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1 messages · Page 1 of 1 (latest)

signal owl
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sorry that it's in a .mkv, forgot to change it

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it actually will stay still and do the "idle rifle animation" (what i call it) where its breathing in the rifle position if i DONT change aim up or aim right. as soon as i change those values it starts spinning.

blazing falcon
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Hello, could you show me what bones do you modify in the Look layer? I guess you are rotating a bone which is not animated, like the Skeleton for example

signal owl
blazing falcon
blazing falcon
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No, just remove it, you don't need to include the skeleton, it's the character root bone

signal owl
blazing falcon
signal owl
blazing falcon
signal owl
blazing falcon
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yes

signal owl
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it kind of works now, i cant really tell if its moving correctly but...

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how do i get it back to standing up normally? its not changed transform position, its how the animation changed it and i cant figure out how to reset it back

blazing falcon
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Well, remove all thebones from the Look Up/Right offset ,they are set up incorrectly, please follow the tutorial - you want to include the spine bones and hips only

blazing falcon
signal owl
signal owl
blazing falcon
signal owl
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alright now ill follow the tutorial and see how the bones are setup to see if i can fix what i messed up lmao

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working! just changed the bones to the one shown in the video and it worked, not sure why the layers that were imported were weird... lol

blazing falcon
signal owl
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ah.

signal owl
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@blazing falcon any idea why?

blazing falcon
signal owl
blazing falcon
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It does, I recommend watching the latest tutorial

signal owl
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the newest character setup and project setup is what i am referring to btw

signal owl
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alright