#Unstable Transit

1 messages Β· Page 9 of 1

dire bison
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double sniper. both had barrier, didn't get secnod ship imp until mid 20s, first(only) burst at 27, and only base skill (exploit) at 29. Had a rough run, constantly reshuffling layout, used all my rerolls.

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same, gave me banked from what level I got killed on

fervent turret
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layout did get tricky a couple times

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wondering if rerolling more often would help me more on interim upgrade stuff

dire bison
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an all hull/range selection is an automatic reroll, they're useless/nearly useless, so once I get my weapons I don't save them

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Both of those upgrades need a redesign, badly πŸ™

fleet steppe
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Yes

woeful zephyr
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I did CL snipe on both too. I guess we didn't get as lucky as groundsel with the rolls

tired blaze
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Post 27 or something it's all luck of the draw. If you get missles or unlucky medium gunner it's gg.

tired blaze
fleet steppe
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If I was aware of the poor returns on range I might have had a little more damage but my stage 30 was rough

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I took 2 zone upgrades for fire rate

dusk echo
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which snipers do you guys use? quick or long range?

woeful zephyr
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long range

dire bison
# tired blaze I think their design is fine. They only become useless because enemy damage scal...

Sounds like we are saying the same thing. I think they are worthless because of their design, you think they are worthless because of enemy scaling design.

As an experiment, replace damage or fire rate with HP or range, and see how far you're able to get. For me, the only way I can achieve high scores is ignoring hull, sometimes hitting a breakpoint in range but usually ignoring it, and balancing fire rate / damage.

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Some ways that hull could be tweaked: % of current HP instead of base, refilling shields, damage reduction armour, automatic scaling hull, etc

tired blaze
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I think it already is 10%

fleet steppe
dusk echo
wild timber
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me when im quick

tired blaze
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lol never noticed the icon is wrong

woeful zephyr
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The best defense is a good offense

tired blaze
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the best offense is a good defense

shell jasper
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huh, has tha talways been wrong?

woeful zephyr
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Seems so

shell jasper
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fnp

fervent turret
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cruiser/HC especially feels like it's a pretty significant difference to have some extra hull, prolongs the time until they get one-shot by quite a ways

fervent turret
woeful zephyr
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non-snipers can't even get a single shot off cause I kill them before they get in range

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make it rain photons

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corvettes died at 37, cruisers made it farther

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died at 39 (too many snipers)

woeful zephyr
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this selection.. 😐

woeful zephyr
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πŸ€”

dire bison
fervent turret
nova light
nova light
woeful zephyr
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What's the highest stage anyone has made it to in simulated and actual runs?

nova light
nova light
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actually reached higher before, but before enemy scaling in UT was changed to double every 10 stages instead of just at stage 10

woeful zephyr
woeful zephyr
tired blaze
woeful zephyr
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Only the beta testers got the fun of going far. πŸ˜† Unless 49 is possible in a released version (without exploiting bugs)

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I haven't managed to break 40 yet. And if it's 2x as strong as 39, well that could be a problem.

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And that's with simulated mono.

dire bison
woeful zephyr
dire bison
woeful zephyr
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Oh you didn't even pick no extra ships πŸ€”

dire bison
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I don't remember what ship weapon, though... I think close missile fighters

woeful zephyr
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πŸ€”

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It still beats CL snipe, huh?

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Or was it before the rebalancing?

dire bison
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After

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And a lot depends on your spawn powerups.

woeful zephyr
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I made it to 39 with cl snipe cruisers and 37 with close missile fighters. Will have to try missile fighters again

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Also why not turn on "no extra ships"?

dire bison
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I could be barrage missiles, but I think it was one of the two. Don't believe it was an energy weapon

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more kills

woeful zephyr
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No extra ships makes it even easier to go farther, right?

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For CL snipe it definitely does. Can camp the back row

nova light
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sylv fixed the bugs

dire bison
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Don't think it was with NES turned on... this happened quite a while ago, though

woeful zephyr
nova light
nova light
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πŸ˜„

dire bison
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Hold reset when you turn power off or you'll lose your progress

nova light
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lol

woeful zephyr
woeful zephyr
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did you have one @dire bison ?

dire bison
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Yeah. I went from Intellivision/Atari -> NES -> Genesis -> PS4 πŸ™‚

woeful zephyr
dire bison
nova light
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damn

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them strong

dire bison
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I wonder, though, if I should have gotten 2/3 as many damage upgrades and used those as fire rate? All four had 2x damage buff.

woeful zephyr
woeful zephyr
dire bison
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Best? No clue. Had 1 good run with it, but wasn't ideal (good but not perfect spawn bonuses). I haven't played with other combos. Heavy split beam is likely strong, the tele reduces the massive speed penalty. And the DPS counter at the upgrade selection doesn't take spawn bonuses into account, so damage bonuses on 100% of fleet overweighted my upgrades on damage. Would very likely have fared better putting some of those upgrades into fire rate instead.

tired blaze
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from my testing that build looks like it's the current strongest.

dire bison
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close missile teleport?

tired blaze
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ye

woeful zephyr
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πŸ€”

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I cleared stage 29 on the 2nd run of the day too

tired blaze
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No extra ships = to the moon!

wet terrace
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and i accidentally clicked finish on one of the early stages where i took damage ;-;

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with 5 retries left

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could have been my first ever 1st q.q

cerulean compass
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wooo! Took ages to get because... well you guys know. πŸ™‚

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only this one to go!

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kinda wrong channel, mb!

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but I can now officially spend time on UT runs πŸ˜„

dire bison
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We're backwards from each other.

woeful zephyr
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rank 1 stuck. let's see how I do on today's duo

woeful zephyr
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my ranks are symmetric though πŸ˜†

nova light
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rough choice

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(I'm taking fighter barrier)

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excuse me

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...back row missiles behind mediums, this mf is actually unkillable

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when did these guys have 8 targets

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I swear it was 4

empty cargo
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weird

nova light
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okay so the idea is to avoid missiles like the plague because they suck

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and swarmers too

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ow

dire bison
cloud hatch
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good one today

ashen nebula
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Does that mean I will lose the barrier if I pick this?

nova light
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yes

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one ability slot only

ashen nebula
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Ic thanks

woeful zephyr
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lol all these players who disappear for weeks and then pop in for a second. eoc is weird πŸ˜‚

fervent turret
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nature of the beast

ashen nebula
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Their raw value start getting insane at this point lol

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Good thing I don't need to actually battle for few days.

woeful zephyr
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ok, who has enough ass fuel to do the 4th run of today?

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(I don't unfortunately ☹️)

dire bison
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Really stupid choice on stage 29 opponent fleet, should have been able to get to 30 at least, but can only blame myself there.

woeful zephyr
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And favoring the corvettes

dire bison
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I tried to keep them kind of even and it worked well, both snipe spec

woeful zephyr
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I guess stacking onto one ship type isn't always the best then?

shell jasper
dire bison
dire bison
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I think I could have gotten TO 30, but not sure if I could have cleared it. I didn't have any spawn bonuses at all, by the time we're in the late 20s, those are make/break items most of the time

cloud hatch
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i went cl snipe on both, but priority on the corvettes. fighters had a barrier, base had rapid fire, corvettes had fleet rapid fire. only got a single grid buff

woeful zephyr
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Fleet rapid fire, wow

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That's lucky

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My "Best Stage Cleared" is still 30

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Though I think that actually means 29 cleared

cloud hatch
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actually might have been explotation field on the base instead of rapid fire? i did 3 all back to back and had both of those base things show up in a run

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and yeah same boat, not enough fuel to do the more choices/duo run

dire bison
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Yeah it does, I submitted a bug reported about it

shell jasper
cloud hatch
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yeah, added an extra one for me too

shell jasper
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so clear 31 -> both those show +1?

cloud hatch
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mmhmm, my previous best was 27 or something

woeful zephyr
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Wow big jump

bitter umbra
cloud hatch
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yeah today's run was the dream...though it probably helps that i fully committed to the cl snipe ways, before i was all in on barrage missiles

dire bison
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I'm curious about vette barrage w/ telefighter close missiles

cloud hatch
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i wonder if that lags as much as it used to with the new engine

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mono telefighters

dire bison
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I don't get lag

cloud hatch
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time for a sim run i guess

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yeah still lags

woeful zephyr
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if you pick no extra ships it doesn't, and you get farther πŸ˜›

cloud hatch
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ahh but where's the fun of that, having a jillion missiles on screen is a blast, even if i'm only getting 4fps

woeful zephyr
cloud hatch
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yeah the sim is pretty great for that sort of thing

ashen nebula
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what I observed in UT is med ships target med first and small target small first unless the other is really close.

drifting hinge
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i finally did it

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someone will be replacing that score im sure but ill take it

pastel crescent
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Hard, Duo, Balance on my first ever UT... Not sure if this is bad or not

obsidian glade
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It sounds rough lol

pastel crescent
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Anything I should take care of when chosing mods / enemies?

obsidian glade
pastel crescent
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I'm only on z95 πŸ˜„

obsidian glade
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Oh oops lmao

pastel crescent
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And is there some sort of priority order for the buff for artifacts?

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Currently have Fighter Efficiency, Synth and Mastery as a choice

obsidian glade
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Honestly I just spread them out semi-equally, with a little more focus on synth, mastery & c battle

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But they have super quickly diminishing returns

pastel crescent
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Okay

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I understood it correctly I auto-gain one instability per day, regardless if I spend FR in galaxies?

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Spending FR in UT is just to speed it up right?

fervent turret
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I've been going hard into synth

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others have been going hard into cap/fighter stats to eke into 135

obsidian glade
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You can spend fuel to skip this wait time and immediately get the instability

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But that's not worth doing while you still have galaxy content to do

pastel crescent
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Yeah I figured

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Is simulation and real fight the same regarding which upgrades and enemies I will get?

fervent turret
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I mean... insofar as the chosen modifiers work

pastel crescent
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Okay for example, if those pop up in sim after the first stage, will those exact three also pop up on the real fight after stage 1?

obsidian glade
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I'm not sure but I think so yeah, keep in mind that every run you do on a day will have a new seed, and simulation counts runs separately from normal

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But I think it should mirror it

pastel crescent
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Gotcha. Well, I'll figure it out I guess πŸ˜„

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Is there better or worse upgrade I should always pick / not pick?

fervent turret
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usually the focus is on damage and fire rate with some range maybe? barriers are everything

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cruiser/heavy cruisers, you can sometimes do silly things with hull bombing

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but really not viable to pull off outside mono/duo

obsidian glade
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Teleporting fighters can be a lot of fun

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Hull upgrades get quickly outscaled by enemy damage so aren't really worth it

pastel crescent
obsidian glade
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Yeah makes sense

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I'd have to look into how exactly it works

pastel crescent
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okay note to self... Look closer at the enemies. Shielded Shotguns just completly obliterated my ships xD

pastel crescent
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Could've been worse in my first run

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Just doing some sims for the secret achievements.. Jumping close range burst fighters are fun as hell xD

drifting hinge
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im still in #1 im assuming this is a conspiracy out of pity

pastel crescent
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How are y'all treating banked stages? Use them if too lazy or the modifiers are too iffy?

pastel crescent
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Okay so I should keep them banked for today if I have none modifieres XD

river flax
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I use them at every opportunity unless the modifiers are good

autumn fossil
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UT is unfun. i just use banked 7s most of the time

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i say while burning off the 26 i banked last duo

woeful zephyr
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otherwise manual run, lol πŸ˜†

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I guess if I REALLY don't want to do a manual run like I'm tired or something I'll use it too

fleet steppe
woeful zephyr
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this is some incredible level of stacking

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fighters have CL, HC has 1 damage, and cruiser has nothing

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oh and that's fleet double tap, not regular double tap

dire bison
pastel crescent
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I banked 18 on my first run (still on the first UT)

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Not sure if it get's more expensive later but right now it only costs 2 to just take the artifacts

dire bison
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2 per until 11, then 1 to bring you to 10, then 1 to bring you to 9, 8,7. Can't go below 7.

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So if you have 13, you go to 11, then 10. If you have 12, you go to 10.

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For modifiers: Fewer choices is bad; Balance without Duo is bad; Duo without anything else is good; Hard is bad, Duo is good, Balance WITH DUO is neutral-good; None is neutral.

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recommend playing in the sim and getting a feel for it, ships behave somewhat differently than in galaxies.

woeful zephyr
autumn fossil
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tile boosts on no extra ships feels like it can only work if you've got a teleporting fleet

autumn fossil
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yes, that's the point

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i don't think a layout like this could possible work without fighters

woeful zephyr
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Yeah. Even with teleport the layout matters. The fleet can be split, which happens more often if all the ships don't start from one side of the screen. And also the initial pull before the teleport can affect the outcome it seems

dire bison
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My games seem to have a glut of spawn bonuses or none at all. I definitely got lucky there, turned down a lot of singles or health/barrier/etc. I'm still on the fence with the one that slows the ship, even with teleport that's a really harsh penalty.

woeful zephyr
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The 5x damage etc one?

dire bison
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nod

woeful zephyr
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That one seems amazing for close range teleport fighters

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Worked amazingly well for me

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Also I suspect damage is better than fire rate

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Which makes it even better

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Maybe not as good as a double bonus though

dire bison
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I'd want a backup spawn bonus for it. It's easy to get stranded and picked off.

woeful zephyr
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If you can get the fighters to all teleport to one spot the speed nerf is irrelevant

dire bison
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maybe. Remember - in war, the enemy gets a vote too.

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So how they setup plays a huge part

woeful zephyr
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Getting all the tiles on one side seems to help keep the fleet together, most of the time

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Like all rows 4 & 5 or all 1 & 2

woeful zephyr
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does 2x health double hull bomb damage?

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would be nice to choose which specific ships to have for simulated

obsidian glade
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Yes please

nova light
fleet steppe
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hmm I don't remember Tank Cruiser getting a fire rate increase, is it Heavy Cruiser exclusive or am I just not remembering

nova light
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I'm pretty sure they always have

tired blaze
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@shell jasper Explain this

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My OCD is triggered beyond saving.

empty cargo
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nice

shell jasper
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do you not want your extra 000000000000000000000001 tick rate?

tired blaze
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No, kill it with fire πŸ™

nova light
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lmao

dire bison
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Don't pick weapons that slow move speed, though, for whichever one had the limited range (I think that was HC)

woeful zephyr
dire bison
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Doubt I got that far, think mine were before the latest balance pass on weapons.

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a reduced effectiveness from weapon damage/speed upgrades would help that remain relevant longer. Damage upgrades increase the % of HP it's based on, Hull upgrades increase the HP pool, weapon fire rate decrease the CD on it. But they'd have to be minor tweaks or it'd be way overpowered.

dire bison
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Fun, but not impressive. I'm not convinced that damage was being applied properly, many times it would go off and a smallish ship, like a sniper or generic 'enemy', would be hit by most/all of my fleet and only have half hp knocked off. Dunno if it's a range issue (45 degree rotated square vs a circle to range changes things), shared damage amoung all targets, max targets hit, max number of dispersions hitting 1 target, or what. But it really felt off. Used close missiles to increase speed to get close enough for it to hit the 1k missile and 1.2k sniper enemies. Certainly an amusing diversion, though πŸ™‚

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Also, when only picking hull or rares for the upgrades, you burn through rerolls FAST. Disadvantage I didn't predict compared to standard 2pick strats.

tired blaze
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Made it to 41 with fighter beam build. Making it further requires very lucky enemy layouts.

nova light
tired blaze
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Finally reached stage 45! I'm confident this is the limit of what's possible in the current version UT.

nova light
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that's... yeah probably

fervent turret
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wtf is this layout

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I can't even get to hitting the snipers

empty cargo
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strategy

fervent turret
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none of the layouts I tried got even close

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normal run ended, only stage 14

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that's stupid

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the one before it was bogus too but I didn't think to screenie it, just take one on the chin, eked out a -50 base health at the very end

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bunch of fighters up front, couple snipers mid, fat medium in back

nova light
# fervent turret wtf is this layout

okay that is a flat out diabolical layout, swarmers and fighters in front, snipers and missiles in back, couple of shotguns and gatlings to screw with you too

obsidian glade
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that's why you always take teleporting fighters

river flax
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Hmmmm

river flax
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You don't need to hit 20 every time, as long as you're hitting 10

woeful zephyr
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😐

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😐 ount ..

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duount

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πŸ€”

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not bad for a duount

bitter umbra
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donount

woeful zephyr
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do no regional_indicator_ount

empty cargo
river flax
cloud hatch
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there was a duo/more choices as the 2nd UT today, got a 32 clear

woeful zephyr
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interesting strategy there, aliens.. πŸ€”

pastel crescent
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Suggestions?

autumn fossil
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missile uber alles

pastel crescent
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on corvette or cruiser?

autumn fossil
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depends on other factors

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how many other upgrades do you have on either, etc

pastel crescent
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Corvette 1 barrier 2 dmg, cruiser 1 barrier 3 dmg

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fighter 1 range 1 hull

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Can't remember frigatte rn

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it's no extra ships mods

autumn fossil
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cruiser. not just because it's got more upgrades, but also because it's nice to have the bonus shield damage on the corvette in case you need it

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yea, today's UT is more choices, no extra ships

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very strong combo

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can get mid 20s

pastel crescent
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Good to know, I'll see. stage 11 right now

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Burst Fire for Corvette or Fighter?

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Tending to Corvette cause they live longer

autumn fossil
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tbh i just hate corv in general. in a lot of ways it's just a worse fighter in the later stages

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early on it's better

pastel crescent
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think it was yesterday where I had sniper corvettes. was pretty neat

autumn fossil
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barrier on fighters is goated. when everything dies in one hit, having nine bodies that take two hits each to drop is so nice

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yea, charge laser or missile are the two weapons i will reroll for

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but not together

pastel crescent
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Took it on Fighters now just to get Rapid Fire ability on Corv right after xD

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Ah great, fighter barrier gotten

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Now I just need the teleport xD

autumn fossil
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i'd say tele isn't worth for only one fighter

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it's worth if you've got a duo UT

pastel crescent
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Close range or or barrage missile launcher better on cruisers?

autumn fossil
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barrage

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even on tele fighters barrage

pastel crescent
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Got it πŸ‘

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Oh god.. Forced to either take charge laser or mini rail gun on fighters. Well, rail gun it is

autumn fossil
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can't reroll?

pastel crescent
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Barrier tele fighters would be bad on charge I'd assume

woeful zephyr
pastel crescent
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I don't see a reroll option?

woeful zephyr
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above the options

autumn fossil
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should eb above the options

woeful zephyr
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wait wtf

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πŸ€”

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how?

autumn fossil
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kek

woeful zephyr
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it's gone..

pastel crescent
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is it G6 UT only?

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Never had reroll since I unlocked UT

autumn fossil
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huh, maybe

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i sure hope you're only spending your free instabilities and not spending fuel on UT before getting g6 ;p

pastel crescent
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only free yeah xD

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Okay stage 22 seems to be my end now

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@woeful zephyr @autumn fossil here we go πŸ˜„

drifting hinge
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maybe cl snipe is the way to go, im #1 again

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😩

nova light
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'tis but a scratch

terse night
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huh. Heavy split beam laser doesn't work on the heavy cruiser with the armor upgrade. Good to know

fervent turret
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this is lousy

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"more mods more options" and I'm getting boned this early?

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very fun

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if you don't get early barriers you might as well just give up

dire bison
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Not a fan of the beam weapons on cruiser/heavy cruiser. Takes 15 range upgrades to trade shots with a sniper for split beam, and 25 for the rapid beam. And the speed penalty on split (don't think it's on rapid) means you're dead long before you get into firing range without those upgrades. MAYBE on a duo setup I can make it work, but even then, that's a crapton of damage I'm giving up.

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Usually grab either snipe CL or barrage ML on a 4 ship fleet. Though I should give vers railgun some more runs to see how it's holding up since latest balance pass.

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Went heavy on (3)corvette and (4)fighters. No specials were avail other than hull bomb (I chose ship imp instead), no spawn bonus, CL snipe. Got barrier on fighters in late teens, that helped a ton. Missile enemies and swarms were my downfall.

fervent turret
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enemy missile range just continues to be so oppressive

dire bison
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We need to get a contract with their supplier

fervent turret
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it makes so much positioning just feel useless

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you can't do anything to avoid them, you just have to outrange them and outbarrier them

dire bison
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vettes and frigates (I forget about fighters) prioritize them over enemy mediums, so sometimes we can make something of that 🀷

fervent turret
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if they were more like the shotgun enemies then I feel like tactics of positioning would matter more

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it's just pointless trying to keep fighters/corvettes away from them - honestly I think the fact that CL snipe slows your fighters/vettes so much is part of why it feels good at the moment

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it keeps them out of the ML fire for long enough to do something

dire bison
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Agreed. Range is so very important when 1-4 shots kill almost any ship

nova light
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also when enemy missiles shoot 8 at once for some bs reason

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they can wipe almost an entire fighter squad pretty much

terse night
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Gotta wipe out our fighters in almost 1 shot after all

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I get that missiles are supposed to be anti-fighter. However, they're anti-everything

nova light
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that's pretty much what you get when fighters are the best ship

fervent turret
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it's stage 3.

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this worked... but can this maybe chill a little?

woeful zephyr
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😐

empty cargo
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ount

fervent turret
# empty cargo ount

I'm waiting until you catch yourself saying this out loud in response to something IRL and having no way of explaining casually

empty cargo
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i dont speak english irl

obsidian glade
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ount transcends languages

empty cargo
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i dont talk much irl either

woeful zephyr
woeful zephyr
empty cargo
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chinese

nova light
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shock

woeful zephyr
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ryan is chinese? πŸ€”

nova light
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news

empty cargo
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#1330813787464405094

nova light
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shock

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insert surprised pikachu face meme

woeful zephyr
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yeah, I never would have guessed lol

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@empty cargo 你是ount

nova light
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🀨

empty cargo
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πŸ€”

woeful zephyr
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now I have to figure out how to say it in minibosstank's language πŸ˜†

empty cargo
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-# 😐

nova light
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δ½ θ―΄δ»€δΉˆοΌŸ

empty cargo
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在#1335902304959987733ζ­£εΈΈηš„δΈ€ε€©

woeful zephyr
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πŸ€”

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ε₯½

nova light
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不错

obsidian glade
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what in the world happened in this channel

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uh I mean

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θΏ™δΈͺι’‘ι“εˆ°εΊ•ε‘η”ŸδΊ†δ»€δΉˆ

empty cargo
woeful zephyr
obsidian glade
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#1424634970864877730 containment has failed

woeful zephyr
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verrΓΌcktheit

woeful zephyr
obsidian glade
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I assumed so

woeful zephyr
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would I ever make a channel to contain anything? πŸ˜›

obsidian glade
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-# Well you didn't make a channel you made a thread πŸ€“β˜οΈ

woeful zephyr
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who can make channels anyway?

obsidian glade
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only sylv probably

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maybe lucky but I dont think so

woeful zephyr
#

Du kannst das nicht?

obsidian glade
#

Nein kann ich nicht

empty cargo
woeful zephyr
#

that should be reactor 3.0

obsidian glade
#

Minecraft font

empty cargo
#

i dont have the font

obsidian glade
#

just pixel it yourself :D

woeful zephyr
#

pull a dargonite

obsidian glade
#

graphic design is my passion

woeful zephyr
#

ok, that could be misinterpreted πŸ€”

obsidian glade
woeful zephyr
#

needs more comic sans

obsidian glade
woeful zephyr
#

perfect font for coding in

empty cargo
#

ount

obsidian glade
#

one guy at my work uses that unironically

#

says he loves it

woeful zephyr
#

Comic Shanns? πŸ€”

#

I mean it's not a bad font

obsidian glade
#

yeah but I cant take it seriously lol

#

Also I want my ligatures

woeful zephyr
obsidian glade
#

combining things like !=, ==, ->, etc into single symbols

#

It's amazing imo

#

Makes things look really clean and easier to parse for me

empty cargo
#

average day in #1335902304959987733

obsidian glade
#

oops

woeful zephyr
#

wait is Melina using comic sans for her discord font?

obsidian glade
#

Thats not comic sans

#

Thats one of those wannabe comic sans that you have on various phones (samsung loves them for some reason)

woeful zephyr
obsidian glade
#

Theyre nowhere near the same level

empty cargo
#

the containment field for ount failed

woeful zephyr
#

well that explains a lot from Melina XD

#

imagine interacting with discord through that lol

obsidian glade
#

Oh there's much much worse

woeful zephyr
#

like the whitespace fonts?

obsidian glade
#

like this dumpster fire

#

Imagine interacting with discord through that

nova light
#

oh god

wet terrace
#

yipee. got my first rank 1 position on a day 🦦

woeful zephyr
#

πŸ€”

#

I wonder if this will stick

empty cargo
nova light
empty cargo
#

out

nova light
#

ou||n||t

autumn fossil
empty cargo
#

πŸ™ƒ

woeful zephyr
obsidian glade
#

-# Also eww java

woeful zephyr
#

😐

fervent turret
#

1-2 of those early on isn't bad for cruiser/heavy cruiser

nova light
#

it's bad

tired blaze
nova light
#

tch, every time it's the damned back row missiles that get me

#

still had like 4 rerolls I could've used to find an enemy layout without missiles...

cloud hatch
#

new highest, today was real nice

nova light
#

ye, duo corvette and fighter

cloud hatch
#

4x slot buffs (2 damage 2 fire rate) ship improvement on both, fleet barrage on base, 2x burst, rapid fire on vette, barrier on fighter, 7 vettes, 8 fighters, cl snipe on both

nova light
#

I got exploitation field instead of fleet barrage

#

no burst fire except for the last (mistake, because it had missile enemies)

#

only slot buffs I got were the sniper one and a 2x firerate one

cloud hatch
#

ah yeah i saw that sniper one but it was in A, figured whatever's there is just gonna die first without firing a shot

nova light
#

I got a sniper one in C, combo is actually pretty good with rapid beam fighters

dire bison
#

Need to keep an eye out for that, never tried it before

nova light
dire bison
#

it'd reduce tick (tic?) rate, though?

nova light
#

I'm pretty sure it don't?

dire bison
#

Since attack speed buff increases it

nova light
#

firerate buff was hardcoded to increase tick rate so it's not useless on beam, but the debuff doesn't decrease tickrate

dire bison
#

Nice πŸ˜„

woeful zephyr
#

interesting choice aliens πŸ€” (I was supposed to be the one going all snipers)

empty cargo
#

missiles imposter

empty cargo
#

missile 1 and missile 2

cloud hatch
#

today's gonna be interesting

nova light
#

dang

river flax
#

CL is fun in Duo

#

Fun fun fun

#

Still going strong, just gotta avoid Missiles

#

RIP, stage 27

#

My best one ever

nova light
river flax
#

Grats

nova light
#

the scaling with Hard modifier is rough

cloud hatch
#

i got greedy and picked a 2x damage/health slot buff, but it had a missile enemy πŸ™

woeful zephyr
#

ran into shitty enemy layouts the past several days

nova light
#

some fights were very rough, used all of my retries on stage 24 I think and barely managed to scrape out a 0 damage clear

#

everything else had 2-3 mediums roll up to the base and obliterate it

cloud hatch
#

well this probably won't stick...but good run

river flax
#

Grats

wild timber
#

almost broke 1500 on that duo 2 days ago

cloud hatch
#

nice one for today

nova light
#

more choice + duo is a very attractive combo

lusty umbra
#

Is it reasonable to assume I'd able to reach lv10 every day whatever set server gives?

nova light
#

if you're good then you should be able to get there consistently

#

however you are also supposed to occasionally get shanked

fervent turret
#

didn't think I was doing this well

#

honestly just gave up cause it didn't feel like positioning was going to get me over the hump anymore lol

nova light
#

ooh, cool run, I should try it

dire bison
#

I played around with the sniper buff split beam in sims, btw. The lag before beginning to fire was rough, esp when combined with speed penalty. The range was awesome, though. I didn't take teleport buffs on the runs. Not sure I like it overall, the penalties are pretty harsh, even if it looks like an overall buff.

river flax
#

This is sim

#

Wtf is this

#

2 Rares and 1 Very Rare

nova light
#

mono ez

lusty umbra
#

Does mono actually happen in real run?

empty cargo
nova light
#

also extreme

dire bison
#

Fun matchup, don't think I've ever ran frigate/vette before πŸ™‚

#

Don't hold back from using your rerolls in the beginning, lot of hull/range garbage flooding you. Behind them were good upgrades though - early 2x damage/attack speed spawn bonus really helped out in B2.

nova light
#

bah, why do I never find good spawn bonuses

dire bison
#

yes

woeful zephyr
#

stage 12, 0 rerolls AGAIN but I got my double CL snipe..

#

and it flopped.. 😐

#

πŸ€”

#

I should have picked a better enemy ship selection for stage 30 πŸ™

woeful zephyr
#

πŸ€”

dire bison
#

Yeah, it was close. But I wouldn't mislead

nova light
#

ah fuck I might've cucked myself with this enemy choice

#

yep I died

#

armored swarmers shielding a missile when you got cl snipe going on is insta gg

#

best I could do was kill one missile and bring the other to 20% hp before it deleted my entire fleet in one volley

#

still had one reroll left so I could've saved myself

#

I should pay more attention to the enemies listed at higher stages

dire bison
#

It helps, but also makes a huge difference where on the map they spawn, not just what spawns.

nova light
#

at least I kept rank 1 from a couple of days ago πŸ˜„

nova light
dire bison
#

yup

nova light
#

honestly missiles in the back row would be easier because you outrange them ez with cl snipe

dire bison
#

Might get lucky with 2x attack speed spawn bonus directly across from them, affects first fire

nova light
#

couldn't do it, missiles eat like 3 CL shots and the swarmers get in front before they can be finished

dire bison
#

Both otherwise, having in the back, give me time to clear the skirmishers (hopefully) is the best chance

#

I got killed by mediums (whatever they are called). I got all the smalls, but just couldn't muster enough dps to clear it no matter how I set up

woeful zephyr
#

shitty enemy layouts even earlier are even worse. results in horrible ranks

pastel crescent
#

Okay with todays modifiers, what should I aim for? It's my first z69 run

dire bison
#

like what upgrades or what ships to face?

pastel crescent
#

as well as

#

e.g. best picks and what to avoid

nova light
#

this is a very exciting set of options so it's different to how you would normally face runs

#

Duo, no extra ships, and balance all drastically change how you approach it

dire bison
#

I like barrage missile, versatile minirailgun (whatever), and sniper charge laser the best. I used sniper on this but had to really lean into rerolls to get it. Don't mix beam with kinetic.

Focus on weapon damage and attack speed. Keep your ship types roughly balanced, and your upgrades for that ship type roughly balanced as well. "Ship Improvement" is a priority. Base upgrades (imo): Enemy debuff (whatever) > barrage >= shield. Burst 2 is huge upgrade, burst 3 is noticable, burst 4 is downgrade. Both frigate and vette specific upgrades are priority, really strong burst and fire fast (whatever).

Enemies - Bad: skirmishers (in early levels), missiles (always), snipers (if you don't have CL snipe). Good: normal, bulwark, sniper (if you DO have CL snipe). Rest fit somewhere in between.

Bad upgrades: hull, range (until you get experienced enough to know when it is good), 2x health spawn, 5x damage and all the other crap spawn, teleport spawn, barrier spawn (not bad, just meh - and takes up a spot that could be good).

nova light
#

exploitation field and rapid fire

dire bison
#

yeah them

nova light
#

barrier projection can be broken sometimes

dire bison
#

barrier projection vs massed bulwarks = advance to next level

nova light
#

if you have a lot of fighters you can make a lot of them survive way too long

#

main problem is that it doesn't help with the deadliest enemies: missiles and skirmishers

dire bison
#

rock paper scissor lizard spock

nova light
#

plus they get to tank entirely too many shots

autumn fossil
dire bison
#

true, and it depends a LOT on what ship type you have. cruisers ignore them and die in the early to mid 20s.

nova light
#

unless you have cruisers

#

then you just die

dire bison
#

agreed, but it's a duo frigate/vette run

nova light
#

exciting

autumn fossil
#

duo frig/vette is nice because you can both of the good fleet upgrades

#

but that's only at later levels

dire bison
#

I got the singles, and they helped a ton πŸ™‚

nova light
#

I never got the corvette one...

#

I never got offered traditional burst fire either

pastel crescent
#

Just asking because I don't see grid slot buff in your explanation

dire bison
#

that grid buff is the best one avail

#

I picked it over ship improvement, and later on got SI anyway

#

But it was a tough choice, since it limits positioning and B rank isn't my favourite

pastel crescent
#

Gotcha

#

lol, second reroll was corvette SI

dire bison
#

Both good options (imo) but I had a reroll here that let me grab CL, which I did.

pastel crescent
#

Think I'll reroll too (my last one for now). Too much skirmisher on left and mid, sniper and shielded shotgun sounds bad on right

#

With Corvette on CL it's best to give Frigate the Missile launcher, right?

dire bison
#

no, don't mix energy and kinetic

pastel crescent
#

Have mini rail and beam laser as the other two options

dire bison
#

no more rerolls?

pastel crescent
#

one more

dire bison
#

I'd take beam over ML/MR. But unless you used more in between weapon selections than I did you should have enough rerolls to get snipe x2

pastel crescent
pastel crescent
dire bison
#

Kinetic/energy affect enemy fleets. If you only have one or the other, all but one enemy ship will either be vulnerable or neutral. But if you mix, enemies can be any mix of armor/normal/shield.

#

So ML with MR, and Beam with CL.

pastel crescent
#

Oh wow didn't know that, that explains why some of my runs felt really bad. Always tried to keep it balanced

dire bison
#

base ship weapons also have a shield/armor bias, so that another potential disadvantage to 4 ship fleets - it can take a long time to get the enemy fleet focused.

nova light
pastel crescent
#

Damn, the medium shielded is my bane. One always comes through. Tried to flip corv and frig already but was even worse

dire bison
#

oh! Thanks, didn't know that specific - that'll help with planning

pastel crescent
#

It get's ignored as long the other ships are alive

dire bison
#

Unalive the other ships

#

what level is that?

pastel crescent
#

24

dire bison
#

try either fully stacking, or evenly splitting your fleet.

#

The two south frigates are in trouble.

pastel crescent
#

Have one more attempt xD

dire bison
#

glhf

pastel crescent
#

nah didn't work

#

Well, 24 is more than I expected xD

#

One last thing I didn't quite get until now. Banked Stages drop down by 2 (>10) and by 1 (<10) everytime I spend an instability. It won't ever go below 7

#

Why do I want to make runs by myself then?

#

Is there an artifact difference?

nova light
#

you want banked to be at 10 at the minimum

pastel crescent
#

Ohhh

#

That makes sense now

dire bison
#

Scale by 2 when at stage 12 or higher, 1 at 11 or lower.

pastel crescent
#

Could've sworn it always was the maximum amount

fervent turret
#

y'know... I feel like this tooltip would be a lot more honest if it read out the sum total of shots per second from both ships as the 'fire rate'

#

on the face that looks like a fire rate increase, but in reality that's going from 2.88 shots a second to 1.872

#

which also makes me question how honest the DPS thing is being

dire bison
#

Have you made a good build using those? I tried a few times in the beginning, but found it pretty underwhelming. The DR just couldn't keep up

#

And I agree 100% on the total DPS vs individual ship DPS. Think it should have both. Would help when deciding cross ship upgrades too. Do I get the damage increase for vette vs frigate, for instance

fervent turret
#

no, has never worked out

#

even the hull bombing meme in simulation did better with dual

#

I also think mini rail gun should get replaced with gatling laser or something, it's too underwhelming

#

the armor/shield gimmick just does not matter

dire bison
#

vers MRG used to be king. It's still solid, but I think BML and SCL are both strictly better.

#

I imagine we'll have a new metagame in a few weeks, though.

river flax
#

This isn't "dishonest" (not talking about the DPS thing)

fervent turret
#

feel like you missed the first thing I said there

river flax
#

I didn't misread it

#

I read it

#

I would disagree, this is far more accurate and intutive

fervent turret
#

how

river flax
#

Because the fire rate is defined as "the amount of shots per second on one ship"

fervent turret
#

the indicated stat change is an "increase", and it isn't

river flax
#

I don't want fighter's fire rate to display as 9 or whatever

#

It is

#

It increases the fire rate of one ship

fervent turret
#

obviously

river flax
#

Then it's an increase to the fire rate of one ship. The DPS is not "for the squad" it's "per ship"

#

Everything is "per ship"

fervent turret
#

now you're getting there

river flax
#

Changing it in this instance is inconsistent and unintuitive

fervent turret
#

having it be per ship is what I think is unintuitive, hence me saying something

river flax
#

I don't want fighter's fire rate to display as 9 or whatever

#

Actually cringe

#

But whatever

#

I don't want to have to divide all the stats by number of ships

#

That's insane

#

The way it is right now is the most correct it can possibly be, and if it were your way, we would have screeched at Sylv to change it

fervent turret
#

as opposed to multiplying the stats by the number of ships ????

river flax
#

If you want to do that, you can?

#

But yes

#

The current "value per ship" that is obvious is the best way

#

You're free to have your opinion, but your opinions on UT have consistently gone against Sylv's vision in the name of "fun"

fervent turret
#

except it isn't obvious at face value

river flax
#

So I digress

fervent turret
#

so I'm done with that

river flax
#

I never spoke for him in this convo though?

#

And sure, you can find me annoying, whatever, IDC

#

Lots of people do, doesn't change the way I talk, you're free to have your opinion

river flax
#

On the topic of UT:

Damn, almost everything lol

nova light
#

damn

dire bison
#

waiting for g7 to introduce armored/shielded missile/bulwark enemies 😈

river flax
#

Well well well

nova light
#

suggested armor tank bulwark enemies

wild timber
#

imo dps should be per unit instead of per turret (it's not per ship, compare cruiser vs. heavy cruiser), but every other parameter should remain as per turret

nova light
#

is unit a ship or a group of ships

#

and yes, I agree

wild timber
#

group of ships

woeful zephyr
#

a.k.a. a fleet

tired blaze
#

Today was tough.

#

4x fighter barrier carries tho

wild timber
nova light
#

1111 cool

shell jasper
#

ay big amount too noice

dire shadow
#

Does Barrier stack? As in the ship upgrade plus the grid slot upgrade. Do you get two, or is it the same thing so pointless to put a barried ship into that slot?

pastel crescent
#

why are my cruisers also teleporting despite only my fighters have the ability?

empty cargo
pastel crescent
#

oh damn

#

Yeah that makes sense

nova light
empty cargo
#

its weird

pastel crescent
#

Damn didn't pay attention at stage 26. Medium Bulwarks are destroying me

pastel crescent
#

not bad considering a scuffed port twin beam laser fast charge laser setup xD

nova light
#

oi oi some good looking mods today eh

#

fighter and heavy cruiser, eh, this'll be interesting

pastel bramble
#

Made it to 23 with that fighter+heavy cruiser. Furhest I've ever made it.

wild timber
#

where no extra ships

azure fulcrum
#

the rare "wait no i want both of those" pull

#

at this point i think the thing i want most is burst fire--oh hello burst fire. Sadly its on my fighter and i really want it on my heavy cruiser for more missile targets but that is very nice too

#

very rude to not let me have both abilities

nova light
#

hmmm.... it may have been possible to clear stage 31

#

I spent the rest of my rerolls trying to greed a slightly better enemy composition but failed, everything that remained had swarmers and missiles which are instant gg at this level

nova light
fervent turret
#

not seeing a way over this one

#

but respectable loss

fleet steppe
#

this really doesn't feel like the same rarity as other rares

wild timber
#

single cruiser should have a bigger multiplier to fire rate instead of damage tbh

fleet steppe
#

reaching stage 30 is quite nice

#

I opted to focus stats on heavy cruisers since it was a duo run, and I'd be stuck picking them for half my fleet

#

I don't regret my decision, but I don't remember the last time I had a duo run go this late with a medium ship

#

The high enemy fleet deploy often stuck me with opposing armored mediums which are nearly as bad (or maybe worse tbh) than Bulwarks

magic lake
#

That's it for me, pretty fun run and enough stages saved up to take it easy for a few days

tired blaze
shell jasper
wild timber
#

i think it's generally worse than generic damage/fire rate upgrades

#

it's too risky because you expose yourself to swarmers

#

for a very small gain, and the cruisers still disintegrate to mediums so they're worse at fighting those too (less screening)

shell jasper
#

fire rate it is

fleet steppe
#

Yeah tank cruisers are a hard never pick for me in UT

#

I don't know if there's room for it but if the tank could have different targets for each turret that also might be a nice feature to help draw aggro

tired blaze
#

If it had a teleport with brief damage reduction upgrade, that would be kinda cool. Whatever can be done to make it actually tanky in later stages, and not get oneshot lol

nova light
#

tank cruisers are really good in galaxies because yeah

nova light
#

enemy stats super outscale you

tired blaze
#

barrier fighters are the true MVP tanks

nova light
#

I ran with snipe charge laser on heavy cruiser and rapid beam fighters

tired blaze
#

I did that too, but got outnumbered. Also got unlucky with no slot upgrades.

nova light
#

it's surprisingly not that bad, and more effective on swarmers than pure charge laser is

#

after stage 30 you have to get lucky and be real good with positioning and such

woeful zephyr
#

I think this is the first time I actually cleared 30

fleet steppe
#

I'm still not sold on beam lasers

#

It's better than anti armor weapons if you're forced to pick but in 20+ stages I don't have a lot of confidence that they can noticably contribute to skirmisher kills

#

I could give beam lasers main dps a try

nova light
#

well, I'm not sure how good they are compared to charge lasers, but I dislike charge laser fighters so beam does pretty well

wild timber
#

beams are slightly better at killing swarmers than default weapons on cruisers (because they have enough damage to 1-3 tick swarms) baseline, and then rapid beam is comparable to missiles

wild timber
woeful zephyr
nova light
#

no extra ships is like having more mods

#

and balance isn't really bad on DUO

woeful zephyr
#

oh that's a day later

#

I need to do that one, but need ass fuel πŸ™

woeful zephyr
#

not bad, 2 record breaking runs in a row

storm bay
#

not sure if that's gonna hold but dang

dire bison
#

Don't think I've seen anyone ever post higher, nice run

nova light
#

I'm pretty sure I've cucked myself at stage 30

#

wasn't paying attention to enemy composition and now I have to fight 3 missiles...

#

sad, because I got like 10 rerolls left lmao

dire bison
#

😒

#

30 is great most days, this is almost a perfect set of run modifiers though

woeful zephyr
#

I guess stages 30 and higher will just be hard even under ideal circumstances. And if you get the wrong enemy layout it could be impossible.

#

Maybe it's possible to roll an easy layout for 30+, idk

fervent turret
#

on this one with no extra ships I was amazed that missiles will one-shot a barrier HC

#

at around 30-32

#

couldn't come up with a formation that might maybe let me get by

wild timber
#

exponential stage scaling moment

nova light
#

if you get like 4 shotguns and one medium it's super ez

woeful zephyr
#

getting a back row upgrade before even seeing the back row

storm bay
#

Is it there on that fight?

nova light
woeful zephyr
storm bay
#

Was wondering if it gave that before the fights had a 3rd column

#

But sounds like no

woeful zephyr
ashen nebula
#

I think the UI could use a "hide" or "info" button so we could check the board before getting the upgrade.

obsidian glade
#

Has been suggested before yeah

#

Imo it's an essential feature

fervent turret
fervent turret
#

new statcard old?

#

(doing a hull bomb meme test run)

nova light
#

erm, that block % still looks like 1%

wild timber
#

meanwhile in g7

#

hey @shell jasper is armor block also broken in g7? i don't know what the value was meant to be before

#

if ut is unchanged

#

and g7 is 2%

#

it makes me thonking

shell jasper
#

ya, the whole ugprade is on wrong ship

wild timber
#

ohhh

#

ok so it's not only killing twice as fast but it's taking like half damage normally too from these difficulty 1 normal enemies

#

damn

shell jasper
#

yup rip

#

in b4 later battles implossible since tested with that buff haha

wild timber
#

orly

nova light
wild timber
#

wait

#

did i domino effect the entire g7

nova light
#

yes

#

gg sola

wild timber
#

wtf

fervent turret
#

quick little soft limit test - the damage block seems to work pretty well against smaller fry now? but the rate of fire thing, doesn't feel too different

#

field exploitation on the base

shell jasper
#

are you on 71.0.1?

fervent turret
#

oh, nope

nova light
#

unless you are on the hotfix

fervent turret
#

huh, was this supposed to happen after updating to hotfix?

#

that does look different now don't it

#

alright think soft limit for this run is here - probably because I tried versatile railgun instead of the charge laser again?

#

gonna give it a couple goes with duo and see how mono HC/cruiser feels without hull-bomb meme strat

fervent turret
#

overall I like the change, it doesn't feel detrimental as a pickup now, but I'm not sure it's beneficial for extreme stagepushing either, maybe better off with ML than CL

nova light
#

heavy cruiser is already bad at stage pushing anyways

#

or well, cruiser too

river flax
#

Is anyone else getting half UT artifacts?

nova light
#

double check the number of ooms

river flax
#

Oh

hearty osprey
#

My newest best unstable simulation.

bitter umbra
#

2e5 ough

hearty osprey
#

Wish there was a better ability fo the heavy cruiser. It gets quite useless after a while

river flax
bitter umbra
nova light
#

good riddance I can finally get rid of the stinky frigate eating my upgraddes

bitter umbra
#

Its a downside but also an upside :D

#

slight downside at the start for duo

nova light
#

-> literally turns into mono
-> downside

#

imagine if you still got offered mods after removing a ship

bitter umbra
#

i mean its still a downside as youll loose ships lol

#

meaning you cant scale as much

nova light
#

not really because enemies also lose ships

#

'no extra ships' is a buff btw

bitter umbra
#

ye

nova light
#

well, better in duo

bitter umbra
#

mono is just a pure downside with losing ships

#

if it dosent effect the amount of enemies spawning

astral kayak
#

when update pin mod list

raven seal
#

what on earth is Glass Cannon as a modifier.

#

other than apparently a death sentence

bitter umbra
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:D

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D e a t h

raven seal
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and it looks like particle cannon is buggy with its targeting behaviour. Even if one would kill the ship, every single ship with particle cannon will target the same target...

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or at least it's been that way a few times

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ohhh, that's what glass cannon is. Damage in trade for losing hull...

bitter umbra
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So what your saying is

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Barrier barrier barrier barrier and barrier

raven seal
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the hull amplifier seems like a better version of hull?

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and as funny as it seems, particle cannon fighters with warp doesn't work, because the fire rate of the cannon is just faster than the warp, so they arrive with no guns

brave magnet
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is there a general guide or tips for unstable battles soemwhere?

tired blaze
# brave magnet is there a general guide or tips for unstable battles soemwhere?

Always go for damage. Always choose barriers. Always choose smaller ships, larger ones make future stage scaling harder. Charge Laser and Missles are the best weapons atm. Prioritize as many upgrades on one ship type as you can. In late stages, rerolls are essential, avoid missle enemies and swarm fighters.

In terms of placement strategy, there's a lot to say. But try to group them up so they can protect whichever ship has the most upgrades. Sometimes a stray fighter as a distraction is also good. That should just about cover it.

brave magnet
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Thank you that is very helpful

brave magnet
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does it make sense to go back to a previous unstable galaxy and use my newfound knowledge to improve the max level there?

nova light
tired blaze
dire bison
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Or to get missing achievements, if any.

shell jasper
bitter umbra
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literally just free damage

raven seal
raven seal
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Yeah. Mine was still on .02 when I did that, and hadn't realised there was a patch. Steam is weird about telling me there's updates if I leave things open

wispy kraken
shell jasper
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wut

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oh im dumb

nova light
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lol

wild timber
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oh god

bitter umbra
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yeah

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they SPAM missles

nova light
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oh dear

little canyon
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I -really- liked that run. HC Snipers + C Missiles, got barriers on all + barrier ability.

robust plank
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Is Particle Cannon lag the game badly for anyone?

nova light
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particle cannon isn't supposed to be there 🫠

robust plank
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Oh, so that why it cause bug due to not optimize yet eh

woeful zephyr
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πŸ€”

sick yacht
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I guess it's worth to pick armor on cruisers now?

bitter umbra
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it also does buff damage block once you get single cruisers

sick yacht
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Yeah, got nice run with 22 stages cleared with armored HC and CL snipe cruisers

old hound
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how does heavy cruiser with heavy split beam laser work with burst fire?

bitter umbra
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pretty much just extra beams

wild timber
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straight damage multiplier

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i don't even think it is extra beams

bitter umbra
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yeah

wild timber
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it can't occasionally multitarget

bitter umbra
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fair

fervent turret
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what if we could choose the slot when we get slot upgrades?

fervent turret
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also wonder if damage block were % based, would it scale better?

bitter umbra
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can have similar scaling to the maneuverability stat

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that would make it scale better

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but not really needed

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as long as people are getting to 15 runs deep its fine

wild timber
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damage block already is % based

bitter umbra
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ah

fervent turret
wild timber
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at that point you can just multiply the hull by X instead

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if damage block isn't supposed to work better against swarmers than snipers, how is it different from regular extra hp?

fervent turret
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-# I don't know

wild timber
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armored cruisers could specialize even more into being anti-plink and get like, -20% base hull but doubled damage block (so net damage block is 0.8 * 2 = 1.6x as strong) or something

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but that actually still makes it a risky option because now armored cruiser will die to mediums more easily

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idk

fervent turret
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that would be absolutely worse for scaling

wild timber
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yea

dire bison
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Maybe I misunderstood the tooltips. I thought that damage block was a flat bonus with a 75% ceiling. So a block rating of 10 and incoming fire of 5 would still hit for 0.8, and incoming fire of 15 would hit for 5. The bonus was based on ship hull HP, but that goes up the same amount each upgrade, so you get less protection percentage per upgrade.

wild timber
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bonus is equal to 1% of ship hp im pretty sure

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2% if single cruiser

shell jasper
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there is a minimum damage taken though

wild timber
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that doesn't matter much in ut since even enemy missiles start deleting

bitter umbra
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yeah honestly

wild timber
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is particle cannon gone

bitter umbra
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minimum damage isnt that impactful with scaling

wild timber
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i wanted to see what it did

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im on latest version

bitter umbra
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havent tested it either

shell jasper
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its gone ya

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will come back later (as in next galaxy)

wild timber
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sadge

bitter umbra
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guessing it was left over from testing

shell jasper
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ya

wild timber
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was it op

shell jasper
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dunno lol

bitter umbra
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its just a armor version of CL

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i was correct

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at least in this state anyway

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i wonder what happens if you reach 0 hull

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with glass cannon

shell jasper
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its x0.8 or whatever each time so shouldnt be possible lol

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or well if ti is, its an absurd number

bitter umbra
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im guessing it just dies instantly

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lol

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that or loops back around to inf hp

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πŸ˜‚

wild timber
bitter umbra
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ough

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that damage bloc number

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ew

wild timber
bitter umbra
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ewwww

wild timber
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hmm yes

bitter umbra
bitter umbra
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snipers are piercing through barriers now

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πŸ˜‚

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400 dps

storm bay
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Stronk

wild timber
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ok it turns out that if you take glass for like 40 stages in a row enemy missiles one shot fighters through barrier

storm bay
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Lol

bitter umbra
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yeah

storm bay
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  1. Bullet hits target
  2. Bullet gets stronger
bitter umbra
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im dead but

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fully glass

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xD

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damage numbers get insane on fighters if your able to select glass so many times

storm bay
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So what’s the current meme build? Still mono fighters with no extra ships?

bitter umbra
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Mono with no extra

nova light
storm bay
bitter umbra
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Snipers yeah

nova light
bitter umbra
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only way for them to live that long

wild timber
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i saw a s46 heavy cruiser but that was with particle cannons

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sir not-appearing-in-this-galaxy

bitter umbra
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particle/cl's are basicly the same

nova light
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technically particle cannon is a little more interesting than just 'armor CL'

bitter umbra
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yeah

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with multi target

nova light
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hey

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it's called splash damage

bitter umbra
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xD

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bomb launchers for fighters when

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that do splash

storm bay
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Fighter ult - anti hull bomb
Deal damage to nearest enemy equal to 100 divided by fighter hull

nova light
nova light
fervent turret
nova light
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I wonder if it could be better or if it should be better

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armor tank is pretty strong in normal fleet tbf

shell jasper
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itd be useful later if anyone choose hull upgrades lol

dire bison
# nova light it IS % based, 1% in normal fleet and 2% in UT now

Not speaking for thegreenguy, but to me, that isn't scaling. The HP, and therefor the block value, increase at a flat rate based on the beginning HP of the ship, similar to range increases. So we have natural diminishing returns (instead of the infinite DR in our rewards) since each increase is less % value. To me, that's anti-scaling lol

nova light
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yeah well you kinda aren't supposed to outscale the UT enemies

dire bison
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OIC he replied too lol I should finish scrolling before replying

nova light
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friendly reminder you are really only supposed to clear stage 10 xd

dire bison
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Agree, we shouldn't outscale the enemies - the 75% (I believe?) cap is a great way to prevent that (imo). And REACHING 75% should be damn difficult. But, with diminishing returns like it is currently, I don't believe it's possible to reach 75% except in the very early stages, vs the weakest enemy guns

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If we we only supposed to reach 10, we wouldn't be able to start 11 πŸ˜›

High scores just return this to an idle game for longer stretches πŸ™‚

wicked zealot
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19 best stage so far

lunar ivy
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I am happy with this