#R2-R3 progress-blocker: warp VM conversion max

63 messages · Page 1 of 1 (latest)

cloud thunder
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Something I'm noticing that a large amount of the time-gate in R2-R3 atm is that the overcharge reactor upgrades take forever... until you get this 1 specific warp upgrade, and then it goes from taking 3 days to taking 3 minutes.

I just want to draw attention to this, in case this is unintended? It seems to me it might be more desirable for the progress to be a little smoother (like splitting it into 4 1-point nodes, 2 of them in between the prior chain of max power/power gen upgrades, to space it out a bit more).

tall smelt
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you mean because you can now buy more speed upgrades right?

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its not particularly intended for this to be the botleneck, but something will always be the big boost so to speak

cloud thunder
# tall smelt you mean because you can now buy more speed upgrades right?

I mean everything related to overcharge reactor - filling the max void power, the VM conversion max, the power per void matter, VM conversion time, and all of the overcharge speed upgrades - takes so long that you effectively get no progress with the sole exception of the energy void spawns

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so without ways of increasing energy void spawn rate... T0/T1 overcharge upgrades take eons until you manage to get warp essence upgrades up enough to reach this 1 specific node

tall smelt
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energy void spawns will always fill faster then not having them. even with all thes warp upgrades its still faster with energy void up

cloud thunder
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right?

tall smelt
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errr this has nothing to do with energy void spawn, you just mentioned it as a comparison I guess?

cloud thunder
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the point is when that's the only effective way of gaining reactor power, that's a huge chokehold on progress

tall smelt
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meaning this upgrae not energy voids

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?

cloud thunder
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huh?

tall smelt
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Im confused as to what you are referring to as the only effective way of gaining reacotr power

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you mean this warp upgrade, or energy voids?

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hmm this upgrade also scales 10x. so is it 4/4 or just 1/4 that is needed?

cloud thunder
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there is effectively zero reactor progress for T0-T1 upgrades (as in, before this specific VM conversion max node is unlocked in warp grades), except for void energy spawns, because they are the only means of filling your reactor so that you can then buy upgrades

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like the whole progress for overcharge reactor, winds up hingeing upon obtaining this specific warp upgrade

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because relying only on energy void spawns is excessively slow (and can't be offlined)

tall smelt
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So you cannot fuel your reactor fast enough.

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Meaning the gap between your maximum and how much you generate is too big ya?

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coudl tweak the nodes before this and giv eyou more generation and less max

cloud thunder
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I guess so, yeah - and after 2-3 points into that node, it jumps to being "set up reactor crew + v device w/ with modules on, aaaand that's it, instantly you're done upgrading until you unlock more upgrades"

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it's like a progression flatline into a vertical cliff instead of being a slope

tall smelt
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is that after you get 1 point or 4?

cloud thunder
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"after 2-3 points into that node"

tall smelt
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ah

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hmmm, if I seperate it and also lower the cost fo the first point, will that matter then though?

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or is it still interminably slow?

cloud thunder
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I think that would make a big difference yeah

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I never spent time with just 1 point into it to be honest, both times I wound up being able to afford 2-3 points before I stopped warping

tall smelt
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that upgrad eis very powerfull is the issue I think, so just the difference is huge

cloud thunder
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well, it is, but it's also not spaced out across where players are at with VM-conversion-max after unlocking overcharge reactor

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everything slows down and becomes about scraping every little bit of warp essence upgrade you can find, and then sitting for a few hours for T1 reactor and T1 warp upgrades, until you can finally reach that VM conversion upgrade

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I've tried reaching it without T1 reactor/warp and it wasn't reachable without those

tall smelt
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so say we put that node in the middle of the spot before it, and hav eit cost e39 instad of e41. does that change anything? or ar eyou still just scraping together warp stuff until you hit the rest of the node?

cloud thunder
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probably? I wouldn't know how to tell you for sure without throwing backup saves at you

tall smelt
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It just seems like the problem is more that this upgrade gives you e4 power generation essentially.
If the upgrade exists nearly at all as is, its a comparitively huge powerspike compared to the other upgrades

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so the progression difference is massive once you have it

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making it cost scale be 100 instead of 10, and putting it soone rmight be better?

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but I dunno if it eliminiates that feeling for progression

delicate roost
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It'll still be a very valuable node for progression.

cloud thunder
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that's all up to you, really, I'm just here saying that the progression barrier is there

tall smelt
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hmmmm k

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this node was originally kind of a bandaid fix im pretty sure

delicate roost
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Hmm.

tall smelt
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or it existed as a less powerful version then got increased a TON to makethings match up better or something, dont specifically recall ><
But ya it is weirdly outsized and not smooth progression

cloud thunder
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having some of the VM conversion max sooner seems like it'd do the trick to me, past that, I can grab backups and drop them if you'd like

tall smelt
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eh nah thats fine I think thats the core issue figured out there

cloud thunder
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cool, I haven't been renaming them so that does save me a little hassle 😂

nimble briar
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Also, possibly make Reactor TO active 18x power generation to the 6x void max

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It won't break anything and actually make reactor charges less awful as currently I go "Oh I get 180 seconds to cap the new limit. Oh right without the energy void it'll take me 15 minutes to cap out. Better hope to have one spawn"

stone elm
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adding some thought

I think Reactor when you first got it is exciting, but also needlessly boring, because you need to be online to upgrade your overdrives.

This would be fine if it's not taking 1 hour to upgrade them all (to make meaningful difference, this didn't pushing it to the max though), before moving on to other system.

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Reducing the max vp at this point would be more beneficial for the whole experience

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i think I pushed to e114 when switch fully to Reactor mode

eager dagger
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My thought at the time when I was going through this area the first two times.
Put 10x on "Void Power Supercharge" and make "VM Conversion Max" a 3/3 upgrade.
Or trickle the stat throughout those 6 nodes to be equal to the same amount of vm conversion max.

raw mulch
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problem is T0-T2 actually, the warp upgrade for the reactor boost is incredibly expensive it doesn't really become feasible to purchase until like 3/4ths into Warp T1 and Reactor T2.

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You can get a high energy cap like 1e130 sure, but when you're filling it at speeds between 1e116 to 1e120, it doesn't make much difference

raw mulch
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Because fact is, unless you level your Reactor tier levels, you are getting nowhere on Reactor itself, so basically it's just a game of always keeping Reactor tier levels on and switching to other things when you need it to progress

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Becomes more practical then since you can stack active charges when you level gap your other tiers vs. your reactor tier.

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You're not achieving active 2 hrs if you're doing equal levels, e.g. Reactor Tier 1 -> rest Tier 1, Reactor Tier 2 -> repeat