#G10/z40-0

1686 messages Β· Page 2 of 2 (latest)

worthy owl
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Smarter pathing/resource distribution i guess

gusty patio
#

what was your starting FR

steady echo
#

idr
it wasn't enough to do more than the first node as you can see

gusty patio
#

I had to skip a fair number of artifact nodes. Grabbed them when I could

worthy owl
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I always grabbed arti nodes

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worked out at s146 starting

steady echo
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I was grabbing artifacts to boost capital battle so I could rush the 146 reinforce

worthy owl
#

Ah

gusty patio
#

I grabbed some which I didn't need to but a few times where it was either clear another battle or take artifacts I always took the battle

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but the sequencing where you need to clear the debris field in the middle could have been better done. At least one wasted run there

crisp urchin
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fleet advisor is only what someone else has managed to do so far

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new galaxy, heaps of possible new fleet configurations, chances are real good atm to find better arrangements

worthy owl
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for some reason

crisp urchin
#

the 'base' advisors are what drive me up the wall, because it counts anything that gets through to base, not kills the base

buoyant garnet
#

oh is that how it works? no wonder it always gives horrible recommendations lol

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I'm guessing the advisor doesn't update in real time

worthy owl
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it only does once you exit the galaxy

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iirc

terse raven
#

u sure?

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Because when I developed my thing, the game always sent the requests right away after the battle ended

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not sure if that changed since then

worthy owl
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Might be when the battle ended

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shrug

buoyant garnet
#

here's an example of it not updating, its been several hours since I set this record and left the galaxy

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I absolutely crushed the fleet advisor amount

flat ridge
#

this setup on b17 looks better than any similar setup on the sheets, but I can't seem to find it. -20FR required, -1 fabrication compared to the ideal setup, but can't seem to find the right combo for it >.<

2.0

modern plank
#

should i go upper or bottom side first?

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i just want this, so that i can probably get to new sector and reinforce

queen void
#

at what fleet stats? because for 2.25 i see better spreadsheet, or what ship choices are different @flat ridge

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@modern plank one option is to go for A1 and A2 + GF, no scrap from battles at sector144
but just click nodes and see for yourself your how far your fuel gets you atm

modern plank
#

why?

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scrap serms the quickest way

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i am doing like 1.5 per run, who gives a +1

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0.1*

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also i am at s145

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seems*

queen void
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well then the usual route is to go to B1, B2, B3 etc

modern plank
#

understandable...
but is the upper side doable?

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in like uhh...
less than 5 runs?

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supposing i have 460 FR

steady swallow
#

You can clear each side in 1 run

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I did at least

modern plank
#

not with my FR

steady swallow
#

If you got all the 1 lvl resource and fleet nodes

modern plank
#

what sector were you in

steady swallow
#

147 iirc

modern plank
#

reinforce was at...?

modern plank
steady swallow
#

The resource node on the bottom right side takes 2 runs to get, do you have that?

subtle loom
#

I'm in 145 and did BB1 in 9 runs

steady swallow
#

Reinforxe doesnt matter

modern plank
subtle loom
#

reinforce doesn't matter to FR

modern plank
#

what?

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really?

subtle loom
#

it only cares about your highest achieved sector

modern plank
#

oh

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so reinforcing at higher sector doesnt give more FR?

subtle loom
#

you don't have to reinforce, as soon as you get to a new highest sector then FR is adjusted

modern plank
#

ooooh

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cool

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didnt knew

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thank you

subtle loom
#

doing it now is very possible, you should at least get Warp Residium

modern plank
#

wdym?

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whare is warp residuum?

subtle loom
modern plank
#

ooh ok

subtle loom
#

especially if you have made progress in the last two row

modern plank
#

lol i wanted to reinforce only at 149 but maybe that is enough effectively

modern plank
subtle loom
#

according to the pins 142/146/149 is the recommended reinforcement

modern plank
#

oh

subtle loom
#

ah then maybe not a rush for you then

modern plank
#

well i reinforced at 143

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maybe, yes...

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i think i'll just push until i can no more

subtle loom
#

well just don't cap fuel, I don't think UT will give you better bonuses

modern plank
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sure

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oh anyways

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thank you
i'll... idk improvise everything as usual i think
but this was useful
byee

south sinew
tardy vale
#

So i am curious on what that BB1 new moduledoes

tardy vale
south sinew
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Tyty

lapis trellis
#

Is the 1 shot on b15 actually possible? I keep nearly one shooting

sinful pike
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at 1.75x? yes

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may need to get out of battle and get back

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it's fps issue

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damage goes on a tick where ship is dead

lapis trellis
#

Ahhh cool thank you

sinful pike
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or not

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it's a bit random

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it's even called out

lapis trellis
#

For Android version, force quit and restart?

sinful pike
#

just leave the battle

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and go back

lapis trellis
#

I am trying the one below

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Cool thank you I'll do it

sinful pike
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well, idk how unstable second one

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but I know that first doesn't always work

lapis trellis
#

Yeah, I guess people just do it a bunch of times until it works? And not with reset but actually leave battle?

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I'm barely getting half damage on base with #1, #2 was coming closer

sinful pike
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I heard something about leaving the battle

lapis trellis
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Ahh!! I got it

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Yeah, that clicked, thank you!

lean sphinx
#

Heyo

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The starting direction is start on the small ships side and do 1-3 etc?

sinful pike
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follow battle numbers, yes

honest ore
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what did you all do for run 2? b4, b5, then what?

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oh hmm looks like ppl have taken many different approaches

ruby sigil
#

where do I access the spreadsheet?

sinful pike
#

pins

ruby sigil
#

ahh ty, got it

rotund shard
#

this was my approach starting at 145, finished B22 in 14 runs:
Galaxy History For UNND-GLX-z40-0
Run 1: B1 Cleared, B2 Cleared, B3 Cleared, S1 Level 1
Run 2: B4 Cleared, B5 Cleared, R2 Level 1, B7 Cleared, B8 Cleared, R2 Level 2, GF Level 1
Run 3: B6 Cleared, S2 Level 1
Run 4: R2 Level 3, R1 Level 1
Run 5: B9 Cleared, R2 Level 4, GF Level 2
Run 6: R3 Level 1, R1 Level 2
Run 7: B10 Cleared, B11 Cleared, B12 Cleared, S3 Level 1, GF Level 3
Run 8: B13 Cleared, B14 Cleared, B15 Cleared, R4 Level 1
Run 9: S4 Level 1, B16 Cleared, R4 Level 2
Run 10: BB1 Cleared, R4 Level 3, B17 Cleared, R5 Level 1, R5 Level 2
Run 11: B18 Cleared, F1 Unlocked, R5 Level 3, R1 Level 3
Run 12: B19 Cleared, B20 Cleared, S5 Level 1, F2 Unlocked, B21 Cleared
Run 13: B22 Cleared, R4 Level 4, R5 Level 4
Run 14: B22 Cleared, R5 Level 5
Run 15: R1 Level 4, R1 Level 5, GF Level 4

haughty estuary
#

with the amount of different selection choices, would people be alright with splitting h/nh variants into separate columns? would make things easier to follow and columns arent a premium

placid steppe
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b5 is also skippable?

worthy owl
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😭?

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lmao?

honest ore
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can anyone pls confirm b17 layout results in 66.12 resources used not 56.12 as shown in layout? I triple checked I did it right, so I'm thinking spreadsheet FR used is just a typo

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at 2.0

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edited to fix that I'm looking at b17*

queen void
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66.12 if overdeployed, 56.12 if fabricated the extra corvette
the screenshot is from overdeploying, so you are correct for this single battle,
for the whole run, if corvette is used only here, then its cheaper to use 'overdeploy' for 10 FR over fabricating extra corvette as is costs 20FR

so it's a question would it be better to split this entry into two separate ones or keep as is.

honest ore
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ahhh I see, thank you for the explanation

queen void
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advisor has B17 2.0x - 58/70 (1 all) , but it's not in a spreadsheet and I can't find the placement
so it could potentially replace above clear in situation when second corvette is not fabricated for any other node

wheat loom
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B17 2.0x 58/70 (1 all)

crisp urchin
crisp urchin
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any ideas?

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best I've done is about 70

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w/ this

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69.57...

heady crystal
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the spreadsheet has a 64.5 with 1 all + 1 fighter or 65 with 1 all + 1 cruiser

crisp urchin
#

I'm aware, I'm chasing this advisor

heady crystal
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previously i've had auto battle get me some records, you can try that the next time you do the galaxy lol

crisp urchin
#

I just can't figure out what else there is to do to try and get to that number lol

merry wave
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advisor says i should be ab le to win with these ships but i cant find a lay out that gives me the win

queen void
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layout is in a spreadsheet linked in pinned message in this thread

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let the tank be a tank, put him in a front

merry wave
#

thank you

steady echo
#

Can whoever just changed the size of the spreadsheet undo it

crisp urchin
#

anybody figure out a way to damage b22 base for only 140 fr?

torn panther
#
Galaxy History For UNND-GLX-z40-0
Run 1: B1 Cleared, B2 Cleared, B3 Cleared, S1 Level 1, B7 Cleared, R2 Level 1
Run 2: B4 Cleared, B5 Cleared, B6 Cleared, S2 Level 1, GF Level 1
Run 3: R2 Level 2, R2 Level 3
Run 4: B8 Cleared, B9 Cleared, R1 Level 1, R2 Level 4
Run 5: R3 Level 1, R1 Level 2, GF Level 2
Run 6: B10 Cleared, B11 Cleared, B12 Cleared, S3 Level 1, R4 Level 1
Run 7: B13 Cleared, B14 Cleared, BB1 Cleared, GF Level 3, R4 Level 2, R4 Level 3
Run 8: B15 Cleared, B16 Cleared, S4 Level 1, B17 Cleared, R5 Level 1
Run 9: B18 Cleared, R5 Level 2, R4 Level 4
Run 10: F1 Unlocked, B19 Cleared, B20 Cleared, S5 Level 1, F2 Unlocked
Run 11: R1 Level 3, R5 Level 3, R5 Level 4
Run 12: B21 Cleared, B22 Cleared, B22 Cleared, R5 Level 5, R1 Level 4
Run 13: R5 Level 6
Run 14: R1 Level 5, R1 Level 6
Run 15: R5 Level 7, GF Level 4
Run 16: GF Level 5, R1 Level 7

Posting for an example normal-ish run history rather than a rush residuum keep; 3 runs 146, the rest 147

torn panther
steady echo
#

you can oneshot for 130 if you fabricated the exact ships in the sheet

fierce flame
#

Anyone wanna add this to b14 for me, 2.0 57/80 2hc 2c

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Didnt have enough resources for a third hc so tried what i had and turned out 1 fr less than whats on the sheet

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That was after i did b10-b13 and bb1 in same run also

queen void
#

nice one, it's a new layout, add it yourself,

fierce flame
#

Idk how lol

queen void
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ctrl+c ctr+v

steady echo
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you already have the screenshots just paste into the cell

fierce flame
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Im on mobile so it saved to a app when i open it so

queen void
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i have no experience with mobile

steady echo
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ah yeah mobile sheets sucks

queen void
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i've added it

fierce flame
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Thanks

queen void
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ty you too

placid steppe
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very stable B15 107.3FR (less than 1 extra FR compared to the unstable ones which never worked for me)

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oh... nvm, i was just reading the guide wrong the entire time

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it was always supposed to the armor, not PC

steady echo
#

ok I figured out a frigless setup to the boss which saves 12 scrap 🐟

sweet moat
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is there a spreadsheet yetr?

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I'm at b22 and completely stumped lol

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and advisor suggest using very few ships which sounds like nonsense/probably designed for no-boss fights

worthy owl
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Theres a sheet

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check pins

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You gotta see the channel in here to see the pins btw

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but here you go

placid steppe
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i did it in 18 as well at S146

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i assume most people who did it faster waited to get more FR from higher sectors

rugged moss
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I'm looking at the sheet but its description to one-shot B6 requires a Cruiser that I don't have the fuel to get. Am I expected to grind R1/R2/GF until I do?

mellow panther
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Or you can just not use the sheet and be on Run 19 like me

rugged moss
#

At this rate I'll be doing that anyway

mellow panther
#

I wish the run history included fleet resources

torn panther
earnest ingot
#

Starting this galaxy at s143. Almost done (just completed B21) but might be at 146 when I finally finish it. Really nice galaxy layout.

edit: And I'm at S146.

young mist
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maybe i did wrong something ?

torn panther
young mist
torn panther
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...well that's your issue

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you get 10% more FR every sector up until the max sector for the galaxy

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they said they started in S145

young mist
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Oh really yeah

torn panther
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so they have 1.1^4 more FR than you to start

young mist
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My bad haha ))

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Thanks

torn panther
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aka 116 more FR than you, if you had 156 FR that is more than enough

young mist
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Yeah) πŸ‘ it’s nice

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Step by step πŸ˜€

scarlet valve
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i was wondering why i seemed to be making such slow progress in g10 and completely forgot that your fr gets reduced if you arent in the right sector. Recommended is 146 and im only at 143

viscid zenith
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you can still make some progress

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esp artifacts

loud steeple
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Guys b9 54.26 is missing

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it's missing it's screenshot

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wtf is it ?

sinful pike
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  1. you can always look up change history and restore image
  2. restored it
loud steeple
#

Bottom row is completed now top row is next

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All 3 green nodes on the bottom row is done along killing all their carriers in that row so I can tackle the top row now

loud steeple
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So I saved about 2 fr

modern plank
#

good

carmine crater
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How can I win the B22? I followed the excel but no good.

sinful pike
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it works

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perfectly fine

steady echo
sinful pike
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this loadout you show deals more than half of base damage

sinful pike
steady echo
#

yeah but it might fix RNG problems

sinful pike
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there's no RNG

terse raven
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Fleet is deterministic

sinful pike
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only beam cruisers have RNG due to beams interacting with FPS

steady echo
#

beam RNG has been a recurring problem this galaxy

sinful pike
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and that's only RNG on VERY small margins

carmine crater
terse raven
sinful pike
carmine crater
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Dunno. Tried several times but no go

sinful pike
#

you did it
do it again

steady echo
sinful pike
terse raven
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I see

sinful pike
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it literally frame-perfect last tick kill on beam as your HC dies

steady echo
sinful pike
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but sometimes it doesn't do that? and sometimes it does

carmine crater
#

Vertically flipped it but no differnece.

sinful pike
#

do it again

steady echo
#

yeah it's supposed to do half damage

sinful pike
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it's not a oneshot build, it's 2-shot build

carmine crater
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Huh? what is the two-shot build?

sinful pike
#

...

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is this your first galaxy or what?

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bases and command ships do not regenerate between battles

steady echo
#

first time using a doc maybe

sinful pike
#

so you can wittle them down in multiple battles

carmine crater
#

Never knew that

terse raven
#

...did you one shot all bases so far?

sinful pike
#

so it's a normal strategy to kill base/command ship in more than one go

carmine crater
#

yes

steady echo
carmine crater
#

So far everything was one shot.

sinful pike
#

because oneshotting some of the bases is ludicrous FR usage

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like, absolutely insane FR usage

carmine crater
#

OK. Now I won thanks!

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I did not know there are excel sheet either

sinful pike
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where did you get that clear then?

carmine crater
#

trial and error

sinful pike
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no, I mean

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how did you know that you need to try exactly that

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oh, right, you followed excel

carmine crater
#

Oh, I got completely stuck and found the discord

sinful pike
#

I was confused by you saing that you didn't know about them previously

carmine crater
#

And found the excel sheet yesterday

sinful pike
#

yeah, I see

carmine crater
#

Thanks anyway!

steady echo
#

Did you manage to figure out the frigless pathing through trial and error, or was that also through the doc?

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That one took me too many tries to figure out

carmine crater
#

Except z40, everything was on trial and error. Took few days.

steady echo
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ah very cool

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I only started using the docs this update too

carmine crater
#

Brute forced mostly

crisp urchin
#

bit of a bummer

crisp urchin
#
Run 1: B1 Cleared, B2 Cleared, R2 Level 1
Run 2: B3 Cleared, S1 Level 1, GF Level 1
Run 3: B4 Cleared, R2 Level 2
Run 4: B5 Cleared, B7 Cleared, R2 Level 3
Run 5: B6 Cleared, S2 Level 1, B8 Cleared, R1 Level 1
Run 6: B9 Cleared, R2 Level 4
Run 7: B10 Cleared, B11 Cleared, B12 Cleared, GF Level 2, R4 Level 1
Run 8: S3 Level 1, BB1 Cleared
Run 9: R3 Level 1
Run 10: B13 Cleared, B14 Cleared, B15 Cleared, B16 Cleared, GF Level 3, R4 Level 2, R1 Level 2
Run 11: S4 Level 1, B17 Cleared, R5 Level 1
Run 12: R4 Level 3
Run 13: B18 Cleared, F1 Unlocked, R4 Level 4
Run 14: B19 Cleared, B20 Cleared, S5 Level 1, F2 Unlocked, R5 Level 2
Run 15: BB1 Cleared, R5 Level 3, R5 Level 4
Run 16: B21 Cleared, B22 Cleared, R1 Level 3, R5 Level 5
Run 17: B22 Cleared, R5 Level 6
Run 18: R1 Level 4, R1 Level 5
Run 19: R5 Level 7
Run 20: R1 Level 6, GF Level 4, R1 Level 7, R1 Level 8
#

started in 144 😐

cosmic dagger
#

Is it possible to beat all the nodes in one run at the end or should I be swapping the fleet builds every time?

solid oar
#

you can probably do the bottom ones using some medium ships but why would you? all the damage/ressource nodes are either accessible or doable in 1-2 trys

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iΒ΄m not fully done yet but i donΒ΄t think scrap will be the limiting factor for the last few runs, i expect the GF node to be the last thing to be finished 1 or 2 runs after everything else

queen void
#

My R1 is at 6/8 and GF 5/10 while everything else is maxed, including artifacts after 19 runs, so Im guessing I need 2 more runs for 56/56 nodes completion

opaque gulch
#

B16 73/80, similar layout to that in the existing sheet but using a HC over C, slightly worse results but possibly better ship config for future nodes

steady echo
#

future nodes need 2C, so its worth the fabrication

fierce flame
#

Up to b22 now but not enough resources lol my r nodes all not maxed out so

rich holly
#

@worthy owl o great keeper of the spreadsheet
the fuck do i pick for b16 path
the best image i can get is this(please decypher)
best regards

opaque gulch
#

πŸ—Ώ

terse raven
#

Unless the images are saved in full size and sheets just renders them lower resolution

rich holly
#

or this one

terse raven
#

"Dear help us" lol

rich holly
torn panther
terse raven
worthy owl
#

lmao 😭

rich holly
#

you wouldn't believe but it is a pitiful attempt at zooming in on the spreadsheet pic

fringe shale
#

Oh sweet lord, what is this map XD

worthy owl
#

Build a Fleet!

rich holly
#

but i activated my reading ability and found the "get 1 of each ship and 2 cruisers"

torn panther
worthy owl
#

Biggest question would be, do we keep the obsolete clears

steady echo
#

nope i recalled incorrectly

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🐟

terse raven
torn panther
worthy owl
#

Yeah i say remove the obslete clears for the previous update galaxies

terse raven
steady echo
torn panther
#

probably need to reload the sheet

terse raven
#

Do you see the full spreadsheet UI or just the dumbed down simplified low traffic one?

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Because I only ever get the simple one

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So it might be that

worthy owl
#

for the current "Active" game galaxies i would keep them around till a new update adds more galaxies

torn panther
#

full

terse raven
#

Huh

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Okay yeah I guess it's fine then

terse raven
#

Might still be useful

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It's just gonna be a lot more work :D

worthy owl
#

Could maybe have a toggle for Obsolete Clears

terse raven
vague lily
#

b14 2.0x with 47/60 wahoo

steady echo
#

The spreadsheet also has text saying which ships to pick, does it not? You shouldn't need to rely on terrible quality pics

terse raven
#

It has text saying which ships to pick per L/M/patrol node

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Not what to pick per battle

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-# and the stupid advanced skins don't help lol

worthy owl
#

Yeah I dont think people have really decided the best path for nodes yet

steady echo
#

Now I'm confused

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Pretty sure I manually put in all the info

worthy owl
#

thats what ive always used

terse raven
#

Literally same lol

opaque gulch
#

B22 - 160+ 145/160 7128.0/12500

Previous best in sheet is 6480, so a little bit better! Overall saves 10 FR

terse raven
#

Oh except red and green swapped

rich holly
#

beating b20 for the first time and having enough scrap to 1 tap S5, and enough FR for both F2 and A3 be like

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someone had enough looks like lmao

steady echo
worthy owl
#

W i d e

terse raven
worthy owl
rich holly
#

sucks to be someone doing b17 and b18 rn ig

worthy owl
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since they are two big ships

supple obsidian
#

can somebody spoil the new utility core for me plz

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im so curious

terse raven
worthy owl
steady echo
supple obsidian
#

hell yeah

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thank you frens

worthy owl
terse raven
steady echo
#

the only ones that really confuse me are frig, C and HC so I specifically only differentiate those
is there something else thats more clear?

steady echo
rich holly
#

well, thanks to the sheet i have finished g10 with full artifacts on my 4 day afk bank

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now i uhh, still don't have enough stats to beat 145 boss

torn panther
steady echo
lunar tartan
#

ok something weird going on. 4.57e113 shields for each part, I do a couple galaxy 10 runs doing battle nodes for the first time, and my shields...are higher after. I reload and do just artifact stuff, shields didn't go up

solid oar
#

each battle in g10 gives you capital damage/shield

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as a first time clear bonus

lunar tartan
#

nice didn't see that coming

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so looks like it boots by just 10% total?

torn panther
#

1.1^23

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for full clear

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or roughly 9x

lunar tartan
#

well that should certainly be more then enough to get me into 144 one shot land I think

royal ore
#

...What is up with the B21 best solution being completely wrong

queen void
#

well, the screenshot shows B18, someone removed it from B18 cell and put on actual B21 solution

torpid zephyr
#

So started doing G10 finally. Should be fairly good for first run on 143, managed to save 1 fleet advisor

sharp patio
#

Well that is semi annoying. The "Requires 142" actually requires 143

viscid zenith
#

yea the text is wrong blame sylv

graceful pewter
#

Based on a ton of comments I read in this thread, it looks like I am on the very lowest end of highest sector reached while attempting this galaxy.

Galaxy History For UNND-GLX-z40-0
Run 1: GF Level 1, GF Level 2, GF Level 3
Run 2: B4 Cleared, B5 Cleared, R2 Level 1
Run 3: R2 Level 2
Run 4: R1 Level 1, GF Level 4
Run 5: B10 Cleared
Run 6: B7 Cleared, B8 Cleared
Run 7: R4 Level 1
Run 8: B1 Cleared, R2 Level 3
Run 9: R2 Level 4
Run 10: GF Level 5
Run 12: R4 Level 2, GF Level 6
Run 13: B11 Cleared, R1 Level 2
Run 16: B2 Cleared, B3 Cleared, S1 Level 1

I have done most of this in s143, with some sprinkles of s144 near the end.
I currently have 612.91 FR. Presumably the next few runs will be quite lucrative.

sharp patio
#

I got there in 142. I should have not done that

graceful pewter
#

it's whatever, man

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you got there

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that's what matters

sharp patio
#

I was stupidly short of FR all the time

graceful pewter
#

why didn't you just spend one run in GF?

sharp patio
#

I did

graceful pewter
#

then it should have been enough

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there are no rules that say you MUST take the easy route

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there is no right way either

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you can brute-force it

#

and it seems that we both did

sharp patio
#

oh I did. I'm just saying that if I reinforced I'd have had an easier time

graceful pewter
#

lolwut

#

you didn't pick up the new reinforces before doing g10???

sharp patio
#

but I get to keep the Residuum.

#

Nope πŸ™‚

graceful pewter
#

extrahard mode

sharp patio
#

Supposedly will save time later πŸ™‚

graceful pewter
sharp patio
#

But it was pain now

graceful pewter
#

I don't think you saved any time

sharp patio
#

Maybe not

graceful pewter
#

but anyway, at least you have reinforced now, right?
.
.
.
right???

torpid zephyr
#

I did reinforce, but it takes time to get back to where I was, not so close getting to higher stages so soon still. Maybe should have opted to get residuum skip before reinforce

sharp patio
#

Will reinforce in 1 hour. Waiting on the last point πŸ™‚

sharp patio
#

I'm literally 1 residuum short >.>

graceful pewter
#

lol

#

I had reached s143 before the new update and I was pretty stuck, all residuum upgrades maxed out, and I didn't check the new galaxy artifact upgrades, so I just immediately reinforced

#

but even if I had read the upgrades, I would have reinforced anyway

#

because I will get the residuum upgrades maxed out eventually again anyway, we're at the loooooong game stage here so it's whatever

torpid zephyr
#

For me it took a while until I got to 143 and also same, it just takes a while to catch up slowly, I am not expecting new content so soon, so just playing it slowly, will get the residuum upgrades before next reinforce

graceful pewter
#

yeah, this update took months, so...

sharp patio
#

I'm not getting all of them. Just the 1 that I'm stupidly close to...

#

when I'm not wasting most of the next level

queen void
#

I was able to check g9 artifact rewards but g10 was unavailable, so without hindsight/timeskipping I don't know how else would you learn that

sudden birch
#

I just unlocked this. No way am I doing this till the spreadsheet is done lol

torn panther
#

I mean there is a spreadsheet

sharp patio
#

and while it's not done it's pretty decent so far

#

I kinda want to lock it to other edits for awhile and clean the shit out of it

#

As it's so messy comparatively speaking

frigid heath
#

Honestly just wing it and have fun, the game isn’t a race. I’m up to battle 20 on G10, but it’s all my own and not me reading stuff online. Will probably clear the galaxy on battle 22 or 23.

steady echo
halcyon steeple
#

S143-144 runs. It takes days to reach S146 (recommended) from 143 so getting upgrades is better than just overflowing fuels

#

If you try in S143-144, paying first 300 for D1 is very difficult.
Need several runs for maxing R2/R4 by clearing B1-B9.

halcyon steeple
#

I wrote some suggestions about selecting units and new core at BB1 in the sheet.

#

Free to comment/rewrite.

worthy owl
#

Looks good and Clean

#

Might add a "Variance for BB1" or smth

#

if its needed

halcyon steeple
#

Year you can write, someone wants

#

Added.

worthy owl
#

Ill wait after a day for people to say stuff about it then ill add it to the route

steady echo
#

Just cut -41 spent FR from the sheet's BB1

worthy owl
#

nice

lunar tartan
#

spreadsheet can definitely use some more setups for one-shotting the boss nodes especially with different fleet setups

#

looks like atm there is basically like one golden path sorta thing going by the spreadhseet for what nodes to do in what order with specific ships in specific spots

#

the tip about the best way basically being get all the artifacts done first ...yheah that kinda fits. Frees up significant chunk of FR especially if one was only at 143 or 144 before update

trail storm
steady echo
#

how much are you willing to spend to barely win

trail storm
#

It was easier to just get to the cruiser over a few more runs

steady echo
#

ok this was the cheapest one I could actually find

#

yeah cruiser is significantly cheaper

iron umbra
#

Where can you buy fighters for B15?

sinful pike
#

same nodes where you can buy them for battles before that?

#

L1-L5?

iron umbra
#

Right, I’m blind thank you

radiant night
#

Anyone got the layout for that? someone borked the spreadsheet :(

sinful pike
#

restored it

radiant night
#

thanks

loud steeple
#

Okay i took down the top row now all is left is tackle the middle

#

so what now i'm gonna assemble all ships?

#

and what ships i can bring ?

#

for the middle path

silent bronze
#

How do fix this

sinful pike
#

press Ctrl+Z

#

if you did it

torpid zephyr
#

Someone has been scribbling something in B2 and B3, rows 28 - 36. No images, just results

torpid zephyr
#

Been postponing this, but I think I have to write some tool that will test out combinations to get to Advisor results. I have one that is 0.75 off and I need that 0.75 to complete another fight and if I can complete that another fight, then I can get R2 Level 4 done in this run, then all the lower part done by end of run 7

torpid zephyr
#

B4 1.5x 1 corvette, 2 fighter, 1 frigate. I got to 33.01, but cannot get to 32.24

#

found it, it was the deployment placement...

#

But on another fight, I thought it should not be possible that score changes with same ship placement

torn panther
#

beam lasers on HC apparently can

#

because of framerate tick issues

torpid zephyr
torn panther
#

no beams there though

torpid zephyr
#
Galaxy History For UNND-GLX-z40-0
Run 1: B1 Cleared, B2 Cleared, B7 Cleared, R2 Level 1, GF Level 1
Run 2: B3 Cleared, S1 Level 1
Run 3: B4 Cleared, B5 Cleared, B8 Cleared, R2 Level 2, R1 Level 1
Run 4: R2 Level 3, GF Level 2
Run 5: B6 Cleared, S2 Level 1
Run 6: B9 Cleared, R2 Level 4
Run 7: R3 Level 1, GF Level 3
Run 8: B10 Cleared, B11 Cleared, R4 Level 1, GF Level 4
Run 9: R1 Level 2, R1 Level 3
Run 10: B12 Cleared, R4 Level 2
Run 11: S3 Level 1, B13 Cleared
Run 12: B14 Cleared, B15 Cleared
Run 13: S4 Level 1, R4 Level 3
Run 14: BB1 Cleared, B16 Cleared, R4 Level 4, B17 Cleared, R5 Level 1, GF Level 5
Run 15: R5 Level 2
Run 16: B18 Cleared, F1 Unlocked, B19 Cleared, R5 Level 3
Run 17: B20 Cleared, S5 Level 1, F2 Unlocked, R1 Level 4
Run 18: B21 Cleared, R5 Level 4, R1 Level 5
Run 19: R5 Level 5, R1 Level 6
Run 20: B22 Cleared, R1 Level 7
Run 21: B22 Cleared, R5 Level 6
Run 22: R5 Level 7
Run 23: GF Level 6, R1 Level 8
Run 24: GF Level 7, GF Level 8
Run 25: GF Level 9, GF Level 10

Started at highest sector 143, got to 144 around Run 12, Artifacts done on run 24

stuck trail
#

is there a clear path for b7/8/9? because the spreadsheet has different sorts of ship purchases and maybe i missed something but not one that leads to a win on b9 but also has approved setups for b7/8. Maybe I just need to pump up my resources more?

torn panther
#

you really want a cruiser for b9

#

and you should be able to get a single set of ships for relatively easy setups across all the battles if you have a cruiser available

torpid zephyr
#

I found that getting cruiser for B9 made it so much more expensive that I didn't have enough resource to actually kill the boss, so I just did it without cruiser. I went with 4 fighter 1 frigate route. Even the run after I did without cruiser. When I checked how much resource I had left after B7,B8 and B9, then without cruiser cruiser I had 157.8 free resource . With cruiser after those, it was 55.8 remaining resource. Basically 100 resource difference. With those 100 resource I could get 60 Scrap and have 38.8 leftover for GF. (With some tinkering around and trying to find one advisor, could have gotten 10 extra fleet scrap, but it wouldn't have unlocked anything new, so I opted to use on GF to level it up by 1)

torn panther
#

yeah, depends on how much FR you have and what other battles you are doing - cruiser adds efficiency to everything but b8 I think

#

and not having to take 4 fighters 1 frigate also helps with the other battles if you're doing them

torpid zephyr
#

True, but the oneshot for B9 are not that much more efficient. If you have enough FR to do B9 branch and some other branch, then cruiser gives more value. From what I see, then currently difference in B9 with or without cruiser is around 50 and B7 is close to 2. So from other branches you would have to be able to offset it by 90 FR to make more sense to use cruiser there.

torn panther
#

well, only if you value the 100 spent on artifacts at 0...

torpid zephyr
#

True, that has it's value as well. Depends what you want to do, If you want to have more resources for next runs and do artifacts in the end with repeatable node, then their value is low. If you want to progress artifacts with the galaxy, then their value is higher. I am doing them below recommended sector, so I think for me extra FR from upgrades is more worth than the upgrades from the artifacts

torn panther
#

well, if the artifacts help get you to a new sector that is a multiplicative 10% more FR

#

so really depends where you are, how you're progressing, etc

torpid zephyr
#

I am still catching up after reinforce with warps, so it takes time anyways

mellow minnow
#

B16 advisor has 62.47 with these ships. Lowest on sheet is 63.33. I've done a bunch of layouts, and they all either fail or use more resources. Validated as correct

mellow minnow
#

Ok I found it

queen rock
#

just b21, b22 and bb1 left

#

this galaxy has been so fun i love the concept of building your own fleet every run for the first few runs

hoary gale
#

ships for b15, trying to be somewhat effeceint

sudden birch
#

if i'm at 142 is it better to spend my fuel on UT or start this galaxy

#

i get like 237 fleet

tight grove
#

I am trying to figure out what ships to use, can't get B6 I think so playing around with configurations. Did S1 last run

lunar tartan
#

ok this is getting really weird. Still cap ship missles are seemingly randomly bugging out on me when I'm doing galaxy 10 runs then try to manually save and trying to time it for after enemy cap gets disabled + missle asploded...but the missle just refuses to spawn, no matter how long I wait

rotund shard
tight grove
#

Thanks!

restive field
#

B6 1.5x no boss 2 Fighter 3 Corv 52/60

queen rock
#

ok 1 more run and im done

#

literally just b22 left

scarlet valve
#

well even still not being at the recommended galaxy ive managed to finish g10. took me 21 runs to beat b22 but i still need a couple more to finish off the artifacts. probs much slower then it really should of been.

solemn fractal
#

Anyone know the optimal ships to use to farm artifacts after beating B22?

#

my quick scrolling through the doc seems to show 2C 1HC 1corv 1fighter

steady echo
#

that's what I figured

muted harbor
#

is the advisor messed up?

#

says the best is with this terrible configuration and can do way better with something else

queen void
#

had a few nodes in different travels like that, idk why, I blame different order of Mn/Ln ship selection,
but also doing better runs (me from spreadsheet) I think it gave me 'new' 'your advisor clears creations'

sinful pike
#

advisor for bases is sometimes wrong

#

because it has hard times detecting win conditions

#

also after patch it sometimes has hard time detecting FRs

#

but at bases it was having hard times even before last patch

torpid zephyr
#

I found that for nodes with bosses you have to run it in practice mode for advisor to save when boss has been defeated. Doesn't seem to update with normal battle

topaz quiver
#

anyone want to try find layout for this?

#

thats the closest what i found

topaz quiver
loud steeple
#

Okay I beaten z40 and gotten the z40 ut so what's the difference

#

What's the twist?

oak forge
sinful pike
#

but there's a twist

#

check the "?" sign in UT

loud steeple
#

the only added is the particle cannon

#

Which is a very OP sniper rifle when having multi which can hit 3 targets

#

Which that one weapon can carry basically taking down high health targets like bulwarks

#

Tho requires like missiles for support

#

Tho requires like missiles for support

toxic spindle
#

B20 seems to have a bugged advisor?

clicking deploy ships deploys nothing, and validating advisor didn't work - i waited a minute before cancelling

wheat coyote
#

any clue on the advisor's b13
1C 3HC 1 fighter?

torn panther
wheat coyote
#

its on 1.75x

torn panther
#

what's the FR?

wheat coyote
queen void
#

i've only got 87/90

humble cave
#

i got the new systems enhancer from g10 but i don't think i can upgrade it atm i only have e70 adapt and it needs e72 lol

lyric vessel
#

B16 2.25x 64.99 1 all + 1 cruiser

steady echo
#

Who keeps vandalizing the ship fabrication values???

#

Somebody keeps adding ship numbers to B16 and B22 which completely messes up the FR usage

rain siren
#

anyone have a loadout for B22 with 197 fr?

steady echo
#

depending what you fabricated, you can take it down to 1/2

lunar tartan
#

looks like maybe one-shotting B22 is just an absolute impossible?

autumn charm
#

anyone have the set up for b18

torn panther
#

pins has a spreadsheet of setups

twin bluff
#

Now trying to figure out which fleet loadout I take for the final push

twin bluff
#

There's so many options, but I do have to reach them in sequence, unlike the top and bottom battles

lean sphinx
#

B5 first screenshot disappeared nd I can't even click the cell, it selects B6 column instead

lean sphinx
#

god bless

stark magnet
#

8

lunar tartan
#

oo. Ok so practice mode showed maybe...a hope if one had twin cruisers in every single slot and enough resources to deploy, taking out the cap in one go might be possible

heady crystal
#

Wtf thats so many lol

gilded zephyr
#

This got me 2000 dmg against the base. I chose not to pick up a 5th medium fab and left it unused.

sinful pike
#

did you check pinned spreadsheet?

queen void
#

kudos for trying to find a solution by yourself though

gilded zephyr
#

I did not. Ive been too lazy to figure out hoe to find pins in mobile so i just ignore it XD.

rapid egret
#

low FR hurts

steady echo
lunar tartan
#

course the key bit being practice mode lets you use the full resources for just the fight instsead of the mandatory drain nodes

#

maybe if one gets to 149 before finishing

steady echo
#

unless you mean the resource/battle nodes

lunar tartan
#

ya basically thinking practice mode lets you fight with more stuff then it's actually legit possible to have for the boss node

steady echo
#

yeah it's horribly inefficient and should never be attempted in a real run

rapid egret
#

So, I'm faced with a problem on G10 since I'm on low sector

#

Doing the first 'bosses', B3 B6 B9 is quite absurdly hard on the budget FR.

There isn't much to be done with B3 otherwise increasing FR to pay the cost.

But, B6 opens the window to use a 2 shot strategy instead of the usual one-shot with Cruiser that others did.

#

Normal strategy uses 1 cruiser, 140 cost to do A2 + M1

#

This one needs 2 shots, but it's doable at an way lower FR

#

Normal = 430FR total to beat B6
This one = can beat B6, but takes two tries, 360FR and 325FR each

Should I add it into the sheet?
edit: welp, I added bellow the 'normal' strat πŸ€·πŸ»β€β™‚οΈ

rapid egret
#

Adding, minimum FR (currently) needed to reach each new step in this Galaxy.

steady echo
steady echo
#

Should save ~46 total FR over the whole clear

mental pine
#

150 + 29 + 30 + 120 = 329 FR (3x Frig, 1x Corv, 1x Fighter)

#

the Cruiser is a cheaper clear, but it costs 140 FR to get it in the first place

#

though, looking at it, I'm wondering if (1x Cruiser, 3x Frig, 1x Corv) would be even cheaper, not that I have the FR to get the cruiser anyways

#

I don't think I'd back-deploy, since the fight has a DoT though

opaque fulcrum
#

Mates, i cant complete B22. All previous nodes completed and filled. Which L and M i must to use, and what laoyut i must use in B22? I cant touch alien base with my variant ((((( Help please.

steady swallow
weary abyss
#

How does the spreadsheet work?

#

The first image for b1 just annihilates me

#

Same with b2

steady swallow
#

Read the legend

queen void
#

For B1 node: first image (A3) looks the same as in my copy of a spreadsheet from 10+days ago, and the set up should work just fine.
You have to copy both the ship and their modifications.

but second image (A5): Looks like 13th May someone replaced cell A5 with same image from A3

weary abyss
#

I copied both the ship and modifications afaik

#

I had to move the corvettes back a bit

#

B3 and beyond worked fine for me, but b1 and b2 did not

weary abyss
#

It could be that mobile is just cutting off info

queen void
#

you asked how does spreadsheet work, legend answers that
later nodes have info what ships you build in factories (fabricated), so some solution entries will be relevant to you and some unavailable, thats where legend helps

weary abyss
#

So just to make clear I understand

#

This setup as copied should work for b1

#

There is no additional info in the legend that I can see that would change this setup

queen void
#

your screenshot doesn't look like what it looks like for me on PC

weary abyss
#

That'd explain a lot

#

I'll check out the sheet when I'm home then

steady swallow
queen void
#

in google chrome on android it loads without B1/B2/B3 titles, but webbrowser asks me to open it in 'Sheets app' in which everything works

weary abyss
#

But hernaleuw showed me that sheets mobile just fucks up

weary abyss
queen void
#

yeah but it doesnt load all screenshots and merges different columns entries (on your screenshot above) x d

weary abyss
#

Ye lol

#

That's what got me, really thought that was the setup for b1

#

Didn't see any damage nodes I could reach, the info part didn't have any "you must do X elsewhere first"

covert osprey
#

G10 really was just, fight the battles in numerical order

#

And make sure not to leave the stat nodes behind before you move to the next set of battles

weary abyss
#

Yeah the main reason I wanted to look at the sheet is to be sure I didn't have to mix and match top and bottom

covert osprey
#

That only starts happenin with fab nodes as you go straight right

mental pine
# weary abyss

that's a strategy for B2, so the spreadsheet is really messed up on mobile

#

notice that the enemy fleet image doesn't match with B1 either

mental pine
weary abyss
mental pine
#

you'll need 2 runs to hit R3, which should give you enough FR to hit B10-B12, and then get S3, and so on

#

and then BB1 is a 2.0x difficulty, which requires S3 and S4

#

the BB1 one-shot at 1.75x is like 617 FR

#

while a 2.0x BB1 one-shot is more like 560

mental pine
#

so close to greatness

rigid flare
#

I just peeked at G10
Terrifying. It seems that because it's mandatory to do all those fabricator nodes in a row before any battle, you are forced to have a lot of resources right from the start. So if you're below the recommended sector, all you can do is dump it all into the foothold, can't even gain a little bit of scrap

torn panther
#

the all small nodes route is doable with lower FR, some people definitely finished it at like S143/144, but you will have a much easier time if you're actually 146+

halcyon steeple
#

#1498740242449039551 message
This is my run (not finished at that time). Now it is easier because we have better layouts.
I'd like to say It's better to start rather than wasting fuel if you are in S143, but I'm not sure for S141.

rich holly
mental pine
#

one more run on G10 to clear, then just farming the rest of the artifacts
Galaxy History For UNND-GLX-z40-0
Run 1: B1 Cleared
Run 2: R2 Level 1
Run 3: B2 Cleared, B3 Cleared, S1 Level 1, GF Level 1
Run 4: B4 Cleared, B5 Cleared, B6 Cleared, R1 Level 1
Run 5: B6 Cleared, S2 Level 1
Run 6: B7 Cleared, B8 Cleared, R2 Level 2
Run 7: B9 Cleared
Run 8: R3 Level 1, R2 Level 3, GF Level 2
Run 9: R2 Level 4
Run 10: B10 Cleared, B11 Cleared, B12 Cleared, R4 Level 1
Run 11: S3 Level 1, B13 Cleared, R1 Level 2
Run 12: B14 Cleared, B15 Cleared, R4 Level 2, GF Level 3
Run 13: S4 Level 1, B16 Cleared
Run 14: BB1 Cleared, R4 Level 3, R4 Level 4
Run 15: B17 Cleared, R5 Level 1, R1 Level 3
Run 16: B18 Cleared, F1 Unlocked, B19 Cleared, R5 Level 2, GF Level 4
Run 17: B20 Cleared, F2 Unlocked, B21 Cleared, S5 Level 1
Run 18: B22 Cleared, R5 Level 3, R5 Level 4

torpid vessel
#

when should we do BB1? after B15/before B16 or later?

mental pine
torpid vessel
#

bueno. I think I got it sorted now. πŸ™‚

rigid flare
#

just reached 142, still far from recommended
got a few options:

  • bank fuel until forced to spend
  • dump all resources into GF
  • buy the two artifact nodes and remainder into GF
  • actually try to get some scrap for R1, it seems possible to beat B1 and B2 with 273 resources I guess
#

what would you do

#

considering the price of the upgrades, I'm leaning towards artifacts first then GF, there's some useful stuff

steady echo
#

use Artifacts to push a bit first

long relic
#

Hi. Optimal layout for B12 to B22? Cant seem to beat it. All nodes maxed, max fr 1239. I think I need more resources on B22, I use up too much before.

torn panther
#

there is a spreadsheet in pins with layouts

long relic
#

I have already passed, found the spreadsheet. I have not seen the pinned messages on the page by default somehow.

queen void
#

so you did full clear without spreadsheet? how much much FR you've got from spreadsheet setups?

long relic
#

I did almost full clear except last 2 (B21, and B22). I really overlooked 1 thing. using the standard cruiser but with the particle cannon, makes a huge difference.

mental pine
#

armored bulwarks are pretty much designed to require particle cannons, but particle cannons fire too slowly to counter fighters

#

shielded bulwarks will regen, which means the beam heavy cruiser is needed for them

rigid flare
#

cleared the bottom half of G10, but I lack the resources to tackle the top half (466 FR)
what ship loadout should I go for to farm some scrap for resource nodes? obviously the third branch gives more scrap and R3 access, and I suppose you then want to do as much of the second branch as you can, don't think I can do all three branches in one run for now
no way I can buy a cruiser and end up using less resources on battles to compensate

#

ah I found a suggestion in the last tab of the sheet, though that does include a cruiser...

#

I suppose I'll have to try and see what I can do with 3 fighters 1 corv 1 frig

mental pine
#

you may find it easier to clear B4/B5 then B1/B2 if able

#

either way, you'll probably need to do B9 twice to get R3

waxen yacht
#

anyone got the layout for 30? best i can do is 32

rigid flare
queen void
#

i tried, but didnt find 30, got 31 with:

rigid flare
#

how come screenshots are so bright sometimes for this game? it's been happening to me too, obviously not a case of using your phone instead of a keyboard key

mental pine
queen void
#

I'm using pc windows 'snip & sketch' with hdr (and I had color correction off in settings this whole time)
i havent heard about steam screenshot and how to use it

torn panther
#

I use the windows built in all the time and it doesn't brighten the screenshot, HDR off though

mental pine
torn panther
#

that isn't because of using the windows built in though, at least not on its own

mental pine
#

you may need to enable color correction in snip and sketch

#

it looks "fine" to you in HDR because you use HDR all the time

torn panther
#

I don't use HDR

#

as I already said

mental pine
#

I don't know then

torn panther
#

the HDR usage is the issue, not the snipping tool, but yes, the snipping tool has a setting to account for it

mental pine
#

I've seen others with funky looking screenshots too, they have to mess with something usually

queen void
#

after creating the screenshot it looks too bright for me too, but i didnt search for better options,
i marked 'color correction for ss HDR' so it might fix that

crisp urchin
#

I use windows snipping tool for everything and mine don't turn out that way

#

pretty weird

waxen yacht
#

what does 1x All +1x Cruiser mean?

#

is it one of each?

silent glacier
#

Yup

mental pine
rigid flare
#

how quaint that all those S nodes' cost is the exact amount of scrap you get from completing the path towards it

waxen yacht
#

is this bugged? it passed the validation but i tried every spot

torn panther
#

sure looks like it is bugged

steady echo
waxen yacht
odd remnant
#

oh I thought I fixed those validations at least but guess not Thonking

#

ok I actually fixed that validation for next patch >.> <.<

mental pine
atomic moss
#

I've been at it for some time now and can't find a proper way to proceed... What do you use for B16/17 etc? I fail to have enough ressources for D1 if I launch everything

sinful pike
#

what sector you are at

atomic moss
#

144B, right now

#

I figure it's a skill issue

sinful pike
#

it's a recommended sector issue

#

though I think with best possible clears it's possible at... 140 or 142? but that's with ALL maxed R nodes and maxed GF

#

would recommend getting higher sector

atomic moss
#

Hmm okay. πŸ™

mental pine
#

3 and 3 from each side is 150 + 60 + 120 = 330 on setup

#

but don't forget you can overdeploy for pretty much the same cost as a full M/L node, if you only need temporary reinforcements for a single battle