Hello, I tried to work with the Documentation for the GASP integration with the Tactical Shooter Pack in UE 5.7. Now i´m at the point with the Animation Blueprint, but i could not at the Source Mesh Component to the Retarget Pose from Mesh. I tried it also with the Ultimate Engine Copilot, but also this AI said, that all steps to this point are correct (from Dokumentation) but the AI could not help me with this part (cause it´s not set up yet for something like this). Can someone tell me what I´m doing wrong?
#Retarget Mesh from Pose, no Source Mesh Component
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Hi, it looks like you need to bind a Skeletal Mesh Component in this node's settings. You can look for the "Source Mesh Component" property in the details, then right-click and bind "Mesh" from your character blueprint
the problem is that i don´t find this in my details settings
or can you send me a screenshoot where i can find this?
or can we go in a call later this day?
Here are the settings you need to use for this node:
yeah i tried that, but i can´t pick that source mesh component. It dosn´t appear on this note
In that case, right-click in the animation graph and search for "Property Access", then pick the "Mesh" component and plug that into the node
okay i will try it later