#A "next rank" button for Spliced Crew "Specific" Automation input

34 messages · Page 1 of 1 (latest)

last quarry
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I likes the current rank input box, but as the purpose of the input box is to acquire specific amount of rank points, sometimes we just check how many humanity they have left and try to +1, what if we have a button to do that?
For example when I found that I have enough humanity to reach next rank, I could just click the +1 rank next to the rank input and it round the level input to next rank.
Also as a side note, I think it might also be good to have the current Aspect level shown in the Aspect level settings box.

urban valley
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No matter how many good things we get, we'll always ask for more

lunar grove
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gives me such a perverse negative incentive to just never add qol lol

urban valley
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sometimes we just check how many humanity they have left and try to +1, what if we have a button to do that?
You type the rank into the box, and also, having 1 humanity left means you can get one more level not 1 more rank

last quarry
last quarry
urban valley
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And, no that's not necessarily the point of this channel

last quarry
urban valley
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I apologize if I came off that way

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I find it mildly amusing to see the notion of "More QoL, More QoL, More QoL" after some was added

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In fact, I was going to suggest this exact thing

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Literally, a next rank button

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But as a game dev myself, it's actually quite frustrating and tiring when I give QoL and people ask for more and more and more

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Drag and drop synth queue was another famous one, before Queue the request was "Queue please"

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The moment it drops, "Drag and drop please"

rocky sandal
urban valley
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Correct

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And as stated

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It's frustrating and tiring

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I don't mean to speak for Sylv

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Just sharing my experience

last quarry
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Unless you are a god tier psychic you will not know if the idea of your tool would be the most prefect shape of their user after all.
Those back and forth are how we approach the best thing (subject to reasonable effort) so it usually never ends.

mortal mesa
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I don't think me or Sylv find it too painful 😅 It's just the way things are.
At least for me, mainly it boils down to "oh sure that's easy to add on top" or "damn that's going to be tricky because of xyz". And then it's just a priority shuffle dance based on impact and pain

urban valley
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Fair

mortal mesa
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Put another way -- we have the board here for a reason, we welcome suggestions, and then it has to be implicit that we can't promise everything

rocky sandal
urban valley
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When life gives you lemons

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You make life take the lemons back

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I DON'T WANT YOUR DAMN LEMONS

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DEMAND TO SEE LIFE'S MANAGER

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MAKE LIFE RUE THE DAY IT THOUGHT IT COULD GIVE CAVE JOHNSON LEMONS

last quarry
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I am no game dev but I make tiny tools in my workplace, when my colleague suggest something I usually would be like one of these.
"Nah low priority wait until I feel like it." "Damn why I didn't thought of this." "You really asked for this? Just DIY." "My brain hurts hearing this I don't want to do that." "It is already there!!"

lunar grove
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It's just the occasional ones that make a bunch more request come in down the line where i see the suggestion and I'm like... exasperated sigh "ya that makes sense"