#Repeatedly shooting a disabled capital ship can start charging burst cannons early

14 messages · Page 1 of 1 (latest)

median stump
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In the video, the enemy capital ship gets disabled after the 3rd shot or so, so there are 7 remaining shots that just uselessly hit the disabled ship. Immediately after disabling, the charges on the burst cannons get set to zero, but by the end of the volley they somehow start charging again. Switching to fewer bullets on the 2nd node makes it no longer happen at this particular HP value, but going down another 100 distance (so you start 1/2 shotting instead of 3 shotting) makes it happen again.

This is one of the main reasons why burst cannon is so much stronger than capital laser for farming at overpowered stats.

weak whale
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bah

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this things so annoying

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keeps being there

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maybe just embrace it, I dont LIKE you not getting shot at all but eh

median stump
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because the bullet still has travel time and the enemy gets to precharge while you're waiting for its hp bar to fully refill

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it's just that this behavior is only present on burst cannon and not cap laser so it's another point in favor of the former

weak whale
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oh, hmmmmmmmm

median stump
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i'd be fine with it becoming regular behavior tbh

weak whale
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its not consistent right now though right?

median stump
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it is consistent, just finnicky because you need to one shot with the first 1/3 of the volley

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if you one shot but need to use the entire volley, it doesn't happen

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"one shot"