#Integrating the UE5 Mannequin from Lyra's arms with the FPS Animations

1 messages · Page 1 of 1 (latest)

unique marsh
fierce tapir
# unique marsh

Thanks for sharing. First, you need to change the skeleton of all UE5 animations and blueprints in the FPS Animation Pack to your custom one. I suggest duplicating the content, and placing it into your working directory. This will ensure the source data is safe

#

Then, add an "Apply Additive" node to this point in the graph. Plug the UE5_ABP_Movement into the additive node as the additive pin. This will apply idle and movement animations

#

Finally, add the UE5_ABP_IK_Pose and UE5_ABP_IK_Animation to your graph right here. The UE5_ABP_IK_Animation contains many steps, you only need to keep the 1st and the 3d one - these will apply recoil and idle/movement animations

#

You'll also need to add a VB that targets ik_hand_gun, parented to the right hand

unique marsh
#

also what about UE5_ABP_IK_Ads?

fierce tapir
fierce tapir
unique marsh
#

looks right?

fierce tapir
#

chain them with the main graph flow

unique marsh
#

for some reason the result is my character is massive when i do this

fierce tapir