#Battle Cruiser or enemies shield/firepower - defense/damage significantly different on loading save.
31 messages · Page 1 of 1 (latest)
when I load it its at e103 shields, that does seem super low
Yes, when I set everything towards combat (damage, power, shards, crew, etc) I'm getting into e108 which means I'm still stuck on sector 74 with the battle cruiser as the ships in 75 are doing that in 1 hit.
I don't recall exactly what my damage/shields where before (maybe e111 but i do not recall if that's actual) but I do know that I was able to sit at the very end of 75 and get a few kills in 76 before being kicked back (because I actually tried using the 'navigate to' to get to 22999.99 and found out it doesn't accept decimals, also if you load my save you can see that i had beat 75)
so i guess something in my multipliers is no longer applying but i cant see what.
tried turning off all weapons and boost and everything i could /Eit: and then back on to see if that would fix it.
currently thinking about doing prestige (to complete the last challenges) and see if that fixes it (but waiting till i max out some synth materials so i dont have to worry about them later)
generally you should at least be able to hold 75 no matter what unlesss you like did 0 compoue or something
so def something wonk
check stats & info and see if there are any glaring bonuses missing?
did any crew get retired that might have been contributing engineering for reactor that caused the bonus to dip
oh reactor is quite low
is it?
I have the sector 75 power shard vii (maxed) equipped, the crew. energy technician and materials engineer running power skills and reactor mastery, the Synthing power gen is 8/10, the warp tree for power is nearing completion. only thing i'm not equipped towards max reactor power is the enhanced reactor utility.
and from what i can recall my boost levels hitting 600+ is where i was at from my last working session
oh this is R1 hmmm, I mean task list at 74 made you hit 999 for a while on all those, so these could be higher
I just dunno what would have swapped recently to cause that if anything. or I guess thats not even what the issue was prolly
yeah idk, that last patch was on the 11th and i had played a number of times since then. my last manual backup save from before was 15th but it was when i was still in the destroyer.
challenges look the same, core computing is done cause i maxed out compute, synth and power have 1 more level and base has 2, but they have had that since my last challenge run before i started this run 54 days ago.
FIXED!?....launched it today and the sector 75 enemies dam/hull are down to e103-105 which means i can beat them again.
wait
the enmey stats were what was wrong?
there is an old bug where those stat decreases dont apply right, but was "fixed" and havent seen in ages, interesting
yeah, i just checked and the enemy strength reducers in misc look fine in my new and old save but loading up my old save the enemies are stronger....and ahhh crap my new save broke again, even on a full close and load.
well its weird
there shouldt even be anythign effecting enemies at sector 75
theres 80+
and 74 and under ><
enemy strength reduction 1.2
enemy strength reduction sector 74
so i guess the .2 is not being applied?
yeah idk...but i got it fixed again!
saw that going back to a save with the previous ship had the correct enemies in sector 75, tried loading from their to my recent save but that didnt fix it, but i kept trying to load into and from different manual saves, finally it seems loading into an autosave into an the first manual from today got it FIXED...so i'm not touching loads for a while and hoping it stays
