#G8/z52-8
1 messages ยท Page 2 of 1
That's without boss
THATS WITH
Lmao ๐ญ
under 65
aboslutely beautiful
this was before
crazy how just removing two mediums changes everything
undeploys your ship
is this still valid
what is
that
how mean is b11
seems like it's a 1.5 baseline fight in practice
i don't wanna do another run for s1-2 smh
hmm, 1.25 bb2
bb2?
bb1
k let me find it
yeah im gonna have to figure out a bit more opti somewhere
i want both bb1 and b5 lol
b6 1.0 has a gain of 0.3 via advisor somewhere
b2 1.0 gain of 0.2
nice
but yeah it's not enough, hmm
Hrm
.3+.2 from those advisor setups isn't enough either
for b5 -> bb1
maybe i just take the HL L
there's an annoyance with L1 where it applies retroactively to practice battles
so it's hard to check advisor for b8
it thinks i have the L1 corvette already smh
yeah i think ill just get gf 1 and then dump in HL then
Lol :D
its cause it dosent look for L's
just what ships you dont have
??
I just saw that
Who the heck marks it a spoiler?
This entire spreadsheet could be considered a spoiler
and who deleted the B2 no corv image?
fixed the spoiler
maybe it was that spoiler guy from yesterday
๐ญ
what spoiler guy?
lmao
no one, if images aren't put properly in the cell they can move to the top of the sheet or hide behind other images
Ah yeah. I've anchored a ton of images
(i keep forgetting i need to paste it into the cell itself)
i keep pasting it with ctrl v
yeah i just fixed the b1-b8 tab, there were at least 8-10 loose ones
ty
google sheets if it had a keyboard shortcut for pasting into cell
insert utopia picture here
isn't that like the only thing you have to do after pasting it in normally
shrug
That plugin sounds like ctr+v with extra steps ๐
that was me ๐คฃ
Probably just paniced everyone with B2 as I shifted it around to make (no corv) next to eachother. Was no fighter, no corv, no frig, no corv
Now it's ordered by the suggested ordering where everything is together.
HECK yeaH! we're now in business!!
now do B11 :p
once i have fleet resources yes
had to spend them on this node in one run. i'm glad i only needed 1 run
so B12 needs Crusier i imagine?
cause that node is gatekeeping a very nice damage boost.
I found B6 0.3 but can't edit doc due to traffic
found it
can't change spreadsheet right now
b10, no mediums, no fighters, 1.0, 35.34
Damn nice
yeah, I guess I will give lower strength clears this time
since I'm not really leveling S node fast enough
Yeah the S nodes require two runs at minimum
0.25 stats is huge
I'm on my 2nd run atm
I guess dump scrap into it and rerun to get it rather than R1 level 3
remember you can do math
following up to the S node so when you reach it you can then purchase it
Dear Sylv. Why does B5 have a hazard that doesn't work?
it doesn't, because advisor doesn't save base hp and pretends it doesn't exist]
Is it just me or is the concept for g8 kinda off? Like the foresight required for the patrol nodes incentivizes using the spreadsheet more than the other galaxies.
If you were doing it solo, you'd need to just undo the entire run and try other ships
Honestly, g6 is far worse
g6 was just long imo
And I have a request to make future galaxies easier for this
it was largely linear and the biggest decision was cost/benefit of each F node
to have the practice mode allow you to swap out ships
And a lot of optimizations
So so many optimizations
I didn't see G6 with new stat nodes if it is new
it used to be 0.025 increments or whatever with 10-12 levels
and now it's like 2 levels like g7/8
g6 had a lot of room for reoptimizing due to the increments, but the general goal was still very clear
it seems easier to wall yourself off in g8
g8 is very, oops I guess I need HC here. time to undo the entire run. oh I spent artifacts already? welp
I mean, kinda? You optimize around where you're going
undo entire run yeah
spent artifacts already midrun is man puts stick in bicycle meme though
I didn't realize it behaved that way cuz it's new
thought there'd be an undo on the artifact tree, but i guess the confirm button locks them in for that reinforce
needs a superconfirm button
is that the one that executes your fighters?
hmmm
Is it a visual bug
Ah
Game dosent check if boss is active or not in practice
only cares about hazard/support
something mentioned in testing is how it's really easy get stuck in g8 with like 100+ FR but because of the way g8 works, you can't spend it at all
because all the remaining battles are unkillable with your selections
Cuz you need 200 for D1 right?
Or is that wrong route
why don't we just build a bridge and skip to the end smh
then paying like 50 for arti node + 40 for L node and then having to fight B10
why cant we just hop from F1 to B17
This ain't "Ships & Ladders"
what are we stupid?
Sylv put an invisible wall the size of a universe between them okay? don't question why our ship is too dumb to skip nodes
otherwise B14 is unkillable without overdeploying armor tank cruisers and d1 costs 100 and its like ow
ow
well, you'd also die
It's actually a 2d representation of a 3d spiral
maybe your guys but mine are built different
B10 is far away from B1
Galaxy History For UNND-GLX-z52-8
Run 1: B1 Cleared, B2 Cleared, BB1 Cleared, B3 Cleared, R1 Level 1
Run 2: B4 Cleared, B5 Cleared, B6 Cleared, R1 Level 2, GF Level 1
Run 3: S1 Level 1, B7 Cleared, B8 Cleared, B9 Cleared, B10 Cleared, R1 Level 3, R2 Level 1
Run 4: HL Level 1, R2 Level 2, R2 Level 3, R1 Level 4
Run 5: R3 Level 1
Run 6: S1 Level 2, B11 Cleared, GF Level 2
Run 7: CL Level 1, B12 Cleared, R1 Level 5, R2 Level 4, R3 Level 2
Run 8: S2 Level 1, B13 Cleared, B14 Cleared, R2 Level 5
Run 9: F1 Unlocked, B15 Cleared, B16 Cleared, B17 Cleared
reinforced one too many times
that was my path
@simple anvil I tried it before I killed the boss. I for the 'first' time. I noticed no change
That hazard does nothing
you can see the 500 damage laser
its probably just the fighters dying to fast
that its currently targeting
Possibly
big spooky laser
The hazard is extra powerful laser from the boss on top of its normal lasers
It does 1shot Cruisers
poor carl the fighter
Porkins nooooo
so when we getting agile fighters in galaxies
those are agiles
nuh uh
they dont go zoom zoom fast enough
imagine it being like a 4x4 grid of fighters ๐
but they like pull no agro
that's op, then they can just like sit and pepper enemies to death
throw em in UT and get heavy beam on there
imagine if we get a rapid fire unit in galaxy 9. it's been a while since a new ship so it's about time.
spoilers: weapons first
instead of low hp, it has 1 ship and a mod that makes it die instantly but does insane damage. perfect base killer
well well well
we getting a cruiser weapon?
about time dang it
nerf them first cough cough
When are phase enemies :(
does it shoot fighters?
pls no
I want my phase
armor tank bulwark 
turn every unstable round 10 into a base battle. make us actually work for 10 20 30/ etc
G8 setting a precedent for barrier enemies is already a bad touch
anway g8 done in 7 mins
those hazards were in g6 too
we unlocked barrier enemies before phase

wudafuq
so wheres barrier enemies in UT
g6 was like 4 months ago you can't expect me to remember that shit
Imagine if SYlv just gives us barrier fighters as the final reward for galaxy 88 million. whatever final galaxy we get.
๐
yeah g8 gets done in 10 runs like g7
just gotta grind arti's
nuh uh
game is like "i dont' feel like using your fuel perfectly today, wait for 5 hours please."
you rmeant to look forwadr but you dont need a spreadsheet for that. All the stuff was meant to be "obvious" tha tyou need X thing here. I mean, im sure thres probably some funky hyper optimal one thats not the ship I setup to be obvbious somewhere but 
10 runs? man testers slacking I think it was like 17-18+ ><
probably close to same difference as g5 or g6 though, ust those were way longer so goes from 50-60 to 30-40 and not as stark ><
how would we know the necessary composition for a fight 4 nodes ahead?
i guess it was bound to happen when testers aren't trying EVERY fleet resource saving strat.
those guys will squeeze every time save they can
i even messed up resources slightly
we don't even know that once we're in the fight and are trying different things
you can click it and see the enemies?
juicy
to determine which ships you need???
yes
also relative stats. we'd have to eyeball the difficulty value against our own stat mult
honestly i think G7 is actualy slightly longer than G8 lmao
looking at your guys spreadsheet the default removal path is exactly what I had in mind assuming you kill bb1 first (which makes you ditch frig on PL1)
yeah everyone gonna kill bb1 first. fixture X20 is way too good to leave untaken.
i feel like i would be extremely reluctant to give up fighters as a general rule unless i saw a node that had like 5 enemy missile units
the fact that fighter does get given up briefly post-b5 is probably something i wouldn't have come up with independently
at least before going into "ok iterate every iteration time" mode
at least every fighter got to shine
our main starter ship got BB1. Frigate a lot of love
and fighter cleaned house
you want corvette for shotguns and fighters for shield skirmisher on bb1 so you ditch frigate.
B3 dosent matter for much
B5 you obviously need fighters so you ditch cr=orvet and frig.
after b5 clear its semi flexibal but b9 has 3 armored skirmishers so keeping frig or ifghters works fine.
B7 means you obviously ditch heavy cruiser first cause you ned cruiser armor for them
Then it gets pretty flexible in general 
none of that requires more than looking at the info you can see by clickinga node
It's similar to undoing to try a different printer on older galaxies, but now there's the added complexity of local printers
i do really love the concept of galaxy 8 though. Hopefully it's not a 1 time wonder.
Maybe have a second popup for PL2 going through it the first time saying highly recommend keeping fighters and keep an eye on hazards
just to help a lil
would be interesting to see a galaxy someday where you are forced to give up your crusier for a while to force people to stop relying on mister Armor king ๐
I haven't completed G7 artifacts just yet, but more or less how many runs would i need to beat bb1 in G8? That fixture buff looking good
at s134 only 2 runs
why is b7 needing armor cruiser obvious?
at the cost of R1
i mean i think that one was pretty straightforward at least
Great, thanks
does it show that before you reach the fight?
probably this
they are the only thing that can live long time
yah, hazards are always shown
you killed the base that puts it there
^
id imagine most everyone hadnt done galaxies for about 3 months lmao
also i found out why theres some weird validations in the boss/commander nodes
i assumed those were people that were "finishing off" the boss with a weaker loadout
nope
has to do with practice not checking if the boss is there or not
only cares about Support and hazard
lol
ah saw but havient actually read to understand yet haha
b11 had a 70/70 FR clear and i was like hmm sus
I don't know why it'd do that when the dead boss clear is cheaper though
always prioritizes lowest FR
and that priorty only checks the Hazard/Support
not the boss
like wouldn't the hazard only be there if the boss is there? or does advisor count practice runs?
yep
which is why its buggy
cause the boss is linked to the hazard but the practice mode dosent realize that
so you can have the boss turned off, but the game only checks if theres a hazard so if you complete it, it thinks the boss and hazard was killed
advisor taking entries from practice runs is kinda jank
the other thing I noticed was that if you went back to early fights after using patrols, you could load advisors and it would give you ships you don't have anymore
huh?
I could get it to give me fighters that i didn't have
i didn't do it cuz i figured it'd break something
thats because you removed the fighters in a future patrol zone
yeah that's what i said
uh what?
it was before that then
weird
like if you did bb1 cleared for resources, you would not have fighters as an option, but the advisor would give you fighters
or something to that effect
huh
never noticed that if that happened
because advisor only gives you the ships you currently have
it didn't
I don't know if i can reproduce it now since there were changes
oh like prctice mode, turn on hazard for that spot bu tnot base that is causing hazard?
yeah
and if you complete it, it thinks the boss is still there for the advisor
so these have the same advisors
hmmmmmmmmmmm
this dosent, this treats it like no commander ship is there for the advisor
easy simple fix is just any command ship thats currently effecting the same hazard is the same checkbox
Enemy Command Ship - Hazard X
โ
Active
just have to make sure that dosent mess up anything weird with other hazards that's not apart of it
time to inflate my advisor numbers by having hazard but no command ship
i could not find this
@simple anvil is this your layout? i can't replicate it
Green ships = Base
Blue = Defence Mod
Red = Damage Mod
Stripe = Both
thats what i use
i use stripe red = unmodded and red = defense
imagine if someone with no speedster try to use this format
tbh most people here do
just use the first one
i have 36.67 set up i can stick into the sheet instead
but since there's two iterations of failed 1.25 clear it feels a little silly putting that one in lol
let me see if the 35 goal works
yah it does
wha
Im confused
@versed isle is b1 advisor 1.25 broken despite verification somehow?
maybe??
wtf
huh
???
okay this is the original b1 clear
is it
yeah
i got like 37.X with the original
did you switch fighter
oh fighter swap
shouldn't have cropped the 1.25x but you get the idea
ye
okay now thats better than the original
no real reason to keep the test one
okay but like
why
how are you even getting multiple advisor suggestions
is there a trick
i went to 1.0 this time
1.0 with 2 heavy cruisers
ty for whoever is doing the stat change tests
uh wait whats the issue
well
then why does this appear now
wait nvm
its technicly better 1.0 but like why would you go through the galaxy with 1.0 sob
Means he got the +1 HC node
ya
yeah
and that's after B10
the advisor for a non hc node haver is prolly different
probably practice mode set it
advisors not that smart, someone did a 1.0 with those and it set it
dunno why you would do that though
im wondering why this one mainly happened tho
left is mine - right is solan
there should be a 35/40 that's optimal with 0 extra ships at 1.25 but silver keeps getting random advisors instead of it
also you should post that one sylv
sorry it was mine, was supposed to be this one, still havent found better solution from advisor
which one are you looking for?
yeah thats correct
1.25 b1
yeah the 1.0 advisor is completely fine
ok so whats the wrong or unfigured one?
1.25 is being weird
b1 1.25 @amber isle
example
What
it just changed 
???
???
what is your ship counts
no extra printers
im
can someone check b9-b16 page on sheet
no restrictions, since it's b1
I may accidentally destroyed formatting
yeah b1 1.25x best advisor just changed, someone found even better solution
im guessing the advisor is stupid and treats 1/1/1/2/2 as different from 1/1/1/1/1
yeah
even though the former should inherit all solutions made on the latter
it should one sec
it only makes sense if there is a better sollution
using one of them
such as this one
oh nice
so on a galaxy done save, both l nodes, 1.25 suggest that
is that not what your getting?
for the 34.22
uh, are you in galaxy, is the node finished, are you past p nodes?
how did you found 2 best solutions so fast @amber isle ; o
not in galaxy currently
let me try in galaxy real quick
its only 1.25
send me your save I guess
or rather, save and restart and if still occurs
send me your save :P
hold on let me update real quick
oh
didnt realize there was one
if your on a different version I think advisor is persnickity
so it may be that
iirc it blocks newer version then yours from showing? maybe?
ok yeah it works now
that Advisor now is self-conscious
weird
so thats why the game updates, so the AI has freedom to do whatever it wants in the older versions

maybe you should add a version number to the advisor board
so that confusion dosent happen as much
ah maybe
might be useful here too
eh could be in the bottom right
so its not intrusive while in battle
think version number in validation would be fine tho
OH
I see what I did with formatting
I accidentally made whole b9-b16 page a table
idk how to make it back though
that doesn thelp when it shows 0 because wrong version lol
errr 0 advisors
uh try ctrl z
impossible, when I already closed the sheet and opened it again(
its fixxed
table dropdown has a revert to unformatted option
lmao
true
honestly i would get the base upgrade so you can get that reno faster
i don't have the production shard yet
ah fair
or oizys bases
g8 is annoying in how much it wants S nodes
or I'm clearing it awkwardly
both can be correct
except 2.0, not sure when that becomes worth it but you can clear b17 first without it easily
yeah
but it REALLY wants 1.5 for b11
honestly had no issue
this galaxy is a fat "are you planning ahead?"
check
at least g6 wasn't asking me to plan entire run ahead
same
sylv should make a new currency - advisorbux
spend 5 advisor points to buy a single solution
none in g7/g5
How do i have so much in g3/g4 actually
lol
guess this is what happens when you replay galaxies
L1
You have to get past this to get to L1
its not a required node
ount
ooh
there's a lot of nice b11 opti
137.73 one shot
still optimizing
137.02
135.71
think that's the end
B6 1.0x advisor is being weird. The doc says 36.26 and the advisor says 36.56
I can get the 36.26
Minor optimization: the default laser is better than the beam on heavy cruisers in B2 at 1.0x damage/no frigates. 30.95 FR used, compared to 31.35 with the beam.
Add it to the doc ๐
I think the advisor has stopped updating.
I found two things that have a better than advisor and the advisor isn't updating
@versed isle hate to ping you for this but something on the backend may be broke
(preps to be banned for pinging)
are you on latest vertsion?
Considering I wasn't earlier. Lemme check
it wont show you advisors from a version higher then yours
Ok, I apolgoize for pinging. I thought I was. I guessed there was a patch today I missed. I probably closed the new patch notice in all the spam from fixtures.
Now I have the opposite problem. Someone found a better setup and the doc doesn't have it.
yeah
Phew had to optimize the hell outta that one
always take corv at l1?
B17 dead and like 16% done with artifacts 
๐ฟ I did it in 17 and sylv said it was fast, intended to be 20ish runs to clear
for g8
Anyone have a good layout for post-boss B17?
mad
surely there's some way to do this
hehehe
B17 316
Galaxy History For UNND-GLX-z52-8
Run 1: B1 Cleared, B2 Cleared, BB1 Cleared, B3 Cleared, R1 Level 1
Run 2: B4 Cleared, B5 Cleared, B6 Cleared, B7 Cleared, R1 Level 2
Run 3: S1 Level 1, B8 Cleared, B9 Cleared, B10 Cleared, GF Level 1, R1 Level 3, R2 Level 1, R2 Level 2
Run 4: HL Level 1
Run 5: S1 Level 2, R3 Level 1
Run 6: B11 Cleared, R1 Level 4, R1 Level 5, R2 Level 3
Run 7: CL Level 1, B12 Cleared, B13 Cleared, S2 Level 1
Run 8: B14 Cleared, F1 Unlocked, R2 Level 4, R3 Level 2, GF Level 2
Run 9: B15 Cleared, S2 Level 2, B16 Cleared, B17 Cleared
and that was all she wrote
holy shit you guys clear it fast
on the flipside, i took so long optimizing that i have a bunch of fuel
i could've rushed through this and started pushing main game an entire day ago ๐
man I already asked sylv to reduce the number of artifacts you need to farm in g8
and then you guys still cleared in half the runs
๐ญ
br
although now that I think about, you also beat g6 in about half the time
lol
one side of me wants to follow the optimal path in the spreadsheet but the other side wants to stubbornly clear it the original way
I have one stubborn advisor in g7 that i don't even know which one it is
lol
im stalling out at 138 ๐
i love how
cruiser just starts oneshotting at 2.0x
why is this so far down
i didnt see it till now
lol
lol
how many runs did you do it in btw
im at 3005 artis at the end of r9
10 cuz of the locked artifact cuckening
the what
darg finalized artifacts without realizing it wasn't undoable lul
i did that at the very start of g7, manually rolled back, and just leave this checked now
oh
yeah so i couldn't backpedal a run where i screwed up the ship picks
had already passed A2
something along the lines of oh B12 needs HCs, oh I can't afford this HC printer, now i want to change my focus for this run to buy D1, oh I can't undo
half of b7 runs arent Hazard notifications lmao
love me some good palindrome numbers
i ate it
probably floor(floor(3400.3)-(0.9x3400.3))
we've been scammed
bad
looks like sylv ate it when he removed the .0 FR
my favorite battle benign
it seems to be a display issue only at least
to be fair half way through you gotta keep em
the actual base FR value is FLOOR(100*1.1^(X-100))/10
the 10% is post-floor, as is the R node stuff
benign has a funny dificulty diffrence
well let me mess with positions
20.92
yummy
B10 is just completely destroyed by HC
lol :D
rounding error
nah
im just built diffrent
(its a rounding error)
b13 got better again
love finding better advisors when your trying to find the advisor lol
yuge save from advisor
juicy
only 536.83 fr used
being able to clear b17 in less runs than it takes to clear g7 last battle is crazy
lmao

evil sylv is like: Lets just switch G7 and G8
that actually almost happened
Oh really in testing? lmao
damn. at B17 on 1.75x stats with just enough FR to do 540/2000 damage. i can spend this run and the next run's scrap getting to 2.0x for the boss
but then im juuuust short of the 1 shot
oof
if i do damage and buy R nodes isntead, im aslo shy
yeah i did 1.75x on b17, but i was able to grab 2.0x the run after that which is why i put the 2.0x after 1.75x on the sheet
for 1.75
how shy is shy
i was shy of the 375 ones by 25 and then i found a 316 one
im getting headache because of this patrol mechanic
keep the ship(s) that is good for the next objective
honestly
i think the reason why g8 is faster than g7 is cause of having 2x battle stats instead of 1.5x
stronk
B13+ not properly scaled for S2
lol you just go max em out asap
honestly with our current saving measures
you can probably complete g8 in 9 runs
very heavy maybe
what do you take at L1 after B11 is defeated?
still taking corvettes
corvettee? okay thanks mini ๐
yep you kinda need it
You have one job! and you do it well.
it's still 1 run for bb1 right
you just have to split it into the 2 things and be s137
Sylv Galaxy 8 might be too easy. I'm a casual Fleet runner who doesn't really use perfect resource guides..
yes, but you have to sacrefice perm progress to do so
aka r1
it got validated tho
2 ships can take down an army? good lord
no it cant
i know you have 2.0 stats but...
it cant
wat
the corvs and fighters barely live in the normal sollution
it's with support
me neither
let me try
idk why it's passing
what does that one spawn in as friendly?
4 fighters or so
4 fighters lul
lol
?
i would be perfectly happy if Sylv finds a way to slow us down in galaxy 8 a few runs. I'm on track to clear it in like 13 or 14 runs as a casual Fleet enjoyer ๐ค
that sounds too easy
oh ok
version number lol
uh whats the main culrpit to this being so speedy?
sylv can you check that b16
idk about you but that looks kinda impossible
it passes validation but it shouldn't
s2
battles b13+ arent properly scaled imo
more like we upgrade it too fast kek
it's a puzzle galaxy and they solved it
lmao
i think late galaxy is probably the main reason. There's not enough slowdown
maybe increase the scrap for s2
no the puzzle solving is for like 15-120 clears not 10 lol
cause currently for s2 its 225 and 450 right?
lol
well b17 gets damaged in one run
for 1.75x
for 2x you just win keke
well 15 16 17 come after you setup f1 so you will get a few in a row
2.0 beams all three ye
is scrap gain just too high I guess?
I dont recall from runs that it was like zooming the upgrades
I think a scrap nerf will fix the speed problem
everytime i went for a S upgrade i upgraded it with 2 runs worth of resources
hrm
35% less scrap would probably make it require about 4 or 5 extra runs.
ok well maybe just drop scrap on a few
whey boy def cheated advisor
its passing validation???
is it the same problem as you get 0 fr and it thinks it won
oh its another target fr 0 advisor
i think some weird code is going on with the support
similar to the hazard bug
on bosses
Was able to get S1 lvl 2 on run 7, S2 lvl 1 on run 8 and S2 lvl 2 on run 10 which was also the same run I finished the galaxy. Definitely pretty crazy how fast those went by.
ok well ill just add a check to not validate 0 fr results lol
Scrap
B1, B2 - 5
B4, B5, B6 - 10
B7, B8, B9 - 15
BB1, B12 - 20
B15, B16 - 25
well they can still happen
due to support nodes adding friendlies
and all regular ships dying
oh right well uh... I dunno then it sjust a cheated result
which validator cant detect then lmao
Galaxy 8 probably is too fast cause scrap is giving us a lot of resources pretty fast ๐ so yeah either increase resource cost on nodes or Murder the high scrap income ๐
these seem like fine scrap value changes
5 O.o
you can still get one upgrade in R1 if you reach it for the first time
first shoudl be 10 I still want R1 affordable first go without killing base
it costs 20 to upgrade at a time right?
cause you buy S1 and max it out really fast. so that has to go.
if you couldn't max it so fast we wouldn't have enough damage to rush
first is 20
on Run 8 S1 is already done and the galaxy gets really fast once it's over.
mk yeah so getting one upgrade in R seems fine
You missed B3 which I assume you meant to give 10 which would get you R1 on first run
yeah
wlel 5s still never been given before lmao
hmmm well ill paly with it
mk
got some more info from another player
maybe take a look at how he did the galaxy
could help figure out the speed issue
think this would make it be around 15 runs for the galaxy
he also beat it on 10 runs
well killed b17 on 11 runs
probably ran out of resources lol
probably change the "Cleared" when not killing the boss to "Damaged"
he managed to level up R1 twice on first run...
Will throw my log for run 10 clear in as well. It's pretty similar though.
Run 1: B1 Cleared, B2 Cleared, B3 Cleared, R1 Level 1, B4 Cleared
Run 2: BB1 Cleared, GF Level 1, R1 Level 2
Run 3: B5 Cleared, B6 Cleared, B7 Cleared, B8 Cleared, R1 Level 3, R2 Level 1, R2 Level 2, GF Level 2
Run 4: S1 Level 1, B9 Cleared, B10 Cleared
Run 5: HL Level 1, R1 Level 4, R2 Level 3
Run 6: GF Level 3, R3 Level 1, R1 Level 5
Run 7: S1 Level 2, B11 Cleared
Run 8: CL Level 1, B12 Cleared, S2 Level 1, B13 Cleared, B14 Cleared, R2 Level 4
Run 9: F1 Unlocked, B15 Cleared, B16 Cleared, R3 Level 2
Run 10: S2 Level 2, B17 Cleared, R2 Level 5```
Didn't realise how much stuff I leveled up on Run 3. Seems like a lot
Run 1: B1 Cleared, B2 Cleared, BB1 Cleared
Run 2: B3 Cleared, B4 Cleared, B5 Cleared, B6 Cleared, R1 Level 1, R1 Level 2
Run 3: B7 Cleared, S1 Level 1, B8 Cleared, B9 Cleared, R2 Level 1, GF Level 1
Run 4: B10 Cleared, R2 Level 2, R2 Level 3, GF Level 2
Run 5: R3 Level 1
Run 6: S1 Level 2, R1 Level 3
Run 7: HL Level 1, B11 Cleared, R3 Level 2, R2 Level 4
Run 8: CL Level 1, B12 Cleared, S2 Level 1, B13 Cleared, B14 Cleared, R1 Level 4
Run 9: F1 Unlocked, B15 Cleared, R1 Level 5
Run 10: S2 Level 2, B16 Cleared, B17 Cleared, R2 Level 5
Run 11: R2 Level 6, R2 Level 7, R3 Level 3```
scuffed in the middle which delayed HL until run 7
Maybe also move R3 behind B13
Hu. Clearing BB1 on run 1 is crazy. Didn't even try since I thought it wouldn't be possible.
that's actually probably a good idea lol
Lol
i mean its just as linear
its just you cant obtain R3 as fast
fair
could also just nerf the resource gain from R2 and R3
to like 0.05 or maybe 0.075
but would probably be punishing for more casuals
my badge of dishonor. I'm not good at fleet Lol
so i think moving r3 behind b13 is better
lol
im honestly getting better at them
i understand why cruisers/frigs sometimes shoot more than 1 enemy
dosent really follow the hazard tho
true lol
Lol
i just rush bases so fast
i figure they are meant to be done as soon as you reach them
Galaxy 7 being the exception now that it's been fixed
every single BB node is off to the side from the main path
hey I could probably beat b17 in one more run
you should be able to do b17 in two runs no matter what with 1.75x
unless you didnt have enough fr for the first one
just had 11 FR leftover in the last run xd
xd
that also maxed out r1 and got a level in r2 and unlocked F1 for like 200 FR so boss is completely hosed now xd
ye
just need to wait 20 more minutes for more fuel
but yeah adjusting scrap amounts slight and R3 behind B13 seems fine
would be the first time a hazard boss is protecting a green node tho
๐ค
once base is dead who cares :3
:3
repeatable node cares
the giant drop in requirement is always fun
well I dropped the cruiser because it didn't actually do anything lol
lol
what version number
0.71.0.4
advisor always buggy if you're not on latest in my experience
no one is fighting B17 with 1.75 huh?
reupload?
uh
let me see if i can find it
found it
wait
think i found a better 1.75x two shot
by removing a corv
yeah i did
what's the total FR spent for it?
thats if you dont get the 2.0x next run
hmm
how should we swap this around for stuff
there we go
1888 damage solution
oh that's run 2
thats the 2 run if you dont get 2.0x damage after the first atempt
I'm thinking it might be better to just put the extra FR into the GF node instead and just one shot with 2.0 next run..
pretty much if your on 1.75x this run. and next run your able to pick up the 2.0x damage use 1888 damage and the 208 sollution
this seem clear enough for stats and instructions