#Humanoid/Generic Animations: Back/Head pose

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tired peak
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Hello, quick question, do the humanoid animations affect the back/neck's pose? For example, in this photo, the humanoid's head and back are bending forward, and do not straighten out after clicking play like the generic demo model.

Humanoid model is the standard solider from Mixamo.

Thank you very much.

Note: This photo is from play-mode.

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tired peak
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I see. I was wondering if the head/back animation is why the camera/view looks different on my soldier character. I noticed when I clicked play the generic character "straighted-up." I also noticed the solider humanoid isn't as thin as the mannequin guy.

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Since the camera is attached to the head, and the solider's head is tilted in play-mode compared to the mannequin, any thoughts on how to set up the camera?

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Similar values put the camera in the head, and the AK-203 in his face

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tired peak
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Perfect, I'll look into that!

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That was a surprisingly effective trick.. Thank you very much for the quick support!