#Motion Warping Asset Crashes Editor
1 messages · Page 1 of 1 (latest)
Hi, what Unity version do you use? Thanks for highlighting the problem. Also, the backward looking animation is how the original animation looks. You can go to the FBX file of your animation and enabling "Bake Axis Conversion" checkbox
2022.2.7f1
🤔 Interesting, I just tested the 2021.3.24f and it works fine. Looks like a change in the API, will look into it
I can test in a fresh project to see if it's something related to my other assets. You never know with Unity.
That would be great
I use Plastics version control and have the unity ai navmesh package.. So it could be anything messing with it.
it could be, the error is related to an infinite loop, which can occur if some of the editor functionality gets messed up, like total root motion calculation for instance
Found a work around:
Lock your inspectors on something that isn't the warping asset. Then right click the warping asset and view properties. This will let you change it's values without opening it in the inspector which is what seems to be crashing it.
I just upgraded to 2022.3.50f1 much more stable. It even fixed several other performance issues.