#The character's spine does not follow the camera

1 messages · Page 1 of 1 (latest)

lofty pewter
lofty pewter
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@ruby heron heelp please!

ruby heron
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It looks like the Look layer does not get the aim input, I suggest debugging the input values first

lofty pewter
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It was just the Look Layer configuration, everything worked fine except the right hand position, how can I update it in real time so I can configure it? on the left hand I activated "Force Left Hand" in LeftHandIkLayer

ruby heron
lofty pewter
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Now it works, thanks for the excellent support! I have another problem (if necessary I will create another topic). The other problem is that the camera doesn't seem to follow the gun correctly, is it some configuration too?

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You can notice the times that the mesh on the character's arm disappears, I don't know why either. I disabled Occlusion Culling on the camera but nothing changed

ruby heron
ruby heron