#Grand Theft Auto: San Andreas (GTA SA)

1 messages · Page 3 of 1

jaunty kestrel
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I'm about luminance

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I will do the repo, and then will add you as an owner

warm thorn
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I think you need a huge dataset of prebake and unbake textures for training.

jaunty kestrel
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With every ambientCG texture that I was able to download

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We have the normals, depth, so why don't we just prebake the light ourselves? So that's what I did for unbaker

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Of course with the power of automatisation

warm thorn
jaunty kestrel
warm thorn
# jaunty kestrel Why we can't just mention them in the launcher?

I have noticed that some mod creators choose not to upload or update their mods on other mod websites. The reasons behind this could vary, such as author preferences or partnerships with specific websites. It is important to be aware of these considerations and take necessary steps to prevent any related issues.

jaunty kestrel
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Okie dokie

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But after all, the end user will be able to play GTA SA rtx in a click of a button

warm thorn
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I believe that many websites rely on advertisements to sustain their web server and maintain a profitable balance. Automating processes that bypass these advertisements could potentially harm the traffic and functioning of those websites. While it may seem like an overthinking, it is important to ensure a fair balance in supporting websites and their revenue streams.

jaunty kestrel
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Maybe contact the devs somehow and ask permission

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And upload the mods to the luminance GTA SA GitHub

warm thorn
jaunty kestrel
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I can implement the authors display

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To the launcher

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Launcher grabbing all the info from the game repo on GitHub

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Online

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You can already see the contributors

warm thorn
jaunty kestrel
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Look

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We have the launcher

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Locally on user pc

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And the launcher repository on GitHub

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The local launcher will request the file with all the official launcher's repositories list on the GitHub repo

warm thorn
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I believe that this differs from the original idea proposed by E-man.🤔

jaunty kestrel
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And those repos is the games patchers

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So those game repos and mods are different

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Game repos needs for patching, installing wrappers, dxvk.conf, rtx.conf files

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And the game's mods that were created for the game, and not the rtx remix

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Everything for better compatibility with rtx remix

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And there'll be mods, that anyone can post, those mods are for rtx remix

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There'll be textures, models replacement and etc

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That will go to the one global directory

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Like rtx remix/mods/luminance/mods/*

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And will be added to the USDA loader file

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And you will be able to change the order of the mod loading

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So that's the mods

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And the mod packs

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That will be just a regular rtx remix mods

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Like yours

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Ugh, that was tough to explain

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With my broken english

warm thorn
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Do all files need to be uploaded to GitHub? What if some files are larger than 100MB? Is it possible to provide alternative download sources like Google Drive for those files?

jaunty kestrel
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To gather the information about mod, the icon, description, authors and etc

warm thorn
warm thorn
jaunty kestrel
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Okie dokie

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But it will not work for now, I mean you can launch it, but it will not apply patches

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Not install remix and etc

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Just the visual things

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( that was gathered online btw )

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And you will need to put the launcher to the GTA SA folder

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Or Gmod one

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We have only two games for now

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Here's the repo

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And Gmod one

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#1169530553339490314

smoky gate
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WTF neural materials???

smoky gate
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that sounds awesome

smoky gate
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this settings share good directional light colors

fiery girder
round tendon
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we making gta definitive edition by ourselves with this remix xD

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Cock-a-doodle-doo its time for a chicken

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cock-a-doodle-doo its time for a feast

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eat a ninety piece bucket you can tell

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hes been to cluckin bell

candid sapphire
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Hey, i can't get the luminance launcher to work, it launch, detects gta sa, but won't launch, it's stuck there and not a single button works, any idea why ??

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is it supposed to do something ? cuz when i read the html it looks like just a showcase of what it will be

smoky gate
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Alex's mod is buggy, causes geometry bug around cars

candid sapphire
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How can I use remix then ? It won't launch with my game idk how to make it work

jaunty kestrel
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Check the #1169530553339490314

jaunty kestrel
candid sapphire
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yeah ok thank you, but how do I make it work ? i mean remix in SA, it just don't load for me, the game start but not remix

smoky gate
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alex's mod causes geometry bugs around cars, idk why

dark breach
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i tried Shadows Settings Extender with another shadow mod and it played well. ill try other mods

candid sapphire
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I've followed all steps of the pinned thing and it won't work, crash on loading screen, I only have remix and essentials

candid sapphire
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Ok it's working, my problem now is why is my render distance so low ? It's at maximum in the games settings

native gust
# candid sapphire

Uhmm
I think you should lower the graphics, and try ignoring untextured drawcalls

candid sapphire
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Lowering the graphics will make my render distance better ?

fringe slate
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You need to open the remix menu game set-up tab, parameter tuning, sky setting and increase the N draw call

candid sapphire
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How can I allow more video memory, I have 10gb in my GPU nad 32 of ram so whatever it's using i have more than what it's written

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also the sun don't make any lights ? it looks like a dark rainy day everytime is there a fix or it's just like that for now ?

smoky gate
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idk that

smoky gate
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in remix menu

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or use silentpatch and set it to 1

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mostly both

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idk if its just for me but @jaunty kestrel ‘s pbr pack seems to make geometry bugs following cars

smoky gate
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maybe game issue or something

candid sapphire
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Only that some where stuck in full white for some reason but i just guessed that it was not compatible

candid sapphire
# warm thorn

I litteraly saw that you talked about the problem but never thought about reading it i'm so fucking stupid

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thanks lmao

candid sapphire
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The sun definitely don't want to work for me, the sky is just a huge light

candid sapphire
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idk what i'm doing wrong

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maybe not the right "directional lighting" options in remix ?

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No shadows, no lights, i've changed time and weathers multiple times and it's not doing anything than changing the sky s color

smoky gate
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Dont use retexture mods bro the performance will be shiet

nimble jackal
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No

smoky gate
nimble jackal
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Ah that one

round tendon
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GTA Definitive edition right here

nimble jackal
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Just looked up hysen's mods and noticed it wasn't the.

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Hysen calls his mods "retextured" but he actually remakes entire small areas of the map

smoky gate
smoky gate
nimble jackal
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How much of the map does the latest version of project peops cover

smoky gate
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ls like 80% sf 30% lv 20% i think

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something like that

nimble jackal
candid sapphire
candid sapphire
warm thorn
candid sapphire
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Oh ok

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But how did you get the lightning on your screenshots then, u using ur mods ?

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cuz mine don't have these lights

candid sapphire
warm thorn
candid sapphire
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take ur time bro np

smoky gate
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thats fine

candid sapphire
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I tried to open a capture i made in the game, and it's sideways idk why

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anyone know how to fix ?

smoky gate
candid sapphire
# candid sapphire

whatever i do with the Z-up or left hand options it always end up sideways like that wtf am i doing wrong ?

candid sapphire
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Ok i found

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no it took me 30 min not 3h

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and now whatever i change it just don't change anything IG

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i just drop assets in the capture and save i guess it's not that easy ?

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it worked for one bush then just stopped working, when i save it just cancel everything i've done

warm thorn
candid sapphire
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Ok thanks i'll try that

candid sapphire
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still the same problems, the capture is the tiny thing under the front right wheel

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is there a way to reduce the spawning size of assets ?

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Everything I spawn is oversized, i have to adjust them myself by hands one by one and it's taking way too long to be efficient

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and most of the time it just don't save

candid sapphire
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ok so now it's saving my changes, but just not working, i changed materials on all greyed stuff, table, carpet and chair

smoky gate
candid sapphire
smoky gate
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screen

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why so bright ?

smoky gate
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rays traced broda

candid sapphire
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Oh you have a sun

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how ? i never got any sun light in this game

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just the sky being a huge light

smoky gate
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shutup man

opal sable
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?

smoky gate
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the game is awesome

candid sapphire
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bro I asked you how you got these wtf is wrong with you

rapid kernel
jaunty kestrel
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bro had rough day💀

vast spear
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mods from the original are suitable for GTA San Andreas - Definitive Edition?

split badger
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if it's rockstar's then no

vast spear
smoky gate
warm thorn
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@candid sapphire I saw you trying to replace one of the assets in my mod in the :general" discussion group. Are you hoping to contribute to the mod, or was it just a test? Have you successfully replaced any assets yet? If you need help replacing assets in GTASA, you can ask about it here as well.

A few tips:
Don't use assets that come with Omniverse, including meshes and materials. They may not work in Remix or need conversion. If you collected assets from other sources, you can import and convert them to USD in Blender or other 3D software. Then replace the mesh/material in Omniverse. Remember, some asset websites don't allow using their content in game mods. Make sure you have permission before using assets in mods to avoid legal issues.

candid sapphire
candid sapphire
warm thorn
warm thorn
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Friendly reminder: Only use assets if you are certain you have permission to include them in game mods.

candid sapphire
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Yeah don't worry for that i found somewhere in this discord some websites that shared stuff free to use but thanks

warm thorn
candid sapphire
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Yeah i'm using this one too but don't really understand how to make it work in create tbh

warm thorn
candid sapphire
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Thanks

warm thorn
candid sapphire
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Yeah already got it thank you

warm thorn
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Hope this helps with your modding.

warm thorn
candid sapphire
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ok my bad they were locked for some reason

warm thorn
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I only locked the emission and metalness maps because I may not always use this texture.

candid sapphire
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Just replaced my first asset and texture working, thank you man i was struggling for days now, FINALLY WORKING YESS

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(the lights weird cuz no light in the house so i toggled a light option in remix to have some)

warm thorn
candid sapphire
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I was using your mods but destroyed too much stuff in the mod.usda so cleaned install remix, still have files from your mod but a new clean mod.usda and the rtx.conf

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well i just created a new mod.usda everthing is still from ur mod

warm thorn
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I mean this mod list:

warm thorn
candid sapphire
# warm thorn I mean this mod list:

I only have essentials and silent patch is it better to have all fixing mods or essentials is good enough ? since i'm not playing just modding for now

warm thorn
warm thorn
warm thorn
candid sapphire
candid sapphire
candid sapphire
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So you're saying that with rtx remix I'll be able to change cars assets too ?

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Like I capture it and change the model like if it was a normal asset and it just works ?

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I might just be dumb but i can't find the download buttons on mixmods

warm thorn
# candid sapphire So you're saying that with rtx remix I'll be able to change cars assets too ?

Replacing car meshes is difficult. Cars have many parts that need matching replacement parts. Some cars share meshes, so you can't modify the original mesh too much or other cars will look strange. Also, the game changing dirt textures changes the meshhash. So you need to assign multiple meshhashes to maintain the same appearance across variations. When I replaced the taxi mesh, there were over 15-20 different meshhash variations.

candid sapphire
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yeah i'll just install a mod for cars i guess lmao

warm thorn
candid sapphire
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For now i'm just replacing all the CJ's house

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and I'll probably just do the entire game

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well not the entire game but what is necessary

candid sapphire
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i'm just dumb idk

warm thorn
candid sapphire
warm thorn
candid sapphire
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It's looking pretty good, I'll prob change some stuff, and it's not finished, and i'm for now just doing CJ's house, i'll do more when I'm satisfied with this one

split badger
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Nice decor looks good

formal quarry
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I hope you make it less colorful

warm thorn
smoky gate
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need la remaster

smoky gate
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remix became better than rh.

candid sapphire
candid sapphire
pastel jungle
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How much gb is for gta sa rtx config?

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oh its 2gb in .zip compression

smoky gate
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yes bro it look like gta v

candid sapphire
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This is disgusting, but i won't be able to change it, the asset is huge and is just EVERYWHERE in the house, if anyone that do 3d models want to create a whole new asset using this one as a base to keep the whole thing, u can (mesh_94179CA5E9B28A1E)

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(For those that don't understand, if I change anything on the stair, it removes the entire mesh, which will create holes in walls through the whole house, i'm not dealing with this)

nimble jackal
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just incase this is someones is not aware, you can port the gta sa model format to blender with dragonff https://github.com/Parik27/DragonFF Tho i don#t know if it works with current versions of blender. When it doesnt try 2.90

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like no offense my dude you did great work, but it doesn't feel lore friendly to have designer furniture in a low income gangster household in a poor neighborhood in the 90s

candid sapphire
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And i already extracted the assets, the problem is that I don't have any skill in 3d

candid sapphire
candid sapphire
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Ok I just found a blender plugin with cc0 and RF models, that's insane, i'll rplace everything and update when it's done, thank you for saying it was shit i needed someone to tell me that it was lmao

warm thorn
warm thorn
warm thorn
warm thorn
# nimble jackal i think you should port the assets from this https://www.mixmods.com.br/2016/12...

For anyone modifying or remixing other's work, it's important to keep in mind proper attribution and permissions. Using CC0 assets helps avoid potential issues. While modding is a learning process, respecting original content creators is key. Their hard work deserves credit. I only suggest CC0 as a way for modders to feel free while showing respect. Continued creativity comes from understanding these principles.

nimble jackal
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Fair enough

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I sometimes think faster about the could than the should. Sorry about that

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Yeah i guess we can't use mod files without permission and Ezekiel doesn't seem to be active anymore, so we can't contact them easily

nimble jackal
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Honestly if it was a more egded object i could model it myself. Tho i don't know if i have the time to invest into modding

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Well, what do you know, the blender guru has a 9 part tutorial on how to model a realistic couch

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Oh boy that'll need a lot of backing to reduce the poly count

warm thorn
# nimble jackal Well, what do you know, the blender guru has a 9 part tutorial on how to model a...

I used to model in 3ds Max about 20 years ago. 4 years ago I started watching Blender Guru's tutorials, which helped me learn Blender. While some advanced features are missing compared to 3ds Max, Blender is very useful and easy to use for modding. Its free availability and flexibility make it great for hobbyist modders. My experience modeling for 20+ years also helped me pick it up quickly. Blender Guru's videos really helped beginners get up to speed with the basics of this powerful free software.

I've been modeling cars for many years using 3ds Max. This includes work from 14 years ago as well as more recent projects from 4 years back. For the latter, I rendered my 3ds Max car models using FStorm Render:
https://youtu.be/9CddV-t9wcQ
https://youtu.be/4RC0acD7iDU

Check out my work-in-progress (WIP) video showcasing the Porsche Boxster! I utilized Autodesk 3dsmax 9.0 and VRay software for this project. In this video, I demonstrate the process of using the basic polygon modeling tools in 3dsmax to create a detailed model of the car. Stay tuned for further updates on this exciting project! Feel free to leav...

▶ Play video

Check out my latest test renders using fStorm Render! In this video, I've taken the time to enhance certain aspects of the cars, such as the headlight and taillight parts, to achieve more detailed rendering results. Additionally, I've incorporated numerous bump maps to further enhance the level of detail. I hope you enjoy the final outcome! Feel...

▶ Play video
nimble jackal
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Ight, didn't know i was talking to a veteran, that's certainly a surprise

warm thorn
# nimble jackal Oh boy that'll need a lot of backing to reduce the poly count

While path tracing renderers consider polygon count less than traditional methods, high poly assets can still impact GPU memory usage. In tests replacing assets in NFSU2, the main issue encountered was models exceeding VRAM limits, not performance declines due to polygon counts alone. So for path tracing, memory footprint is a more important consideration than pure poly counts when replacing 3D assets. This test provided helpful insights into balancing model complexity and hardware restrictions.
https://youtu.be/WAvRxZDEkRs

RTX-Remix High Poly Instacing Performance Test 04
Scene Setup: approx 1 Million face per Sphere x 2 instacing x 50 mesh x 100 variation diffuse texture (2048x2048 texture)
CPU : AMD Ryzen 3700
RAM : 32GB Ram (16GB x 2)
SSD : Samsung 980 Pro 2TB
GPU : RTX 4090
OS : Windows 11 Pro
Game : Need for Speed Underground 2

▶ Play video
nimble jackal
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Well i already learned a thing or two about reducing poly count. I make make a main version of my object with desired polycount, then a detailed highpoly version which i use to bake normals among other things for the main version

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The illusion of detail is key, rather than bruteforced detail

warm thorn
warm thorn
# nimble jackal The illusion of detail is key, rather than bruteforced detail

While Blender can bake details from high to low poly models, Substance Painter is generally better suited for advanced texture work. It allows you to add significantly more detail and refinement to textures than Blender alone. Substance Painter gives the artist powerful tools for enhancing low poly assets with baked details as well as manually painted texture maps. So for production-quality texturing, a dedicated app like Substance Painter is preferable to relying solely on Blender's baking capabilities.

nimble jackal
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I'm broke my dude

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I can barely afford my adobe subscription

warm thorn
# nimble jackal I can barely afford my adobe subscription

I chose to subscribe to Substance Painter via the monthly payment plan rather than purchase it on Steam. The subscription provides access to additional programs like Designer and Sampler. It also ensures you always have the latest version with new features, unlike buying on Steam which gives a single version of 2023. The ongoing access and updates through subscription make it a better value compared to the one-time Steam purchase in my case.

nimble jackal
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Again, i'm broke

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I already pay for adobe, despite barely gettibg to use and can only afford it due to student discount. I have litteraly no over options than blender when it comes to 3d stuff.

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I can probebly still get by, by using cc0 textures, like the ones from polyhaven

warm thorn
nimble jackal
sage plover
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Why demo tho?

warm thorn
# sage plover Why demo tho?

When I got my new GTX 1080Ti graphics card, I wanted to test its rendering speeds compared to traitional software raytrace Renderer. So I did a test render using the FStorm demo version just to compare performance. Later, I subscribed to the monthly FStorm plan to do more rendering. But I didn't upload the non-demo test renders since they had a watermark. I just used the demo to benchmark performance.

sage plover
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Ooh, I just noticed this is from 5 years ago

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I currently use FStorm on my rig (4090+3090) and the speed is nuts 👌

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Andrey is doing magic work with that engine

warm thorn
sage plover
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That's true too

warm thorn
sage plover
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When RT came out for 2080Tis I was convinced at the time that we wouldn't see realtime RT for another 5-10 years. But then obviously DLSS and such weren't on my mind as things you could do to speed it up

warm thorn
sage plover
sage plover
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Been buying high-end cards every gen since Kepler

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In SLI before 3090, but then that got killed, so... 🙄

warm thorn
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I typically upgrade my graphics card every 3 generations of new GPUs released. However, it's possible that the upcoming high-end graphics cards may not be available for purchase where I live.🥲

sage plover
sage plover
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I'm in the UK, luckily, so I get FE stock for MSRP at least

candid sapphire
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@nimble jackal Better, i'll check if I can find something for the chair, but yeah i like it more being more roleplay u were right

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Do i change them ? They don't look that fancy tbh

native gust
nimble jackal
candid sapphire
candid sapphire
nimble jackal
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2 parts or the same model twice?

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Cuz i know they sometimes have cutscene exclusive versions

candid sapphire
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2 parts, but i just found a good replacement, like litteraly the same chair but in HD

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old vs new

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like it's the exact same

nimble jackal
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More or less what i would have modelled

candid sapphire
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tbh i take everything from blenderkit

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that's straight up the best thing humanity have made

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maybe not

nimble jackal
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Tho i would have kept a bit closer to the original since cj picks that chair up in a cutscene

candid sapphire
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I can still export in 2 part and modify the one causing problems

nimble jackal
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Honestly, export the original model anyways so you can scale up the new model as close as possible

candid sapphire
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If you know whish cnematics he grabs the chair so i know where to put a hole it would be great, for now it looks like this, I might change the material cuz rusty copper might be too much

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(it's not the same model idk why it was glitchy)

nimble jackal
nimble jackal
candid sapphire
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Yeah more like a scraping metal more than a rusty copper

nimble jackal
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no man

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just regular painted metal that has a few scratches and chipping

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btw do you know how to bake normals?

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cuz these models got a shit tone of polygons

native gust
nimble jackal
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REPSECT THE POTATO SPECS GAMERS

native gust
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You can try both models

warm thorn
nimble jackal
native gust
nimble jackal
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m8

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i'm broke

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you are not everyone

native gust
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Just delete some files

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Lol

nimble jackal
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just delete some files, it's just a 500gb Remix project

native gust
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With super high poly count

nimble jackal
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yeah, but gta sa has like a few thousand models

native gust
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It's quite impossible to remaster it all, but still.

warm thorn
# native gust Storage is cheap, everyone has it

Storage space isn't our main concern - we're more worried about how much memory it will use.

In this video it loads a test with only 2 instances of spheres, there are 50 unique sphere meshes with approximately 1 million polygons each. So the total polygon count remains around 50 million. However, as it mentions, each of these 50 spheres now have their own 2K albedo texture map, resulting in far greater memory usage shown over 13GB. This amount of memory consumption would likely cause issues for many users.

But as a point of comparison, it states the 50 meshes themselves account for only around 6GB on disk. And the texture atlas for the spheres is a modest 500MB in size. So visually complex scenes are definitely possible within reasonable budgets if asset loading can be optimized. This video provides a good demonstration of how memory utilization becomes the critical factor for interactive real-time rendering even over raw polygon counts.

https://youtu.be/WAvRxZDEkRs?si=mqEH2n9LjvOEx4_T

RTX-Remix High Poly Instacing Performance Test 04
Scene Setup: approx 1 Million face per Sphere x 2 instacing x 50 mesh x 100 variation diffuse texture (2048x2048 texture)
CPU : AMD Ryzen 3700
RAM : 32GB Ram (16GB x 2)
SSD : Samsung 980 Pro 2TB
GPU : RTX 4090
OS : Windows 11 Pro
Game : Need for Speed Underground 2

▶ Play video
native gust
warm thorn
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Performance with 4090

native gust
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Rtx remix has options for textures quality

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I wanna see how much it differs on lower qualities

warm thorn
native gust
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Im pretty sure it will help those who have lower end gpus

nimble jackal
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i have a 2060

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i know many people that have weaker rigs than me

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to me modding is and always has been for the those too poor to buy AAA games and/or the rigs to run them

warm thorn
# native gust There is an adaptive texture resolution feature

https://www.youtube.com/watch?v=UsUgxiElwCU
I tested the same scene setup without any textures - just 100 unique red shiny materials. Even with that simple material, it still used 13GB of VRAM.

RTX-Remix High Poly Instacing Performance Test 05
Scene Setup: approx 1 Million face per Sphere x 2 instacing x 50 mesh x 100 glossy red material (no texture)
CPU : AMD Ryzen 3700
RAM : 32GB Ram (16GB x 2)
SSD : Samsung 980 Pro 2TB
GPU : RTX 4090
OS : Windows 11 Pro
Game : Need for Speed Underground 2

▶ Play video
nimble jackal
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i have 8gb vram

smoky gate
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@jaunty kestrel mod

pastel jungle
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?

smoky gate
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amazingpbr

warm thorn
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Wow, this looks way better than anything from GTA 10! The quality is on another level.

smoky gate
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yes awesome remix

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nice normals too

opal sable
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everything is really glossy, otherwise imo that looks pretty good

smoky gate
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cj too mucjh

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too awesome for too og lok looks rly good

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like gt av

candid sapphire
smoky gate
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my game looks photrealistic

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this game looks gta 6 quality wtf

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fcuking good refs tho

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lmao weeneed a gampley of this lol

smoky gate
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its pretty much working on performanced dlls even on a 2060^ it works pretty good

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and literally looks like gta v or better, tho, i prefer hemry’s textures

smoky gate
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remix is mind blowingly good

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already

smoky gate
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it works with 50-60fps too

candid sapphire
nimble jackal
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It probebly has a diffrent file name

nimble jackal
warm thorn
candid sapphire
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So, here what should I do ? I either change the window texture, but it stays opaque cuz nothing behind, or i put curtains all over the windows, and just close curtains all over the house

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👍 change windows 👎 close curtains

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There is 3 windows like that

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and for those wondering, the plank on the curtains is linked to the floor so i'll have to fix that by modifying the original asset but don't worry i'm aware and will do later

candid sapphire
candid sapphire
sage plover
# nimble jackal to me modding is and always has been for the those too poor to buy AAA games and...

The opposite to me. Modding was always about making the original product much better, both in gameplay and graphics (fixing bugs, adding better assets - and more of them, etc). You add gameplay mods to extend the fun, but you add raytracing to make the game "shinier on the eye" at the expense of hardware reqs.

Modding can be both at the same time, it's down to the end user to tailor their experience (whether they want to add longevity to a game they love, or whether it's to stretch the limits of how good the game can become).

sage plover
candid sapphire
smoky gate
#

heres a buig to enable cars??

native gust
#

Its no longer ray traced

fringe slate
#

marking them as terrain fixes it

smoky gate
#

ai ima do skygfx on it

smoky gate
#

i managed to run a skygfx clone

#

ofc skygfx works too it s just causing geometrybugs

#

damn itactually fixes car windows

native gust
candid sapphire
smoky gate
#

keep pressimg f10 and trying to mark car parts as ui and stuff

#

but remix’s refs and colors r the same; its hard to make car colors work but i was able to 1:1 size the right color on the car from third personview its perfect

#

would look best with alex’s mod’s atmosphere and hemry’s textures

sage plover
#

1 is like a brand new daycare 😄

candid sapphire
#

I guess i'll just upscale the original one then

#

Lemme cook

smoky gate
native gust
smoky gate
#

gta v level

smoky gate
# smoky gate

actually this would look photorealistic with a car pack

#

that was hard to say of gta sa for a long time

smoky gate
#

can someone fix cars colors accurately and put hemry car lamp lights on this conf of alex

#

i wteaked it a bit to use dir lighting from two angles

#

or i mean sun* the rt lighting seperately, it looks gorgeous

#

hemry's conf makes the car lights lit up can someone put that on this or put this conf on that

smoky gate
smoky gate
#

so the lighting is basically similar to Defenitive Edition now

#

even more further

#

because alex’s config made sun lighting available and directional too by silentpatch

warm thorn
smoky gate
#

I think yes

warm thorn
smoky gate
#

I tried it 12 hours ago by typing nightprowler but the ray tracing just showed accumulated frames

#

i think by toggling night with cheat it fucked up the ray tracing, everything was blue but no reflections and mashed frames

#

But it must work since now the sun(og lighting) and ray traced directional lighting exist too

#

Try alex’s rtx conf and set directional lighting to 1 in silentpatch

#

Fallback lighting = sun lighting
directional lighting= overall rt lighting

#

atleast it looks like spiderman rt now😂

#

im not sure its neccessary to set dir lighting in silentpatch, tho

#

but i did and i got sun lighting with alex’s rtx.conf and directional lighting too.

warm thorn
smoky gate
#

With cheat and silentpacth on 1 the night behaved like mashed up frames somewhy but i think it should work like that

#

Yes this method doesnt make that problem no more

warm thorn
smoky gate
#

U mean like here ?

#

?

#

then yes

#

not sure abt moon’s light but pointlights and all work

#

not fucked up no more as here shown

warm thorn
smoky gate
#

Couldnt find those settings are those in ur rtx? then applying should work

#

I dont think they can be disabled seperately

#

Not sure but this shows that pointlights no more enabled as direction lights

warm thorn
smoky gate
#

yes

#

#showcase message

I’d like to get something similar too

smoky gate
#

finally good car colors too.

#

DAM thes setting for cars make contact shadows

#

or idk how it look like dat but good sa

#

fucking good look like gta v

#

actually beter, finaly the dream came true

smoky gate
#

heres fixed cars and the lighting and enable directional in silentpatch

smoky gate
#

implaying spiderman on sa

#

fucking god i kept hdiing that it looks like gt a6 xD

#

looks like bump mapping but rt bump

#

also idk how i fixed cars too

#

this th e max bug u an see

#

can*

#

no stripes and bugs on top max. contact shadows type thing idk how i did it

#

look like gta 6 lmao

round tendon
#

wassup foo, break yosel'f
FOO'

smoky gate
#

finally it looks allright

#

not just alright, kinda looks like spiderman ps4 depends on what timecyc u have

#

so glad that cars look finally 90% ok

smoky gate
#

oh somewhy doesnt detect usd what

#

fain yll

#

mann the glass look sooo gooodd damnn

#

after some settings too

#

this the max. cascade bugs that can appear

#

idk wsup with the taxi sign lol

#

directional lighting + sun lighting too

#

lowkey ue5 sa

#

police lights still messed up a bit

shy wind
# smoky gate

Is it sun light pure white? Adjust sun settings to make it more yellow'ish

smoky gate
#

i waited so long to play sa like with this graphics

#

I prfer white , it suitable for pbrt

#

pbr*

smoky gate
#

some settings not set right lol

#

heres the sun directional how it work

#

ok anisotropy basically makes the sun lights dir too loll

#

ok i fixed it

#

just a reminder: the wall on the left is not retextured, only applied pbr

#

cj still oily tho💀

candid sapphire
#

Need a new fridge, also is the stove just weird for some reason ?

smoky gate
#

can yal remap stable diffusion prompt graffities on buildings and place grass and more realistic floor textures on the beggining and areas like idlewood and jefferson

smoky gate
smoky gate
candid sapphire
#

Also if someone happens to find a complete dirty wood texture in 4k plz send me

#

By complete i mean with displacement, normal, roughness map etc

smoky gate
#

it looks good

round tendon
#

nahj

#

it looks weird

warm thorn
candid sapphire
# round tendon it looks weird

And is useless cuz its just a light that don't move, so day or night, it's bright, also broken most of the time, and ugly almost everywhere on the map, the only "good" looking places he already took a screenshot

candid sapphire
#

Is the new one good replacement or i change it to a blue one ?

smoky gate
#

lighting is so on point

#

ue5 sa épé

split badger
#

try changing it with ps

candid sapphire
#

Changed stairs and floor, they both look way better/more roleplay
NEW

#

Also if anyone can 3d model, remastering the stairs railing on this would be very helpful, i'm learning blender for now so i won't be able to for some time, and it's the last thing i need to change before finally dropping my v0.0.1 of GTA San Andreas : Definitively Remastered (yeah i'm prob gonna do the whole game, not alone I hope)

candid sapphire
warm thorn
candid sapphire
#

🥳

drowsy vigil
candid sapphire
#

Its from the capture, fresh from remix with no modifications

drowsy vigil
#

I might take a go at it if I can figure out the scaling problem

candid sapphire
#

well it's the same in remix, everything appears really small, so I guess it's more of a san andreas problem

#

Whatever I add is huge compared to the capture, and i need to have movement speed to the lowest to travel in the capture or else i'll fly through the entire map instantly

silk fossil
#

i can use that usd file ?

candid sapphire
#

Well it's the original stairs mesh so yeah

#

but what for ?

candid sapphire
#

Anyone knows cleo scripting ?

candid sapphire
#

I used an AI to tell what I want to do, if anyone know cleo scripting, I need you, we need you

#

1.Creation of a Circle:
The script creates a circular marker in the game world.
This marker represents the position of the sun as it moves through the sky.

2.Continuous Movement Simulation:
The script continuously updates the position of the circle marker to simulate the movement of the sun.
The movement is synchronized with the in-game time.

3.Angle Calculation:
It calculates the angle at which the sun should be positioned based on the current in-game time.
This angle represents the sun's position in a circular path.

4.Polar Coordinates:
Using polar coordinates, the script translates the calculated angle into X and Y coordinates.
These coordinates determine the new position of the circle marker.

5.Visual Feedback:
The circle marker visually represents the sun's location, giving players an indication of the time of day in the game.

6.Continuous Loop:
The script runs in a continuous loop, updating the circle marker's position according to the changing in-game time.
This loop ensures that the visual representation of the sun's movement stays synchronized with the game's time progression.
In summary, this script adds a dynamic and visual element to the game by creating a moving circle that mimics the sun's path, providing a visual representation of the passing time in the game world.

Same for the moon.

drowsy vigil
agile forge
candid sapphire
#

better but not perfect

agile forge
#

Yeah, that looks a lot better.

#

The brush geometry in these old games is super weird.

smoky gate
candid sapphire
smoky gate
#

i havent adjusted this the first time doing everything complete

#

dx2.0 rt lol

#

fuck me

#

fuck god

smoky gate
grand dove
#

You combined enb with remix?

smoky gate
#

no i edited remix to look like enb lol and real skybox

#

lol lmao too good btw lol

#

its unreal at this point tho lol

#

bro it looks like damn

#

so clean and good

#

it looks photorealistic

candid sapphire
#

yeah but again ur light never move

#

same light day and night

#

so it's cool for screenshots, not for gameplay

candid sapphire
nimble jackal
#

Hey which game file is for the interior of the donut place. The one from this cutscene https://youtu.be/EGQ-xQ5SZK0?si=-R6IrJigr5bJlPy_

Grand Theft Auto: San Andreas Mission Guide / Walkthrough Video in High Definition

Mission No. 021

Location: Los Santos, San Andreas

Mission Name: Burning Desire

Mission Boss: C.R.A.S.H. Officer Frank Tenpenny & Eddie Pulaski ===================================

GTA Series Videos is a dedicated fan-channel keeping you up to date with all the...

▶ Play video
candid sapphire
#

Wdym by game file ?

candid sapphire
#

You could just start the cutscene in game and capture it with remix

nimble jackal
#

I wanna use it for something not rtx related. How easy is it to get the capture data intp blender?

candid sapphire
#

you have the usd files of every mesh in a folder next to the capture file

#

and blender is by default usd compatible

#

the entire scene idk if you can but meshes one by one is possible

#

but I mean you have the usd files of the capture so you could try that too

#

like opening the capture in blender could work too since it's .usd

#

Is it a good replacement ? Too big ? idk im new to 3d modeling, if it's complete dogshit say it, i'm learning, thanks !
(Obvious but left picture new one i created in 5 minutes, Right one the original one)

candid sapphire
#

(Made it more the same form as og one, well the og is weird so i did what i could)

#

Litteraly made this during my lunch break at work lmao

silk fossil
#

can you sare your mods with me

smoky gate
#

no

smoky gate
smoky gate
#

since the fallback / + directional lights are in every rtx remix bases

smoky gate
#

and project props, thats all

plain pendant
#

how does it look like in motion? got a video?

nimble agate
smoky gate
#

no video but i set dlss on performance mode and it has same fps as render hook

smoky gate
smoky gate
# smoky gate

these looks photorealistic as eu trruck simulator but in game looks more aesthetic i will make a video

smoky gate
#

best part that this is really playable on performance dlss

smoky gate
#

also yeah performance mode makes it same fps as renderhook

#

but looks mind blowing

#

i used real skybox 1.3.3 + 4k textures from gtaall or libertycityru
timecyc 24 h asi + real linear graphics
+project props with hd models from zeneric
+insanity cj with fixed torso

  • alex pbr ai enhanced with high resolution on enhancements tab (not on the screens tho)
#

i used original remix settings since his mod makes lamps have shadows and lights work, and also car’s windows reflections
and from that u can make it look like gta v

#

literally 80s gta v

nimble agate
#

cool

smoky gate
#

and decrease emissive intensity under lighting

smoky gate
smoky gate
#

and also the 'sun' dont allways turns on

#

but u need to turn on this bc it will look like cardboards

#

i need to re-do then i can share the config with working pointlights

#

yeah it would be pretty good lol

smoky gate
warm thorn
# candid sapphire Also if anyone can 3d model, remastering the stairs railing on this would be ver...

I said before, you are not alone. I think it's great when people are passionate about projects, even if they don't know how to do everything yet. The most important thing is being willing to learn new skills.
Recreating things from old games can be challenging. But as long as you keep trying your best and are open to learning, that's what really matters. Don't get discouraged!
We're all still learning. Feel free to ask questions whenever you get stuck - others in the community want to help each other improve. As long as you have the motivation to see it through, that's the first step. You've got this!

warm thorn
candid sapphire
#

(I'll change texture later, looks a bit weird but kinda good at the same time)

round tendon
candid sapphire
smoky gate
smoky gate
smoky gate
round tendon
#

or anything on top of remix

candid sapphire
#

I don't know if it is, I'm talking about the light, it just don't move so is not a good idea

smoky gate
#

gta

smoky gate
smoky gate
#

damn

#

amazing good

warm thorn
smoky gate
smoky gate
smoky gate
warm thorn
# smoky gate whice skybolx wf

It's a custom timecycle, it will be release in my mod very soon. But the video not about the sky. It's a more important thing.

smoky gate
# smoky gate bzug

the only thing was missing from ur mod is this but now this texture identifies as sidewalk section by the pbr and cant add normal tweaks to look real

#

u#thagts awesome

#

i seen the first video it was perfect finally

#

but will it have directional moving sun or work at night / i mean mostly it changes not only clouds? or somehow did u ‘emulated’ sun or idk but thats the preffered outcome we wanted, it will look like gta 6

smoky gate
smoky gate
smoky gate
smoky gate
#

yeah directional light didnt worked from the settings i made, finally ur mod looks photorealistic it will be very good

#

but does it allow fallback lighting too or just directional? because directional looks very good but fallback automatically looks like sun too but it can be set more upwards

#

oh i see everything

#

this is very nife

#

nice

#

damn moving sun?

smoky gate
warm thorn
# smoky gate damn moving sun?

We don't need to use SilentPatch directional sun light anymore. Finally we can turn off directional light in Remix, it fixes many strange lighting bugs that happened at night time in the game.

smoky gate
#

for me i couldnt even set up directional light good finally it will be awesome damn

smoky gate
#

no cloudworks bc thats hlsl

#

and dx11 or takes whole remix engine and it would eat 2x more fps than it already do

#

daamn man yeh i tried directional and fallback light twice it lookked too spider man-y but finally wokring sunlight together with point lights, finallyy

#

i had a setting for cars whcih was somehow pedfect and it splattened the color of the car just like a camping tent so it was like a slime that only showed color of the car just very sensitive one and it was perfect for cars

#

sometimes its okay but need correct terrain boxing config like that i didnt saved it but it was perfect for every car

#

to get the colors right, but if u just mess it with a bit u can make it 90% colored or make the stripes look like contact shadows on curved or non curvy cars

candid sapphire
# warm thorn New guessing game again...😎

So, for those that need more explanation about this video, yes it's a moving door, but more importantly, it's a way to simulate a perfectly realistic sun by making this door (not the door but changing it to somehting else) follow the real sun path, and adding a light to it using remix, BOOM FUCKING PATH TRACED SUN RAYS OMG IM SO EXCITED

Edit : Also like Hemry said, no more directional light that created loads of light glitch like we can see in his video (this one : #1097105394821759006 message ) and no more Fallback lights that was looking good but not moving which sucks cuz you had the exact same lighting day and night.

#

(of course I hope doing it for the moon would be possible, most likely it would be but we never know)

smoky gate
smoky gate
candid sapphire
#

Yes I understand wdym i litteraly said it would make a realistic sun

smoky gate
#

but ion think so but sometjing like fallback lighting type nghts would occour

#

but with already pointlight shadows it doesnt matter already cool

candid sapphire
#

no more fallback light, or anything that needs configuration, we'll add a light to this moving object using REMIX, it will make a sun AUTOMATICALLY, no specific rtx.conf to have a FUCKING INSANE looking light.

smoky gate
#

already looks very epic

candid sapphire
#

I'm modeling a fridge, and after this i'll finally drop the full cj house remake, idk how long it will take to upload but tonight or tomorrow would be cool 😁

warm thorn
#

Next, I need to write a atan2 function in CLEO. This will allow me to calculate the rotation angles and make the object point towards CJ.
However, objects in the game disappear when too far away. So if the "sun" object is actually far, it will disappear/cull.
To fix this, I can use an offset value in Remix to make the main object closer to the player character. Then the real sun object (Remix) can be spawned further away, so the lighting looks more natural over long distances.

candid sapphire
#

Yeah i thought that a render distance mod could fix this but your method is way better cuz performance friendly

warm thorn
#

Custom atan2 function is too complex for realtime calculation in CLEO script, i have to find another way to make it possible.

candid sapphire
#

Making it point cj gonna be weird, isn't it better to make it points towards the center of the map ?

#

We're going to make it a light in remix so distance isn't a problem (I think), so pointing the center is good enough ? (maybe idk)

warm thorn
#

Yes, it can be pointing to anywhere, i just need the sun angle that pointing to a specify position, but the angle calculation is 100 for loop for every 10ms (sun position update on 10ms), even only calculate the position in every second still too complex for is a script
Here is the python code sample for calculate the angle:

def arctan(x):
if abs(x) > 1:
return pi/2 - arctan(1/x)
else:
sum = 0
for i in range(100): # increase range for more precision
coef = (-1)i
num = x
(2i + 1)
denom = 2
i + 1
sum += (coef) * (num/denom)
return sum

#

I think using CLEO Redux may help solve this problem. CLEO Redux runs scripts using JavaScript instead of the native CLEO language.
JavaScript has trigonometric functions like atan2 built-in. So with CLEO Redux, I wouldn't need to manually write my own atan2 function.

candid sapphire
#

Could be better, but isn't it going to make cleo 4 scripts not compatible ?

warm thorn
candid sapphire
#

they work together

candid sapphire
#

Oh yeah btw

#

So, now do I remake Grove street ? Or I start by all the interiors first ?

split badger
candid sapphire
split badger
#
candid sapphire
#

Yup my bad i never heard of that before

candid sapphire
#

it's shit

#

already tried

smoky gate
#

i literally made a motion enabled spatial denoiser

#

for renderhook rt restir

smoky gate
#

u have to answer a question from ur multiple personalities

#

💀

candid sapphire
#

I tried for a long time, it just invent stuff to make the script

smoky gate
#

yeah but that can be good for unneccessary shit for an already done code

candid sapphire
#

Sure, but it's shit for this specific script

#

of course it's a good thing for other stuff

#

i used it to code some stuff

#

but for this one it's not good enough i guess

smoky gate
#

i think this how fallback light works thats why

smoky gate
#

this is fallback lighting enabled and set to look like sun by alex

#

it will look like ls map for gta v ( no lies )

warm thorn
#

https://youtu.be/BqkQ8asE_jw
Why use fallback lighting when we can have realistic sunlight?

In this video, I test out a real-time lighting technique that simulates the movement of the sun. By attaching a powerful point light to a 3D sun object, and having that sun object follow the actual path of the real sun in the sky, I am able to cast dynamic, path-traced shadows and lighting that change realistically throughout the day.

This demo...

▶ Play video
shy wind
warm thorn
smoky gate
#

Fuck man Finally

#

Or smaller, and more white or other texture or what he means

#

Wait U made this by script thats awesome

#

Oh this is awesome man

#

it looks so realistic it makes ur heart pound

#

what the fuck this is gorgeous it could l

warm thorn
smoky gate
#

make skybox look like path traced clouds

#

fuck man

candid sapphire
#

Bro u talking bout skybox and u send a screenshot of the ground

smoky gate
#

no reverse

jaunty kestrel
warm thorn
warm thorn
jaunty kestrel
#

nah, there are already caustics

#

r e a l

warm thorn
#

R e a L

jaunty kestrel
#

then what is this

warm thorn
# jaunty kestrel then what is this

NVIDIA Marbles at Night RTX is a fully playable physics-based game. It is entirely ray traced with NVIDIA DLSS integrated.

It is powered by NVIDIA's Omniverse and showcases photorealistic real-time graphics.

This playable demo has hundreds of dynamic ray-traced lights and over one hundred million polygons, running smoothly at 1440p on a single...

▶ Play video
warm thorn
jaunty kestrel
#

its not mine

jaunty kestrel
warm thorn
#

While caustic effects look impressive, I suggest focusing more on creating stable, high-quality images. Even though real-time caustic technology has existed for a few years, how many AAA games use it? There must be some disadvantages preventing wider adoption. Overall, polish and performance should take priority over flashy effects, in my opinion.

silk fossil
silk fossil
#

i play portal rtx with denoiser off

jaunty kestrel
smoky gate
smoky gate
smoky gate
#

i fell like im in the game

#

man

#

damn

#

4096px:

#

damn so good man amazing

#

last thing is 2dfx lol

#

fucking gta 6 rage

#

bro thsi mod js insane

round tendon
round tendon
candid sapphire
silk fossil
smoky gate
#

i shared my config its hemry’s mod and my rtx file for cars

smoky gate
smoky gate
candid sapphire
# smoky gate wow u updated this mod to github??💙on ur mod

For now the sun script is not uploaded, there is the CJ's house and some more modifications to roads, sidewalk, street lamps etc on the github, the script is not finished for now, you'll have to wait for it to be 100% working, tested and optimized, then we'll upload it, We'll say it here when it's uploaded 👍

smoky gate
#

need a 3d art developer like zeneric to make clouds

#

to make changing shape based volumetric clouds lol

candid sapphire
smoky gate
#

and other stuff lol it could look better than gta vi

#

what?

#

no it cant this is hlsl code bro

candid sapphire
#

Idk that's why i'm asking

smoky gate
#

enb and rh cant work with remix

#

enb maybe XD

#

But i dont think so

#

rh is dx11

candid sapphire
#

Ok

smoky gate
#

rh rt is other mod for vulkan

#

but dont have cloudworks

smoky gate
#

not same not even but beta version of remix for sa lol

#

but cloudworks cant be implemented unless peter can rewrite the stable editable version of remix, and volumetric clouds as shader would cost even more fps if u have 60 in normal remix it would make 20 fps with cloudworks

#

the author told me he tried with ray tracing, barely ran

#

but shape chaning pictures or ai of cut out 4k clouds like real skybox without much shades to it could work and even create cloud shadows

#

like the clouds from this mod cut out seperately and the sky’s back shades and everything and this clouds shape change by ai and getting bigger or smaller with movement could make rt clouds and their shadows like this or if its a 3d object too lol, rt will just make shadows for it by sun so, it will 100% look realistic, any idea

candid sapphire
#

In my opinion, a script (yes another one) that generate smoke in the sky and moves following the sun script, that could make volumetric clouds, but is it performance friendly ? idk

#

I'll have to try it

smoky gate
#

it can be compatible bc of dx9 and the game but i dont think it will work together with remix with visually anything coming out of ot good

smoky gate
#

unless u have a ai to change their shapes and change the images

smoky gate
#

rotating around the sky

#

but this idea is way harder,

smoky gate
#

they dont use volumetric clouds too but images and its good

#

see

#

but that is possible for remix look

https://www.gta5-mods.com/misc/new-clouds-beta
idk how they did volumetric clouds in latest naturalvision evolved, tho,

GTA5-Mods.com

Retextured versions of GTA V's clouds. Tried to edit more but too clunky atm so a beta version for now.

Update 5/13/2018

  • Initial release.
    Updated 5/15/2018
  • OIV installation now available [Thanks to Quant for helping me out]
  • Removed .odr files and added .ydr files for rdrclouds and cloudhat fog
  • Updated read-me instructions for a ...
#

but i think cloudworks can be later implemented but wont look this great, tho

#

so images of clouds even better for that purpose but maybe more fps

#

either way itll lose fps

#

oh wait

#

as i remembered

#

theres a guy who converted enb shader like cloudworks for mta lol

#

also theres guys who made icenhancer 4 he implemented shader into enb, that’d be even harder to implement

#

but he didnt provide any info how he did it

#

bc look its water and cloud shader without enb or rh or remix lol

#

so it could work with remix

#

weird

#

so cloudworks is possible if once this guy reveal how he made shader for og version

#

he made godrays water and cloud shader for android with opengl

#

oepngl mod for android so idk

#

so this wont work either i think

#

enb will launch with remix but no life support

warm thorn
smoky gate
#

it will be so good

#

no need for skybox seperate clouds yet, skybox can look drastically realistic too or photo realistic

#

FUCK these settings to realistic

#

so good

#

fuck man

#

fucking hell.. gta v

round tendon
#

but yeah, keep some sort of that draw distance, maybe extended a bit but not too much

candid sapphire
#

Am I a genius in trash bag ? 🤣

candid sapphire
smoky gate
#

this good

jaunty kestrel
#

Why it's so big

candid sapphire
#

lmaoo idk

native gust
pseudo moon
#

actually this looks like a mobile game ad, that means you are successful xD

pseudo moon
warm thorn
pseudo moon
#

❤️

smoky gate
sage plover
#

Also what is a bit disappointing is that I keep seeing textures that are not in line with what the original visual intent was. The NFSU2 guys are trying to keep things as close to the original as they can, but here it seems pretty random what the textures, models and colors will end up looking like.

candid sapphire
#

Tell me where it is i'll change it, I want it to be OG looking too

warm thorn
# sage plover Also what is a bit disappointing is that I keep seeing textures that are not in ...

Thank you for the feedback. Yaniss is new to modding and did not have experience with modeling or texturing before starting this GTA SA project. Many textures and meshes are placeholder for now until his skills improve or I can modify them later. Our goal is to eventually match the quality of the original game, but as beginner modders it will take time and practice to get there. We appreciate patience as we learn.

smoky gate
#

soo my question is can the lamps be fixed so they dont turn off when backface culling?

candid sapphire
#

You have to add the lights to something that is always loaded like the floor

#

so it don't turn off too soon when looking away from it

warm thorn
smoky gate
#

yeah it sshit, need juinor djjr for this fix

warm thorn
#

But the street lights connected right to the floor look a little strange. In game, streetlight can fall over if something hits them.

candid sapphire
#

yeah so for now it's either floating lights, or glitchy lights, nice choice lmao

smoky gate
#

anyways, hemry’s directional sun light will be crucially amazing

smoky gate
#

But @warm thorn To be honest

#

If we wanna talk about photorealisticness , something like driver 3’s atmospehre should be concerned

#

because it has bright simple textures and that what it makes it realistic automatically

#

and if roads could have that look with cracks onto them = basically photorealisticness

smoky gate
#

just need to give the game just some simple vibes so it will look photorealistic

#

i made a config that mimic’s intel isl’s photorealistic mod eith tonemapping, and it would look mind blowing with the last version of your mod

candid sapphire
#

we're not changing the original texture look, if the og road had cracks, it will be, if it was clean and new, it will be too

smoky gate
#

But whatsup with the lighting if someone shoots a gun or police chases? it seems to be very large

candid sapphire
#

Yeah, every original lights in the game are lighting up the whole map, that's why toggling on direction lights fucks up lighting

#

We'll need to reapply lights to each part that has one, for gun shot a mod could fix this problem i think

warm thorn
#

GTASA Interior Sunlight Demo
https://youtu.be/da9aPt7lifo

Have you ever wished you could see outside environments from inside buildings in GTA San Andreas? In this demo scene I created for the GTASA Remix mod, I tested new lighting effects that realistically bring the outdoors in.

The original GTA SA didn't support sunlight affecting interiors. But using ray tracing, I set up a scene to demonstrate da...

▶ Play video
candid sapphire
#

That looks really good

warm thorn
#

If Remix releases the custom render API, it will be easier to add effects and change things in the game. For example:

  • Changing car textures. Cars won't need the terrain system for car color anymore.

  • Gun fire light/texture toggle

  • Moving objects and lights in the game world. Like street lights that turn on/off. Or headlights that turn on the front of cars.

  • A realistic sun that moves across the sky. Lights won't need to connect to objects anymore.

I hope the new system lets us use Lua coding too. That would make it very easy to modify the game. I can't wait to see what they create! Modding GTA SA will become much simpler.

candid sapphire
#

Before GTA 6 I hope 🙏

warm thorn
candid sapphire
#

Yeah I saw that, I'm excited for this that could make modding way faster

smoky gate
#

bruh

#

this mod is out of pocket

smoky gate
#

need a la,p obj lod fix loader

smoky gate
smoky gate
#

so realistic wtf

round tendon
versed field
warm thorn
#

Updated the time cycle file to fix dark/night car shading. Place this new "timecyc.dat" file in your game folder's "data" folder. It will replace the default one there. Be sure to backup the old file first.

🚨 This edited timecyc.dat is customized for the RTX Remix graphics mod. Using it without RTX Remix could cause strange shading.🚨

If you want a 24 hour time cycle, you need a separate 24 hour cycle mod downloaded as well. Here is the download link:
https://gtaforums.com/topic/892517-24h-timecycle/

smoky gate
#

Niceee broo

smoky gate
#

if once this will be possible

warm thorn
smoky gate
#

yeh, itd be hard to convert that into hit ray shaders lol

#

i hope once it will

quaint heron
# smoky gate

holy shit i just came back to the community 1 month later and you guys improved that much already damnnnnnnn

candid sapphire
warm thorn
#

Wait a few hour, then download the mod, i will update new version very soon.

smoky gate
#

Wait ?? Will zou upload the current version like in the videos with directional sun fix ????? WHAT

#

You^

smoky gate
candid sapphire
#

Yeah with sun, not definitive version though since he need to fix a few stuff still

#

Also i'm currently working on Grove Street, pretty early on it for now since I litteraly have to make a lot of the meshes myself

smoky gate
#

Can the sun look like a

#

hm leme explain

#

? or without its lines its more realistic is this possible?

candid sapphire
#

Yeah like I said, it's still WIP, for now it's too close from CJ, and not even aligned with the game sun, it's just a way to have good lighting while waiting for more remastered area (i'm doing grove street, i'm hyped cuz it's looking really good already even early in dev)

#

Also there's no Moon so really just a way to have a temporary sun

warm thorn
# smoky gate

I could add a flat texture plane, but it would need to always face the screen to look like a shader effect. Otherwise it would just be a flat texture and not a real effect. Currently I am using a sphere it's avoids viewing angles issue. But no sun flare effect.

smoky gate
smoky gate
#

without flares its awesome, If we think in that way, Volumetric Lighting would be good coming from it

#

But to be honest as i seen in your video it already creates volumetric effect

warm thorn
smoky gate
#

Damnn

candid sapphire
warm thorn
#

Once I have completed this rattan pendant light, I will proceed to update the GitHub repo.

smoky gate
warm thorn
#

Hey guys, GTASA Remix 0.2 alpha v2 has been updated!.
🆕 Current Update:🆕

Replaced CJ's House texture and mesh
Added a Sun mod that requires CLEO to run the script (copy it to the "CLEO" folder), To run this script, you will need to have 🇨 🇱 🇪 🇴 , 🇨 🇱 🇪 🇴 + and NewOpcodes installed. Without these, the game may crash when loading.
Updated the time cycle (copy it to the "data" folder)
Let's enjoy GTASA with RTX Remix!

https://github.com/Hemry81/GTASA-Remix

GitHub

GTASA RTX-Remix Project. Contribute to Hemry81/GTASA-Remix development by creating an account on GitHub.

candid sapphire
#

Ok, so for now th sunscript makes me crash, if you want to play and the game keeps crashing, delete "sunscript_04.cs" in CLEO folder, or just don't put it in your game when installing

warm thorn
#

Sorry man, I'm currently testing out the script converted to Lua. I need to run some checks on it in the Lua environment.

candid sapphire
#

Yeah don't worry, it's just so if anyone install it, atleast they can play

candid sapphire
nimble jackal
candid sapphire
#

The outside, it's @warm thorn , and yes we always optimize all the models we use/create

nimble jackal
#

no i mean, did you use some mod or code or did you just straight up import the map data?

warm thorn
pseudo moon
candid sapphire
#

bro is way too good for me to keep up, I replaced few assets and he literaly programmed a sun lmao

warm thorn
# nimble jackal i have two questions, How did you go about the outside and did you optimize the ...

The whole outdoor scene I captured is only about 85.4 MB since it uses the original game assets. Loading multiple outdoor environments together like this is no different than how the game normally handles outdoor areas.

When you play the game, it also loads many outdoor assets at once as you move between locations. So combining various outdoor scenes into one file doesn't add significant extra size or processing compared to the game's existing systems.

smoky gate
#

doesnz work

warm thorn
#

I'm looking into adding a feature to turn the street lights on and off at night. I found some hints that it can be done.
Also, the game normally doesn't draw lights that are behind your character. But I think I can make it so the lights still show up even when behind your character.

warm thorn
# smoky gate doesnz work

I have finished making the sun mod for the Moonloader version of the game. It's now ready for testing. All I need to do is replace the Sun and Moon. This update included Moon too. Then I will upload the complete mod for everyone to try out.

warm thorn
smoky gate
#

dont even launh for me

#

the update dont launch for me

#

the 6 hrs ago

#

one before that worked

#

can u update this version

#

this realistic

warm thorn
#

Just delete the CLEO script

warm thorn
#

To install and run the sun and moon mod, follow these steps:
1️⃣ Download and install MoonLoader from the provided link, This will allow you to run Lua scripts in GTA San Andreas.
https://www.blast.hk/threads/13305/ (Original Russian Page)
https://gtaforums.com/topic/890987-moonloader/ (English Page)
2️⃣ Download MoonAdditions from GitHub Releases Page, copy the MoonAdditions.dll file to MoonLoader/lib folder.:
https://github.com/THE-FYP/MoonAdditions
3️⃣ Download the SARemix_Sun.lua in GTASA Remix GitHub, copy to MoonLoader folder.
https://github.com/Hemry81/GTASA-Remix

  • ⭐ Be sure to get the newest update for the sun and moon mod. If you don't update, you might see buildings floating in the sky during play.⭐
  • 🚨 If you used an older version of CLEO sun mod before, delete that file first. That will help prevent any glitches from the old file.🚨
GitHub

A bunch of useful things for MoonLoader. Contribute to THE-FYP/MoonAdditions development by creating an account on GitHub.

GitHub

GTASA RTX-Remix Project. Contribute to Hemry81/GTASA-Remix development by creating an account on GitHub.

candid sapphire
#

For the first link since it's in russian 🙂
Don't download both, it's just if you prefer an auto install, or just install it yourself

warm thorn
#

My apologies, I didn't realize at first that this page was in Russian. I have an auto-translate tool installed that I thought was translating everything to English. Thanks for catching.

jaunty kestrel
candid sapphire
#

The page is written in russian, not my fault bro lmaoo

jaunty kestrel
#

English is not my native language so

#

Btw hello everyone

candid sapphire
#

Yeah you're back i saw u were in the army

jaunty kestrel