#Module synthing should give an ETA to next level

18 messages · Page 1 of 1 (latest)

topaz whale
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When using the crafting module queue feature, it should provide in the central UI area how much time would be required to craft the next level.
Since it already knows what's required to craft, it should be able to figure out how much time would be required..?

dusky flint
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In this case. A lot. Generally: agreed.

safe locust
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it already knows how to incorporate material milestones into time predictions. it does that for the time to next milestone predictions ;p

topaz whale
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^ precisely. it already knows all the calculations and time requirements. And thus should be possible. Infact, you can do it in spreadsheet even now. Just needs setting it up.
However, if the game can do it and display it, so much better.

fringe lark
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the only issue is crafting prerequisite materials for an item, which isn't included

topaz whale
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i am not sure how that works currently.. i barely use the crafting module, except in cases where the material requirements for the module (or pre-reqs for the materials required) are already completed to final level. cause the Smart synth doesnt work for such cases.

fringe lark
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... that's... exactly what smart synth does?

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make pre-req

topaz whale
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not when both your pre-req and current-req are all completed. As in the above pic. I have finish my snakes entirely. So, i cannot build it with "smart" mode because it will automatically jump to fireworks or something else.

fringe lark
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module queue should override that

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that's why it was introduced

safe locust
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it's not really though. it's just recursively the same problem

fringe lark
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note that recursion makes it exponentially more difficult to solve

safe locust
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what? no

safe locust
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it literally is as simple as adding the solutions

safe locust
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except it's exactly the same problem because you know how many precursor materials you need to generate the necessary materials for the next level. and you know exactly how long it takes to make those precursors using the same formula as you laid out above. it make no matter if you precraft all the precursors or if you make them as necessary to support each new craft.

the only "snag" in that is if a precursor were to be made infinite because that is the only thing that the desired material can to to affect the precursor material time. but that is a single edge case that can be considered at the known milestone which does the infiniting.

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it truly is as simple as time to make all the precursors + time to make all the desired materials from said precursors. except in the single case of the precursors being made infinite