Sometimes when the game saves it will "crash" (get terminated by windows due to buffer overrun) leaving no trace of the event except in the event viewer. This also causes the save file to be 0 bytes long.
Godots log is of no use since nothing catches the error before termination and writing to the log is interrupted mid write
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The issue started occurring 3 days ago and i have spent that time looking for issues with my computer but no luck so far. SpaceIdle is the only known process to crash with this error at the moment.
I tried inspecting the savefile to look for anomalies but i dont have the tools to decode it.

