#G8/z52-8
1 messages ยท Page 3 of 1
yeah
was thinking the same
think thats clearer now
think it maths out to be better Artifact gain if you do the 1.75 into the 2.0 sollution
so its not obsolete
cause you sacrifice 1-2 arti gains for the regular two shot
depends on fr though
G8 is gonna be Max Arti's in 16 runs
actually faster than my G7 run ๐
G8 is somehow like a tutorial galaxy
so G8 is done within about 70 hours of fleet fuel
aka just below 3 days of Fleet fuel
b10 on sheet needs NH clears
no real reason to cause the best stats ignore the hazard completely
just added H/NH to the Hazard ones cause they work the same
no frig
looks inside
frig
wonder if theres gonna be better ones than this
cause they seem really optomized
this one may be mine...
why did I wrote "no frig" there?
yeah
but yeah, it's mine, since that's my colour scheme
it's on russian
and I remember finding it
ye
b4 battle
someone currently redacting it, so I won't touch it yet
2nd battle from top
hm
I was able to kinda optimise b11... by picking up later L node, lol
so I had corvette+frig for it
is it worth it to post this clear?
1.5x, 153.69, requires L node
HC + Corv + Frig
Lol
thanks for pointing this out
spreadsheet becomes
excessively worse
when you have SO MANY OPTIONS
it's really hard to navigate
yeah
someone will clean it up
usually do within the first week
had to do this with the b17
so its easier to follow
glad I'm not there yet
that someone stopped, so I restored original text
ah kk
I remember how heavy cruisers were called bad by some people in g6
and here we now, where they are used to clear a lot of stuff, because they have higher fire rate
that shotgun battle
maybe
but they were good in b6 too
they just didn't had armored version, like normal cruisers
the long tail of 25 battles against weak ships against late-galaxy stats
made the damage soak of armored cruiser more and more op
especially the annoying battles against with 4+ swarmers where 1 cruiser was optimal
and it took like 3 real time minutes to test each placement
how this build have 2 cruiser/HC ? I dropped 1/1 in pm1 2
the text ones not the screenshot
what
the FR in the screenshot are not accurate
20 points for extra hc corv? dont think so
yeah screens are just for position
you're at less than half of used FR, and used FR is less than FR needed for deployment
My guess is deployment FR 240
that is correct
since first kill is always full death
but on screen its 180...
that's why you should read
cause practice mode
practice mode doesnt remove any of the ships when out of galaxy
@simple anvil should we add "deployment cost" for this maybe
idk
yeah prob
๐ฅณ
yippi
10 runs to beat last boss
glad to see you all benefiting from me begging sylv to buff heavy cruiser and beam laser like 5 times in a row while testing g6 ๐
thanks you, mister minibosstank
-# I really, really would have liked to see how you guys would've handled it with really crappy beam laser and native 2x armor damage on enemy missiles with even more firerate and damage
least terrifying enemy missile setup
we would've just slammed Sylv with "bad galaxy"
tyranny of the masses
god you have no idea how horrifying those things were
How do you guys clear both bb1 and b3 on first run?
340-38.63+28.35+25+120+117.5=10.52 FR left for b3
340 is the highest possible starting FR right?
it was possible before boosting bb1 hp
oh
Thanks for clarifying!
Any tips on how to do the first few runs? Which ship to patrol, and should I go straight to BB1?
I'm still 133, with 232 FR
did you consult
The Spreadsheet?
I'm looking at it right now
It looks like I want to ditch either firgate or corvette
Not sure strategically if I want to push into the galaxy first or force into BB1 though
about the order though
reach b3 for R node
then you could try to kill BB1, but I'm not sure if you can do even one clear with your FR
also
Oh right. Making a run without reaching a R/S node would be not ideal
do you have 4 days of fuel you need to use?
that's how I did my first run
it was sad, lol
I'm at 17 hours left at a cost of 6:30 per run (with an ongoing transite).
So I can do a 4th run in an hour or so
Sounds like I want to ditch the frigate then
I would recommend to try and push more sectors
if you can
Perhaps. That BB1 bonus sure looks juicy though
And since you can benefit from artifacts immediately now, I'm unsure waiting is the best strategy now
you kind of at least want to hit the recommended 134 for g8
I was able to hit BB1 for 391 first run. Let's try again
First bb1 clear w/o reaching rr/s nodes is 330 fr or so
391? how?
Took a particular build, but I did it in 2 runs at 133!
Run 1. Uses 100/100.4 FR
Does 391 damage
oh u mean 391 dmg
I thought fr
Run 2 uses 140/146 FR
Seems weird not using fighters when you have one...
I tried variations, but 1 extra Corvette dealt more damage than 2 extra fighters
Do we want this in the sheet? 2 shot at 133 is nice? Or is the 133 sector breakpoint kind of "transient" with the latest release
Oh damn. I'm just realizing I'm S132 already. I thought this would have taken more time
i think most people are at least 134 which is recommended for g8 when they start it
Btw im wondering why none of the histories shared in this channel push to b6 on first run?
Isnt it better to get R1 2 lvls and a little bit of fuel efficiency?
At the end of that second run I got R1 to l2
technically, for long-term, maybe b6 push is better
well ts only 12h of fuel to get it on the second run
I think we should have something like recommended path in the spreadsheet
@simple anvil would suggest talking to silver about that
they already want to make g7 guide
Given there seems to be a pretty unambiguously optimal way to do your first 2 runs, I think that would be a good idea.
I felt a little lost when opening the galaxy the first time
Another sheet filled with a couple of examples and tips
That's all it takes i think
Depends on what to consider optimal
As it seems at least
I wish i had a guide for g6
I wasted so much time and so many stupid runs on that one ๐
B4 is cursed
hmm
yeah maybe
both these galaxies are quite Short in general
with barely any diffrence in path
(esp g8)
the only "Diffrent" path is BB1 early or not
Ill give it a week for people to add to the sheet
incase some better solutions are found
but yeah since g8 is so linear like g1/g2 its gonna be decently easy
another improvement I would like to see is a better format overall
for future sheets
Like if theres a general rule of thumb for a path have it so battles fit snugly into their own lil tabs
stuff like this
B1 - BB1 (No Frig)
B1 - B11 (No Corv, Fighter, HC, Cruiser)
B1 - B17 (No Corv, Frig, HC, Cruiser)
Yeah which is why its under B1 - B17
cause its the same path
no reason to have duplicates
but i guess it could be
B4 - B17 for no Corv, Frig, Hc, Cruiser
or stuff like that
will have to brainstorm ideas
direction is different though
yeah direction is diffrent but their still the same removals for those solutions
like i said ill think how to properly do this
ill also look into google sheets for how to make some more stuff look better and such
Like for the first week we can probably just do it how we normally do and when people are able to dertmine a path of removals we can move them into diffrent tabs
while having an extra tab for ๐จ which would be the original tab keeping only the non standard ones
This doesn't work anymore?
A recent patch changed the boss health, so no
Huh ^^ Makes sense ๐
Remember to exploit early before things get patched ๐
:D
Indeed ๐
kk
added
can you check if b12 even has 1.25x advisors?
im on a old version so i personally cant
it had like bit overdeployed really unoptimized one
I'm not sure you could optimize it a lot though
yeah
since at 1.25x stat difference is very high
i tried
cause you probably dont kill things in 2 shots
and i had to overdeploy
yeah, that's why I decided to not do it
when you stop killing things within 2 shots (mainly small enemies) thats when you gotta push stats
I looked at my FR, and thought "no, I'm not doing that"
oof, Melina has frigs instead of fighters
zoinks
and don't lose scrap into nothingness, like I did
oh
alright yeah I just didn't notice the R1 thing
was stuck thinking "wait what extra ship do you get here"
lol
yeah, and I lost scrap, which actually may've lend me some help later
this is not really related to the galaxy but, I reinforced at 137
is 139 last reinforce
or is there something else later
yeah 139 is last reinforce for now
hm guess I could reinforce there then
before pushing humanity a bit
feels rather bad tho
Yeah your doing the correct reinforce locations imo
yeah I was gnona do 136 then 139 but 136 to 137 was rather quick
so I just did the extra push
ty for the answesr!
Is there even a reason why there are multiple tabs like b1-b10 & b11-b20?
When creating g7 and g8 i simply used g6 spreadsheet as a prototype
Maybe all the battles should be in one place
Then using ctrl+f to find the one you need would be much easier
And you wouldnt need to switch tabs all the time when testing or going forward or backwards etc
just to help seperate i guess
In that case we can easily have tabs for non standard choices without having a shit ton of shit everywhere
In my experience it makes it worse
Well it could probably make sense in g6
But now
Well then the question is why the F did i separate those...
Ok if you need help reordering shit or editing or anything else tag me
If you choose we need more/less/whatever tabs
yeah in g6 was the "You dont want to see the ENITRE 30+ battles" at once
how many runs on average to complete g8 guyz? s137 astrium
big thx
hm
I thought I would be slow
but it looks like I will clear b17 in 2 runs indeed
Galaxy History For UNND-GLX-z52-8
Run 1: B1 Cleared, B2 Cleared, BB1 Cleared
Run 2: B3 Cleared, R1 Level 1, B4 Cleared, B5 Cleared, B6 Cleared, R1 Level 2
Run 3: B7 Cleared, B8 Cleared, R1 Level 3, R2 Level 1, R2 Level 2, B9 Cleared, R2 Level 3, GF Level 1
Run 4: B10 Cleared, S1 Level 1, HL Level 1
Run 5: R3 Level 1
Run 6: S1 Level 2, B11 Cleared
Run 7: CL Level 1, R3 Level 2, B14 Cleared, R2 Level 4
Run 8: B12 Cleared, B13 Cleared, S2 Level 1, R1 Level 4
have 1.75x stats
maybe 3 runs at worst
Is there a sheet for G8? I can't find a link
pins
read the Important notes btw
when it says this, does it mean remove corv first then frig at next spot?
yes
got it
its the order
5 hours till I can do bb1 2nd half
yeah its a juicy upgrade
which setup did you use for it? bcs it took me 3 shots
@versed isle
Max Arti's done in 15 runs btw.
to show you how fast this galaxy really is
rip
could almost halve all the scrap gains and itd be fine
though kinda long at 30 (its nto 1 to 1 tho)
Honestly you probably could remove/nerf to like half of R2/R3 upgrade's
should still be possible with s134
i did not understood the do B3 first for R1
its so you can obtain R1
at s134
So i need to complete in 3 shots
i did not get the R1 so could not do i 2 shots
R1 doesnt give stats. It's just an outlet for your Fleet Scrap so you dont waste your run
yeah
I also did B4 on run 1
the only reason the Do B3 first is security for S134 players
cause if you do BB1 First, you cant do B3
yeah fair
I'm confused, I looked up how people are beating b11, How are people bringing heavy cruiser into it?
HL
Ahhhh you have to go left first.
When in doubt, follow the Battle Number out
That makes sense. Oh well, I won't be clearing this galaxy too efficiently but I'll just wait a bit longer
Yeah these new galaxies don't seem too obad
Shhhh don't tell them so I can sneak through it quickly then they can balance it
which is why sylv is nerfing the scrap amounts
g7 took me 11 runs to beat the boss
you know, there should be a Step to do, in order to optimize stuff
coool
if you have a spreadsheet and you follow it yes. I find casually it takes 15-17 runs
yeah thats also a good point
honestly it's still pretty good being within 2x the runs of spreadsheet
yeah
as long as your twice as good as the spreadsheet your doing okay
thats where casuals should be
And here goes my added note "for R1"...
yeah
sometimes clarification makes things more obscur
i wonder if its like that now
genuinely tho miscommunication will always happen in general due to not knowing terms, or what X thing actually implies cause they dont have the knowledge of it
(hell look at most new system info boxxes)
they were not that bad imo
except splicing for sure. but im confident its because im too stupid
I see that bugfix update notification but you can't trick me sylv. If I update then the enemies get harder.
Wait why am I in fleet discussion
woo. Found the mysterious B6 unknown
Oddly, first thing I tried. I was planning on brute forcing it and it was super easy
Woho, took some finagling but finally managed to snag BB1 on the first travel \o/
damn, I have only 199.24 FR with 1.75x power coming into b17
I guess I will clear g8 later
and I will need to donate 133 FR into GF, lol
in the spreadsheet there is B11 without cruiser, but no B7 without cruiser..... how ๐
because you always give up HC before B7
and cruiser before b11
and then you get HC at HL node so you can clear b11
Clearing on 1.0x Fleet Stats seems ill advised but I can do it
ah, i missed that PM2
discord
almost have 5 specimen colors there
discord are aliens
PM2 after HC printer but before B11 is still cruiser right?
well, look at the battles after pm1
they're all better with cruiser than heavy cruiser
thanks for this, much better guide than the spreadsheet โค๏ธ
not worth doing last battles without f1?
bb1 on 1st clear?
did they confuse nerf with boost somehow?๐
that was before it was changed
on L1 we always take corvetter,right?
yep
Took yours a bit further, but still far from optimal ๐
just a different tactic is all imo ๐
yall really gonna make me giga nerf this
Gonna start my 9th run for B17 clear in a few mins
This is fine
Feels weird to be missing 85% of artifacts when I'm about to finish
๐ฌ oh hey, what's u-
ship will be removed from your fleet
oh
surprised? so was I....
but you'll NEVER guess what comes next!
if you have fuel and time to do 2+ runs its not worth to go after BB1 in 1st run, try to change my mind ๐
That might be true but I for sure didn't have enough fuel
hmmmm
does this mean sylv's going to give us destroyers in fleet next galaxy?
and the patrols are the way of simplifying the removal of the smaller chaff ships
nope
In Galaxy 9 we find out that that all ships are removed and we have to throw rocks
Somehow they're super effective and nobody can figure out why
B4/B5 are evil. I'm on my third run and still can't get past B4 I have to be doing something wrong.
Is that the one with all the lasers?
Are you using wrong ships?
Just slap a bunch of extra fighters down
The lasers will waste their shots on all the fighters so all your actually powerful ships can get through
And some of your fighters might even survive too
If I'm remembering those nodes right
I'm pretty sure I have a decent grasp of what to do for the Patrol nodes, thankfully
aha, I had figured out that I could sacrifice the ships at the bottom of the screen, but I stupidly sent my fighters on patrol
That did it, thanks for the guidance
Even the spreadsheet solutions are far from optimal
Took me 10 mins to reduce B5 with hazard from 65 to 52.5
(and it was not 1 but 10-15 layouts)
My advice - keep trying random shit, there is a high chance you find a good layout
Wouldnt it be better to specify not the ships removed but the ships left/used?
Especially after second patrol
Or at least after first removal we specify the ship removed, after second we specify what is left
And in case remaining ship isn't used for some reason we avoid clutter by specifying only the ships used
Not sure though
Here for example
I feel that upper cell would benefit from "(frig)" instead of (no corv, fighter)
Better readability
Why not both
Like
(Frig, no corv, fighter)
So people that are more comfortable with +ve or -ve can both get that quick
Thats 0 readability
But maybe moving this shit to a new line and making smth like โ would be nice
frig / NO corv, fighter
Still i think less words = better
Thats bullshit
Even with "no smalls" its too many words for smth simple that means "only cruiser"
Or maybe its just me -_-
Frig
NO corv, fighter
Even with different typographic Bold/italic
Like this?
Maybe we could specify how many removals have already taken place before a node in the nodes name
So we don't need to repeat some stuff
Wow thats actually good imho
Smth like that
or the other way
Specify what's left
meaning 2s not removed but 1s left
Because in the current state of specifying removals readability sucks
wouldn't Printer mess up with that tho?
The removal doesn't change, but the remaining changes.
And right below that cell we have this shit.
No removals specified, HC printer instead of SHC (which has already been use in g6)
For that we already have SHC/SC, dont we?
At least it was ok in g6
Plus SHC SC H NH S NS etc usually go before stats
Removals can be after
Or smth
Well, i hope we can brainstorm smth better than what we have now ๐
Yeah I am in brainstorm mode too just not focused.
Throwing in ideas and see if something stands out
one thing I would like to add is since most of us wouldn't be here for way too long, I think I would suggest understand in first glance is better than abbreviation that might cause brainfart
or people just look at the ships deployed in the image
and use some logic
also would be good if there are no steampunk/retrofuture skins which are unreadable as to whether it's a frigate or a cruiser or a heavy cruiser
pay 2 make game harder to read
Why H and color were removed?
there's a base
it don't take much genius to figure out it still has the hazard too
imo, steampunk skins are perfectly fine, but when I need to make screenshot with them, I usually only leave one medium ship with steampink
Since we have different favor skins, I don't think picture is the best way to store info even they are pretty self explanatory
Words in title is wayyy quicker read
since people for some reason can't differentiate between cruiser and heavy cruiser with steampunk sometimes, so I change it for them
NH below has the same color as base
hmmm
damn, you guys are so much better at fleet than I am
'hey, since we have actual grid labels now, we can have layout import/export strings'
spreadsheet is miles above my attempts
steampunk/retro/advanced/golden have different shape to the rest
Wait a sec
Bases used to be specified as H in G6?
Or am i wrong
TBH textblock is always my favor method, but it is just me lol.
So I guess I never need frigs again after 1.75 stats?
just some people in times of g6 were saying, that they can't differentiate HC and Cruiser with steampunk
I can do it with no problem, but for their sake I change skins if needed
you never frig again after b11 cleared, to be precise
We could also adapt one color scheme...
Each ship different
I doubt there are that many people editing the spreadsheet
can differentiate it but it just takes a little harder looking because I don't have those and don't use them
and can't really recognise them instantly like default shapes
Color scheme could solve everyone's problems, change my mind
that's why I think, that ideally you would have all ships in different schemes specifically for screenshot
I might have used frigs once somewhere past B11 while my stats were lower XD
never did that, since after b11 is cleared, your next target is boss, and you need fighters for that
it just sometimes looks kind of cursed xd
and some people like to have colour schemes for mods/weapons and such
God damn it
I have 366 FR
oneshot requires 386 FR
this is
The worst galaxy for me in terms of "not enough FR, kiddo"
yes, and I change them for screenshot if needed
too much effort don't you think?
I never remove fighters, just get corv back at L1, that's really the only change I've made that was "significant"
no
I only do that with cruisers and HC tbf
okay
just a sec
when you said about frig, I thought you meant that you used frigate, not removed it
yeah, you just
never use frigate again at some point
oh, okay, there's 316 FR oneshot
I'm saved
lol
I guess this one is useless now
Yeah, I mean past beating B11 for the first time, just before reaching PM2 on a new run
since there's 316 FR oneshot below it
well, g8 cleared
Galaxy History For UNND-GLX-z52-8
Run 1: B1 Cleared, B2 Cleared, BB1 Cleared
Run 2: B3 Cleared, R1 Level 1, B4 Cleared, B5 Cleared, B6 Cleared, R1 Level 2
Run 3: B7 Cleared, B8 Cleared, R1 Level 3, R2 Level 1, R2 Level 2, B9 Cleared, R2 Level 3, GF Level 1
Run 4: B10 Cleared, S1 Level 1, HL Level 1
Run 5: R3 Level 1
Run 6: S1 Level 2, B11 Cleared
Run 7: CL Level 1, R3 Level 2, B14 Cleared, R2 Level 4
Run 8: B12 Cleared, B13 Cleared, S2 Level 1, R1 Level 4
Run 9: F1 Unlocked, B15 Cleared, B16 Cleared, R2 Level 5, GF Level 2
Run 10: S2 Level 2, B17 Cleared, R1 Level 5
10 runs, I was afraid it would take more

You don't go for B11 first? Rather, B10 => HL => B11?
I've done something wrong, besides not using sheets from the start XD
yes, can't clear b11 without HL
Too many R2 me thinks
theoretically you can, but
well
good luck with that one!
I'm also not very optimal
there were times where I needed to drop 50+ FR into GF
and also I lost all scrap from first run
it's funny, how at 2.0x, a few battles in g8 become "John Armored Cruiser against everyone"
B11 column is literal hell
Galaxy History For UNND-GLX-z52-8
Run 1: B1 Cleared, B2 Cleared, B3 Cleared, R1 Level 1, B4 Cleared, B5 Cleared, B6 Cleared, R1 Level 2, GF Level 1
Run 2: BB1 Cleared, BB1 Cleared, R1 Level 3
Run 3: B7 Cleared, S1 Level 1, B8 Cleared, R3 Level 1
Run 4: B9 Cleared, B10 Cleared, HL Level 1, R2 Level 1, R2 Level 2, R2 Level 3
Run 5: B11 Cleared
Run 6: S1 Level 2, CL Level 1, R1 Level 4
Run 7: B12 Cleared, S2 Level 1, B13 Cleared, B14 Cleared, GF Level 2
Run 8: F1 Unlocked, B15 Cleared, B16 Cleared, R1 Level 5, R3 Level 2
Run 9: S2 Level 2, B17 Cleared, R3 Level 3
Run 10: R2 Level 4, R2 Level 5, R2 Level 6
Run 11: R2 Level 7, R3 Level 4
Run 12: R2 Level 8, R2 Level 9
I did BB1 after a nerf
D1 at run 3
Damn it
You are good
Im a spreadsheet/advisor user though xd
Well
I didnt think this through
Also i JUST NOTICED r2 and r3 are 0.1 not 0.2
Galaxy History For UNND-GLX-z52-8
Run 1: B1 Cleared, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, B6 Cleared, R1 Level 1, R1 Level 2, B7 Cleared
Run 2: BB1 Cleared, BB1 Cleared, R1 Level 3
Run 3: S1 Level 1, B8 Cleared, B9 Cleared, B10 Cleared, R2 Level 1, R2 Level 2
Run 4: HL Level 1, R2 Level 3, GF Level 1
A couple of bad decisions here and there and now im sitting trying to find 10fr
so at worst you will end up with one more run, while next content takes 100+days
I didn't see in recommended path (After BB1 is killed: Corv, Frig to After B5 is killed: Corv, Fighter, HC, Cruiser) frighter swapped to fighter, and i had 2-3 middle runs with 50FR unspent on anything other than GF.
F***
I hate myself
I think it is also doable with D1 on run5 but i missed 2 fights for scrap or smth like that during 4 runs and wasted scrap on r2
I could have s2 already and that would be enough to clear B11 with my current FR left
yeah that's ok
Just feeling stupid rn
I had the spreadsheet and yet here i am
I had 100 fr left on run 4 -_-
This should be the guide xd
Or at least it's the best for now
I started at S137, G6 and lower I often started below maximum Sector
Same here
Started g8 at 137
I wonder how non-eoc/current players will play galaxies 7-8
G7 2.5 days
Reaching 137 is 2.5 days too
Very bad idea to waste fuel starting earlier imo
Unless you play very non efficiently and are at fuel cap
bb1 has a hazard?
there isnt
i think Commandship is treated as hazard for spreadsheet
thats, a little weird dont you think?
as in g7 and g8 there arent CS+Hazard, just CS creates hazard in other nodes
otherwise, I would see it having separate colours background/notes, but turns out it wasn't needed
It improves readability dont you think?
red vs white background
yeah i guess
Or we'll have to add another color or smth
the only reason why i got confused with that is i thought H was always used for hazards
Im pretty sure we had H for CS before
well it just dosent say H is used for command ships too
probably should put that in the legend
My brain doesnt see big difference between hazards (which in most cases can be removed) and CS
Im the one who added that background colors shit in first place back at g6
I thought someone would polish it but nothing has actually changed since
G6 spreadsheet was hideous disco of colors anyway
Oh
Seems like all CS fights in g6 had hazards
This is probably the reason why there were no such situations before
ahah
Wait a sec
What happens if we eventually have a fight with CS and hazard that doesn't disappear
It doesn't make any sense but still
that would mean we want a new color
yeah
That was my goal
could do green
Adding new color...
Well we can have a separate one for CS
Lets stick with H for CS for now?
mk
Green usually means something good or doable
or smth like that
Pink is more like current red
And yellow is used as square for non standard
The spreadsheet is getting too complicated ๐ฎ
think yellow works
but do we really need it rn
it would be future proofing
blue usually means support
think yellow for command ship is fine
or orange
fair
I think ill return the link in case some1 needs it
lol
yeah i get ya
think the only reason why people didnt use SC/SHC is cause it would flood the boxxes to much with info
wdym?
like to much text in a box
Ive edited many cells today containing "After HC printer"
That's pure clutter
B11 column is... well its better now, but it's still shit
Plus
maybe just add an icon
There is a reason to stick to G6 SHC
It it the same thing
Yet the nodes are named differently
like if battle is done with hc printer for example, put a tiny hc there and viola
Hm
Editing would be diffcult
life is diffucult
editing and copy and pasting something else is also difficult
If there were icons i wouldnt ever bother to add them thats for sure
And ive edited more than half columns in g6 and ve edited like A LOT
Honestly i think the solution to this problem is having 2 cells per stat thing.
First cell is for the Damage/Health stat and FR
Second one is Removal/Starting
Better reverse the order
yeah true
First like H SHC god knows what else
Plus colors
Well both can be colored
But i think we better leave this idea for g9
Changing the table rn would be unwise
Lol
Thats a bit excessive?
yeah prob
a lot more readable
But people wont bother
yeah wont bother with the colors
We need sheet janitors to edit stuff
red background makes me not want to look at it
since it looks like "oh, maybe it's outdated"
I tried picking something more neutral back at g6
Because there was actual red background in use
Which meant some stupid stuff like "not working" or smth
Which doesn't make any sense cause we have gray background for outdated
Yeah its just to help indecate the hazards/support/no hazard
but i think thats gonna be more annoying for people to add
do u guys use any kind of clipboard software?
armor cruiser has always been strrong like that
probably built in windows one
this one
but "single armored cruiser soloes everything" wasn't as prevalent in previous galaxies
compared to their size
I strongly advise using ditto
It makes any editing much easier
Supports hotkeys so i can call ๐จ with just a hotkey combo
Maybe we should move spreadsheet editing discussion in a separte topic btw here on discord
it's much more significant now with the bigger stat scaling and such
Im just mentioning good stuff
ye
I think the ideal scenario
would be to at some point just close this spreadsheet
xD
and THEN make it good looking
wait I could've sworn\ there was
or did I confuse with another base?
before that it's easier for people to just use text
i was so confused on why H was there in the first place
but there isnt
lol
thats why i removed it
Honestly instead of the Health increase of 250 sylv probably could have just added a hazard ๐
Saving us the trouble yeah hah
I mean, if you can't get rid of the hazard, then you don't care about defining whether it's there or not, you just care about the things that may or may not be there such as bases and support
True
Should we avoid using h if the hazard is permanent then?
Probably
I think both yes and no
That I see adding a square to
๐ฅ
Red Square siginaling no removal of hazard can be done
Or simply just hazard
To avoid using background color
But i think background colors are the best
Well there could also be sitiautions where
your able to remove one hazard, but not the other
the humble D hazards:
When the columns are sorted it makes easier looking for the thing you need
btw it's weird that killing b11 can remove a D hazard on b7 even though they are otherwise unremovable
except for killing bb3 in g6 which somehow removes the D hazard too
as I said, that was mostly an opinion of a person, who is really used to plain white backgrounds in galaxy spreadsheet
Hazard letters have meaning?
Havent even thought about those
uh yeah
they indicate what type of hazard (usually)
The thin is i posted color scheme as a suggestion
No edits for 3 months
heres what would happen if we removed the color but put it into a text
D = DoT
R = Reinforcements
L = Laser Volley
H = Hazard (complex, combination of multiple)
Then this patch comes out and people start using backgrounds in new spreadsheets
And im like wtf
Oh
Thats cool
Community editing is good but someone has to make decisions about formatting
Yet again
Colors make looking for easier
Without them you ll have to read every cell or stick to ctrl-f
Has thought about that today
How would you do it?
My only idea is using this channel as suggestions board
honestly never even used ctrl-f for the sheets
same idea
Had to ctrl-f all the time in g6
Not in g7/g8 though
I just went to the battle then scrolled down
i mean, ideally, unless Sylv breaks everything up again
at some point spreadsheet is done
yeah editors clean up
unless we'll find a lunatic who would do some battles at MUCH LOWER strength than most people
oh yeah I forgot about that lol
it's mostly set in stone
๐ซ
People do find that all the time
yeah, but I doubt you will find someone clearing b12 at 1.0x for example
Honestly I think after a month the spreadsheet should be closed so the editors can then come in, swoop in some changes and boom
honestly then they can report changes
in the fleet discussion tabs
it's a shame that conditional formatting can only apply a single formatting specification to the entire cell
we could really collect all the spreadsheets in #1084285937200144486 and then you can do all this discussion in #guides-tools-discussion
yeah true
fortunately the much bigger S nodes now means there are far fewer variables to do that with
Yeah lets move from here
rather than doing g6 with like 10 different stat levels because you could fight bb1 with anywhere from 1.5x to 2.5x stats in incrementa of 0.1
if we did close the spreadsheets after a month and people found a better solution, and there was sort of a hub to report lower Advisors than listed then all they would have to do is specifiy
Galaxy number - Advisor showing Lower than posted - Stats and an image
yeah no gf and probably no worse battles with higher stats now
the only thing that makes this extremely gross and horrible if there are further balancing changes to galaxies that makes fights different again
nope, those are still around even with 0.25 stat nodes lol
We will ned a separate chat or topic or smth for that because we have already 8 galaxies and we gonna have more
Checking each chat would be unwise
well that can effect the whole spread sheet anyway
just much rarer
yeah like i said some sort of Advisor Update Hub
Thats already amazing
yeah, but then now somebody has to go through and fix them all afterwards...
I dont mind, plus honestly i dont think sylv wants to change g1 - g6
hopefully Sylv won't do much more of those
also, what if person who hosts spreadsheet deletes it
he only changes newly added galaxies
Btw thats a good question
we could have a wiki editor hold the sheets
and then have them give permision to the people to work on it
we only started making spreadsheets for.... g5?
Thats a bad thing about g sheets that it can only have 1 owner and could be accidentally deleted or moved or smth else
Yeah but same thing can be said to public ones too
someone could just troll and delete everything
You can always restore via version history
true
But if its gone its gone for good
hm
Thats why i see us giving it to respected people such as either a wiki editor or a guide maker role
to hold on to it
ok but it was really funny watching all the timeskippers who had extra gf levels from inefficiency end up on a slightly shifted universe from everyone else
I'd been thinking about that
My best idea was that hosting the spreadsheets should be done from a clean account which one's drive you don't use and couldn't delete it by mistake
If we are still talking about public ones
Making them private adds other problems
it was
and I think there's like... half a g4 spreadsheet that was done after eoc optimisers were past it
lmao
Im kinda new here so i don't know anyone
Just tell me what to do hah
respected people
guide makers/editiors use google sheets/docs all the time and nothings ever happened to them
No no no
Id better give ownership of those
So the link doesn't change
I hope it doesnt at least
that I'm not sure how to do, but if we're going with spreadsheet
idea of backup still stand
oh i missed this message nvm
Yeah i could hold onto a emergency sheet
You would need to manually come and make a copy
Or
Im sure there are tools to automate it
g6 spreadsheet is hosted by darg, who can be considered a respectable person
that's after spreadsheet is closed and considered "Done"
so you won't probably need to change it afterwards
also it can hold link to original
just in case
"Done" status is booooring
or just accept it being slightly out of date and occasionally coming back to check and update if necessary
It makes a human being think that there is nothing else to improve
Like i said, and if people find a better adivsor (somehow) there would be a hub for editors to change it
such as me
I mean, I literally looked at sheet, checked advisor on the layout and found it had like 10 less FR used, and then after I solved it I immediately beat it again
First of all lets move this discussion to some other topic
So we don't lose progress and people who come for actual galaxy discussions dont have to scroll through all this
Same, many times, even in recent patches
People could also suggest they to be added for the editor group
if they do it a lot
#guides-tools-discussion
alright lets move
Sorry anyone coming here for actual g8 info, that stuff is somewhere above! ๐
If someone needs galaxy history examples just search for "Run 1" w/o quotes in this topic
dersies moment
hold on now let's not be hasty
Wait a sec
Why take frig to b11 if you have at least 1.5x stats
According to spreadsheet b11 is cheaper with fighters
As well as b9
The other nodes are either equal (+- 5) or small ship choice doesnt matter
Roger that
yeah switch it out then
i think when the pathing was first made the cheapest known b11 was the 156 2corv+frig one
frig was originally the cheapest
wait
Yeah
But now as i've already wasted the 5th run i decided to check
And no reason to take frig to b9 after 1.5x apparently
Well
According to the sheets there is literally 1FR difference IF you go for L1 Corv with frig before fighting B11 (but why would you?)
Huge difference otherwise
EDIT: i just realised you can't go for L1 corv efficiently w/o frig at this point, so it's always better to fight B11 with fighters
B9 is better with fighters but only if you have SC unlocked. SC unlock is ALWAYS the next run after defeating B11 so it doesn't matter as long as you can dump all your FR to SC unlock node
The only question remaining
Is it better to use FR for scrap after B11 (Run 5 / 6) or dump it all for SC
Considering the next run will use much less FR for B11, B7, D1 etc
Because if going all in for CL means fighter must stay in your fleet since 1.5x
If not - only after B11 defeat
Apparently it doesnt matter at all in short term.
Next run all in F1, so no FR leftovers, a little less fuel in later runs.
judt got to g8 yall killed base1 in 1 round?
im at 138 and im coping the layout
do not the layout (it's a joke about word 'coping' from cop a feel rather than copying)
How so?
I think i'm gonna go for overdrive now
i don't care about the other stuff that much ๐
Hopefully i hit 139 today for the reinforce
Isnt it good to max skein as soon as possible?
yeah Skein > Adaptations
I wonder if that upgrade means Q skein is more valuable now
and actually worth pushing up
it likely is
you get like 25% skeins per warp increase
this is a multiplier not a additive boost
I havent seen rumina yet but sint it worth it anyway with the Q cost?
very much so imo
probably yeah
I just know it was basically useless before this
i'm guessing you don't need a large base 6 to evolve it a 2nd time right?
from unstable
always take
guyz how much is this worth?
is it the only source of it thats left? is it worth w8ing for it before G8?
no, too much residuum
you won't get a lot out of it
and there're better residuum upgrades
yeah fuel support is like the lowest priorty
do this, but why?
kinda redundant to even have these
the No hazard/No support stuff
we mainly just use the colors
lol
but we use Red and blue so color blindness dosent really actually effect it
personally I would never remember the colors outside of red maybe
S, NS etc are much easier for me
which is why their also included with the colors
yeah, but I would have to go back and forth on the sheets
fair point
what should i buy next in galaxy 8? accl or Data core improvement?
its also kind of a thing you have to get used to
uh accl imo
k
cause with the data core you wanna also do the specR research
i'm gonna buy data next, specimen research 2nd, fighter dur 3rd and finally max it with Compute +2's
to the folks who put in the 1.0 stats for nodes later than s1 - thank you
my run seems to be going really weirdly, I killed bb1 + b5 and b6 all in one go last run but didn't have enough scrap to get the first s1 upgrade
took me a full second run where I got all the way to a2 and had like 45 leftover FR with nowhere to go, to get the first s1 upgrade
Run 1: B1 Cleared, B2 Cleared, BB1 Cleared, B3 Cleared, R1 Level 1, B4 Cleared
Run 2: BB1 Cleared, B5 Cleared, R1 Level 2, R1 Level 3
Run 3: B6 Cleared, B7 Cleared, B8 Cleared, B9 Cleared, S1 Level 1, GF Level 1
probably owing to my sector depth I'd guess
#guides-tools-discussion for the updated Legend and Info sheet
Sitting before B17 with 220 FR at 2.0x. Would you rather do a two-shot or dump the 220 into GF and make a oneshot the next round?
two shot no question
probably not, plus GF is worthless
maximize scrap gain per run
I can only assume but the 220 FR from the sheet was with 1.75x (1.5k dmg). I did 2k with 2.0x
the thing is, I have done everything this run, can't get more scraps. So it's either one more GF level and a oneshot of B17 next run or a split two-shot this and next run
hm
next run your excess FR is artifacts. so two shot i guess
GF is almost worthless
i just finished pm2 selection, do you go left to get the next a2 or do you submit d1 to lower the debris? i did one going to a2, but then this run i thought maybe i should lower the debris to get up to the printer, but not sure what others are doing lol
ok thanks for the confirmation, this galaxy is fun but little things to remember lol ๐
alright what is going on with B11
the recommendations on the first page, don't seem to line up with what's recommended for b11 at all
so I'm very confused
I also don't understand how these images have "No Mediums" and they have HCs on them
meh the game kindof tells you what route to do lol i just never looked close enough as b12 is on the left side so the game basically wants you to finish b10 and hl then go up to d1 b11 cl etc etc
that I can't help with
but I think I used one of those and was okay
how?
how they do not?
... the CL node that is blocked by B11?
well this is what I'm looking at right now with first d1 bought
which has me scratching my head over not grabbing bb1/b5 steel
but buying more artifacts seems like a good thing too
can't help with that
I was
Very unoptimized with my scrap, lol
at some points I needed to dump, like
50 FR into GF
how do you view grabbing artifacts early on? especially with how sylv's seem to taken the approach that the temp-reset nodes, are more effiicent than the final repeatable node?
I did grab artifact always
and yeah I think I dumped like 46 into GF last run, just nowhere else to put it
hmmmmm
I haven't bought any r2/r3 before this run... so you'd say go with this second path to grab HL now?
can you use that 14.41 FR?
like clear B5 before dumping into HL
if yes - do it and then dump into HL
if no - yeah, just HL
nah at 1.25x bb1 and b5 both are like 20-30 FR
How does that look for the legend sheet
the red for hazard just confuses me because previously we were using that for "this is probably invalid now"
the ship order thing I think helps me more
if better solutions exist I'd hope the outdated ones at least get moved down
feel like I can follow along with the legend there ๐
Does anyone have a good layout for the final node of the galaxy (B17)? I canโt find it in scrolling.
top right
Am i supposed to be able to auto complete battles like i have 2.0 stat after undoing stat node?
Wtf
i can literally use 2.0 with auto complete without having 2.0
which can lead me to finishing the galaxy on the current run
because of FR saved
uhh
well, you still have to fight b17 with 1.75x stats
no
because i will have enough scrap for 2.0
and i had to complete some side nodes like b5 for it
๐ค
i did complete them
bought 2.0
went to b17
realised im 30 fr short
undo
and here i am
hey how much does d1 cost
your missing scrap from d1
I literally have enough fr now
For b17
And before undoing i was 30 fr short
d1 is 25 fr now
its clearly a bug...
welp Sylv gonna have fun with this one
yeah my question is
how did undoing the previous battle break stats
Wait
i think i know what caused it
P node previous battles change
it still only matters for one run like a lot of other bugs with artifacts and such that let you finish one run early
Its disgusting cheese -_-
then you can not do it :P
will probably get fixed soon anyway lol
why would p node affect this?
i didnt undo any p nodes
i came to s2 - not enough scrap - finish some side battles - s2 - go to b17 - undo to s2
well i think when sylv changed
how p nodes worked when battling previous nodes not removing your ships
it somehow broke the stat undo for auto complete battle
I sense another developer here
well ok it says that in your profile
But even if it didnt... ๐
๐
i genuinly know how most things work when it comes to things breaking lol
(I wish QA applications in most games payed attention to that >w>)
The actual F'ing pain is to manually complete all the nodes to see if i can do it without this god blessed cheese
uh
Sounding is another awesome dev huh? Well we love games so we have great respect for people like you.

