#Grand Theft Auto: San Andreas (GTA SA)

1 messages · Page 5 of 1

smoky gate
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so modular now like remix so insannee

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so good

round tendon
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definitive

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rest need just mod support n all, does it work to put modloader? have like map fixes n stuff

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also last pic makes cars so much more realistic, look at that dirty rusty one on the left

quaint heron
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@candid sapphire i apologize for the ping, but im just wondering, did you make the tutorial video for installation? or if you want, we can make a call (no need for mic) and i can just show u my game folder and how i set up the rtx remix

candid sapphire
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I'll do it when I have time, i wanted to Yesterday but couldn't, and i'm not home rn so i can't go in a call sry

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Just screenshots your game folder i'll try to help

warm thorn
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I wanted to share an update regarding the progress i've made. I have successfully split the car's body, mirrors, and glass into different textures, which is a significant achievement. However, I've encountered an issue where certain parts are not changing the texture as expected. It appears that these parts might still be utilizing the car's "dirt texture." I will be focusing on resolving this issue tonight and hope to find a solution.

candid sapphire
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"ignore texture" in remix on the dirty texture, might resolve the problem ?

warm thorn
candid sapphire
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Yeah it seems like cars have few differents hashes for each parts, i tested and the same car had like 5 different color using debug view

warm thorn
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I am modifying the original game by utilizing the part's name, texture name, and color alpha to identify whether it represents a body, mirror, or glass material. So it's not related to meshhash issue.

smoky gate
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i can indeed help in the game if you all thrive to make this style or similar photorealistic game of sa

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can volumetric fog or this be achieved (apart why ssr rt and roughnes everythign looks fine tho

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see the dmall particles and hd objects and fences left, these trees and photorealistic ideas would be better

smoky gate
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these guys supposedelt recreated the map in ue 5 https://youtu.be/ZgSZPZU04b8?si=-sbOjB4hv53YcWLM 🤔

▶This is GTA San Andreas REMADE in the Unreal Engine... Could This Be How the GTA Trilogy Remake Looks?

Grand Theft Auto: San Andreas in UE4 - Fan-made Trailer [REUPLOAD]
https://www.youtube.com/watch?v=XrUmCmb3Z3c

Donate to me here: https://streamlabs.com/datsaintsfan

More of Me!

•My Discord: https://discord.gg/saintsfan
•Twitch (Lives...

▶ Play video
warm thorn
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Low texture quality tree with heavy shader effect = realistic?🤔

candid sapphire
warm thorn
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So realistic, look exactly the same GTASA mesh.

smoky gate
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lol🤣🤣

smoky gate
smoky gate
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if u think abt photorealisticness u couldve said photorealistic to driv3r in 2006

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and so even if we think abt that game the greyness outlook thats why its photorealistic

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but why not create smthg like this

warm thorn
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I think if all mesh use photogrammetry mesh, the mod must over 100GB🤣

native gust
smoky gate
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i cant ofc

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😭😭

smoky gate
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yeah but this is called volumetric sunlight based fog tho

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or works bit diff than normal volumetric fog

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its like renderhook’s volumetric shaders

smoky gate
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but it will STILL be stolen

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or i find places that resemble Ls somehow lol

smoky gate
smoky gate
smoky gate
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if sa could loik like this

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#showcase message

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i might just try gta iv v road extures upscaled and some city mods i have a couple

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that could make it look pretty updated

warm thorn
opal sable
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@smoky gate you're being very pushy, and pretty disrespectful to the people working on this project

pastel jungle
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i mean if you want something then do it instead of asking someone to do it for free

candid sapphire
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I swear this dude discovered photogrammetry and decided to say this word atleast 20 times per day lmaooo

pastel jungle
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i want make an full HD 8k texture
it did not happend
i want make an volumetric sky
it did not happend
Whats going on

warm thorn
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I've noticed that the person earlier has been talking about making contributions to the Remix mod for about half a year, but there hasn't been any visible progress. This includes his old account "niguhaa", which has been blocked in this group.

pastel jungle
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Sounds like niguhaa and klaszlo are same dude

candid sapphire
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Yep, same dude

warm thorn
pastel jungle
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if i want something (volumetric cloud, etc) on GTA sa rtx i will just learn and play around it

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Like no, im not going to ask someone to do it because nobody is boss on this project and no, nobody is paid to do it all of stuffs were done by community

warm thorn
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I don't possess the same level of expertise in RE as AdamPlayer and xoxor4d do. However, I dedicate numerous hours each day to writing and debugging scripts with the sole purpose of making the game more compatible with Remix and ensuring an enjoyable and playable experience for everyone involved.

native gust
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add path tracing

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or else ill explode

pastel jungle
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Sir wheres full HD toothbrush model

native gust
native gust
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this cant be hard clueless

candid sapphire
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Photogrammetry toothbrush

native gust
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maybe i should try modelling

candid sapphire
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photorealistic

pastel jungle
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Just create unneccesary amount of poly in toothbrush and call it "photorealistic"

native gust
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can you see polygons irl???

warm thorn
native gust
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new rendering method???

radiant axle
warm thorn
pastel jungle
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Real life is the game that has most realistic graphics

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Even lighting is pretty accurate and beautiful

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All of Walls are with normal maps and tesellation

warm thorn
radiant axle
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Wbo ever made this didn't even bother to bake LODs. Real chad

pastel jungle
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Real life graphics doesnt need lod because theres no impact on perfomance

warm thorn
radiant axle
pastel jungle
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Our eyes already have highest resolution even more than the highest resolution in computer

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Glasses are like upscalers

warm thorn
quaint heron
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Maybe because of the fireworks outside that caused lag

pastel jungle
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Maybe fireworks are pretty much unoptimized

warm thorn
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Volumetric Smoke, countless particles, bloom shader effects, and massive physical simulations... It's all so complex that even the simulation struggles to calculate it in real time!

pastel jungle
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All of them are purely optimized

warm thorn
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I've successfully corrected the colors of nearly all the original cars, even without the Terrain System. There are just a few remaining that require some fixing, particularly with the headlight and mirror material. Once those are taken care of, my next focus will be implementing the auto headlight turn-on feature, ensuring its compatibility with the vehicles mod.

pastel jungle
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Thats much better

dreamy gull
warm thorn
# dreamy gull What did you wind up doing to fix this?

To ensure accurate vehicle color display, I employed Moonloader, a Lua script that retrieves the game's vehicle color and texture. I searched for all car components and identified those with "white dirt texture" in their names, specifically textures with "body" or "grunge" included. Subsequently, I generated a 16x16 BMP image with a pure color texture and assigned it to the corresponding objects. By reading the texture name, I was able to differentiate and handle certain scenarios. If the color alpha was less than 200, I changed it to a glass texture. For parts named "mirror" or using a light texture (excluding headlights and taillights), I assigned a mirror texture. This process facilitated easy replacements within the game. Since the game only allows 128 colors for car colors, I needed to assign only 128 textures to a PBR texture.

Regarding the window/glass material, my previous approach required assigning each car's window/glass separately, resulting in around 4-5 glass parts per vehicle. With over 200 vehicles in the game, this meant assigning almost 1000 glass materials. However, I've now streamlined it to just one material. All window/glass elements now use the same "glass texture," and this approach also supports vehicle mods.

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I apologize if there are any sentences that are difficult to read due to the translation using ChatGPT.

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I'm looking forward to the release of the Remix Render API as soon as possible. With its availability, I'll be able to accurately position the sun and moon without any culling issues in the game. In the attached video, you may notice some flashing light problems. This occurs because I'm currently using a Lua script to locate the in-game sun position (scaled down the distance avoid culling) and replace it with an unused building object (I chose a building because they have a far culling distance in the game). However, there are occasional instances of culling in the game.

dreamy gull
dreamy gull
warm thorn
# dreamy gull FYI - a trick that some other modders are using is to just place a mesh close to...

I'm using a similar approach of attaching the sun object to the player's position. In the original game without Remix, the sun light is already present, so there's no need to worry about object culling affecting the game's sun light. However, in Remix, we encounter issues where the light appears buggy, especially during nighttime when all vehicle lights become distant lights. This results in a poor lighting experience for night scenes. That's why I need to disable the original light in Remix and create a unique object as a sun, attaching a light to it. Unfortunately, this approach does introduce culling issues.

dreamy gull
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hmm, I wouldn't expect an object that moves along with the player to be culled

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but you would know the game much better than I do

warm thorn
# dreamy gull hmm, I wouldn't expect an object that moves along with the player to be culled

If the sun/moon object is positioned too close to the player, it causes other dynamic objects like cars and pedestrians that come into contact with the sun or moon object to disappear. To avoid this issue, I need to place the sun/moon objects far away from the player. Perhaps I should create an object with a far culling distance that doesn't collide with dynamic objects. But I still need to figure out how to creating custom objects with a far culling distance that do not collide with dynamic objects.

candid sapphire
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Always heard that, never understood what is it, what's "culling" ?

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i just know it's bad lol

dreamy gull
warm thorn
# dreamy gull hmm can you try to place it as a different type of object or something? or move...

Oh, I've had a breakthrough! Perhaps i can create separate objects for the light and the sun. The first object would be used to attach the light and positioned close to the player, ensuring it doesn't experience culling. The second object, representing the sun, would be placed far away from the player and can be subject to culling. This approach would make the sun and moon visible in front of the camera, while the light object remains unculled due to its proximity to the player. I can't believe I didn't think of this earlier!

dreamy gull
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If you can get a mesh that doesn't get culled, you can replace it with any mesh and/or light. If you can only get a light that doesn't get culled, then you can only replace that with other lights

native gust
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its bad for ray tracing because shadows exist, and reflections exist

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thats why shadows disappear when the object offscreen disappears

candid sapphire
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OHHHH

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okok thanks

quaint heron
green pewter
warm thorn
# green pewter So if I add a car via fastman limit adjuster, it will work?

If the texture or parts names match the original or are similar to the original names, then it should work. I've tested the "90s AVP" vehicles mod, and most of the car colors seem to work fine. However, the damage parts might change to a white "dirt" texture, which I still need to figure out how to address. On the other hand, certain parts like mirrors, headlights, and car interior colors may not work as expected. The interior, in particular, may change to a solid color. Perhaps I can add per-vehicle settings for users to adjust the templates themselves and customize the appearance accordingly.

candid sapphire
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Need to hide this empty interior and second house done ✅

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Yeah those are real windows, yes we could add interiors, no we're not doing it now

grand dove
warm thorn
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Hello there! I am currently developing an in-game vehicle toolkit that allows users to customize the visual appearance of cars in Remix. It supports PBR materials. Do you have any ideas or feature requests?

Here are the current features in my list:

Custom part color: Users can select primary, secondary, third, and fourth colors for different car parts.
Mirror: Adding functionality for mirrors.
Glass: Allowing customization of glass materials.
Chrome material: Supporting high-poly rims or bumpers, transparency maps not supported, resulting in potential visual inconsistencies in original game models.
Headlights: Currently available for original game vehicles or those from the Revamped Vehicle Project. Users can toggle the headlights on/off with a key (texture supported), not limited to night-time usage. This allows for toggling headlights when driving through dark areas like rail tunnels.

Please let me know if you have any suggestions or additional requests for the toolkit!

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The headlight customization feature is currently limited to using the original texture and change it to my recreated texture. The process of switching to the recreated texture is typically automated within my code.

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Yaniss suggested adding neon lights to the car, and I think it's a fantastic idea.

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We will be implementing customizable headlight colors in our mod. However, please note that due to limitations without the Remix render API, we can only provide a limited selection of colors such as white, red, yellow, orange, blue, cyan, green, and purple. Unfortunately, RGB selection won't be available at this time.
Working without the Remix Render API means we have to hard-code everything. This includes attaching extra objects to the car and manually assigning them to different elements or materials in Omniverse. If we were to have RGB option support, it would require creating 255x255x255 objects and manually assigning them in Omniverse, which is not feasible given the limitations of both myself and the original game engine.

solemn dune
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to be able to add non-reflective surfaces, as in the screenshot I've uploaded above

warm thorn
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Some color will be matte (non reflective)

solemn dune
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Looks great, thanks a lof for your work

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U try imvehft with rtx?

warm thorn
warm thorn
# solemn dune U try imvehft with rtx?

I believe the imvehft headlight "texture" function is supported in Remix. I have tried a mod that features turning lights, but I can't recall the exact name of the mod.

jaunty kestrel
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yo i just did ue5 on sa

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this mod is amazing

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i found a tex to fix cars if yal didnt fixed i hope itll be fixed soon urs look ery good

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mod is mind blowing i made it look like ue5

native gust
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broken sky moment

jaunty kestrel
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modcould look unbelieveably realistic

native gust
jaunty kestrel
jaunty kestrel
warm thorn
jaunty kestrel
warm thorn
jaunty kestrel
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this is the hugest sht i evrr seen tho, i can make my game look like ue5 demo lmao

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roughness and everything makes it super realistic

warm thorn
jaunty kestrel
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like ,damn bro.

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mind blowing to be honest

warm thorn
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CJ : Here we go again, dealing with the worst guy in the world.🤣

candid sapphire
warm thorn
rapid kernel
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he literally created the discord account today

magic scarab
warm thorn
warm thorn
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The accuracy of the sun and moon has significantly improved, and there are no more issues with culling. I have discovered an object that orbits around the player without causing other dynamic objects to disappear. Thanks Mark for the info.

quaint heron
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@warm thorn i found the solution to this

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turns out the texture mod that i was using called RoSa Project texture mod ruined the mod

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once i disabled it, everything that i had issues with, got fixed

warm thorn
warm thorn
quaint heron
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I understand but you need to like make a warning to users to disable any texture mod

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because this texture mod im using is very popular

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everyone who enhance GTA SA use the mod

warm thorn
quaint heron
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Is there an improvement in optimization in your remix version?

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im roaming around the city but somehow my fps drops to 20 and 15

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and im on an RTX 3060

warm thorn
# quaint heron everyone who enhance GTA SA use the mod

Apologies for any confusion, but I am not the person you mentioned earlier. If you prefer the ROSA texture, it would be best to wait for their official remix release version. Our mod focuses on our own retextures, so it may not be compatible with other texture mods.

candid sapphire
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Here you're using two mods that enhance the same stuff, ours and RoSa, u should not install mods out of the list provided in the github since they have not been tested

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If you still want to install more mods you totally can, but if there's any issue we can't help you unfortunately

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Also, you know you can take screenshot instead of picture with your phone ? @quaint heron

quaint heron
candid sapphire
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You have a custom OS ?

quaint heron
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no

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it just stopped working

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i was downloading a game from a website

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turned out to be a virus

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my whole system got destroyed

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so i requested customer service to help fix my system

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and they did it

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but some features dont function well

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now i cant take screenshots

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i can try to fix it but it will take time

quaint heron
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i think u guys call it something like "PDF textures"

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something like that

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i'd rather use that

warm thorn
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Sun and Health Bar Mod Update:
To install the mod, please follow these steps:

  • Place all the Lua files inside the "moonloader" folder. ⭐ If you have an older version of the mod, make sure to delete the old hbao.lua file from the moonloader folder.⭐
  • Copy the "sun.usda" file and paste it into the following directory: "your game folder\rtx-remix\mods\gameReadyAssets\Light".
    🚨 **Please ensure that you have these files in their respective locations to properly utilize the updated Sun and Health Bar Mod.**🚨
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The Remix Vehicle Toolkit will be released in a few days, once I have addressed some bugs and added more features.
However, please note that if you have installed other vehicle mods in the game, it may change the texturehash and meshhash, making it incompatible with our retexture mod.
If you do not wish to use our PBR retexture/remodel mod, that is completely fine.
The vehicle mod is specifically designed for Remix and may result in unusual textures or colors in the original game.
This is because many of them serve as simple placeholders for easy asset replacement in our mod.

radiant axle
# warm thorn Who wouldn't appreciate the beauty of moonlight when it casts shadows?

Looking at it, I personally think the skybox projects a very saturated color ramp on the day/night cycle. Some moments like early morning look great, while in other time of day it seems a bit too colorful. Not sure if you guys want it by design though. I'd try messing with the LUT ramp while keeping an eye for real world references of sky color at different ToD

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Maybe the greenish/turquoise tint on sun peaks also doesn't helps much visually

solar girder
grand dove
quaint heron
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its just not as strong as the sun

grand dove
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I think ive never experienced shadows at nighttimw

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I mean moon shadows

quaint heron
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are u saying that in terms of real life or gaming?

grand dove
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Irl

quaint heron
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there is shadows but they're very soft

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like not as visible as in day time

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in gaming it just seems to be a little more visible

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for more realism

grand dove
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Maybe its because i live in East Europe Lol

quaint heron
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Location doesnt really matter

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@warm thorn the health bar disappears most of the time. In the beginning it works then after a minute it goes.

native gust
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@warm thorn just a note about sun and moon
they are never at a direct 90 degrees above you
they come at an angle

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idk how to explain it

warm thorn
# native gust <@944081029331820574> just a note about sun and moon they are never at a direct ...

I have made adjustments to align the sun position with the original cutscene. If you wish to customize the position, you can edit the corresponding value yourself.
Alternatively, you can enable the debug mode by modifying "debugmode = false" to "debugmode = true" in the Lua file. Once enabled, you can use the Num Pad keys "2, 3, 5, 6, 8, 9" to display rotation values in the top left corner of the screen. To make further adjustments, you will need to manually edit the values in the Lua file.

native gust
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we had this issue in minecraft RTX
we modifed it to be slightly tilted

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something like this

warm thorn
native gust
warm thorn
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To clarify, I have adjusted the sun position in the mod to match the sun's position in the opening cutscene.
#1097105394821759006 message

pastel jungle
warm thorn
# solar girder Those trees are too big

Please note that the trees currently included in the video are placeholders and will not be present in our upcoming release. As mentioned before, they have been scaled too much to fit the original size, resulting in an unappealing appearance and poor texture detail. However, rest assured that we are working on creating custom trees using geometry nodes that will be better suited to the original size without the need for scaled meshes.
#1097105394821759006 message

native gust
warm thorn
warm thorn
warm thorn
quaint heron
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even the old one wasnt working well

warm thorn
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Could you please provide me with the "moonloader.log" file located in the moonloader folder?

warm thorn
native gust
warm thorn
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The perception of what is considered "looking good" can vary from person to person. As an example, I live in Hong Kong, which is located near the equator. Here, the shadows at noon are almost at a 90-degree angle. Therefore, what may seem normal to me might differ from others based on their geographical location and personal preferences.
https://www.dimsumdaily.hk/lahaina-noon-occurs/

3rd June 2020 – (Hong Kong) The astronomical phenomenon, Lāhainā Noon appeared today (3rd) at 12.22pm, according to the Hong Kong observatory. Lāhainā Noon is a tropical solar phenomenon when the sun culminates at the zenith at solar noon, passing directly overhead.  The Lāhainā Noon can occur anywhere from 12.16 to 12.43 p.m. Hawaii-Aleutian St...

radiant axle
warm thorn
# native gust it doesnt have to be realistic, it has to look good

Since it is impossible to accommodate everyone's personal preferences, I encourage you to make adjustments to the sun position in the Lua file according to your own preferences. However, if a significant number of people express dissatisfaction with the current position, I will create a more customizable version that allows for greater control over the sun's position.

warm thorn
radiant axle
warm thorn
# quaint heron Ah okay then

I've observed that certain areas in the city contain numerous translucent materials, like transparent windows and doors. This abundance of transparency can noticeably affect game performance, particularly due to the resource-intensive nature of transparency in ray tracing. Consequently, if we increase the visibility of interiors in the game, the impact will be more pronounced. This limitation is inherent to ray tracing, and unfortunately, there is no immediate solution to address it. One option could be to acquire a higher-performance GPU that better handles ray tracing. Another approach is to offer a version of the mod without transparent windows and doors specifically tailored for users with lower-end GPUs.

warm thorn
warm thorn
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@quaint heron You mentioned using a UI mod. Could you please provide me with the download link? I need to conduct some tests, as I believe there might be a conflict with the health bar mod.

quaint heron
candid sapphire
candid sapphire
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2nd house + Roof ✅ (fixed weird stretchy textures, remade the roof cuz the old one was shit, applied all normal and roughness maps cuz it glitched out before)

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(this is on blender)

quaint heron
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@warm thorn None of the UIs mods affected the health bar thing

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however what i noticed tho is

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you know when i load the game, there is a text saying "Sun mod ON" "SA Health Bar Always On Start". Its a text from moonloader confirming that the mod works. Once that text disappears, the health bar disappears too.

candid sapphire
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That's weird, it works fine for me, you're sure you uninstalled all your mods ?

quaint heron
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im sure

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i think its another mod

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or something to do with game resolution

candid sapphire
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Another mod ?

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So you didn't uninstalled all your mods ?

quaint heron
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but CLEO mods are just script mods

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they dont affect UIs or anything

quaint heron
candid sapphire
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Just create a clean install of GTA SA, install the Remix project, and check if it works

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if it don't we'll see what we can do

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and please follow the readme

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I already said it, install more mods if you want but if it breaks ours we can't do anything

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either you follow the readme and don't add anything else or you'll have to deal with issues that we can't fix

quaint heron
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because i installed Remix while i have alot mods

warm thorn
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@quaint heron In this updated version, the "." text is not drawn offscreen anymore; instead, it is drawn with a zero size. Hopefully, this adjustment will resolve the issue.

warm thorn
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Here is a demo of the Vehicle Toolkit UI. You can select which part should use which type of material. Is it clear enough for you to understand how to replace the materials? I apologize if the car is split into many parts, resulting in a very long list.

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I need to mention that many textures are automatically detected and changed to their corresponding materials. However, if a few of them are not assigned the correct materials, you will have to select them manually. To facilitate this process, I will add a save and reset button, as well as an additional load from template option.

opal sable
warm thorn
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I'm currently in the process of migrating my hardcoded elements to adjustable parameters and optimizing performance. During this process, I discovered some duplicate operations in the previous code. My aim is to complete the basic functionality tonight or tomorrow, after which I plan to release it to the public for feedback and further feature improvements. I believe the code can easily be adapted for the classic GTA 3 trilogy, enabling not only SA to have correct car colors and maintain headlights, but also VC and GTA3. However, I haven't had the opportunity to test it yet as I'm still figuring out how to run VC and GTA3 with Remix.

warm thorn
# opal sable how did you go about implementing such a feature? looks great

My main objective is to enable everyone to enjoy the game without having to rely on the terrain system, which can sometimes lead to poor car textures. Moreover, this implementation also supports car mods. As you may know, GTASA players utilize a plethora of mods to enhance the appearance of their vehicles. However, without the necessary adjustments to ensure compatibility with Remix, all cars appear as white textures, resulting in a less enjoyable experience. In addition to this, I am eager to enhance my scripting skills and explore other programming languages, including Lua.

warm thorn
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I have created a demo video showcasing the new day cycle, featuring real-time adjustments to the sun and moon positions. I've made adjustments to the sun and moon positions, resolving the issue of "hidden" shadows at noon time.

warm thorn
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💚 Health Bar Mod Update:

  • Implemented prevention of offscreen text draw, ensuring the health bar is no longer hidden by loaded text

Requirement

Installation:

    1. Copy all the lua and dat files into the "moonloader" folder.
      ⭐ If you have an older version of the mod, make sure to delete the old hbao.lua file from the moonloader folder.⭐
    1. Paste the "sun.usda" file into the following directory: "your game folder\rtx-remix\mods\gameReadyAssets\Light".
    1. Place the "rtx.conf" file into "your game folder".

🚨 **Make sure that you have these files in their respective locations to fully utilize the Health Bar Mod.**🚨

quaint heron
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@warm thorn you will forever be the graphics mod legend

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i swear you’re doing so much for us

warm thorn
quaint heron
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if it doesn’t get fixed then i think its my issue

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i probably have a mod that destroys the script then

warm thorn
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I want to express my gratitude to @candid sapphire for joining the team and providing significant assistance with the asset replacement. Thanks to his contribution, I now have the time to delve into the scripting part and address the game's issues.

quaint heron
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Yup, @candid sapphire you’re a big legend too, thank you so much 🙏

candid sapphire
pastel jungle
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i will thank all of legends for making GTA SA rtx much better

fiery girder
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And at night there is still a light glowing issue did u also fixed it ?

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Without your mod

warm thorn
warm thorn
warm thorn
# fiery girder Without your mod

To ensure the best experience, it is essential to use our mod in conjunction with the vehicle toolkit and the sun and moon mod. Without our mod, you would need to manually assign numerous textures to create the vehicle PBR texture.

fiery girder
fiery girder
warm thorn
warm thorn
candid sapphire
fiery girder
candid sapphire
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He didn't fixed it, he made a script that create new object in replacement of the old sun

fiery girder
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so remix dosent detect hmm

candid sapphire
#

If you wanna know exactly how he did it :

  • Spawns object in the sky that follow the original sun path as a mod to the game,
  • Replace them with remix to a sphere with sun/moon texture
  • Adds light tweaked to correspond to a sun/moon lighting
  • TADAA
#

For GTA SA he used moonloader, so LUA, for other games it will probably be different or just impossible if the game is not moddable as much as needed

fiery girder
#

yea...

warm thorn
fiery girder
warm thorn
fiery girder
#

keep up the good work...with your work game looks amazing

warm thorn
#

The Vehicle Toolkit is nearing completion. Do you have any suggestions for improvements? I plan to add the headlight/taillight function before releasing it. Once I gather some ideas for improvement and implement the function, I will be ready to release it.

solar girder
#

How is the fps?

#

What are y’alls specs

candid sapphire
#

terrible i'd say, I have 30fps with DLSS performance, 60fps with UltraPerf, I have a 3080, a ryzen 7 5800X and 32gb ram 3200mhz DDR4

pastel jungle
#

damn

candid sapphire
#

I'm just hoping for remix to improve performance wise with time, cuz for now working on it or playing it is not possible without a top tier pc

pastel jungle
#

same

jaunty kestrel
#

So you kinda NEED a 40 series for the frame generation?

pastel jungle
#

the reason i want ray reconstruction is the performance rather than graphics

jaunty kestrel
#

Linux still has a poor rt performance

#

But pretty good in rasterization

jaunty kestrel
#

I mean for the fps

#

To run these games

#

I know fg is only on 40s

#

Idk if the mod ( DLSS fg to fsr fg ) works with remix

#

But if so, that will be amazing

#

Wait does that mod work on many games? 🤔

#

Idk that one

#

Works for cyberpunk at least

#

Damn thats sick

pastel jungle
#

even gtx 1050 ti gets playable fps on cyberpunk when its on fsr 3

jaunty kestrel
#

But I can't test it myself, it doesn't work on Linux for now

#

Ill try it out tomorrow cuz im interested, hopefully theyll bring it to linux too soon

jaunty kestrel
#

Don't want to mess with it

jaunty kestrel
#

Cuz there's no native rtx remix for Linux

#

And cyberpunk too

jaunty kestrel
jaunty kestrel
jaunty kestrel
#

I'll switch to windows after buying a new CPU

#

I'm stuck on the i5 3570 lol

#

In pair with 3080

#

A little bottleneck

#

Ow the bottleneck

#

💀

#

💀

#

Made a Patreon page to collect money faster

#

Hope it'll help a bit

#

It's 3, and I don't feel so sleepy

#

But active is felt down

candid sapphire
#

Some were asking how the performance were, here it is : I have a 3080 EVGA Black, a Ryzen 7 5800X, 32gb ram DDR4 3200Mhz, and every test are in 1440p, the game is running on a 2gb/s write 1.5gb/s read NVME SSD

  • DLSS Full Resolution : 7 FPS + 2gb VRAM
  • DLSS Quality : 17 FPS +1gb VRAM
  • DLSS Balanced : 20 FPS
  • DLSS Performance : 27 FPS
  • DLSS Ultra performance : 45 FPS

I was not moving when doing these tests

#

and no, in ultra performance it's blurry and not a good experience AT ALL

#

I just stood here and looked at my fps with all different dlss options (This is Full resolution DLSS)

#

I don't have the Frame Gen cuz 30 series

warm thorn
#

When it comes to my PC specifications, here's what I have:
CPU: Ryzen 3700X
RAM: 32GB DDR4 3200MHz
GPU: Asus TUF RTX 4090 24GB RAM
SSD: Samsung 980 Pro 2TB
The game is running on a 3440x1440 resolution with a 21:9 aspect ratio. Here's the performance breakdown using DLSS without FG:
DLSS Full Res: 20-30 fps
DLSS Quality: 40-50 fps
DLSS Balanced: 50+ fps
DLSS Performance: 50+ fps

jaunty kestrel
# jaunty kestrel 💀

DUDE my fps on 3080 ray tracing ultra with no resolution scaling or dlss frame generation(that mod) was 35fps with scaling on quallity and that frame generation mod i get 150fps 💀

#

and with the frame generation mod alone 70fps it doubled it

#

thanks for telling me about it man!

fringe slate
jaunty kestrel
fringe slate
#

Well for my laptop (the only computer I have with an rtx gpu)
CPU: Core I9 12900h
RAM: 32GB LPDDR5 4800MHz
GPU: RTX 3060 6GB Mobile
SSD 1: WD Black SN810 512gb
SSD 2: Crucial BX500 2TB

Running at 1920x1080 on the High preset
DLSS Full Res: 10 fps
DLSS Quality: 15-20 fps
DLSS Balanced: 20-30 fps
DLSS Performance: 30-40 fps
DLSS Ultra Performance: 55-70 fps

On all DLSS resolutions I appear to be running into a VRAM limit

candid sapphire
fringe slate
#

I think it is because I have hemry's assets

candid sapphire
#

Yeah I meant with the mod

#

it never goes over 5.5gb for me

fringe slate
#

Doesn't appear to be going over 5gb but it is getting close to the limit

#

Most of the time sitting at ~4900MiB

candid sapphire
#

Yep exactly, 6GB VRAM is way too little for gaming nowadays, and with an alpha of remix + a non finished mod, u're not getting a great experience overall lol

fringe slate
#

I assume the VRAM limit would be causing textures in incorrect places

candid sapphire
#

Could be yeah

#

It happens

warm thorn
fiery girder
round tendon
candid sapphire
#

That's his GPU vram not the games limit

round tendon
#

oh okay

warm thorn
#

Here is the latest WIP video of the Vehicle Toolkit update. I've revamped the UI to enhance readability and added direct color control. Unfortunately, I couldn't retrieve the headlight/taillight positions with moonaddition. This means that you'll still need to manually adjust the headlight positions to match the correct locations. In the future, I plan to acquire reverse engineering (RE) skills to extract the headlight positions and include them for all the original game vehicles. Once I've completed these additions, I'll release the mod.

jaunty kestrel
warm thorn
jaunty kestrel
jaunty kestrel
warm thorn
# jaunty kestrel Oh oh, do you want some custom functionality?

Do you mean the AI PBR tools? I was thinking of allowing users to utilize custom prompts to generate textures. Additionally, you can add an option to integrate with stable diffusion and utilize the latest LCM model to generate albedo textures. This way, they can adjust the textures themselves in "real-time

jaunty kestrel
#

Sooo

jaunty kestrel
warm thorn
jaunty kestrel
warm thorn
jaunty kestrel
#

Oh

round tendon
#

bro has the memory of an old man 💀

bronze comet
#

Parts of the world call it a DM instead of PM for "Direct Message"

#

Not entirely uncommon for people to get confused 🙂

warm thorn
#

Sorry, guys. In my region, most people use PM (Private Message) instead of DM (Direct Message).😅

radiant axle
#

Would NV_Nyle be a private messenger cowboy_eyes 😛

candid sapphire
#

2 new houses ✅ (like 95% done for both, some texture stuff to do)

#

Ryder's house

#

CJ's house

#

It's 3:11 am now, i'm going to sleep my eyes are screaming lmao

quaint heron
#

@candid sapphire if you’re gonna work on the houses in grove street then you’re gonna have to work on every single house in san andreas

#

it wont be good if you add parallax interiors in grove street but not in other buildings

#

it will be hard

candid sapphire
#

Oh i'm gonna do every houses don't worry, the game uses some asset multiple times i made 4 houses but they are used a lot in the game so it have changed more than 4 houses

candid sapphire
#

but if you end up close to the interior it's ugly, so idk if we're gonna use it for houses, more like for building/skyscraper/interior you can't go really close to

quaint heron
#

even tho its ugly

#

they still add some nice details from a far distance

warm thorn
#

Here is the latest update video for the Vehicle Toolkit. In this update, I have made the UI cleaner and easier to use when editing materials. Say goodbye to the annoying click and pick item process! Now, you can simply drag and drop to change materials.
Additionally, I have added a "debug material" (flashing green part) to indicate the part you're currently editing. Please note that the headlight and emergency service siren light are still a work in progress. Stay tuned for further updates!

warm thorn
#

What a lovely mistake of texture hash.

wintry furnace
#

.

fringe slate
#

#1097105394821759006 message
Here

candid sapphire
warm thorn
# candid sapphire GTA SA 2077

Unfortunately, this Vehicles mod frequently changes the mesh/texture hash randomly, which negatively impacts the overall gaming experience. While the vehicles themselves look good, I believe it would be better to replace them in Remix. I'll start by rebuilding the NSX (Infernus in GTASA) first. The Honda NSX was actually the first 3D car model I created about 20 years ago, but I lost all my source files due to a hard drive failure. It's time to revisit my old 3D modeling memories and bring them back to life.

#

At least I've already recreated a portion of the door and mirror to capture this screenshot. It's a good starting point to begin working on it.

candid sapphire
#

so you're gonna remake every single cars in the game ?

warm thorn
# candid sapphire so you're gonna remake every single cars in the game ?

Perhaps, I'm not sure. Modeling things heavily depends on my mood. Sometimes, when I have the passion for a particular project, I can continue working on it diligently. However, if I lose that passion, I tend to leave it untouched for a long period of time. This project is a passion project that involves manual recreation, so it will undoubtedly take a significant amount of time to complete.

solar girder
#

Honestly the only cars that need remaking are the police cars

warm thorn
solar girder
#

Because it’s the most important car in the game

#

The other cars aside from maybe the greenwood look okay for 90s cars

candid sapphire
#

What you don't understand is that the problem isn't the car, it's its model, they are low-poly, wheels aren't even round

fringe slate
#

Could you just subdivide the wheels

warm thorn
# solar girder The other cars aside from maybe the greenwood look okay for 90s cars

I'm using a 90s vehicle mod, which causes Remix to randomly change the mesh and texture hash. Every time I return to Grove Street, the textures are different. Only the road (asphalt) texture and tree mesh remain stable. The building mesh hash (where we attach lights to avoid indoor light culling), pavement, road signs, ground textures, and many others just randomly change. It's quite frustrating.

solar girder
warm thorn
# fringe slate Could you just subdivide the wheels

No, in the original game, black textures were used to create some hollow effects. However, I want to make them look more detailed, resembling a real next-gen game. We won't rely on simple approaches like AI upscaling or mesh subdivision.

warm thorn
solar girder
#

You mean avp?

warm thorn
# solar girder You mean avp?

Both the 90s AVP and Revamped Vehicle Project mods alter the texture and mesh hashes. Perhaps you're unaware that we intend to replace the entire game's assets. If you were one of the creators, would you be open to a vehicle mod that could potentially disrupt our complete game replacement?

warm thorn
magic scarab
candid sapphire
warm thorn
warm thorn
#

Thank you, @radiant axle for the tips on creating the normal map for the pavement. While this texture still requires some improvement, it already looks much better than my previous approach.

radiant axle
warm thorn
radiant axle
warm thorn
warm thorn
radiant axle
#

invertex lol, "Inverted"

warm thorn
#

Perhaps the original mesh has flipped face normals. I have some meshes have their normals flipped when importing the captured USD file.

bronze comet
radiant axle
bronze comet
warm thorn
#

It’s not a gameplay screenshot, even with the power of the 4090, this in-engine screenshot took 5 minutes to render, and there is still some noticeable noise present.

fiery girder
solid sand
solid sand
solid sand
pastel jungle
#

intruder alert red spy in the base

native gust
warm thorn
#

🚨

wintry furnace
warm thorn
quaint heron
#

Can someone explain the announcement of rtx remix? what changed really?

bronze comet
#

We haven't had an editor before

#

Just janky notepad editing

quaint heron
#

what can we do now rhat we couldnt do before

bronze comet
quaint heron
#

oh ok

candid sapphire
#

replacing a mesh was a mess that needed a plugin on a non adapted software that was usd composer, now it's just WAYYY easier

warm thorn
# quaint heron what can we do now rhat we couldnt do before

The remix toolkit offers a much simpler way to replace assets without relying on Omniverse (USD Composer) , which can be quite intricate for modding purposes. If anyone is interested in game modding but finds it challenging to use Omniverse (USD Composer), I highly recommend giving the remix toolkit a try.

quaint heron
#

Ohh ok sounds good

candid sapphire
#

I think that it's way too big 😆

warm thorn
candid sapphire
#

don't work for me idk why

warm thorn
#

How about the steam paid version?

candid sapphire
#

well it's paid

#

i'm poor

warm thorn
#

For just a few dollars, which is around 28 HKD, I believe it's approximately 4 USD.

#

Perhaps I should handle the tree replacement myself since I've already purchased the paid version.

pastel jungle
#

tree it seems cheap

#

it gonna cost like 120 tl+ but im pretty much broke for anything

warm thorn
solid sand
#

https://m.vk.com/stonemgrad/other
The roads on dis one represent good litter, while its too much gta v like (which is completely thrash)it’d be nice to have these litter and dirt on the ground

radiant axle
warm thorn
pastel jungle
#

it wont take like days just learn first then do it

wintry furnace
#

gta fans are crazy

warm thorn
#

He's a magician, capable of conjuring up endless creations with just a single word or a vivid imagination.

pastel jungle
#

king of suggestor

#

suggest many things
discuss about contributioning the game for 6 months
doesnt do it
literally chad

round tendon
quaint heron
#

with the rtx aswell

#

😤 👌

warm thorn
quaint heron
naive cave
#

I think it makes more sense to stick to the original art style, slightly more cartoony than now

#

but after that people can do whatever they want with the mod

analog fiber
#

Hello, does anyone know if Remix run on the Rockstar Launcher version? I tried but it just doesn't open

bronze comet
#

If so, no that won't work, the definitive edition runs on Unreal Engine 4 which is completely incompatible with remix

analog fiber
#

The regular version

bronze comet
#

Should be possible I suppose, unless they've done something to the game

candid sapphire
#

You can use the rockstar version yes, but you need to downgrade it, so you will not use the launcher anymore after that

#

This is the list of mods you'll need

Necessary Mod List:
To enhance stability and improve graphics quality, we recommend installing the following mods alongside our game mod:

Essentials Pack : SA - Essentials Pack (An important mod to ensure compatibility with Remix).
MixSets v4.3.7 : MixSets (Fixes various issues in the original game and improve stability with Remix).
[SA] SilentPatch v1.1 Build 32 : SilentPatch (Addresses multiple issues in the original game).
Improved Streaming : Improved Streaming (Resolves memory streaming problems).
OLA – Open Limit Adjuster v1.5.9 : Open Limit Adjuster (Resolves memory-related issues).
Carl Johnson Remastered (INSANITY CJ) : Carl Johnson Remastered (INSANITY CJ) (Provides high-resolution CJ textures with a recreated body mesh. Our CJ PBR texture is currently based on this pack).
CJ Insanity + Upscale COMPLETE (all clothes in HD : CJ Insanity + Upscale COMPLETE (all clothes in HD) (Enhances CJ's clothing textures with high resolution).
Ped Spec : Ped Spec (Fixes mesh shaking issues).
ImVehFt – Improved Vehicle Features : ImVehFt.
VehFuncs v2.4 : VehFuncs.

#

(this is from our github)

magic scarab
candid sapphire
#

Ped Spec : Ped Spec (Fixes mesh shaking issues).

#

in my last message

magic scarab
rapid kernel
#

I'm doing a new installation just for RTX Remix

#

another interesting thing: RTX Remix on Alien City / Anderius xD

split badger
quaint heron
#

why is the GTA SA channel hidden from channels?

bronze comet
#

It's not?

quaint heron
#

idk it disappears when i go to another channel

#

im already following this page

bronze comet
#

That

#

That's a discord thing

quaint heron
#

Oh

bronze comet
#

If you haven't written in a channel for along time it'll auto hide

quaint heron
#

So how do i fix that?

#

Ohhhhh i see

opal sable
#

you just talked here

quaint heron
#

now it doesnt hide

#

i see what y'all mean

#

thanks

#

btw hows the project?

#

san andreas

warm thorn
#

I am currently creating furniture and vegetation meshes, and I will upload them to showcase once I finish.

#

The development of Vehicle Toolkit has temporarily been put on hold due to some unresolved issues. I plan to work on it again later.

#

I am also working on NFSU2 mods seamlessly, so stay tuned for updates on both mods.

candid sapphire
#

The upside down captures problem got fixed so imma go back to making houses, I took a break because TARKOV

warm thorn
#

Here is one of the WIP asset replacements. ( Texture not final )

fast stone
#

seen this bug? @warm thorn

#

the snow model from your sun mod

#

because your mod is not loaded in game

#

correct directory

#

etc

#

maybe not compitable with 0.4.0

#

? the one from github, not the rtx remix app (tho i did test on it, same bug)

#

also tried the entire mod (5gb)

#

same bug

#

i might've messed something up

#

retrying

candid sapphire
#

Yep, you messed something up in the installation, also yes you need the SA Remix mod for the sun mod to work

#

@fast stone

#

There is a readme in the github, just follow it, I verified it on a clean install and it gives you everything you need to use our mod without any problem

fast stone
#

got it loaded

#

mb

#

is there a way to obtain just the sun mod (standalone)?

#

n/m got it working

candid sapphire
#

👍

solid sand
#

ofc looks like tht when the sun is upper

#

remix so good laready by itself too bc pbr from dir light

#

and fog

solid sand
#

mehn remix is so godd

#

tonemap and albo can already create pbr looking effect, awesome so goodf

solar girder
#

Your pics look ugly ngl

solar girder
candid sapphire
#

yeah this is prob the same guy that already got banned twice, he keeps coming back showing ugly stuff saying it's better than unreal engine 5

split badger
#

Klaszlo posting

pastel jungle
#

Klaszlo syndorme

pastel jungle
#

Just balance the glow,etc idk how do i describe it

warm thorn
#

There are several individuals in the multiverse of "realistic" UE5 guy, including niguhaa, Klaszlo, aido, and aahka...
Interestingly, he claim that Renderhook reshade also offers real ray tracing capabilities.😏

pastel jungle
#

Hmm very tru'e news

#

(thank you autocorrection for the true)

warm thorn
#

#1097105394821759006 message

pastel jungle
#

i mean rtgi tries to be mimic the lighting and ao(?) but isnt perfect

candid sapphire
#

And all these "look my gta is better than UE5" guys, it's probably the same dude

solar girder
#

I mean no offense but GTA SA with RTX doesn’t look too pretty either and the original vibes are gone

#

I would like to see it in GTA 5 style though. I don’t care if the graphics are the same. I’m more concerned on the lighting and colors tbh

bronze comet
#

I'm sure effort to reconstruct the original moods will be done later on when that is something that actually CAN be done

solar girder
#

Yeah I’m just saying

bronze comet
#

Sure, but no need to demotivate modders this early on in the project 😉 Let them cook

#

Too much negativity going around

solar girder
#

But yeah what do you expect the game to look at the end? Like the definitive or something else?

bronze comet
#

shrug Hemry is a very talented artist ^^ I'm sure he'll do something really nice

warm thorn
# bronze comet *shrug* Hemry is a very talented artist ^^ I'm sure he'll do something really ni...

I still have a lot to learn, especially when it comes to gaming modding. Previously, I focused more on rendering, and I'm not very familiar with the intricacies of modding.
My PBR texturing skills need improvement, as I feel that the texture quality doesn't meet the standards of next-gen graphics. There's a need to completely recreate many textures.
My goal is ambitious — I want to achieve graphic detail similar to GTAV. If I can reach that level of quality and incorporate full path tracing, the visuals will look even better than GTAV.
However, completing this modding project will require a tremendous amount of time and effort. I'm not working on this project alone; Yaniss, the grass man, is doing an excellent job and has been a valuable contributor to the project.

bronze comet
warm thorn
candid sapphire
#

also, we've worked on this for only a few month, it is still EXTREMELY EARLY WIP

solar girder
solar girder
candid sapphire
warm thorn
# solar girder The warm colors from the original game

I plan to create an in-game time cycle editor that will allow users to select or create custom atmospheres. There will be numerous customization options available, as I understand that it's impossible to make a mod that suits everyone's taste. By giving users the ability to choose between a more original or a more realistic atmosphere, they can tailor the mod to their own preferences.

solar girder
#

Or you can make presets

warm thorn
candid sapphire
warm thorn
#

I recently quit my job a few days ago, and now I'm looking forward to taking a breather and relaxing. I need some time to unwind and recharge. I plan to focus on the GTASA and NFUS2 projects starting next week.

solar girder
#

How are you gonna make a living

warm thorn
# solar girder How are you gonna make a living

Well, I have been saving some money, and my wife also has a job. I simply want to take a few months off to rest. It's been almost ten years since I had a proper "holiday" because my previous job didn't allow for long breaks. I could only take a few days off at a time. So, during this period, I really want to take a proper rest and relax.

solar girder
#

Ok

round tendon
warm thorn
round tendon
#

oh ok

warm thorn
#

You want to buy me some coffee, take me out, and relax?😜

quaint heron
round tendon
fleet tendon
fringe slate
#

it did

#

well it was ported

quaint heron
#

the xbox 360 one was just a port not a remaster

solar girder
jade tundra
#

How do I fix the mini map not showing up and the ghosting

warm thorn
#

To fix the UI and "Sky Wall," press Alt + X to open the remix menu and follow these steps:

Fix UI texture:

  • Go to the game setup tab.
  • In Step 1, select a desired UI texture.

Fix Sky Wall:

  • In the game setup tab.
  • In Step 2, Navigate to Sky Tuning.
  • Adjust the "First N untextured drawcall" parameter to a value above 1000.
jade tundra
candid sapphire
#

You have set a non ui texture as ui

jade tundra
#

How do I know if it is an UI texture or non?

candid sapphire
#

Well if it's a wall texture you know that it's not ui

#

There's 2 textures to set as ui, it should look like the alphabet with GTA SA font in a single picture

#

Set those two as ui

jade tundra
#

Is it these two highlighted in red?

candid sapphire
#

Yep

jade tundra
#

I did not see any visual improvements

#

I managed to fix it

candid sapphire
#

yeah like I said, you had non ui texture as ui

#

also I saw your resolution on ur video, is your screen a 4:3 or 5:4 or you just didn't install any mods we recommended on the github ?

fleet tendon
jade tundra
#

I found out that you could select the different textures (the ones that were lighting up yellow) and you were able to select them and set them as UI

fleet tendon
#

use this Bastunov

candid sapphire
#

Yeah i just noticed lol

#

The github has a long readme, read it all and follow each steps one by one, don't jump any they all are necessary to have a good experience (performance are terrible it's not ur PC)

jade tundra
#

Just out of curiosity do you still need a 40 series card to take full advantage of DLSS?

candid sapphire
#

You can use DLSS with 20 and 30 series, for the Frame Generation you need a 40 series

jade tundra
#

Yeah I thought so.

opal sable
#

FSR 3 is out, hopefully when Vulkan support is added we'll have that

#

LSFG can also be used in the meantime

jade tundra
#

Since I have never done GTA:SA modding is it normal the lib folder to be in the documents folder?

#

Or do I need to move the folder to the main SA folder?

#

It's like this for me

jade tundra
candid sapphire
warm thorn
jade tundra
warm thorn
jade tundra
#

A little bit

warm thorn
#

Yaniss (our GTASA Remix mod team member) had no prior knowledge of modding, modeling, or texturing, but he learned it within just a few months. If you have the passion for it, I believe you can achieve it too, especially since you already have some basic knowledge.

candid sapphire
#

I'm trying to make the sun looks more brown-ish like in the og game, cuz the OG ambiient of the game seems really important for a lot of people, is it better like this ? What should I do more ?

bronze comet
candid sapphire
#

i don't even know what this is tbh

bronze comet
#

Aaaah okay, so Remix has something called a tonemapper built in, it's pretty basic compared to a lot of stuff we have today

#

But in essence what they do is take colours, and remap them into other colours

#

So you can be like "Make the bright parts more orange"

#

Or "Make the shadows more blue"

bronze comet
#

In the post processing tab under the runtime you'll find it

#

Play around a bit and see what you can do, it's 100 % going to be the best tool to nail the original atmosphere

candid sapphire
#

oh it's in the runtime, ok i'll check this thanks !

bronze comet
#

One issue right now though is that remix uses global settings, so the tonemapper will affect the entire game

#

I've created a ticket with a request to support post processing volumes though

#

So that we could control these things through the toolkit and decide which areas they should apply to

candid sapphire
#

Yeah cuz GTA SA has 3 citys with different ambient

#

so definitely necessary

bronze comet
#

Mhm mhm! It's already being tracked but can't hurt to bump it to show interest 😉

boreal stone
#

holy smokes guys this looks better than GTA6 and reality !!

quaint heron
candid sapphire
quaint heron
#

ofc

#

i actually wanna help u guys in making an atmosphere preset thats similar to red dead redemption’s atmosphere or GTA V

#

thing tho is, im busy with studies and stuff so i cant be active alot

warm thorn
#

Actually, there is already an in-game time cycle editor available as a Lua script (moonloader). If you guys want to tweak the time cycle, you can download and try it out for yourselves:
https://gtaforums.com/topic/910061-in-game-24h-timecycle-editor/

#

I will be creating my own version since the existing one has many parameters and doesn't work in the remix. My version will be simplified and will include a theme selection feature, allowing users to choose their preferred style.

#

I am currently working on Midnight Club 2, and I have discovered that there are certain textures and models that are shared or similar to those found in GTASA. This presents an opportunity for me to create textures and models that can be utilized in both Midnight Club 2 and GTASA, and potentially even in NFSU2.

round tendon
radiant axle
warm thorn
# radiant axle Ohh, is MC2 working now? I'm interested in its progress

At the very beginning of the project, I haven't made significant progress yet. I have added some streetlights and vehicle lights, and I am currently working on creating road textures. However, I encountered a game crash when transitioning to another scene after finishing a race. Fortunately, the game automatically saved the progress upon finishing the race.
https://discord.com/channels/1028444667789967381/1203162776932196352

#

The road and some reflective walls have a semi-transparent and need to be marked as terrain texture. However, when using PBR textures, the wall texture appears almost completely dark and looks strange.

radiant axle
warm thorn
#

The PBR road texture doesn't appear to be highly reflective, but in the game, it becomes excessively reflective. As shown in the Omniverse screenshot.

warm thorn
radiant axle
#

maybe you need to untick the "Use legacy flags" under transparency options for the material

warm thorn
radiant axle
fiery girder
warm thorn
fiery girder
#

Toolkit ? are u using Toolkit or UsD COmPOSER

#

i was checking in the runtime

radiant axle
radiant axle
candid sapphire
# candid sapphire I'm trying to make the sun looks more brown-ish like in the og game, cuz the OG ...

So for now I only changed the sun lighting, so if you want the sun to be like [this](#1097105394821759006 message) (go to the answered message) just :

  • Download this
  • Right click
  • Extract here
  • Drop the folder that got extracted to your game folder
    (only work if you already have the SARemix mod installed)
GitHub

GTASA RTX-Remix Project. Contribute to Hemry81/GTASA-Remix development by creating an account on GitHub.

#

(note that for now, the sun will be like this for the entire map, so you'll have this orange sun everywhere in the game)

verbal wasp
candid sapphire
#

Try to disable enhancement in the remix menu in game, and tell me if there is a prop following you

candid sapphire
#

Yep

#

Idk what you did wrong but moonloader isn't working, try reinstalling it

verbal wasp
#

reinstall moonloader itself?

candid sapphire
#

Yeah

#

Remove moonloader folder

#

Reinstall it

#

Moonadditions.dll in lib folder

verbal wasp
#

ok

#

will try

candid sapphire
#

The github has a readme that explain everything you should follow it

verbal wasp
candid sapphire
#

Maybe you just need to delete the moonadditions.dll that is not in the lib folder

verbal wasp
#

already did that. nothing changed 😦

candid sapphire
#

I really don't know why it don't work

#

Check the github, maybe it has to be libs and not lib, idk i'm not home rn I can't help you further sry

round tendon
gilded ore
#

LOL

candid sapphire
#

WAW

#

Idk how you broke the game that much

green pewter
opal sable
# gilded ore

looks like one of those terrible filters they use on TV shows to simulate being hacked

gilded ore
#

maybe a driver update could fix this

green pewter
gilded ore
#

it's just volumetric lighting

green pewter
gilded ore
#

it's probably a driver issue

meager marsh
#

Do you absolutely need MixSets for gta sa remix to work? if yes, can someone tell me the password?

meager marsh
meager marsh
#

I seem to have part of the mod working, but there's clearly things that are missing

warm thorn
#

Definitely not working. It doesn't appear to be a ray-traced shadow, and furthermore, the moon can't be seen if remix is active.

candid sapphire
#

You don't have remix at all here

meager marsh
warm thorn
#

What is the error message you are encountering?

meager marsh
candid sapphire
#

You're using a VPN ?

#

@meager marsh

warm thorn
#

Try entering this command in the command prompt while inside the rtx-remix folder.

git remote add origin https://github.com/Hemry81/GTASA-Remix.git
git pull origin master```
meager marsh
candid sapphire
#

You should check your pc with malwarebytes or something cuz if you have a VPN that you're not aware of you could have more

meager marsh
#

Got something more interesting by typing normally instead of copy-paste, anything else?

candid sapphire
#

if you removed the VPN the method in the readme should work, have you tried again after removing it ?

meager marsh
round tendon
#

😂

magic scarab
warm thorn
magic scarab
#

Exactly the same message. I also have a fresh installation of windows. Is there a mediafire link for the mod or something like that? Having to download the github app and creating the account shouldn't be necessary to download the mod

magic scarab
#

It's downloading now, no error this time

warm thorn
# magic scarab How big is the download?

My mods folder is approximately 15GB in size. There are some assets that haven't been uploaded to GitHub yet, so I estimate that the GitHub repository currently holds around 3-4GB of data.

magic scarab
#

I just got the error at 98% of the download, last time was at 40%

#

Can you upload somewhere else?

#

Or can i download it directly from the website, without having to use the app?

warm thorn
#

The upcoming release, we plan to upload the mod to moddb. This release will include significant changes to the Grove Street area and tree replacements. However, please note that we are still actively working on it.

warm thorn
magic scarab
#

I think i will wait for moddb release

#

Thanks for the effort you put into this project anyway, you guys are doing a great job so far 👍

warm thorn
#

In the upcoming release, i plan to replace the asphalt texture with something similar to the level of detail shown in this screenshot (taken from my WIP Midnight Club 2 asphalt texture).

#

Current release asphalt texture.

magic scarab
#

The potential of rtx remix is incredible

opal sable
#

i was very very confused for a second and thought that the top screenshots were SA

opal sable
warm thorn
opal sable
#

i imagine i'll be using my materials similarly

warm thorn
#

I have added roughness details to the tire worn on the road, inspired by E-man's idea. The hand-painting detail is not perfect at the moment, but i will continue to improve it in the release build.

warm thorn
opal sable
#

unfortunately none now. Barnyard broke on my system and i don't have any other ongoing projects

warm thorn
#

In terms of modding compatibility, Midnight Club 2 is more suitable for Remix modding, as it avoids random texturehash collisions that happened in GTASA. Therefore, my current focus is primarily on modding for Midnight Club 2 > NFSU2 > GTASA.

candid sapphire
#

ok, I tweaked the tonemapping and whatever everything changing the color is called, idk it looks weird af to try to recreate the ambients of an 18yo games with realistic lightings, maybe i just can't find the right spot for these settings idk, are these any good ? (1st is og game for comparison)

warm thorn
#

If you want to achieve a realistic look, perhaps consider using real-life photos as a reference.

#

Keep in mind that many games use an artistic style with oversaturated colors, so it's worth considering when working on the mod.

fleet tendon
#

this image has that defective edition vibes to it

candid sapphire
#

that's what i'm looking for

quaint heron
#

@candid sapphire

#

the ambient color in the remix is yellow-orange color

#

compared to the og game which is neutral

#

consider removing the sun light color, it will make the ambient be neutral color

#

i hope u know what i mean

#

Basically what you did is:

You tried to recreate the sun color and ambience from the PS2 San Andreas

But now for the sky color, you’re trying to recreate it from the PC Edition

So now you mixed ps2 lighting with pc version’s lighting

#

you’ll need to choose one, either recreate the ps2 lighting or recreate the pc lighting

candid sapphire
#

Idk which one's better

#

But yeah i looked at picture of og game and my own game so I might have mixed up both

quaint heron
#

god, if i knew how to edit the ambience and stuff in rtx remix then i’d happily help you

#

i’d make like 10 presets

#

for lighting colors and stuff

solar girder
candid sapphire
#

and for the sun I think I explained it already somewhere

round tendon
solid sand
solid sand
warm thorn
solid sand
#

can u make these type rosd and pavement texs to sa remix? it d awesome on sa

#

for the remix mod

#

i mean grove strest and everything is already looks done but around east ls and city, but yeah, midnight2 looks better or look could realistic already

#

imagine if this map would be on sa or sa remix mod with the grass would have this mods inspired city texture high roads and pavements snd details man

#

nothing else just reworked map in remix of midnight 2’s la for this remix mod i should help

solid sand
warm thorn
# solid sand for the remix mod

I mentioned that I will completely recreate all the textures that were previously created using Photoshop, as they had poor quality normal maps and height maps.

solid sand
#

id have a idea to just only upload the already done mesh es w something ai like or something like midnight city this looks better than sa mod , photorealistic

#

it would be mind fucking

#

bending if you could make all the done to look just like this .

#

it d look photo realistic

#

if you inspire it basd on these

#

the roads

#

i think and pavements i seen it its crazy

#

maybe lighting to houses not just refelction

#

when its night like pre lkghting

warm thorn
solid sand
#

and the upsdted to glass would be amazing

#

and pre lightign on buildings and etc mods .. the game will look crazy good

solid sand
warm thorn
warm thorn
#

Additionally, I am currently experiencing issues launching Remix after resetting Windows. The Steam version of the game works fine, but Remix fails to run. As a result, I am unable to capture new Scene for mesh or texture editing. I will give it another try once I finish working on some more Midnight Club 2 and Need for Speed Underground 2 content.

#

On another note, it seems that Remix has received a new material update that allows for accurate vehicle colors. I have used these parameters to achieve the correct color for the MC2 Neon lights. However, I have yet to test this in GTASA as I am unable to launch the game for testing purposes. If the material settings work as intended, it would eliminate the need for the vehicle toolkit as well.

opal sable
warm thorn
#

Nothing running in background.

opal sable
#

hm

#

i'm not really sure what's going on 😦

warm thorn
#

Maybe Remix isn't cooperating with my attempts to mod GTA, just want me mod MC2 and NFSU2.😆

opal sable
#

with how incompatible Barnyard is, probably same here, lol

warm thorn
#

That means it's time to move on to the next project.😜

native gust
quaint heron
#

besides, we can take ideas from DX2.0

round tendon
fast stone
#

enhanced assets disabled

#

enabled

#

why is the image worst when enabled? compared dds vs original (looked fine), tried displacements, normals, rough, metal, combined, and normals only, etc

#

and only diffuses too (to test) - looked worse

#

tweaked the remix ui ingame, enabled disabled, etc, testing

#

nothing fixed

#

thought maybe cuz of parameters that came with octotex for writing usda file (replacements.usda)

#

removed the parameters

#

still there

#

talkin bout this

warm thorn
#

I think the reason for that is the PBR material is wrong.

#

If you have assigned texture replacements, please note that parameter is not use anymore. Instead, Remix reads the textures to determine PBR behavior.

fast stone
#

yes

#

i'm trying the legacy one atm (without ai)

warm thorn
#

That's the reason. AI-generated textures still have limitations, as they do not always generate textures with the correct PBR behavior.

fast stone
#

i mean

#

i put in only diffuse images

#

from captured folder

#

to test

#

blurry still there

#

not to do with texturesd

#

something to do with parameters octex wrote to usda

#

or rtx.config

#

got an ideaz

#

sec

warm thorn
#

Try removing the octex usda reference for comparison. I haven't used octex before, so I'm not sure what adjustments are made with it.

fast stone
#

it fills a lot of useless data

#

for example if i don't use displacement

#

it still writes displacement info

#

only reason i use it

#

n/m

warm thorn
#

I believe you are one of the developers from the IMPUNES team, right? Maybe you could try using handcrafted textures or CC0 textures to compare the results.

opal sable
fast stone
#

turned out i needed to enable "force hd resolution" and disabling enhancements and reenabling it fixed it

#

was messing with rtx remix then this blurry madness drove me nuts

warm thorn
fast stone
#

personal atm

warm thorn
fast stone
#

just learning, doing carl's interior

#

then done maybe

warm thorn
#

Remix is a renderer that is future-ready and has great potential, but it is still in its early stages. I believe you will have to wait and see the improvements as it continues to develop.

fast stone
#

indeed great potiential

fleet tendon
#

Right now waiting for better denoiser (and if possible, a nice particle emitter like gameworks Flow)

#

I know the developers are focusing on compatibility first and that their main goal is to simply change their renderer and bring in new assets thanks to USD assets

candid sapphire
#

I think that RR is coming, they talk about it in the last HL2RTX trailer so I guess they will release it with HL2RTX or sooner idk

shy wind
# quaint heron whats RR?

Dlss 3.5 - ray reconstruction - AI denoiser (not really denoiser, but it removes noise, improves image stability, also improves all dynamic scenes)

candid sapphire
# quaint heron whats RR?

Settings tested 1440p Overdrive, RT Ultra (RR On vs Off), High and Low...
Detailed PC Specs...
GeForce RTX 3070 FE (Stock) - https://amzn.to/3CC9w63
AMD Ryzen 7600 (Asus Enhanced PBO On) (Deepcool AG620 Air Cooler)
LG 32GP850-B 1440p 180Hz Monitor - https://amzn.to/3CscBEq
32GB Ram DDR5 6,000Mhz CL30 (16x2 Dual Channel)
Gen4 NVME SSD (Read/Write...

▶ Play video
#

This is for performance

#

this one for image quality

#

those are benchmark/comparison

#

It's a better denoiser that we definitely need

fast stone
#

only reason i use octotex is cuz it writes usda's i need, and can batch process textures/mats - what are the alternatives (other than usd composer if it's capable) for batch processing stuff?

dry storm
fast stone
#

forcing hd on rtx menu ingame fixed it for me, ya

#

my gpu's bad

#

so i expect bad graphics

#

2060 super

#

this blurry texture was bugged tho

dry storm
#

Ah yes, dont know why but it loads lower quality textures,for me in multiple games. And i cant even save et with High Res enabled Option .Always resets it to disabled

fast stone
#

even putting it in rtx.config

#

enabled (1), didn't work

warm thorn
fast stone
#

converting rosa to pbr basically

#

my workflow atm is this, load captured files with octotex

#

use external program (awesomebump/crazybump) to generate pbr's

#

octotex is bugged in generating pbr'

#

put in the external pbr's

#

etc ya know the rest

warm thorn
#

As of now, there is no "good" auto-generated PBR tool available. Even Nvidia's Remix Toolkit AI Tools cannot generate PBR textures that look correct. Nvidia is working on a better PBR generation model, but it has not been released yet.

fast stone
#

i agree

quaint heron
#

Rosa Project + PBR

#

🔥🔥🔥🔥

warm thorn
#

Some upscaled AI techniques can produce impressive results for texture upscaling. However, for PBR textures like roughness, normal, and height maps, manual adjustments are necessary to achieve proper PBR result.
Additionally, it's worth mentioning that older games often use pre-baked textures, which include lighting and shadow information. These pre-baked textures are not suitable for high-quality albedo textures, and even high-resolution texture packs like Rosa still rely on pre-baked textures. Therefore, it's not possible to generate a good PBR results with such textures.

fast stone
#

but at least some are usable

#

batch generate pbr

#

then hand pick pbrs that don't fit, delete, tweak, replace

#

a mix of automation and manual work

warm thorn
candid sapphire
#

or is porting it atleast

warm thorn
fast stone
#

been trying to figure since last night, probably best to ask here

#

can tweak materials' rough/metal/normal/disp' strength/etc individually right?

#

inside usda

#

like this one input

#

reflection_roughness_constant

#

under a material

#

but no effect

warm thorn
#

If you assign a texture, the constant value will not have any effect.

fast stone
#

i see rip

#

so i attach constant value to an original mesh/material

#

then inst it and attach texture to it?

#

or the other way around

warm thorn
#

The constant value only works when there is no texture assigned. Without any textures, you can easily achieve specific effects. For instance, if you want to create a mirror-like appearance, simply set the roughness to 0 and the metal to 1. No additional textures are needed in this case.

#

Are you using the Remix Toolkit to modify the game?

fast stone
#

even says here

#

nah, just exploring tools

#

using notepad mostly

#

usda editing

#

some tools here are outdated

#

one tool includes old mdl's

#

i think

#

but displacement on that old mdl worked tho

#

would be nuts if possible (textures + parameters tweaking)

warm thorn
#

Most of the time, I use USD Composer along with Visual Studio Code. If you're looking for the most updated MDL file, you can simply copy the MDL file from the "capture\materials" folder and paste it into your mods folder.

candid sapphire
#

Are you the guy selling RoSa (a free mod) on patreon just cuz you ported it to Remix ??
or is porting it atleast @fast stone

fast stone
#

nah not me

candid sapphire
#

okok thanks

solar girder
#

The most updated version

lone basin
#

SARemix_HealthBar and SARemix_Sun still needed? because i cannot for the life of me find them

#

Nevermind lmao