#Strike Force Heroes 2 Campaign as GlobeX

1 messages · Page 1 of 1 (latest)

fallen juniper
#

https://www.mediafire.com/file/c6iuslzcsnm6ndv/SFH+2+Playing+as+GlobeX+-+Update+2.swf/file

I've always wanted to play the whole SFH2 campaign as a GlobeX clone and I was finally able to make it true. This isn't just some re-skin mod like others. You actually play every mission as a part of the GlobeX. In specific missions, you play as a special character. The thumbnail of the post is an example. Yeah, you can play as Iagi in that mission.

I'm not too skilled in modding, so the mod is not so exciting but I wanted to post it anyways

It's the second update of the mod.

dense dust
#

did you edit the actionscript code directly

fallen juniper
#

that's what I could've done

dense dust
#

directly editing the AS code tends to fuck up some lines of code when done in the decompiler

untold jolt
#

oh and i complete this mod today for 100% but idk what i do need to make on last mission when i play GlobeX leader, i need a lose to Rookie or i need to win him?

dense dust
#

because the AS code is an approximation of the code used to make the pcode which is the compiled bytecode

untold jolt
#

i just killed him two times today

fallen juniper
fallen juniper
fallen juniper
dense dust
#

bytecode is one level above assembly

untold jolt
#

have a GlobeX mod for SFH 1?

#

i played on OG Vanilla from 2012s

fallen juniper
#

since I still don't know how scripts of first levels in both SFH and SFH2 work

fallen juniper
untold jolt
#

and I like GlobeX campaign for SFH 2 that’s really good

#

now I feel what feel GlobeX clones

#

I wish on one day see this mod on SFH:R too

fallen juniper
#

I don't think I'm professional enough for that, lol

untold jolt
fallen juniper
#

np

#

I just have too much free time anyways

untold jolt
#

I like GlobeX team from OG games and 4ever stay on their side

fallen juniper
untold jolt
#

one I found that’s bug when u change team on Alpha team and fight with the GlobeX on Alpha team because u are GlobeX clone lol

#

that’s on the moment when we fight on our main base with GlobeX clones

upbeat musk
#

this was great but I have a few suggestions

#

On the last few missions perhaps the rookie could be stronger? On mission 14 and especially 15 he felt a bit weak

#

also imo we should be a different cloned hero on mission 7 since we get to play as dex on litterally the next mission

#

also forcing the class on the first mission feels uneeded

fallen juniper
#

Thanks for the suggestions. I'll consider them in an update.

upbeat musk
#

ty

torn harbor
#

@fallen juniper could you tell me if globex leader has a voice or silent? i cant hear anything because my audio isn't working

#

on mission 12 to 13

woeful salmon
#

dang we got another sfh2 globex mod at the same time?

cinder rover
#

GOAT

fallen juniper
fallen juniper
#

Hello, folks! So I've updated the mod and fixed & improved a few things and I want to share them with you!

  • Name of the mission "Clone Warzone" is changed to "Fresh Recruitment".

  • Name of the mission "Plan B, Scientist" is changed to "Plans Change".

  • An extra line added to the description of the mission "A Surprise For You".

  • Description of the mission "Science Sometimes Fail" is changed.

  • In the mission "Fresh Recruitment", "New Dawn" is replaced with "Rocket Race"

  • The Mission "Fresh Recruitment" now has two GlobeX Leader lines.

  • In the first mission, class restriction is removed. The player is no longer forced to play as a Juggernaut. (Recommended by "Denongo")

  • In the mission "We're Them" we now play as the Nathan clone instead of the Dex clone, since we already play as Dex in the next mission. (Recommended by "Denongo")

  • In the mission "Space Defenders" everyone now has an astronaut suit since it's kinda absurd how characters can literally breathe in a damaged space station without any equipments.

  • In the mission "Remaining Piece of Hero" I finally managed to fix the fading background bug.

  • In missions "Remaining Piece of Hero" and "Last Exertion" the Rookie is made stronger. (Recommended by "Denongo")

  • Rookie now starts with 10 points in the mission "Remaining Piece of Hero" and 15 points in "Last Exertion".

  • In the mission "Heroes Fall Apart" we are now able to kill West as Dex before the actual mission begins.

Download link: https://www.mediafire.com/file/qt8uhrl2iwvqnz8/SFH_2_Playing_as_GlobeX_-_Update_1.swf/file

hasty flax
fallen juniper
#

Thanks for the fixes

#

I tried my best not to do anything wrong but well

#

looks like I screwed it up :P

torn harbor
# fallen juniper Thanks for the fixes

that's a cool fix but there's some changes you will need.

Iagi need to be a bit stronger, because:
iagi's primary weapon damage is low, i don't like elemental weapons because it does a low damage, i know that if using a pistol for more range it will complete the mission more eazily, but at least change iagi's damage increase by 80.5

in " science sometimes fall" you can play as Iagi but spawns with no weapon without red eyes, both of their health bars will turn into blue, after that, Iagi's health bar turn into green and Dex health bar turn into red until iagi says "Wait! WAIT!" after that you will spawn him with the same weapon as the original one, his eyes will turn into red and both of their health will be turn back into blue, sniper globex won't be able to spawn until the mission begins.
the interactions with those 2, starting with Iagi.
Iagi: "Dex? what are you doing in my laboratory?"
Dex: " I come here to kill you and turn you one of the clones."
Iagi: "But why? i thought you were a hero."
Dex: "Because im going to destroy the serum, i won't let you stop the clone system, say goodbye Iagi."
Iagi: "Wait! WAIT!"

the rookie need to be more stronger on mission 3 to 13 because he is the main character of sfh2, also he cannot spawn with random classes of every mission, its weird to me, maybe keep his class as a engineer on mission 3 to 13 because when you click "soldiers" it will always show engineer with fire skin.

torn harbor
#

also on mission 14, the score points supposed to be blue, not red, it will be unfair if rookie could shot the snipers that has a low health and wins

fallen juniper
#

but I'll give it a try

hasty flax
#

here's something

#

that happend

#

I cant buy, sell or interract with anythikng on this screen

#

everything else works fine

#

and on mission 3 i'm uhh... frozen

#

so is everyone else

#

cant shoot

fallen juniper
# hasty flax

Well I tried to check it and it didn't happen to me

#

try pass the mission 2 then check it

#

do not visit the slot machine until you pass the mission

#

I did it, and it was fixed

#

make sure it's a new save file though

fallen juniper
#

the game DOESN'T always show the engineer class

#

it actually depends on which class you play in mission 1

#

so instead of making rookie's class engineer, I'll simply change his camo and the look

#

since while the class is randomized, camo and the skin are pre-defined

torn harbor
fallen juniper
#

well then let me see if it's the case in the vanilla version too

fallen juniper
#

I found the codes which are responsible for this. According to the code, it only changes the camo and the clothing, not the class

#

these are the codes

torn harbor
fallen juniper
#

maybe because right after you click on "Let's Do it", the clothing resets to stock ones

#

It's my first time realizing it changes the clothing alongside the camo and the weapons as well

torn harbor
#

alright then

fallen juniper
#

I apologize for going deep into this, lmao

fallen juniper
#

just like you recommended

torn harbor
fallen juniper
#

no problem

hasty flax
#

its so cool when the dev makes changes suggested by the users

fallen juniper
fallen juniper
#

Alright people, here's the second update for the mod: https://www.mediafire.com/file/c6iuslzcsnm6ndv/SFH+2+Playing+as+GlobeX+-+Update+2.swf/file
There were some bugs that I couldn't fix in the first update which I fixed in this version. There is also improvements

  • In the mission "Repair Sabotage", the space station door collision and a bug that prevented the Disposal Beam to kill are fixed. (These fixes work only 2-5 seconds after the match starts, I don't know why.)

  • A few incoherent grammars are fixed. (Credits to "Frytusia(Fhy-usia™)Von Fryington")

  • The Rookie no longer spawns with random outfit and camo. His outfit and camo now matches with the ones in the tutorial screen of the "Soldiers" menu. (Recommended by "Gabriel Barsch")

  • In the last mission, I had to fully disable the laser beam and the rockets. The game still warns you about them, but they no longer work.

  • I added two new cutscenes. One appears after you finish the mission "Heroes Fall Apart" while the other one appears once you finish the last mission.

  • In the mission "Space Defenders", the Rookie no longer has random camo.

  • Required score of the mission "Last Exertion" is reduced to 15 from 20.

  • In missions "Remaining Piece of Hero" and "Last Exertion", the Rookie no longer has head start. (I'm terrible at balancing stuff, so I completely removed it.)

fallen juniper
#

no problem

#

though I couldn't add your Iagi idea

#

I'm sorry about that

torn harbor
#

its okay, im sure you can take a break

fallen juniper
#

thanks for the suggestion and help again

torn harbor
#

np

hasty flax
#

Also

Can we get the default camos to be like globex themed and appear in-game?

Like different Black camos by default, globex black, black camo pattern, black dotted pattern maybe,

And for gear just make it look more globex-y

#

It's a lot but I think I can try to help with models, not code

#

I do not understand a bit of flash coding even if I understand the code

#

Also you can just call me Fry

fallen juniper
#

That's a nice idea, but the problem is that we'd have to skip the camos that in-game characters use. For an example, the blue camo our hero uses in the last mission for the power suit, or whatever it was.

#

Or that yellow camo with red dots that Scientist use

hasty flax
#

Also I have no idea if this is doable but:
New sidearms (DB shotgun sawn-off, generic breaching shotgun, and maybe a De-lisle. But that's gimmicky)

#

Primaries: Scorpion EVO 3, APC9K, AKM, SKS, M500-MEK

#

Those would be cool imo

#

A M240L woulda be cool

#

And a M16A4 S-DMR

fallen juniper
#

It's WAY TOO complicated for me. I can only change some scripts and sprites / add new characters.

#

I have no idea about weapon scripting. Even if I have, I'm not sure if I can do it without breaking the game.

hasty flax
#

im sure you can do it in SFH 3

#

dunno about SFH2