Hi all! As I follow the first 4 minutes of the video tutorial on the welcome page and launch the game for the first time, I get this error:
ArgumentNullException: Value cannot be null.
Parameter name: transform
UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) (at <2431722e3e3e41d78b6718bb39ab9111>:0)
UnityEngine.Animations.AnimatorJobExtensions.InternalBindStreamTransform (UnityEngine.Animator animator, UnityEngine.Transform transform, UnityEngine.Animations.TransformStreamHandle& transformStreamHandle) (at <dae597be082047f8a4d252112cbcea20>:0)
UnityEngine.Animations.AnimatorJobExtensions.BindStreamTransform (UnityEngine.Animator animator, UnityEngine.Transform transform) (at <dae597be082047f8a4d252112cbcea20>:0)
KINEMATION.FPSAnimationFramework.Runtime.Layers.IkLayer.IkHandle..ctor (UnityEngine.Animator animator, UnityEngine.Transform tip, UnityEngine.Transform target, UnityEngine.Transform hint) (at Assets/KINEMATION/FPSAnimationFramework/Runtime/Layers/IkLayer/IkLayerJob.cs:28)
KINEMATION.FPSAnimationFramework.Runtime.Layers.IkLayer.IkLayerJob.SetupIkHandle (KINEMATION.FPSAnimationFramework.Runtime.Layers.IkLayer.IkHandle& handle, KINEMATION.KAnimationCore.Runtime.Rig.KRigElement tip, KINEMATION.KAnimationCore.Runtime.Rig.KRigElement target, KINEMATION.KAnimationCore.Runtime.Rig.KRigElement hint) (at Assets/KINEMATION/FPSAnimationFramework/Runtime/Layers/IkLayer/IkLayerJob.cs:87)
KINEMATION.FPSAnimationFramework.Runtime.Layers.IkLayer.IkLayerJob.Initialize (KINEMATION.FPSAnimationFramework.Runtime.Core.LayerJobData jobData, KINEMATION.FPSAnimationFramework.Runtime.Core.FPSAnimatorLayerSettings settings) (at Assets/KINEMATION/FPSAnimationFramework/Runtime/Layers/IkLayer/IkLaye......
Also, I can’t get the character to lean when I enter 45 or -45 for the lean input. Could you help me figure out where to look for the problem?