#Smart crafting should not always restart crafting

19 messages · Page 1 of 1 (latest)

urban plaza
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Let's say you are smart crafting a focuser, and you currently don't have enough alloy so the smart crafter is crafting alloy. Now you switch to crafting a booster. The current alloy is restarted.

This is dumb, not smart.

Expected behaviour: Smart crafter should never restart an ingredient. Ideally it would wait to finish whatever is being produced so long as it is an ingredient (or child ingredient) of the recipe, before following its usual algorithm.

Alternatively this could be the default behaviour for all crafting, or an option: finish the current item before starting to craft your selection.

EDIT: Or even better, just remember crafting progress for everything.

versed zephyr
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what do you mean by "current alloy?"

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assuming you have smart craft for each of the 4 slots, it tries to create enough alloys to make booster for its own slots

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if you only want one slot to make booster and the rest alloy, do auto on booster and manual on alloy slots

urban plaza
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Just try it. The current ingredient being crafted is restarted.

subtle hull
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admittedly it's rather arbitrary since if you have smart crafting you are guaranteed to never move away from it.

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But a bug is a bug.

storm wing
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that's not really important?

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there's no real point in switching between manual and smart crafting (now that we have module queue)

subtle hull
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poor decisions or trying to craft things that are greater than 30 seconds could make things like these -- or the penalties thereof more pronounced.

urban plaza
subtle hull
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either way i think the game should probably remember the production progress

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so you can drop off a particular recipe and resume it from the same amount of seconds it had remaining prior to producing material.

urban plaza
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Yeah that's the best and simplest solution.

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Added to OP.

storm wing
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true, game remembers fixture progress