#The character's spine does not follow the camera
1 messages · Page 1 of 1 (latest)
@ruby heron heelp please!
Hey, do you use the demo controller class or something custom?
It looks like the Look layer does not get the aim input, I suggest debugging the input values first
It was just the Look Layer configuration, everything worked fine except the right hand position, how can I update it in real time so I can configure it? on the left hand I activated "Force Left Hand" in LeftHandIkLayer
To offset the right hand you will need to add the RightHandIK layer. Place it after the Left Hand, and it will work fine
Now it works, thanks for the excellent support! I have another problem (if necessary I will create another topic). The other problem is that the camera doesn't seem to follow the gun correctly, is it some configuration too?
You can notice the times that the mesh on the character's arm disappears, I don't know why either. I disabled Occlusion Culling on the camera but nothing changed
Try enabling "Show when Off Screen" property for your character mesh
It looks like the spine is not fully rotated. To fix this, go to your Look layer, select the aim offset, check the Auto Distribution property and slightly adjust the angles. The system will automatically make sure the total angle is 90 degrees