#Grand Theft Auto: San Andreas (GTA SA)

1 messages · Page 6 of 1

quaint heron
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@warm thorn idk but i think the sun disappeared in my game due to the latest update

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not sure

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right now the sun is gone, i didnt implement any new mods

candid sapphire
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I updated my remix yesterday and it was still working when did you updated it ?

quaint heron
supple tartan
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i had a problem with the sky you have to enable autotracking

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how do you get the hud to show up?

wintry furnace
supple tartan
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no like the minimap is not there tutorial popups etc

candid sapphire
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Everything you need to make the game works is here

supple tartan
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everything works except the minimap and other hud items i suppose I will reinstall

warm thorn
warm thorn
candid sapphire
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Atleast the one i made here #1097105394821759006 message

quaint heron
candid sapphire
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same way to install than this #1097105394821759006 message

warm thorn
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I believe updating Remix to the latest build can resolve the issue.

quaint heron
candid sapphire
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this is the github one, so white sun, idk what's breaking it i'll check it later

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@quaint heron

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the sun will work with this one, if it doesn't the problem comes from you

quaint heron
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but its weird tho

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i remember before i already did a clean install and the sun worked

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it was visible and all that

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but i left the game for a week

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i come back i see the sun gone

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gonna do a clean install

candid sapphire
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Yeah this is supposed to work it's the github file, you prob broke something

quaint heron
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@candid sapphire i dont think a clean installation even fixed it

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but like, im having this draw distance bug

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how do i fix that again?

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NVM, i fixed it

candid sapphire
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oh sorry i missed ur message, does the sun works now ?

quaint heron
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i think it works weirdly tho

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i dont see the shadows direction moving while i change the time

solid sand
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Damn. Zeneric trying remix. at this point this game will be better than gta 5 thats for sure.

solid sand
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only thing i dont like this mod is pavement it looks ridgy, but i seen the update with normals, awesome. i hope the author can make roads and env just like nsf

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nfs

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from what i all seen this kinda possible or smthg similar which is mind bending

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i wanna use @jaunty kestrel pbr and recreate full game like this

fast stone
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if you can't tweak roughness/metal/etc strength on texture assigned mdl's

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why this then

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is possible

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unless nvidia hasn't implemented it yet

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and those are just placeholders

warm thorn
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Remix only supports two types of materials: opaque and translucent.

fast stone
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aperturePBR_opacity and _transluc?

native gust
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mhm

warm thorn
warm thorn
fast stone
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tested

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some parameters can be used

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some cannot be

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rough/metal parameters can be used

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individually

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but displacement parameter cannot be used

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even says it inside the usda exported from usd composer XD

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this

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apeturepbr_opacity

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maybe can use different mdl's that supports displacement/normal parameters

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can mix mdl's into one

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pull disp/norm parameters from a mdl that has them

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and the others from opacity mdl

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custom mdl

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this is like python language almost

dry storm
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What version of omniverse you using? @fast stone
Remix only uses opacity and translucency,
within the opacity shader there is Roughness map, irridescence (dont remember if this one has a tex.map), metalic, normal, displacement, subsurface.
forget about omni_pbr.not supported(at least at the moment)

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Now...sometimes maybe some geometry or a bug shows that you cannot apply displacement or subsurface. i had displacement option in 2023.1.1,when i tried new one the first time , those (displacement and subsurface ithink) were gone... it was weird. now they are present in the newer versions.

fast stone
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maybe mdl version difference

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mine's 1.4 (for opacity mdl)

dry storm
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Havent installed the last version but, The two betas 2023.1.1, 2023.2.0 and the enterprise 2023.2.2 should have et(displacement). The materials shaders come from the rtx-remix folder nothing to do with omniverse's shaders(afaik).Example in pic:

fast stone
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can you open that opacity mdl with notepad?

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and tell me what version it is?

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is it 1.7? or 1.4?

warm thorn
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@fast stone You might consider asking this question in the general Discord channel: https://discord.com/channels/1028444667789967381/1028444668918235197. There are more people there who can help resolve your doubts. If you're looking to understand the parameters used in Remix, you can explore their doc / public source code to potentially find the answer.

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

fast stone
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np. i can still show gta sa remix stuff here tho?

warm thorn
# fast stone np. i can still show gta sa remix stuff here tho?

Yeah, absolutely! You can still post GTASA related stuff here. However, if you need help with Remix or other topics, the general channel or other channels related to specific topics would have more people who can assist you. Since there aren't many creator/developers specifically watching the GTASA channel, I suggest asking your question in the general channel for better support.

fast stone
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ya, same version. latest.

formal gazelle
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Hello guys. What's i'm doing wrong? I'm download 4.5GB archive from github, create rtx-remix folder in game folder, and unzip archive.
Then I copy rtx.conf from \Grand Theft Auto San Andreas\rtx-remix\rtx-config\ to \Grand Theft Auto San Andreas\, start game and nothing happens

hasty coyote
warm sphinx
warm sphinx
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@warm thorn your sun mod depends on 'imgui' but its not included nor mentioned in github repository

round tendon
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we need to investigate myths with rtx on xD

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bigfoot

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ghost cars

warm sphinx
warm thorn
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I believe I downloaded a version different from the one available on the GitHub repository in the Moonloader forum, so it includes ImGui as well.

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It only occurs when the character looks at a specific angle.

warm sphinx
warm thorn
candid sapphire
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👌

warm sphinx
wintry furnace
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death

warm sphinx
warm thorn
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Hey guys, I wanted to give you an update on the GitHub repo. I have made some changes by adding a few PBR textures and removing some textures that were mistakenly captured from Jessica HD Car Texture Pack or created using ChaiNNer. I wasn't certain which ones were from the original source and which might have come from other texture packs, so I erred on the side of caution and removed them to avoid any unauthorized usage. I deeply apologize for inadvertently using textures from other mods. Moving forward, I will ensure that we either create our own textures or use CC0 textures to avoid any potential unauthorized issues. Once again, I want to express my respect for all the hard work that artists and mod creators put into their creations.
https://github.com/Hemry81/GTASA-Remix

GitHub

GTASA RTX-Remix Project. Contribute to Hemry81/GTASA-Remix development by creating an account on GitHub.

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If you come across any textures that might have originated from other mods, please let me know so that I can promptly remove them. In the early stages of my modding, there might be some ChaiNNer PBR texture conversions that I overlooked. It is crucial for us to avoid including any creations from other modders in our mod, as we highly value and respect the original authors.

green pewter
warm thorn
# green pewter Since you use ChaiNNer, try using Realistic Rescaler

In the early stages of the mod, I used Realistic Rescaler to upscale textures and some of them use Photoshop to create PBR textures. However, I have since learned Substance 3D Painter, and I will no longer rely on chaiNNer for generating PBR textures. I will now recreate many of my old textures from scratch or use CC0 textures as replacements. Additionally, I have completely cleaned my capture folder to ensure that I do not inadvertently include textures from other mods.

warm thorn
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It is important to me that people do not mistakenly believe that I have taken assets from other mods without permission. I am aware that some mods utilize original source textures to create their content, but I have no intention of using source textures for my own work. Therefore, I believe that recreating textures from scratch is a better approach for me to ensure originality and to avoid any misattributions.

solid sand
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and yes , it will create its own realistic atmosphere
Like La this mod is just
-amazing mod

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i wonder how pbr could be attached to cj tho i hope itll be done ( or for insanity cj)

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the nfs underground environments go crazy tho.

warm sphinx
fleet tendon
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looks very nice

warm thorn
fringe slate
fleet tendon
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Probably just a test

solid sand
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nice imvehft

warm sphinx
round tendon
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nice

grizzled hawk
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Damn this is amazing I hope ppl don't give up on this project

supple tartan
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damn paralax asphault too

warm thorn
warm thorn
# warm sphinx

When I first started making PBR textures with chaiNNer and Photoshop , I thought they looked quite impressive. However, looking at them now, they appear very poor in quality. Therefore, I am determined to recreate all of my old textures using Substance Painter.

candid sable
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How is the rtx remix of gta sa ?

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I have a original copy of the game

warm sphinx
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It has some bugs, but it's still good.

warm thorn
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I will recreate them to resemble how I created the road in MC2.

candid sable
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i am installing the mod now let see how good is it

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already the nfs most wanted one was amazing

fleet tendon
candid sable
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this always pop up while cloning from git hub

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i did retry one time before and the same

warm thorn
warm thorn
warm thorn
candid sable
quaint heron
round tendon
opal sable
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Grand Theft Auto: San Andreas (GTA SA)

quaint heron
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@opal sable name is too long

opal sable
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why?

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if someone searches for this game, if they type the full name it won't come up. having both is important

solid sand
solid sand
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toughts?

round tendon
native gust
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That's rasterized

bronze comet
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It's not pathtracing

solid sand
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on env. + house models

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?

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is it good?

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i think what if we just replace cistomizely the houses, roads r good , but something photorealistic L.A wouldve been better , 90 s or snythg

solid sand
# solid sand on env. + house models

it has small col less grass and stuff lot of places objects could be re made using other stuff it i aim to make photorealistic, but roads n pavements should be phootrealistic w pbr too, itdbe so good

warm thorn
# solid sand is it good?

Bro, do you realize that this is a GTASA RTX-Remix channel, not just a regular GTASA mod channel? I'm curious about the progress of your remix mod. It's been almost a year, and I haven't seen any updates or progress from you. Come on, man.

wintry furnace
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The least brain dead GTA fan

solid sand
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☠️

wintry furnace
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bro took it as a compliment

fleet tendon
quaint heron
# solid sand toughts?

for a second i thought you perfectly recreated San Andreas lighting in RTX remix, this is not even a graphics mod, are u crazy

solid sand
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no its abt env

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look whT these people do

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they supposedly slowl recreatng whole map based on google maps, not V

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photorealistically

wintry furnace
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Question remains'

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How is any of this related to remix?

solid sand
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because damn.

warm thorn
# solid sand photorealistically

Bro, have you seen the work that talented artists can do in remix? Do you really consider this low poly stuff to be photorealistic?

jaunty kestrel
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can someone help me resolve this issue?

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all cars are white

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and car tints were black

warm thorn
jaunty kestrel
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i have tried everything from the pinned message but somehow im still getting the same result

warm thorn
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I recommend trying remix version 0.4.0 or 0.4.1, as the recent build of remix has caused significant issues in the game.

jaunty kestrel
jaunty kestrel
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currently tested gta sa remix on samp it runs but somehow the chatbox dissapeared

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and i still havent resolved the issue of having a black tint on every car (night and day time)

pastel jungle
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Tag the text as ui

jaunty kestrel
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If you dont mind me asking

candid sapphire
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Explore the ig menu, you'll find Somewhere that all textures appears as images in remix, there you'll search for a texture that could be the chatbox, click on it and check "ui texture", if the chatbox don't appears remove the check and look for another texture that could be it, repeat until you find and don't forget to save when you have found, gl

jaunty kestrel
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One last problem i still havent resolved the issue of having a black tint on every car i already used the timecyc that is given from the pinned message how can i resolve this? thankyou

jaunty kestrel
round tendon
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eh i dont like RP

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but the MP itself

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is fun

pastel jungle
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mta sa rtx remix would be more interesting for me

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most of gamemodes i play on mta sa is just dayz

warm thorn
solid sand
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ill put all the environment mods to gether (with better objs(houses)too, to may be used with Hemry's pbr automatization too, later, i think it is not bad to re'release' or just a put together map if you wanna enjoy it , like gta 5

warm thorn
jaunty kestrel
warm thorn
jaunty kestrel
warm thorn
jaunty kestrel
solid sand
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lmao ass enb ( nice clods tho)

jaunty kestrel
solar girder
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Looks better at noon, sunset, and night

solid sand
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yes itd be good in remix

sour canyon
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I barely get 50 FPS with just Directx 3.0 (the enb) on my 3070ti

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So you probably need a 4080 or 4090, maybe even 4090ti to run RTX Remix and the ENB at the same time

supple tartan
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Or you know work the quality sliders at all

round tendon
warm sphinx
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just imagine this with accurate lighting and reflections 🫨

solid sand
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throw out the refs out the window

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this doens thave refs this has rain bro

solid sand
solid sand
round tendon
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biggest mods i ever seen that had a lot of effort into them were free

quaint heron
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but ENB community worked on San Andreas for 9 years

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RTX remix released almost a year ago

pseudo moon
jaunty kestrel
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I have tried rtx remix with directx 3.0 and it keeps crashing

quaint heron
warm thorn
solid sand
solid sand
solid sand
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imagine cheatengine putting cloudrendering in remix

quaint heron
native gust
wintry furnace
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That's the only thing bro does

pastel jungle
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remove his access from gta sa channel for 24 hour for a challenge

radiant lagoon
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What is blud waffling about

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(I have no context)

round tendon
solid sand
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the guys continuing with the map 🫨 he already making more realistic ones than those retexture mods

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the problem is, this’ll look like gta v. , or bitbetter, maybe w remix photorealistic who knows yet

solar girder
solid sand
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he basing it off google maps

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itll supposedly be more realistic than V

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true tho

quaint heron
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@warm thorn any updates on san andreas? im always waiting for an update showcase video from you lol

round tendon
# solid sand

lmao i thought this was a shitty gta v graphic mod

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showcased in hindi

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also yea, real places look weird

warm thorn
warm thorn
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The Vehicle Toolkit was not used in this demo video. Instead, the Terrain System method was employed to showcase the vehicle color. This decision was made due to the current buggy state of the code.

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There is a need to rework many emission textures. Currently, I am still focused on NFSU2 tasks, which means the GTASA update will require more time to be completed.

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It's worth mentioning that the RR version of the remix is quite buggy in GTASA. While some areas work as expected, there are areas that may look worse, especially due to duplicate meshes from the sun mod in Groove Street.

round tendon
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looks nice

pseudo moon
warm thorn
solid sand
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okok this style isactually, prettynice, i think Hemry would like it, even pavements

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only thing is upscale, make these two look similar color

pastel jungle
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then go implement to the project

warm thorn
solid sand
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its possible to make full map ike this

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Yes ofc it doesnt lol i hope i can use modloader mods onto these

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i mean to use pbr automation onto these, it'dbe great

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Then i can make it in remix

pastel jungle
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you can use pbrify

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basically upscales albedo,generates normal and roughness

solid sand
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likeable content

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daaamnn imagine the map like this, sorry roads:

warm thorn
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Bro, please make GTASA great again, you are all GTASA fans final hope.

deft torrent
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klazlo do live in his own fantasy world huh

fleet tendon
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bruh

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i assume nighuaa was the same person

warm thorn
naive cave
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what's this obsession with realism

candid sapphire
rare marsh
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so i downloaded the mod, put the rtx.conf to the game file but it wont launch with it

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it just launches the normal game

warm thorn
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Have you installed RTX-remix and all the recommended mods from the mod list?

rare marsh
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I have the rtx remix

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I might check the mods again if I missed any

rare marsh
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is it normal for interious to be this dark

candid sapphire
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Lights can't be translated in this game, so we have to place them manually one by one, i guess this one hasn't been done, or there is a problem in your installation

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haven't worked on the game for a while and don't have time for it now

round tendon
warm thorn
# rare marsh is it normal for interious to be this dark

Many interiors have not yet had lighting added. The process of adding lighting is progressing very slowly, and it's uncertain when or if all the interiors will have lighting added. However, there is a temporary fix available for this issue. You can check out the attached video to see it in action. (Press Alt + X to toggle Remix Menu)

solid sand
pastel jungle
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it has to do with rtx remix?

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like making the shader more compatible?

solid sand
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No bro i used real skybox and his timecyc

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It looks like renderhook

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But with rt

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I see so many photogrammetry, I’ll use environment mods (not retextures) to create realistic environment, google maps style soon, I made lot compatible but I’ll try to do the best out of all

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I replaced many buildings now, but the street props attach to ground , i need to delete all road modifications , It’ll have : shoes hanging from wires, realistic LA props, realistic LA houses, realistic LA poles , small electric boxes on some HQ pavements, houses, parallax windows on most houses

I’ll only do houses, some pavements, ground levels without editing the main roads, so basically 90s full Ls to LA

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in a way the houses have parallax mirrors, photogrammetric houses, objects outside their gardens, grass, and or clothes and props

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I’ll only do groundlevels without mainroads(some pavements to add in a electric box , props, or poles), all houses, their outsides , stores, and full all over LA, i dont aim to find realistic roads, but most sidewalks and walk ins maybe will have props and different google maps realistic approach

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the mods can be compatible and its easy it takes time tho

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because lot too much mods look either very good jusbecause the atmosphere

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i dont wanna edit the roads just some pavements and all houses, i think i cna make this really good

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how hard is to apply pbrify?

candid sapphire
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Anyone still reading this guy ? 🤣

jaunty kestrel
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hi, I tried to install everything like here on github, but the "sun position" is showing this white thing there

pastel jungle
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you just got unlocked the easter egg

pastel jungle
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1.download chainner
2.download all of depencies
3.use the pbrify save file and use all of models from the models folder inside
4.select the directory which file should enhance it
5.select the directory which file should save it
6.click start button and tada

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#1216200397497045002 message

solid sand
pastel jungle
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doesnt matter if is uploaded on vk.com

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copyright is copyright and we need to respect it

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and checkout the rights of the mod

candid sapphire
solid sand
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and yes i asked most authors on vk if its good if i re construct with ai textures and reuse them in this mod

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I asked authors, they released, its usable

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the ones who released which ones, also most these authors sell their models for money, so

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but very very cheap

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so only in making them compatible , ai + upscale, and pbr ==??

jaunty kestrel
solid sand
# solid sand

it’d be so much, and so much better than v .. like photorealistic sa:o

candid sapphire
jaunty kestrel
candid sapphire
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Yep

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Which means there is a problem in your installation if it's in ur game files already

jaunty kestrel
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ight, ill reinstall

candid sapphire
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You followed everything in the github ??

jaunty kestrel
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yes

candid sapphire
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Then redo entirely on a clean install, and install every mod recommended

jaunty kestrel
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ok, thanks

warm thorn
wintry furnace
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So what is the gta schizo on about today?

pastel jungle
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classic klazloposting

warm thorn
# jaunty kestrel

I recommend trying Remix 0.4.1. The latest build of Remix has some compatibility issues with the mod, so I need to work on making it compatible with the most recent version.

fleet tendon
solid sand
opal sable
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@solid sand if this isn't Remix, please refrain from posting it

solid sand
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This is

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just imagine upscale ai and pbr on these env mods, i asked copyrgiht from vk authors

wintry furnace
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Kim you are not imagining

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You have to

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Imagine

warm thorn
opal sable
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@solid sand in the interest of keeping this channel focused on the Remix project, we've made the decision to just mute you permanently. this will allow you to keep track of this project, you just won't be able to post

we know your alts, you keep coming back and circumventing bans. please do not make any more, otherwise we will ensure you are banned immediately every time, including this account

wintry furnace
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Biggest W since the release of remix on github

round tendon
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what did that guy do 💀

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xD

wintry furnace
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Wouldn't shut up

opal sable
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hope this channel can be more uh... functional now 😛

candid sapphire
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Thanks 🫡

split badger
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Klaszlo aka the nword will strike again he has an infinite supply of alts

pastel jungle
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Now Lets see how long it will take to make New account for this man

thorny copper
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Who knows he might have made it already and is one of the guys commenting here recently 😏

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It could be you, it could be me, it could even be--

bright thistle
# round tendon what did that guy do 💀

acts like he knows what hes talking about, pledges to do a lot of work, doesnt, says "imagine if i did..." and never does anything. i dont recall him actually ever contributing anything to this project

naive cave
candid sapphire
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The problem isn't having active imagination or whatever, he was spamming dogshit modded game screenshot and asking us to steal mods to speed up SA Remix development

jaunty kestrel
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Weird stealing

pastel jungle
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maybe make own building mod instead of stealing someone else

round tendon
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ever thought of

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all

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helping

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each other

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ik its a foreign concept but its good

pastel jungle
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helping makes it better

round tendon
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Yeah but i meant everyone helping each other with them mods

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they are free afterall

agile blaze
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way easier to rely on vanilla than a modded setup at least for compatibilities sake.

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irregardless of if you are stealing a mod or not

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amazing btw

split badger
solar creek
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anyone managed to make SAMP UI working?

pastel jungle
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it shouldnt be hard

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1.go to rtx remix menu (by pressing alt+x)
2.then go to developer and textures
3.then find the text texture and flag the texture as ui

solar creek
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tried that already, it wont display them. Also cant hover over mouse on them, it selects texture behind that in the 3d world

wise needle
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anyone managed to fix the textures changing name on loading save game?

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ive managed to add new lighting via capture. also replaced trees and other stuff

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also any fix for lighting? seems it works when facing the light component but when looking away it turns off. managed to fix this by adding 4 main lights in each corner of the map all pointing in same direction

native gust
round tendon
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bird shit

round tendon
candid sapphire
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Hemry's also got the health bar back with a moonloader script

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You'll need the "light" folder from our project for the Sun to work

warm thorn
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I believe he has our mod installed as the waypoints are replaced with the "diamond".

warm thorn
# wise needle also any fix for lighting? seems it works when facing the light component but wh...

It is not recommended to attach the light directly to the map or road because street lights are dynamic objects. If the street light gets damaged or broken, the area remaining lit would look very odd. I have a concept in mind for fixing light culling using a Moonloader script, similar to how I created the sun mod. However, I haven't started working on it yet. If you have scripting knowledge, you could give it a try as well.

warm thorn
wise needle
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i develop games in my spare time i have a lot of experience using unreal dev kit and other 3d software. I have never looked into asi scripts. il have a go and see what i can come up with.

wise needle
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does anyone know who created the delay on the d3d9 hook? i've been trying to hook scarface the game for months! but cant get it to hook 😦 it just crashes on startup. shows the remix at the top and doesn't count down. crash. i'm assuming this is because of the video intro. i've tried removing the intro videos and it still fails. I've tried every remix version! the game uses a silent patch and can load asi scripts. i think if its possible to get to the main menu then hook. like the way the gta hook does. i might be able to get it working.

wintry furnace
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Remix should hook silently as soon as the renderer initializes.

wise needle
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im guessing its an asi which is creating the delay with gta then. when i use remix without the github mod it hooks straight away. however with the mod it hooks at the main menu

wintry furnace
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Possibly

wise needle
round tendon
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it really takes shape now

warm thorn
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@wise needle Are you interested in creating your own mod or collaborating with our mod?

pastel jungle
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using rtx remix with gta sa while its in vanilla (which means that not patch) would be problem? since i want to run that on mta sa

wise needle
# warm thorn <@547734901227520000> Are you interested in creating your own mod or collaborati...

i'm happy to share some of my mods. you are all welcome to use the files. just make sure you credit me for what i I've done. i will post some files on here soon! I've managed to improve it a fair bit now by adding a lot of new textures and models. it also looks more like the ghetto . things looked a bit too clean before. i will post some screens later today see what you all think. recently i ran into an issue with a model and it caused the game to lag petty bad. since then I've decided to stop adding stuff and focus on optimizing the models i currently have.

wise needle
plain pendant
#

Purdy, how does it look at night?

jaunty kestrel
#

where i can download the mod ?

pastel jungle
unreal cloak
#

One of the best examples of Remix so far

ivory apex
#

just installed, seems like it's kinda working but i'm seeing the following artifact happen with whatever CJ(vertex? idk)is standing on - anything i can check before I re-installing everything?

warm thorn
pastel jungle
#

mixmods are now down

warm thorn
manic forge
#

why do all cars have dark colours

#

for example this

#

and all cars are very dark

#

and there is no sun and day shadows

#

no moon aswell

#

im sure i followed all the instructions

#

the glass on cars is black too as you can see

warm thorn
mortal wasp
native gust
#

:clueless:

warm thorn
#

😏

native gust
#

@opal sable

opal sable
#

@mortal wasp dude you just lost your chances of ever being welcome here

#

make as many alts as you want. you've lost all chances to see work and progress here. you'll be banned immediately each time

opal sable
#

stick to the RenderHook server

warm thorn
#

Yesterday, he posted some screenshots, but as soon as I commented with the siren emoji, he immediately deleted the post.

opal sable
#

i reported him to discord this time

#

you guys should too

#

select ban evasion

warm thorn
#

But this time he posted remix SS not RenderHook

jaunty kestrel
opal sable
#

it's aahka/klazlow/500 other alts

jaunty kestrel
#

Ah ok

#

His alt names are very similar to a raider/alter from my server but he posts really bad things

opal sable
#

he's probably using an alt making service at this point

#

that'd be why the name is like that

#

we've banned 4 accounts now i think

pastel jungle
pastel jungle
jaunty kestrel
#

Also it's kind of odd that he can create alts here

#

Usually it's an ip ban

opal sable
#

using a vpn or an alt service allows you to circumvent that

#

can also be done through proxy servers pretty easily afaik

#

so unfortunately Discord's prevention with this is just useless

unreal cloak
#

why is this guy bothering with any of that

unreal cloak
# wise needle

is this how the mod looks out of the box? Or you did something more

jaunty kestrel
wise needle
# unreal cloak is this how the mod looks out of the box? Or you did something more

I've added a lot of textures probably around 150 - 200 and AI upscaled a fair few of the more tricky textures all with normals, roughness, metallic etc some i had to made with a shadermapper. new models, trees and various props. since these screenshots.. had to custom make a lot of textures. pavements, roads, buildings .etc. still loads that needs to be replaced. , ive changed the lighting settings. attached a different light to the sun within the capture. changed the axis the sun is rotating on and adjusted intensity. i'm still struggling to get a good night scene. but the day scenes are wicked. lighting is still a work in progress. ive tried improving game meshes in blender. . i was getting crashes and found out it was due to ImVehFt.asi and VehFuncs.asi. no longer crashes but cars now are all white. so working on that at the moment.

unreal cloak
#

Are you going to add it to the repo or make a separate one?

wise needle
#

its around 15gb so far not including the current repo. il package up a demo for people to test when i get some time off work. i'm not sure what to do yet. do you know if anyone has managed to fix the textures swapping at random? its like it plays fine until you go into another area or load game. i've tried turning up draw distance and it makes it a bit better maybe someone can create a a draw distance fix which shows the full map or a fix to remove the LODs.

warm thorn
# wise needle its around 15gb so far not including the current repo. il package up a demo for ...

You can increase the draw distance to above 8000 (the entire map size), but the original engine may encounter issues when loading the entire map without LOD objects due to the 32-bit application's memory limit. So modding the original game without LOD objects is nearly impossible.

To prevent texture changes and address the object LOD issue, the only possible solution that comes to mind is to attach static objects to more stable objects that do not undergo texturehash changes (such as roads or large buildings) in remix. However, this process requires a significant amount of work to make it possible.

wise needle
warm thorn
wise needle
#

i know what file its how do i edit the draw distance

warm thorn
wise needle
#

ive used it before on other games and worked well

warm thorn
#

The draw distance keyword is "farclip"

wise needle
#

awesome thanks

#

will lt you know if it works

warm thorn
# wise needle yeah i think that might be it. pretty sure it doubles the memory

The game is still a 32-bit application, so it won't bypass the 32-bit memory limit. While the game can utilize nearly 4GB of memory with the patch applied, it is still insufficient for a vast game like GTASA. The game features an extensive map and numerous dynamic objects in comparison to older games of that era.

wise needle
# warm thorn The game is still a 32-bit application, so it won't bypass the 32-bit memory lim...

//////////// EXTRASUNNY_LA
//Amb Amb_Obj Dir Sky top Sky bot SunCore SunCorona SunSz SprSz SprBght Shdw LightShd PoleShd FarClp FogSt LightOnGround LowCloudsRGB BottomCloudRGB WaterRGBA Alpha1 RGB1 Alpha2 RGB2 CloudAlpha
//Midnight
20 30 30 133 133 133 255 255 255 10 36 65 10 36 65 255 128 0 5 0 0 1.00 0.50 0.40 200 100 0 2800.00 100.00 1.00 30 20 0 3 3 3 19 40 52 240 255 66 66 66 255 88 56 28 0 120 0

#

is it 2800.00?

warm thorn
#

The game can be run with an 8000 draw distance "without remove any LOD objects", as long as you have "Improved Streaming" and "Open Limit Adjuster" installed. However, if you have multiple mods installed, particularly texture mods and vehicle mods, the game may encounter stability issues.

#

Each object still has its own LOD setting, which means that regardless of how far the draw distance is set to, some objects will still pop into view when using an 8000 draw distance.

#

I'm currently unable to launch the game with remix again, so I have temporarily halted my work on the mod. I hope someone else can step in and keep the GTASA remix modding scene alive.

wise needle
native gust
#

Render the entire world and do distance fog from rtx remix 🚬

warm thorn
#

Wait, what's that?

#

klazlow's brother?😆

wise needle
#

eh?

native gust
#

LMFAO

native gust
wise needle
#

is it a remix issue?

warm thorn
warm thorn
# wise needle is it a remix issue?

I'm not sure, but it seems like remix doesn't want me to mod GTASA. I am able to launch the game without remix without experiencing any issues.

wise needle
warm thorn
#

His known history in this channel includes the usernames: niguhaa, Klaszlo, aido, aahka, and exquisite_puppy_60546_69362. He personally sent me numerous mod requests and expressed a desire to collaborate on modding, but there was little to no progress shown over the course of almost a year.

wise needle
#

i had crash on start up once with a model i imported but luckily i remembered the name of the file i imported i open up the mods.usda in text editor and removed the line containing the change

warm thorn
#

After downloading remix 0.5, it can now be launched successfully. However, it seems that the most recent build (in action) is not functioning properly.

warm thorn
#

[07:26:46.774] warn: Detected non-Remix winproc on Present(), which is indicative of game resetting winproc after device creation. Remix winproc has been re-hooked. If this warning persists and remix GUI is not interactable, further intervention may be necessary.

#

I can't recall why I placed this in the kitchen.🤣

wise needle
warm thorn
#

missing some texture...🤔

ivory apex
#

i've seen a few references to 'Actions' downloads, is that stuff in the Github actions tab?

warm thorn
manic forge
fiery girder
round tendon
bright thistle
#

no hate on the kitchen location itself, goodness it looks amazing, i just noticed that the kitchen cabinets were smooth shaded and it looks a little weird

#

sorry for nitpicking

warm thorn
manic forge
#

is it supposed to look like this after proper installation?

warm thorn
#

It's possible that some mods didn't install properly because the health bar is not visible. Have you noticed if the sun and moon are visible in game?

manic forge
round tendon
versed field
#

samp ui fix?

manic forge
#

is this normal?

#

the health bar is not visible when in car

#

but the sun and moon are weird

#

at start it says

#

sun mod something

#

and health bar also

#

health bar is there but as you can see sun and moon are wierd

#

it looks like this

#

the sun and moon shadows are really fuckd up for me

shy wind
# manic forge

Tweak this post processing settings #1106549860393553961 message

Try to lower exposure, disable bloom, etc.

manic forge
#

alr

#

sun and moon together at the same time??

warm thorn
manic forge
#

ohh okk

#

thanks

#

any fix for black car windows?

warm thorn
manic forge
#

nope

warm thorn
#

Do you have any mods installed that are not included in the recommended mod list?

candid sapphire
# manic forge any fix for black car windows?

This texture is the way remix shows when there is no detected texture linked to the mesh, so either ur installation is fucked Somewhere, or like hemry's said, you have some mods breaking remix replacement

manic forge
#

well then im just gonna reinstall it

#

thank you btw

candid sapphire
#

Np 👍

#

Could also be remix updating and breaking the mod, try older remix version if it still occurs

warm thorn
#

I tried using remix 0.5.0, and the car windows still appear correctly. This suggests that there might be a conflict with another mod or some of the recommended mods were not installed correctly.

manic forge
#

i only have to install the mods that are on pinned msgs. Right?

#

or are there any other ones

manic forge
warm thorn
wise needle
#

just seen this on social media..

#

why cant people read before posting this stuff haha

turbid wing
unreal cloak
round tendon
#

does he look like someone who actually takes time to know what they are talking about

#

..hmm i dont think so

#

prob has a twitter account and uses it regularly

opal sable
#

lets not judge people based on their appearance, please 😛

lost bridge
#

wherre do I get the modloader from?

magic scarab
pastel jungle
#

mixmods cant be accessable

#

403 Forbidden

magic scarab
#

Works fine for me, try using vpn

pastel jungle
#

well not an option for me

magic scarab
#
#

Try googling first next time you need something, it tends to save a lot of time

pastel jungle
#

i know

manic forge
#

guys i reinstalled it but the car windows are still black

#

thats the only problem

#

there is no other issue

#

can someone help?

manic forge
candid sapphire
#

Like I said, could be remix fucking up the mod with its update

#

Can't really do anything other than redoing the assignment of the texture to the New mesh hash, and we ain't workin on this anymore so idk what to tell you other than fix it or wait for me to loose my job so i Can come back on this project lmao

warm thorn
#

I plan to release a simple script mod that fixes car windows. The script will also support vehicle mods. It's a condensed version of my vehicle toolkit, as the main version has become quite buggy after adding more functions. Instead of fixing all the bugs now, I believe the mini version of the vehicle toolkit is the best approach to address this issue. This way, I won't have to individually assign each car window, which would be a tedious task considering the game has over 200 vehicles.

candid sapphire
#

Oh yeah I forgot i was working with a genius 🤝

wise needle
#

@warm thorn i will give you the first release of my mod. im crazy busy with work atm. if it wasn't for you and the team i would not been able to create the mod to begin with so thank you! the folder system for my mod is a bit messy haha kind of just rushed things but gimme a few days il send you a pm. i hope everyone continues to mod the game. il come back in september and continue adding stuff. its festival season here and stages need to built.

wise needle
#

has forced hdr sky and colour grading

warm thorn
lost bridge
#

game is crashing during the welcome to remix startup any idea what might cause this?

fiery girder
candid sapphire
#

Maybe it's a GTA SA thing

fiery girder
#

If there were no texture mods used then I can believe you but if used then no, I will still standby my words

candid sapphire
#

Ain't arguig with you, told u it happened, trust me or not that ain't my problem

fiery girder
#

I have a glass mod seperately put in UG with countless update never gone wrong

candid sapphire
#

"Ain't arguig with you" part in my message serves a purpose

fiery girder
#

Trying to discuss no argue bro,

candid sapphire
#

I'm telling something, you just straight up say "no you're wrong, i'm right, i'm not changing my mind", you're not trying to discuss here

native gust
#

Remix updates shouldn't cause any issues with mods
Hashes wouldn't suddenly change after that

#

Its probably a GTA sa issue

candid sapphire
fiery girder
#

No, i said (if) there were texture mod used then other then that i agree

warm thorn
#

Sometimes the meshhash of CJ's house randomly changes, causing all replacements inside the house, including the attached lighting fixtures on the ceiling and the outdoor area attached to the floor, to disappear. This issue is not specific to the remix update; it persists even with the same remix version. Sometimes, reloading a saved game resolves the problem, but it occurs randomly, and I have no insight into why this happens.

#

However, remix 0.5.0 has introduced a significant issue with my sun mod. It now randomly generates multiple (5 or more) sun/moon instances, which was not a problem in older versions of remix. Previously, this issue only occurred when loading a new save, resulting in the addition of 1 extra sun/moon. The behavior of remix 0.5.0 appears to trigger a reload that misleads the moonloader into thinking the game has restarted, thus causing the script to create multiple new sun/moon instances.

opal sable
#

Barnyard also has an issue with the sun/moon, but in a different way. it just shakes: #1106420949257044061 message

#

pretty odd

warm thorn
warm thorn
lost bridge
#

Why is this happening?

warm thorn
# lost bridge Why is this happening?

It appears that the mod was not installed properly. There might be missing mod files, some additional mods that are not included in the mod list, or some recommended mods that were not installed.

thorny copper
quaint heron
#

holy crap i didnt check this channel for 2 months

#

i guess i see some progress from while i was gone

warm thorn
willow rose
#

can i know why sun file not activate/

#

And i have shadow bad like in the pic

warm thorn
warm thorn
warm thorn
# willow rose sorry i tired to find it

This Remix mod requires several other mods and installation steps to be compatible with Remix. All the requirement and installation details for the mod/script are already included in the GitHub repository, please read them carefully.

sour nimbus
#

What to do with such a problem on MTA clients and the official MTA? Any ideas?

lofty stone
sour nimbus
warm thorn
pastel jungle
#

are you klazslo by any chance?

pastel jungle
#

nvm the case is closed

bright thistle
#

message deleted?

pastel jungle
#

Yes

sour nimbus
native gust
wintry furnace
warm thorn
# sour nimbus But DXVK works without problems.

Heavy shader effects might cause everything on the screen to be combined into a single texture and then projected onto a flat plane facing the camera. I've seen this issue in some games that use heavy shader effects, and they have this problem in Remix.

sour nimbus
wintry furnace
#

Hemry pls handle this

#

I'm at work

warm thorn
sour nimbus
#

I bypass anti-cheat because d3d9.dll is officially banned, except for ENB. But the workaround produces this error.

warm thorn
bright thistle
lofty stone
lofty stone
sour nimbus
candid sapphire
#

It can be considered a cheat, i mean you can litteraly replace every asset in your game, and it's manipulating the renderer

sour nimbus
wintry furnace
sour nimbus
quaint heron
#

😂😂😂😂😂

warm thorn
sour nimbus
warm thorn
jaunty kestrel
warm thorn
jaunty kestrel
sour nimbus
# warm thorn Are you serious? Seeing through walls doesn't give any advantage in racing, does...

You're thinking about the wrong races. On the Drift Paradise project this does not provide any advantage. Other projects are much less budget-friendly than this one, and even more so. I want to bring back RTX graphics design, pseudo ray tracing. Do you really think this has any advantage? Explain which one for example? There are no walls in toge mode. In duo drift mode, it is not important to be first. The number of FPS is all the more important to keep up with the leader.

#

I am very perplexed by the speeches of the MTA developers in defense of the anti-cheat ban on Reshade, claiming that it gives an advantage. When this is the main improvement in the visual component of the game with a minimal loss of performance.

warm thorn
sour nimbus
#

Knowing the GTA:SA game engine, you will make things worse for yourself by reducing FPS performance and getting lower speed. You will lose in this.

warm thorn
sour nimbus
jaunty kestrel
#

im sorry I cannot take this argument seriously lmao

warm thorn
sour nimbus
#

I speak for the projects I play on. These transparency tricks will not work on these projects. But I didn’t even see how this transparency works. Does she clear bushes and trees?

#

You are comparing the drift category with other racing games when this is a mistake.

warm thorn
sour nimbus
# warm thorn If you want, you can make everything visually clear.

Interesting. In any case, my goal is to return RTX rays to the game by improving the visual part, and I didn’t even know about this that you’re telling me. If Remix allows you to make walls transparent, then it should be selectively disabled by the server creator in the MTA in the anti-cheat settings as file selection (there is such a thing). But the MTA developers are tightening the screws so much that they do not give the creator of the project a choice whether to allow the anti-cheat to work with graphics or not. For the remaining projects in the form of RP and DM skirmishes, this should be prohibited by default. Remix allows you to make walls transparent, as I understand it from your words. But Reshade doesn't allow this. But it was banned everywhere and it’s sad.

warm thorn
sour nimbus
warm thorn
sour nimbus
#

Reshade doesn't even have an advantage, but is subject to a global ban everywhere.

#

Or are you saying to offer the developers a Remix?

warm thorn
sour nimbus
#

But all the same, it was possible to simply selectively prohibit on one project and allow on another.

warm thorn
sour nimbus
warm thorn
sour nimbus
warm thorn
sour nimbus
#

The server owner himself will decide whether to allow or deny.

#

As is the case with timecyc.dat and other game files.

warm thorn
sour nimbus
warm thorn
sour nimbus
#

😔

warm thorn
# sour nimbus 😔

If the MTA developers don't want to do it, they must have their own reasons for that. If you feel so strongly about it, you should create your own MTA server clone. I'd be happy to join and test your server, that would be an insane first Remix-compatible online server!

sour nimbus
#

I know how hard it is to do a project. I was involved in the development of an alternative to Drift Paradise. But it's hard. Now the owner is running it alone and is not bringing success.

warm thorn
#

Don't be another Klaszlo15 here.
I've learned how to write Lua scripts to make the game more compatible with Remix as well.
If you truly enjoy the graphical improvements of Remix, just do it. Being lazy is not an excuse in this case.

sour nimbus
#

It's one thing to make graphics you like. And quite another is a whole project, which is complex in all aspects, starting with models of cars and characters, maps, and ending with systems consisting of scripts and other things.

warm thorn
#

Mocha is also learning the D3D and OpenGL APIs because he wants to make RTCW more compatible with Remix. We have many modders who have learned new skills from scratch due to their passion for Remix.
For example, AdamPlayer learned reverse engineering to fix culling issues in Remix, xoxor4d worked on fixing the fixed function pipeline in COD, and Xenthio made mesh more stable in Garry's Mod.
Doodlum is trying to use the Remix API in Skyrim SE, which is a DX11 game. However, that is not possible with the standard edition of Remix, as it is mainly compatible with D3D8, D3D9, and a few OpenGL games.
There are many other developers and modders working to make their favorite games compatible with Remix. So if you're passionate about it, show us by taking action, not just talking about what you want.

sour nimbus
warm thorn
#

I see, you're new here. Klaszlo15 is the person who just dreams about everything without actually doing anything.

sour nimbus
#

The interface does not appear when I press Alt + X

jaunty kestrel
warm thorn
# sour nimbus I tried to run it on DX11. Is it even possible? What is needed for this?

There are many things you need, like reverse engineering skills or the game's source code, to use the Remix API as a renderer. It's not easy, in fact it's very challenging, it's a whole other level of complexity. https://github.com/NVIDIAGameWorks/dxvk-remix/tree/main/tests/rtx/apps

GitHub

Contribute to NVIDIAGameWorks/dxvk-remix development by creating an account on GitHub.

warm thorn
jaunty kestrel
#

Gotcha

warm thorn
warm thorn
sour nimbus
nimble jackal
#

Bruh i come looking for an update of the project, not to read your programmera drama. I quite IT specifically to avoid that shit.

warm thorn
#

Yes, I'm also looking for an update to the floppy disk mesh. I don't want to judge people who want to do something, but they haven't actually done anything yet. As a 3D artist, the reason I want to learn programming (scripting) is because I want to fix something in GTASA myself, instead of relying on other people to do it for me.😜

sour nimbus
quaint heron
#

i did read the chat but im just not understanding exactly what all of this is about

sour nimbus
warm thorn
quaint heron
sour nimbus
#

Translator translates badly. not “forced”, but “imposed”.

quaint heron
#

im not an expert tho so i dont know

candid sapphire
sour nimbus
quaint heron
#

But honestly

candid sapphire
#

Klazslo and all the voice in his head

quaint heron
#

but

sour nimbus
#

These are important differences

candid sapphire
#

I understand, i guess you took it for everyone

quaint heron
#

there are people who know about the GTA SA engine more than the remix devs themselves, they just dont know what to work on remix, if thats the case then its good to have someone to give ideas and plans. He doesnt have to work on the game as long as he knows how to help the developers

quaint heron
candid sapphire
#

it's cool when it's "Hey that would be cool to add/change this" not when it's "do this it's better"

#

if it's just that one guy saying shit it's ok

#

when it's 2-3 perso/week that want you to change one thing because of their preferences and that say that it's better their way

#

no

warm thorn
candid sapphire
#

Also remix is a cheat, so it will never happen

quaint heron
candid sapphire
#

Yes it's a shitty cheat, because it's made for it

sour nimbus
candid sapphire
#

but it can be used to cheat, so it will never be accepted in online game

#

gmod not included cuz it's something else but u know what i mean

quaint heron
#

me on RTX 3060, i tried my best to play on low settings, yet i still have 30-50 fps, considering the fact that i used to have 190-400fps without remix

sour nimbus
candid sapphire
#

Yeah wallhack

quaint heron
#

just so you know

candid sapphire
#

but Path traced wallhack

quaint heron
#

i know about san andreas mods and scripts since i used to mod san andreas the most

#

there are so many easy scripts

#

that have wallhacks and stuff

#

im a san andreas multiplayer player myself

#

so people would choose using script hacks rather than Remix as a hack

candid sapphire
#

Yeah, but the real reson for MTA is the heavy shaders usage, not really the "cheat" function

sour nimbus
quaint heron
#

i actually never tried MTA, i only played SAMP

sour nimbus
quaint heron
#

thats why i chose SAMP instead

#

ive seen some videos of MTA, i didnt see much difference aside from more UI customizations

sour nimbus
sour nimbus
#

At a minimum, each car does not look like a stock one from a single game. It can be configured as you please through handling. What setting will be determined by the developer of the server project.

warm thorn
#

MTA is open source, though I haven't looked into the code in depth. That's why I mentioned that you could probably make your own MTA clone to bypass the DLL check.

sour nimbus
warm thorn
#

As I said, I haven't looked deeply into the MTA code. What I mean is that you could use a modded MTA client to bypass the DLL check. This would also allow you to convince the server that you haven't modified anything to bypass the anti-cheat checks.
I'm not sure if this makes sense to you or not.

wintry furnace
#

Ah yes. Cheating in a nutshell

terse crater
#

i cant get @warm thorn mod car windows to not lokk black

warm thorn
magic scarab
#

I don't know why, but this doesn't change anything for me, i'm using 0.51 version of rtx remix

warm thorn
magic scarab
# warm thorn Have you installed any car mods? Can you share a screenshot showing how it looks...

I'm gonna check it again later today and send the comparison screenshots, but i tried this with normal cars from the game, not on modded models. I did every step correctly several times and it only changed the car from being white to a dark shade of the car's color, for example if the car's default color was red, this option changed the car from being white to dark red, bit without any reflection on any part of the car

warm thorn
warm thorn
#

You could try adjusting these settings in the Remix menu.

magic scarab
round tendon
#

the definitive edition

warm thorn
magic scarab
warm thorn
magic scarab
#

That does make reflection work

#

But, windshield and headlight covers are still black and non transparent

warm thorn
# magic scarab But, windshield and headlight covers are still black and non transparent

The windshield, headlights, and taillights glass share a common texture with the car body parts. You can't simply replace this with just a texture, as it would cause some car body parts to become glass material.
I've manually replaced all the glass materials with a translucent material. You can try downloading the mod link in the pins, but note that our current mod is not compatible with any car mods.
I will be releasing a script that will be compatible with car mods as well. However, I need to fix some buggy code before I can release the script.
Here's the latest demo video for the Vehicle Toolkit (although it's been almost half a year since I worked on it recently).
#1097105394821759006 message

magic scarab
# warm thorn The windshield, headlights, and taillights glass share a common texture with the...

So that's the problem. Good to know. I've actually tried downloading the mod from github, several times, it starts downloading, but stops every time before the end, and when it stops, it corrupts the files, and i have had to repeat it again several times, unsuccessfully, even though connection is stable, but since i don't have unlimited internet, i waited for you to upload the mod to another site, like moddb, to download it. Anyway, big thanks for helping me out.

candid sapphire
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Hey, my hdd where i had all the stuff from the mod died, i lost EVERYTHING, so might not come back to this as soon as i wanted, I lost all progress on grove street i did 🤡

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and no i had no copy anywhere, yes i'm stupid thanks

wintry furnace
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Rip

round tendon
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damn not making cloud backups

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sucks

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at least heres the tip

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lol

pastel jungle
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rip

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isnt there way to recover hard disk?

candid sapphire
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nah it's dead dead, tried all i could cuz i had stuff i wanted to get back, the thing never worked again

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the disk was fucked even if i was able to make it work it will most likely be all corrupted

warm thorn
candid sapphire
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I have to do everything over again, i really want to do this mod but now i'm just pissed

wintry furnace
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I know the feeling

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I lost all my first 2 years of blender projects after one simple laptop drop.

wise needle
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im back 🙂

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anyone fixed night and day?

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been working away for last month or so

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@warm thorn

native gust
warm thorn
terse crater
terse crater
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that look less San andreas more photoreal los angeles like

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Just do the grass i can send u everything the problem these mods

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I can send everything that’ll complete with shred s mod if set correctly

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while it’ll look just like sa remastered

candid sapphire
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No way we got klazslo 5th account before GTA VI lmaoooo

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@warm thorn

terse crater
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im nor klasz

candid sapphire
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I Hope not

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But for now you're exactly like him

terse crater
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Shreds mod pavement need to be fixed

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Freakin jefferson’s outer files add 2d grass

candid sapphire
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Don't talk about grass that'll make me sad lmao

terse crater
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when shred release

bronze comet
wintry furnace
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Fun

soft zinc
bronze comet
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W-wtf?

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But games for windows live doesn't exist anymore? XD

soft zinc
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Steam only has the remastered trilogy, they took down the classic versions sadjuice

bronze comet
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I thought they put them back on?

candid sapphire
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Nah they just gave em to all def edition owner

bronze comet
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Ah

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gg

soft zinc
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It's madness, the remasters are so horrible. If the bundle ever goes on sale I'll probably grab them and report back if they're compatible

candid sapphire
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Maybe u can buy keys somewhere else for the og games

bronze comet
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Just, for the love of god don't use websites like G2A

candid sapphire
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Eneba, instant gaming never had an issue on them

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U Can check dlcompare for cheapest Price but it will prob be g2a or kinguin Aka scamshit

bronze comet
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Just checked Eneba

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They're selling keys for our game

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We sure as fuck have never given them any X)

candid sapphire
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Yh these sites like to sell stuff before they even exist Aka instant gaming selling GTA VI since 2015 lmao

bronze comet
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Nah they have actual keys

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What most of these grey marketplaces do is allow people to sell keys that have been bought from steam with stolen credit cards

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It's a massive heaven for scammers

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How else do you think they could sell the games for cheaper than the actual developers?

candid sapphire
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Oh I know that it's not an honest business

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But i can't afford 70€/games soooo

bronze comet
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Sure I get that, but at the same time you're also directly contributing to credit card theft

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If people use those marketplaces, there's more incentive for the scammers to do their thing, whcih means more victims

warm thorn
warm thorn
terse crater
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who s criminal

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i wont share it bc it dont needs shred or hemry or even tho he existed or exist since no one cares thatmuch abt san andreas i recall as he was banned for posting screens with mods without pbr tho modified txd dff is that valid

pastel jungle
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Just share the screenshot

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Excuses cant help you

bronze comet
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@opal sableThat dude who has been banned a bunch of times is back, under the above IIIII lookin' account

wintry furnace
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Allegedly

opal sable
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yeah, same name pattern as last time

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how nice

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gone

wintry furnace
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RIp

round tendon
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who even is that

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like what he wants

candid sapphire
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he wants to steal mods to implement them in our remix mods, but don't want to do it, and is constantly sharing modded gtasa (not remix modded) and saying "hey you should do that, it looks photorealistic"

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he LOVES the word photorealistic

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even when it looks worse than day one definitive edition

round tendon
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dam lol

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altho remix should be ( if not already ) just enhancing lighting and stuff, my guess is there are enough mods or WIP mods that overhaul GTA SA textures n stuff

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just need to recapture the skygfx atmosphere too

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i mean RoSA exists, 2dfx, immerse urself and more

bronze comet
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Remix lighting doesn't look great without PBR materials

round tendon
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so ig textures will have to be handmade?

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for remix

warm thorn
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The old baked lighting texture combined with physical lighting looks strange and unnatural. The mod developers should recreate the textures using PBR properties to make them look more realistic.
When I do interior rendering freelance work, I've seen some small design companies use photographs to fake the details of objects like discs in kitchen cabinets, books on shelves, and toys on shelves (mainly for saving rendering time with ray tracing). This can look okay if you don't look too closely, but in a game world, players can observe the objects from any angle. So the baked lighting texture really doesn't look as good as using true PBR textures or real meshes replacement.

jaunty kestrel
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How does gta san rtx remix work now, what are the issues?

warm thorn
jaunty kestrel
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I'm curious about the progress, last time I looked at the car and there were no colors of the cars, I haven't followed it since then.

warm thorn
jaunty kestrel
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sorry my bad english 😅

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since I'm viewing Discord from mobile, the pins don't show up, but anyway, I'll check it on my computer tomorrow

warm thorn
warm thorn
# jaunty kestrel I'm curious about the progress, last time I looked at the car and there were no ...

I've found a temporary solution to fix the white car color issue (more details in the pinned message). I've also developed a more advanced method to actually resolve the problem, but my script is too buggy right now due to my limited knowledge of the MoonLoader (GTASA scripting language).

Since I've added more advanced features beyond just fixing the vehicle color and window glass, I'll need to put in more work to stabilize the script. If I can find the time and regain my motivation for modding, I'll continue working on it and publish the updated version here.

#

All the original car colors have been fixed
#1097105394821759006 message
Here's the progress on the script - it works with any vehicle mods (but not fully work😛 ) :
#1097105394821759006 message

green kestrel
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Good thing apart from retexturemods and all that shit its possible to change pavements if the hash is still used , meaning = we might have photorealistic SA by the end when shred shares his roads

wintry furnace
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I wish I had this guy's dedication

bronze comet
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Admirable really

wintry furnace
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@opal sable kill

green kestrel
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is there realisitc atmospheric scattering

wintry furnace
warm thorn
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😩

bronze comet
wintry furnace
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Lmao

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Hahahaha

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Good one

green kestrel
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bro those are UE taken roads is it stealing

opal sable
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gone

bronze comet
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🫡

pastel jungle
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what the fuck is going on

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nvm

jaunty kestrel
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whos mono again is it that alting guy

bronze comet
wintry furnace
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Server lore

solar creek
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I like how after ONE single message he was discovered xD

wintry furnace
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Man is really good at ratting himself out

merry hare
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a

median lagoon
warm thorn
#

Hey everyone, I'm back to working on GTASA. Right now, I've rewritten my code to fix some odd behavior. I've also added a feature to adjust the headlights and taillights on modded vehicles. I'm currently testing it with a 90s AVP vehicle mod.

Next, I'm planning to add emergency services vehicle lights and neon lights. I don't have a release date yet, though. I want to make sure you all have a great experience with the script, not one that's buggy and requires a lot of adjustments on your end.

If the x86 Remix API is released, I'll also rewrite the code to use that API.

warm thorn
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Are any of you having issues with Moonloader?
I've noticed that with prolonged gameplay, the number of scripts running in the background keeps increasing. This makes the game run very slowly. I'm not sure which specific script/mod is causing the problem.

warm thorn
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In addition to the headlight and taillight adjustments, the script is also planned to support multiple lights.
Just to clarify, the sphere light is just a placeholder to easily see the light's position. It will be invisible during the final gameplay.

magic scarab
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Nice, it already looks promising. Are all the light sources going be adjustible in color, intensity, direction and spread of light ? Do you plan a support for Imvehft, for turn signals, fog lights and a check for pop-up lights, so the light is on only if they are fully opened up? A check for a model, if it has an extra that has lights, that sometimes shows up, or for example a rally car with tunable fog lights.

And if the script can recognize when a light dummy is damaged so it stops working? And maybe, here is an idea, sometime in the future, is there a plan to support modded cars so the lights are integrated with the vehicles' light dummy, for example the brakelights, the source of light is behind a texture, so when the yellowish bulb light passes through red plastic/glass of the brakelight, the light is produced and spread in an organic way( like in real life), or for headlights, the light from the bulb is reflected by chrome and is projected in front of the vehicle.

warm thorn
# magic scarab Nice, it already looks promising. Are all the light sources going be adjustible ...
  1. Currently, the light color and intensity are not adjustable. But if the x86 Remix API is released, I can switch to using that API to cast the lights. That would allow the script to make every light parameter adjustable, without any culling issues.

  2. For the turn signals, I need to do some research first on how Imvehft works. In theory, if I can find the memory address, I should be able to implement that feature as well.

  3. As for the light damage part, the script can check the damage status using MoonAddition. My previous code could get the light dummy position using the MoonAddition library, but my new code can't do that right now. However, I think I can fix this before the script's release.

  4. The light bulb passing through the color glass / plastic looks visually correct. I've tested this in Need for Speed Underground 2, but the normal map is barely visible.

  5. For the vehicle mod's headlight, taillight, reflector materials, we can't dynamically edit those without the Remix API. So the user will have to manually edit the headlight, taillight chrome reflector materials using tools like Remix Toolkit or Omniverse.

(I may try integrating my "lazy_roughness" script and use IMGUI to make the material conversion (opaque to glass) easier. But the user would still need to capture the scene first for the script to access the headlight, taillight and reflector textures. However, this is not part of my current plan.)

warm thorn
# warm thorn Are any of you having issues with Moonloader? I've noticed that with prolonged g...

I've figured out which mod is causing this issue. In theory, using just vehicle mods or texture mods shouldn't cause the problem. But when combined with other mods, especially larger scripted mods, it seems to create this issue.
I don't recommend using other (untested) mods alongside Remix. If that causes any performance problems / visual bugs, that will be on your end. I can't address or fix those kinds of conflicts.

magic scarab
#

That's awesome! Good to know that all of this is achievable, at least in theory. Thanks for the answers.

As for how Imvehft works, there is a Model Extras mod by Grinch that is supposed be an open source replacement for IVF. Maybe you find it interesting. And for the materials of models, maybe a simpler way to do it would be to mark a material on a model in a modeling program with some kind of trigger that remix can recognize to automatically convert it to a specific material, so models can be made pre-adapted for remix. I think that's how some cars are adapted for renderhook, like this one:

https://www.gtainside.com/en/sanandreas/cars/149874-ford-mustang-boss-320-1970-rha-1-1/

#

And do you plan to upload the project to a site like moddb?

warm thorn
warm thorn
# magic scarab And do you plan to upload the project to a site like moddb?

The upcoming release will be uploaded to GitHub and ModDB. I'm hoping Yaniss has time to do the Grove Street replacement again. I'll replace the vegetation, redo the asphalt road texture, and maybe replace some props. I'll also include the vehicle toolkit script and sky dome mod.

Again, I don't have an actual release date yet. I don't want to promise anything here, in case I lose motivation and can't maintain a stable modding state.

round tendon
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but looks amazing

warm thorn
warm thorn
fervent sorrel
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why does my game crashes when I launch a new game ?

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I have done everything they said in GTASA RTX-Remix Project github page, but it doesn't work

warm thorn
fervent sorrel
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no

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it does that and I wait but nothing happens

warm thorn
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Is this the first time you've started the game with Remix? Have you tried any other Remix versions?

fervent sorrel
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no ive tried to quit the game and launch it again, and no i didn't try any other rtx remix version, i have the last versions of rtx remix, bridge remix and dxvk remix here

warm thorn
fervent sorrel
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ok i'll try

warm thorn
candid sapphire
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I reinstalled everything yesterday following the github and it worked perfectly

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What's your GPU ? Are you starting a new save or loading an old one ? Do you have other mods ? Uninstall CJ Insanity and CJ upsacle thing and Mobile hands from modloader, it breaks my game too @fervent sorrel

candid sapphire
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There is not a single answer here but okay

fervent sorrel
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it was the cj upscale and mobile hand that caused the game to crash

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thanks

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!

candid sapphire
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So that is what dogs eats ? 😂

warm thorn
candid sapphire
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That's one of the few things i don't want to do, character modeling is AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

warm thorn
candid sapphire
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Yeah i thought about metahuman but it's not very compatible

warm thorn
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Metahuman can be used, but it might need some adjustments. There's a video tutorial on how to do that:
https://www.youtube.com/watch?v=BHcqAJL1xCU&ab_channel=MaxNovak
Another free option to use in Blender is MPFB2 (Make Human Clone), but the quality may not be as good as Metahuman:
https://www.youtube.com/watch?v=9jmTdhVjAsI&ab_channel=MakeHuman

MPFB2 is a free and open source human character generator. In this video, topics such as installation, basic modeling, posing and sculpting are covered.

For general information on MPFB2, see http://static.makehumancommunity.org/mpfb.html

For a textual quick start guide see http://static.makehumancommunity.org/mpfb/docs/getting_started.html

Do...

▶ Play video
candid sapphire
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Yeah that's why I thought of metahuman, cuz it looks really good and if there's a way to make it work that is definitely the way

warm thorn
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I'm trying to recreate the texture for the CJ house door using Substance Painter. ( The base model was created by Yannis )

candid sapphire
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(Probably a free model i found somewhere tbh ☠️ )

warm thorn
candid sapphire
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I honestly don't remember if i took it or made it

warm thorn
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No problem, I've fixed all the issues and redone the UV mapping.

pastel jungle
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metahuman seems nice but i dont wanna download additional 50gb unreal engine for that

candid sapphire
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Then don't, we're doing a full remaster of the game don't expect it to be 2gb

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it's already 10gb soo it's gonna end up close to those 50gb if not more

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The github is 13.5gb now

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it can only go up

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We're OBVIOUSLY going to optimize all this, we don't want it to be too big to, but we're here to see a full remaster, remodeling, retexturing, and even more with hemry's coding a new sun and a toolkit for car colors, lighting etc

warm thorn
candid sapphire
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Yeah, like I said, we'll optimize it, but it will still end up big

pastel jungle
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Aslong its not like 50gb i can download it but Lets see what we got in final result

warm thorn
pastel jungle
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Btw is there anything left to be remastered as for models?

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ive been learning some 3d modelling and doing random shit at blender to improve my skills

warm thorn
# pastel jungle Btw is there anything left to be remastered as for models?

There are a lot of things that need new models, props, buildings, vegetation, and characters (replace base game models). As for vehicles, many people already use car mods, so that may not be as necessary right now. The original vehicles lack advanced script features, and the variations in their mesh hashes would make it really complicated to replace them all.

bronze comet
bronze comet
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Same thing as megascans, big nono outside unreal unless you're paying

warm thorn
wintry furnace
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Daz? A lot of people use it