I am using Magic Animation blend for my 3d game, blending Shooting Animation with rest of the animations. I have setup the rig and blend an overlay pose successfully. The problem that I am facing is character movement. My movement script is not moving the character when I add the script on the character object same where IK-RigComponent and Motion Blending component is attached.
To resolve the issue I made a parent and made my character model child, so now the character is moving with the parent.
But another problem raised for my 180 rotation; the child object (character) offset is getting messed up. going left and right to the parent object.
How to resolve this. Any hep please!
#Magic Animation Blend character movement issue
1 messages · Page 1 of 1 (latest)
Hi, if your character isn't moving, it is usually a sign of the root motino being applied. Try disabling it first in your Animator component
root motion is disabled. now its oddly changing character position