#G6/z69-6

1 messages · Page 10 of 1

acoustic jetty
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altough those are pretty close to the same until the last few nodes

undone yoke
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I've been doing pretty good at it I think

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like if I have 7 FR at the end I'm like "that kinda sucks"

acoustic jetty
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you could "cheat"

undone yoke
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being able to do B2 and B10 for 10 FR or less helps

acoustic jetty
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and do worse on your last nodes on purpose

undone yoke
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I did think about that

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I might resort to it if it gets down to like 450/500

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3.8

hollow glacier
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you will have like 0 problems with b46

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but not sure how much of clears for that one sheet has

undone yoke
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-# it's such a mess

hollow glacier
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it's more power than I currently have, lol

undone yoke
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my likely issue for clearing b46 will be FR, I'm only at 3174

acoustic jetty
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i technically have 3.825x but only because i ran out of R nodes while running down the end so i got the last S5

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i last killed 46 at 3.625, like most people judging by the sheet

hollow glacier
acoustic jetty
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i think you may just be "late"

hollow glacier
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with 3.8, you're quite likely to clear in something-something less than 900 FR

acoustic jetty
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not that it matters, scrap farming runs (which are optimal for like, a dozen+ runs right after B46) are barely different for having cleared B46

hollow glacier
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and with how much you're optimising clears, considering that you don't even have level 1 GF yet
I think you will have more than enough

undone yoke
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yeah I know I'm at least -500 FR spendage from not optimizing earlier on at the very least, D3 cost and F8 unlock only *just * happened though so I dunno how much 'earlier' this could go unless I did a different strategy starting many runs back

acoustic jetty
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the "risk" is hitting B46, having to two shot it, and being forced to dump 200FR into GF

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because you clear the entire map

undone yoke
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I'm not gonna have that risk for awhile at my FR

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last couple runs I've ping-ponged between doing different branches for steel without running out of options

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and the A nodes are big FR dumps

hollow glacier
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I'm almost sure, that you will clear b46 on one run

undone yoke
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then again I did dump D3 and F8 this last run 🤔 so maybe you have a point

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well, maybe I can activate prior F nodes after passing them, in a pinch 😂

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or see if there is any way to clear B26 without support

hollow glacier
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it'll just require
a lot of cruisers

undone yoke
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it's gonna take so many

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based on the couple times I've tried, so I can avoid undoing b25 onwards 😭

hollow glacier
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also possibly some frigates

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as long as they can do one volley

undone yoke
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on a good note though - Sylv's change with right-clicking nodes & saving layouts used is working SO nicely

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it's saving me so much time

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even when undoing b25 onwards it saved my layouts at 3.7x

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so I didn't have to repeat what was still technically my "first clears at 3.7x"

alpine oracle
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what's the rule if any for the google sheets if you run a setup that is posted with the exact same parameters but get different values than the ones posted? Amend, leave them and add a note, or...?

hollow glacier
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can you share which did you run?

undone yoke
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I've been adding the values I got with (I got xxx?) and leaving it up to someone else to verify

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in cases like that

alpine oracle
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1.2 but the image is 1.3 so

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ok yeah definitely the case. I'll just amend, the values for running it 1.3 are the ones that are stated for 1.2

hollow glacier
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I think just change 1.2 to 1.3

undone yoke
hollow glacier
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this is clearly a mistake

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since I did run it at 1.2 and got same results as you did

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and at 1.3 same as screenshot did

undone yoke
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but yeah the image makes sense here for fixing it

alpine oracle
hollow glacier
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yeah, even better

fickle flame
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so does everything else, unfortunately

hollow sphinx
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sylv, actually, would it better if you left these achievements in, but gave them a fleet bonus? a fleet strength bonus... this way, for people who want internet points for having the best advisors, will try to aim for these achievements!

undone yoke
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oh great, incentivize more #1388317656616271983 situations

hollow glacier
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it shouldn't give advisor with more strength than yours

undone yoke
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you can still wind up with someone having your same fleet strength with only 2 fighters, no?

hollow glacier
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well, that's up to Sylv to "how is this got here"

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theoretically it shouldn't

undone yoke
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kinda confused what achievements batman is even talking about

hollow sphinx
hollow glacier
hollow sphinx
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i dont know what qualifies as "impossible advisors". This is the first I have seen that channel. But, given that it would be legit possible to get those fleet strengths, maybe thats fine?

hollow glacier
hollow sphinx
kind island
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oh its info about the zoom

tough basalt
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Wait…

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12 enemies?

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New row?

sharp thorn
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That’s 10 tho?

hollow glacier
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yeah, that's 10

acoustic jetty
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can you imagine though

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more than 10 would be crazy

fervent zinc
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sylv should do that, have more than 10

glass totem
fervent zinc
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who knows, could be a permanent handicap if he just gave +.1 fleet stats 😛

glass totem
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for the more enemies/ slots part, just waiting now for the carrier/ motherships XD turn it into actual fleet battles with the huge ships that send out fighters/ spawn other ships that swarm them and having to also counter those XD

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spose thats already technically there with the reinforcements hazard/ support, but actually having a ship type that does specific ones

fervent zinc
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sorry the homeworld crossover already failed, and Sylv hasn't talked about it anymore

hollow sphinx
glass totem
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no, you really cant say that about any of those

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since those are all things that anyone can achieve no matter when they start the game

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fleet advisors are not

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so introducing limited access stuff that gives direct benefits is only benefiting those who can get in early enough to grab them

hollow sphinx
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fleet advisor is not an achievement other than simply winning internet points.. besides, how many even go for it ? it doesn't affect the game in anyway.

glass totem
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once a fleet advisor is locked, its locked, noone else can get it

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if you make it an ingame achievement then everyone is going to want it, and its inherently not fair to put something that only a few people can have as an achievement/ actual reward for everyone to see that they will never achieve/ benefit from

oblique bane
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Time comsuming progress and server unique bonus are totally different leagues.

glass totem
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^

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exactly that

oblique bane
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The later is almost first come first service, the first is you just got it few weeks later

hollow sphinx
glass totem
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even ignoring the achievement aspect, awarding ingame rewards to people holding them still counts for this

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making it so people with advisors get bonus FR means everyone who doesnt have them is punished

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and its immediately unbalanced

hollow sphinx
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i am not suggesting that either.

glass totem
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its literally what you said

austere adder
glass totem
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yh, definitely a dodgy path having impossible for 99% of the players to get achievements XD

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well, 99.999999etc%

oblique bane
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I think the best in game bonus (if any) for advisors are maybe a few AI points

hollow sphinx
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wait.. i am talking about this:
wouldn't every player get access to them?

glass totem
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it sounds like your misunderstanding what fleet advisors are

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everyone would have access to the achieve, only 0.0001 or whatever% of people would ever be able to earn them

austere adder
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fwiw I was never talking about fleet advisors, just those cheevos that take a little to long to get right now with extra grind required

glass totem
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in terms of general grind, theres certainly a balance to be had. its not gearbox level at least 😄 but the kill x is definitely a grind XD

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as the game grows though and mor ethings come in whats reasonable would also change though

hollow sphinx
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honestly, i am not sure how fleet advisors work. for instance, if i started a new game, played g1, would i see the advisor show a heavy cruiser (because some player who finsihed g6 went back to g1 and used a heavy cruiser)?

glass totem
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yes

oblique bane
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BTW do we know which matchup did we made into advisor?

glass totem
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well, if they had it unlocked for that galaxy

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and the only way to earn one yourself, is to beat whatever advisor is already there

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or be the very first person to clear that node

hollow sphinx
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with that specific combination of fleet?.. and fleet strength? or just any fleet/fleet strength?

glass totem
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only exceptions are when sylv does general wipe and resets them all, which point its a free for all for a day or two, then the highest stat people take over again

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from what i understand its supposed to align to your fleet strength so it should have buckets, but i dont know how many buckets there are for each node to hold one

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but the overall issue remains the same, you have to either be the first, or beat someone in that bucket already existing

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and once the optimal is there, you cant beat that

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when g6 came out i managed to get 14 advisors that night. by the morning i had 0 XD

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and havent earned one since

oblique bane
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In an ideal world every fleet strength (times support availability, times Fabricator picks) should have an optimal build but I would think that would be a data set too big

glass totem
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plus the plague that is the cheaters

hollow sphinx
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so, if i understand you right, for G6::B50::1 ship of each type::fleetStrength=2.5x advisor can be from batman's run. but for G6::B50::1 ship of each type::fleetStrength=3.5x, advisor can be from mcnutty's run.
is that accurate?

glass totem
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yup

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unless you get a more optimal run in the bracket for my run, then mine gets replaced with yours

hollow sphinx
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so, then, with that in mind... people who have gotten further up the chain in the kills achivement (assuming it awards fleet strength), would simply be in a higher bucket...

glass totem
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kills achieves and advisors are two completely separate things

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having kill achieves higher that give perks would be fair - annoying but fair XD

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rewards tied to advisors is where it gets dodgy

hollow sphinx
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thats what i was suggesting... give those that achieve the higher kill fleet, simply get an award like "fleet strength +0.01x"

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right now, most people are using their fuel towards UT --- especially in eoc.

glass totem
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ah, assume you made a typo then when you were saying advisors and meant kills?

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well, misstype/ typo

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in which case fair enough

hollow sphinx
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but, if someone, like me or you, want to instead spend that fuel to get the higher kill achievement by spending it in galaxy travels, then we should be rewarded... with the hope that we can maybe get the "server" advisor eventually for a higher bucket level... we maynot be the first to that new galaxy (or old one), but we'll certainly be the first with the higher fleet strength bucket level. 😉

oblique bane
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I still don't think that kind of manual grinding for fleet strength is a good idea, on the other hand maybe # of runs in an specific galaxy might be an good idea to help people that are struggling.

austere adder
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advisors match on:

  • Fleet stats
  • Hazard/Support/Base active or not
  • Available ships and mods
glass totem
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not sure i would want them as achieves, since that would push to doing more runs to earn them, but some kind of... well not really a pity mechanic as such, but pity mechanic to give increase every x runs could be good

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not sure what would be balanced in terms of numbers for how many runs and how much increase though if that was ever considered

hollow sphinx
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take this for example:

Some people sat in certain sectors to try and achieve it. they focused solely on that to get the benefit. Others, just kept playing the game and eventually got it. End of day, they both end up with same stats. Some before others.
I am suggesting the same, but for fleets. Since currently the fleet kill one doesn't give any benefits other than AI points - which again, once you have everything purchased.. whats the point? i barely use the ai points at the moment. i dont use the 6hr time skips either.

oblique bane
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For example if the par for G6 B46 is 40 and the par for max out artifact is 60 (just made up numbers) maybe pity should kick in at around 50
So people that are reallly behind can get a little boost, people on par don't really need to do extra grind.

hollow sphinx
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i dont think pity mechanics should be a thing.

fervent zinc
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with how chaotic fleet is, anything that gives +fleet stats would be horribly annoying

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"oh look at my sweet 3.726 kill that no one can replicate"

glass totem
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yh, Fr makes more sense than stats for sure

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and adding them as additional achieve reward would then mean sylv would have to count that as part of the balancing for any galaxies added, so would make those more complicated

hollow sphinx
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sure. that could work too... i am just saying that we should keep it and reward it.

oblique bane
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FR sounds better indeed.

fervent zinc
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I'd be kinda disapointed to get more FR too. I like being able to compare my runs against someone else. Getting the extra FR from more sectors is already kinda sad

glass totem
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and pity is definitely the wrong term for it, i just cant think of the right one XD

fervent zinc
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like I finished in 31 runs, but how much of that is just because I had more FR than someone doing this naturally? What's a "normal" amount of runs to finish in? DId I just overgrind, or did I accomplish something??

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I think just having your fake internet points is enough of reward, personally

oblique bane
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I am quite against anything more than AI points as server unique bonus tho.

hollow sphinx
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one of the main reasons, i was suggesting keeping/rewarding those achievements (on page 3) is that when i first started playing the game (page 1), was a thing i kept an eye on to see if i am close to some achievement, and what bonus it gave. it was a path to "upgrade stats". Similar to "do i want to buy warp on left path or right path?" etc... With the new achievements on page 3, a lot of them are just giving AI points, and i am like "meh. i dont care. why bother?"
If however, there were some rewards, then i'd be like "okay.. lets put some thought/focus into this"

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And i am not talking about making it server unique bonus - just to be clear.

oblique bane
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Bonus from heavy manual grinding neither good TBH, from natural progress are nice tho.

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Some of the page 3 are manual grinding

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namely destroy x in fleet battles

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those shouldn't give anything more than AI points IMO

hollow sphinx
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curious -- i am relatively a new player -- but, wouldn't the regular kill x enemies (page 1) would have been a real grind back in the day ?

oblique bane
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That could be idle, you just park at some enemies rich sector IIRC

hollow sphinx
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you could theoretically do the same now? let the fuel accumulate and automatically spend it traveling to a galaxy and doing the last run.
I mean, sylv would have to do all this additional work... but theoretically, it would be the same ?
People would get a choice - which path to take. Spend the fuel automatically on galaxy travel or spend the fuel on UT or not do anything.
Yes, it will make aleph's life harder to compare their run to other people 😛

oblique bane
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You will need to do that... forbidden lot of times to hit e6 tho

glass totem
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dont some of those only count when you manually trigger each fight?

hollow sphinx
glass totem
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i think the biggest thing for me would be the forced manual interaction even if its just travel, open undo last, and run it, finish

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thats a significant amount of forced interaction over time compared to just park in an area and wait for weeks, or even go offline etc

oblique bane
hollow sphinx
oblique bane
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park and wait are more in line of what we expect in this genre of game

sharp thorn
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Auto UT at fuel cap ZeroTwoShrug

hollow sphinx
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why not both? 😛

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for UT, you'd have to select priority of which "upgrade" you want to spend on.
for galaxy, which galaxy you want to run on (and it will do the last run for that galaxy).

sharp thorn
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Ideally it wouldnt dump to hit the next instability point. It’d just supercharge the timer based on the fuel gain

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This has no benefit to me though and ultimately just means spending AI points for OCD purposes

stark pecan
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I cant close it 🙈

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ah just clicking out of it works 😃 Also does this count as a bug? Once you complete the galaxy / have all the artifacts. You can keep completing A9 infinite times

covert birch
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lmao 😭

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Oops all A9!

austere adder
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no A9 is repeatable

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just funy that you cna get that high of a number of repeats to nuke the popup whoops

regal plover
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Idle A9 clicker 😆

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New achievements based on the number of clicks

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And of course a whole series of autoclickers

lyric breach
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guys, i unlocked beam and it seems its bugged lol

regal plover
lyric breach
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there is heavy cruiser ?:O

regal plover
lyric breach
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damn, im blind lol

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"how blind are you?".. me: yes

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omg, i played that whole without heavy cruiser xddd

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like half of the galaxy xd

regal plover
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You could only have had it after B12 so not really half the galaxy

lyric breach
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its not changing fact im blind xd

fickle flame
fickle flame
fickle flame
verbal zodiac
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True, but you can deploy heavy cruisers in G5 for example

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And choose them at each of the 3 decision points. So there are quite a few potential layouts possible there.

oblique bane
oblique bane
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Is there anything I might want to do before first post-patch reinforce?

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other than maxed G6

fickle flame
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base renovations and fast fueling

oblique bane
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Oh so it was not intended to max out the whole G6 artifacts tree before reinforce?

glass totem
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lmao, yh sylv really wants have people doing multiple reinforces and not just yolo 1 run them XD

hollow glacier
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#sector-124-131 message

glass totem
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he keeps buffing the fuel node to try and make it more appealing to those ignoring it

oblique bane
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lol

hollow glacier
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well, at 1.15x

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it will save like a day

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for galaxy

oblique bane
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But... at this point only less than 3 days for me to max the G6 tree, I am quite lazy so if I can only reinforce once I would try to not do another

hollow glacier
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it will save a day if you reinforce just as you get it

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if you reinforce later, it will save less

oblique bane
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I didn't really read the whole tree so it kinda went over my head lol

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Also didn't really checked the new sector channel

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Oh by the way... does B6 renovations force rainforce too?

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if that is the case I think no point delay it

hollow glacier
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yes, you could've gotten 2.5x artifact bonus already

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from b6

oblique bane
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Oh

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Reinforce RN then

alpine oracle
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Hey peeps. Can anyone replicate this? o.0 because I've tried and simply can't, so... Just want to make sure what's on the sheets is correct :S

undone yoke
hollow glacier
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okay, lol, no

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at first it looked like it did work

undone yoke
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I'm going to fiddle with changing some of the ship mods, it could be an old submission

hollow glacier
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if you change frigate to armored it works, but not 60 FR

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if you change cruiser to armored it works but also not 60 FR

undone yoke
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well if we're finding better results, better to throw those in anyway

hollow glacier
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unless 60 FR is commitment FR, not used FR

alpine oracle
undone yoke
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with armored cruiser

hollow glacier
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yeah, there's already a better version

undone yoke
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I vote we nuke it

alpine oracle
hollow glacier
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actually

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it may not be better than using armored cruiser

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OH

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sorry

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my bad

undone yoke
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tbh most of b9 needs cleaning up

alpine oracle
# undone yoke wait what

the previous one (the non-working one) was in the place where this better version is now and the better version was in the place where the non-working is now.

undone yoke
alpine oracle
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no

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I of course also switched the stats

undone yoke
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ok

alpine oracle
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so imagine idk version non-working was C5/C6 and better working version was C17/C18. I traded their places (cells numbers made up)

hollow glacier
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this is without starting fighter

undone yoke
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-# isn't that the same result you just posted

hollow glacier
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it's different lol

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as mine was at 3.75

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without support

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I'm just trying to see something better

alpine oracle
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sooo nuke the non-working version, if there's a better version in the future it can be added, but no point in adjusting the non-working and switching its stats and images until we find one that beats the best current one yeah? <-<

hollow glacier
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okay, yeah, the one with cruiser on top is better than I can do by just switching ship types

undone yoke
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I think we just remove the 1.3x-60 since we can't replicate results and it's just a one-off, yeah

undone yoke
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I keep asking this but is there an easy way to move cell columns up/down all at once?

alpine oracle
undone yoke
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ctrl + x is spooky

undone yoke
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I'm nuking this bottom one too, the results are accurate but the one above is better so idk why this second one was added

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think I did it right?

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tbh screw it I'm just gonna sit here and clean up B9 a bit, more of these upper submissions are out of order or inferior lol

alpine oracle
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can you guys replicate the values for 1.3? best i can is 13.01

hollow glacier
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it's funny, how someone said "always switch fighters just to check"

hollow glacier
hollow glacier
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change fighters

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lol

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fighters that spawn spawn with your weapons

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wait

alpine oracle
undone yoke
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oh yeah, you're right

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-12.72

hollow glacier
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I got 12.72 with anti-shield fighters
but screenshot uses anti-armor fighters

fickle flame
hollow glacier
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screenshot is incorrect

undone yoke
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-# not the only one like that throughout the sheet

hollow glacier
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need to replace screenshot

alpine oracle
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gonna check if the 1.7 is correct tho

fickle flame
alpine oracle
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or if with fighters switched it's better than that (or worse)

hollow glacier
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with anti-shield fighters it's 12 at 1.7
with anti-armor fighters it's 12 at 1.7

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screenshot is wrong

alpine oracle
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yeah, I'll replace. Thanks for the info had no clue the ships spawned with the perks chosen for help

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and reinforce

hollow glacier
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they do, yep

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we're not our enemies, we can't field different variations of same ship

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I guess by the point we'll be able too, we'll be too alient

undone yoke
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I'm nuking this top one, I've tried minor variations and they all fail

hollow glacier
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it works with CL corvettes and anti-shield fighters

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cl+shield corvettes

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but not 135.17

undone yoke
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same result here -157.64

hollow glacier
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well, it's, iirc, 147.64 with first fighter/corvette

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It can't work without CL on corvettes

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well, Sylv fixed rocket enemies in one of patches

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and after that patch I suddenly dropped like 40 damage on my 490 b46 clear

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maybe that's also it

undone yoke
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it's -137.64 with CL taken at L1

hollow glacier
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oh, yeah, -20

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still, I can't see how it will work without CLs

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as top ship will just demolish all of the shielded corvettes

undone yoke
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I may have stumbled on a better l1 fighter result, sec

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so I remember layout

hollow glacier
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I think there's better one

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will try something

undone yoke
hollow glacier
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okay, no, I was wrong

hollow glacier
undone yoke
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hmm I guess that's actually still very slightly worse

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-138.12 vs -137.64

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aha, vindicated

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I'll give it a couple other variation idea here and move on with b9

hollow glacier
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don't forget to change fighters

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just to check

undone yoke
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it's goin' down

hollow glacier
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I honestly think that getting better clears at lower power

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is more useful

undone yoke
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I wish I could use the auto-battle feature for this 😆

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it almost feels like it could be doable removing a CL-

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and lo and behold as I type that

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and now there's a new problem, this calls into question the 1.2 results below it 😆

hollow glacier
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well

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now you're doing Gods work

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optimising early clears

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also I think I used something close to it, but
well
maybe worse

undone yoke
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-# I was just annoyed at how long the b9 column was getting

hollow glacier
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anyways, you're indeed doing work that needs to be done
better early clears are everything for spreadsheets, not better late clears

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as better early clears can provide a lot more of an advantage

undone yoke
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I think I'm out of ideas for variations on that one

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unless... instead of third fighter, another corvette or frigate?

hollow glacier
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enemies are big attackers

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so having more ships is for the better

stable compass
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Hello. How clear b44-b45-b46?

hollow glacier
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did you consult the spreadsheet?

undone yoke
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I'd probably save space using win + v putting this in a single post

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it's going too far now

alpine oracle
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damn, just found a major improvement for b12 Support. Beats current 1.3, 1.4, 1.5, and 1.6 builds on 1.3

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just testing if i can get even down further

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current builds.

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my build. If anyone can find something to improve it'd be even more amazing

alpine oracle
undone yoke
alpine oracle
undone yoke
alpine oracle
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Ohhh, thought you were... nvm

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thought you were talking about mine NS for 1.5

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which is 109.29 (thought it was 109.72), so thought you were referencing that

undone yoke
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ah 😆

alpine oracle
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bruh

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my setup works fine for 1.3, if I go to 1.4, it's worse

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oh wait

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fighters

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changing the fighting mode to shields it works

undone yoke
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can someone verify this result on 1.2 for me? I'll feel better about nuking the old 1.2 results lol

hollow glacier
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But that's out of galaxy

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so +20 FR for fighters

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so yes, it works

alpine oracle
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cant you in the practice settings specify the max amount of ships you have?

undone yoke
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for posterity's sake - I'm removing these 3

alpine oracle
undone yoke
#

feedback it to Sylv

hollow glacier
#

@austere adder can you give us ability in practice mode to change number of "available" ships according to galaxy we're practicing in, or just change it overall, or it will be too hard? Getting incorrect FR results, because in practice you have 1 of every ship, while in galaxy you would've had more ships, can be misleading a bit
P.S. Or a setting to mark which ships were chosen at every fabricator in galaxy, including option to choose none (if we're simulating battle before one of fabricators)
#1387177734215827549 message
#1387177734215827549 message
Here's follow-up post on possible variant of realisation, with + and - buttons

https://discord.com/channels/1023372620705566740/1390630534111297608
Okay, and here's link to structured suggestion

undone yoke
#

is there a way to start a next line of text in a cell? enter doesn't work

undone yoke
alpine oracle
# hollow glacier <@119635852585336832> can you give us ability in practice mode to change number ...

Would be quite nice in practice settings to be able to set the max amount of ships that you have available to you. As if you're far into a galaxy and have for example 2 cruisers and want to replicate a result from someone or try setups with only 1 max cruiser and paying the extra overdeploy cost, you're unable to. + - buttons next to the ships in practice mode would be amazing 🙂

had already typed this ^^'

undone yoke
alpine oracle
#

#1390630534111297608 message

undone yoke
alpine oracle
#

i also should prolly cleanup b12

#

for posterity's sake - I'm removing these from b12

#

oh and this. While it's NS, getting S at this point is more worth it than using this setup.

#

tf is going on b11

hollow glacier
#

when dargonite will make guide, he'll probably just
don't give it as a solution, since we know skip points

undone yoke
#

any ideas on how to drop this second cruiser for the NH version?

#

been trying a few things but like mentioned dropping the frigate doesn't have a better result

hollow glacier
#

it's mentioned that you need to drop frigate for better commit, not result?

undone yoke
#

yeah I added that

hollow glacier
#

if you for whatever reason is short on FR

#

oh okay

undone yoke
#

it's close enough that it seems like maybe helpful

hollow glacier
#

what if you drop cruiser and add fighter to the bottom

#

this will be net positive in FR, and fighters are
well
Fightyers

undone yoke
#

I'm trying some variations on the thought but no dice

#

I think it's an issue of not enough anti-medium firepower juice until 1.3, and dropping any of the other non-cruisers isn't spitting out a better result for me

#

uhh... it just ate my images?

#

doesn't look like it got dragged to somewhere else on the sheet, they're just gone?

#

no version history for it either

#

posting here in case they get lost again somehow

#

removing this top one in favor of the better result below

#

removing this as well as it's a dupe of that better result above

undone yoke
#

no idea what's going on here with the numbers at the end

hollow glacier
#

someone trying to calculate... something

covert birch
#

84.6 is the first win retained?

#

what is the subtracting though

hollow glacier
#

probably something like "how much FR you saved from the worst to best", idk

#

but why would you need that

covert birch
undone yoke
#

deleting top one as second one's better, albeit small difference

#

😌 aaand that's B9 tidied up

undone yoke
#

deleting this one in b25 since all results are superceded now

#

deleting this one for B27, someone posted a layout for 4.1x and it turned out to better than every single other result for the top one

#

ditto for the next one up, jeebus whoever posted this found the holy grail

#

the decimation finally stopped at 2.6x 😂

alpine oracle
# hollow glacier I don't think you should delete it tbf

it feels odds to have a worse solution present though. 1.5x has a 109.29 solution, that is more than mine which is 57.5, but has the +100 cost of the support. That one, has a 184.51 cost at 1.3, which even if you have the +100 cost, using my version will cost you will get with my solution 58.75, so totals to 158.75. So there's 0 point in going that route. You don't have to go into other routes to obtain the support, you gain nothing from going NS. (sorry it took so long to reply but lost internet 🫠 )

hollow glacier
#

well, there're solutions for S NH on B46 at more than 3.6x, even though we can easily get NS at lower total cost

#

idk, honestly

#

just do what you think is better, I guess

undone yoke
#

did some reordering in b28 to make things line up more progressively

alpine oracle
#

also sorry for the english on that i assumed it was ok, since it was saved from before I sent it, but now reading it, bloody hell

hollow glacier
#

don't worry
overall, my thinking on leaving S fleet layouts, even though they may be worse, is just to have visual confirmation for F-node skip calcs
at least that's why I sent my best B46 NS/S NH clears, so someone else can try and upgrade my solutions

#

at least you can leave S/NS solutions at the brink of them being bad
like, NS solution at 0.025x or 0.1x lower than it's possible to skip S
S solution at the exact power where you can skip S
so in future it will be easier to try improving those

#

and maybe we will be able to find, overall, better points to skip/not skip support

undone yoke
#

oh god what is going on here

#

I don't understand how to view that image, I can't right click it

hollow glacier
#

I think it's the same image

#

but not sure

#

at least it looks the same

#

also it looks exactly like image above them

trail crane
undone yoke
#

I have a problem the sheet won't help me with... is this possible to 2-shot like this?

#

I feel like I'm onto something? but not sure what my options are lol

hollow glacier
#

oh wait

#

you need to change it somehow

#

as at 3.8x it's somehow worse

undone yoke
#

yeah I went through all the sheet layouts lol

#

pushing into 127 wouldn't help me would it?

#

it just means fuel efficiency, not FR?

hollow glacier
#

just changed corvettes to CL without shield
it gives a little less than 7500 damage

undone yoke
#

yeah but for how much FR spent

hollow glacier
#

changed layout to this

#

it gives more than 7.5k

#

and FR spent is well
All

#

430 per run?

#

so for 860 total you will be able to 2-shot at 3.8x with this lineup

#

I just changed position of CL corvettes with fighters, and no shield on corvettes

#

this one is even more damage, but shouldn't matter

#

since both are more than 7.5k

#

if you test them, you can add them to 3.8x

undone yoke
#

or is that only the 'minibases'

#

cause my point here is how to do this with less-than-630 FR

hollow glacier
#

I don't think you can do it with less than 630 FR total

#

that would require 310 FR clear

scenic lark
#

just got the free heavy cruiser; whats better to take at M1 now?

undone yoke
#

I'm getting somewhere...

#

I'm really not sure what's stronger to teleport between fighter/corvette

livid cradle
#

has anyone finished G6 without reinforcing? There is a fuel efficiency upgrade but I don’t want to reinforce for it

undone yoke
#

experimenting with adding a few more ships...

alpine oracle
alpine oracle
#

can even be improved by having double corvettes... Tad bit annoying, as now I want to put both version in there

#

by acquiring 2 corvettes*

hollow glacier
hollow glacier
livid cradle
#

so not super necessary?

acoustic jetty
#

makes your base 6 atifact bonus 2.5x

hollow glacier
#

yes, b6 renovation will give you 2.5x artifact multi

acoustic jetty
#

your current bonus is presumably ~2. so you gain +25% more artifacts per run on top of the 15% less fuel per run

#

plus another 10% FR if you get to S126 if that's likely

undone yoke
alpine oracle
alpine oracle
#

someone went ham

covert birch
#

I didnt really bother with B10 values lol

#

cause all the reasonable ones were capped at 7.5

regal plover
alpine oracle
alpine oracle
#

trying b11 on 1.4x only to find that from 1.3x the setup went from 27.68 to 30.03 🫠 (also just realized that during the past 20 mins while i was testing fleets, my bloody ship was stuck in a warp because it couldn't target phasing enemies 🤦‍♂️ )

muted quail
#

I'm trying to beat B22 and I've seen this set up a couple of times but it's not even close to dealing any damage. Does aayone have any tip? I've even tried with 9 medium ships . Maybe I need more fleet damage but saw people had the same number

muted quail
#

nvm didnt see B21 gives me a hazard

hollow glacier
#

oh wait

#

it's another node, sorry

#

there's no support for this one(

undone yoke
hollow glacier
#

or else it will be very hard

muted quail
#

and now B22 one shot too

undone yoke
#

it's wild how much more resources I'm having to spend for minor gains from that layout

hollow glacier
#

you're still trying to do 310 clear?

#

since I already sent you 430 clear that works

muted quail
#

I think I'm doing it terribly, at 42 runs añready but I started at s117

hollow glacier
#

well, that kinda excuses a lot of things

undone yoke
#

and the difference is like, paying 100 fr for 100 more damage over my layout

#

which is absurd

hollow glacier
#

b46 is

#

b46

alpine oracle
#

just so i'm not doing anything dumb, you guys never focus on gf right? only like leftovers

hollow glacier
#

most people don't focus on GF, yes

#

it's inefficient

alpine oracle
#

good, relieved at that. only time i focus it is when i go back to old galaxies to finish the node fully for cheevos

hollow glacier
alpine oracle
#

I like how every run i have to switch my setups 🙃 . If only i had been smart to look for people's runs on discord in all the past galaxies I would probably have hundreds of extra hours of fuel

undone yoke
#

I think this is the 440 layout I did

hollow glacier
#

in terms of 2-shotting 430 is more effective

undone yoke
#

I need to clear 7806 lol

#

it's so close...

hollow glacier
undone yoke
#

nah I can waste a bit, it's a fresh run, but this is so close

hollow glacier
#

well

#

good luck

undone yoke
#

I've got it

#

and saved myself 1.1 more FR putting corvette shields back on 😂

covert birch
#

ah corvettes

#

our beloved

undone yoke
#

I feel like there's more optimization iterations in there but... I've done enough

hollow glacier
covert birch
#

Well theres what 15 Slots, 5 Ships, 14 Combinations of ships

#

something else im probably missing

#

over 1k combonations

hollow glacier
covert birch
#

ye

#

with a full grid of ships without the cost of it though theres over 1k combinations lol

#

oh yeah Damage and health

#

130 diffrent varriations of damage and health

#

but that has to be reasonable

#

so around 30 with it starting at 3.5x

#

30k~ combo's lol

obtuse lagoon
#

Hi, is there a guide or smthing for that ?
Don't want to think about it, and there is 9512 messages on this post 🤣

hollow glacier
#

pins

#

spreadsheet

obtuse lagoon
#

🫡

austere adder
acoustic jetty
#

...you can just use math

hollow glacier
#

but where will shipless advisors go?

acoustic jetty
#

or wait, can you not use HC at all until HP?

hollow glacier
#

out of galaxy - no

#

like, if you have advisor made with 1 of each ship, how will it be shown to people
if at all

acoustic jetty
#

i did once have the thought that the advisor could both store the best results of all the ship values as it does now, but also translate all of them to the users available ships

#

im not sure if it does that? like if you have L1 fighter but dont use two fighters, does that result get shown to people who have L1 corvette?

#

if it's better than any 2 corvette solution?

#

seems complicated

austere adder
#

it grabs any that might fit

#

and gives you bets one

#

so same node different l1 pick you will get different ones shown

hollow glacier
#

ooh

#

so technically, if you have in your solution 2 fighters and 2 corvettes

#

it will be ideal for both people who chose fighter at L1
and corvette at L1

#

since it will be same FR

regal plover
#

oh I forgot to post my final run log

Run 1: B1 Cleared, F1 Unlocked, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B6 Cleared, R2 Level 1
Run 2: F2 Unlocked, B7 Cleared, S2 Level 1, B8 Cleared, B9 Cleared, B10 Cleared, R2 Level 2
Run 3: F3 Unlocked, S1 Level 2, B11 Cleared, R1 Level 1, R1 Level 2
Run 4: S1 Level 3, BB1 Cleared, BB1 Cleared, R2 Level 3
Run 5: B12 Cleared, HF Level 1, S2 Level 2, B13 Cleared, R3 Level 1
Run 6: S1 Level 4, B14 Cleared, B15 Cleared, B16 Cleared, B17 Cleared, R1 Level 3, R3 Level 2
Run 7: S3 Level 1, S3 Level 2, B18 Cleared, B19 Cleared, R3 Level 3
Run 8: S1 Level 5, BE Level 1, R1 Level 4, R2 Level 4
Run 9: S2 Level 3, B20 Cleared, B21 Cleared, R4 Level 1, R4 Level 2
Run 10: S3 Level 3, B22 Cleared, B23 Cleared, R2 Level 5, R4 Level 3, R1 Level 5
Run 11: S4 Level 1, B24 Cleared, F4 Unlocked, S4 Level 2
Run 12: S2 Level 4, B25 Cleared, B26 Cleared, B27 Cleared, B28 Cleared, R5 Level 1, R1 Level 6, R2 Level 6
Run 13: S3 Level 4, BB2 Cleared, R5 Level 2
Run 14: S2 Level 5, B29 Cleared, R3 Level 4, R4 Level 4
Run 15: S4 Level 3, F5 Unlocked, GF Level 1, R1 Level 7, R2 Level 7
Run 16: B30 Cleared, B31 Cleared, B32 Cleared, S5 Level 1, B33 Cleared, R6 Level 1, R6 Level 2, R1 Level 8, R4 Level 5
Run 17: S4 Level 4, B34 Cleared, B35 Cleared, R6 Level 3
Run 18: HP Level 1, R2 Level 8, R3 Level 5, R1 Level 9, R4 Level 6
Run 19: S5 Level 2, B36 Cleared, F6 Unlocked, R3 Level 6
Run 20: S3 Level 5, B37 Cleared, B38 Cleared, B39 Cleared, B40 Cleared, B41 Cleared, B42 Cleared, R7 Level 1, R2 Level 9, R4 Level 7
#
Run 22: B43 Cleared, R5 Level 3, R5 Level 4, R7 Level 2, R1 Level 10
Run 23: BB3 Cleared, BB3 Cleared, R6 Level 4, R2 Level 10, R2 Level 11, R1 Level 11, R4 Level 8
Run 24: S6 Level 1, R2 Level 12, R5 Level 5, R6 Level 5
Run 25: R8 Level 1
Run 26: R8 Level 2, R3 Level 8, R1 Level 12
Run 27: S5 Level 3, R5 Level 6, R4 Level 9
Run 28: B44 Cleared, R8 Level 3, R3 Level 9
Run 29: S6 Level 2, B45 Cleared, F8 Unlocked, R6 Level 6, R4 Level 10
Run 30: R7 Level 3, R3 Level 10, R5 Level 7
Run 31: S5 Level 4, B46 Cleared, B46 Cleared, R6 Level 7
Run 32: GF Level 2, R3 Level 11, R4 Level 11, R7 Level 4
Run 33: R4 Level 12, R5 Level 8, R6 Level 8
Run 34: R3 Level 12, R5 Level 9, R6 Level 9
Run 35: R8 Level 4
Run 36: R8 Level 5
Run 37: R5 Level 10, R7 Level 5
Run 38: R5 Level 11, R6 Level 10
Run 39: R5 Level 12, R6 Level 11
Run 40: S6 Level 3
Run 41: R6 Level 12, R7 Level 6
Run 42: S5 Level 5
Run 43: R7 Level 7
Run 44: R7 Level 8
Run 45: R7 Level 9
Run 46: R7 Level 10
Run 47: R7 Level 11
Run 48: S6 Level 4
Run 50: R7 Level 12
Run 51: S6 Level 5
Run 52: GF Level 3, GF Level 4, GF Level 5
Run 53: GF Level 6
Run 54: GF Level 7, GF Level 8
Run 55: GF Level 9
Run 56: GF Level 10
#

B46 done at run 31, all scrap nodes & all artifacts done at run 51 (both completed during the same run), all nodes complete at run 56.

fickle flame
#

just do another run

fickle flame
ebon crypt
#

Any tips on what to get before Rein??

fickle flame
#

fast fueling is good

ebon crypt
#

what does efficiency do? i just readed but i forgot how that work

fickle flame
#

going to g6 costs less fuel

ebon crypt
#

oh i see, is there other places to get it?

acoustic jetty
#

clearing sectors

#

which reinforcing will also help with

oblique bane
#

if you can push sectors a bit it helps, but I think the base and the fuel helps more so don't delay it (too much) for sectors, I made that mistake :p

acoustic jetty
#

i was thinking the other way around

#

I reinforced to get the descaler, which got me +1 sector before the galaxy finished

ebon crypt
#

right now my max clear is 125 and i'm trying to get BB3

acoustic jetty
#

and you havent reinforced at all? you should just do it now for fuel efficiency and base

ebon crypt
#

well, if i do bb3 first i will have a longer reinforce later

#

i just need to find a way to clear easy b33 bcs it kills me hard

alpine oracle
#

for posterity's sake removing this from b5. Replacing it with fighters using mini railguns, as it is always either equal or better.

alpine oracle
hollow island
#

:D

alpine oracle
#

it's literally because of a spawn time of 0.1ms, just as my last ship is about to shoot enemies spawn and it doesn't fire towards the base

#

Q_Q

#

did it x.x

#

only took 19 setups 🫠

#

now to see if i can improve on it because it'd save quite a handy amount of resources if it actually manages to get to 750 damage

#

can't seem to do it. here's the setup if anyone wants to take a crack at it and try to lower the resources from 160+160 to 150+150

alpine oracle
#

found this beauty. need to run some calcs to see if it beats anything other than 1.6x later on when i have the time. @undone yoke changed the 1.9 and moved a few builds down and double checked just to make sure i didn't ruin any of your work. Some of the images wouldn't cut for some reason, which is a bit annoying but, yeah, think everything is still where it should be 🤞

undone yoke
#

oh that's a very helpful legend whoever put that in 🙏

#

dude those 3 'hamber menu' dots aren't even visible on my screen

#

I wouldn't even know that's there without someone telling me

#

wait a damn minute

#

that's ALL the possible scrap, right?

#

spreedsheet agrees, so Sylv is trolling a little here USIStunfisk

undone yoke
#

deleting this result for B18 in favor of the improved layout below it

toxic dust
#

b46

undone yoke
#

deleting this bottom one from B15 because it's not actually an improvement on the top one

ebon crypt
#

Now i'm trying to get B33 bcs they kick my behind HARD

#

Yup, i tried again and i got kicked again

#

i reach b33 with like 700 resources, i try to get everything like full cruisers + heavy ones ... i got my behind kicked still

hollow glacier
#

what's your power?

ebon crypt
#

i have 0 idea where to check that

tepid imp
ebon crypt
ebon crypt
undone yoke
#

gonna go ahead and remove this middle b46 layout, can't find any matching 'best result' for it

ebon crypt
# undone yoke

i'm invested in this little journey ok? please don't stop

undone yoke
#

trying now to figure out whether the image that got posted into F18, which should be a text cell, and was also a MASSIVE image for some reason, is a copy of stuff already there

#

ok it's just the same image as in F19

#

looks like F19 is also just the same image in F17? seems like someone tried to make an insert and failed terribly

#

back on july 3rd

hollow glacier
# ebon crypt

your GF is a little overinvested
but according to spreadsheet, b33 can easily be cleared with your stats

undone yoke
#

someone keeps changing the text wraparound to not be wraparound and it's a little annoying

undone yoke
#

this second one should probably get deleted now the thing it was being compared to is restored, I'm gonna leave that up to someone else

#

don't feel like testing that one

ebon crypt
#

i have 54 runs on G6 so maybe that's why's so invested with residuals

#

Run 1: B1 Cleared, B2 Cleared, F1 Unlocked, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B6 Cleared, R1 Level 1 Run 2: R1 Level 2, R2 Level 1 Run 3: F2 Unlocked, B7 Cleared, R2 Level 2, B8 Cleared Run 4: B9 Cleared, B10 Cleared, R1 Level 3, R1 Level 4 Run 5: B10 Cleared, R1 Level 5 Run 6: B10 Cleared, R1 Level 6 Run 7: R2 Level 3, S2 Level 1, B10 Cleared Run 8: B10 Cleared, R2 Level 4 Run 9: B11 Cleared, R1 Level 7, R2 Level 5 Run 10: F3 Unlocked Run 11: R1 Level 8, S1 Level 2 Run 12: R2 Level 6 Run 13: R2 Level 7 Run 15: BB1 Cleared, R1 Level 9 Run 16: BB1 Cleared, R1 Level 10 Run 17: BB1 Cleared, R1 Level 11 Run 18: B12 Cleared Run 19: HF Level 1, R1 Level 12 Run 20: R3 Level 1, R3 Level 2, B13 Cleared Run 21: GF Level 1, S1 Level 3 Run 22: B14 Cleared, S1 Level 4 Run 23: R3 Level 3 Run 24: S2 Level 2, B15 Cleared Run 25: S1 Level 5 Run 26: R3 Level 4, R2 Level 8, B16 Cleared Run 27: R2 Level 9 Run 28: R2 Level 10 Run 29: B20 Cleared, R4 Level 1, R4 Level 2, R4 Level 3 Run 30: B18 Cleared, B19 Cleared, R2 Level 11, R2 Level 12 Run 31: BE Level 1, S2 Level 3 Run 32: R4 Level 4, B21 Cleared, B21 Cleared Run 33: B21 Cleared, B23 Cleared, R3 Level 5 Run 34: R3 Level 6, R4 Level 5 Run 35: R4 Level 6, B24 Cleared Run 36: B25 Cleared, S4 Level 1, R3 Level 7 Run 37: R4 Level 7 Run 38: R3 Level 8, F4 Unlocked, B27 Cleared, S2 Level 4 Run 39: R4 Level 8, B28 Cleared Run 40: B26 Cleared, R5 Level 1, R5 Level 2, R5 Level 3 Run 41: R4 Level 9, R5 Level 4 Run 42: R3 Level 9, GF Level 2, B29 Cleared Run 43: BB2 Cleared, R5 Level 5 Run 44: BB2 Cleared, R5 Level 6, R3 Level 10 Run 45: R4 Level 10 Run 46: F5 Unlocked, S2 Level 5 Run 47: B30 Cleared, R3 Level 11 Run 48: R3 Level 12, R4 Level 11 Run 49: B31 Cleared, R4 Level 12 Run 50: B17 Cleared, S3 Level 1, S3 Level 2 Run 51: S3 Level 3, S3 Level 4, B32 Cleared Run 52: S3 Level 5, R6 Level 1, R6 Level 2, R6 Level 3, S4 Level 2 Run 53: R6 Level 4, R6 Level 5, B22 Cleared Run 54: R6 Level 6, F7 Unlocked, S4 Level 3

undone yoke
#

removing this last one for b17

tribal harness
#

something seems off (i have 290.15 FR left and it costs 320 to deploy the fleet but it's letting me do so. however i cannot start battle)

fickle flame
#

wtf did you do

#

did you click a 'previous completion' that used more FR than you currently have 🤔

#

interesting

ebon crypt
#

maybe an undo or something

tribal harness
#

what i did was i clicked a previous completion while having the heavy cruiser pop up still on my screen

#

so what happened was

#

it spawned the fleet in, but kept the heavy cruiser price at 40 FR

austere adder
#

hax

ebon crypt
#

oh no the polezia

covert birch
#

you've been caught

rotund trail
#

what does flip mean in the g6 layout stuff in the 1st google doc that's pinned?

#

just mirroring it the opposite way?

fickle flame
#

basically yes

primal junco
#

Base 43.... ☠️

muted quail
#

could someone share the B30 grid and stats? I'm having some trouble clearing it in an efficient way

hazy briar
#

If I have 3.8 damage and health, that mean I can skip all F nodes?

undone yoke
undone yoke
wet kestrel
#

I am a bit confused and for the life of me cannot understand or remember how you unlock these versions of the ships

fickle flame
#

.

#

settings -> show damage type

regal plover
#

ok just making sure: is there anything at all left for me to do in g6 besides use it to farm the fleet kills achievements? or can I basically consider it retired (ignoring potential fleet kill farming cause eww..)

undone yoke
#

looking like 39 runs to clear b46 and gonna be around 63 runs to finish g6 artifacts, got all nodes done (except GF) on run 61

regal plover
#

extra retrofits can be obtained via g1 and galaxy travels for the achievement can also be better obtained from g1

fickle flame
#

but g6 is more efficient for fleet kills :)

regal plover
undone yoke
#

I think I'd rather buy UT fuel

fickle flame
undone yoke
#

this is the only other thing I'm considering post-g6 and it's like... so super tiny

fickle flame
#

now that one is easy

undone yoke
#

easy... but efficient?

#

that's what, 5 visits?

#

3-4 here?

#

g3 at least is a 1-visit for me, level 9/10 right now already, thanks to clearing it before the unlimited-trove change

#

g4 is all done 🤔 huh

#

does this not count until it reaches 0?

regal plover
undone yoke
#

g5 overall looks like a buncha visits for me, 4/10 GF, 4/6 R7, I didn't visit D2A at all

#

-# oh so I guess that one at least would be simpler than I thought

#

oh and r6 8/10

#

like all in all that's a couple days of fuel no?

#

just for that achievement? mehhh

neon storm
#

Could some check my setup with 1.7 or 1.9 for B14, with my 1.825 i am getting 51.39 used

hollow glacier
#

do you know how to use practice mod?

neon storm
#

nope

hollow glacier
#

click on already completed node

neon storm
#

ah i see it now

hollow glacier
#

or on a node that's not accessible right noiw

neon storm
#

hadn't finished it yet, so it wasn't showing up

#

Hmm ig the sheets pic is weird cuz the numbers don't line up for me

undone yoke
#

shifts like that happen all over

neon storm
#

if i try the sheets setup in practice mode i don't get the 48.52 it's saying

undone yoke
#

right? that's for 1.9x

neon storm
#

at 1.9 that is

#

in practice with sheets setup at 1.9 it'sgiving me this 53.52

undone yoke
#

same result here, maybe it's old data or got entered on the wrong layout

#

can't find any obvious variation that results in the sheet one

#

though I am finding improvements on 53.52

neon storm
#

currently this setup is giving me a good result for 1.7 at 54.18, 1.8 at 51.21 and 1.9 at 49.91

#

only real difference is that corvette is charge laser which allows it to survive and hit harder

#

at 1.825 and above if you remove corvette shield it becomes slightly better

undone yoke
#

there's a lot of images going rogue/missing on that page lately

neon storm
#

seems to be, i also can't get the 2.0 version to work for me on B14 but that's something else.
for now should i remove these 2 and put in my setup with the resource costs?

undone yoke
#

well no

#

the 1.725x and 1.8x results are valid

#

I dunno about the first image

neon storm
#

should i just add it above the first image then?

#

the first image is def a correct setup, seems a bit pointless but maybe it's for the hazard

#

maybe in between them ig

undone yoke
#

somebody really messed something up with B20 row 17 sometime yesterday

#

actually seems to have happened sometime earlier

neon storm
#

odd

#

or somehow one of the updates slightly tweaked something

undone yoke
#

I didn't find any rogue images floating on the page, b13 21 is missing

neon storm
#

Hmm ig for now i'll just insert the new setup between the 2 setups that are already there for 1.7

#

with the added note that from 1.825 corvette without shield is slightly better

undone yoke
#

somebody this morning about 3 hours ago appears to have really messed up adding in a new layout or something

neon storm
undone yoke
#

and then just left it 🤦‍♂️

neon storm
#

should i insert mine now or do i wait?

undone yoke
#

wait for what?

neon storm
#

not sure maybe you wanted to fix something

undone yoke
#

there's no layout image there in the version history

#

I'm not futzing with it if that's what you mean

neon storm
#

aight then imma insert the new setup

nova shuttle
#

so just how does that ship printer thing work? Best I figure is gives me a free bonus ship of that type to place in every fight? (just unlocked the heavy cruiser one)

fervent zinc
#

the HP node or the HF node?

#

HF just changes the M1 node so that you can select either cruiser or heavy cruiser
HP node just gives you +1 heavy cruiser slot permenantly

nova shuttle
#

HP node

#

ah so there was a limit to it? Just happened to never notice even when fighting bases and filled all my ship slots

fervent zinc
#

the deplyoment limit, yeah

#

without HP, at B1 you can deploy 0 heavy cruisers,
with HP, at B1 you can deploy 1 heavy cruiser at 20 FR (or overdeploy more HCs at higher cost)

neon storm
#

i found the b16 1.825- 48.52 have added it into the sheet

nova shuttle
#

b36 is/....brutal. ouch

small wren
#

this is brutal i can event survive the hasard

#

i just find it the fighter can be also used to absorb hit and die

hollow glacier
#

use like

#

4-5 fighters

#

they will absorb hits with their barriers

#

4 fighters is 36 ships
5 is 45

fickle flame
#

you get two barriers per ship, too

stone depot
#

just got g5 finished, considering waiting to see if i can get another stage or maybe 2 if possible to get a few rounds of g6 under my belt befor i reinforce, should i wait for 123 at least before spending any fuel or just do it now and get it done with at 121 and suffer a bit for the lower starting resource?

quasi orbit
#

if anyone's at 2.4 or 2.425 can you test this setup on b9? if it works at those it might be a better one than the current NS/NH for that stat multi

#

I had 2.45 and got 75 used

#

wait, i can literally just do practice battle to test

#

im really dumb

#

2.4 is 77.5 resources

#

is there a pin for how to add to the spreadsheet?

acoustic jetty
#

if you just copy and paste it's fine

acoustic jetty
old silo
#

omg i've been inting i didn't realize you can do A9 multiple times

#

Auto distribute doesn't put extra fr into it right?

fickle flame
#

nope

ebon crypt
#

Right now i'm at BB3 trying to find a good configuration for it

hollow glacier
hollow glacier
#

in pins

ebon crypt
#

how does it work?

hollow glacier
#

you open spreadsheet
read "legend" tab
find tab with your node, BB3 in that case
find clear that has closest power to yours with lowest FR used and your conditions
check it out

ebon crypt
#

i have 0 idea what info i'm looking

hollow glacier
#

did you read legend tab?

ebon crypt
#

ok ok, i have 3.25

#

ok, kinda understood it

hollow glacier
#

closest to yours is this

ebon crypt
#

S/H/L2vet: 3.225x-170 (2 shot, remove A2 on second attempt) / 3.5x-2892.400002dmg
S/H/[No B1]: 3.5x-160 (2521.400002dmg) (check against 2-shot posted later)

#

sadly i don't have enough resources to spare to do all that, so i need to wait, bcs i just did not reinforced bcs i did not wanted

hollow glacier
#

well, reinforcing won't give you higher FR

ebon crypt
#

nope

hollow glacier
#

anyways, this clear is closest guaranteed

ebon crypt
#

looks like i pick the same one by accident as yours

#

i need to wait for the fuel

hollow glacier
#

you can try lower clear

#

the one with a lot of bold front

#

but it wasn't tested on lower strengths

ebon crypt
#

yeah but i can't practice

#

i believe i did something like 500 dmg but i did 3 rounds

#

ill try later don't worry, tx for the tips

alpine oracle
#

found a lil improvement for b12 up until we can remove some ships

mortal dagger
#

for the data boiz, posting a final base clear setup that gets the job done in 4 tries. it's trash in the fact that I went in with 3.9 ship power Yougetusedtoit

hollow glacier
#

well, I need only 1 last trip to G6, and all nodes will be done

undone yoke
#

my question with that setup is does 4x230 wind up more efficient than the others

hollow glacier
#

also in my opinion most folks actually get to last base with like less than 3.5

undone yoke
#

are you counting unlocking the support node along with that?

hollow glacier
#

yes

undone yoke
#

mm

hollow glacier
#

I did end up at b46 with 3.525x or 3.425x

#

but then I heard that it's impossible to 2-shot it with lower than 3.6x

#

so I spent some time to get scrap

#

maybe I'm not "most folks", but idk

undone yoke
#

looking at my galaxy history I cleared b43 on run 33 then did a bunch of scrapping, took b44/b45 on the way, unlocked f8 run 38, finally did b46 in runs 39/40

#

61 runs total to finish

hollow glacier
#

Run 36: F8 Unlocked, R8 Level 1, R8 Level 2
Run 37: S5 Level 2, B43 Cleared, B44 Cleared, R6 Level 6
Run 38: S4 Level 5, B45 Cleared, R7 Level 3
Run 39: R8 Level 3, R5 Level 6
Run 40: S6 Level 2, R4 Level 10, R3 Level 10
Run 41: S5 Level 3
Run 42: S5 Level 4, B46 Cleared, B46 Cleared

#

as you can see, I spent a few scrap runs too, because I had just TOO low strength

#

well, G6 finally completed
every GF, R and S node

undone yoke
#

how many runs did the GF take?

hollow glacier
#

something like 8 runs

undone yoke
#

cuz I got the last of S/R node done on my last run

hollow glacier
#

do note, that I also farmed full scrap in some of them

undone yoke
#

oh I went full scrap up until I noticed it would take me 2 runs to finish R7 either way

#

which must have not been too efficient for artifacts, I guess lol

light flax
#

Classic, have to do one more run.
57 runs in total with all nodes fully leveled.
Finished B46 at run33 as 3.425x in three separate runs.

ebon crypt
#

and you squish more stuff

light flax
#

It's generally a good tip but for me advisor doesn't show any better results than I already have.
There are two nodes that there is better ship placement from advisor, but I can't find them and they're not in the pinned spreadsheet but it's less than 10 fuel.

ebon crypt
#

or maybe auto battle

ebon crypt
#

well i'm finding new stuff reading well the battles

mortal dagger
acoustic jetty
#

the runs immediately after killing B46 are just going to full clears for scrap to feed R nodes

#

to be optimal. you wont have much FR to spend on A6 yet

#

so, if you dont have the FR to beat B46 efficiently, you might as well do a full scrap clear instead

mortal dagger
#

I'm well aware of that

acoustic jetty
#

i just checked, the 490 setup does over 9k at 3.9x stats

#

i wonder if there's a 3-shot though

hollow glacier
#

why would you want a 3-shot?

#

or do you mean at lower than 3.6x stats?

acoustic jetty
#

i mean, if kajitii got 3.9k damage 230 FR

#

at 3.9x, there might be a 5k somewhere

hollow glacier
#

you think that 3-shotting might be more efficient for FR at higher power?

acoustic jetty
#

maybe

#

if the current best is 490+410

#

(i havent checkd if the 410 exists at 3.8, but i assume it does)

hollow glacier
acoustic jetty
#

that gives up to 300FR to play with looking for 5k, doesn seem impossible

hollow glacier
#

for 3.725x it's 430+430

acoustic jetty
#

i see, so it would be ~290 plus or minus

#

at best

#

again assuming those runs work at 3.9

#

they probably do

hollow glacier
#

I also still don't know

#

how someone should clear b46 at 3.6x

#

since 490+410 fails miserably

#

and other clears use so much FR

#

I think we have only 3.425x clear, but it's very FR-inefficient

acoustic jetty
#

wait, the sheet says 3.625x 490+410 works

#

oh 3.6

#

hm

hollow glacier
#

yeah

#

it fails miserably at 3.6

fervent zinc
hollow glacier
#

I was talking only about 3.6x or lower clears

#

every one 3.6x or lower I see on the spreadsheet takes a lot of FR

fervent zinc
#

oh there are pre 3.6x clears now?

hollow glacier
#

3-shot with 430 FR per run

fervent zinc
#

pricey

#

oh good mine's still the cheapest... I think

#

those descriptions got super messy lol

hollow glacier
#

yes, currently yours is probably the best FR for clear

hollow glacier
fervent zinc
#

3.425x is pretty impressive. I'm going to stroke my own ego, and say it looks like they took my clear as the base. I'm the king of B46!

fervent zinc
#

more is not better lol

ebon crypt
#

I found this setup works with 2 shot

#

S/H/L2vet: 3.225x-170 (2 shot, remove A2 on second attempt) / 3.5x-2892.400002dmg

#

but i had already dmg previously so i don't know if is 2shot or 3

ebon crypt
#

it should work

alpine oracle
#

for posterity's sake removing removing this from b12. new method applies to 2.4x and beats this one's 2.5x on 2.4x

pine siren
# hollow glacier

I'm getting ready to start on this node. Is this the current best layout or is there something a bit more optimimal if we don't have R8 fully populated?

undone yoke
#

check the sheet

hollow glacier
pine siren
# undone yoke check the sheet

got a link? can't seem to find it...I used the previous layout and was able to take everything in 3 runs. 🤷‍♂️

hollow glacier
#

pins

tropic junco
#

What is the maximum fleet health/damage for g6? I have 4.05 with all shipyard upgrades, but I can see 4.15 and 4.25 in the spreadsheet, what am I missing?

hollow glacier
#

GF

#

maximum is 4.25

tropic junco
#

Ah missed that one completelly. Thanks!

acoustic jetty
#

note that gaining GF is generally "bad"

#

it's possible to clear the galaxy with 0 levels in it. having 1 level at the point you're beating B46 probably optimal

#

more than 2 levels and you've definitely wasted FR somewhere

#

that's not really addressed to you, you're clearly post clear

twilit bone
#

I hit level 3 18 runs before completely polishing off b46 without going out of my way to waste FR so idk

mortal dagger
#

I tried to dump leftover FR in F nodes rather than GF, since F nodes are what allow you to progress

#

this gets a lot easier to set up once you reach the junction at B16

alpine oracle
#

for posterity's sake removing removing this from b29. new build i found beats all of these

#

also this for the same reason

#

also removing this as another current build beats all of this

fickle flame
#

same ships and such available yes

alpine oracle
#

even less ships

#

no need for double fighters

fickle flame
#

yeah true

austere adder
hollow glacier
#

where's Alephs' clear?

#

for b46

#

okay, so
this is clear for S/NH for 3.6x we currently have
there's a better clear I was made aware of

#

as this one uses 74.94 at 3.6x

#

so I will delete clear above, and post clear below

#

and at 3.65x it required some different positioning(

#

still, at 3.6x we can easily skip F8 even with that clear

tough grotto
#

once G6 is cleared is there any point in going back to try and 100% every single node? or is it all just a dump into UT after that point?

hollow glacier
#

achievement

#

for all nodes

light flax
#

303/306 nodes, so you can skip GF if you dont want to

tough grotto
#

well neat. got 305 done. no need to finish off G6's GF then. thanks!

warm drift
#

i got to like b30 ish just auto improving here and there and i finally went through the spreadsheet in the pin to improve the battles and was saving half the resources on like every other battle lmaoooo so much wasted resource 😮‍💨

light flax
#

didn't even use advisor?
early on I had trouble summoning the button, but after that I used it all the time

scenic lark
#

I almost never saw the advisor button

stone depot
#

i think i saw advisor button like twice before getting to g6, definitely imagine i was super inefficient seeing some of the logic on battles/layouts now

light flax
#

when it's a logical layout - shield damage vs shielded enemies, then i like to find it by my own for the first time, but when the best result (which is often) happens because enemies overshotting single ship, then i just go with the advisor/spreadsheet

fervent zinc
#

😦 Guys stop finding new layouts

foggy flower
#

I've probably went overkill but that was done in one sweep ^^

#

The sole purpose of those two fighters picks was to distract the snipers and... well they died well ^^

nova shuttle
#

that final galaxy6 battle node...yikes man. Can't even touch it

warm drift
#

when in doubt spreadsheet out

harsh musk
#

for people early in the galaxy, if you only need to use two cruisers for one battle in that visit, it's cheaper to overdeploy than it is to use the fabricator

stone depot
#

feel like i need a load more FR to get farther in galaxy, tried looking at that calc but i think its mostly useful for the end rather than still getting he map first clear'd

#

finished bb2 last run but dont feel like ill be able to get past that mini wall with b29+ range for awhile

ebon crypt
#

well i "finished" g6 time to reinforce

#

Perhaps i could squish from e20 to e23 for the base stuff but i don't know

hollow glacier
#

well, if you reinforced for b6 renovation, you easily could've gotten to 3e23

ebon crypt
#

i did not

#

since G6 droped i did not reinforce at all

hollow glacier
#

well

#

you may've done it faster

ebon crypt
#

i like to squish all i can in order to have longest progressions

hollow glacier
#

well
longest doesn't equal better I guess

ebon crypt
#

that's what she said

#

anyways, full galaxy besides G1, time to reinforce

red rose
#

(Hope this is the right place here)
So I´m a bit confused, either I encountered a bug or just doing something wrong (way more likely, but I still believe in the chance that it´s not my fault^^): I have Heavy Cruiser unlocked, but how/where can I actually buy/use them? Just did a run here in G6 (Heavy Cruiser node was already unlocked when the run started!), yet there was no option to select it. An explanation/a tip would be highly appreciated 😄

austere adder
#

M1 node

red rose
#

So it was my own incompetence again... * sigh *
Thanks^^

undone yoke
#

I actually got confused by that at first too, thought it was just gonna be starting ship but then read the fine print

fervent zinc
red rose
fervent zinc
#

Sylv might just want to change it from "ship choice nodes next run" to "M1"
Not entirely sure how much that would help, but I bet it'd help a little

fickle flame
#

it is actually ship choice this run if you skipped m1, too

nova shuttle
#

yay finally beat the g6 node that unlocks the warp tether...but uh...game didn't mention it also unlocks 2 new warp spots. That was major useful info

fickle flame
#

those two are only accessable after tether is unlocked

#

unlocked as in, usuable - when massive warp drive tree is maxed

nova shuttle
#

Did it in one shot though just barely, needed every last node maxed out except for the first GF node (6/10). ||

#

ah bummer okies

fickle flame
fickle flame
nova shuttle
#

yep. I just try to hardcore do all the big fights in one go

fickle flame
#

fair enough

nova shuttle
#

like when I did first prestige then hardcore grinded enough to finish all the rest of the prestige points. Because it was doable though incredibly inefficient

fickle flame
#

ah yes

nova shuttle
#

think I gonna need a screenshot of how to do the final big fight in g6 though, I dunno how to read the spreadsheets or the mess of numbers and letters people use. Gimme a few hours and I should be able to test with enough resources to fill every node with same ships if I wanted

fickle flame
nova shuttle
#

last time I tried B46, any setup I tried couldn't even touch the cap ship at all

hollow glacier
#

what power you have?

foggy flower
#

D3 has been toppled 🎉

alpine oracle
#

was fun peeps 🙂

nova shuttle
#

ok maxed every possible node, don't think it's possible to get more dps anywhere for the final big fight in galaxy 6. Looks like might be actually impossible to do it in one go? Over 10k damage done though.

fickle flame
#

uh yeah it's actually impossible to one-shot

#

don't try that

nova shuttle
#

quite close though, if not for the middle row back column moving speed being nerfed so hard

fickle flame
#

that thing has its move speed nerfed so it doesn't rush into enemies and die before it can shoot

#

because it takes a really long time to shoot

nova shuttle
#

ah

mortal dagger
#

I forgot that I did this at one point Yougetusedtoit

nova shuttle
#

A9A9A9A9A9A9A9A9A9 😆

mortal dagger
#

that's more than 7k FR worth of A9s :^)

#

except it actually wasn't

nova shuttle
#

5603 for me is the max amount, having gotten to 126 at the furthest

foggy flower
#

Got the 2-shot in B46 ^^

foggy flower
#

And down you go!

foggy flower
#

Ah well... forgot B41 💀

foggy flower
#

Now I guess it is up to finish this and then reinforce for a last time in this update

hollow glacier
#

yep

foggy flower
#

I'm estimating tomorrow to be reinforcement time but I think that will be 30 hours

hollow glacier
#

around 9-10k artifacts per run

#

so you need around 15-16 runs

#

that's 45+ hours

foggy flower
#

Eh, can work with that

#

So 46 hours to finish this then

mortal dagger
#

it's 12k artifacts if you have FR maxed out (excluding the GF node) and base 6 "finalized" once

harsh musk
#

the beam lasers make command ships and bases much, much easier to get in one fight

hollow glacier
#

well, bases no

#

since they destroy your ship as it starts shooting

#

command ships - yeah