#Any idea how I can share the KRig with other characters (humanoid rig)?
1 messages · Page 1 of 1 (latest)
Hi, that's how the workflow works. The good news is that it is going to change very soon, Animation Assets are going to get a built-in avatar mask for example, sos you don't have to create it from scratch over and over again
I understand, I'll wait for this update then, thanks for the support
@sick fable Hello, is this feature already available?
Hi, not really, some components use it (e.g. Playables Controller), but the Animation Assets still use the old Avatar Mask method
Hello, I understand,
Do you have any tips on how I could implement such a system? Is it possible to build something independently on top of your code? To avoid a conflict with future updates, for example.
Another thing, do you still intend to add this feature to the Framework? If so, do you have any idea when it will be ready? Because depending on the time I'll wait without any problems.
Thank you in advance and I apologize for the inconvenience and the questions.