#G6/z69-6
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right
though it being locked behind d3 means you're leveling it pretty late anyways
well
Artifacts done
I've just won B46. took 41 runs
anybd did b46 at 3.5x?
i c only a single fail with 3.525x in sheets
guess should get at least 3.6 then :9
btw R8 node is very good
gonna do B43 Hazard run and try to get 3.6
i might decide to stop manual battling..
maybe can use autocomplete while im not +0.1=3.6x
yep will do - it ll be a fast run
afaik, less than 3.6x is a slaughter and not recommended
only possible to do 2-shot at 3.6x
is this 3.6x 2shot layout in sheets?
i cant find
more of them take 3 fighters than take 2 corvettes, so fighter. at least for my stats
corvette second choice
fighters are flexible
why this not listed :(:(
B46 has a million ships on it and they're all buffed to high heavens
so b46 at 3.6x not possible either?
any random perturbation swings the outcome wildly
zero idea, tbf
I was at 3.625x, so I tried to optimise 3.625x
it's probably possible, it just wont use the same setup
also checked 3.65x
3.675x is such a wild case that I didn't check it
at 3.725x they also fail spectacularly
took me 3 runs to defeat B46
ok well see first i need to get to b46 get 3.6 and get other stuff like F and D
there's honestly no rush to beat it except glory and the UT mult
anywas but u sure that 3rd fighter is a way?
not 2nd vet?
you're going to be doing a ton scrap runs right after the clear, might as well do one before
or more
if it helps
UT is so crazy, basiclly nullifies all the UT done so far
yeah that's the scam
our EoC progress isn't reset, it's just that it now amounts to a run or two
and there's diminishing returns so x10 is only ok, long term
so the next galaxy can also be x10!
yes
it really only translates to like a 20-50% uplift depending on how many artifacts you had before
oh wow I completely misunderstood what was meant by repeatable on last node
that's a bit of wasted runs but it's whatever
Well, with balance changes, it actually saved me a ton since high level alien synth is significantly harder to reach now.
And the bonuses from them are significant enough that being able to construct them in like 1/16th the time of someone just starting is a pretty big advantage.
So you never really know which direction the ball will bounce when the patch gets here
no way!!!!!
not really in a rush to reinforce tbh
but not repeating last A node i guess is a tremendous waste
depends how many runs
presumably they were getting all the scrap, which is useful
Finished up the last of the artifacts with my first run this morning and now the only choice is, do I master R7 or GF from this galaxy or the last to get to 303?
well
what's faster to?
That's what I'm trying to figure out
I just finished S5 and got 303
But I had every GF finished
wdym by "the last"?
R8?
yeah, you can miss mastering 3 total nodes, there are 306
Since I didn't unlock R7 or GF in the last galaxy, and I'm in the same position in the new galaxy, I'm trying to figure out what the cheapest route is to get there so I can get back to spending extra astrium on UT
oof
R7 is
very very high scrap
higher than R8
as it's the only R node I haven't finished yet
Yep, that's why I didn't bother. I'm thinking the answer is just log into one of the two and drop it all on the GF every run until it fills, but filling R7 with full clears and dropping the rest in GF might still be faster
Yep. My first puzzle for this morning involved the best use of resources to max S6 and get two levels in GF on the same run, and I managed to solve it with 30 points to spare by dropping the M1 choice and doing no support no dual HC clears
I think I took longer solving that one than I did figuring out how to get in my b46 clear lol
By the time I finished I actually had another run ready to go lol
Looks like the answer is probably just G5 GF, I can fill it with 2-3 runs, they come faster than G6 runs, and even full clearing the map I couldn't get the scrap to max R7 faster than that.
This EOC I'll remember to come in and max the GF in R6 sometime when I could use a spare retrofit
And maybe the others for the slight bonuses to astrium fuel efficiency (and somebody said mastery, but I don't see anything that says that in-game)
I think that mastery for g6 is only from battles?
Oh, as in the battle clear bonus? I thought they were saying that you got some bonus per cleared node as well
If that's the case I'll probably just clear the GF in G6 and call it good, I'm not sure how long it'd take to make up the fuel I wasted maxing R7 with a 2% astrium efficiency bonus
But I'm also not going to want to do it in G7 I imagine so might as well get both GFs cleared so that I hit it sooner next time
I'm definetely planning on finishing all nodes for g6, but will do it later, when I get some additional fuel efficiency from higher sectors
Ah, see now that's something I hadn't figured in
eventually maybe the 5% over clear bonus will make it irrelivant
And that's probably what's making maxing G5 GF the cheapest choice
is there any easy way to compare what resource nodes are most efficient purchase with steel?
yes?
just get one node and choose it as "main"
multiply its bonus by 100, so it's more than 1
divide its scrap cost by multiplied bonus
that's cost for 0.01 bonus
then just go for every other R node and multiply that cost by bonus of R node divided by 0.01
-# how about easy for math dummies
and if this cost is higher than cost of your R node in question, it's efficient
if they're the same, but total cost is lower than cost of your "main" R node - it's efficient (that's why I'm choosing as "main" node with biggest cost)
if this cost is lower than cost of your R node, well
guess what
okay, so
your node with 0.1 is 2000 Scrap
so cost for 0.01 is 200 scrap
you go and check your node with 0.04
0.04/0.01 = 4
4*200 = 800
if this 0.04 node costs more than 800 - it's inefficient
if it's less - it's efficient
if they're the same - still efficient, because it's earlier R upgrade
is this understandable enough?
I'm math dumb but if you do it this way don't you have to change your "main" node cost every time you buy an upgrade?
or if you're buying some of the two nodes you're comparing?
only if you buy upgrade for main node
that's why I choose node with highest cost
so if it goes from 2000 to 2500 after upgrade, my new cost for comparison is 250 per 0.01
and from what I've seen, lower nodes scale with more steps, so you will buy lower nodes like 2-3 times before buying bigger node again
no offence, but it's not that complicated. just make a spreadsheet, put your current R node benefit/bonus in one column, cost in another, then just divide
bonus divided by cost. Choose the one with the lowest number
if you don't like decimals, just multiply them all by 100
keep updating the cost as you buy the bonuses
what about taking the lowest-strength resource modifier - so 0.025 - and ratioing it against the other ones (so 0.03, 0.04, 0.05) so you just have a multiplier for the steel cost based on the resource modifier?
GF is using different resource from scrap
so taking 0.025 as "lowest" is not a good idea in this case
that's not GF
0.025 is GF
R1/R2 are both 0.025
oh
sorry, i misread
in the end, process is the same
you take all your current R nodes costs and values
divide one by another
and compare
whichever has the lowest cost to value is most efficient
when you buy R node, you divide it again
but you have to repeat that calculation again every time instead of having a constant ratio, no?
yes, because it's not possible to have a constant ratio in everchanging system
but the R strength doesn't change
but cost does
here's how I think I mean
0.025 / 0.04 is .625
then I think it's 1 - 0.625 to get 0.375
then my current R1 steel cost of 140 * 1.375 = 192.5 steel for a 0.04 R node
that's basically what we're doing
but different
and then you buy R1
its scrap cost goes from 140 to 180
so your new cost changes again
any future .025 to .04 comparison just uses cost * 1.375
yes, but THEN you buy out R1 node
so you can't compare to it any longer
and now you need to compare to other nodes
sure, you need a ratio for each different strength node comparison
but it doesn't shift on cost
well, ratio that I gave oyu
but cost to compare shifts
just do whatever way you like it
math is math in the end, now you know how you CAN compare them
just choose whichever method is more up to you
๐ญ I studied Tolkien in college man
your method works the same as mine
in the end
you will get "ideal" cost
and if node is lower than "ideal" cost, you buy it
if it's higher - don't
I also get "ideal" cost, just with different math
well in case it's useful for making a tool or something
g6 resource ratios
.025 to .03 = 1.16667
.025 to .04 = 1.375
.025 to .05 = 1.5
.025 to .1 = 1.75
.03 to .04 = 1.25
.03 to .05 = 1.4
.03 to .1 = 1.7
.04 to .05 = 1.2
.04 to .1 = 1.6
.05 to .1 = 1.5

i just completed bb3. and i got the little popups to the right saying new warps unlocked. however, i do not see them anywhere. i am still at sector 124. do i need to be higher up in sectors? or have completed all warp purchases and then "upgrade" to tether?
The popups are a bit confusing. Cause if something is unlocked, then i should be able to see it right away! Atleast thats the way, the rest of the game works... ?
You first need to upgrade your warp drive, yeah
in the scrap vs res calculator, it looks like it's ignoring the -100 FR for F4 to get through B26?
did they wrap that cost into the commit costs for B25-b26-BB2 or what?
wow there's only 1790 scrap total in all of g6? or did I miss something?
I just had my timer pop on the one that'd get me the achievement by maxing GF in G5, so I grabbed it. Then I realized something amusing. They're not going to take back the achievement, so I might as well undo to GF, full clear, drop it into R7, and then drop the spare change into GF. Might as well get the first full clear I have to do out of the way too
Oh, huh. Just realized I now have heavy cruisers available in G5, both to start with and at the M printers. I wonder if people are already mining for new best clears?
It'd be pretty much purely an academic exercise, but I am curious
Personally I got better clears in b34 and b35 by being able to change an armored cruiser that'd slowly whittle down a shielded target for a heavy cruiser that might take some damage but absolutely mows it down
is that post g6 clear? just to optimize things?
i am guessing post g6 clear, there's probably a selection of L1/M1/L2 that gives the most optimized results?
Sort of. I didn't max GF or R7 last time for the all nodes achievement
it's g5
by clear, i dont mean putting all the resources and nodes achievement. i just mean beating all the battle nodes.
sorry. yeah g5.
EDIT:.. wait i do mean g6.
This time, I was down to either maxing... GF or R7
So I was trying to see which one would get me back to spending fuel on other things the fastest, and the answer was maxing G5 GF by a mile
and NorthStar means g5
Right, yeah. If you go back and visit G5 after you've unlocked heavy cruisers, you'll have one to start with there as well, and they're available at the three printers on the map
OMG. i just realized you can now use heavy cruisers in previous galaxies. lol.
but, why would you do that? assuming you have already completed all nodes to completion (ie, GF/R/S is maxed out)
Well, in my case, because I hadn't completed R7 or GF, because they weren't required for the all nodes achivement
And with no other reason to go back and grab them other than the 1% astrium fuel bonus, I didn't figure it was worth the extra runs.
Since you've got 3 nodes you can skip total across all galaxies and still get the achievement, it suddenly became relevant to me
Gotta advisor max
for real
using ships not available in galaxy is infinite advisor max
especially if it's done in every possible strength
how many runs did it take you guys to finish G6?
I went blind until I beat the boss and finished that on my 46th run, then grabbed the sheets and tried to optimize managed to finish grabbing all artifacts at 63, this morning.
I'm not sure what the record was, but it's pretty low in comparison
Also, since I still have yet to max out R7, why not try playing with some heavy cruiser setups since the best way to do it is to clear every map on the board and dump it all at the end
61 according to history if you mean max artifacts
It's certainly faster just to auto complete everything but if I'm doing it anyway, and I see a map that looks like a heavy cruiser could improve it, eh, why not?
Maybe next time I'll actually pick a heavy cruiser at one of the checkpoints and grab a few other fleet advisor points for something that could benefit from 2, who knows?
I won't be able to clear B30 as cheap but I'm swimming in resources, there's no sink like A9, and GF will be maxed off of change before I finish R7 anyway
And that's how weird new (mostly hypothetical) best clears are born lol
that spreadsheet doesn't do anything with the FR spent per node section, except show the individual node efficiency
(if you include the free D node scrap with B17)
the 100 FR is included in the "FR/ Run" total, which you enter manually yourself
yeah setting it up was too much work because then i'd want to have toggles for each support node and stuff
or at least f6/8
luckily in the full clear it ends up straightforward
you skip them all except F4, which is just +100 on the BB2 branch like greenguy implied
i skipped f4 until i had to level r5 too actually
Well, with both supports enabled, I've got a repeat clear for BB2 at 20.99 that I picked up back before I realized I shouldn't be taking f1
Speaking of weird fleet advisor points
I wish it were relevant for a full clear
I honestly just kept taking f1 because it meant I could pick up 90 scrap for 20.99 and didn't think about the 100 i was wasting every time to do it
no one posts 3.65x runs lol
to be honest, i haven't really understood what the advisor does... i try to beat each battle on my own, and then just move on.
Keeps track of who had the lowest clear with given parameters, so that it can recommend a setup to pass a given node you're stuck on
Well, I guess mostly it's just keeping track of which clear is lowest, who it belongs to is just a side effect, there's no leaderboard or anything.
so, what does this mean? that there's 16 nodes where i am not as good as someone else? or that my combination is as good as the best?
you have 16 where you have the best
hmmm.. so, do i have to lose on purpose in order to see if there's a better way than mine?
you can check directly in practice mode
yes
how many runs to completely complete g6 ittook
before I cleared B46 I'm at GF4 at Run 50.
I started GF4 - GF5 at Run62 and finished at Run78.
Galaxy History For UNND-GLX-z69-3
Run 1: B1 Cleared, B2 Cleared, B3 Cleared, B4 Cleared, R1 Level 1, B5 Cleared, R1 Level 2, B6 Cleared, B7 Cleared
Run 2: F1 Unlocked, S1 Level 1, R2 Level 1
Run 3: S1 Level 2, F2 Unlocked
Run 4: GF Level 1, S2 Level 1, B8 Cleared, B9 Cleared
Run 5: R2 Level 2, B10 Cleared, F3 Unlocked
Run 6: S1 Level 3, B12 Cleared, HF Level 1, R3 Level 1, R3 Level 2
Run 7: B11 Cleared, S2 Level 2, BB1 Cleared
Run 8: R2 Level 3, R2 Level 4, B13 Cleared, B14 Cleared, B15 Cleared
Run 9: S1 Level 4, BB1 Cleared, R1 Level 3, R1 Level 4
Run 10: B16 Cleared
Run 11: S1 Level 5, R2 Level 5, R2 Level 6
Run 12: S2 Level 3, B18 Cleared, B19 Cleared
Run 13: R1 Level 5, GF Level 2, R1 Level 6, B20 Cleared, R4 Level 1, R4 Level 2
Run 14: S2 Level 4, BE Level 1
Run 15: R2 Level 7, B17 Cleared, S3 Level 1, S3 Level 2, B21 Cleared
Run 16: S3 Level 3, B22 Cleared, B23 Cleared, R2 Level 8, R3 Level 3
Run 17: B24 Cleared, F4 Unlocked
Run 18: S2 Level 5, S4 Level 1, B25 Cleared, B26 Cleared, R5 Level 1, BB2 Cleared
Run 19: S4 Level 2, BB2 Cleared, R3 Level 4, R2 Level 9
Run 20: B27 Cleared, S4 Level 3, B28 Cleared
Run 21: S3 Level 4
Run 22: S3 Level 5
Run 23: S4 Level 4, R2 Level 10
Run 24: F7 Unlocked
Run 25: S4 Level 5, R2 Level 11, R2 Level 12
Run 26: B29 Cleared, R4 Level 3, R4 Level 4, R4 Level 5
Run 27: S5 Level 1, R3 Level 5, B30 Cleared, GF Level 3
Run 28: R3 Level 6, S5 Level 2, F5 Unlocked
Run 29: R4 Level 6, R1 Level 7, R1 Level 8, B31 Cleared, B32 Cleared, R1 Level 9
Run 30: R1 Level 10, R1 Level 11, R1 Level 12
Run 31: B33 Cleared, R6 Level 1, R6 Level 2, R3 Level 7
Run 32: R3 Level 8, R3 Level 9, R4 Level 7
Run 33: B34 Cleared, B35 Cleared, S6 Level 1
Run 34: R3 Level 10, R3 Level 11
Run 35: HP Level 1, R3 Level 12, R4 Level 8, R4 Level 9
Run 36: R4 Level 10, B36 Cleared, F6 Unlocked, R4 Level 11
Run 37: B37 Cleared, B38 Cleared, B39 Cleared, R4 Level 12, R7 Level 1, BB3 Cleared
Run 38: BB3 Cleared, S5 Level 3
Run 39: B40 Cleared, B41 Cleared, R7 Level 2, R7 Level 3, R6 Level 3
Run 40: B42 Cleared, B43 Cleared, R6 Level 4, R6 Level 5
Run 41: R6 Level 6, R6 Level 7
Run 42: B44 Cleared, S5 Level 4
Run 44: S5 Level 5
Run 45: R6 Level 8, R6 Level 9
Run 46: R5 Level 2, R5 Level 3, R5 Level 4
Run 47: B45 Cleared, R5 Level 5, R5 Level 6, R5 Level 7
Run 48: F8 Unlocked
Run 49: R8 Level 1, R5 Level 8
Run 50: S6 Level 2, R6 Level 10, GF Level 4
Run 51: S6 Level 3, BB3 Cleared
Run 52: B46 Cleared
Run 53: S6 Level 4, R6 Level 11, B46 Cleared
Run 54: R6 Level 12
Run 56: S6 Level 5, R5 Level 9
Run 57: R5 Level 10, R5 Level 11
Run 58: R5 Level 12, R7 Level 4
Run 59: R7 Level 5
Run 60: R7 Level 6
Run 61: R7 Level 7
Run 62: R7 Level 8, GF Level 5
Run 63: R7 Level 9
Run 64: R7 Level 10
Run 65: R7 Level 11, GF Level 6
Run 67: R7 Level 12, R8 Level 2
Run 68: R8 Level 3
Run 69: R8 Level 4, GF Level 7
Run 70: R8 Level 5
Run 72: GF Level 8
Run 74: GF Level 9
Run 78: GF Level 10
This is my whole run.
hold on run 52 only cleared b46
i thought completed means full artifacts
ok understood, but this one i think is not very efficient run
completed around run80
maybe not at s126 or smth
around s127-s128 but never used a guide
I wonder how much FR it's worth dumping into the GF node as an investment once you've completed B46 before maxing out artifacts
probably not much
just brute force.
never knew A9 was repeatable xD.
so whatever was left on my fuel was thrown to GFs.
I thought I could only get one G9 in one run.
I'm thinking of doing this since I plan on maxing the GF node eventually anyway
but it's probably not worth it
and around that time "auto-battle" was kinda not working so around 7-10 runs were runs using old stats.
if some1 gonna get gf 10 anyway
and doesnt want full arts reinf asap
well, I will eventually farm gf10
but that will happen once I got a few more sectors, to get lower fuel costs
node order to minimize spreadsheet scroll time ๐
why would you bother with doing all the extra paths (b2/b10/b11/etc...) ? if your goal is to optimize artifacts and GF ?
to get scrap to spend on the S/R nodes
which give MUCH better returns than the GF node
also that's the only way to get the node count achievement
node count achvmnt?
ya why would you use the gf node when you can use scraps to get the same thing at a better rate lol
i just have a couple levels on r7 left other than that its just spamming a9
still need 74k artifacts :(
fair enough. i was going with the assumption that you have done everything else.
but hes was talking about visiting them more than once
do you still do b26 though?
imho
well to get the node achievement I have to complete S/R nodes, which needs scrap
my remaining nodes are the GF node and 7 R/S nodes.
oh ic
isnt game balanced ina way that if u go after full artis after b46 u get full scrap along
each 0.025 node is worth around 30 fr i believe
so, if i understand your map right, you are spending <50 resources in GF each run. guessing the plan is to max out the R/S nodes, and then, just do: b1 and spend all resources into GF ?
I do literally all the battles
there is no "full scrap". the final node can be repeated an unlimited number of times, which means if you can increase your FR via R nodes or be more efficient with your FR spend by increasing the S nodes, you can spend more on the final node and get more artifacts
pls reread my message again
sry 4 bad eng
no you don't, cause there are side branches you can ignore which eat up FR and actually reduce your artifacts that run (but give you scrap which you can invest to get more later on)
hmm that I don't know
but you can probably get the artifacts faster cause the side nodes work like investments. i haven't done the math on whether it's worth it
ok thx
also there's the added benefit that getting the node achievement improves your fuel efficiency which allows you to complete with less fuel
but that's very minor afaik
i wonder if i can beat b46 with 3.6x
3.625x is 900 FR and i can get the first lvl of gf...
well i guess it doesnt matter if i will take gf lvl 1...
instead of beating with 3.7 or smth
pretty effiient anyway
yes u can
impressive!
percentagewise its way better, but it only saves like 2 thingies
go add ur solution
no support no hazard mode
oh this is with the F2 support, hmm
d'oh
looks like there is a better solution already
im just bad
sup nh got 5 fr solution sorry
okay now i know how to read the sheet at least, thanks
SHC means u have starting heavy cruiser from printer node info for future
this is what my g6 looks like after a run. 7/8 of the F nodes skipped (only F4 activated), and 4 R nodes, 2 S nodes, and the GF node not completed yet. Everything else is checked off.
is that g6?
why only 3.65
there r decent layouts for higer stats that save fr
just wondering
g6from month ago?
I suspect R nodes are a better investment for getting FR
but haven't confirmed that
S nodes just squeeze a tiny bit of FR out of each battle here and there, R nodes give you a bunch of FR straight out
but I haven't properly compared them
i dunno but r node is around 36 fr while 46 nodes at +0.1 stats maybe like +5 fr at some of them
yeah, so the r node gives like 7x more then
maybe I'll try spending on an S node, idk
i think r is more efficient like u said
also it requires a ton of manual work cause I have to go through the ENTIRE spreadsheet again..
my S nodes are currently quite expensive
also ive failed F4 skip like 6-10 times
been skipping it and then buying for side path
I gained about 100 FR last run spending all my scrap on R nodes
oh top line is messed up (GF line)
yep +36fr rnode was r3, r8 is 3 times more ofc or smh
i may be mistaken nvm
yeah, and my S nodes are both almost as expensive as R8
all for +0.1 dmg/health mult
my auto run is about 10 minutes in and made it to B26 so far.. ๐
i guess ill take gf lvl 1 and try with 3.625 solution
auto run took over 29 minutes lol
g6 is huge
and it spent 4.88 FR less than me. nice ๐
I wonder where the savings were
im taking gf level
how did I get this without realizing it? lol
now I just need 248 more for the other one. wtf Sylv?
Which run are you at @regal plover ?
i can't even check cause auto run locks most of the fleet tab lol
your too good sorry.
do you have notifications for when someone types your name in chat? ๐
oofc will g1 count?
lol no just lucky timing on clicking through channels that time
it's not the first time ๐
have u got that one for UT 10
im gonna go for b46...
b46? what do you mean?
just did 36
Run 1: B1 Cleared, F1 Unlocked, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B6 Cleared, R2 Level 1
Run 2: F2 Unlocked, B7 Cleared, S2 Level 1, B8 Cleared, B9 Cleared, B10 Cleared, R2 Level 2
Run 3: F3 Unlocked, S1 Level 2, B11 Cleared, R1 Level 1, R1 Level 2
Run 4: S1 Level 3, BB1 Cleared, BB1 Cleared, R2 Level 3
Run 5: B12 Cleared, HF Level 1, S2 Level 2, B13 Cleared, R3 Level 1
Run 6: S1 Level 4, B14 Cleared, B15 Cleared, B16 Cleared, B17 Cleared, R1 Level 3, R3 Level 2
Run 7: S3 Level 1, S3 Level 2, B18 Cleared, B19 Cleared, R3 Level 3
Run 8: S1 Level 5, BE Level 1, R1 Level 4, R2 Level 4
Run 9: S2 Level 3, B20 Cleared, B21 Cleared, R4 Level 1, R4 Level 2
Run 10: S3 Level 3, B22 Cleared, B23 Cleared, R2 Level 5, R4 Level 3, R1 Level 5
Run 11: S4 Level 1, B24 Cleared, F4 Unlocked, S4 Level 2
Run 12: S2 Level 4, B25 Cleared, B26 Cleared, B27 Cleared, B28 Cleared, R5 Level 1, R1 Level 6, R2 Level 6
Run 13: S3 Level 4, BB2 Cleared, R5 Level 2
Run 14: S2 Level 5, B29 Cleared, R3 Level 4, R4 Level 4
Run 15: S4 Level 3, F5 Unlocked, GF Level 1, R1 Level 7, R2 Level 7
Run 16: B30 Cleared, B31 Cleared, B32 Cleared, S5 Level 1, B33 Cleared, R6 Level 1, R6 Level 2, R1 Level 8, R4 Level 5
Run 17: S4 Level 4, B34 Cleared, B35 Cleared, R6 Level 3
Run 18: HP Level 1, R2 Level 8, R3 Level 5, R1 Level 9, R4 Level 6
Run 19: S5 Level 2, B36 Cleared, F6 Unlocked, R3 Level 6
Run 20: S3 Level 5, B37 Cleared, B38 Cleared, B39 Cleared, B40 Cleared, B41 Cleared, B42 Cleared, R7 Level 1, R2 Level 9, R4 Level 7
Run 22: B43 Cleared, R5 Level 3, R5 Level 4, R7 Level 2, R1 Level 10
Run 23: BB3 Cleared, BB3 Cleared, R6 Level 4, R2 Level 10, R2 Level 11, R1 Level 11, R4 Level 8
Run 24: S6 Level 1, R2 Level 12, R5 Level 5, R6 Level 5
Run 25: R8 Level 1
Run 26: R8 Level 2, R3 Level 8, R1 Level 12
Run 27: S5 Level 3, R5 Level 6, R4 Level 9
Run 28: B44 Cleared, R8 Level 3, R3 Level 9
Run 29: S6 Level 2, B45 Cleared, F8 Unlocked, R6 Level 6, R4 Level 10
Run 30: R7 Level 3, R3 Level 10, R5 Level 7
Run 31: S5 Level 4, B46 Cleared, B46 Cleared, R6 Level 7
Run 32: GF Level 2, R3 Level 11, R4 Level 11, R7 Level 4
Run 33: R4 Level 12, R5 Level 8, R6 Level 8
Run 34: R3 Level 12, R5 Level 9, R6 Level 9
Run 35: R8 Level 4
Run 36: R8 Level 5
what about you?
you cleared b46 3 runs ahead of me
Galaxy History For UNND-GLX-z69-3
Run 1: B1 Cleared, B2 Cleared, F1 Unlocked, B3 Cleared, B4 Cleared, B5 Cleared, B6 Cleared, R2 Level 1, R1 Level 1
Run 2: F2 Unlocked, S1 Level 1, B7 Cleared, B8 Cleared, B9 Cleared, B10 Cleared, R1 Level 2, R2 Level 2
Run 3: S1 Level 2, F3 Unlocked, B11 Cleared, R2 Level 3
Run 4: S2 Level 1, B12 Cleared, HF Level 1, R3 Level 1
Run 5: S1 Level 3, BB1 Cleared, BB1 Cleared, R3 Level 2
Run 6: S2 Level 2, B13 Cleared, B14 Cleared, B15 Cleared, R1 Level 3, GF Level 1
Run 7: S1 Level 4, B16 Cleared, B17 Cleared, S3 Level 1, R2 Level 4
Run 8: R1 Level 4, R2 Level 5, R3 Level 3, B18 Cleared, B19 Cleared, R2 Level 6
Run 9: BE Level 1, S3 Level 2, R2 Level 7
Run 10: R1 Level 5, S1 Level 5, B20 Cleared, B21 Cleared, B23 Cleared, R4 Level 1, R4 Level 2
Run 11: S4 Level 1, S2 Level 3, B24 Cleared, R4 Level 3
Run 12: S3 Level 3, B22 Cleared, S4 Level 2
Run 13: S3 Level 4, F4 Unlocked, B25 Cleared, B26 Cleared, R4 Level 4
Run 14: S2 Level 4, R1 Level 6, BB2 Cleared, R5 Level 1
Run 15: S4 Level 3, B27 Cleared, B28 Cleared, B29 Cleared, R5 Level 2, R3 Level 4
Run 16: S5 Level 1, R1 Level 7, R4 Level 5, R2 Level 8
Run 17: S3 Level 5, BB2 Cleared, R5 Level 3
Run 18: S2 Level 5, R3 Level 5, R2 Level 9
Run 19: F5 Unlocked, B30 Cleared, B31 Cleared, R1 Level 8, R1 Level 9, R5 Level 4, R4 Level 6
Run 20: S4 Level 4, B32 Cleared, B33 Cleared, R6 Level 1, R6 Level 2
Run 21: B34 Cleared, B35 Cleared, R6 Level 3, R6 Level 4, R3 Level 6, R1 Level 10
Run 22: HP Level 1, S6 Level 1, R2 Level 10, R4 Level 7
Run 23: S5 Level 2, B36 Cleared, F6 Unlocked, B37 Cleared, R2 Level 11, R1 Level 11
Run 24: B38 Cleared, B39 Cleared, B40 Cleared, B41 Cleared, B42 Cleared, R7 Level 1, R7 Level 2, R3 Level 7, R2 Level 12
Run 25: R6 Level 5, R5 Level 5, BB3 Cleared, BB3 Cleared, R4 Level 8
Run 26: F7 Unlocked, B43 Cleared, R6 Level 6, R3 Level 8, R5 Level 6
Run 27: S4 Level 5, B44 Cleared, B45 Cleared, R6 Level 7
Run 28: R8 Level 1
Run 29: F8 Unlocked, R8 Level 2, R1 Level 12
Run 30: GF Level 2, S5 Level 3
Run 31: S6 Level 2, R8 Level 3
Run 32: R3 Level 9, R3 Level 10, R4 Level 9, R7 Level 3
Run 33: S5 Level 4, B46 Cleared
Run 34: B46 Cleared, R8 Level 4
Run 35: R4 Level 10, R6 Level 8, R5 Level 7
Run 36: R6 Level 9, R4 Level 11, R3 Level 11
Run 37: R7 Level 4, R3 Level 12, R4 Level 12
Run 38: R5 Level 8
Run 39: R8 Level 5
Run 40: R7 Level 5, R5 Level 9
Run 41: R5 Level 10, R6 Level 10
Run 42: R7 Level 6, R5 Level 11
Run 43: R7 Level 7
Run 44: R5 Level 12, R6 Level 11
Run 45: S6 Level 3
Run 46: R7 Level 8
Run 47: R6 Level 12
Run 48: R7 Level 9
Run 49: R7 Level 10
Run 51: R7 Level 11
Run 52: R7 Level 12
Run 53: S5 Level 5
Run 54: S6 Level 4, GF Level 3, GF Level 4
Run 55: GF Level 5
Run 56: S6 Level 5, GF Level 6, GF Level 7
Run 57: GF Level 8
Run 58: GF Level 9
Run 59: GF Level 10
59 is your last run?
53 artefacts, 56 all except gf, 59 all
Yes
I still have over 2 days of fuel left lol
huh
I think you could be nearly done then ๐
considering 2 days of fuel is about 16 runs
yeah it's a bit over 3 hours fuel per run
I've seen people post lower, and I'm assuming the difference is from the new warp?
you've never had it?
I had it before reinforcing, and yeah I reinforced for the fuel and b6 and now I don't have it
๐ฆ
1 of the big things I don't have yet
achievements maybe?
oh for fuel efficiency?
yeah there are 2 of those
no wait just 1 remaining for me
Astrium Fuel Efficiency: 1.28043
Base: 1
Flat Value Additions
11x Achievement: Victorious Command: +0.11
11x Achievement: Fleet Unique Nodes: +0.0275
3x Achievement: Unstable Transit Clear: +0.015
Total Flat Value Bonus: 0.1525
Stat Total: 1.1525
Multiplicative Multipliers
AI Fleet: AI Fleet Fuel Efficiency: x1.01
Fleet: Fast Fueling: x1.1
Total Multiplicative Bonus: 1.111
Stat Total: 1.28043
I spec'd out from 1.02x from corruption
but I had it then
Base: 1
Flat Value Additions
11x Achievement: Victorious Command: +0.11
10x Achievement: Fleet Unique Nodes: +0.025
3x Achievement: Unstable Transit Clear: +0.015
Total Flat Value Bonus: 0.15
Stat Total: 1.15
Multiplicative Multipliers
Splicing Corruption: Fuel Support: x1.02
AI Fleet: AI Fleet Fuel Efficiency: x1.01
Fleet: Fast Fueling: x1.1
Total Multiplicative Bonus: 1.13322
Stat Total: 1.3032```
huh
wait mine is better but it takes over 3 hours per run?
do you have all battles done everywhere?
yeah
Base: 1
Multiplicative Multipliers
46x Fleet: Battle Clear Reward: x1.87743
Total Multiplicative Bonus: 1.87743
Stat Total: 1.87743```
ok why is mine at over 3 hours per run?
oh 3 sectors
how much does each sector give?
1.1 apparently
that would explain it
which is huge..
I forgot
and considering that I was finishing the galaxy in s128
it meant that I had slightly more fuel efficiency than you currently have
Knowing you, you'll catch up in no time ๐
time to fight b46 now
gl
holy cow the person who made that layout for 3.625x
i wouldnt make it, wonder how much time dedicated..
lol forgot to change layout
jeez ~heart attack)
final battle is kinda goobed
so man ships make it hard to find the right strategy, some "good" options aren't good at all
i meant i forgot to change layout from part a to part b and thought i have not enough FR
it's the konami code, except written out in ships
and each battle has a different one
@regal plover -- guess now i know why i went from being within a month of you of hitting 125 (pre-update) to over several months of hitting 126 (pre-update still)...
I might have spent a lot of the fuel in doing galaxy runs for achievements rather than for UT.. ๐ฆ
i am sure there's several other reasons,, which like this game, i will realize over the course of the gameplay. lol
if you don't have nearly 5000 FR what are you even doing? ๐
same number of runs as me
gf dump
no why ive got lots of options to get scrap with
i went straight to the boss so got sidepaths
havent got to 4days banked but was close ๐ like 1.5hours left in the middle of the run
so nothing is wasted, but should have rinforced much much earlier!!
A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 ๐
what is this achvmnt? max arts?
yup
what was your strategy? dump all to A9 or farm scrap from sidepaths/
I dumped A9, but if I had to do it again I'd farm scrap at least 2 runs, maybe 3
didn't run the math, just guessing
thx !!
each resource node was roughly one more A9 clear so it made up for it very quick if it was on the main path, and the other nodes weren't far to get either
How better is it to make a detour to continue to upgrade the nodes for G6 instead of going to the end and dumping the remaining fuel in the last node?
mostly do it for r nodes, and i didn't really bother until i ran out of nodes next to the main branch and had to do detours to actually get to the other nodes
b11+bb1 and b17 are good value but the others are kind of meh
Yeah, and I'm not sure that improving my power level is going to save much either in the end, maybe a few turns of the last node, and maybe at worst 1 extra run. Is it worth thinking much about it?
doing all the nodes for full scrap will probably cost you like 3-4 extra total trips to g6 for artifacts
but if you focus on just g6 you end up having to do more runs total because scrap becomes the bigger grind
i don't think it matters that much but i prioritized being able to get my last reinforce done earlier
which was just b46 and the b11/b17 guys
Yeah, the priority is to minimize how many times I have to go through G6 to reinforce one last time
Any fix for this? I literally can't click the buttons at the bottom
Latest patch should
got it, thanks!
decent QoL update it seems
what's fleet: fast fueling?
Base: 1
Multiplicative Multipliers
46x Fleet: Battle Clear Reward: x1.87743
Fleet: Fast Fueling: x1.15
Total Multiplicative Bonus: 2.16
Stat Total: 2.16```
so g6 just gets an extra 1.15 to fuel efficiency?
oh ok
and a bit increased like cut 10 minutes
did it apply to everything before?
๐
yeah but you have to take that F node to run those nodes so it's effectively impacting the individual node efficiency - @atomic grotto doesn't need a toggle since it's a unique case
if you want to show it there, feel free to add 100 to spent and committed on B26
well, I guess the first one is still weird though ๐ค
i made a separate section that tallies the optional branches
i include the 100 ther
bb2 is sadge
that doesn't show all the options though, you can still take only part of a branch
that's generally strictly worse at least so you don't have to check every permutation
yeah its for gap filling. skip B2 and B10 to take B34
with your bottom dollar, because 40 inefficient scrap is better than 30 efficient scrap if you have nothing else
but once you're in full clear mode everything is simpler and that sheet is bascially for that
whoever wrote "(ffs just accept previous best)" here - I removed that because it's missing the point of the data gathering, if the fight fails with this configuration that's simply that
so, who's going for the 2000 adaptation achievement? @fervent zinc? @sharp thorn? anyone else?
this one is all around worse than this one so I'm just removing it
also just gonna remove this second post since it's a dupe of the first
also removing "SHC" from these two because... there's no second HC
naw
I think I found an improvement for bb3 on 3.4x but the game is giving me this
it's this but with frigate move to b2
next major patch maybe
unless new warp is like x100 adaptation speed
so is F6 basically "skip this after clearing BB3"?
like I don't need to think about it on my way to B41?
also I managed to load a back-up and redo the whole run to get around the bug and test, first fight's still better with B4 frigate but B2 on second fight saves FR
that's supposed to be a request for a new image
this one, sorry
they're trying to split off "remove HC" to an image that shows that
I agree that the "remove HF from b2" could do with a new image, but it's literally the same result already posted in the first cell
if I did mess up someone in-progress with that apologies ๐
i dont think the build works so something got screwed up
but if it did work, the "same result" in the first image is the one that would be removed
point was replacing a text instruction with an image
imo they should have deleted the text in the top, moved it down, and had (IMAGE REQUEST above but with no HC in B2) instead of the duplicated image
or better yet practice mode the dang image
this is a good candidate for that treatment
it's fine if it was a one-off entry, but at this point that wants to be two images
i'd do it, but i want to find the advisor that's 1FR better instead
which is, of course, a corvette NO charge laser NO shield
how could it be anything else
found it!
it's cool that all 4 corvette types are in play in one battle
is there a way to select everything and move it down 2 cells?
I found a variation on B37 with 3.4 that has a better result but needs a new image
(tried some more variations, this is the best I can figure out)
I have enough fuel to finish the artifacts, but I'm about to go to sleep. So it would be a horrible time to reinforce. ๐ฆ
I guess it will just have to wait until tomorrow..
https://docs.google.com/spreadsheets/d/1kIYw1E3DUe2nmbfXHvdw2pLBrP8X-jn6w67RfBOw6zQ/edit?usp=sharing
Will update the link as battles are added
but our precious minor variations that save fractions of an FR!
i gather your solution is going to be slightly overkill builds that work over well defined ranges
for the tricky ones
interestingly it's only at 3.4 where it seems that one I found is better
most of what's there already is basically a minimum stat for the layout
that's true most of the time, 99% of the time if you dont care about plus or minus 2 FR
sometimes two layouts ping pong between being better than each other so I just threw up the first time each one is relevant
was trying to focus on first time clear conditions so none of the "cleared" or support skips are in yet
is there actually a consensus corvettes optimal for L2?
i do see some 2 corvette, but i think there are more 3x fighter?
I squinted at it and there wasn't an obvious pick
3x fighter is the obvious lazy win pick. Fighter always good
at some stats you do 2/2 2/2 for the B46 boss, so that's theoretically two hits
but i think B44 and B45 are like always 3 fighters so it's not even an advantage
and a lot of B46 are 3/2 or 4/2 fighters which would be a fighter L2 blowout
i don't actually have 43+ loaded yet so that note is more of a placeholder than anything
I cleared with vets and it was fine
i do honestly think fighters are better, but my main motivation is i dont want to try to quantitatively compare
and there fewer corvette builds i see the less likely i step in that beartrap
I'm pretty sure the best clear was better than anything with 2 corvettes, for all the nodes.
Marginally, but still better
So fighter it is
I hope someone comes along and cleans up BB3 later
cause it's a bunch of mess and I don't know what to do about it myself lol
ah, but what about potential 2 corvette builds in the outlying optional paths for the full clear? (save me)
umm someone just deleted this b39 image while I was editing stats into the second b40 image here
found the image in version history -
File > Version History > See Version History > go back a version > right click image, opened in new tab, hit copy > back arrow to go back into live doc > pasted back into B39 I3
the achievement for completing nodes should be at 306/303 (if you also do all gf nodes) yes?
just making sure i didnt miss any
g6 spreadsheet shenanigans in a nutshell:
this is the path??
Hm, how many extra runs am I going to feel compelled to waste in this galaxy to finish GF after everything else is done?
if you have over 5000 FR when you complete everything else, which you should have, probably not that long
Finish off with travel to g6 -> do B1 -> dump all FR into GF -> finish run, repeat
After everything else is done of course
If GF acts like I think it does, it's a total sink of 27500 though, so still around 5 runs, maybe 6 depending on precisely where I end up.
costs scale linearly
Yeah not bad, maybe 1/10th the runs out takes to complete the rest of g6 if you're efficient
55*500
Which is indeed 27500
10*(10+1)/2*500, since the cost starts at 500 and goes up by 500 each level.
it ain't that bad
It is
It also ain't that good, but the completionist in me is gonna do it anyway.
27500 FR total
But there's an R node that costs almost that much scrap which is much worse
wut
The one which starts at 200 and goes up by 200 each level and has 12 levels
But I have spare scrap while doing other things. the FR is just sink once everything else is done.
Ok that's 15600 scrap for the node but still, possibly worse than GF
It's the second to last one, right?
(okay, maybe I'll still be working on that once I have all my artifacts, haven't mathed it out...)
Until you get to the end have nothing but GF left
Then what else are you doing with that FR?
Extra unstable transit runs
Ok fine
I didn't finish the G5 GF until Sylv said g6 was being released next week so makes sense
cursed
That's more than double what I have
pls respond
I'm pretty sure yes
G6 is easy to count, it's just 9x10.
The other galaxies are trickier.
What's the previous achievement? 213?
That one was 3 less than the total nodes up to G5, so this one should be exactly 90 higher.
is there a way on google sheets to get it to load older version history more quickly?
Get a job at Google and fix it ๐
Other than that idk
It used to be worse believe it or not
well I noticed this one was missing an image, found one from june 30 and restored it, not sure if it's definitely the right one because another image was missing from that version but I can't be arsed to keep digging
New g6 sticker just dropped:
not everything works as a sticker, you have to downscale the images
(already the case with a bunch of the stickers here...)
someone keeps dragging images around and not fixing it and it's annoying
I have no idea what that's from
It's probably a few hundred different people doing it
the only people with access to it are in this channel...
But there are 20000 members in this discord
that says B18, right?
81B
BlB
someone somehow moved it all the way over from here ...
under b18
now to figure out where b13's missing images might have gone ๐
Maybe it should have been a wiki. Wikis don't have edit mode as the default
You have to go out of your way to purposely edit it, can't just accidentally drag across the page and mess stuff up.
WTFF
now there's a missing one in b14
I JUST got the 2.5x52.11 one from file history and come back to this
-# or maybe it was like that before actually
@sharp thorn this is your sheet right? can you at some point go back in version history and make 1 "named" backup per day? that would make going back to dig for replacement images easier
okay... so this has been me with the "I got x in live battle & practice mode", this has been going on too long lol
I'm going to just edit in my numbers and guess the old data is from an old patch
so 19 runs for artifacts
seems to be the norm, as I also got 19 runs for artifacts
@glass totem
ah, tyty
I took 31 runs to beat B46 and it looks like it will take me 51 to get all the artifacts
so 20 to get the artifacts, probably due to having fewer artifacts earned during the 31 runs it took me to beat B46.
oh wait hold on that's not right, 51 is how many runs it will take me to max out the R & S nodes
B18 is so weird
idk how many runs it will take to get the artifacts, since my artifacts per run is increasing as I get more R & S upgrades
this is me messing with b18 optimization
(the older layout)
something about all these fighters being present is creating chaos with the result based on player fleet strength
I'm dumb, 31 runs to beat b41, not b46
I've done 42 runs and it looks like it will take me 10 more to complete artifacts at my current rate
9 more to complete the R & S nodes, so the timing for those two things is close
after finishing B46 and trying to do the repeat A9 runs, did yall level s6 any more at all? Currently sitting at level 2/5 but I assuming its more efficient to use scrap on R nodes?
and what was ur strategy after beating b46
i may have done the math wrong, but for me it was correct to always full clear
until like, the literal last couple runs
I just stayed at my 3.625x power and leveled R nodes
basically as long as I had incomplete R nodes, i think it made sense to max farm scrap
and when i was done that i was like 2-3 runs from done artifacts
same for me only at 3.725
thanks, will probably end up doing the same, didn't see too much improvement going from 3.625 to 3.725. so probably makes sense to just stay here
possibly could have shaved like 1 run by doing a full 3.825 reclear in the middle
but im galaxied out lol
if you're already running maximally optimized battles from spreadsheet at 3.625x
going 0.1 power higher probably won't give you much FR
and getting R nodes will give you more
i think they're comparable in FR but one is a lot of work for a similar benefit
probably true
also getting level in S nodes is very costly in scrap
Clear all the scrap containing nodes every run. At least until I get close to maxing all the S & R nodes.
And dump remaining FR into A9, with the remainder after dividing by 50 going into GF
thats was i was gonna do fr;)
making my first run sorting b46 at sheets
I ended up optimising leftover FR so I had enough to clear b2 or b10 lol
just as a headsup - I spent a while testing a bunch of variations on this, I'm fairly confident this is best possible result
I'm post B46 clear, so I have enough FR to clear ALL the battles, so that doesn't exactly work anymore
I'm not going to skip battles, that doesn't make any sense
so I'm getting them all and the only choice remaining is whether to spend the remaining FR on A9 or GF.
I had no idea what I was doing and just spammed repeat run until the end
I still maxed all artifacts before running out of fuel so whatever
I have enough fuel to get all the artifacts now, but I need to sleep so now is a bad time to reinforce, so it will have to wait until tomorrow sadly.. ๐ฆ
oh lol
I mean I am making progress towards the adaptation achievement now so it's not a complete waste I guess
sorta is since 2000 adaptations is too tedious to get
hmm, is losing sleep time of overdrive actives worse than not grinding fixtures and stuff
probably
Reinforcing resets the banked OD active time so you get more again
B12 1.2x 70/70
meaning 70 FR spent to clear?
๐ค would need a new spot on the sheet but idk how to take everything in a column and move it down
Any solution to this? The dialog is bigger than the window so I can't click the buttons
Updating the game apparently
pretty neat efficiency
I know, I knowww, I should dump it all into R nodes... but...
I could also repeat this run and be one of the only ones on the sheet with 3.8x fleet strength ๐คฃ
-# and still not able to do the first visit of D3
get lots of fleet advisor contributions by slowly leveling GF and repeating each run!
Now 200k grind
grab the fuel stuff on the far left before the other stuff
and do it on previous galaxies too, ez stonks
maybe this has been answered already... but is there a reason for getting fleet advisors?
for people who dont know how to optimise themselves/ arent sure whats best
so that you can essentially steal that setup where your stats are the same to make it easier to get through parts your struggling with
just have to bear in mind there isnt any cheat prevention last i knew, so while they did get recently wiped if someone gets an impossible run using cheats that would still be counted (unless sylv has done something to detect those now)
that sounds more like why fleet advisors are important in terms of the game community and for any players to use their fleet advisor to beat a level optimally. but for an individual player, is there a reason to accumulatethe advisors? for instance, i have 16 or so advisors last i checked. why would i want to have more? is there any advantage in my game to gaining more advisors?
sense of pride and accomplishment
i dont get it
can some check this image in discord for me?
why 3.825x has different data
i wish we could practice battle without actually going in the galaxy
hello?
fake internet poinbts
my guess is someone changed a cruiser or fighter setting and forgot to mark it
more than few times I've found results posted that are not accurate until you alter something in a specific way
I've never posted a picture of armored frigates when I used unarmored ones <.<
images are the same ?
planning my expenses
it looks like the same layout to me yeah ๐คทโโ๏ธ
first one's nicer for not having the HC beam cut off
thx i comented it and moved on
little bit too close for comfort, guess iยดll need to be very careful with my next run
i need 2-3 more runs i guess for arts
im not gonna rerun whole galaxy after each stats upgrades!
there i said it
im gonna casually finish
just buy more R nodes, ez
bit late for that xD
Hey guys can you do me a favor
Update is live on steam. It has a few things that woudl be good to try out and see if can break before announcement though
specifically:
- Fleet battles now remember the stats used and will display that info when looking at previous clears, not retroactive
- Fixed Fleet undo bug with base battles not letting you undo sometimes when they should
- Fixed Fleet auto run bug with final artifact nodes being done between every battle```
how to trigger 1st one?
the out of galaxy practice in specific could be rough, I tested a bunch of stuff with it but best to get a more throough one
just be in no galaxies and click a node, should let ya practice
you need to close and force update game first
unless thats just a bug haha
yeah latest one already.
0..63.2.2?
still not 63 2 2 and no hot fix noti
errr check again it had 2 in a row up there
practice battle works but doesn't show auto-apply any ships
previous layouts work but I think they only work a few versions back?
those only existed recently
okay
verify file integrity will do it
Oh, on v0.63.2.x? I was able to load a prior clear setup, and it loaded a Heavy Cruiser, except I had skipped M1 that run and didn't actually have one to legally use
can't actually test last 2
and don't understand where I should see "stats used"
or is it FR used only? not power?
mostly, try to "break" the new practice thing aka trigger it when it shouldnt or mess up normal battle or something ahaha. Thats the one thing that might happen if I missed osme wonk scenario
it wasnt saving it before. you will only ever see it on new ones from now on
is this the 2nd one?
Steam reset got the update yey
I can't test the artifact one xD.
so I can only see on previoys layouts FR used, like mina, but not power/strength
if I even supposed to see those
you should see previous completsions ya
clicking practice battle crashed USI haha
x2
I mean, I see FR
don't see power
Should I see power at those clears or not?
it crashed and closed
oh ok where/how
no
then everything I can test is working perfectly for me
just tried practicing on B1 without being in G6, game died
I'm trying to do B1 in G6 Practice and it crashes and closes, i'm gonna try other nodes to see if the end result is the same
okay lol, on b1 it also crashes
can share my screen on voice if you want.
i got to b46, then run those full nodes scrap runs, did everything at 3.625x, then made 1 optimised manual run at 3.75x, and never more, finished arts same time with s node, then maxedGF
there r extra nodes that not needed for achvmnt
also i havent looked at this new sheet with scarp/arts run
im pretty happy that started an update with 4 days banked and finished today with a single reinf mid galaxy and some time left
big thx for everybd who shared their layouts and helped along the way
perfect good work guys thanks
ok I pushed an update fixing the crash bug will have to verify/force again
and ill announce update in amin
oh nice I was thinking it'd be neat to stats shown for saved battles
Is working right now
loaded my "undobug" save and et voila ๐
checked it after fighting it twice again just to be sure, working like a charm (also checked undoing each fight 1 at a time just to be sure)
awesome
as for the practice mode - is this meant to read "will NOT place them in the correct position"?
๐ค well that's definitely not a layout I ever used, I think that might be the fleet from when I killed the base here
so because the support nodes aren't present...?
ya its all your layouts, not for specific settings only
so like support nodes will just show you the ones you used with and without etc, since you can bring these up in not practice mode too
well, here's the thing
this is the layout I used and submitted to the sheet
and none of the other layouts in the sheet match that arrangement the game put them in there
oh what about a not base battle or si that not one
theyalayout for me right
on my saves that is of course
seems like no dice
you can dm me your save and ill check one. save it now and then I cna load it and goto practice on that node and figure it out
when's the best time to go for d3 ?? i am curious if people just do a d3 specific run? as in spend 2500 on d3. leaving a bit to get some scraps for r8? or have 3100 resources and hit both d3 and f8 in same run?
I wonder if it's because it's a saved clear that doesn't have the retroactive stats/positions remembered?
is there some mechanic I'm missing on g6? Like... First few runs, I had no problem clearing using the bases on the google sheets, now all of a sudden, I'm missing the same layouts I already passed, with the same exact setup, and I'm baffled ._. Feels like it started once I upgraded the damage to 1.1
at ~3.6 fleet strength it takes ~512 FR & change to reach D3 optimally with no branches or L1/M1 taken; imo if you have the FR to reach it, start cranking that cost down asap, the sooner you can clear all nodes the sooner you can farm up artifacts and be done
with this new thing - ship at s75, i cant get lvl to plasma chainers and hus disable phasing enemies - thats very annoying
usually would mean you didnt grab the support node
only other thing would be if you got a different ship from the printer at the start
outside that, then sounds like a bug
G6 has a lot of "results are worse as your fleet strength goes up" situations, it's pretty odd
nope, literally no ships required ._.
ah, yh thats different to what i was thinking you meant. so goes to g6 be weird dude
as you get more power it should balance again
try one of the next couple layouts
from what people have said, there are points where having more power messes with the targeting timing which knocks out the balance and throws it off
it's quite annoying x-x, but nothing I can do ig. Thanks for the info peeps ๐
like this one
that works. perfect ty. Didn't see many 1.1 builds so assumed there were none.
if you see none it mostly just means nobody added to the sheet for it yet
so definitely still experiment with it
I have a theory I can try testing later - that because the saves are 'old', maybe it works fine if I do a fresh galaxy run and then practice after, and I can check during it too?
-# for now though I've been up all night and it's warm outside so time to sleep out the heat
does the advisor take into account the fleet strength + support nodes? for instance, for b11, it says the advisor is corvette and frigate. but not whether support node is available?
nevermind.. i guess i can actually select (in practise mode atleast) what my fleet strength/hazard/support is.
when does practise battle show up?
advisor takes those things into account
when does "practise battle" show up?
i can see it for instance on BB2, but not BB3.... at this point, i have 0 resources (if that's taken into account).
any battle you already did
if bb3 has been cleared before but not without the base an now has no base it might not show practice
I'm waiting to get for my side the next fuel cap in order to do BB2
so...question about some of the new G6 promotions...Specifically, the bonuses to acclimation. I dont actually see them reflected in the acclimation screen? It still says the bonus to this aspect is 1x and gain per level is 1.1x
Obviously i'm misunderstanding something
stats & info > splicing > all > acclimation rate.
ok, thanks. i do see it there
Still dont see the per-level buff tho
oh wait
it says it's 1.175
why does the tooltip say 1.1?
oooooh
fork me
it's not alien aspect levels improving acclimation speed, its acclimation levels improving adaptaion speed
the fact that all of those options start with A is confusing :-p
Is there any way to boost Artifact income? Any multiplier I'm missing?
If haven't got all of this, get all of this:
got all of this
Cool. The only thing you're missing is a bit more gain from the achievement for getting all the g6 artifact upgrades.
I'm close to finishing Galaxy 6 and still need so much more Artifacts
That's normal, and getting more extreme each galaxy. I beat g6 b46 on run 38, and will have all artifacts on run 61.
Just don't forget that you can repeat A9 each run as long as you have FR
if you press "View Galaxy History" on the galaxy screen it will tell you
beyond being more optimised, a sense of accomplishment and basically that's it
I think one is meant to be missile frigates and the other not
it doesn't work for me, support or not
when I was in galaxy
a while ago
at the same stats? it could be worse because your stats went up
or do you mean it's putting them in the wrong places like normal advisor
wrong places
works like normal advisor, dumping all into top
funny, because it was the same layout I used to clear
going into the battle normally has it deployed normally, but then clicking on the identical option in prev clear moves them all to the advisor position
so weird, it puts em right place for me whatever battles I try
oh I have a save to test it with where its wrong though ill try that
whoops I forgot I have it overwriting and always deploying right in dev builds lol so it just doesnt work in normal ><
for the fleet cheevos (destruction, victory, galaxy runs) which ones seem natural to get, IE youd have from just finishing g6 now? Or rather which ones are out of reach and require grind still?
kill count doesn't feel natural
travel to galaxy is a bit of a stretch but not too bad
just the final kill count?
G6/z69-6
?
this is with ignoring galaxies for most of eoc to spend on UT
did the title change
galaxy name last numbers changed
284k and that's more than most i think
ok ya ill leave the last two off steam for nows
steam achievements๐
g7 is nothing but 3x5 swarms
B15: 3.325, 19.69 scrap
funnily enough i wasn't getting the numbers in the spreadsheet for the other layouts, was getting like 25 ish
you got different numbers than the spreadsheet because you didnt use a strat from the spreadsheet
sheet had "top CL+Shield bottom cruiser" -> flipped + no shield -> flip back + move cruiser forward
apparently no one tried "top CL+ no shield" at 3.325x
congrats, put it in the sheet
uhh why is B17 showing 80 scrap on the scrap efficiency sheet?
if that's meant to include D1/D2 at 0 FR cost that should be included with B16, not B17
and that'd add up to 70 scrap so I really don't get where this 80 is coming from
unless it's for a fully depleted D3?
this
it's d3, yes
are we talking about the fleet kill count?
currently just a little over 5.53e5 total.
I spent a lot of eoc in galaxy rather than UT... it was a choice. mainly to try and get those achievements. personally, i like the idea that you are given a choice. do what everyone is doing... or, try to go for an achievement.
it was also a reason why i was suggesting a QoL to allow automated galaxy travel given enough fuel.
personnaly Im at 210 Travels, just reached 1e5 kills.
I'm at 228 travels with 1.15e5 killed
I did spend some time in UT before that, but nothing crazy
How does one get to 4.25 damage/health? Unless I'm completely blind, there's only 6 S nodes, and maxing them all only brings you to 4.025
ah, got it
bruh
im at 5.4e5 kills and almost 700 travels
ok, how the hell are you supposed to get through b43??? ive literally only got 4 more lvls of the S6 node left yet even doing 7 armoured cruisers and 3 heavy with the barrier support the hazard just shreds them all before it even runs out of shots and before they can do anything
i cant see how 0.4 more of stats would do that much there
are you ignoring F7?
oh nvm you mentioned the support
no im using f7, and even with that barrier they are just shredding 7 armoured and barriered cruisers and the 3 heavies, with shots to spare
I did notice using the sheet fleet layout that messing with the positioning gave pretty drastic results
something about the hazard targeting seems to have pretty specific requirements
sounds to me like you should be including 3 fighters
at the very least
oh, thats a point right
forgot about that so will give that a go and see that that does
fighters
not sure why i got tunnel vision on that one when ive used fighters to soak shots in previous galaxies ๐
yeah come to think of it doing 7 armored cruisers - which are just 1 barrier each - is about the opposite thing you wanna do with the hazard
what is it, like 60 shots of 2k damage?
yup
there's a reason why almost every b43 clear in spreadsheet has fighters, at least 3 of them
they tank a lot of shots
so going stack up defenses when each shot is still a one-ko
so yup went the complete wrong direction and its obvious now you guys mention it lmao
actually not either(
it's good for moderate amount of not big hits
a lot of small fighters decimate armored cruisers really fast
that chip damage aspect definitely makes it tricky in some scenarios
well, maybe not that "tiny" hits though
but still, armored cruisers have big problems with a lot of hits too, as they still receive damage
it does depend a good deal on fleet strength too
spose it comes down to what that damage looks like in a swarm
worst part is they can only take a few shots each round aswell, so deal 3 while tanking 60+ XD
yeah
something like 2 fast-firing things (don't remember how they're called) can decimate cruiser really fast if they have enough power
I did it a lot in g5 with just a single armored cruiser taking a fight, even though the fight took s o o l o o o n g it was more efficient often
kinda see that in g6 early with the missle spam
those missile snipers...
someone can help me for B33?
those were rage inducing a couple of times XD
the gatling enemies are definitely tough cookies, I'm actually not sure what the ideal counter is beyond positioning to take them out in just a couple hits
are you wanting to avoid consulting the sheet?
what is consulting sheet?
๐
lmfao, yup ๐ 3 fighters in the front center and it became childs play hahaha
your "fleet damage and health" stat and FR spent
S/NS - Support/No support
H/NH - Hazard/No hazard
SHC - Starting Heavy Cruiser
other two stats are what Ryan said
got it, thanks
Finished at 42
you gonna need a few fighters too
they essentially insta-kill everything else, so armor tank cruiser is still 'good for it'
well, that's why we have rocket launchers on frigate
then there's D hazards which are also 'lots of little hits very fast', and you know basically everything else evaporates in that
well, considering that armored cruiser always takes at least 25% of damage
while it's good at tanking, it's not good at tanking lots of small hits
it's not good at tanking really big hits either
it's good at tanking specifically medium hits
it's just
nothing else is good at tanking either
maybe a little
you are thinking about this wrong
it is maximally good at tanking little hits
that maximum happens to be 75% damage reduction
well, it's not utilizing its full 11 reduction potential, when hits are too small
yes, it caps out
at its best possible performace
it doesnt continue to get even better as the hits get smaller than 44 damage 14 damage
but it is still equally good, as a %, against all hits at or below 14
it's the best, at exactly that
wait im bad at math
my argument is still good i just dont know how to multiply lol
I think I might make it my goal to cap out S nodes before my first GF level
"just" two more purchases at S6 to go
probably not optimal, but it's stats for the sheet ๐ค
if you make it to A9 that should be simple enough
I just unlocked F8 this run
so we'll see I guess
D3 is down to 39.06
poring through the sheet for b46 is going to be "fun"
oddly your priority isnt scrap it's having close to 0 FR remaining
mmhm
what's your power at currently