#G6/z69-6

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fleet surge
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just 0.1 fleet res multi divide by 400scrap cost and cmpare

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for e.x. r3 will only give me +0.03 for 360 compared to triple amount from r8

languid quest
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right

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though it being locked behind d3 means you're leveling it pretty late anyways

fleet surge
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yeah sweet candy is locked

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bbehind the wall

hollow glacier
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well
Artifacts done

fleet surge
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what? why so fast

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uve just won b46 iirc

deep elm
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I've just won B46. took 41 runs

hollow glacier
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for me it's run 61

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and I cleared B46 at run 42

languid quest
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the artifacts are slow

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autobattle in background takes forever ๐Ÿ›Œ

fleet surge
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anybd did b46 at 3.5x?

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i c only a single fail with 3.525x in sheets

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guess should get at least 3.6 then :9

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btw R8 node is very good

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gonna do B43 Hazard run and try to get 3.6

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i might decide to stop manual battling..
maybe can use autocomplete while im not +0.1=3.6x

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yep will do - it ll be a fast run

hollow glacier
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only possible to do 2-shot at 3.6x

fleet surge
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so we take what at L2 for B46 etc?

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i c solutions dont use 3 fighters

fleet surge
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i cant find

acoustic jetty
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more of them take 3 fighters than take 2 corvettes, so fighter. at least for my stats

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corvette second choice

hollow glacier
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16 and 18 row

bleak burrow
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fighters are flexible

fleet surge
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the 3.625 and 3.65 should work for 3.6?

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btw both r using 3rd fihter

hollow glacier
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no

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they don't work for 3.6x, they fail spectacularly

fleet surge
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why this not listed :(:(

acoustic jetty
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B46 has a million ships on it and they're all buffed to high heavens

fleet surge
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so b46 at 3.6x not possible either?

acoustic jetty
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any random perturbation swings the outcome wildly

hollow glacier
acoustic jetty
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it's probably possible, it just wont use the same setup

hollow glacier
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also checked 3.65x
3.675x is such a wild case that I didn't check it
at 3.725x they also fail spectacularly

deep elm
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took me 3 runs to defeat B46

fleet surge
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ok well see first i need to get to b46 get 3.6 and get other stuff like F and D

acoustic jetty
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there's honestly no rush to beat it except glory and the UT mult

fleet surge
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anywas but u sure that 3rd fighter is a way?
not 2nd vet?

acoustic jetty
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you're going to be doing a ton scrap runs right after the clear, might as well do one before

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or more

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if it helps

deep elm
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UT is so crazy, basiclly nullifies all the UT done so far

acoustic jetty
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yeah that's the scam

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our EoC progress isn't reset, it's just that it now amounts to a run or two

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and there's diminishing returns so x10 is only ok, long term

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so the next galaxy can also be x10!

deep elm
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yes

bleak burrow
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it really only translates to like a 20-50% uplift depending on how many artifacts you had before

languid quest
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oh wow I completely misunderstood what was meant by repeatable on last node

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that's a bit of wasted runs but it's whatever

verbal zodiac
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And the bonuses from them are significant enough that being able to construct them in like 1/16th the time of someone just starting is a pretty big advantage.

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So you never really know which direction the ball will bounce when the patch gets here

languid quest
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not really in a rush to reinforce tbh

fleet surge
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but not repeating last A node i guess is a tremendous waste

acoustic jetty
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depends how many runs

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presumably they were getting all the scrap, which is useful

verbal zodiac
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Finished up the last of the artifacts with my first run this morning and now the only choice is, do I master R7 or GF from this galaxy or the last to get to 303?

hollow glacier
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well
what's faster to?

verbal zodiac
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That's what I'm trying to figure out

hollow glacier
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I just finished S5 and got 303

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But I had every GF finished

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wdym by "the last"?

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R8?

verbal zodiac
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yeah, you can miss mastering 3 total nodes, there are 306

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Since I didn't unlock R7 or GF in the last galaxy, and I'm in the same position in the new galaxy, I'm trying to figure out what the cheapest route is to get there so I can get back to spending extra astrium on UT

hollow glacier
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oof
R7 is
very very high scrap
higher than R8

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as it's the only R node I haven't finished yet

verbal zodiac
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Yep, that's why I didn't bother. I'm thinking the answer is just log into one of the two and drop it all on the GF every run until it fills, but filling R7 with full clears and dropping the rest in GF might still be faster

hollow glacier
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I think maxing R7 in G5 may be actually faster

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but not sure

verbal zodiac
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Yep. My first puzzle for this morning involved the best use of resources to max S6 and get two levels in GF on the same run, and I managed to solve it with 30 points to spare by dropping the M1 choice and doing no support no dual HC clears

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I think I took longer solving that one than I did figuring out how to get in my b46 clear lol

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By the time I finished I actually had another run ready to go lol

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Looks like the answer is probably just G5 GF, I can fill it with 2-3 runs, they come faster than G6 runs, and even full clearing the map I couldn't get the scrap to max R7 faster than that.

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This EOC I'll remember to come in and max the GF in R6 sometime when I could use a spare retrofit

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And maybe the others for the slight bonuses to astrium fuel efficiency (and somebody said mastery, but I don't see anything that says that in-game)

hollow glacier
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I think that mastery for g6 is only from battles?

verbal zodiac
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Oh, as in the battle clear bonus? I thought they were saying that you got some bonus per cleared node as well

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If that's the case I'll probably just clear the GF in G6 and call it good, I'm not sure how long it'd take to make up the fuel I wasted maxing R7 with a 2% astrium efficiency bonus

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But I'm also not going to want to do it in G7 I imagine so might as well get both GFs cleared so that I hit it sooner next time

hollow glacier
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I'm definetely planning on finishing all nodes for g6, but will do it later, when I get some additional fuel efficiency from higher sectors

verbal zodiac
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Ah, see now that's something I hadn't figured in

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eventually maybe the 5% over clear bonus will make it irrelivant

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And that's probably what's making maxing G5 GF the cheapest choice

undone yoke
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is there any easy way to compare what resource nodes are most efficient purchase with steel?

hollow glacier
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yes?

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just get one node and choose it as "main"
multiply its bonus by 100, so it's more than 1
divide its scrap cost by multiplied bonus
that's cost for 0.01 bonus

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then just go for every other R node and multiply that cost by bonus of R node divided by 0.01

undone yoke
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-# how about easy for math dummies

hollow glacier
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and if this cost is higher than cost of your R node in question, it's efficient
if they're the same, but total cost is lower than cost of your "main" R node - it's efficient (that's why I'm choosing as "main" node with biggest cost)
if this cost is lower than cost of your R node, well
guess what

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okay, so
your node with 0.1 is 2000 Scrap

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so cost for 0.01 is 200 scrap

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you go and check your node with 0.04

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0.04/0.01 = 4

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4*200 = 800

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if this 0.04 node costs more than 800 - it's inefficient
if it's less - it's efficient
if they're the same - still efficient, because it's earlier R upgrade

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is this understandable enough?

undone yoke
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I'm math dumb but if you do it this way don't you have to change your "main" node cost every time you buy an upgrade?

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or if you're buying some of the two nodes you're comparing?

hollow glacier
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that's why I choose node with highest cost

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so if it goes from 2000 to 2500 after upgrade, my new cost for comparison is 250 per 0.01

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and from what I've seen, lower nodes scale with more steps, so you will buy lower nodes like 2-3 times before buying bigger node again

bleak burrow
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no offence, but it's not that complicated. just make a spreadsheet, put your current R node benefit/bonus in one column, cost in another, then just divide

bonus divided by cost. Choose the one with the lowest number

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if you don't like decimals, just multiply them all by 100

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keep updating the cost as you buy the bonuses

undone yoke
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what about taking the lowest-strength resource modifier - so 0.025 - and ratioing it against the other ones (so 0.03, 0.04, 0.05) so you just have a multiplier for the steel cost based on the resource modifier?

hollow glacier
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so taking 0.025 as "lowest" is not a good idea in this case

undone yoke
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that's not GF

hollow glacier
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0.025 is GF

undone yoke
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R1/R2 are both 0.025

hollow glacier
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oh

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sorry, i misread

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in the end, process is the same

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you take all your current R nodes costs and values

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divide one by another

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and compare

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whichever has the lowest cost to value is most efficient

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when you buy R node, you divide it again

undone yoke
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but you have to repeat that calculation again every time instead of having a constant ratio, no?

hollow glacier
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yes, because it's not possible to have a constant ratio in everchanging system

undone yoke
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but the R strength doesn't change

hollow glacier
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but cost does

undone yoke
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here's how I think I mean
0.025 / 0.04 is .625
then I think it's 1 - 0.625 to get 0.375
then my current R1 steel cost of 140 * 1.375 = 192.5 steel for a 0.04 R node

hollow glacier
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that's basically what we're doing

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but different

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and then you buy R1

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its scrap cost goes from 140 to 180

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so your new cost changes again

undone yoke
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any future .025 to .04 comparison just uses cost * 1.375

hollow glacier
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yes, but THEN you buy out R1 node

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so you can't compare to it any longer

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and now you need to compare to other nodes

undone yoke
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sure, you need a ratio for each different strength node comparison

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but it doesn't shift on cost

hollow glacier
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well, ratio that I gave oyu

hollow glacier
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just do whatever way you like it

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math is math in the end, now you know how you CAN compare them

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just choose whichever method is more up to you

undone yoke
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๐Ÿ˜ญ I studied Tolkien in college man

hollow glacier
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your method works the same as mine

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in the end

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you will get "ideal" cost

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and if node is lower than "ideal" cost, you buy it

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if it's higher - don't

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I also get "ideal" cost, just with different math

undone yoke
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well in case it's useful for making a tool or something
g6 resource ratios
.025 to .03 = 1.16667
.025 to .04 = 1.375
.025 to .05 = 1.5
.025 to .1 = 1.75
.03 to .04 = 1.25
.03 to .05 = 1.4
.03 to .1 = 1.7
.04 to .05 = 1.2
.04 to .1 = 1.6
.05 to .1 = 1.5

sharp thorn
hollow sphinx
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i just completed bb3. and i got the little popups to the right saying new warps unlocked. however, i do not see them anywhere. i am still at sector 124. do i need to be higher up in sectors? or have completed all warp purchases and then "upgrade" to tether?
The popups are a bit confusing. Cause if something is unlocked, then i should be able to see it right away! Atleast thats the way, the rest of the game works... ?

timber turret
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You first need to upgrade your warp drive, yeah

undone yoke
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in the scrap vs res calculator, it looks like it's ignoring the -100 FR for F4 to get through B26?

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did they wrap that cost into the commit costs for B25-b26-BB2 or what?

regal plover
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wow there's only 1790 scrap total in all of g6? or did I miss something?

verbal zodiac
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I just had my timer pop on the one that'd get me the achievement by maxing GF in G5, so I grabbed it. Then I realized something amusing. They're not going to take back the achievement, so I might as well undo to GF, full clear, drop it into R7, and then drop the spare change into GF. Might as well get the first full clear I have to do out of the way too

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Oh, huh. Just realized I now have heavy cruisers available in G5, both to start with and at the M printers. I wonder if people are already mining for new best clears?

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It'd be pretty much purely an academic exercise, but I am curious

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Personally I got better clears in b34 and b35 by being able to change an armored cruiser that'd slowly whittle down a shielded target for a heavy cruiser that might take some damage but absolutely mows it down

hollow sphinx
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i am guessing post g6 clear, there's probably a selection of L1/M1/L2 that gives the most optimized results?

verbal zodiac
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Sort of. I didn't max GF or R7 last time for the all nodes achievement

hollow glacier
hollow sphinx
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by clear, i dont mean putting all the resources and nodes achievement. i just mean beating all the battle nodes.

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sorry. yeah g5.
EDIT:.. wait i do mean g6.

verbal zodiac
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This time, I was down to either maxing... GF or R7

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So I was trying to see which one would get me back to spending fuel on other things the fastest, and the answer was maxing G5 GF by a mile

hollow glacier
verbal zodiac
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Right, yeah. If you go back and visit G5 after you've unlocked heavy cruisers, you'll have one to start with there as well, and they're available at the three printers on the map

hollow sphinx
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OMG. i just realized you can now use heavy cruisers in previous galaxies. lol.
but, why would you do that? assuming you have already completed all nodes to completion (ie, GF/R/S is maxed out)

verbal zodiac
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Well, in my case, because I hadn't completed R7 or GF, because they weren't required for the all nodes achivement

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And with no other reason to go back and grab them other than the 1% astrium fuel bonus, I didn't figure it was worth the extra runs.

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Since you've got 3 nodes you can skip total across all galaxies and still get the achievement, it suddenly became relevant to me

hollow glacier
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for real
using ships not available in galaxy is infinite advisor max
especially if it's done in every possible strength

autumn owl
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how many runs did it take you guys to finish G6?

fleet surge
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define finish

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between40-50 runs itws said

verbal zodiac
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I went blind until I beat the boss and finished that on my 46th run, then grabbed the sheets and tried to optimize managed to finish grabbing all artifacts at 63, this morning.

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I'm not sure what the record was, but it's pretty low in comparison

verbal zodiac
hollow glacier
verbal zodiac
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It's certainly faster just to auto complete everything but if I'm doing it anyway, and I see a map that looks like a heavy cruiser could improve it, eh, why not?

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Maybe next time I'll actually pick a heavy cruiser at one of the checkpoints and grab a few other fleet advisor points for something that could benefit from 2, who knows?

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I won't be able to clear B30 as cheap but I'm swimming in resources, there's no sink like A9, and GF will be maxed off of change before I finish R7 anyway

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And that's how weird new (mostly hypothetical) best clears are born lol

acoustic jetty
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(if you include the free D node scrap with B17)

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the 100 FR is included in the "FR/ Run" total, which you enter manually yourself

atomic grotto
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yeah setting it up was too much work because then i'd want to have toggles for each support node and stuff

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or at least f6/8

acoustic jetty
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luckily in the full clear it ends up straightforward

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you skip them all except F4, which is just +100 on the BB2 branch like greenguy implied

atomic grotto
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i skipped f4 until i had to level r5 too actually

verbal zodiac
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Well, with both supports enabled, I've got a repeat clear for BB2 at 20.99 that I picked up back before I realized I shouldn't be taking f1

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Speaking of weird fleet advisor points

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I wish it were relevant for a full clear

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I honestly just kept taking f1 because it meant I could pick up 90 scrap for 20.99 and didn't think about the 100 i was wasting every time to do it

regal plover
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no one posts 3.65x runs lol

hollow sphinx
verbal zodiac
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Keeps track of who had the lowest clear with given parameters, so that it can recommend a setup to pass a given node you're stuck on

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Well, I guess mostly it's just keeping track of which clear is lowest, who it belongs to is just a side effect, there's no leaderboard or anything.

hollow sphinx
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so, what does this mean? that there's 16 nodes where i am not as good as someone else? or that my combination is as good as the best?

austere adder
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you have 16 where you have the best

hollow sphinx
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hmmm.. so, do i have to lose on purpose in order to see if there's a better way than mine?

austere adder
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you can check directly in practice mode

fleet surge
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what was the fastest b46?

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has any1 leveled gf to lvl 10

tepid imp
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yes

fleet surge
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how many runs to completely complete g6 ittook

tepid imp
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before I cleared B46 I'm at GF4 at Run 50.

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I started GF4 - GF5 at Run62 and finished at Run78.

fleet surge
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big thx

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have u reinfed at run 50? orwhy not the opposite order

tepid imp
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Galaxy History For UNND-GLX-z69-3
Run 1: B1 Cleared, B2 Cleared, B3 Cleared, B4 Cleared, R1 Level 1, B5 Cleared, R1 Level 2, B6 Cleared, B7 Cleared
Run 2: F1 Unlocked, S1 Level 1, R2 Level 1
Run 3: S1 Level 2, F2 Unlocked
Run 4: GF Level 1, S2 Level 1, B8 Cleared, B9 Cleared
Run 5: R2 Level 2, B10 Cleared, F3 Unlocked
Run 6: S1 Level 3, B12 Cleared, HF Level 1, R3 Level 1, R3 Level 2
Run 7: B11 Cleared, S2 Level 2, BB1 Cleared
Run 8: R2 Level 3, R2 Level 4, B13 Cleared, B14 Cleared, B15 Cleared
Run 9: S1 Level 4, BB1 Cleared, R1 Level 3, R1 Level 4
Run 10: B16 Cleared
Run 11: S1 Level 5, R2 Level 5, R2 Level 6
Run 12: S2 Level 3, B18 Cleared, B19 Cleared
Run 13: R1 Level 5, GF Level 2, R1 Level 6, B20 Cleared, R4 Level 1, R4 Level 2
Run 14: S2 Level 4, BE Level 1
Run 15: R2 Level 7, B17 Cleared, S3 Level 1, S3 Level 2, B21 Cleared
Run 16: S3 Level 3, B22 Cleared, B23 Cleared, R2 Level 8, R3 Level 3
Run 17: B24 Cleared, F4 Unlocked
Run 18: S2 Level 5, S4 Level 1, B25 Cleared, B26 Cleared, R5 Level 1, BB2 Cleared
Run 19: S4 Level 2, BB2 Cleared, R3 Level 4, R2 Level 9
Run 20: B27 Cleared, S4 Level 3, B28 Cleared
Run 21: S3 Level 4
Run 22: S3 Level 5
Run 23: S4 Level 4, R2 Level 10
Run 24: F7 Unlocked
Run 25: S4 Level 5, R2 Level 11, R2 Level 12
Run 26: B29 Cleared, R4 Level 3, R4 Level 4, R4 Level 5
Run 27: S5 Level 1, R3 Level 5, B30 Cleared, GF Level 3
Run 28: R3 Level 6, S5 Level 2, F5 Unlocked
Run 29: R4 Level 6, R1 Level 7, R1 Level 8, B31 Cleared, B32 Cleared, R1 Level 9
Run 30: R1 Level 10, R1 Level 11, R1 Level 12
Run 31: B33 Cleared, R6 Level 1, R6 Level 2, R3 Level 7
Run 32: R3 Level 8, R3 Level 9, R4 Level 7
Run 33: B34 Cleared, B35 Cleared, S6 Level 1
Run 34: R3 Level 10, R3 Level 11
Run 35: HP Level 1, R3 Level 12, R4 Level 8, R4 Level 9
Run 36: R4 Level 10, B36 Cleared, F6 Unlocked, R4 Level 11
Run 37: B37 Cleared, B38 Cleared, B39 Cleared, R4 Level 12, R7 Level 1, BB3 Cleared
Run 38: BB3 Cleared, S5 Level 3
Run 39: B40 Cleared, B41 Cleared, R7 Level 2, R7 Level 3, R6 Level 3
Run 40: B42 Cleared, B43 Cleared, R6 Level 4, R6 Level 5
Run 41: R6 Level 6, R6 Level 7
Run 42: B44 Cleared, S5 Level 4
Run 44: S5 Level 5
Run 45: R6 Level 8, R6 Level 9
Run 46: R5 Level 2, R5 Level 3, R5 Level 4
Run 47: B45 Cleared, R5 Level 5, R5 Level 6, R5 Level 7
Run 48: F8 Unlocked
Run 49: R8 Level 1, R5 Level 8
Run 50: S6 Level 2, R6 Level 10, GF Level 4
Run 51: S6 Level 3, BB3 Cleared
Run 52: B46 Cleared
Run 53: S6 Level 4, R6 Level 11, B46 Cleared
Run 54: R6 Level 12
Run 56: S6 Level 5, R5 Level 9
Run 57: R5 Level 10, R5 Level 11
Run 58: R5 Level 12, R7 Level 4
Run 59: R7 Level 5
Run 60: R7 Level 6
Run 61: R7 Level 7
Run 62: R7 Level 8, GF Level 5
Run 63: R7 Level 9
Run 64: R7 Level 10
Run 65: R7 Level 11, GF Level 6
Run 67: R7 Level 12, R8 Level 2
Run 68: R8 Level 3
Run 69: R8 Level 4, GF Level 7
Run 70: R8 Level 5
Run 72: GF Level 8
Run 74: GF Level 9
Run 78: GF Level 10
This is my whole run.

fleet surge
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hold on run 52 only cleared b46

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i thought completed means full artifacts

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ok understood, but this one i think is not very efficient run

tepid imp
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completed around run80

fleet surge
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maybe not at s126 or smth

tepid imp
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around s127-s128 but never used a guide

regal plover
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I wonder how much FR it's worth dumping into the GF node as an investment once you've completed B46 before maxing out artifacts

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probably not much

tepid imp
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just brute force.

regal plover
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GF2 was probably worth it

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GF3 is just hideously expensive

tepid imp
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never knew A9 was repeatable xD.

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so whatever was left on my fuel was thrown to GFs.

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I thought I could only get one G9 in one run.

regal plover
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but it's probably not worth it

fleet surge
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i think no more than gf 9 lvl

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to not have leftovers after a9 wasted

tepid imp
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and around that time "auto-battle" was kinda not working so around 7-10 runs were runs using old stats.

fleet surge
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if some1 gonna get gf 10 anyway
and doesnt want full arts reinf asap

hollow glacier
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well, I will eventually farm gf10
but that will happen once I got a few more sectors, to get lower fuel costs

regal plover
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node order to minimize spreadsheet scroll time ๐Ÿ˜†

hollow sphinx
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why would you bother with doing all the extra paths (b2/b10/b11/etc...) ? if your goal is to optimize artifacts and GF ?

regal plover
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which give MUCH better returns than the GF node

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also that's the only way to get the node count achievement

fleet surge
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node count achvmnt?

prime ice
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ya why would you use the gf node when you can use scraps to get the same thing at a better rate lol

eager swift
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i just have a couple levels on r7 left other than that its just spamming a9

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still need 74k artifacts :(

regal plover
hollow sphinx
fleet surge
prime ice
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do you still do b26 though?

fleet surge
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imho

regal plover
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my remaining nodes are the GF node and 7 R/S nodes.

fleet surge
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oh ic

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isnt game balanced ina way that if u go after full artis after b46 u get full scrap along

prime ice
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each 0.025 node is worth around 30 fr i believe

hollow sphinx
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so, if i understand your map right, you are spending <50 resources in GF each run. guessing the plan is to max out the R/S nodes, and then, just do: b1 and spend all resources into GF ?

regal plover
regal plover
fleet surge
regal plover
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oh wait never mind

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I thought you meant full artis lol

fleet surge
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264250 arts if u aim u get scrap along?

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or need sidepaths few times

regal plover
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no you don't, cause there are side branches you can ignore which eat up FR and actually reduce your artifacts that run (but give you scrap which you can invest to get more later on)

regal plover
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but you can probably get the artifacts faster cause the side nodes work like investments. i haven't done the math on whether it's worth it

fleet surge
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ok thx

regal plover
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also there's the added benefit that getting the node achievement improves your fuel efficiency which allows you to complete with less fuel

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but that's very minor afaik

fleet surge
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i wonder if i can beat b46 with 3.6x

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3.625x is 900 FR and i can get the first lvl of gf...

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well i guess it doesnt matter if i will take gf lvl 1...
instead of beating with 3.7 or smth

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pretty effiient anyway

scenic lark
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can i just edit the google doc?

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or do i need someone else to do it?

fleet surge
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yes u can

scenic lark
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b10 for 10 at 2.325

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i didn't want to just delete someone elses thing or whatever

fleet surge
scenic lark
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percentagewise its way better, but it only saves like 2 thingies

fleet surge
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go add ur solution

scenic lark
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lol

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whats the NS/NH stuff?

fleet surge
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no support no hazard mode

scenic lark
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oh this is with the F2 support, hmm

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d'oh

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looks like there is a better solution already

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im just bad

fleet surge
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sup nh got 5 fr solution sorry

scenic lark
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okay now i know how to read the sheet at least, thanks

fleet surge
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SHC means u have starting heavy cruiser from printer node info for future

regal plover
#

this is what my g6 looks like after a run. 7/8 of the F nodes skipped (only F4 activated), and 4 R nodes, 2 S nodes, and the GF node not completed yet. Everything else is checked off.

fleet surge
#

is that g6?

regal plover
#

wait hold on lol

#

ok that's better lol

fleet surge
#

why only 3.65

#

there r decent layouts for higer stats that save fr

#

just wondering

#

g6from month ago?

regal plover
#

but haven't confirmed that

#

S nodes just squeeze a tiny bit of FR out of each battle here and there, R nodes give you a bunch of FR straight out

#

but I haven't properly compared them

fleet surge
#

i dunno but r node is around 36 fr while 46 nodes at +0.1 stats maybe like +5 fr at some of them

regal plover
#

yeah, so the r node gives like 7x more then

fleet surge
#

i mean +5fr at some of them

#

if 10 nodes get -5fr thats -50fr

regal plover
#

maybe I'll try spending on an S node, idk

fleet surge
#

i think r is more efficient like u said

regal plover
#

also it requires a ton of manual work cause I have to go through the ENTIRE spreadsheet again..

fleet surge
#

yep

#

so many new better layouts been provided that my G6 wasnt efficient enough

regal plover
#

my S nodes are currently quite expensive

fleet surge
#

also ive failed F4 skip like 6-10 times

#

been skipping it and then buying for side path

regal plover
#

I gained about 100 FR last run spending all my scrap on R nodes

#

oh top line is messed up (GF line)

fleet surge
#

yep +36fr rnode was r3, r8 is 3 times more ofc or smh
i may be mistaken nvm

regal plover
#

yeah, and my S nodes are both almost as expensive as R8

#

all for +0.1 dmg/health mult

#

my auto run is about 10 minutes in and made it to B26 so far.. ๐Ÿ™

fleet surge
#

i guess ill take gf lvl 1 and try with 3.625 solution

regal plover
#

auto run took over 29 minutes lol

#

g6 is huge

#

and it spent 4.88 FR less than me. nice ๐Ÿ™‚

#

I wonder where the savings were

fleet surge
#

im taking gf level

regal plover
#

how did I get this without realizing it? lol

#

now I just need 248 more for the other one. wtf Sylv?

deep hawk
#

Which run are you at @regal plover ?

regal plover
#

i can't even check cause auto run locks most of the fleet tab lol

austere adder
regal plover
fleet surge
#

oofc will g1 count?

austere adder
regal plover
fleet surge
regal plover
fleet surge
#

im gonna go for b46...

regal plover
#

b46? what do you mean?

regal plover
#
Run 1: B1 Cleared, F1 Unlocked, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, S1 Level 1, B6 Cleared, R2 Level 1
Run 2: F2 Unlocked, B7 Cleared, S2 Level 1, B8 Cleared, B9 Cleared, B10 Cleared, R2 Level 2
Run 3: F3 Unlocked, S1 Level 2, B11 Cleared, R1 Level 1, R1 Level 2
Run 4: S1 Level 3, BB1 Cleared, BB1 Cleared, R2 Level 3
Run 5: B12 Cleared, HF Level 1, S2 Level 2, B13 Cleared, R3 Level 1
Run 6: S1 Level 4, B14 Cleared, B15 Cleared, B16 Cleared, B17 Cleared, R1 Level 3, R3 Level 2
Run 7: S3 Level 1, S3 Level 2, B18 Cleared, B19 Cleared, R3 Level 3
Run 8: S1 Level 5, BE Level 1, R1 Level 4, R2 Level 4
Run 9: S2 Level 3, B20 Cleared, B21 Cleared, R4 Level 1, R4 Level 2
Run 10: S3 Level 3, B22 Cleared, B23 Cleared, R2 Level 5, R4 Level 3, R1 Level 5
Run 11: S4 Level 1, B24 Cleared, F4 Unlocked, S4 Level 2
Run 12: S2 Level 4, B25 Cleared, B26 Cleared, B27 Cleared, B28 Cleared, R5 Level 1, R1 Level 6, R2 Level 6
Run 13: S3 Level 4, BB2 Cleared, R5 Level 2
Run 14: S2 Level 5, B29 Cleared, R3 Level 4, R4 Level 4
Run 15: S4 Level 3, F5 Unlocked, GF Level 1, R1 Level 7, R2 Level 7
Run 16: B30 Cleared, B31 Cleared, B32 Cleared, S5 Level 1, B33 Cleared, R6 Level 1, R6 Level 2, R1 Level 8, R4 Level 5
Run 17: S4 Level 4, B34 Cleared, B35 Cleared, R6 Level 3
Run 18: HP Level 1, R2 Level 8, R3 Level 5, R1 Level 9, R4 Level 6
Run 19: S5 Level 2, B36 Cleared, F6 Unlocked, R3 Level 6
Run 20: S3 Level 5, B37 Cleared, B38 Cleared, B39 Cleared, B40 Cleared, B41 Cleared, B42 Cleared, R7 Level 1, R2 Level 9, R4 Level 7
#
Run 22: B43 Cleared, R5 Level 3, R5 Level 4, R7 Level 2, R1 Level 10
Run 23: BB3 Cleared, BB3 Cleared, R6 Level 4, R2 Level 10, R2 Level 11, R1 Level 11, R4 Level 8
Run 24: S6 Level 1, R2 Level 12, R5 Level 5, R6 Level 5
Run 25: R8 Level 1
Run 26: R8 Level 2, R3 Level 8, R1 Level 12
Run 27: S5 Level 3, R5 Level 6, R4 Level 9
Run 28: B44 Cleared, R8 Level 3, R3 Level 9
Run 29: S6 Level 2, B45 Cleared, F8 Unlocked, R6 Level 6, R4 Level 10
Run 30: R7 Level 3, R3 Level 10, R5 Level 7
Run 31: S5 Level 4, B46 Cleared, B46 Cleared, R6 Level 7
Run 32: GF Level 2, R3 Level 11, R4 Level 11, R7 Level 4
Run 33: R4 Level 12, R5 Level 8, R6 Level 8
Run 34: R3 Level 12, R5 Level 9, R6 Level 9
Run 35: R8 Level 4
Run 36: R8 Level 5
#

what about you?

deep hawk
#

you cleared b46 3 runs ahead of me

#

Galaxy History For UNND-GLX-z69-3
Run 1: B1 Cleared, B2 Cleared, F1 Unlocked, B3 Cleared, B4 Cleared, B5 Cleared, B6 Cleared, R2 Level 1, R1 Level 1
Run 2: F2 Unlocked, S1 Level 1, B7 Cleared, B8 Cleared, B9 Cleared, B10 Cleared, R1 Level 2, R2 Level 2
Run 3: S1 Level 2, F3 Unlocked, B11 Cleared, R2 Level 3
Run 4: S2 Level 1, B12 Cleared, HF Level 1, R3 Level 1
Run 5: S1 Level 3, BB1 Cleared, BB1 Cleared, R3 Level 2
Run 6: S2 Level 2, B13 Cleared, B14 Cleared, B15 Cleared, R1 Level 3, GF Level 1
Run 7: S1 Level 4, B16 Cleared, B17 Cleared, S3 Level 1, R2 Level 4
Run 8: R1 Level 4, R2 Level 5, R3 Level 3, B18 Cleared, B19 Cleared, R2 Level 6
Run 9: BE Level 1, S3 Level 2, R2 Level 7
Run 10: R1 Level 5, S1 Level 5, B20 Cleared, B21 Cleared, B23 Cleared, R4 Level 1, R4 Level 2
Run 11: S4 Level 1, S2 Level 3, B24 Cleared, R4 Level 3
Run 12: S3 Level 3, B22 Cleared, S4 Level 2
Run 13: S3 Level 4, F4 Unlocked, B25 Cleared, B26 Cleared, R4 Level 4
Run 14: S2 Level 4, R1 Level 6, BB2 Cleared, R5 Level 1
Run 15: S4 Level 3, B27 Cleared, B28 Cleared, B29 Cleared, R5 Level 2, R3 Level 4
Run 16: S5 Level 1, R1 Level 7, R4 Level 5, R2 Level 8
Run 17: S3 Level 5, BB2 Cleared, R5 Level 3
Run 18: S2 Level 5, R3 Level 5, R2 Level 9
Run 19: F5 Unlocked, B30 Cleared, B31 Cleared, R1 Level 8, R1 Level 9, R5 Level 4, R4 Level 6
Run 20: S4 Level 4, B32 Cleared, B33 Cleared, R6 Level 1, R6 Level 2
Run 21: B34 Cleared, B35 Cleared, R6 Level 3, R6 Level 4, R3 Level 6, R1 Level 10
Run 22: HP Level 1, S6 Level 1, R2 Level 10, R4 Level 7
Run 23: S5 Level 2, B36 Cleared, F6 Unlocked, B37 Cleared, R2 Level 11, R1 Level 11
Run 24: B38 Cleared, B39 Cleared, B40 Cleared, B41 Cleared, B42 Cleared, R7 Level 1, R7 Level 2, R3 Level 7, R2 Level 12
Run 25: R6 Level 5, R5 Level 5, BB3 Cleared, BB3 Cleared, R4 Level 8
Run 26: F7 Unlocked, B43 Cleared, R6 Level 6, R3 Level 8, R5 Level 6
Run 27: S4 Level 5, B44 Cleared, B45 Cleared, R6 Level 7
Run 28: R8 Level 1
Run 29: F8 Unlocked, R8 Level 2, R1 Level 12
Run 30: GF Level 2, S5 Level 3
Run 31: S6 Level 2, R8 Level 3
Run 32: R3 Level 9, R3 Level 10, R4 Level 9, R7 Level 3
Run 33: S5 Level 4, B46 Cleared
Run 34: B46 Cleared, R8 Level 4
Run 35: R4 Level 10, R6 Level 8, R5 Level 7
Run 36: R6 Level 9, R4 Level 11, R3 Level 11
Run 37: R7 Level 4, R3 Level 12, R4 Level 12
Run 38: R5 Level 8
Run 39: R8 Level 5
Run 40: R7 Level 5, R5 Level 9
Run 41: R5 Level 10, R6 Level 10
Run 42: R7 Level 6, R5 Level 11
Run 43: R7 Level 7
Run 44: R5 Level 12, R6 Level 11
Run 45: S6 Level 3
Run 46: R7 Level 8
Run 47: R6 Level 12
Run 48: R7 Level 9
Run 49: R7 Level 10
Run 51: R7 Level 11
Run 52: R7 Level 12
Run 53: S5 Level 5
Run 54: S6 Level 4, GF Level 3, GF Level 4
Run 55: GF Level 5
Run 56: S6 Level 5, GF Level 6, GF Level 7
Run 57: GF Level 8
Run 58: GF Level 9
Run 59: GF Level 10

regal plover
#

59 is your last run?

deep hawk
#

53 artefacts, 56 all except gf, 59 all

deep hawk
regal plover
#

I still have over 2 days of fuel left lol

deep hawk
#

huh

#

I think you could be nearly done then ๐Ÿ˜›

#

considering 2 days of fuel is about 16 runs

regal plover
#

yeah it's a bit over 3 hours fuel per run

#

I've seen people post lower, and I'm assuming the difference is from the new warp?

deep hawk
#

I don't have the new warp

#

Have you reinforced half way through for astrium fuel?

regal plover
#

you've never had it?

deep hawk
#

Didn't max it at the end of g5

#

or should I say r11

regal plover
#

I had it before reinforcing, and yeah I reinforced for the fuel and b6 and now I don't have it

#

๐Ÿ˜ฆ

#

1 of the big things I don't have yet

deep hawk
#

achievements maybe?

regal plover
#

yeah there are 2 of those

#

no wait just 1 remaining for me

deep hawk
#

Astrium Fuel Efficiency: 1.28043
Base: 1

Flat Value Additions
11x Achievement: Victorious Command: +0.11
11x Achievement: Fleet Unique Nodes: +0.0275
3x Achievement: Unstable Transit Clear: +0.015
Total Flat Value Bonus: 0.1525
Stat Total: 1.1525

Multiplicative Multipliers
AI Fleet: AI Fleet Fuel Efficiency: x1.01
Fleet: Fast Fueling: x1.1
Total Multiplicative Bonus: 1.111
Stat Total: 1.28043

#

I spec'd out from 1.02x from corruption

#

but I had it then

regal plover
#
Base: 1

Flat Value Additions
11x Achievement: Victorious Command: +0.11
10x Achievement: Fleet Unique Nodes: +0.025
3x Achievement: Unstable Transit Clear: +0.015
Total Flat Value Bonus: 0.15
Stat Total: 1.15

Multiplicative Multipliers
Splicing Corruption: Fuel Support: x1.02
AI Fleet: AI Fleet Fuel Efficiency: x1.01
Fleet: Fast Fueling: x1.1
Total Multiplicative Bonus: 1.13322
Stat Total: 1.3032```
deep hawk
#

huh

regal plover
#

wait mine is better but it takes over 3 hours per run?

deep hawk
#

do you have all battles done everywhere?

regal plover
#

yeah

deep hawk
#

huh

#

weird

regal plover
#
Base: 1

Multiplicative Multipliers
46x Fleet: Battle Clear Reward: x1.87743
Total Multiplicative Bonus: 1.87743
Stat Total: 1.87743```
deep hawk
#

same

#

...
that's strange

regal plover
#

ok why is mine at over 3 hours per run?

#

oh 3 sectors

#

how much does each sector give?

deep hawk
#

true

#

1.05

regal plover
#

1.1 apparently

deep hawk
#

that would explain it

regal plover
#

which is huge..

deep hawk
#

I forgot

#

and considering that I was finishing the galaxy in s128

#

it meant that I had slightly more fuel efficiency than you currently have

regal plover
#

yeah..

#

I was idle too long

deep hawk
#

Knowing you, you'll catch up in no time ๐Ÿ˜›

fleet surge
#

time to fight b46 now

deep hawk
#

gl

fleet surge
#

holy cow the person who made that layout for 3.625x

#

i wouldnt make it, wonder how much time dedicated..

#

lol forgot to change layout

#

jeez ~heart attack)

subtle sparrow
#

final battle is kinda goobed

#

so man ships make it hard to find the right strategy, some "good" options aren't good at all

fleet surge
#

i meant i forgot to change layout from part a to part b and thought i have not enough FR

regal plover
#

it's the konami code, except written out in ships

#

and each battle has a different one

hollow sphinx
#

@regal plover -- guess now i know why i went from being within a month of you of hitting 125 (pre-update) to over several months of hitting 126 (pre-update still)...
I might have spent a lot of the fuel in doing galaxy runs for achievements rather than for UT.. ๐Ÿ˜ฆ

#

i am sure there's several other reasons,, which like this game, i will realize over the course of the gameplay. lol

fleet surge
#

ffs

#

no A9 node for lol i faile somewhere

atomic grotto
fleet surge
#

ok b46 down, thx to ppl who found those incredible layouts

regal plover
#

if you don't have nearly 5000 FR what are you even doing? ๐Ÿ˜†

regal plover
deep hawk
#

I suck at galaxies

#

Even when copying people

fleet surge
#

ok whatever)

regal plover
fleet surge
#

i went straight to the boss so got sidepaths

#

havent got to 4days banked but was close ๐Ÿ™‚ like 1.5hours left in the middle of the run

#

so nothing is wasted, but should have rinforced much much earlier!!

regal plover
#

A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 A9 ๐Ÿ˜„

subtle sparrow
#

time to set sail

#

3/5 S6 and 11/12 (110/2400)

fleet surge
#

what is this achvmnt? max arts?

subtle sparrow
#

yup

fleet surge
#

what was your strategy? dump all to A9 or farm scrap from sidepaths/

subtle sparrow
#

I dumped A9, but if I had to do it again I'd farm scrap at least 2 runs, maybe 3

#

didn't run the math, just guessing

fleet surge
#

thx !!

subtle sparrow
#

each resource node was roughly one more A9 clear so it made up for it very quick if it was on the main path, and the other nodes weren't far to get either

mental glade
#

How better is it to make a detour to continue to upgrade the nodes for G6 instead of going to the end and dumping the remaining fuel in the last node?

scenic lark
#

okay this one is actually better lol

#

46.25 instead of 47.5

atomic grotto
#

b11+bb1 and b17 are good value but the others are kind of meh

mental glade
#

Yeah, and I'm not sure that improving my power level is going to save much either in the end, maybe a few turns of the last node, and maybe at worst 1 extra run. Is it worth thinking much about it?

atomic grotto
#

doing all the nodes for full scrap will probably cost you like 3-4 extra total trips to g6 for artifacts

#

but if you focus on just g6 you end up having to do more runs total because scrap becomes the bigger grind

#

i don't think it matters that much but i prioritized being able to get my last reinforce done earlier

#

which was just b46 and the b11/b17 guys

mental glade
#

Yeah, the priority is to minimize how many times I have to go through G6 to reinforce one last time

surreal vessel
#

Any fix for this? I literally can't click the buttons at the bottom

austere adder
#

Latest patch should

surreal vessel
#

got it, thanks!

fleet surge
#

decent QoL update it seems

regal plover
#

what's fleet: fast fueling?

fleet surge
#

need to rename this channel

regal plover
# fleet surge ?
Base: 1

Multiplicative Multipliers
46x Fleet: Battle Clear Reward: x1.87743
Fleet: Fast Fueling: x1.15
Total Multiplicative Bonus: 2.16
Stat Total: 2.16```
fleet surge
#

1.15 is astrium efficiency from artifacts

#

it was changed to g6 only

regal plover
#

so g6 just gets an extra 1.15 to fuel efficiency?

fleet surge
#

i guess

#

this now not for g7 g8 g4

regal plover
#

oh ok

fleet surge
#

and a bit increased like cut 10 minutes

regal plover
#

did it apply to everything before?

regal plover
#

๐Ÿ˜„

fervent zinc
undone yoke
acoustic jetty
undone yoke
#

well, I guess the first one is still weird though ๐Ÿค”

acoustic jetty
#

i made a separate section that tallies the optional branches

#

i include the 100 ther

atomic grotto
#

bb2 is sadge

acoustic jetty
#

that doesn't show all the options though, you can still take only part of a branch

atomic grotto
#

that's generally strictly worse at least so you don't have to check every permutation

acoustic jetty
#

yeah its for gap filling. skip B2 and B10 to take B34

#

with your bottom dollar, because 40 inefficient scrap is better than 30 efficient scrap if you have nothing else

#

but once you're in full clear mode everything is simpler and that sheet is bascially for that

undone yoke
#

whoever wrote "(ffs just accept previous best)" here - I removed that because it's missing the point of the data gathering, if the fight fails with this configuration that's simply that

acoustic jetty
#

jokes are allowed until the line wraps

#

that's the rule, it's in the style guide

regal plover
#

so, who's going for the 2000 adaptation achievement? @fervent zinc? @sharp thorn? anyone else?

undone yoke
#

this one is all around worse than this one so I'm just removing it

#

also just gonna remove this second post since it's a dupe of the first

#

also removing "SHC" from these two because... there's no second HC

undone yoke
#

I think I found an improvement for bb3 on 3.4x but the game is giving me this

#

it's this but with frigate move to b2

sharp thorn
#

unless new warp is like x100 adaptation speed

undone yoke
#

so is F6 basically "skip this after clearing BB3"?

#

like I don't need to think about it on my way to B41?

undone yoke
acoustic jetty
#

that's supposed to be a request for a new image

acoustic jetty
#

they're trying to split off "remove HC" to an image that shows that

undone yoke
#

I agree that the "remove HF from b2" could do with a new image, but it's literally the same result already posted in the first cell

#

if I did mess up someone in-progress with that apologies ๐Ÿ™

acoustic jetty
#

i dont think the build works so something got screwed up

#

but if it did work, the "same result" in the first image is the one that would be removed

#

point was replacing a text instruction with an image

#

imo they should have deleted the text in the top, moved it down, and had (IMAGE REQUEST above but with no HC in B2) instead of the duplicated image

#

or better yet practice mode the dang image

#

this is a good candidate for that treatment

#

it's fine if it was a one-off entry, but at this point that wants to be two images

undone yoke
#

or three or four

#

๐Ÿ˜†

acoustic jetty
#

i'd do it, but i want to find the advisor that's 1FR better instead

#

which is, of course, a corvette NO charge laser NO shield

#

how could it be anything else

#

found it!

#

it's cool that all 4 corvette types are in play in one battle

undone yoke
#

is there a way to select everything and move it down 2 cells?

#

I found a variation on B37 with 3.4 that has a better result but needs a new image

#

(tried some more variations, this is the best I can figure out)

regal plover
#

I have enough fuel to finish the artifacts, but I'm about to go to sleep. So it would be a horrible time to reinforce. ๐Ÿ˜ฆ

#

I guess it will just have to wait until tomorrow..

sharp thorn
acoustic jetty
#

but our precious minor variations that save fractions of an FR!

#

i gather your solution is going to be slightly overkill builds that work over well defined ranges

#

for the tricky ones

undone yoke
#

interestingly it's only at 3.4 where it seems that one I found is better

sharp thorn
acoustic jetty
#

that's true most of the time, 99% of the time if you dont care about plus or minus 2 FR

sharp thorn
#

sometimes two layouts ping pong between being better than each other so I just threw up the first time each one is relevant

#

was trying to focus on first time clear conditions so none of the "cleared" or support skips are in yet

acoustic jetty
#

is there actually a consensus corvettes optimal for L2?

#

i do see some 2 corvette, but i think there are more 3x fighter?

sharp thorn
#

I squinted at it and there wasn't an obvious pick

fervent zinc
#

3x fighter is the obvious lazy win pick. Fighter always good

acoustic jetty
#

at some stats you do 2/2 2/2 for the B46 boss, so that's theoretically two hits

#

but i think B44 and B45 are like always 3 fighters so it's not even an advantage

#

and a lot of B46 are 3/2 or 4/2 fighters which would be a fighter L2 blowout

sharp thorn
#

i don't actually have 43+ loaded yet so that note is more of a placeholder than anything

acoustic jetty
#

ok

#

placeholder fighter there instead ๐Ÿ˜›

sharp thorn
#

I cleared with vets and it was fine

acoustic jetty
#

i do honestly think fighters are better, but my main motivation is i dont want to try to quantitatively compare

#

and there fewer corvette builds i see the less likely i step in that beartrap

regal plover
#

I'm pretty sure the best clear was better than anything with 2 corvettes, for all the nodes.

#

Marginally, but still better

#

So fighter it is

undone yoke
#

I hope someone comes along and cleans up BB3 later

#

cause it's a bunch of mess and I don't know what to do about it myself lol

acoustic jetty
undone yoke
#

umm someone just deleted this b39 image while I was editing stats into the second b40 image here

#

found the image in version history -
File > Version History > See Version History > go back a version > right click image, opened in new tab, hit copy > back arrow to go back into live doc > pasted back into B39 I3

fickle flame
#

I guess I should use my fuel

languid quest
#

the achievement for completing nodes should be at 306/303 (if you also do all gf nodes) yes?

#

just making sure i didnt miss any

regal plover
#

this is the path??

gusty furnace
#

Hm, how many extra runs am I going to feel compelled to waste in this galaxy to finish GF after everything else is done?

regal plover
#

if you have over 5000 FR when you complete everything else, which you should have, probably not that long

#

Finish off with travel to g6 -> do B1 -> dump all FR into GF -> finish run, repeat

#

After everything else is done of course

gusty furnace
#

If GF acts like I think it does, it's a total sink of 27500 though, so still around 5 runs, maybe 6 depending on precisely where I end up.

fickle flame
#

costs scale linearly

regal plover
#

Yeah not bad, maybe 1/10th the runs out takes to complete the rest of g6 if you're efficient

#

55*500

#

Which is indeed 27500

#

10*(10+1)/2*500, since the cost starts at 500 and goes up by 500 each level.

fickle flame
#

it ain't that bad

regal plover
#

It is

gusty furnace
#

It also ain't that good, but the completionist in me is gonna do it anyway.

regal plover
#

27500 FR total

#

But there's an R node that costs almost that much scrap which is much worse

fickle flame
#

wut

regal plover
#

The one which starts at 200 and goes up by 200 each level and has 12 levels

hollow glacier
#

R7

#

the worst R node

gusty furnace
#

But I have spare scrap while doing other things. the FR is just sink once everything else is done.

regal plover
#

Ok that's 15600 scrap for the node but still, possibly worse than GF

#

It's the second to last one, right?

hollow glacier
#

yes

#

last one is only 5 levels, so I've already completed it

gusty furnace
#

(okay, maybe I'll still be working on that once I have all my artifacts, haven't mathed it out...)

hollow glacier
#

R7 is 9/12 with 1040/2000 for me

#

so it's still a few runs of farming scrap

regal plover
#

Then what else are you doing with that FR?

gusty furnace
#

Extra unstable transit runs

regal plover
#

Ok fine

#

I didn't finish the G5 GF until Sylv said g6 was being released next week so makes sense

fickle flame
#

cursed

regal plover
#

That's more than double what I have

regal plover
#

G6 is easy to count, it's just 9x10.

#

The other galaxies are trickier.

#

What's the previous achievement? 213?

#

That one was 3 less than the total nodes up to G5, so this one should be exactly 90 higher.

undone yoke
#

is there a way on google sheets to get it to load older version history more quickly?

regal plover
#

Get a job at Google and fix it ๐Ÿ˜†

#

Other than that idk

#

It used to be worse believe it or not

undone yoke
#

well I noticed this one was missing an image, found one from june 30 and restored it, not sure if it's definitely the right one because another image was missing from that version but I can't be arsed to keep digging

regal plover
#

New g6 sticker just dropped:

languid quest
#

not everything works as a sticker, you have to downscale the images

#

(already the case with a bunch of the stickers here...)

acoustic jetty
#

whoever was curious about this one, i cracked the case

#

simple copy paste error

undone yoke
#

someone keeps dragging images around and not fixing it and it's annoying

#

I have no idea what that's from

regal plover
#

It's probably a few hundred different people doing it

undone yoke
#

the only people with access to it are in this channel...

regal plover
#

But there are 20000 members in this discord

undone yoke
#

that says B18, right?

regal plover
#

818

#

It's probably B18 lol

hollow island
#

81B

regal plover
#

BlB

undone yoke
#

someone somehow moved it all the way over from here ...

#

under b18

#

now to figure out where b13's missing images might have gone ๐Ÿ˜”

regal plover
#

Maybe it should have been a wiki. Wikis don't have edit mode as the default

#

You have to go out of your way to purposely edit it, can't just accidentally drag across the page and mess stuff up.

undone yoke
#

WTFF

#

now there's a missing one in b14

#

I JUST got the 2.5x52.11 one from file history and come back to this

#

-# or maybe it was like that before actually

#

@sharp thorn this is your sheet right? can you at some point go back in version history and make 1 "named" backup per day? that would make going back to dig for replacement images easier

#

okay... so this has been me with the "I got x in live battle & practice mode", this has been going on too long lol

#

I'm going to just edit in my numbers and guess the old data is from an old patch

fickle flame
#

57 runs for all artifacts

#

38 runs to beat b46

hollow glacier
#

so 19 runs for artifacts

#

seems to be the norm, as I also got 19 runs for artifacts

tepid imp
#

@glass totem

glass totem
#

ah, tyty

regal plover
#

I took 31 runs to beat B46 and it looks like it will take me 51 to get all the artifacts

#

so 20 to get the artifacts, probably due to having fewer artifacts earned during the 31 runs it took me to beat B46.

#

oh wait hold on that's not right, 51 is how many runs it will take me to max out the R & S nodes

undone yoke
#

B18 is so weird

regal plover
#

idk how many runs it will take to get the artifacts, since my artifacts per run is increasing as I get more R & S upgrades

undone yoke
#

this is me messing with b18 optimization

#

(the older layout)

#

something about all these fighters being present is creating chaos with the result based on player fleet strength

#

I'm dumb, 31 runs to beat b41, not b46

regal plover
#

I've done 42 runs and it looks like it will take me 10 more to complete artifacts at my current rate

#

9 more to complete the R & S nodes, so the timing for those two things is close

clear root
#

after finishing B46 and trying to do the repeat A9 runs, did yall level s6 any more at all? Currently sitting at level 2/5 but I assuming its more efficient to use scrap on R nodes?

fleet surge
acoustic jetty
#

until like, the literal last couple runs

hollow glacier
acoustic jetty
#

basically as long as I had incomplete R nodes, i think it made sense to max farm scrap

#

and when i was done that i was like 2-3 runs from done artifacts

acoustic jetty
clear root
acoustic jetty
#

possibly could have shaved like 1 run by doing a full 3.825 reclear in the middle

#

but im galaxied out lol

hollow glacier
#

if you're already running maximally optimized battles from spreadsheet at 3.625x

#

going 0.1 power higher probably won't give you much FR

#

and getting R nodes will give you more

acoustic jetty
#

i think they're comparable in FR but one is a lot of work for a similar benefit

hollow glacier
#

probably true
also getting level in S nodes is very costly in scrap

regal plover
#

And dump remaining FR into A9, with the remainder after dividing by 50 going into GF

fleet surge
#

making my first run sorting b46 at sheets

fickle flame
undone yoke
#

just as a headsup - I spent a while testing a bunch of variations on this, I'm fairly confident this is best possible result

regal plover
#

I'm not going to skip battles, that doesn't make any sense

#

so I'm getting them all and the only choice remaining is whether to spend the remaining FR on A9 or GF.

fickle flame
#

I had no idea what I was doing and just spammed repeat run until the end

#

I still maxed all artifacts before running out of fuel so whatever

regal plover
#

I have enough fuel to get all the artifacts now, but I need to sleep so now is a bad time to reinforce, so it will have to wait until tomorrow sadly.. ๐Ÿ˜ฆ

fickle flame
#

I just reinforced and turned offline time off

#

I'll deal with it later

regal plover
#

oh lol

#

I mean I am making progress towards the adaptation achievement now so it's not a complete waste I guess

#

sorta is since 2000 adaptations is too tedious to get

acoustic jetty
#

hmm, is losing sleep time of overdrive actives worse than not grinding fixtures and stuff

#

probably

regal plover
unique tundra
#

B12 1.2x 70/70

undone yoke
#

๐Ÿค” would need a new spot on the sheet but idk how to take everything in a column and move it down

cursive scarab
#

Any solution to this? The dialog is bigger than the window so I can't click the buttons

#

Updating the game apparently

undone yoke
#

pretty neat efficiency

#

I know, I knowww, I should dump it all into R nodes... but...

#

I could also repeat this run and be one of the only ones on the sheet with 3.8x fleet strength ๐Ÿคฃ

#

-# and still not able to do the first visit of D3

fervent zinc
#

get lots of fleet advisor contributions by slowly leveling GF and repeating each run!

golden bobcat
#

Now 200k grind

undone yoke
austere adder
hollow sphinx
#

maybe this has been answered already... but is there a reason for getting fleet advisors?

glass totem
#

for people who dont know how to optimise themselves/ arent sure whats best

#

so that you can essentially steal that setup where your stats are the same to make it easier to get through parts your struggling with

#

just have to bear in mind there isnt any cheat prevention last i knew, so while they did get recently wiped if someone gets an impossible run using cheats that would still be counted (unless sylv has done something to detect those now)

hollow sphinx
#

that sounds more like why fleet advisors are important in terms of the game community and for any players to use their fleet advisor to beat a level optimally. but for an individual player, is there a reason to accumulatethe advisors? for instance, i have 16 or so advisors last i checked. why would i want to have more? is there any advantage in my game to gaining more advisors?

prime ice
#

sense of pride and accomplishment

fleet surge
#

i dont get it

#

can some check this image in discord for me?

#

why 3.825x has different data

prime ice
#

i wish we could practice battle without actually going in the galaxy

fleet surge
#

hello?

undone yoke
#

more than few times I've found results posted that are not accurate until you alter something in a specific way

fervent zinc
#

I've never posted a picture of armored frigates when I used unarmored ones <.<

fleet surge
#

planning my expenses

undone yoke
#

it looks like the same layout to me yeah ๐Ÿคทโ€โ™‚๏ธ

#

first one's nicer for not having the HC beam cut off

fleet surge
south zodiac
#

little bit too close for comfort, guess iยดll need to be very careful with my next run

fleet surge
#

i need 2-3 more runs i guess for arts

fleet surge
#

im not gonna rerun whole galaxy after each stats upgrades!

there i said it

#

im gonna casually finish

south zodiac
#

bit late for that xD

austere adder
#

Hey guys can you do me a favor
Update is live on steam. It has a few things that woudl be good to try out and see if can break before announcement though

#

specifically:

- Fleet battles now remember the stats used and will display that info when looking at previous clears, not retroactive
- Fixed Fleet undo bug with base battles not letting you undo sometimes when they should
- Fixed Fleet auto run bug with final artifact nodes being done between every battle```
tepid imp
#

how to trigger 1st one?

austere adder
#

the out of galaxy practice in specific could be rough, I tested a bunch of stuff with it but best to get a more throough one

tepid imp
austere adder
#

you need to close and force update game first

#

unless thats just a bug haha

tepid imp
#

yeah latest one already.

austere adder
#

0..63.2.2?

tepid imp
#

view previous layouts was not previously here

#

game update but still same ver

ebon crypt
#

still not 63 2 2 and no hot fix noti

austere adder
#

errr check again it had 2 in a row up there

hollow glacier
#

practice battle works but doesn't show auto-apply any ships

#

previous layouts work but I think they only work a few versions back?

austere adder
#

those only existed recently

hollow glacier
#

okay

ebon crypt
#

still 2 1, maybe a steam reset is needed

austere adder
#

verify file integrity will do it

deep grove
#

Oh, on v0.63.2.x? I was able to load a prior clear setup, and it loaded a Heavy Cruiser, except I had skipped M1 that run and didn't actually have one to legally use

hollow glacier
#

can't actually test last 2
and don't understand where I should see "stats used"
or is it FR used only? not power?

austere adder
#

mostly, try to "break" the new practice thing aka trigger it when it shouldnt or mess up normal battle or something ahaha. Thats the one thing that might happen if I missed osme wonk scenario

tepid imp
#

practice battle here

austere adder
tepid imp
#

is this the 2nd one?

ebon crypt
#

Steam reset got the update yey

tepid imp
#

I can't test the artifact one xD.

hollow glacier
#

so I can only see on previoys layouts FR used, like mina, but not power/strength

#

if I even supposed to see those

austere adder
#

you should see previous completsions ya

tepid imp
#

clicking practice battle crashed USI haha

ebon crypt
#

x2

hollow glacier
#

I mean, I see FR
don't see power
Should I see power at those clears or not?

ebon crypt
#

it crashed and closed

austere adder
hollow glacier
#

then everything I can test is working perfectly for me

tepid imp
ebon crypt
#

I'm trying to do B1 in G6 Practice and it crashes and closes, i'm gonna try other nodes to see if the end result is the same

hollow glacier
#

okay lol, on b1 it also crashes

tepid imp
#

can share my screen on voice if you want.

austere adder
#

oh lmao

#

ok nah its just B1 always crashes ok

fleet surge
# fleet surge im gonna casually finish

i got to b46, then run those full nodes scrap runs, did everything at 3.625x, then made 1 optimised manual run at 3.75x, and never more, finished arts same time with s node, then maxedGF

there r extra nodes that not needed for achvmnt

also i havent looked at this new sheet with scarp/arts run

im pretty happy that started an update with 4 days banked and finished today with a single reinf mid galaxy and some time left

big thx for everybd who shared their layouts and helped along the way

austere adder
#

perfect good work guys thanks

#

ok I pushed an update fixing the crash bug will have to verify/force again

#

and ill announce update in amin

undone yoke
#

oh nice I was thinking it'd be neat to stats shown for saved battles

ebon crypt
#

Is working right now

undone yoke
#

loaded my "undobug" save and et voila ๐ŸŽ‰

#

checked it after fighting it twice again just to be sure, working like a charm (also checked undoing each fight 1 at a time just to be sure)

austere adder
#

awesome

undone yoke
#

as for the practice mode - is this meant to read "will NOT place them in the correct position"?

austere adder
#

nope

#

they are your own layouts so it will do them fully correct

undone yoke
#

๐Ÿค” well that's definitely not a layout I ever used, I think that might be the fleet from when I killed the base here

#

so because the support nodes aren't present...?

austere adder
#

ya its all your layouts, not for specific settings only

#

so like support nodes will just show you the ones you used with and without etc, since you can bring these up in not practice mode too

undone yoke
#

well, here's the thing

#

this is the layout I used and submitted to the sheet

#

and none of the other layouts in the sheet match that arrangement the game put them in there

austere adder
#

hmmmm, what about that other layout?

#

does it do it not stacked?

undone yoke
#

this one? yeah it's not matching either

#

I'd have used one of these for that clear

austere adder
#

oh what about a not base battle or si that not one

#

theyalayout for me right

#

on my saves that is of course

undone yoke
#

seems like no dice

austere adder
#

are you in the galaxy or out of galaxy?

#

very weird

undone yoke
#

I am currently out of galaxy

austere adder
#

you can dm me your save and ill check one. save it now and then I cna load it and goto practice on that node and figure it out

hollow sphinx
#

when's the best time to go for d3 ?? i am curious if people just do a d3 specific run? as in spend 2500 on d3. leaving a bit to get some scraps for r8? or have 3100 resources and hit both d3 and f8 in same run?

undone yoke
#

I wonder if it's because it's a saved clear that doesn't have the retroactive stats/positions remembered?

alpine oracle
#

is there some mechanic I'm missing on g6? Like... First few runs, I had no problem clearing using the bases on the google sheets, now all of a sudden, I'm missing the same layouts I already passed, with the same exact setup, and I'm baffled ._. Feels like it started once I upgraded the damage to 1.1

undone yoke
fleet surge
#

with this new thing - ship at s75, i cant get lvl to plasma chainers and hus disable phasing enemies - thats very annoying

glass totem
alpine oracle
#

I did

glass totem
#

only other thing would be if you got a different ship from the printer at the start

alpine oracle
glass totem
#

outside that, then sounds like a bug

undone yoke
#

G6 has a lot of "results are worse as your fleet strength goes up" situations, it's pretty odd

alpine oracle
glass totem
#

ah, yh thats different to what i was thinking you meant. so goes to g6 be weird dude

#

as you get more power it should balance again

undone yoke
#

try one of the next couple layouts

glass totem
#

from what people have said, there are points where having more power messes with the targeting timing which knocks out the balance and throws it off

alpine oracle
#

it's quite annoying x-x, but nothing I can do ig. Thanks for the info peeps ๐Ÿ˜Š

undone yoke
#

like this one

alpine oracle
undone yoke
#

if you see none it mostly just means nobody added to the sheet for it yet

#

so definitely still experiment with it

undone yoke
hollow sphinx
#

does the advisor take into account the fleet strength + support nodes? for instance, for b11, it says the advisor is corvette and frigate. but not whether support node is available?

#

nevermind.. i guess i can actually select (in practise mode atleast) what my fleet strength/hazard/support is.

#

when does practise battle show up?

austere adder
#

advisor takes those things into account

hollow sphinx
#

when does "practise battle" show up?
i can see it for instance on BB2, but not BB3.... at this point, i have 0 resources (if that's taken into account).

austere adder
#

any battle you already did

#

if bb3 has been cleared before but not without the base an now has no base it might not show practice

ebon crypt
#

I'm waiting to get for my side the next fuel cap in order to do BB2

boreal dome
#

so...question about some of the new G6 promotions...Specifically, the bonuses to acclimation. I dont actually see them reflected in the acclimation screen? It still says the bonus to this aspect is 1x and gain per level is 1.1x
Obviously i'm misunderstanding something

tepid imp
boreal dome
#

Still dont see the per-level buff tho

#

oh wait

#

it says it's 1.175

#

why does the tooltip say 1.1?

#

oooooh

#

fork me

#

it's not alien aspect levels improving acclimation speed, its acclimation levels improving adaptaion speed

#

the fact that all of those options start with A is confusing :-p

strong dawn
#

Is there any way to boost Artifact income? Any multiplier I'm missing?

gusty furnace
#

If haven't got all of this, get all of this:

strong dawn
#

got all of this

gusty furnace
#

Cool. The only thing you're missing is a bit more gain from the achievement for getting all the g6 artifact upgrades.

strong dawn
#

I'm close to finishing Galaxy 6 and still need so much more Artifacts

gusty furnace
#

That's normal, and getting more extreme each galaxy. I beat g6 b46 on run 38, and will have all artifacts on run 61.

#

Just don't forget that you can repeat A9 each run as long as you have FR

strong dawn
#

Just noticed that you can repeat that ๐Ÿ™‚

#

Not sure which run Im on

south zodiac
#

if you press "View Galaxy History" on the galaxy screen it will tell you

fickle flame
fickle flame
# fleet surge

I think one is meant to be missile frigates and the other not

fickle flame
#

when I was in galaxy

#

a while ago

acoustic jetty
#

at the same stats? it could be worse because your stats went up

#

or do you mean it's putting them in the wrong places like normal advisor

fickle flame
#

wrong places

#

works like normal advisor, dumping all into top

#

funny, because it was the same layout I used to clear

#

going into the battle normally has it deployed normally, but then clicking on the identical option in prev clear moves them all to the advisor position

austere adder
#

so weird, it puts em right place for me whatever battles I try

#

oh I have a save to test it with where its wrong though ill try that

#

whoops I forgot I have it overwriting and always deploying right in dev builds lol so it just doesnt work in normal ><

austere adder
#

for the fleet cheevos (destruction, victory, galaxy runs) which ones seem natural to get, IE youd have from just finishing g6 now? Or rather which ones are out of reach and require grind still?

sharp thorn
#

kill count doesn't feel natural

#

travel to galaxy is a bit of a stretch but not too bad

austere adder
#

just the final kill count?

sharp thorn
austere adder
#

G6/z69-6

hollow island
#

?

sharp thorn
#

this is with ignoring galaxies for most of eoc to spend on UT

hollow island
#

did the title change

sharp thorn
#

galaxy name last numbers changed

austere adder
#

hover your destruction one

#

or tell me what its at

sharp thorn
#

284k and that's more than most i think

austere adder
#

ok ya ill leave the last two off steam for nows

hollow island
#

steam achievements๐Ÿ‘€

sharp thorn
#

g7 is nothing but 3x5 swarms

old silo
#

B15: 3.325, 19.69 scrap

#

funnily enough i wasn't getting the numbers in the spreadsheet for the other layouts, was getting like 25 ish

acoustic jetty
#

sheet had "top CL+Shield bottom cruiser" -> flipped + no shield -> flip back + move cruiser forward

#

apparently no one tried "top CL+ no shield" at 3.325x

#

congrats, put it in the sheet

undone yoke
#

uhh why is B17 showing 80 scrap on the scrap efficiency sheet?

#

if that's meant to include D1/D2 at 0 FR cost that should be included with B16, not B17

#

and that'd add up to 70 scrap so I really don't get where this 80 is coming from

#

unless it's for a fully depleted D3?

acoustic jetty
atomic grotto
#

it's d3, yes

hollow sphinx
# austere adder just the final kill count?

are we talking about the fleet kill count?
currently just a little over 5.53e5 total.
I spent a lot of eoc in galaxy rather than UT... it was a choice. mainly to try and get those achievements. personally, i like the idea that you are given a choice. do what everyone is doing... or, try to go for an achievement.
it was also a reason why i was suggesting a QoL to allow automated galaxy travel given enough fuel.

covert birch
#

personnaly Im at 210 Travels, just reached 1e5 kills.

hollow glacier
#

I'm at 228 travels with 1.15e5 killed
I did spend some time in UT before that, but nothing crazy

strong dawn
#

How does one get to 4.25 damage/health? Unless I'm completely blind, there's only 6 S nodes, and maxing them all only brings you to 4.025

hollow glacier
#

GF node

#

is 0.025 per level

#

with 10 levels

strong dawn
#

ah, got it

fickle flame
#

im at 5.4e5 kills and almost 700 travels

glass totem
#

ok, how the hell are you supposed to get through b43??? ive literally only got 4 more lvls of the S6 node left yet even doing 7 armoured cruisers and 3 heavy with the barrier support the hazard just shreds them all before it even runs out of shots and before they can do anything

#

i cant see how 0.4 more of stats would do that much there

undone yoke
#

oh nvm you mentioned the support

glass totem
#

no im using f7, and even with that barrier they are just shredding 7 armoured and barriered cruisers and the 3 heavies, with shots to spare

undone yoke
#

I did notice using the sheet fleet layout that messing with the positioning gave pretty drastic results

#

something about the hazard targeting seems to have pretty specific requirements

#

sounds to me like you should be including 3 fighters

#

at the very least

glass totem
#

oh, thats a point right

#

forgot about that so will give that a go and see that that does

glass totem
#

not sure why i got tunnel vision on that one when ive used fighters to soak shots in previous galaxies ๐Ÿ˜‚

undone yoke
#

yeah come to think of it doing 7 armored cruisers - which are just 1 barrier each - is about the opposite thing you wanna do with the hazard

#

what is it, like 60 shots of 2k damage?

glass totem
#

yup

hollow glacier
#

there's a reason why almost every b43 clear in spreadsheet has fighters, at least 3 of them
they tank a lot of shots

glass totem
#

so going stack up defenses when each shot is still a one-ko

#

so yup went the complete wrong direction and its obvious now you guys mention it lmao

undone yoke
#

armored cruiser is good for the opposite problem, lots of tiny hits

#

yea

hollow glacier
#

it's good for moderate amount of not big hits

#

a lot of small fighters decimate armored cruisers really fast

glass totem
#

that chip damage aspect definitely makes it tricky in some scenarios

hollow glacier
#

well, maybe not that "tiny" hits though

#

but still, armored cruisers have big problems with a lot of hits too, as they still receive damage

undone yoke
#

it does depend a good deal on fleet strength too

glass totem
#

spose it comes down to what that damage looks like in a swarm

#

worst part is they can only take a few shots each round aswell, so deal 3 while tanking 60+ XD

hollow glacier
#

yeah
something like 2 fast-firing things (don't remember how they're called) can decimate cruiser really fast if they have enough power

undone yoke
#

I did it a lot in g5 with just a single armored cruiser taking a fight, even though the fight took s o o l o o o n g it was more efficient often

#

kinda see that in g6 early with the missle spam

glass totem
#

those missile snipers...

kind island
#

someone can help me for B33?

glass totem
#

those were rage inducing a couple of times XD

undone yoke
#

the gatling enemies are definitely tough cookies, I'm actually not sure what the ideal counter is beyond positioning to take them out in just a couple hits

undone yoke
kind island
undone yoke
#

๐Ÿ“Œ

kind island
#

oh theres iinfo about it, thanks

#

what is this mean?

glass totem
#

lmfao, yup ๐Ÿ˜„ 3 fighters in the front center and it became childs play hahaha

hollow island
#

your "fleet damage and health" stat and FR spent

hollow glacier
kind island
#

got it, thanks

split wren
#

Finished at 42

fickle flame
fickle flame
hollow glacier
#

well, that's why we have rocket launchers on frigate

fickle flame
#

then there's D hazards which are also 'lots of little hits very fast', and you know basically everything else evaporates in that

hollow glacier
#

well, considering that armored cruiser always takes at least 25% of damage

#

while it's good at tanking, it's not good at tanking lots of small hits

#

it's not good at tanking really big hits either

#

it's good at tanking specifically medium hits

#

it's just
nothing else is good at tanking either

#

maybe a little

acoustic jetty
#

it is maximally good at tanking little hits

#

that maximum happens to be 75% damage reduction

hollow glacier
#

well, it's not utilizing its full 11 reduction potential, when hits are too small

acoustic jetty
#

yes, it caps out

#

at its best possible performace

#

it doesnt continue to get even better as the hits get smaller than 44 damage 14 damage

#

but it is still equally good, as a %, against all hits at or below 14

#

it's the best, at exactly that

#

wait im bad at math

#

my argument is still good i just dont know how to multiply lol

hollow glacier
#

yes, it's just
they melt too damn fast(

#

under a lot of ships

undone yoke
#

I think I might make it my goal to cap out S nodes before my first GF level

#

"just" two more purchases at S6 to go

#

probably not optimal, but it's stats for the sheet ๐Ÿค“

acoustic jetty
#

if you make it to A9 that should be simple enough

undone yoke
#

I just unlocked F8 this run

#

so we'll see I guess

#

D3 is down to 39.06

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poring through the sheet for b46 is going to be "fun"

acoustic jetty
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oddly your priority isnt scrap it's having close to 0 FR remaining

undone yoke
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mmhm

hollow glacier