#Item positioning is not correct.

1 messages · Page 1 of 1 (latest)

supple dragon
#

Looking at Document I need to modify Default Weapon Pose.
But I thought this is strange that item's have to go Weapon Bone's 0,0,0, and so I can adjust a little of wrong positioning.
Why is it really far from the Weapon Bone and how do I fix it?

All the assets are comes from Demo, except the Flashlight.

#

I've made no changes for now.

#

Flashlight prefab is placed on 0,0,0

languid cloud
supple dragon
supple dragon
#

Ahh probably seems yes?

languid cloud
supple dragon
languid cloud
supple dragon
#

I am so sorry but I dont understand

supple dragon
# languid cloud Yeah, it will follow the weapon bone in this case. You can try sampling the flas...

Oh yeah, well I did understand how to position it by watching this: https://www.youtube.com/watch?v=TrArdvyHZGc

✨ In this video tutorial, we will set up a character and a weapon from scratch.

We will use the free example demo project, so make sure to get all its contents before proceeding.

🧧 Prerequisites:
• Get the demo project: https://github.com/kinemation/scriptable-animation-system
• Import the FPS Animation Framework package.
• Import the New Unit...

▶ Play video
#

One more thing.

#

Could I ask why is it positioned a bit far from the hand, and body's rotated a bit?

#

I was using UMotion to create animation, and this is how I supposed to

#

The animation modifies whole left and right arm, and hand

languid cloud
languid cloud
supple dragon
#

I was thinking that this animation just overrides current walking animation

languid cloud