#Custom reload animation from the demo not working on own model all the other stuff works fine

1 messages · Page 1 of 1 (latest)

rain breach
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@digital flint Do you use a humanoid rig?

digital flint
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the IKRigAvatar

rain breach
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Okay, but is your character generic or humanoid?

digital flint
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generic

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ow sorry it was humanoid

rain breach
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yea, you can only retarget humanoids. Alright, that's strange. What if you uncheck the rootBone/WeaponBone?

digital flint
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but if I change it the result stays the same

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where should I uncheck it?

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from the animation sequence?

rain breach
digital flint
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sorry the IKRIGAvatar you mean?

rain breach
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No, I meant the Upper body avatar mask

digital flint
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aa

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nothing changes

rain breach
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IKRigAvatar is generic by the way, you need to use IKRig_HumanoidAvatar

digital flint
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ah oke

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I do get this in my animator then

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I tried to use the rig from the demo. liike I re rigged my own model with your rig

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only had to change the arm a little bit.

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you think that would mess uip the animation?

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this is what happens

rain breach
digital flint
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that would be really nice, I will do in a sec. and I can give a little money for it because I do feel kinda bad to take your time like that

rain breach
digital flint
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thanks a lot you got a really really cool asset

rain breach
digital flint
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sure I will do

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can I ask if you did like a gamedevelopment education?

rain breach
digital flint
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very nice I think I couldnt make what you made

rain breach
digital flint
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I can imagine

digital flint
digital flint
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@rain breach did you take a look?

rain breach
digital flint
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oke thanks

digital flint
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where can I pay you for helping me?

rain breach
digital flint
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oke 😄

rain breach
# digital flint oke 😄

Sorry, couldn't check it today, I will do this tomorrow morning, in about 13 hours, hope that's fine

digital flint
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I am already really really happy you want to look at all

rain breach
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Have you used Transform Retarget to get the keyframes for the WeaponBone? Also, make sure that in IK Rig Data/Masterd Dynamic/Target is set to WeaponBone

digital flint
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you mean the animation for the reload is working fine when you import the package?

rain breach
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Yes, it's working just like the original animation

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You probably didn't assign the target for the master dynamic:

digital flint
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oke I will check right now

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OMG that was it. I am really sorry for taking so much time

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can I pay you like 20 euros somewhere

rain breach
digital flint
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I will do it in a couple of minutes

digital flint
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mmhh I Dont have credit card