#Animations not triggering
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Hi, the name of the animation clip must match the state name
oh i see i'll try that
u mean the "climb up ledge" name or the "Sprint to wall climb" name
and what should i change it to exactly ? MantleLowAsset and MantleHighAsset ?
or do you mean like this (this is from your tutorial video)
i did name them ClimbHigh and ClimbLow but same issue
oops i dono how i missed that but the weight was set to 0 which made the mask not override the animator
@fallen turtle
but now only mantle high animation is playing, mantle low animation isn't
Check the mantle settings, most likely your obstacle height is >= 1m
red obstacles are 0.7, 1.2, 2.1 in height
if i lower the "Low Height" value the animation will play but its the mantle high animation not mantle low
i kinda wanted mantle low to work on 0.7 and 1.2 heights
Check if the animation settings are fine in the low mantle clip. If that doesn't work, you can debug the Mantle Component script manually
yeah they are exactly the same even the animation clips data
how can i debug the mantle component
if there's a way to expose the detection of mantle high and low and then play the animation from script manually that would also be fine with me
Open the script and add the Debug.Log prints to the Interact method to figure out when the execution stops
player script ?
MantleComponent.cs
i'm in the script but not sure where to put it exactly
Find the Interact method, find if statements that stop the interaction before reaching the end