#Custom reload animation from the demo not working on own model all the other stuff works fine
1 messages · Page 1 of 1 (latest)
the IKRigAvatar
Okay, but is your character generic or humanoid?
yea, you can only retarget humanoids. Alright, that's strange. What if you uncheck the rootBone/WeaponBone?
but if I change it the result stays the same
where should I uncheck it?
from the animation sequence?
the avatar mask
sorry the IKRIGAvatar you mean?
No, I meant the Upper body avatar mask
IKRigAvatar is generic by the way, you need to use IKRig_HumanoidAvatar
ah oke
I do get this in my animator then
I tried to use the rig from the demo. liike I re rigged my own model with your rig
only had to change the arm a little bit.
you think that would mess uip the animation?
this is what happens
ah I see, now it makes sense to me. That's difficult to say, I think it would be easier if you just packaged your character prefab and sent it to me. I will check it tomorrow and let you know
that would be really nice, I will do in a sec. and I can give a little money for it because I do feel kinda bad to take your time like that
alright, sounds great to me 😉
thanks a lot you got a really really cool asset
good to hear that, I would be glad if you reviewed it on the asset store, so more interesting updates get released)
My major was software engineering, but I studied for about 2 years and then suspended my studies)
very nice I think I couldnt make what you made
it's actually simpler than you think), I just specialize in animation, and things like fps framework are quite common to me. But I have to be honest - it was quite a challenge to implement it in Unity
I can imagine
https://we.tl/t-DHFlILWjLk I put the prefab inside the demo map and called it player
1 file sent via WeTransfer, the simplest way to send your files around the world
@rain breach did you take a look?
I did, the issue itself is really strange, I will debug and let you know
oke thanks
where can I pay you for helping me?
Let me first figure out the issue)
oke 😄
Sorry, couldn't check it today, I will do this tomorrow morning, in about 13 hours, hope that's fine
I am already really really happy you want to look at all
Hi, I checked it, and it seems totally fine.
Have you used Transform Retarget to get the keyframes for the WeaponBone? Also, make sure that in IK Rig Data/Masterd Dynamic/Target is set to WeaponBone
you mean the animation for the reload is working fine when you import the package?
Yes, it's working just like the original animation
You probably didn't assign the target for the master dynamic:
oke I will check right now
OMG that was it. I am really sorry for taking so much time
can I pay you like 20 euros somewhere
Great!
I just realized I have a buymeacoffee page still active, so https://www.buymeacoffee.com/kinemation
I will do it in a couple of minutes
mmhh I Dont have credit card