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it actually will stay still and do the "idle rifle animation" (what i call it) where its breathing in the rifle position if i DONT change aim up or aim right. as soon as i change those values it starts spinning.
Hello, could you show me what bones do you modify in the Look layer? I guess you are rotating a bone which is not animated, like the Skeleton for example
https://gyazo.com/918c1dc290c9f77116e494a1f106238c this is the layers that are pasted from the demo character, as shown in the video
Yeah, you need to remove the Skeleton, it's not used in the video, I only animated the pelvis
do i replace it with anything or?
No, just remove it, you don't need to include the skeleton, it's the character root bone
it still spins when i change aim up / right
You probably forgot to remove the skeleton from the Look Right Offset)
how do i actually remove a bone? i just realized, everytime i remove it, it spawns back into the bone list when i go to play the animation
You need to remove it and click Save table, otherwise it will load the data from the asset
press Save Table where it says "aim offset table"?
yes
it kind of works now, i cant really tell if its moving correctly but...
how do i get it back to standing up normally? its not changed transform position, its how the animation changed it and i cant figure out how to reset it back
Well, remove all thebones from the Look Up/Right offset ,they are set up incorrectly, please follow the tutorial - you want to include the spine bones and hips only
Set the Skeleton rotation to zero
i didnt follow the tutorial far enough to change the bones, and thats probably my issue. i only went to where when the tutorial pressed play and mine did something different, lol
where do i do that?
click on the Skeleton bone, in the inspector change the rotation to 0
oooooohhhh... thanks!
alright now ill follow the tutorial and see how the bones are setup to see if i can fix what i messed up lmao
working! just changed the bones to the one shown in the video and it worked, not sure why the layers that were imported were weird... lol
That's because bone indexes were different - when you use a BoneContainer, indixes are different from the Skinned Mesh Renderer, so it's crucial to set up the bone container first)
ah.
one more thing, i appear to not have "OverlayRifle" in my files, and there is no folder for UnityCharacter, only a prefab in the demo
@blazing falcon any idea why?
Check out the latest video, and downlaod the latest demo package version
i do have the latest package... wait i think i am accidentally combining tutorials. i am using the 2 newest videos for my setup, but then i clicked on the weapon setup from a month ago. does that change anything?
It does, I recommend watching the latest tutorial
i did, and i finished those two. does that mean i am finished with the demo setup? cause i had everything complete in those two
the newest character setup and project setup is what i am referring to btw
that's right
alright