#G6/z69-6
1 messages · Page 10 of 1
I've been doing pretty good at it I think
like if I have 7 FR at the end I'm like "that kinda sucks"
you could "cheat"
being able to do B2 and B10 for 10 FR or less helps
and do worse on your last nodes on purpose
you will have like 0 problems with b46
but not sure how much of clears for that one sheet has
-# it's such a mess
it's more power than I currently have, lol
my likely issue for clearing b46 will be FR, I'm only at 3174
i technically have 3.825x but only because i ran out of R nodes while running down the end so i got the last S5
i last killed 46 at 3.625, like most people judging by the sheet
I don't think this will be much of an issue
i think you may just be "late"
with 3.8, you're quite likely to clear in something-something less than 900 FR
not that it matters, scrap farming runs (which are optimal for like, a dozen+ runs right after B46) are barely different for having cleared B46
and with how much you're optimising clears, considering that you don't even have level 1 GF yet
I think you will have more than enough
yeah I know I'm at least -500 FR spendage from not optimizing earlier on at the very least, D3 cost and F8 unlock only *just * happened though so I dunno how much 'earlier' this could go unless I did a different strategy starting many runs back
the "risk" is hitting B46, having to two shot it, and being forced to dump 200FR into GF
because you clear the entire map
I'm not gonna have that risk for awhile at my FR
last couple runs I've ping-ponged between doing different branches for steel without running out of options
and the A nodes are big FR dumps
I'm almost sure, that you will clear b46 on one run
then again I did dump D3 and F8 this last run 🤔 so maybe you have a point
well, maybe I can activate prior F nodes after passing them, in a pinch 😂
or see if there is any way to clear B26 without support
there likely is
it'll just require
a lot of cruisers
it's gonna take so many
based on the couple times I've tried, so I can avoid undoing b25 onwards 😭
on a good note though - Sylv's change with right-clicking nodes & saving layouts used is working SO nicely
it's saving me so much time
even when undoing b25 onwards it saved my layouts at 3.7x
so I didn't have to repeat what was still technically my "first clears at 3.7x"
what's the rule if any for the google sheets if you run a setup that is posted with the exact same parameters but get different values than the ones posted? Amend, leave them and add a note, or...?
can you share which did you run?
I've been adding the values I got with (I got xxx?) and leaving it up to someone else to verify
in cases like that
since the sheets image states 1.3 but the text they put says 1.2, i have a feeling they meant to put 1.3
1.2 but the image is 1.3 so
ok yeah definitely the case. I'll just amend, the values for running it 1.3 are the ones that are stated for 1.2
I think just change 1.2 to 1.3
sometimes the results don't change with fleet strength increase
this is clearly a mistake
since I did run it at 1.2 and got same results as you did
and at 1.3 same as screenshot did
but yeah the image makes sense here for fixing it
changed it to this, all good 🙂
yeah, even better
so does everything else, unfortunately
sylv, actually, would it better if you left these achievements in, but gave them a fleet bonus? a fleet strength bonus... this way, for people who want internet points for having the best advisors, will try to aim for these achievements!
oh great, incentivize more #1388317656616271983 situations
this won't matter though, as it's based of your fleet strength
it shouldn't give advisor with more strength than yours
you can still wind up with someone having your same fleet strength with only 2 fighters, no?
kinda confused what achievements batman is even talking about
i dont know what qualifies as "impossible advisors". This is the first I have seen that channel. But, given that it would be legit possible to get those fleet strengths, maybe thats fine?
just check channel
Try clearing b13 with two rail gun fighters at 3.125
i see that channel now... but before i dive into it head-first and fall on my face, did someone manage that without modifying game or something?
oh its info about the zoom
That’s 10 tho?
yeah, that's 10
sylv should do that, have more than 10
this would generate a bunch of hate since you can only ever have 1 advisor for each 'slot' and once they are filled at the most optimal for each you cant ever beat them so they would just be literally impossible while giving those who earned it at inception an unfair advantage over the others
who knows, could be a permanent handicap if he just gave +.1 fleet stats 😛
for the more enemies/ slots part, just waiting now for the carrier/ motherships XD turn it into actual fleet battles with the huge ships that send out fighters/ spawn other ships that swarm them and having to also counter those XD
spose thats already technically there with the reinforcements hazard/ support, but actually having a ship type that does specific ones
sorry the homeworld crossover already failed, and Sylv hasn't talked about it anymore
you could argue the same about UT... some people have 3000+ points, some have 5000+.
you could say that about overdrives too. some have 20, some have 18.
infact, you can even say that about the rest of achievements that give some benefit.
no, you really cant say that about any of those
since those are all things that anyone can achieve no matter when they start the game
fleet advisors are not
so introducing limited access stuff that gives direct benefits is only benefiting those who can get in early enough to grab them
fleet advisor is not an achievement other than simply winning internet points.. besides, how many even go for it ? it doesn't affect the game in anyway.
once a fleet advisor is locked, its locked, noone else can get it
if you make it an ingame achievement then everyone is going to want it, and its inherently not fair to put something that only a few people can have as an achievement/ actual reward for everyone to see that they will never achieve/ benefit from
Time comsuming progress and server unique bonus are totally different leagues.
The later is almost first come first service, the first is you just got it few weeks later
oh i am not suggesting make fleet advisor an in-game achievement.
even ignoring the achievement aspect, awarding ingame rewards to people holding them still counts for this
making it so people with advisors get bonus FR means everyone who doesnt have them is punished
and its immediately unbalanced
i am not suggesting that either.
its literally what you said
errr you misunderstand. I am talking about steam achievements. nothign in game is changing.
yh, definitely a dodgy path having impossible for 99% of the players to get achievements XD
well, 99.999999etc%
I think the best in game bonus (if any) for advisors are maybe a few AI points
wait.. i am talking about this:
wouldn't every player get access to them?
it sounds like your misunderstanding what fleet advisors are
everyone would have access to the achieve, only 0.0001 or whatever% of people would ever be able to earn them
fwiw I was never talking about fleet advisors, just those cheevos that take a little to long to get right now with extra grind required
in terms of general grind, theres certainly a balance to be had. its not gearbox level at least 😄 but the kill x is definitely a grind XD
as the game grows though and mor ethings come in whats reasonable would also change though
honestly, i am not sure how fleet advisors work. for instance, if i started a new game, played g1, would i see the advisor show a heavy cruiser (because some player who finsihed g6 went back to g1 and used a heavy cruiser)?
yes
BTW do we know which matchup did we made into advisor?
well, if they had it unlocked for that galaxy
and the only way to earn one yourself, is to beat whatever advisor is already there
or be the very first person to clear that node
with that specific combination of fleet?.. and fleet strength? or just any fleet/fleet strength?
only exceptions are when sylv does general wipe and resets them all, which point its a free for all for a day or two, then the highest stat people take over again
from what i understand its supposed to align to your fleet strength so it should have buckets, but i dont know how many buckets there are for each node to hold one
but the overall issue remains the same, you have to either be the first, or beat someone in that bucket already existing
and once the optimal is there, you cant beat that
when g6 came out i managed to get 14 advisors that night. by the morning i had 0 XD
and havent earned one since
In an ideal world every fleet strength (times support availability, times Fabricator picks) should have an optimal build but I would think that would be a data set too big
plus the plague that is the cheaters
so, if i understand you right, for G6::B50::1 ship of each type::fleetStrength=2.5x advisor can be from batman's run. but for G6::B50::1 ship of each type::fleetStrength=3.5x, advisor can be from mcnutty's run.
is that accurate?
yup
unless you get a more optimal run in the bracket for my run, then mine gets replaced with yours
so, then, with that in mind... people who have gotten further up the chain in the kills achivement (assuming it awards fleet strength), would simply be in a higher bucket...
kills achieves and advisors are two completely separate things
having kill achieves higher that give perks would be fair - annoying but fair XD
rewards tied to advisors is where it gets dodgy
thats what i was suggesting... give those that achieve the higher kill fleet, simply get an award like "fleet strength +0.01x"
right now, most people are using their fuel towards UT --- especially in eoc.
ah, assume you made a typo then when you were saying advisors and meant kills?
well, misstype/ typo
in which case fair enough
but, if someone, like me or you, want to instead spend that fuel to get the higher kill achievement by spending it in galaxy travels, then we should be rewarded... with the hope that we can maybe get the "server" advisor eventually for a higher bucket level... we maynot be the first to that new galaxy (or old one), but we'll certainly be the first with the higher fleet strength bucket level. 😉
I still don't think that kind of manual grinding for fleet strength is a good idea, on the other hand maybe # of runs in an specific galaxy might be an good idea to help people that are struggling.
advisors match on:
- Fleet stats
- Hazard/Support/Base active or not
- Available ships and mods
not sure i would want them as achieves, since that would push to doing more runs to earn them, but some kind of... well not really a pity mechanic as such, but pity mechanic to give increase every x runs could be good
not sure what would be balanced in terms of numbers for how many runs and how much increase though if that was ever considered
take this for example:
Some people sat in certain sectors to try and achieve it. they focused solely on that to get the benefit. Others, just kept playing the game and eventually got it. End of day, they both end up with same stats. Some before others.
I am suggesting the same, but for fleets. Since currently the fleet kill one doesn't give any benefits other than AI points - which again, once you have everything purchased.. whats the point? i barely use the ai points at the moment. i dont use the 6hr time skips either.
For example if the par for G6 B46 is 40 and the par for max out artifact is 60 (just made up numbers) maybe pity should kick in at around 50
So people that are reallly behind can get a little boost, people on par don't really need to do extra grind.
i dont think pity mechanics should be a thing.
with how chaotic fleet is, anything that gives +fleet stats would be horribly annoying
"oh look at my sweet 3.726 kill that no one can replicate"
yh, Fr makes more sense than stats for sure
and adding them as additional achieve reward would then mean sylv would have to count that as part of the balancing for any galaxies added, so would make those more complicated
sure. that could work too... i am just saying that we should keep it and reward it.
FR sounds better indeed.
I'd be kinda disapointed to get more FR too. I like being able to compare my runs against someone else. Getting the extra FR from more sectors is already kinda sad
and pity is definitely the wrong term for it, i just cant think of the right one XD
like I finished in 31 runs, but how much of that is just because I had more FR than someone doing this naturally? What's a "normal" amount of runs to finish in? DId I just overgrind, or did I accomplish something??
I think just having your fake internet points is enough of reward, personally
That's why I think that should be counting the specific galaxy, we should assume people peaked things from last patch, so everyone get that extra maybe 0.1 FR at their 51 runs.
I am quite against anything more than AI points as server unique bonus tho.
one of the main reasons, i was suggesting keeping/rewarding those achievements (on page 3) is that when i first started playing the game (page 1), was a thing i kept an eye on to see if i am close to some achievement, and what bonus it gave. it was a path to "upgrade stats". Similar to "do i want to buy warp on left path or right path?" etc... With the new achievements on page 3, a lot of them are just giving AI points, and i am like "meh. i dont care. why bother?"
If however, there were some rewards, then i'd be like "okay.. lets put some thought/focus into this"
And i am not talking about making it server unique bonus - just to be clear.
Bonus from heavy manual grinding neither good TBH, from natural progress are nice tho.
Some of the page 3 are manual grinding
namely destroy x in fleet battles
those shouldn't give anything more than AI points IMO
curious -- i am relatively a new player -- but, wouldn't the regular kill x enemies (page 1) would have been a real grind back in the day ?
That could be idle, you just park at some enemies rich sector IIRC
you could theoretically do the same now? let the fuel accumulate and automatically spend it traveling to a galaxy and doing the last run.
I mean, sylv would have to do all this additional work... but theoretically, it would be the same ?
People would get a choice - which path to take. Spend the fuel automatically on galaxy travel or spend the fuel on UT or not do anything.
Yes, it will make aleph's life harder to compare their run to other people 😛
You will need to do that... forbidden lot of times to hit e6 tho
dont some of those only count when you manually trigger each fight?
actually, looking at the page3, maybe instead of fleet strength or FR boost, it could be fuel efficiency boost. that way, the runs are still the same (for people to compare), just how quickly one get them compared to others.
i think the biggest thing for me would be the forced manual interaction even if its just travel, open undo last, and run it, finish
thats a significant amount of forced interaction over time compared to just park in an area and wait for weeks, or even go offline etc
Yeah, when that times a thousand we have a problem.
yes. it was a pain to do that. which is why one of my recommendations to sylv was to build automation to that. 🙂 but i guess the focus is more on going down the UT path perhaps.
park and wait are more in line of what we expect in this genre of game
Auto UT at fuel cap 
why not both? 😛
for UT, you'd have to select priority of which "upgrade" you want to spend on.
for galaxy, which galaxy you want to run on (and it will do the last run for that galaxy).
Ideally it wouldnt dump to hit the next instability point. It’d just supercharge the timer based on the fuel gain
This has no benefit to me though and ultimately just means spending AI points for OCD purposes
I cant close it 🙈
ah just clicking out of it works 😃 Also does this count as a bug? Once you complete the galaxy / have all the artifacts. You can keep completing A9 infinite times
no A9 is repeatable
just funy that you cna get that high of a number of repeats to nuke the popup whoops
Idle A9 clicker 😆
New achievements based on the number of clicks
And of course a whole series of autoclickers
guys, i unlocked beam and it seems its bugged lol
It goes on the heavy cruiser
there is heavy cruiser ?:O
Lol did you skip that unlock? 😆
damn, im blind lol
"how blind are you?".. me: yes
omg, i played that whole without heavy cruiser xddd
like half of the galaxy xd
You could only have had it after B12 so not really half the galaxy
its not changing fact im blind xd
they weren't talking about making the advisor and achievement tho
they said add some fleet stat bonus to the 5e5 or 1e6 fleet kills to make them more inticing
no, because you don't have a starting heavy cruiser and wouldn't be able to deploy it there, so it doesn't meet the conditions of same 'ships and mods'
True, but you can deploy heavy cruisers in G5 for example
And choose them at each of the 3 decision points. So there are quite a few potential layouts possible there.
there are a few battles that would be really hard without HC... you prob. needs to overgrind by a lot to beat even BB2
Is there anything I might want to do before first post-patch reinforce?
other than maxed G6
base renovations and fast fueling
Oh so it was not intended to max out the whole G6 artifacts tree before reinforce?
lmao, yh sylv really wants have people doing multiple reinforces and not just yolo 1 run them XD
#sector-124-131 message
he keeps buffing the fuel node to try and make it more appealing to those ignoring it
lol
But... at this point only less than 3 days for me to max the G6 tree, I am quite lazy so if I can only reinforce once I would try to not do another
it will save a day if you reinforce just as you get it
if you reinforce later, it will save less
I didn't really read the whole tree so it kinda went over my head lol
Also didn't really checked the new sector channel
Oh by the way... does B6 renovations force rainforce too?
if that is the case I think no point delay it
Hey peeps. Can anyone replicate this? o.0 because I've tried and simply can't, so... Just want to make sure what's on the sheets is correct :S
hmm
I'm going to fiddle with changing some of the ship mods, it could be an old submission
if you change frigate to armored it works, but not 60 FR
if you change cruiser to armored it works but also not 60 FR
well if we're finding better results, better to throw those in anyway
unless 60 FR is commitment FR, not used FR
yeah, that's what i also got. Tbf there's a better version already there
with armored cruiser
yeah, there's already a better version
I vote we nuke it
I put that in its place, traded their places, since it felt a bit odd to have a non-working version at the top with a better version deep down
wait what
tbh most of b9 needs cleaning up
the previous one (the non-working one) was in the place where this better version is now and the better version was in the place where the non-working is now.
are you saying you swapped images without adjusting the stats???
ok
so imagine idk version non-working was C5/C6 and better working version was C17/C18. I traded their places (cells numbers made up)
this is without starting fighter
-# isn't that the same result you just posted
it's different lol
as mine was at 3.75
without support
I'm just trying to see something better
sooo nuke the non-working version, if there's a better version in the future it can be added, but no point in adjusting the non-working and switching its stats and images until we find one that beats the best current one yeah? <-<
okay, yeah, the one with cruiser on top is better than I can do by just switching ship types
I think we just remove the 1.3x-60 since we can't replicate results and it's just a one-off, yeah
done 🫡
I keep asking this but is there an easy way to move cell columns up/down all at once?
select all the cells you want and ctrl + x then go to where you want to paste them and ctrl + v
ctrl + x is spooky
I'm nuking this bottom one too, the results are accurate but the one above is better so idk why this second one was added
think I did it right?
tbh screw it I'm just gonna sit here and clean up B9 a bit, more of these upper submissions are out of order or inferior lol
I added the first one, after the second one was already added. Think the slot was free, so ^^'. One of my first edits, so didn't want to delete old stuff. Still don't unless it's outright wrong.
can you guys replicate the values for 1.3? best i can is 13.01
it's funny, how someone said "always switch fighters just to check"
xDDDD
I also get -13.01
really? o.O
I got 12.72 with anti-shield fighters
but screenshot uses anti-armor fighters
same for all reinforcements
screenshot is incorrect
-# not the only one like that throughout the sheet
need to replace screenshot
gonna check if the 1.7 is correct tho
sounds about right
or if with fighters switched it's better than that (or worse)
with anti-shield fighters it's 12 at 1.7
with anti-armor fighters it's 12 at 1.7
screenshot is wrong
yeah, I'll replace. Thanks for the info had no clue the ships spawned with the perks chosen for help
and reinforce
they do, yep
we're not our enemies, we can't field different variations of same ship
I guess by the point we'll be able too, we'll be too alient
I'm nuking this top one, I've tried minor variations and they all fail
it works with CL corvettes and anti-shield fighters
cl+shield corvettes
but not 135.17
same result here -157.64
well, it's, iirc, 147.64 with first fighter/corvette
It can't work without CL on corvettes
well, Sylv fixed rocket enemies in one of patches
and after that patch I suddenly dropped like 40 damage on my 490 b46 clear
maybe that's also it
it's -137.64 with CL taken at L1
oh, yeah, -20
still, I can't see how it will work without CLs
as top ship will just demolish all of the shielded corvettes
okay, no, I was wrong
so it's basically worse than layout there
hmm I guess that's actually still very slightly worse
-138.12 vs -137.64
aha, vindicated
I'll give it a couple other variation idea here and move on with b9
it's goin' down
I wish I could use the auto-battle feature for this 😆
it almost feels like it could be doable removing a CL-
and lo and behold as I type that
and now there's a new problem, this calls into question the 1.2 results below it 😆
well
now you're doing Gods work
optimising early clears
also I think I used something close to it, but
well
maybe worse
-# I was just annoyed at how long the b9 column was getting
anyways, you're indeed doing work that needs to be done
better early clears are everything for spreadsheets, not better late clears
as better early clears can provide a lot more of an advantage
I think I'm out of ideas for variations on that one
unless... instead of third fighter, another corvette or frigate?
I don't think it will be good
enemies are big attackers
so having more ships is for the better
Hello. How clear b44-b45-b46?
did you consult the spreadsheet?
I'd probably save space using win + v putting this in a single post
BRUH
it's going too far now
damn, just found a major improvement for b12 Support. Beats current 1.3, 1.4, 1.5, and 1.6 builds on 1.3
just testing if i can get even down further
current builds.
my build. If anyone can find something to improve it'd be even more amazing
even beats the NS because getting support and using this build is less expensive than not getting it
for 1.3*
hmm? I'm still iterating on b9 optimizing on 1.1 here lol
Ohhh, thought you were... nvm
thought you were talking about mine NS for 1.5
which is 109.29 (thought it was 109.72), so thought you were referencing that
ah 😆
bruh
my setup works fine for 1.3, if I go to 1.4, it's worse
oh wait
fighters
changing the fighting mode to shields it works
can someone verify this result on 1.2 for me? I'll feel better about nuking the old 1.2 results lol
cant you in the practice settings specify the max amount of ships you have?
for posterity's sake - I'm removing these 3
tad bit annoying having 2 cruisers and not getting a chance to replicate something with only 1 max cruiser and paying the extra price
I don't think so?
feedback it to Sylv
@austere adder can you give us ability in practice mode to change number of "available" ships according to galaxy we're practicing in, or just change it overall, or it will be too hard? Getting incorrect FR results, because in practice you have 1 of every ship, while in galaxy you would've had more ships, can be misleading a bit
P.S. Or a setting to mark which ships were chosen at every fabricator in galaxy, including option to choose none (if we're simulating battle before one of fabricators)
#1387177734215827549 message
#1387177734215827549 message
Here's follow-up post on possible variant of realisation, with + and - buttons
https://discord.com/channels/1023372620705566740/1390630534111297608
Okay, and here's link to structured suggestion
is there a way to start a next line of text in a cell? enter doesn't work
shift enter prob
err maybe in other words, a setting to mark what L1/M1/L2 choices we've made
Would be quite nice in practice settings to be able to set the max amount of ships that you have available to you. As if you're far into a galaxy and have for example 2 cruisers and want to replicate a result from someone or try setups with only 1 max cruiser and paying the extra overdeploy cost, you're unable to. + - buttons next to the ships in practice mode would be amazing 🙂
had already typed this ^^'
selects next cell up I think
something like this (excuse the poor paint job). Would only alter the max ship count
#1390630534111297608 message
also removing this one, I have better results inbound
i also should prolly cleanup b12
for posterity's sake - I'm removing these from b12
oh and this. While it's NS, getting S at this point is more worth it than using this setup.
tf is going on b11
I don't think you should delete it tbf
when dargonite will make guide, he'll probably just
don't give it as a solution, since we know skip points
any ideas on how to drop this second cruiser for the NH version?
been trying a few things but like mentioned dropping the frigate doesn't have a better result
it's mentioned that you need to drop frigate for better commit, not result?
yeah I added that
it's close enough that it seems like maybe helpful
what if you drop cruiser and add fighter to the bottom
this will be net positive in FR, and fighters are
well
Fightyers
I'm trying some variations on the thought but no dice
I think it's an issue of not enough anti-medium firepower juice until 1.3, and dropping any of the other non-cruisers isn't spitting out a better result for me
uhh... it just ate my images?
doesn't look like it got dragged to somewhere else on the sheet, they're just gone?
no version history for it either
posting here in case they get lost again somehow
removing this top one in favor of the better result below
removing this as well as it's a dupe of that better result above
no idea what's going on here with the numbers at the end
someone trying to calculate... something
probably something like "how much FR you saved from the worst to best", idk
but why would you need that

deleting top one as second one's better, albeit small difference
😌 aaand that's B9 tidied up
deleting this one in b25 since all results are superceded now
deleting this one for B27, someone posted a layout for 4.1x and it turned out to better than every single other result for the top one
ditto for the next one up, jeebus whoever posted this found the holy grail
the decimation finally stopped at 2.6x 😂
it feels odds to have a worse solution present though. 1.5x has a 109.29 solution, that is more than mine which is 57.5, but has the +100 cost of the support. That one, has a 184.51 cost at 1.3, which even if you have the +100 cost, using my version will cost you will get with my solution 58.75, so totals to 158.75. So there's 0 point in going that route. You don't have to go into other routes to obtain the support, you gain nothing from going NS. (sorry it took so long to reply but lost internet 🫠 )
well, there're solutions for S NH on B46 at more than 3.6x, even though we can easily get NS at lower total cost
idk, honestly
just do what you think is better, I guess
did some reordering in b28 to make things line up more progressively
also sorry for the english on that i assumed it was ok, since it was saved from before I sent it, but now reading it, bloody hell
don't worry
overall, my thinking on leaving S fleet layouts, even though they may be worse, is just to have visual confirmation for F-node skip calcs
at least that's why I sent my best B46 NS/S NH clears, so someone else can try and upgrade my solutions
at least you can leave S/NS solutions at the brink of them being bad
like, NS solution at 0.025x or 0.1x lower than it's possible to skip S
S solution at the exact power where you can skip S
so in future it will be easier to try improving those
and maybe we will be able to find, overall, better points to skip/not skip support
oh god what is going on here
I don't understand how to view that image, I can't right click it
I think it's the same image
but not sure
at least it looks the same
also it looks exactly like image above them
maybe raplace/add with this?
Same on 1.3 and 1.4, but don't required buy cruiser for such result cost.
I have a problem the sheet won't help me with... is this possible to 2-shot like this?
I feel like I'm onto something? but not sure what my options are lol
yes, try to use 3.725x?
oh wait
you need to change it somehow
as at 3.8x it's somehow worse
yeah I went through all the sheet layouts lol
pushing into 127 wouldn't help me would it?
it just means fuel efficiency, not FR?
just changed corvettes to CL without shield
it gives a little less than 7500 damage
yeah but for how much FR spent
changed layout to this
it gives more than 7.5k
and FR spent is well
All
430 per run?
so for 860 total you will be able to 2-shot at 3.8x with this lineup
I just changed position of CL corvettes with fighters, and no shield on corvettes
this one is even more damage, but shouldn't matter
since both are more than 7.5k
if you test them, you can add them to 3.8x
wait am I being dumb? can you not do multiple attacks on the base in 1 run?
or is that only the 'minibases'
cause my point here is how to do this with less-than-630 FR
you can
I don't think you can do it with less than 630 FR total
that would require 310 FR clear
just got the free heavy cruiser; whats better to take at M1 now?
I'm getting somewhere...
I'm really not sure what's stronger to teleport between fighter/corvette
has anyone finished G6 without reinforcing? There is a fuel efficiency upgrade but I don’t want to reinforce for it
experimenting with adding a few more ships...
i see thanks for the info. will keep in mind 🫡
oooo. Will add if it's not on there, just going to run the calcs for the same levels as the ones that are on the sheets, but great find
can even be improved by having double corvettes... Tad bit annoying, as now I want to put both version in there
by acquiring 2 corvettes*
one side favors corvettes, other - fighters
for whatever reason
it will save you around 24h total if you get it as soon as possible, and you'll do it at s126 FR
approximately
it saved me 14-15 hours at 1.1, not 1.15
so not super necessary?
the fuel efficiency is fine, but the base 6 renovation (right in the middle) is the biggest deal
makes your base 6 atifact bonus 2.5x
yes, b6 renovation will give you 2.5x artifact multi
your current bonus is presumably ~2. so you gain +25% more artifacts per run on top of the 15% less fuel per run
plus another 10% FR if you get to S126 if that's likely
well this seems to be the most I can do, and the one before the most-for-least-FR that I can manage... think I'm gonna give up and just do 2 full runs to kill the base 😩
put both versions there. with 2 corvettes 10 resources are saved, but I think you end up losing a few more resources with all the nodes before that don't have fighters. b9 loses about ~9 resources but I think there's some nodes up to b10 that use double fighters and replacing them with corvettes will lose more than 1 resource. still good to know.
someone went ham
I didnt really bother with B10 values lol
cause all the reasonable ones were capped at 7.5
😄
I was so confused looking at it now, but god damn that's perfect. having the best highlighted is 😗 👌
trying b11 on 1.4x only to find that from 1.3x the setup went from 27.68 to 30.03 🫠 (also just realized that during the past 20 mins while i was testing fleets, my bloody ship was stuck in a warp because it couldn't target phasing enemies 🤦♂️ )
I'm trying to beat B22 and I've seen this set up a couple of times but it's not even close to dealing any damage. Does aayone have any tip? I've even tried with 9 medium ships . Maybe I need more fleet damage but saw people had the same number
yes, use support
nvm didnt see B21 gives me a hazard

yeah, you need to clear it first
or else it will be very hard
yep just did, one shot
and now B22 one shot too
it's wild how much more resources I'm having to spend for minor gains from that layout
you're still trying to do 310 clear?
since I already sent you 430 clear that works
I think I'm doing it terribly, at 42 runs añready but I started at s117
well, that kinda excuses a lot of things
I gave up doing it in this run, went with the 340 layout I had to wrap up my run efficiently, then now I'm trying to see how efficiently I can do the rest
and the difference is like, paying 100 fr for 100 more damage over my layout
which is absurd
just so i'm not doing anything dumb, you guys never focus on gf right? only like leftovers
good, relieved at that. only time i focus it is when i go back to old galaxies to finish the node fully for cheevos
hrmm
more than half
I like how every run i have to switch my setups 🙃 . If only i had been smart to look for people's runs on discord in all the past galaxies I would probably have hundreds of extra hours of fuel
in terms of 2-shotting 430 is more effective
is your FR limited?
nah I can waste a bit, it's a fresh run, but this is so close
I feel like there's more optimization iterations in there but... I've done enough
sometimes shield help, sometimes they don't
Well theres what 15 Slots, 5 Ships, 14 Combinations of ships
something else im probably missing
over 1k combonations
for FR spent there's also 3 possible nodes to change ships
ye
with a full grid of ships without the cost of it though theres over 1k combinations lol
oh yeah Damage and health
130 diffrent varriations of damage and health
but that has to be reasonable
so around 30 with it starting at 3.5x
30k~ combo's lol
Hi, is there a guide or smthing for that ?
Don't want to think about it, and there is 9512 messages on this post 🤣
🫡
hmmmm, would be a fiar bit of owrk unfortunately, that ship select really not setup for that, nor how it stores available ships.
For now, if your in the galaxy you just have to go to those nodes andchoose ships to get the same results though so thats not idea.
...you can just use math
but where will shipless advisors go?
or wait, can you not use HC at all until HP?
out of galaxy - no
like, if you have advisor made with 1 of each ship, how will it be shown to people
if at all
i did once have the thought that the advisor could both store the best results of all the ship values as it does now, but also translate all of them to the users available ships
im not sure if it does that? like if you have L1 fighter but dont use two fighters, does that result get shown to people who have L1 corvette?
if it's better than any 2 corvette solution?
seems complicated
it grabs any that might fit
and gives you bets one
so same node different l1 pick you will get different ones shown
ooh
so technically, if you have in your solution 2 fighters and 2 corvettes
it will be ideal for both people who chose fighter at L1
and corvette at L1
since it will be same FR
oh I forgot to post my final run log
Run 1: B1 Cleared, F1 Unlocked, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B6 Cleared, R2 Level 1
Run 2: F2 Unlocked, B7 Cleared, S2 Level 1, B8 Cleared, B9 Cleared, B10 Cleared, R2 Level 2
Run 3: F3 Unlocked, S1 Level 2, B11 Cleared, R1 Level 1, R1 Level 2
Run 4: S1 Level 3, BB1 Cleared, BB1 Cleared, R2 Level 3
Run 5: B12 Cleared, HF Level 1, S2 Level 2, B13 Cleared, R3 Level 1
Run 6: S1 Level 4, B14 Cleared, B15 Cleared, B16 Cleared, B17 Cleared, R1 Level 3, R3 Level 2
Run 7: S3 Level 1, S3 Level 2, B18 Cleared, B19 Cleared, R3 Level 3
Run 8: S1 Level 5, BE Level 1, R1 Level 4, R2 Level 4
Run 9: S2 Level 3, B20 Cleared, B21 Cleared, R4 Level 1, R4 Level 2
Run 10: S3 Level 3, B22 Cleared, B23 Cleared, R2 Level 5, R4 Level 3, R1 Level 5
Run 11: S4 Level 1, B24 Cleared, F4 Unlocked, S4 Level 2
Run 12: S2 Level 4, B25 Cleared, B26 Cleared, B27 Cleared, B28 Cleared, R5 Level 1, R1 Level 6, R2 Level 6
Run 13: S3 Level 4, BB2 Cleared, R5 Level 2
Run 14: S2 Level 5, B29 Cleared, R3 Level 4, R4 Level 4
Run 15: S4 Level 3, F5 Unlocked, GF Level 1, R1 Level 7, R2 Level 7
Run 16: B30 Cleared, B31 Cleared, B32 Cleared, S5 Level 1, B33 Cleared, R6 Level 1, R6 Level 2, R1 Level 8, R4 Level 5
Run 17: S4 Level 4, B34 Cleared, B35 Cleared, R6 Level 3
Run 18: HP Level 1, R2 Level 8, R3 Level 5, R1 Level 9, R4 Level 6
Run 19: S5 Level 2, B36 Cleared, F6 Unlocked, R3 Level 6
Run 20: S3 Level 5, B37 Cleared, B38 Cleared, B39 Cleared, B40 Cleared, B41 Cleared, B42 Cleared, R7 Level 1, R2 Level 9, R4 Level 7
Run 22: B43 Cleared, R5 Level 3, R5 Level 4, R7 Level 2, R1 Level 10
Run 23: BB3 Cleared, BB3 Cleared, R6 Level 4, R2 Level 10, R2 Level 11, R1 Level 11, R4 Level 8
Run 24: S6 Level 1, R2 Level 12, R5 Level 5, R6 Level 5
Run 25: R8 Level 1
Run 26: R8 Level 2, R3 Level 8, R1 Level 12
Run 27: S5 Level 3, R5 Level 6, R4 Level 9
Run 28: B44 Cleared, R8 Level 3, R3 Level 9
Run 29: S6 Level 2, B45 Cleared, F8 Unlocked, R6 Level 6, R4 Level 10
Run 30: R7 Level 3, R3 Level 10, R5 Level 7
Run 31: S5 Level 4, B46 Cleared, B46 Cleared, R6 Level 7
Run 32: GF Level 2, R3 Level 11, R4 Level 11, R7 Level 4
Run 33: R4 Level 12, R5 Level 8, R6 Level 8
Run 34: R3 Level 12, R5 Level 9, R6 Level 9
Run 35: R8 Level 4
Run 36: R8 Level 5
Run 37: R5 Level 10, R7 Level 5
Run 38: R5 Level 11, R6 Level 10
Run 39: R5 Level 12, R6 Level 11
Run 40: S6 Level 3
Run 41: R6 Level 12, R7 Level 6
Run 42: S5 Level 5
Run 43: R7 Level 7
Run 44: R7 Level 8
Run 45: R7 Level 9
Run 46: R7 Level 10
Run 47: R7 Level 11
Run 48: S6 Level 4
Run 50: R7 Level 12
Run 51: S6 Level 5
Run 52: GF Level 3, GF Level 4, GF Level 5
Run 53: GF Level 6
Run 54: GF Level 7, GF Level 8
Run 55: GF Level 9
Run 56: GF Level 10
B46 done at run 31, all scrap nodes & all artifacts done at run 51 (both completed during the same run), all nodes complete at run 56.
it's basically impossible
just do another run
it's impossible to use a ship you don't have in your fleet somewhere, so requires HP or picking heavy cruiser from m1
fast fueling is good
what does efficiency do? i just readed but i forgot how that work
going to g6 costs less fuel
oh i see, is there other places to get it?
if you can push sectors a bit it helps, but I think the base and the fuel helps more so don't delay it (too much) for sectors, I made that mistake :p
i was thinking the other way around
I reinforced to get the descaler, which got me +1 sector before the galaxy finished
right now my max clear is 125 and i'm trying to get BB3
and you havent reinforced at all? you should just do it now for fuel efficiency and base
well, if i do bb3 first i will have a longer reinforce later
i just need to find a way to clear easy b33 bcs it kills me hard
for posterity's sake removing this from b5. Replacing it with fighters using mini railguns, as it is always either equal or better.
bruh
:D
it's literally because of a spawn time of 0.1ms, just as my last ship is about to shoot enemies spawn and it doesn't fire towards the base
Q_Q
did it x.x
only took 19 setups 🫠
now to see if i can improve on it because it'd save quite a handy amount of resources if it actually manages to get to 750 damage
can't seem to do it. here's the setup if anyone wants to take a crack at it and try to lower the resources from 160+160 to 150+150
found this beauty. need to run some calcs to see if it beats anything other than 1.6x later on when i have the time. @undone yoke changed the 1.9 and moved a few builds down and double checked just to make sure i didn't ruin any of your work. Some of the images wouldn't cut for some reason, which is a bit annoying but, yeah, think everything is still where it should be 🤞
oh that's a very helpful legend whoever put that in 🙏
dude those 3 'hamber menu' dots aren't even visible on my screen
I wouldn't even know that's there without someone telling me
wait a damn minute
that's ALL the possible scrap, right?
spreedsheet agrees, so Sylv is trolling a little here 
deleting this result for B18 in favor of the improved layout below it
b46
deleting this bottom one from B15 because it's not actually an improvement on the top one
Now i'm trying to get B33 bcs they kick my behind HARD
Yup, i tried again and i got kicked again
i reach b33 with like 700 resources, i try to get everything like full cruisers + heavy ones ... i got my behind kicked still
what's your power?
i have 0 idea where to check that
here
looks like i'm noob
gonna go ahead and remove this middle b46 layout, can't find any matching 'best result' for it
i'm invested in this little journey ok? please don't stop
trying now to figure out whether the image that got posted into F18, which should be a text cell, and was also a MASSIVE image for some reason, is a copy of stuff already there
ok it's just the same image as in F19
looks like F19 is also just the same image in F17? seems like someone tried to make an insert and failed terribly
back on july 3rd
your GF is a little overinvested
but according to spreadsheet, b33 can easily be cleared with your stats
someone keeps changing the text wraparound to not be wraparound and it's a little annoying
i don't have a girlfriend
this second one should probably get deleted now the thing it was being compared to is restored, I'm gonna leave that up to someone else
don't feel like testing that one
i have 54 runs on G6 so maybe that's why's so invested with residuals
Run 1: B1 Cleared, B2 Cleared, F1 Unlocked, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B6 Cleared, R1 Level 1 Run 2: R1 Level 2, R2 Level 1 Run 3: F2 Unlocked, B7 Cleared, R2 Level 2, B8 Cleared Run 4: B9 Cleared, B10 Cleared, R1 Level 3, R1 Level 4 Run 5: B10 Cleared, R1 Level 5 Run 6: B10 Cleared, R1 Level 6 Run 7: R2 Level 3, S2 Level 1, B10 Cleared Run 8: B10 Cleared, R2 Level 4 Run 9: B11 Cleared, R1 Level 7, R2 Level 5 Run 10: F3 Unlocked Run 11: R1 Level 8, S1 Level 2 Run 12: R2 Level 6 Run 13: R2 Level 7 Run 15: BB1 Cleared, R1 Level 9 Run 16: BB1 Cleared, R1 Level 10 Run 17: BB1 Cleared, R1 Level 11 Run 18: B12 Cleared Run 19: HF Level 1, R1 Level 12 Run 20: R3 Level 1, R3 Level 2, B13 Cleared Run 21: GF Level 1, S1 Level 3 Run 22: B14 Cleared, S1 Level 4 Run 23: R3 Level 3 Run 24: S2 Level 2, B15 Cleared Run 25: S1 Level 5 Run 26: R3 Level 4, R2 Level 8, B16 Cleared Run 27: R2 Level 9 Run 28: R2 Level 10 Run 29: B20 Cleared, R4 Level 1, R4 Level 2, R4 Level 3 Run 30: B18 Cleared, B19 Cleared, R2 Level 11, R2 Level 12 Run 31: BE Level 1, S2 Level 3 Run 32: R4 Level 4, B21 Cleared, B21 Cleared Run 33: B21 Cleared, B23 Cleared, R3 Level 5 Run 34: R3 Level 6, R4 Level 5 Run 35: R4 Level 6, B24 Cleared Run 36: B25 Cleared, S4 Level 1, R3 Level 7 Run 37: R4 Level 7 Run 38: R3 Level 8, F4 Unlocked, B27 Cleared, S2 Level 4 Run 39: R4 Level 8, B28 Cleared Run 40: B26 Cleared, R5 Level 1, R5 Level 2, R5 Level 3 Run 41: R4 Level 9, R5 Level 4 Run 42: R3 Level 9, GF Level 2, B29 Cleared Run 43: BB2 Cleared, R5 Level 5 Run 44: BB2 Cleared, R5 Level 6, R3 Level 10 Run 45: R4 Level 10 Run 46: F5 Unlocked, S2 Level 5 Run 47: B30 Cleared, R3 Level 11 Run 48: R3 Level 12, R4 Level 11 Run 49: B31 Cleared, R4 Level 12 Run 50: B17 Cleared, S3 Level 1, S3 Level 2 Run 51: S3 Level 3, S3 Level 4, B32 Cleared Run 52: S3 Level 5, R6 Level 1, R6 Level 2, R6 Level 3, S4 Level 2 Run 53: R6 Level 4, R6 Level 5, B22 Cleared Run 54: R6 Level 6, F7 Unlocked, S4 Level 3
removing this last one for b17
something seems off (i have 290.15 FR left and it costs 320 to deploy the fleet but it's letting me do so. however i cannot start battle)
wtf did you do
did you click a 'previous completion' that used more FR than you currently have 🤔
interesting
maybe an undo or something
well yes but actually no
what i did was i clicked a previous completion while having the heavy cruiser pop up still on my screen
so what happened was
it spawned the fleet in, but kept the heavy cruiser price at 40 FR
hax
oh no the polezia
what does flip mean in the g6 layout stuff in the 1st google doc that's pinned?
just mirroring it the opposite way?
basically yes
Base 43.... ☠️
could someone share the B30 grid and stats? I'm having some trouble clearing it in an efficient way
If I have 3.8 damage and health, that mean I can skip all F nodes?
refer to the sheet in the pins
you basically want to always use support for BB2 off on its branch but otherwise once you've done the base clears the supports are there for, yeah you can skip 'em
I am a bit confused and for the life of me cannot understand or remember how you unlock these versions of the ships
ok just making sure: is there anything at all left for me to do in g6 besides use it to farm the fleet kills achievements? or can I basically consider it retired (ignoring potential fleet kill farming cause eww..)
looking like 39 runs to clear b46 and gonna be around 63 runs to finish g6 artifacts, got all nodes done (except GF) on run 61
no
extra retrofits can be obtained via g1 and galaxy travels for the achievement can also be better obtained from g1
but g6 is more efficient for fleet kills :)
yeah, besides that ONE thing..
I think I'd rather buy UT fuel
yeah so the answer is no
this is the only other thing I'm considering post-g6 and it's like... so super tiny
now that one is easy
easy... but efficient?
that's what, 5 visits?
3-4 here?
g3 at least is a 1-visit for me, level 9/10 right now already, thanks to clearing it before the unlimited-trove change
g4 is all done 🤔 huh
does this not count until it reaches 0?
that counts towards nodes completed, even without zeroing it
g5 overall looks like a buncha visits for me, 4/10 GF, 4/6 R7, I didn't visit D2A at all
-# oh so I guess that one at least would be simpler than I thought
oh and r6 8/10
like all in all that's a couple days of fuel no?
just for that achievement? mehhh
Could some check my setup with 1.7 or 1.9 for B14, with my 1.825 i am getting 51.39 used
do you know how to use practice mod?
nope
click on already completed node
ah i see it now
or on a node that's not accessible right noiw
hadn't finished it yet, so it wasn't showing up
ig the sheets pic is weird cuz the numbers don't line up for me
what's weird? 1.825 is in between 1.8x and 1.9x there
shifts like that happen all over
if i try the sheets setup in practice mode i don't get the 48.52 it's saying
right? that's for 1.9x
same result here, maybe it's old data or got entered on the wrong layout
can't find any obvious variation that results in the sheet one
though I am finding improvements on 53.52
currently this setup is giving me a good result for 1.7 at 54.18, 1.8 at 51.21 and 1.9 at 49.91
only real difference is that corvette is charge laser which allows it to survive and hit harder
at 1.825 and above if you remove corvette shield it becomes slightly better
seems to be, i also can't get the 2.0 version to work for me on B14 but that's something else.
for now should i remove these 2 and put in my setup with the resource costs?
should i just add it above the first image then?
the first image is def a correct setup, seems a bit pointless but maybe it's for the hazard
maybe in between them ig
somebody really messed something up with B20 row 17 sometime yesterday
actually seems to have happened sometime earlier
I didn't find any rogue images floating on the page, b13 21 is missing
ig for now i'll just insert the new setup between the 2 setups that are already there for 1.7
with the added note that from 1.825 corvette without shield is slightly better
somebody this morning about 3 hours ago appears to have really messed up adding in a new layout or something

and then just left it 🤦♂️
should i insert mine now or do i wait?
wait for what?
not sure maybe you wanted to fix something
there's no layout image there in the version history
I'm not futzing with it if that's what you mean
aight then imma insert the new setup
so just how does that ship printer thing work? Best I figure is gives me a free bonus ship of that type to place in every fight? (just unlocked the heavy cruiser one)
the HP node or the HF node?
HF just changes the M1 node so that you can select either cruiser or heavy cruiser
HP node just gives you +1 heavy cruiser slot permenantly
HP node
ah so there was a limit to it? Just happened to never notice even when fighting bases and filled all my ship slots
the deplyoment limit, yeah
without HP, at B1 you can deploy 0 heavy cruisers,
with HP, at B1 you can deploy 1 heavy cruiser at 20 FR (or overdeploy more HCs at higher cost)
i found the b16 1.825- 48.52 have added it into the sheet
b36 is/....brutal. ouch
this is brutal i can event survive the hasard
i just find it the fighter can be also used to absorb hit and die
use like
4-5 fighters
they will absorb hits with their barriers
4 fighters is 36 ships
5 is 45
you get two barriers per ship, too
just got g5 finished, considering waiting to see if i can get another stage or maybe 2 if possible to get a few rounds of g6 under my belt befor i reinforce, should i wait for 123 at least before spending any fuel or just do it now and get it done with at 121 and suffer a bit for the lower starting resource?
if anyone's at 2.4 or 2.425 can you test this setup on b9? if it works at those it might be a better one than the current NS/NH for that stat multi
I had 2.45 and got 75 used
wait, i can literally just do practice battle to test
im really dumb
2.4 is 77.5 resources
is there a pin for how to add to the spreadsheet?
if you just copy and paste it's fine
but if you want to know how to put images inside cells, there's an explanation on the "legend" tab
omg i've been inting i didn't realize you can do A9 multiple times
Auto distribute doesn't put extra fr into it right?
nope
Right now i'm at BB3 trying to find a good configuration for it
spreadsheet can't help with it, or you're trying to upgrade it?
spreadsheet?
in pins
how does it work?
you open spreadsheet
read "legend" tab
find tab with your node, BB3 in that case
find clear that has closest power to yours with lowest FR used and your conditions
check it out
i have 0 idea what info i'm looking
did you read legend tab?
closest to yours is this
S/H/L2vet: 3.225x-170 (2 shot, remove A2 on second attempt) / 3.5x-2892.400002dmg
S/H/[No B1]: 3.5x-160 (2521.400002dmg) (check against 2-shot posted later)
sadly i don't have enough resources to spare to do all that, so i need to wait, bcs i just did not reinforced bcs i did not wanted
well, reinforcing won't give you higher FR
nope
anyways, this clear is closest guaranteed
you can try lower clear
the one with a lot of bold front
but it wasn't tested on lower strengths
yeah but i can't practice
i believe i did something like 500 dmg but i did 3 rounds
ill try later don't worry, tx for the tips
found a lil improvement for b12 up until we can remove some ships
for the data boiz, posting a final base clear setup that gets the job done in 4 tries. it's trash in the fact that I went in with 3.9 ship power 
well, I need only 1 last trip to G6, and all nodes will be done
I think most folks are reaching last base with 3.8-3.9 power though?
my question with that setup is does 4x230 wind up more efficient than the others
considering that we have 430 FR for 2 clears at 3.725x
I guess we can find something equally as good at 3.8-3.9, and 2x430 is better than 4x230
also in my opinion most folks actually get to last base with like less than 3.5
are you counting unlocking the support node along with that?
yes
mm
I did end up at b46 with 3.525x or 3.425x
but then I heard that it's impossible to 2-shot it with lower than 3.6x
so I spent some time to get scrap
maybe I'm not "most folks", but idk
looking at my galaxy history I cleared b43 on run 33 then did a bunch of scrapping, took b44/b45 on the way, unlocked f8 run 38, finally did b46 in runs 39/40
61 runs total to finish
Run 36: F8 Unlocked, R8 Level 1, R8 Level 2
Run 37: S5 Level 2, B43 Cleared, B44 Cleared, R6 Level 6
Run 38: S4 Level 5, B45 Cleared, R7 Level 3
Run 39: R8 Level 3, R5 Level 6
Run 40: S6 Level 2, R4 Level 10, R3 Level 10
Run 41: S5 Level 3
Run 42: S5 Level 4, B46 Cleared, B46 Cleared
as you can see, I spent a few scrap runs too, because I had just TOO low strength
well, G6 finally completed
every GF, R and S node
how many runs did the GF take?
something like 8 runs
cuz I got the last of S/R node done on my last run
do note, that I also farmed full scrap in some of them
oh I went full scrap up until I noticed it would take me 2 runs to finish R7 either way
which must have not been too efficient for artifacts, I guess lol
Classic, have to do one more run.
57 runs in total with all nodes fully leveled.
Finished B46 at run33 as 3.425x in three separate runs.
just undo and try to improve your fights to see if you reach everything
and you squish more stuff
It's generally a good tip but for me advisor doesn't show any better results than I already have.
There are two nodes that there is better ship placement from advisor, but I can't find them and they're not in the pinned spreadsheet but it's less than 10 fuel.
or maybe auto battle
well i'm finding new stuff reading well the battles
that's impressive lol
I said what I said, because I was able to reach the base much earlier than that. I spent a few farming runs for S nodes to prep for the base fight not entirely knowing how it would have played out. but the longterm strategy would have been to dump scrap into R nodes for artifacts
the runs immediately after killing B46 are just going to full clears for scrap to feed R nodes
to be optimal. you wont have much FR to spend on A6 yet
so, if you dont have the FR to beat B46 efficiently, you might as well do a full scrap clear instead
I'm well aware of that
i just checked, the 490 setup does over 9k at 3.9x stats
i wonder if there's a 3-shot though
you think that 3-shotting might be more efficient for FR at higher power?
maybe
if the current best is 490+410
(i havent checkd if the 410 exists at 3.8, but i assume it does)
it's for 3.625 and 3.65x
that gives up to 300FR to play with looking for 5k, doesn seem impossible
for 3.725x it's 430+430
i see, so it would be ~290 plus or minus
at best
again assuming those runs work at 3.9
they probably do
I also still don't know
how someone should clear b46 at 3.6x
since 490+410 fails miserably
and other clears use so much FR
I think we have only 3.425x clear, but it's very FR-inefficient
so much! My clear is better than 900 FR! 😦
your clear isn't 3.6x
I was talking only about 3.6x or lower clears
every one 3.6x or lower I see on the spreadsheet takes a lot of FR
oh there are pre 3.6x clears now?
pricey
oh good mine's still the cheapest... I think
those descriptions got super messy lol
yes, currently yours is probably the best FR for clear
they did indeed, I'm not even looking at those
3.425x is pretty impressive. I'm going to stroke my own ego, and say it looks like they took my clear as the base. I'm the king of B46!
glad I dont have to look at it anymore <.<
more is not better lol
I found this setup works with 2 shot
S/H/L2vet: 3.225x-170 (2 shot, remove A2 on second attempt) / 3.5x-2892.400002dmg
but i had already dmg previously so i don't know if is 2shot or 3
it should work
for posterity's sake removing removing this from b12. new method applies to 2.4x and beats this one's 2.5x on 2.4x
I'm getting ready to start on this node. Is this the current best layout or is there something a bit more optimimal if we don't have R8 fully populated?
check the sheet
that depends on your strength
we have layouts for 3.425, 3.625-3.65 and 3.725 and... 3.8, iirc
got a link? can't seem to find it...I used the previous layout and was able to take everything in 3 runs. 🤷♂️
pins
What is the maximum fleet health/damage for g6? I have 4.05 with all shipyard upgrades, but I can see 4.15 and 4.25 in the spreadsheet, what am I missing?
Ah missed that one completelly. Thanks!
note that gaining GF is generally "bad"
it's possible to clear the galaxy with 0 levels in it. having 1 level at the point you're beating B46 probably optimal
more than 2 levels and you've definitely wasted FR somewhere
that's not really addressed to you, you're clearly post clear
I hit level 3 18 runs before completely polishing off b46 without going out of my way to waste FR so idk
I tried to dump leftover FR in F nodes rather than GF, since F nodes are what allow you to progress
this gets a lot easier to set up once you reach the junction at B16
for posterity's sake removing removing this from b29. new build i found beats all of these
also this for the same reason
also removing this as another current build beats all of this
same ships and such available yes
yh
even less ships
no need for double fighters
yeah true
Suggestions for G7+
https://discord.com/channels/1023372620705566740/1392564429744509060
where's Alephs' clear?
for b46
okay, so
this is clear for S/NH for 3.6x we currently have
there's a better clear I was made aware of
as this one uses 74.94 at 3.6x
so I will delete clear above, and post clear below
and at 3.65x it required some different positioning(
still, at 3.6x we can easily skip F8 even with that clear
once G6 is cleared is there any point in going back to try and 100% every single node? or is it all just a dump into UT after that point?
303/306 nodes, so you can skip GF if you dont want to
well neat. got 305 done. no need to finish off G6's GF then. thanks!
i got to like b30 ish just auto improving here and there and i finally went through the spreadsheet in the pin to improve the battles and was saving half the resources on like every other battle lmaoooo so much wasted resource 😮💨
didn't even use advisor?
early on I had trouble summoning the button, but after that I used it all the time
I almost never saw the advisor button
i think i saw advisor button like twice before getting to g6, definitely imagine i was super inefficient seeing some of the logic on battles/layouts now
when it's a logical layout - shield damage vs shielded enemies, then i like to find it by my own for the first time, but when the best result (which is often) happens because enemies overshotting single ship, then i just go with the advisor/spreadsheet
😦 Guys stop finding new layouts
I've probably went overkill but that was done in one sweep ^^
The sole purpose of those two fighters picks was to distract the snipers and... well they died well ^^
that final galaxy6 battle node...yikes man. Can't even touch it
when in doubt spreadsheet out
for people early in the galaxy, if you only need to use two cruisers for one battle in that visit, it's cheaper to overdeploy than it is to use the fabricator
feel like i need a load more FR to get farther in galaxy, tried looking at that calc but i think its mostly useful for the end rather than still getting he map first clear'd
finished bb2 last run but dont feel like ill be able to get past that mini wall with b29+ range for awhile
well i "finished" g6 time to reinforce
Perhaps i could squish from e20 to e23 for the base stuff but i don't know
well, if you reinforced for b6 renovation, you easily could've gotten to 3e23
i like to squish all i can in order to have longest progressions
well
longest doesn't equal better I guess
(Hope this is the right place here)
So I´m a bit confused, either I encountered a bug or just doing something wrong (way more likely, but I still believe in the chance that it´s not my fault^^): I have Heavy Cruiser unlocked, but how/where can I actually buy/use them? Just did a run here in G6 (Heavy Cruiser node was already unlocked when the run started!), yet there was no option to select it. An explanation/a tip would be highly appreciated 😄
M1 node
So it was my own incompetence again... * sigh *
Thanks^^
I actually got confused by that at first too, thought it was just gonna be starting ship but then read the fine print
nah, like half the people miss it
this actually does make me feel 1% better😅
Sylv might just want to change it from "ship choice nodes next run" to "M1"
Not entirely sure how much that would help, but I bet it'd help a little
it is actually ship choice this run if you skipped m1, too
yay finally beat the g6 node that unlocks the warp tether...but uh...game didn't mention it also unlocks 2 new warp spots. That was major useful info
those two are only accessable after tether is unlocked
unlocked as in, usuable - when massive warp drive tree is maxed
Did it in one shot though just barely, needed every last node maxed out except for the first GF node (6/10). ||
ah bummer okies

you know you can fight it multiple times right
yep. I just try to hardcore do all the big fights in one go
like when I did first prestige then hardcore grinded enough to finish all the rest of the prestige points. Because it was doable though incredibly inefficient
think I gonna need a screenshot of how to do the final big fight in g6 though, I dunno how to read the spreadsheets or the mess of numbers and letters people use. Gimme a few hours and I should be able to test with enough resources to fill every node with same ships if I wanted
right, you went all the way from r1 to r4 in one go...
last time I tried B46, any setup I tried couldn't even touch the cap ship at all
what power you have?
D3 has been toppled 🎉
was fun peeps 🙂
ok maxed every possible node, don't think it's possible to get more dps anywhere for the final big fight in galaxy 6. Looks like might be actually impossible to do it in one go? Over 10k damage done though.
quite close though, if not for the middle row back column moving speed being nerfed so hard
that thing has its move speed nerfed so it doesn't rush into enemies and die before it can shoot
because it takes a really long time to shoot
ah
I forgot that I did this at one point 
A9A9A9A9A9A9A9A9A9 😆
5603 for me is the max amount, having gotten to 126 at the furthest
Got the 2-shot in B46 ^^
And down you go!
Wait for me! 🤣
Ah well... forgot B41 💀
Now I guess it is up to finish this and then reinforce for a last time in this update
yep
I'm estimating tomorrow to be reinforcement time but I think that will be 30 hours
it's 12k artifacts if you have FR maxed out (excluding the GF node) and base 6 "finalized" once
the beam lasers make command ships and bases much, much easier to get in one fight