumes that d is rgba(0xff,0xff,0xff,a)
(a:alphacombine (b:* c d:constant_fullalpha) c) (b c d)
(a:alphacombine b (c:* b d:constant_rgbwhite)) (c b d)

;    Light combination (to simplify light*constant operations)
;    (requires node transform operations feature)
;(a:* b:diffuse_light c:const) :light(b,c)
;(a:* b:specular_light c:const) :light(b,c)
;(a:op b:diffuse_light c:specular_light) (a c b)
;(a:+ b:specular_light c:diffuse_light) :light(b,c)

;    Blend simplifiers
(a:blend b c:constant,constant_fullalpha) c
(a:blend b c:constant,constant_noalpha) b
(a:MulAdd_B_Aa_A b:constant,constant_rgbblack,constant_fullalpha c) c

;    Alpha Combine simplifiers
(a:alphacombine b:texture,texture_rgb c:constant,constant_fullalpha) b

;   Split operation simplifiers
(a:add/selectb b:constant,constant_rgbblack c) c```
sharp peak
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tbh it's just one texture being asigned as emissive xD

sharp peak
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Terrain is still a blocker but I'll try to work out the Unit workflow where it's still gonna allow us to use custom colour schemes in addition to new models and textures from the PBR workflow. And here's a little preview with of a fire dragon I sculpted

sharp peak
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@stiff zinc how much do you know about packing mods for dow?

sharp peak
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played a little bit with materials and it looks like army painter system might not work with custom schemes without going into the toolkit and fixing the material

stiff zinc
sharp peak
stiff zinc
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good work ther are many units that needs replacement

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u used belnder?

sharp peak
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blender + zbrush

stiff zinc
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hope its not to high polay

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poly

sharp peak
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mostly zbrush though, blender for more hard surface stuff like weapon

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that's another test we have to do with both DE and Remix

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how many polygons it can handle

stiff zinc
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better not esagerate

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no need for

sharp peak
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ye ye, but definetely more than base game or even some mods

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it's still an rts so we can't spend 100k on a single character 😛

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I worked on creatures in Riftbreaker and some budgets on them were crazy

stiff zinc
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i think is the wort

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s

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it's still an rts so we can't spend 100k much less

sharp peak
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yeah, I'm thinking max 5k for a human sized model

stiff zinc
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what units you intend to replace?

sharp peak
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ideally all of the base game

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base + expansions

stiff zinc
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of course but lottt of workkkkkkkkkk

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kkkkkkkkkkkkkkkk

sharp peak
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but that's a life long project xD

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but it needs to start somewhere, maybe later someone will join

stiff zinc
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new ones

sharp peak
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I even have those miniatures xD

stiff zinc
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i will maybeee buy joytoy one day

sharp peak
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I was super tempted by the Alpha Legion joy toys, then I saw the price for alpharius xD

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I don't want to spend that much for a 40k branded action man xD

stiff zinc
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money can be better spent than on action figures

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which looks cool but no purpose

sharp peak
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yeah, it's better to spend it on the Weta workshop collectible figures https://www.wetanz.com/eu/abaddon-the-despoiler

stiff zinc
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joytoy knight cost much less

jagged apex
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@sharp peak Have you tried using Ninja ripper to capture the meshes which you can then add back?

sharp peak
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ok I got something

sharp peak
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now the challenge is to capture the whole thing xD

sharp peak
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got it 😄

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now I have to attach it to something stable in the scene

jagged apex
sharp peak
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ok, the problem now is I don't have anything to attach the terrain to. Everything is an instance and the only single instance object in the scene is the sky. Tried attaching the terrain to it but nope, doesn't really work. This game is truly cursed

sharp peak
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I might have found what's the issue with the terrain not loading in remix. They did some work on the terrain material and now it has specular/roughness maps and some kind of cubemaps. It could be some kind of shader that's just too custom for remix :/

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My idea would be to find the terrain material in DE and replace it with the one from previous editions buuut that might be too dificult for me

sharp peak
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in the definitive edition new files appeared compared to soulstorm

gleaming mango
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is there someone who can help me with making a mod studio? what do I all need for it? It will be strictly for D.E

sharp peak
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What do you want to mod?

sharp peak
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found the terrain

sharp peak
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ok the problem now is we lost most textures and terrain textures move around with camera rotation

nocturne wind
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Hey hey hey another amazing title getting that amazing rtx remix

gleaming mango
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I think I figured out how to extract the required data from the sga files from dxp3.

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but... I could be wrong that the entire game runs off dxp3.

sharp peak
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Did you try just engine.sga?

gleaming mango
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no. what's that?

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I have SGA reader2

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where do I get that

sharp peak
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and you can pack .sga files with Corsix studio

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I'm not sure if it'll work tho xD

gleaming mango
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I'll show you what I have but I'm playing city of heroes

calm frost
# sharp peak

AFAIK the terrain textures moving is a consequence of the bounding box settings in the Terrain Baker, Ive seen this a few times.

Disable the auto AABB/Bounding Box and experiment with other bounding box sizes.
If the scaling is anything remotely like Oblivion was you may need units in the thousands, especially for height.

sharp peak
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also, when adjusting height it goes this way instead of the expected world space top down

calm frost
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Oooooohhhhhhh

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Check the setting on the second Tab (Game Setup) about z being up

sharp peak
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I have it on

calm frost
calm frost
sharp peak
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nah, just some weird ghost effects from other assets in the scene, the terrain without is grey no matter what numbers I input

calm frost
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Hmm, it was worth a shot I suppose. Hopefully you can get something workable with it in the meantime, I suppose it depends on if you're planning to do extensive terrain replacements or not. I presume not because that is a lot of work.

calm frost
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I wish you the staunchest of victories over the heretics (bugs)

sharp peak
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not planning on doing terrain mesh replacements but my plan is spicing it up with pbrs, scatter meshes and decorative rocks and foliage where it doesn't matter gameplay wise

sharp peak
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I might try doing something with terrain as decals as it produces much more stable result, only issue is I can't see any terrain textures xD

gleaming mango
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any progress?

sharp peak
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Nope, still stuck on the terrain

silk nacelle
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FInally some movement right here!!!

sharp peak