#Question on warning given by debug log.

1 messages · Page 1 of 1 (latest)

grizzled ermine
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Hi, yea, I remember you). Sure, give me details on the issue and we will fix it

unreal lintel
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Thank you, haha.

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Ok, so basically now, the left hand doesn't seem to follow any kind of IK...

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It stays in an awkward pose, but when I go and mess with the alpha blending of the lefthandIK layer it does move a little, surprisingly though, it locks to the same pose wether I set it on 1 or 0, while if I keep the slider more around the middle then it does start moving, still not following its correct placement, though.

grizzled ermine
unreal lintel
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Humanoid!

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neck and head seem to have no scaling.

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They are all 1,1,1

grizzled ermine
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Alright, does the problem happen to all guns or your custom ones?

unreal lintel
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I'll try right now, happens with any gun, if I remember correctly

unreal lintel
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Hey there Samson!

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Sorry for the abrupt messages the other day.

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I was really scratching my head off on trying to get things working. xD

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I also wasn't able to reply further, so sorry for that.

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I now have re-made my player from scratch and updated the framework to the latest version.

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I like the new changes!

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Very intuitive.

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I was wondering though, I seem to be getting some kind of error.

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Nothing's animating properly, and I'm getting this parameter '' does not exist warning in the debug log.

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seems to be calling this from the InitWeapon part of the code

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I will send you a screenshot later in the day.

unreal lintel
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Question on warning given by debug log.

grizzled ermine
unreal lintel
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I may have not...

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I've downloaded the ones from the documentation, but I've read this morning that those might not be up to date?

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but are the demo files required?

grizzled ermine
unreal lintel
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Will do!

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I was wondering though: I am using my own custom controller, so how could the demo have influence on what works or what doesn't?

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I might've been using something from the demo accidentally...

grizzled ermine
unreal lintel
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Thank you, I will read that.

unreal lintel
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Alright, I've fixed some of my issues now, but the main one prevails: there seems to be something wrong with my... look layer?

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I think?

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Fact of the matter is that I can't look up or down!

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It's weird.

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If I go and test the "look up/look left" sliders, they work perfectly

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but I can't seem to get them to move properly myself.

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Plus, the camera's all very wiggly.

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I had managed to get it working in the past iterations of trying to integrate the framework to my player

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but not this one; still, that might be related to the warning I'm getting, maybe it's some kind of exception that stops that layer from working altogether, I can't really tell though.

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This is what I get!

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Seems like it's breaking in the update layers part of the code...

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any idea on why that might be?

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also, congrats on the whole unreal thing 🙏

grizzled ermine
# unreal lintel

Hey, it looks like there's no CrouchWeight float parameter in your animator

unreal lintel
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Huhh, why might that be?

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Is it something I gotta set?

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I'm using the animator you get when you set up your character as humanoid in unity

grizzled ermine
unreal lintel
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Yup, I do!

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It's set to zero...

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but I do have it.

grizzled ermine
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Have you specified it in the AdsLayer?

unreal lintel
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I'm using IKRigAnimator_Humanoid

grizzled ermine
unreal lintel
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that was it.

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xDD

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thank you so much.

grizzled ermine
unreal lintel
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xD heyy don't pin it!!!

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the pin of shame

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since you're here already...

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you know why the camera "stabilization" might not work?

grizzled ermine
grizzled ermine
unreal lintel
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I mean, it can be many reasons, I'm guessing...

grizzled ermine
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There're callbacks for pre update and post update

unreal lintel
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Ah! ok ok

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I forgot: I needed to do that

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but!

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for some reason, my camera update function is not showing up in those I can select in post update...

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I think it's because the function itself has some input parameters, since I'm using another framework for the movement...

grizzled ermine
unreal lintel
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Works perfectly, thank you.

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Another thing I was wondering: the player seems to stutter while I rotate him around, might that be because of needing to do some kind of lerping when rotating it?

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I cannot confirm it is something related to the fps framework, it might be something else entirely.

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I'll send a small clip for clarity.

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Ignore the weirdly bent arms and messed up fingers... I'm... working on that. xD

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I know what that is though, just messed up parameters.

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what I'm referring is that shivering of the animation and sort of "lagging behind" when rotating.

unreal lintel
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I think the clip on streamable might've expired. Let me know when you can take a look at this, and I'll reupload it. :P

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Oo, new tutorial!! I might just start over yet again... xD

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this time's gonna be the one.