#G6/z69-6
1 messages Β· Page 12 of 1
yeah, because now health/dmg is much more expensive now, i thought its better to get resources than pack it into health/dmg and got nothing....
well, that's true
until you hit a wall
yeah, then choose health π
and walls are much easier to sense now
anyone want to try B26 from above? i got 90 Fr left and not much to do with it π
you mean b28
yeah yeha. b28
eh
I may try, but earliest clear we got is 2.3x at 75
and 2.2x at almost 100, which is obviously unusuable in your situation
nah, I don't think it's possible at 2x with 90 FR
they shred through armored cruiser
and fighters also can't tank that
i mean
one of the bloodiest battles in all of g6, imo, is b36 for a reason
it features just 10 basics
and basic enemies actually strong
thanks!
anyone knows how to add empty cell between 2 filled one?:P
need 2 empty cells where the red line is
I don't know, so I would ctrl-X everything below the line and paste it two cells lowers to check if its works.
yeah, I wanted to ask about this, but it's really a pointless question. Tons of results in the spreadsheet are just obsolete waste of space now and can be safely deleted.
the only ones that might be worth keeping are if there's a result that's only for, for example, 3.525, but there is no result for 3.5/3.75; then, maybe, it's worth considering that result for re-evaluation @ 3.5
but the likelihood of such results is pretty damn low
anyone to figure it out ? π
oh man, B33 has me stumped, can't take everything out and do damage to the boss... not got levels in S5 yet so I guess that's the issue?
anyone knows B25 , 2.75 stats correct layout? One from spreadsheet doesnt work
no
in practice
i know reallity
you kill a ship earlier so you move forward and take damage
all breaks really easily with small changes(
i know because 1 ship survives longer, enemy ship may move completley different and it will change whole fight
chaotic
lol, advisor for 2.5 isn't validable
this is almost advisor FR
0.25 FR missing(
thanks
yeah, it's 0.25fr more than Advisor, but sadly, I wasn't able to come up with same FR fast enough
like, it would require more than just changing fighters position
hmm, i just tried it and result is much different than advisor's i just dont want to sound ungratful π
it doesn't?
for me
riiight
I'm out of galaxy
I have different advisor
what's yours and how many FR it uses?
this is my advisor
damn, your advisor is much better, yeah
and imagine this missing FR actually would let me do 1 more node π
i need 100 FR for b36 π
I need to save 2 more FR somehow
vertically mirrored
vertical mirror is 2 FR worse, lol
???
as per usual
average day
lmao
54.34, still have more to save
okay, I have zero idea how to save more(
54.34 is the closest I can get, there should be something I'm missing
eh, rerunning almost every single node every 2-3 travells kills me, can't imagine that before change
that was easy
I just didn't rerun nodes most of the time
Anyone mind giving me a set up for b46 a 3.75 fleet power. This galaxy has severely overstayed it's welcome and i really don't want to deal with this anymore.
Have you checked the spreadsheet?
now that i know there's a spread sheet.
it's probably the best thing this community created lol
that pin could probably use a description
On one hand it is pleasing just how many of my solutions to battles are either matching the spreadsheet or within 1 or 2 fleetpower of it.
On the otherhand that was probably 8sh hours of effort i could have not done.
once i clear G6, should i still pump S nodes or go for R? my current stats are 3.75
R nodes first
π«‘
was there not a pin at one point showing ship set ups for certain levels?
i cant find where it says which ships to choose on the L nodes
i guess theres just the 2 L nodes, but for L1 do you go corvette or frigate?
well, it's, afaik, the most popular choice
to block the volleys im guessing
and damage
huh
fighters are quite good
learn something new every day
they have suprprisingly high DPS, and can tank more hits due to the nature of them being oneshotted
but there's still another 8
while corvettes get oneshotted and there's 3 left
yeah it definetly makes sense
so fighters can actually deal with mediums somewhat well
and a lot of clears, afaik, use 2+ fighters
on google doc
i just casted the idea of them to the side in g5 and never really used them
frigate 100% is the least popular choice
where in the doc do you see the ship stuff?
im tripping then
it could have just been a message someone sent with what ship layouts they were using
but, as you can see, a lot of clears use 2 fighters
on this page right?
yes
Got something changed regarding the S-nodes? Looking at the sheet all the stats have 0.1 incrementals but the first node already gives you 0.25?
Ah okay. Gonna try to help filling the sheet then 
is it an overall change in strength? or just different distribution by making it less levels? it feels kinda bad imo having to do multiple runs to do some early S nodes but idk if it was actually a change in stats
different distribution at least
maybe max strength is lower now too, but I can't say that, since I don't remember
but distribution is totally different now, sometimes you don't even cross with what was before
like 3.6 was important point
now it's 3.5 into 3.75
hmmm yeah that does make it so that you have to spend more resources at first to get over that threshold ig, because you dont scale with those small steps anymore
Seems like you have six S nodes with 2 levels of 0.25 each. So you end up at 3.0x
you can't end up at 3.0
you should end up at 4.0 at least
So 4.25, yeah
Tried to de-mess the spreadsheet a bit by italic/strikethrough the non-existent powers again
Would you say it's better to completely delete them instead?
Looks pretty clunky though
If those values are impossible to get, then removing them completely seems fine.
They changed the scaling to always be .025 steps now, so yeah, they can't be reached anymore
gonna calculate if going for F1 isnt worth it for BB2 so far at 2.75x its better to skip it
added to the legend FH and A stats for quickly pasting
Can someone help find the correct picture here? Tried a bunch of 430 FR setups at 3.75 but I lack about 1k damage
Nevermind, seems to work like in the picture, but has some rng in it. Got my 7919.84 dmg now
while you are at it can you remove the outdated values?
Hi, is there a bug on my side or is the image missing? Ironically, that's the one i happen to need
If not, does anyone kknow what has to be here?
it's not you, it's the document, somebody missclicked or sth and deleted/moved the screenshot
there's a 'view previous versions', if you go back far enough there is a chance that missing picture will still be there (after that you coud copy it, and fix it in current version)
Aight, i fake it till you make it'd into this setup
Costs 160 like the document, ran it twice, won, so it's either that, or i accidentally made another setup or something. I think it's this cuz the first run had like exactly 1009 damage
I dunno how to put it in Excel, sorry
Tho for the record i have one level in the Galaxy Foothold thing, which gives like 0.025 hp too
I fixed it
it also was this
at least according to history this was the last image there
it definitely was there when I did it. I also changed the text from "NOT UPDATED" to "UPDATED" xD
At what Fleet Damage and Health can i ditch F5? After beating B33
#1387177734215827549 message
Np m8
I'm confused by B4. How does increasing your dmg/health reduce your ending stats?
you kill an enemy earlier so your ship moves forward and take damage
(this usually doesnt happen)
ok...so it's fire rate differential there that's killing me
not killing, but "killing" my efficiency
this reduced but didnt completely prevent the issue
what's wild is that in this case, it isn't tied to a "little bump". it's everything over
I mean, there must be a better solution out there...hrm.

chaotic system and what not
in theory there should always be a slightly better solution as stats go up
I'd also like to know how mirroring against an even enemy layout isn't the same.
some thing to do with "which target to move forward/shoot at when 2 targets are the same distance"
easy
I was just about to postulate that it's the queue order in the data structure π
"northern" ship?
if 2 enemy ships have same distance to both, and same class, it always choose higher ship
yes, you may call it northern
that's why mirroring creates sometimes different results
gotcha
whats north in space
that's why I said "higher"
since screen is 2d, higher on the screen is easy to check
higher is a nebulous term without a target. higher position.
but I knew what you meant earlier.
anyways, yeah, it's easy to test
and that's why mirroring sometimes is different
but not always
no, that makes sense. in a deterministic sort of way. clearly the solution is to randomize even distances. π
and that's why all of this is inconsistent
because even small positive change may create negative reaction
Or, in the case of B4 cause your ships to run faster and faster into the missile barrage
yes
does anybody have any advice on when is it a good time to reinforce mid G6?
this is what I have so far
renovations + fast fuelling
should I be getting the first 4 rows maxed out first or rushing straight for those two upgrades?
rush
sounds good, thanks
is there some B4 config that gets worse after first S ndoe still even with bigger s nodes?
Is this good enough for reinforcement? I'm wondering if i should get those Capital Damage/Health nodes first
Also sorry for quality, Discord's been slow lately on the PC
so i just took a pic
alright
it'll be in 4 hours, give or take
jgive up some artifacts from any upgrade elsewhere except base renovations
those are the only things that are useful
if you have enough you could take keep supremacy to help yourself with a little qol since you seem to have overshot the mark on artifacts
everything else is irrelevent
advisor says this is possible, but I'm not even getting close to beating it. Any ideas how to position my ships to get it?
another one that is even worse, I'm just getting crushed hard
did you look in the spreadsheet?
B9 with 1.5, support no hazard
B13 1.75
that's different ships though
I already did
was just wondering how the hell the advisor did it
ty for the B13 one, was alittle bit better than my solution
can you give target though
target FR
okay, I actually found the same advisor
oh, you were wondering for b13
and spreadsheet wins by 0.01 FR over advisor
btw
if I have the same one at least
no it's not the same
I didn't beat the target FR I wasn't able to beat it at all with the advisor's ships
ok I don't understand then
sad
do you mean this?
yes
but for b13 that you posted
I'm getting close to being able to clear it
just need to find exact solution
yeah when I clicked Advisor earlier (when I posted the screenshot) it was 2 corvettes
this clears
now it's 3 but my stats didn't change
for me, that's out of galaxy, it's 77.75/80
since I don't know exact threshold I need to go over, I'll just leave it, as spreadsheet clear is better
ah I don't have a heavy cruiser in practice that's probably why
I have a feeling that I might've helped with finding that one from advisor to someone
or at least something close
since I vividly remember that positioning, and that's why I was able to find b13 clear with 2 corvettes that fast
I finished B46, on 3.75 fleet atk/health, do i bother with leveling up S6 or should i dump all the scrap into R nodes?
R nodes
Okay, that;s what i thought tbf, thanks
running b1 with 2.0 stats, you can get 13.89 if you disable corvette shields
this chat become dead now kek
Pinned spreadsheet was super helpful to me. The galaxy minigame was fun at first but G6 feels terrible to me because there's so many moving parts and the ships have such finnicky AI that figuring out an optimal solution is super laborious. I just wanna idle my spaceship, man.
this game is less idle than originally intended
thats just the fate for every idle game out the honestly
the thing that annoys me the most is upgrading stats leading to worse battle outcomes
I just don't understand how that is possible
should be rarer after the S node update
you kill an enemy faster so your ship moves forward and take damage
fleet is chaotic
to the point that you are now losing battles that you previously won with the same setup?
one of your ship died and it all went downhill
Thereβs a very specific example of this early (B6 I think). The more damage your ships do, the faster they fly into the barrage missiles. And that is because, I believe, that missile fire rate is gated by flight time. The sooner they hit, the sooner they can relaunch.
I feel like this is sorta the job of the auto-solver. After I come up with my own solution every run through of the galaxy with auto-solve should nudge me toward the most optimal solution until it arrives there after something like 3 to 5 passes.
yeah if you only had to find solutions one time per battle and then just let auto-improve do it's job it would be a lot less annoying at times. If you want to do that on your own go ahead but if I'm just not really that interested having auto-improve be actually decent would be great as an option
because redoing 40 battles becomes tedious fast
what's the hotkey for autocompleting a fleet node?
right click
do people reinforce partway through G6?
At some point the B6 column got wrecked.
oh god
I will try and restore it
oh god
...
it's hard to restore that column
too many changes that I do not understand
I restored like
3 battles
and then I really don't understand wtf is happening with those changes
yep
well, i guess ill send this here, cause the game says i can beat it like this
but i cant figure out the layout, this is as close as i can get
ends with both medium shieldeds still up and one ofthe snipers down
and i guess no one in the spreadsheet took a second corvette
for all of galaxy 5, i took a second fighter as my first option, seems like i should have kept doing that
guh
this should be easy though
ill just... undo and do that instead
or
not
i jsut cant wrap my head around whats gonna happen before i press start battle
so im just guessing most of the time
cause even if i place the ships across from what they do the most damage to, it ends up meaning nothing with all the other things going on now
what's target FR?
let me try that
I will give it a few tries
but overall I would recommend getting 2 fighters
they're used a lot across this galaxy
i tried replacing one fighter with a corvette jsut to see from this, it went way worse
yeah im gonna undo this run i think
it can't go way worse
I just tried it
as in it failed where the layout you sent worked
at least i can easily get back to b9 with the spreadsheet
though i bet some will already be whats on there
like b4 was
im proud of myself for not needing this spreadsheet for g5, but man
definitely a bit too much for me now
yes
not that i have enough fr left to try b10 but at least i can make it there for when i do
ty for the help
what is the fastest way to gain artifacts? I have finished b46. currently sitting at x3.75 but have last 3 rows of upgrades left
beeline to the end, spam last artifact node
take all the other artifact nodes too
no need to finish rest of R/S nodes?
you will work on them unintentionally
you'll be getting through a lot of battles and farm a lot of scrap anyways
so just use it on R nodes, they're more worth it than S nodes
if you need to clear 1-2 more battles to get to R node - do it, why not, it's probably worth it
cleared G6. I felt I missed some scaling of sort. had to travel to the galaxy 18 more times after finishing B46 to get all artifacts!
18? were you repeating the final artifact node?
yeah. I think I was getting around 1.2e4 artifacts per run
B21 NS 2.25x-40.58 2.5x-40.14
ah funny, the 2nd last galaxy 7 capital ship fight I managed to get a double KO.
Not too sure on doing stuff with the spreadsheet, but this one, x3.75 can be improved by taking off the Armor from Frigates. 67.9 -> 66.83
B42
In other cases Iβve seen, just add: (frig no armor)
In parenthesis next to the 3.75x-66.83
Even with ~1.4-8x from B6 (went up over time due to it being such a long galaxy) I also ended up with a looooot of runs. I reinforced twice during G6. Probably way more than necessary because bases is my most disliked system and I neglect them constantly. Kinda makes me wonder what the median runs to clear G6 is.
dat bb2 reward π
do we have battle guides for G6?
There's a pinned spreadsheet
hey uh, think i found a little bit of an issue with the spreadsheet
2.5 for b32 doesnt exist
and is instead just b33
someone fucked up cells
press right click on the wrong one β show edit history, check previous images there
oh, i saw the spreadsheet but didnt see the tabs
thx
im seeing some issues with the sheet too.
B6, the image for 1.5 is a B5 image.
trying to find the 1.5x - 18.28 that is claimed
the image cell B7, IS of B6(battle 6) but that layout absolutely does not give me 18.28... it doesnt even give me a better score than 1.25
Is there a guide or explanation of how targeting works in Fleet battles somewhere?
I'd love to be able to adjust targeting priorities for each ship type.
Also is there an optimal L1 ship choice? I like Frigates and Fighters pretty evenly but it seems like a thing somebody has probably optimized.
fighters
ships always fly towards the closest highest ship of its class (small to small, medium to medium)
if it can attack ship of the same size, it will attack it, closest and highest
if it can't, but has ship of different size that it can attack, it will attack closest and highest ship of any size
if it can't attack anything right now, it will continue flying
iirc, that's the rules
Highest being highest starting health I assume?
It would be so nice to get them to stop trying to all shoot the same ship. Some kind of "overkill avoidance" or something.
Looks like there was some bug where only two beams could target one enemy at some point. Would be a nice feature for fighters.
That's why its always a good idea to try different layouts
Because it depends a lot on starting grid
Also flip your layout whenever possible to check if it's better
It often is
no
highest being
Well
highest from top to bottom
on vertical scale
that's why mirrored setups don't always work the same
because highest ship changes
and range to ships also changes a little bit because of that
and that's why changing guns on fighters can lead to big changes in FR
because they can engage enemies from higher range
Thanks.
I mess with my layouts a decent amount but definitely don't min-max them as much as I could.
I think I'm mainly thinking of UT battles after the cells are full. At that point, regardless of layout, I tend to end up watching a bunch of Fighters and Corvettes focus firing things one at a time with 3x-10x the damage needed to kill the thing and 10+ valid targets nearby.
Though I guess the enemy must be using the same logic and would benefit equally from any overkill avoidance logic.
yes, enemy uses same logic
Wow. That logic really comes into play for B22. I'm too embarrassed to say how much the spreadsheet layout saved over what I had run previously.
The first image of B32 seems to be the one of B33.
I used the layout of the second image and changed it a bit to obtain 96.85 with 2.5 bonus, here is the image if you need it.
never reinforced during galaxy 6, ama
the secret ingredient is time, to paraphrase Superhans
dang gonna take a bit to finish the artifact upgrades
So I looked at the spreadsheet to figure out a couple battles, and I'm now wondering how people end up with the weird amounts of fleet power listed? Is there some way to get fleet power besides shipyards?
GF
Ah wait GF doesn't give stats in g4 - g6 now
Didn't know that
Well, it used to
And it was a HUGE pain in the ass for both devs and players
Ya, that's what was confusing me, I guess that was a change so some of those old results are no longer valid?
And by valid you mean... ?
You should try everything close to your current stats
There was a big issue of "have more stats - get worse result"
It is still there, but afaik lesss than before
Sorry just mean some of the setups I couldn't do because I was missing like 0.01 fleet power or whatever
Oh that was an issue too
getting 0.00000000000000000000000025x stats resultin in -1e6 FR usage
should I put better shards in my key shard slots? does that matter?
you do not see it correctly
okay, lol
it was either vandalaized or something
4 days ago
let me try and restore it
yes, whoever is the bad person who added this
also deleted EVERYTHING ELSE
I will delete this
@sly berry kinda restored parts of the sheet
you can check it out now
I think someone tried to reorganize sheet
but ended up vandalizing it
ty
someone removed all the important stuff for B22 aswell
it has to go back for at least 1 version (also happened on nov 30th)
Check cells via cell edit history
Not very convenient but still better than searching through file history
Right click the wrong cell β show edit history
already did that and helped out to find the solution for B22
but i dont feel qualified to edit in this holy spreadsheet...
@sharp thorn maybe it's time to, at least for some time, protect the spreadsheet? and, idk, create new tab for new solutions, which are unlikely to happen
I made a copy on oct 14 in case somebody griefed it
i haven't looked at this thing in months. you guys went ham
can you post protected copy, so stunthacks can pin it?
ideally oct.14 copy
because the only big change that happened in last
a lot of months
is power squishing
power squishing?
well, not squishing, actually
we just now have steps of 0.25 power
previously it was all over the place
yeah the oct one was pre stat change
also the pinned calculator from sola isnt available anymore
if you try to open it, you see a cached version for a second and then it jumps to an available page of the spreadsheet
huh?
Wdym by 'isnt available'?
You can switch tabs rn or smth?
oh ic
im either delusional
or the last time i checked it worked just fine lol
I think we need to redo it first
Yeah yeah it would take a lot of time
But it's long overdue
well, problem is redoing it while it's
kinda broken/vandalized/idk
B4 S: 1.25x says it yields to 26.88, but I'm not getting the same result. I'm getting a result worse than S: 1x - 32.05
I do have the F1 Support node enabled
well
then show the battle screen
because I'm pretty sure that you're doing something wrong
...
you know
it's very hard to believe that you're not trolling
why you didn't choose fighter at L1?
this clear is made with L1 fighter
you chose nothing at L1
Oh man, I forgot to :/
Okay, this time I know I'm not crazy, I hope... I think I double checked everything, but it seems like B6 1.5x does not yield 18.28. I get 25.32 instead. So am I doing something wrong here?
I think that b6 is possibly vandalized(
Has anyone found a good build to beat bb2 ?
you're either joking
let me run one of "not updated"
okok
2.5 but i just realised what i did
okay, stop
i did not buy f1
yes
thanks for the help tho
updated 2-shot was vandalized
i got it back
not sure if it's the right picture though
but that's the only picture in history of this cell
Thanks a lot π«‘
yes, it works
2-shotting
without your question I wouldn't notice that it needed to get picture back
B6 for 1.5x and up
Some battle nodes Hazards can't be removed, right? Like G6 B17 will always have a hazard?
yes
I think B46 is the same, it doesn't go away? How do we know which ones go away and which ones don't? I don't see any indication on the node itself that states this until you complete it and see if it went away or not.
it does
when it caused by base on the node
it goes away
or when it's caused from another node
or when it's caused by command ship
Okay, so if the node which causes the hazard has a command or base ship (the ones with health) then those hazards go away afterwards. If the node simply has a hazard on itself and no command/base ship, it's forever.
I guess that means for G6 the only node which has a forever hazard is B17
I checked and found B26 and B42, but which is the other one?
oh
wait
g6
damn, I'm stupid
i thought we're in g5 channel
for g6 it's b17, b26 and b42, yes
it's just g5 has b17 as forever hazard too
I'm going to make a nicer spreadsheet, so I want to have some way for a person to indicate which hazards they got rid of and it auto filters setups based on that, but since those are forever hazards, beating the node is moot on whether or not the hazard goes away. The current spreadsheet is super helpful, but it has damage/health amounts you can't attain (like 2.10) and it has missing values and people replaced images improperly, etc.
I think these are the only hazard nodes that can be completed (for G6) which remove the hazards: Node B10 | Hazard Node
Node B16 | Hazard Node
Node B21 | Hazard Node
Node B22 | Hazard Node
Node B33 | Hazard Node
Node B41 | Hazard Node
Node B43 | Hazard Node
Node B46 | Hazard Node
good point, my early ones are gone as well.
you can also ask dargonite for his october copy of the sheet
it should be same as it was before all the attempts to improve
which ended up in vandalization
but from what I know
Sylv wants to add auto-clears
also #wiki-stuff you can try to talk to stunthacks
about adding spreadsheet to the wiki
I think it would be the most beneficial
Yea, once I finish the coding side of it and it just needs data, I will share it with whoever wants to own it, help fill in whatever data I can, but I don't want to be owner of it. Just want a nicer spreadsheet experience.
so I'm using named functions, table data (instead of images), filter functions, etc.
Any assistance on B14? Canβt seem to even beat the original ships let alone the reinforcements
Never mind I found the right box on the spreadsheet
Was hard to navigate and see on my phone
I'm pretty sure you get a support for that one
How bad do i need to get to s123 to start doing g6 runs? Should i start now?
Bank your fuel until it nears max saved (4 Days), then use as much as you need based on your activity vs idle to make sure you aren't wasting it.
Should i push for B6 renovation and reinforce? Or build up more artifact upgrades?
imo - push and reinforce
The entirity of B22 with hazard is gone π
someone vandalized it like always
Am i missing something or i just dont see the heavy cruiser in the option?
Ah okay,dont know why when i read the HF node i was thinking about starting one 
foundry printer
after getting the heavy cruiser at the start with HP, what do people normally get at M1? cruiser or heavy?
I found that I have always gotten Fighter at L1 and L2 and always gotten HC at M1 even after getting HP.
I usually got 2 heavy cruisers
any advice on best upgrades to get for first G6 reinforce? i already got B6 reno and 5x astrium fuel
what about crew supremacy?
where do I find the spreadsheet I keep seeing mentioned?
π
oh, in the thread list its in the ... menu, not just on the bar. That's why I didn't see the pins. Thanks
You got all of that without reinforcing it yet? π You're overdue, my guy
I cannot open the spreetsheet on phone,is anyone kind to show me the b33 one π
stats 2.5 to 2.75
I actually ended up finishing up to B46 and filled out a lot of the upgrades before reinforcing. So ya way overdue
Danke very much
- FR usage in fleet battles is now rounded```
hope ya'll like broken advisors
yeah but is that a good thing or a bad thing, same set up and stats and I got 3 more fr... (B1 G7 1.5)
every single fight, even the most tight are still a good sum of FR gain, if you do 15 fight node you should be able to do one more fight with this pdate
that's not the point. obv the same fight will do better if it's FR cheaper
true
but now the entire advisor library of 300k entries or whatever is wrong
so you'll end up with "worse" fights scoring better in the interim
Oof, yeah didn't think all the previous entry will NOT calculate from the new base... welp Good luck everybody ._.
and probably the validate feature won't work anymore
since it's going to try to match the clear FR with the simulation
some still works.
well, quite the opposit of the same here
monoship battle gain the most of this update
cause as long as it survive you gain WAY more FR
TBH only numbers need to be tweek, comp and how to win don't change
god damn it
now all of the spreadsheets are "broken" too
Hopefully it's enough to just clean out the non-rounded ones
also, we may have rise of DIFFERENT clears
because now having a lot of damaged ships is much more beneficial than having a few full alive ships
I literally reinforced a few hours before the update. Fuuuh
none of the current clears are invalid or anything though, its just that ther emight be beter ones in some cases
yes, that's what I meant
also FR usage of current clears may be invalid
When I complete the start with a heavy cruiser node HP, what should I start picking at M1? A 2nd heavy cruiser? A 2nd regular cruiser? Edit: Going off the spreadsheet, looks like a number of fights after that point start to rely on 2 heavy cruisers
most people pick 2nd HC, yes
for B15 the top position is better even in 2.25 now (33- 34 respectivly for both position with their respective stats)
Does anyone have the spreadsheet for B46? Iβm on phone rn and it wonβt open, Iβm trying to check myself against the best
BB3 3.25 310 FR : 1st attack stay the same but on 2nd attack swap the botom Cruiser with a frigate it work I just won !
FR used : 170 + 124 = 294/310 instead of 313.17/340
how come some stats listed in the sheet are not multiples of 0.25? Every single Shipyard in G6 is 0.25 so I dont understand how you can get something like 2.525x. Changed in a patch perhaps?
it used to not be like that, the s nodes were smaller an dhad more increments
ahh
like most stats are now BETTER due to the new calculation of FR for each "alive ship"
is there no solution for B43 with 3.0x?
please try to check history
i did, but the history screenshot had 3.2x, probably why it got removed
i kind of doubt 3x is viable unless you spend ludicrous amounts of FR so i started grabbing S5 instead
doesn't matter a lot
some clears can work on a few different strength levels
well i tried it and it did zero progress on the boss rather than one-shot it :p
damn(
then sorry, I have no idea
I checked more history
it doesn't have anything resembling 3.0
only 3.125
perhaps the mentioned buff to the hazard ruined a bunch of layouts and the sheet got into a minor mess there
nah
answer is easier
power levels were squished
no 0.125x
and such
some people decided to re-do the sheet
things got... messy
nowadays I'm not even looking there, I just try to sustain what looks okay
oh i thought the upgrades were smaller but at a smaller cost, a squish sounds like a complete mess haha. That said, 95% has been working perfectly
that's kinda how it was
we had smaller upgrades costing less
now we have bigger upgrades costing more
squished quantity of different power levels
ahh, then old data shouldnt be TOO bad, but much less practical ofc. Then I understand your hesitance to re-do the sheet
It won't be hard to re do the sheet
but it will be long tedious process
people who started it clearly didn't finish
and I know, that I have big problems with finishing stuff, so I just try to keep as much info still on the sheet as possible
so every time I see someone saying, that there's anything missing, I go there and check
Yeah when i go through the galaxies this time ill make a G2/G3/G4 Sheet of me finding the advisors
You can see the correct arrangement of B43 in File -> Version History around the date December 21. Remember to check the "Show unmodified rows".
I paste the image back to the current sheet, but too lazy to verify the number.
don't worry, number will be wrong anyways, lol
we now have different FR calcs
so every number, other than commited FR, will be wrong
Yeah, B43 is killing me. I'm going through the spreadsheet. Some builds have buffed deploy spots? Some attempts do at least let the big ships live long enough to start shooting. I'm on the very last upgrade click, and one last scrap node finishing next run. Can't say I'm enjoying this part of the game right now.
At worst, I can ignore it for a couple days. It's just bad. Spreadsheet isn't helping. It's like something is missing, but I can't find what it is.
That's it. I thought I had completed into all of those and missed that line in my repeat. Thanks for the clue. I knew I was the idiot. I just couldn't see why.
Instant zero to hero
is there something wrong with B22 in the file. i have fleet stats at 2.0 and doing the formation where isbsays one ahot and i am not doing even 1 damage?
I just unlocked the heavy cruiser for G6 but I don't see it at the L1 ship selection
L1 is light ship fabricator
Oh, gotcha. Gotta look at M1. My bad.
Anyone know B7 setup 1.0 with boost? Or how should I get to 1.25 stats? I am missing 35 scrap
Not sure if it has been changed since flc's run
setups didn't change by themself, but available power levels did
Anyone know anything about this one?
B12 NS with 1.75 stats, cause I'm not gonna hit B21 & B23 this run
Thank you
added it to the spreadsheet too
these F nodes cost so much to be unlocked to begin with it makes me wonder how much FR are we really saving
Some of these support nodes are on command ship or base battles that don't even seem clearable without them
im sure there was a mistake but I had to dive into recent spreadsheet history to recover a lost img
for this one specifically under B8
sheet B11-B20 has a missing row 11 (images) to accompany row 10 (stats)
the version that still has it is dec18, 2025
we already did that calculation a long ago
only F1 wasn't good for FR, but then Sylv made it cost A LOT less, so now it's good for FR
And my guess is you're comparing a lot less costly F1 to other F nodes
he also upped difficulty of some other battle to make F node of that battle "better"
it was B43, I think?
yes, F nodes are basically either "good until certain power points", and then they're still good because they save overall more FR
and allow to get further
or "you can't clear without them"
Like B26 is just impossible afaik without F4
This layout for B14 gives 33.72 at 2.25, 32.7 at 2.5, 31.93 at 2.75, and 31.28 at 3.0
The advisors in this galaxy are weirdly all over the place
I just did B28 with hazards at 2.75 and a layout that cost 60FR claimed an FR used of something like 59.8, which I'm pretty sure wouldn't even be possible if the fight ended with only a single fighter barely surviving
I think it just showed me the results as if I'd overdeployed a fighter because it validated like you'd expect for that
Well the fleet update with FR has changed fleet advisors sometimes
so you can always validate to make sure its correct
This one was, like, 12 off though, and validation said it was 11 vs 13
Weird
I really do think it just erroneously showed overdeployment stats
Maybe
my only thought of why that can happen is
It was done outside of galaxy, in practice mode
meaning they didnt have chosen ships
row restored
clicking around and googling found me the buttons to make a copy of that specific version and to extract the images from the cell
some of these advisors are... really bad
its suggesting all that to me when I can clear it with this loadout and for this much FR
weird
well, now it should recommend to you your own clear, I suppose
zamn, noone has posted their galaxy history since the update changed the S nodes
fun fact: it has not π
B22, any ideas why this wouldn't one shot? Sheet says it should, B21 is cleared
try it with beams on the HCs
yes, you're not using lasers on HCs
Galaxy History For UNND-GLX-z69-6
Run 1: B1 Cleared, F1 Unlocked, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, B6 Cleared, B7 Cleared, R1 Level 1, R2 Level 1, R2 Level 2
Run 2: F2 Unlocked, B8 Cleared, B9 Cleared, S1 Level 1, B10 Cleared
Run 3: F3 Unlocked, B12 Cleared, B11 Cleared, S1 Level 2
Run 4: HF Level 1, BB1 Cleared, R3 Level 1, R3 Level 2, R1 Level 2
Run 5: BB1 Cleared, B13 Cleared, B14 Cleared, B15 Cleared, B16 Cleared, R1 Level 3
Run 6: S2 Level 1, B18 Cleared, B19 Cleared, R2 Level 3, R2 Level 4
Run 7: B17 Cleared, R1 Level 4
Run 8: S3 Level 1, BE Level 1, B20 Cleared, B21 Cleared, R4 Level 1, R4 Level 2, R4 Level 3, R3 Level 3
Run 9: B22 Cleared, B23 Cleared, B24 Cleared, R1 Level 5
Run 10: S4 Level 1, F4 Unlocked, B25 Cleared, B26 Cleared, B27 Cleared, B28 Cleared, R5 Level 1, R5 Level 2
Run 11: BB2 Cleared, BB2 Cleared, R3 Level 4
Run 12: S2 Level 2, B29 Cleared, R4 Level 4
Run 13: F5 Unlocked, R2 Level 5, R2 Level 6, R1 Level 6
Run 14: S3 Level 2, B30 Cleared, B31 Cleared, B32 Cleared, B33 Cleared, R6 Level 1, R6 Level 2
Run 15: B34 Cleared, B35 Cleared, R2 Level 7, R1 Level 7, R6 Level 3, R5 Level 3, R4 Level 5
Run 16: HP Level 1, R1 Level 8, R2 Level 8, R3 Level 5
Run 17: B36 Cleared, F6 Unlocked, R1 Level 9
Run 18: S4 Level 2, B37 Cleared, B38 Cleared, B39 Cleared, B40 Cleared, B41 Cleared, B42 Cleared, R7 Level 1, R7 Level 2
Run 19: R2 Level 9, R6 Level 4, R3 Level 6, R4 Level 6
Run 20: F7 Unlocked, B43 Cleared, BB3 Cleared, BB3 Cleared, R1 Level 10, R1 Level 11, R2 Level 10, R2 Level 11, R4 Level 7
Run 21: R5 Level 4, R5 Level 5, R3 Level 7, R2 Level 12, R1 Level 12, GF Level 1
Run 22: R6 Level 5, R3 Level 8, R4 Level 8, R5 Level 6
Run 23: R8 Level 1
Run 24: R8 Level 2
Run 25: S5 Level 1
Run 26: S6 Level 1, F8 Unlocked, R3 Level 9
Run 27: B44 Cleared, B45 Cleared, B46 Cleared, B46 Cleared, R8 Level 3
Run 28: B46 Cleared, R4 Level 9, R6 Level 6, R7 Level 3, R3 Level 10
b46 cleared on run 28, was about 75 FR short of finishing on 27, so definitely possible with a better layout on the final fight
Galaxy 5 and earlier were generally pretty quick about replacing advisors but galaxy 6 often seems to just leave completely insanely inefficient ones alone after you beat them
that seems to be the case here
i genuinely have no clue why its doing this
it doesn't seem like the backend is bugging out because i've tried using the API tool and it finds perfectly fine advisors
maybe try to ask sylv
@austere adder here's one case, where it didn't change advisor on next clear seemingly
and @sullen frigate, I assume, can give more examples?
was that the advisor deploy that got a better score, or a different one you did
if its one in the background ill check directly to see if its going up or not
hmm I get a different advisor atm
the one in the background was my deploy
i dont remember exactly but I can try combing through real quick
hrm I think it might be a practic emod idiosyncracy
there was also this one; less of a difference but still there
the 66.16 FR was from a 1.75 stat clear
interesting
can we verify if this advisor is real?
oh right theres something outt ehre
uh huh... ποΈπποΈ
mhmmm...???
hi @austere adder, sorry to bother you again today, can you verify this?
starting here, G6 B8 at 2.0 stats; advisor says 15.88 FR is doable
I struggled to find it (haven't brute forced all the permutations yet, done about half)
I checked using the tool, tool says this is the arrangement
verification of advisor says its correct, but running it manually gives me 18.37 FR instead of 15.88 FR
switch your fighters to use mini railguns, it affects the reinforcements
yeah ran into that a few times, I expected the reinforcements to have a fixed loadout but apparently not
adds more chaos to the already chaotic system, i guess
this galaxy is a lot more stat gated than overall scrap gated it seems
in g5 farming scrap and focusing R while only doing S when there was a very obvious incoming stat diff got me through a whole lot
in this one, scrap farming needs you to sacrifice a lot of R node levels for S nodes to get anywhere meaningful
this game refuses to distinguish F node and non-F node completions π§ββοΈ
in advisor yes but in past clears no
cleared at 2.5 stats for 21.55, doesn't store it in previous completions
surely the limit isn't 2
but also, it was with different mods, so im not sure why it wouldn't
found a budget 340 resource setup for b46 that works at 3.5 stats for 5533.85 damage a run. can swap a1/b2 and replace a5 with a corvette for 320 and ~4700 (which i needed to use because i'm 5 short of a second 340 run)
I wouldn't call 3.5 "budget" since it's a 3-shot, but you can add it to spreadsheet
wait
or is it 2-shot?
budget because it's both low on run resources (others were like 500-600 for a 2-shot at 3.75) and doesn't need an extra stat node
"others were like 500-600 for a 2-shot at 3.75"
i'm sorry, where did you find that
per run, not total
from the first days of b46
we had 410 2-shot
For 410 per run
I mean, add yours, but spreadsheet has 410 per run
the 410 one is at 4+ stats and doesn't work at 3.5 stats
oh, guess there's the other 410 as well but doesn't work at 3.5 for me either
yeah
yeah, add it here, we're desperately lacking any 3.5 clears that are even close to being effective
that's mostly because at some point we established, that 2-shots are only possible at 3.6+
so it was easier to get another level in S node
and then squishing of different power numbers happened, and it was easier to recommend getting to 3.75
top image in the sheet has a b45 image for what would be the existing ~3.5 (as well as a lower one missing its image entirely)
there, got it in. insert image wasn't cooperating but saw it could just be pasted and manually inserted
thanks
I cannot paste this damn screenshot onto the cell A25 somebody can do it for me please thanks.
he just REFUSE to paste it
Found how to patch it
just close the web broser and open it again
btw i'm doing a 4.25x overall clear for the graph so full stats people can clear it optimally.
Should I so a special page with 4.25x best stats like for G8?
found 5 new position for 4.25x for now π
I gotta be totally honest it seems wildly excessive to push past 3.75 in this galaxy
I just want 100%
Fair enough
you can also just reload it
found that out a month ago
well I didn't think i'll go scavanger hunt for better 4.25x set up than there is on the sheet but here I am
I beat the Advisor by a whole 2 point just by being stupid, sometime being stupid works !
g6 R7 last 4 levels should be nerfed ngl, it take 2 run to get a full bar even with a full clear of G6...
this is the max you can gather in one run...
and it cost 2K/ 2K2/ 2K4 scraps...
I've definitely had more than one battle where I just forgot to change mods or I put the ships in the wrong place and it was better than any known strats I could find
im pretty sure this has been repurposed :(
it just doesn't have g6 anymore
only g7 and g8
@timber turret #1387177734215827549 message
Can you unpin this? there's no g6 in Solas sheet anymore
ah
I'm removing early 1.4s as I come across in the shared doc, since it's not possible to get anymore, S1,S2,S3 nodes are 0.25 increments
Im so EFFIN stuck on B46. ive seen some of the above setups but do i NEED to have a certain amout of fleet damage and health ranks? I cant seem to get damage on the base.
this 3.5 setup worked amazingly
I pumped my entire run's scrap into S after R1-2 R2-3 R3-2 rather than pumping R again, to get 1.5, which I think is the right move. I also discovered it's not worth ignoring F2/F3 until 1.75, and I'm sadly short 30 scrap to hit B17 at the end of that run :/ that's what I get for running non-max sector. 99% sure that's the optimal path for S126, oh well
yea
i do notice the S nodes are a shit ton more significant in this galaxy
i think im on pace to be 27 or 28 runs for b46 clear
you've got to be in the running for fastest clears
that flc run steered me wrong at the start, I basically wasted an entire run before I realized it was some pre-patch galaxy and totally different
im one run behind flc's run
you waited until max sector to start G6?
5 runs in 124, 4 in 125, the rest in 126
yeah I was super annoyed because you did the proper R1 R2 S1 at the first start and i realized I couldn't, not enough scrap off by 5
eh, doing it early also allowed me to reinforce so its impossible to say if it's bad or not
yeah
I needed those early cap upgrades
in the grand scheme of things you're really not losing out on too too much
for an idle game its really inconsequential, lol
that's the thing about looking at runs in a vacuum, I heavily disagree with the "optimal thing is to wait until max sector" well if you do that you have days and days of opportunity cost lost becuase you didn't get those early cap upgrades that are at the start of every galaxy
I mean yeah, none of this matters the difference between hyper optimal play and autobattles and overdeploy every sector is an extra day or two of fuel
true
I enjoy the fleet layout puzzle aspect, at least for now
I got tired of jumping around the excel sheet so I added a filter tab which searches for you which I'm finding much more useful. feel free to give it a try
https://docs.google.com/spreadsheets/d/1TZx4ND_tTfsjP46a_Vr6j4Jsb8lVZIYuE2sWgJksScM/edit?usp=sharing
unfortunately as it requires editing the document it means you have to create a personal copy of the sheet to use it (it's also not simple to drop it into other galaxies, as I had to change the data layout of the other tabs). also formatting is lost (bold/strikethrough/bg color). I return the bg using conditional formatting but it's probably not perfect.
you should be able to edit the main document when logged in. I tried copying your tab over but stuff was lost, there's some invalid ranges
yeah as I said I had to change the layout of the data pages for this to work (had to separate name and image to different columns), which is also why I didn't want to do anything to the main document without people getting to test it as it's pretty destructive
ah, I missed that part apologies
ownership seems pretty casual, squall made/managed the one as far as I can tell, if you want to make that kind of change and are willing to take ownership of it I don't think anyone would mind, but that does mean taking ownership
being the steward for a while, more work as a reward for your hard work
I am actively adding/updating stuff in the sheet, and I've had it open for a few days and I can see there are 4-5 people typically in there at least viewing, so if we have two copies things will diverge pretty quickly. I say just notify people in here get the thumbs up from squall and do it. As long as no data is lost and more functionality? who isn't going to want that
Well I'm planning to make new cheat sheets that are way easier to read
just waiting for stunt to add a few accesability options to the tool
I look forward to checking it out once it's ready
Yeah, ill also be changing a little bit of stuff around so we can use the search feature that Yuval made
31 runs to kill [email protected]
Galaxy History For UNND-GLX-z69-6
Run 1: B1 Cleared, F1 Unlocked, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, B6 Cleared, B7 Cleared, R2 Level 1, R2 Level 2, R1 Level 1
Run 2: F2 Unlocked, B8 Cleared
Run 3: S1 Level 1, B9 Cleared, B10 Cleared, R2 Level 3, R1 Level 2
Run 4: F3 Unlocked
Run 5: S1 Level 2, B11 Cleared, B12 Cleared, HF Level 1, R3 Level 1, R3 Level 2
Run 6: BB1 Cleared, BB1 Cleared, B13 Cleared
Run 7: S2 Level 1, B14 Cleared, B15 Cleared, B16 Cleared, R2 Level 4
Run 8: B17 Cleared, R3 Level 3, R3 Level 4, R1 Level 3
Run 9: B18 Cleared, B19 Cleared, R3 Level 5, R1 Level 4, R2 Level 5
Run 10: BE Level 1, R1 Level 5, R1 Level 6, R2 Level 6
Run 11: S3 Level 1, B20 Cleared, B21 Cleared, B22 Cleared, B23 Cleared, R4 Level 1, R4 Level 2
Run 12: B24 Cleared, F4 Unlocked, R1 Level 7, R2 Level 7, R2 Level 8
Run 13: B25 Cleared, B26 Cleared, R5 Level 1, R5 Level 2, B27 Cleared, GF Level 1
Run 14: S4 Level 1, BB2 Cleared, BB2 Cleared, R4 Level 3, R5 Level 3
Run 15: B28 Cleared, B29 Cleared
Run 16: S2 Level 2, F5 Unlocked, B30 Cleared, B31 Cleared, B32 Cleared, B33 Cleared, R4 Level 4
Run 17: S3 Level 2, R6 Level 1, R6 Level 2, R1 Level 8
Run 18: B34 Cleared, R6 Level 3, R6 Level 4, R6 Level 5
Run 19: B35 Cleared, HP Level 1, R4 Level 5
Run 20: S4 Level 2, B36 Cleared
Run 21: F6 Unlocked
Run 22: S5 Level 1, B37 Cleared, B38 Cleared, B39 Cleared, BB3 Cleared, BB3 Cleared, R7 Level 1, R7 Level 2
Run 23: B40 Cleared, B41 Cleared, R7 Level 3, R6 Level 6
Run 24: B42 Cleared, F7 Unlocked, R3 Level 6, R3 Level 7, R3 Level 8, R4 Level 6, R4 Level 7
Run 25: B43 Cleared, B44 Cleared, B45 Cleared, R3 Level 9, R3 Level 10, R2 Level 9, R2 Level 10
Run 26: R2 Level 11
Run 27: R4 Level 8, R4 Level 9, R6 Level 7
Run 28: F8 Unlocked, R8 Level 1, R5 Level 4, R5 Level 5, R2 Level 12, R1 Level 9
Run 30: S6 Level 1, B46 Cleared, R8 Level 2, R1 Level 10, R1 Level 11
Run 31: B46 Cleared, B46 Cleared
About half were done at recommended level, not too awful. probably should have pushed for 3.75, seems like most people farmed up a bit and did that. I'm consistently several runs behind a lot of people, probably because I'm ducking in to get early artifacts
2 isnβt quite a lot and iβve made it a personal mission to try to optimize whenever i do push galaxy
iβd say that 3 runs behind genuinely isnβt that much
yeah, I'm relatively happy with it, I don't feel like I made any huge blunders
At some point will I need to skip activating some of the fleet supports to have enough resources to finish?
is adaptations auto cheapest the last automations? asking cause i wanna yolo time skips

for now yeah
ty
B8 1.5x S/H 42/50
B9 1.5x S/H 60/60
B10 1.5x S/H 108/120
these are all better than the current purple ones on the sheet
there's a pin somewhere but
F1: Skippable around 1.5x stats
F2: Skippable around 2.5x stats
F3: Skippable around 2.5x stats
F4: Skippable if not fighting B26
F5: Skippable around 3.5x stats (B33 should be cleared)
F6: Skippable around 3.5x stats
F7: Skippable if not fighting hazard B43
F8: Skippable if not fighting hazard B46 and at least 3.6x stats
ignore the words "around", I think that was pre-rework, once you hit that value it's definitely cheaper to skip. I checked the two 2.5 ones at least, when I went from 2.25 to 2.5 it was cheaper to skip
i have to pay 600 every run until i have 2.5 stats or what?
okay thats more reasonable
i guess i just have to dump all my fr into this and thats the end of the first run π€·ββοΈ
could someone add these to the sheet? I'm on mobile so it's kinda hard to figure out how to
i'm looking at this run and getting S1 before b9 (let alone b8) seems impossible ? has something changed with scraps ?
or the costs have changed or smthng ?
costs changed
ah.
welp
i'll try one less R node level
to get S1 at the same time
yeah... b8 with 1.0 stats seem way too expensive
is there a 1.0 B8 s/h? I can't figure out the advisor recs
oh I got it if I follow the layout for 1.25 on the spreadsheet and ignore the advisor saying to use missles
i notice theres a bunch of laser fire from the top, i tried stacking an unhealthy amount of fighters up there and did some tweaking
105.94 / 120 FR with no extra ships, i think its something like 85.94 FR / 100 if you chose fighters
dw why its red, its comparing to 3.5 clear stats
yes iirc
is there no way to beat B10 in the second run now ?
is it possible in 124 or above ?
is there any complete guide to this galaxy? ive just returned after a year pause, and now ive got flashbacks why i stopped playing the game xD
I've just finished G5 but G6 looks extremely linear
and there's a pinned post, someone might redo it in the same fully text-based format as G5 has, but it's there
found it thx
still cant express how much i hate this part of the game
i hate the fact that you need 300 iq to figure out fights
so its better to just copy them from someone else
i tried and i couldnt
and it gets more and more complicated as you unlock more stuff
G6 is the peak annoyance with that, it took me actual days of playing to get through G6
g7 and g8 are much nicer in that they dont have as many runs where you change your battles
How many runs do you need to rush into the early galaxy and beat BB1 and and get that +1 shard link?
I imagine this part has been pretty optimized by now
Thanks, then I'll try that tomorrow when I have enough fuel for 3 trips.
you need to unlock f1 f2 and f3 for it, thats a lot of fr, idk if you can fit that into 3 runs, maybe if you are at s126
Oh, so that's 1100 resources per run just to remove hazards?
Oof.
no, unlocking an f node is 300 iirc (or 400?), then activating is 100
and they give you support, not remove hazard
as you get more fleet stats you can stop using them
.
Yeah, thanks, I've read the pinned message, but since I haven't played yet I don't understand what support means
it's a new term never before seen
you have to unlock them once, then activate them for 100 if you want
you can hover over the ? to see what they do
Oh, so those are MY hazards
yeah
that destroy my enemies, cool
and being a one-time unlock with smaller per-run purchase is significantly less oof than I thought.
there are other things, not just laser volley, but the point is that they support you
im about to unlock universal datacores
so hyped
OH SHOOT
i was thinking about g5 π
living up to my name π
ok well i cleared bb1 in 5 runs so theres that
erm
good luck
was 7 for me but i was yoloing the first few runs, i should maybe stop doing that and just copy
bb1 was 6 runs for me
used to be worse with .1 increases in fleet damage/health instead of .25
is there any written step by step guide of how to complete g6? im searching for one which treats me like i was an idiot
did you check pins?
there's battles guide
if it's not enough for you, then the core idea of g6 is go by numbers
b1-2-3-4 and so on
you mean the google docs?
yes
ill try and read the whole doc then,ty
i'm trying so hard to make a 1.5x 160 FR two shot for this but i don't think it's possible
without HC
looks like this rn
I see main channels mention "base 6 renovate is important" where is that?
g6 row 4 middle
Thanks!
I feel that's not what I need to reach S123-124
ofc not
b33 is such a gigachad node
makes it so difficult to reach it
provides hazards for 5 freakin battles
plus you have to spend 200 on the artifact node
okay this is crazy, on a shotgun
god damn it there is also a support node
there seems to be a missing entry for an NS:2.25x B23 clear?
there's nothing about it further up and down the list π
you can change it if you want
whats the optimal way to spend fleet scraps?
i have been yoloing it so far, maybe im messing up
there are so many s and r nodes
R nodes better than S nodes until you meet a wall in enemy stats
as usual
but fleet stats will also save you fr, thats why im wondering
im mostly grabbing r nodes then occasionally save up for an s when i feel like it
once you start hitting battles where you need to over deploy a lot that is the time to do S nodes (other than boss nodes).
if you follow the spreadsheet it will be pretty obvious because there won't be any clears with your stats.
right
so, dont spend on s nodes unless i feel like i need it
basically.
I don't bother with s nodes until I can get them in 1-2 runs.
they won't
it may be better to use more FR to get more scrap to level other nodes more, so R nodes win most of the time
oh man its gonna take longer to farm all the artifacts than finishing the galaxy
after i finish g6 i ain't spending ANY fuel before i renovate b6
how many runs did it take for you to finish it ?
32 but i wasnt efficient
what's ur b6 bonus at
its gonna be more and more as i get more r and s nodes tho