#PoseSamplerLayerSettings > PoseToSample [None] crashes editor in 2021 LTS
1 messages · Page 1 of 1 (latest)
Hi, the User Input Controller does not interact with the animation layers, are you sure it happens if the PoseToSample is set to "None"?
It's pretty consistent- this setup runs fine
This setup crashes the editor when going into play mode, with no other changes:
The InputController is initialized by FPSAnimator.cs on line 77 (_inputController.Initialize();), and commenting out that line stops the crash from occurring. Could be something else, but it looks like a null check & warning would make it easier to debug for people
The issue is that these entites do not interact with each other in any way, I will investigate this, thanks for highlighting the issue
Yeah that's weird!