#Make upperbody less Rigid
1 messages · Page 1 of 1 (latest)
Recoil layer perhaps?
The recoil is designed for the arms only, and it does not affect the upper body at the current state. You could try extending the recoil layer by propagating recoil effect on the whole body
And by default the upper body is completely overridden by the playables system, so that's why it looks stiff when walking. It's a requirement for the first-person perspective, so you run into some limitations here
is there any value i can modify so that it’s not completely overriding the upper body? ideally i would modify it when switching between third and first person
Yes, you can edit it by using core.animGraph.SetGraphWeight(smoothLayerAlpha), similar to how it's handled in the locomotion layer