#Unstable Transit

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left sphinx
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x0,8 dmg for another shot. its lower burst too.

fleet steppe
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For some reason I thought it was damage up fire rate down

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Gg dead mod

alpine hemlock
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DPS is literally per second my dude, fire rate is included. going to 4 shots is weaker per burst:
7.76 x 3 = 23.28 per burst
5.43 x 4 = 21.72 per burst
multiply by fire rate to get DPS, so 3 shots is better at any fire rate.

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or to say the same thing another way, the damage loss is always x0.7, and 4/3 is x1.3333
and .7*1.333 = x0.933

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less than one

alpine hemlock
shell jasper
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how are yall even getting that many burst fires T.T

alpine hemlock
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mono simulation power fantasy

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you're basically guaranteed everything but the super rares and you usually get those too

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anyway the second burst fire mod isn't crazy like the first one, but it's still a good roll. taking you to 3 shots is "only" x1.05% fire rate, but it's multiplicative. so it's the same as a fire rate upgrade at worst, and better than that if you get any normal fire rate mods.

proper wave
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I am happy with today's run. Being able to get 3 cruisers, 2 rare modifiers (one on fighters, one on cruisers), and getting missile launchers was a god sent.

woeful zephyr
proper wave
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I am bad, so I got to stage 17.

woeful zephyr
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what rank?

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@proper wave

proper wave
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12

woeful zephyr
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nice

proper wave
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Wait

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For a second I thought I done the wrong galaxy XD

woeful zephyr
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I'm still waiting for #1 and #2 to come out on discord lol

proper wave
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Wow O_O

woeful zephyr
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galaxy numbers need to be in order lol

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I was at #1 for a while

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and then 2 people passed me apparently

proper wave
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yeah

woeful zephyr
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wow made it to stage 19 for g4. sadly it wasn't my first run of the day so it's unranked

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I think that's all new achievements done, unless I missed something

nova light
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the total burst damage in one blast is lower if the dps is lower because burst fire doesn't touch fire rate, so if it does less damage then it has less dps

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and yeah, never take more than 2 burst fire because it's just worse

raven seal
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1 is great, 2 is decent, third even though it says more dps seems to cause target swapping issues if your fire rate is too high.

vital oar
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feels like pretty fun system...

my first battle stage 2 atm

it seems like 10 stages max..

ok i dont want to ss or smth just trying it out once

vital oar
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lol cruisers with missiles - fun

woeful zephyr
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how about everything with missiles?

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rockets flying EVERYWHERE!!!

vital oar
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hmm

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how hard is it to get to 10 max arts

fleet steppe
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easier than reaching stage 10 before, and probably stage 9

vital oar
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fighters with blink and charged lazer?:):)

i wont try that...

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shame i cet see what upgrades i got when choosing gain +1 ship....

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design

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reuse this run's result more times? what?

ok soon ill know

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why so big?

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does it want me to pick fighter?

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ok then, and also r.i.p.

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dont understand corvette rapid fire ability...

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feels stronk

woeful zephyr
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I guess the text made it big

vital oar
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what is barrier...
was a bad choice it seems

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maybe negates 1 hit...

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corvetttttteeee

empty cargo
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corvette barrier is alright

vital oar
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pretty fun update

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alright

empty cargo
shell jasper
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I could slap a 30 one in there I suppose

empty cargo
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f

vital oar
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for me 20 was just enough and pretty difficult

i couldnt beat 21 anyhow

maybe there some cheese/meta setups/upgrades i dunno

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so far so good,

also i dont want very difficult ones

empty cargo
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mono modifier makes 20 easy

old hound
fleet steppe
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Mono fighter is funny

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No extra ships also funny

proper wave
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Wait. Isn't that a lot of modifiers?

(Viewing what would have been my second run)

woeful zephyr
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no lol

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you can have 6 all at once lol

proper wave
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This ain't in a simulation

woeful zephyr
proper wave
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Fair

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I just meant that getting multiple mods should be unlikely.

woeful zephyr
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They're all independent of each other, so 2 or 3 at once is quite likely

alpine hemlock
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wait... for the ship specials you don't need the normal rare ship version to get the very rare fleet version?

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i never realized that

untold valve
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starting to think teleport is a trap

empty cargo
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teleport doesnt have a 2x damage for a short duration

reef yacht
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can the golden ship shoot golden lasers, too?

nova light
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something to drive people mad

nova light
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don't think you want to know what enemy stat at stage 100 would be

reef yacht
empty cargo
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(1.05*1.1*1.2*1.4*1.8*2.6*4.2*7.4*13.8*26.6)^10

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difficulty is about 1.42e50?

nova light
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ow

nova light
reef yacht
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fair enough. maybe I was lucky. Tried it twice, got to 35 each time (and I'm not actually good at UT)

nova light
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then we all must be terrible πŸ’€

reef yacht
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yeah, there's no skill to it - just fighters, damage + fire rate in DPS balance, teleport and missles - and avoid the big octagon ships at 34+ when you chose the next wave

nova light
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'nothing to it' 🫠

alpine hemlock
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the hard part of UT is layouts

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if all your ships are the same there's not that much to screw up

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So. I savescummed the first run of April 2nd a bit

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basically, it looks like everything is predetermined and your choices dont change future choices....

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EXCEPT if you take or dont take a non-repeating mod, liks a rare ship mod

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that changes the pools, so after that everything is different

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not taking teleport in run 2 made everything awful

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so if you want to tell us about a "good day" for UT, you might mention your choices if you ever passed on a barrier or a ship or fleet special. both you skipped one outright or if you had to choose between two of them

rigid surge
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for us at EOC, theres no benefit to doing this currently right? at least until new galaxy is released

jade zenith
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not entirely true

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since fuel efficiency works on the fuel to instability ratio

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though chances are the math will say that it'll be paid back in like 6 months or something ^^

rigid surge
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hadn't noticed/realized that fuel efficiency was used for the conversion, thats cool.
but yah, with my b6, id lose about 40 artifacts running z95. .005 extra fuel efficiecy would take a long time to pay that back

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though i guess the payback period is mostly independent of b6 progress

rigid surge
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oh! the clear stage 20 achievement counts in simulation

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got to 24 without much trouble

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while going for the too many mods one

proper wave
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How good would stage 16 with ~283 hull left be?

Asking as I 'finished the run' (on stage 5) and then reloaded, counting the run before reloading.

shell jasper
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10th ish

old hound
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how much burst fire is too much burst fire?

proper wave
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3 -> 4 is bad

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2 -> 3 is ok, but other things may give more depending on fire rate

old hound
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yea i went 4 for the fun of it, bad choice

jade zenith
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I've just been looking at the dps number, once it starts going down, I don't take more burst

storm bay
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If barrier enemies ever get introduced then getting 3 burst upgrades (4 shots) might be good. But for now it’s a pure dps nerf

nova light
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dps drops

plucky anvil
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What does the Rank mean?

empty cargo
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its online

proper wave
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I personally messed up today, so I expect a bad rank πŸ˜›

woeful zephyr
empty cargo
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channel

woeful zephyr
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I locked in a 3rd place for april fools day lol

alpine hemlock
shell jasper
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CL still seem universally bad or having some uses for it?

nova light
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enemy composition is just really against them

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they're worse than usual against shotguns because it's far more common in UT for them to be screened by other enemies, particularly skirmishers, which are also quite common

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they can't do shit to snipers

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unless, of course, you already have a lot of mods on them already and quite a few of them

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but the inability to turn it off when you are forced to fight armored skirmishers makes it more difficult than usual too

storm bay
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CL doesn't have target priority on high health enemies so you just get one or two shots and then the unit dies to a swarm

nova light
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because the approach distance of skirmishers make them 0.01 units closer causing them to be targeted rather than the annoying gatling on 1hp that you want to kill

storm bay
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and they tend to avoid mediums at all costs until other small ships are dead

river flax
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Yeah I never liked CL in general

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And I didn't choose it in testing

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So I didn't report it being bad, sorry about that

shell jasper
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the reasons its bad dont sound solveable lol

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within existing stuff I mean

nova light
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all we need is a better skirmisher solution

empty cargo
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CL nerfs fire rate too much

nova light
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fire rate is good

rigid surge
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CL could pierce through to enemies behind, then balance damage/AS around that

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though that geometry might be rough

storm bay
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  • just make CL fire faster
  • just make CL do less damage to compensate
  • oops we made rail gun again
river flax
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Charge laser just isn't good in UT

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And that's "fine"

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No?

nova light
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it's good at what it does, however UT requires you to deal with everything

river flax
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I'm curious about the possibility of a weapon like this, "Space Ray" or smth, it fires very slowly or rather, one time at the start of a battle, fits on a different type of ship, and pierces setups (so at the start, if placed at the very top, deals damage to both the enemy spawns in the top row)

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Maybe a G7/G8 thing down the line

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Not UT related but I had the idea

nova light
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kill everything in these tiles, yes please

fleet steppe
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what if Charge Laser had even more damage, but no bonus against shields

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so it has a general better matchup against armor and hull enemies

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would it be awkward that it doesn't match with galaxy based charge lasers

shell jasper
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in theory these shoudl be quite similar to galaxy stuff

fleet steppe
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does seem like a very hard problem to solve

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what if charge laser was a rare weapon mod and had busted damage

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maybe one of the charge laser upgrades could be versatile charge laser

scenic lichen
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charge laser would work better if all the ships didnt shoot at the same 2 fighters

fleet steppe
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ok here me out

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Charge Laser Bounce

storm bay
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fleet plasma chainer

fleet steppe
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Charge Laser... Knockback

jade zenith
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no extra ships, balanced, seems like a very annoying combo xD

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good thing I have some banked stages left

tired blaze
proper wave
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that just means 'get mono fighters'

tired blaze
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content is content!

empty cargo
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with how UT scales...

tired blaze
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Any excuse to play more UT is a positive. Best thing the game has gotten for a long while.

tired blaze
# shell jasper CL still seem universally bad or having some uses for it?

I think they're okay as long as they get to target non-swamers. My suggestion would either be force it to target furthest within range, or if you want to keep its close range targeting, give it enemy ship slow / knockback so it gets to fire off a few shots before it dies. (single target or AoE depending on balance). Though that might be better suited as its own rare upgrade mechanic.

empty cargo
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CL is bad because of overkill damage and swarmers appearing much more than normal galaxies

tired blaze
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perhaps it's just the kind of ship that requires its buddies to take care of swarmers for it. They do go down rather fast. But it's when they don't you're in trouble.

river flax
nova light
primal cypress
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Maybe convert some % of overkill dmg to shield at least?

nova light
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πŸ€”

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vampirism: heal/gain shield based on x% of (overkill)damage dealt

jade zenith
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oooh, or like some sort of base regen/siphon

proper wave
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Yay! Not 1st anymore today. πŸ˜„

finite wave
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Got 18th myself. Gotta bum-rush UT one day just to get 1st place πŸ˜›

proper wave
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I am surprised that I was 1st for almost half a day

tired blaze
jade zenith
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that and yesterday was pretty decent, so people might have banked runs

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that's at least why I haven't done one today

proper wave
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Getting to 11-12 today is free. No extra ships = weaker enemy fleets

tired blaze
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Would be cool if the harder days with more modifiers gave more artifacts.

proper wave
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no extra ships to me feels easier

jade zenith
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probably, but the balanced mod definitely is a difficulty spike

proper wave
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or at the very least, similar in difficulty

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I agree that balanced is a difficulty spike

woeful zephyr
tired blaze
silver comet
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is there an optimum time to buy instability with astrium or does it not matter

wild timber
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damn barrier is useless against mediums

nova light
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yeah mediums fire two shots

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so do shotguns, so barrier is also useless to them

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even snipers come in pairs so if they target the same guy (which they usually do anyways...) the barrier still doesn't help.... barrier isn't actually that good lmao

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except on fighters where you get a lot a lot of them

wild timber
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yeah i feel like it should scale

shell jasper
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I could just make it 2 barriers

wild timber
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i mean that it should scale on ship size cuz it's always a % dps loss right

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so blocking 1 shot has different value on a fighter with like 3 hp or a cruiser with 300

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just something like 1 barrier on fighter per upgrade, 2 barriers on corvette/frigate, 3 on cruiser

nova light
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3 barriers cruisers 2 barriers frigates 1 barrier corvettes πŸ€”

wild timber
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ok maybe corvettes 1 too yeah

nova light
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half barrier fighter πŸ€”

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2 barriers is an advantage for frigates but they suck ass already so yeah whatever

wild timber
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i liked fighters lose 3 fighters but don't change dps, was that just too bad in practice or something

shell jasper
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well cruisers will take medium hits more often so barrier kinda auto worth more on there?

nova light
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yeah

shell jasper
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1 for fighers and ocrvettes 2 for others could work though

wild timber
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usually i want cruisers to get screened from medium hits anyway honestly

nova light
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but mediums shoot two shots so in practice the barrier doesn't do much

wild timber
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mediums kinda shred them in a straight fight without screening anyway

shell jasper
wild timber
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like i have fighters and then corvettes/frigates keep mediums parked so they can't even target the cruiser, then the cruiser just outranges and gets 4-6 shots off for "free"

wild timber
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if the other barriers are gonna keep to being marginal loss then it's too much for sure

nova light
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like often, the fighters go forward and a pair of snipers would target one, so the barrier doesn't actually do anything because it takes two shots and dies, except now you just have 6 instead of 9

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and like, half of fleet optimisation is getting one fighter to tank multiple shots

shell jasper
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right and withotu barrier two snipers still shoot the one fighter anyway most of the time

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thats just the lead guy though it might change once in the thick of it

nova light
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yeah, but the lead guy is so crucial to the outcome of the battle because it could mean that one extra fighter gets to tank a shot from a medium which keeps your cruiser alive and that single handedly wins the fight

wild timber
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also do you guys think this achievement be progressable via simulation

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all the other stuff including manual victories is, which honestly feels weirder since that one is actually achievable with normal gameplay

shell jasper
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so is that -10% damage even materring?

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I want barrier, being a rare, to be picked over other stuff 99% of time, do I need to remove the 10% and give frig + cruiser 2 barriers? or just the latter?

wild timber
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the -damage def matters, lots of cases where enemies live at 5-10% hp

shell jasper
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I mean matters in termsfo makign you not pick barrier

wild timber
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yeah it does, it basically means barrier costs 1.5 waves of upgrades instead of just .5, since you'd need 2 damage upgrade to make up for it

nova light
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actually more than that since the damage mods are additive and barrier is multiplicative

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(though if you have no damage mods, first one is +10%)

wild timber
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yea true

nova light
wild timber
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oh right it's fire rate that's 5% baseline additive

nova light
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what about making barrier mod stack πŸ˜›

wild timber
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but anyway 2x opportunity cost minimum, and in practice somewhere between 2x and 3x

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wait, barrier mod can't stack?

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but burst fire can?

nova light
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no, barrier doesn't stack

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should probably add that actually

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pin updated

shell jasper
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I guess I could let it stack

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issue is tha tjust makes health even more laughable bad ly

wild timber
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well if it's rare what's even the chance of getting it twice in like a 12 stage run

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is it 6 chances per stage or 3? never actually seen it in the 2nd choice with enemies, only the 1st

nova light
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not that high

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every 3 stages the second choice is a weapon or ship choice

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until they are maxed

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so it won't have any of the other mods

wild timber
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so every 3 stages there are 15 possible barrier spawns, since # 16-18 are reserved

tired blaze
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@shell jasper Is it possible to have the barrier damage reduction linger for half a second / some amount of frames instead? That's how other games with damage immunity handle it. Would be simpler.

shell jasper
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I just dont have that built as an option

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but it might be worth doing. It might be too good though. Eat the first whole volley from stuff everything?

tired blaze
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Perhaps, gotta test it. Just my thoughts.

fleet steppe
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barrier being 2 levels on frigates does sound significantly more appealing

nova light
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frigates no longer being trash??? what is this sorcery

tired blaze
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I think the frigate hate is undeserved

fleet steppe
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it's... what's the situation where you want another frigate that's not "I have been consistently taking frigate buff options over other choices and thus it's clearly better to double up on effective mods"

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or rather, justifying why you were taking frigate buff mods over other ships

nova light
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because they're damage mods and hp mods are stinky

tired blaze
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tru

nova light
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or 'I now have missile frigates because the only other option was charge laser fighters'

fleet steppe
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frigates were helpful in UT because they were the de facto anti armor choice

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but with the enemy health type being highly variable and the effectiveness for your ships much more customizable, that's not an edge they have anymore

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Of the enemy ships: skirmisher, shotgun, sniper, gatling, medium-

nova light
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also the fact that unarmored frigates could one-shot normal enemy fighters

tired blaze
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they survive longer

nova light
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which they can't anymore when enemies get 5% more hp

nova light
tired blaze
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depends what you're facing

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a few damage upgrades and they still oneshot normal ships

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main downside with corvettes is you can easily lose one or two of them at the beginning and lose out on dps

fleet steppe
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what favorable matchups are there for a frigate?
Skirmishers are worse, corvettes have more independent targets and can clear more faster
shotguns are pretty strong in damage, but frigates have the same range as corvettes, so there's not really an edge there.
snipers can focus down a single ship very quickly, which makes corvettes more resilient as they are more of them, and there's no particular offensive edge from frigates inherently
gatlings?
mediums have really high damage, enough to one shot (2x 28.72 damage per medium) unbuffed frigates

tired blaze
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already answered you

fleet steppe
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I don't think your answer is good enough

tired blaze
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I think you're too biased to think straight

fleet steppe
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any ship can have "a few damage upgrades" and keep up in killing enemy ships

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the "downside" of corvettes isn't- it's better survivability against high damage ships, and snipers/mediums scale really fast and are unreasonable to tank hits from

tired blaze
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corvettes in the frontline is only useful if they take sniper fire, otherwise you want frigates.

storm bay
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the fact that mono frigate does like 10 stages worse than mono fighter or corvette is pretty telling

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and they aren't that great as a support unit

tired blaze
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it's not telling anything

storm bay
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ok then

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you do you

tired blaze
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we've all completed G1-5, it should be obvious to anyone who's cared about optimizing layouts that they're on par with corvettes.

storm bay
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this is the UT chat

tired blaze
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irrelevant to my point.

storm bay
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kek

fleet steppe
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very relevant to your point

nova light
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unstable transit is real different from galaxies (also corvettes are still better than frigates in galaxies)

tired blaze
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not if all your upgrades are in other ships

fleet steppe
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you can put your upgrades in any ship, not a relevant point unless you have some very clear breakpoints that justify X number on frigates being better than X number on corvettes

tired blaze
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well there are breakpoints lol

nova light
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which are

fleet steppe
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Frigates being a 2x ship has been seen by many as not an advantage over 4x ships that can spread targetting for both offense and defense

tired blaze
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but I'm talking about base ships here

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because anything beyond that gets muddy since you can change the weapons

nova light
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yeah, but your base ships only happen on stage 1 and stage 2

tired blaze
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that's why I said "not if all your upgrades are in other ships"

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cuz then your frigate stays at base level pretty much

fleet steppe
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so justify picking the upgrades

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if given the option of the same upgrade for corvette or frigate

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why is the range on frigate better
why is the damage on frigate better
why is the hull on frigate better

tired blaze
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I'll take damage on a frigate for oneshot capability

fleet steppe
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where are they better

nova light
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I'll take firerate on cruiser that has oneshot capability

tired blaze
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better survivability for backline ships who do the real damage

fleet steppe
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and if they are better in X stage, how long can that keep up with stage scaling?

nova light
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and shotguns that also oneshot everything that isn't a cruiser

tired blaze
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they can keep up as long as corvettes that's for sure lol

nova light
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and mediums that oneshot everything that isn't a cruiser

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how exactly are they tanking

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4 ships is strictly better than 2

nova light
tired blaze
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no they're not strictly better than 2, because 4 gets reduced to 3 quickly and then you've lost 25% dps

fleet steppe
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instead of 2 goes to 1 because it was shot by a sniper and losing 50% dps

nova light
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2 goes to 1 just as fast and now you've lost 50% dps

tired blaze
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not true

storm bay
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I feel like this went from "frigates aren't that bad" to "yeah but corvettes are also pretty bad"

fleet steppe
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snipers really like shooting in pairs

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corvettes are decent

tired blaze
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there are plenty of layouts where 2 frigates survive but 4 corvettes do not

fleet steppe
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personally a fighter main and low key cruiser hater

tired blaze
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I shouldn't have to say this, you should have seen it first hand.

storm bay
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cruisers drive up the enemy's cost budget so i don't like picking them

fleet steppe
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hate fighting medium ships

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enemy layout variety can seriously screw you with them

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more than other ships imo

nova light
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tfw no medium enemy solution

storm bay
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plus the enemy scales better than you so the faster you speed up the scaling, the faster you fall behind

fleet steppe
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cruisers mostly 1v1 but i'd really love for a wave of fighters to come in and sponge all that damage

tired blaze
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I've had success going all in on cruisers, idk.

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they just seem op

nova light
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well yeah, because cruisers are just strong

fleet steppe
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but even "mostly 1v1" is awkward because they can end up shooting at one ship each, instead of focusing fire on one

nova light
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but fighters are possibly better

storm bay
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frigates are like low 20s, cruisers mid 20s, corvettes low 30s and fighters mid to high 30s

tired blaze
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doesn't help that the fighters are hard to build

fleet steppe
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ideally you can lead them in, but ideally isn't every time

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fighters are braindead easy

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pick the gun

nova light
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I've had cruisers to low 30s

fleet steppe
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missile or railgun have both been pretty effective

nova light
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fighters are easy as long as it isn't charge lasers

fleet steppe
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kinda 🫦 on missile though

nova light
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just click the highest dps option

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ignore health, range and all that garbage

storm bay
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yup

fleet steppe
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except barrier barrier on fighters can be cool now

nova light
fleet steppe
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i feel like gatlings should maybe be medium class

storm bay
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or they shoot at the mediums that are behind them

fleet steppe
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like they're on the highest end of small ship

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but it would (probably) feel so good for my cruisers to pop them

fleet steppe
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hull bomb is pretty neato

storm bay
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but then the small ships would ignore them and they'd get in close and wreck your shit

nova light
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not like mediums don't do that already

storm bay
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they're at least slower i feel

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rate of fire

nova light
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rate of fire is huge in fleet because the damage and health numbers are relatively small

storm bay
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frigates should give everything barriers every 3s

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need a "healer"

fleet steppe
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man it would be so cool if we could have "ghosts" to play against

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at the end of stage X (your last attempt or you decide to move on), you see a ghostly version of a specific other player, so you can see what their choices were...

unless the enemy waves are up to what ships/mods you've chosen, which I feel like I read something about enemy health type having a max or minimum of one of something

storm bay
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today's mods look pretty op except for fewer choices

nova light
storm bay
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looks like the duo selection is locked into the seed

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πŸ’ͺ

shell jasper
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<

fleet steppe
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<><

storm bay
#

is this an anti-cheat mechanism?

nova light
#

lmao what

fleet steppe
#

hoooly

nova light
fleet steppe
#

bro pulled up with the whole squad

#

wrong galaxy mf

storm bay
#

I was just curious if you could reroll duo birdcry

#

guess i'm using banked run

nova light
#

lmfao

storm bay
#

i blame the frigates

nova light
#

I wish charge lasers wouldn't have 4 frigates shooting one swarmer (bruh why)

#

if they didn't, then this stage would be perfect instead of taking 50 damage

fleet steppe
#

Charge Laser doom

nova light
shell jasper
#

somehow?

nova light
#

so you have like 10 charge laser shots going into one skirmisher overkilling it by about 50 times and wasting a ton of damage that could've one-shot a whole shotgun squad next to it

shell jasper
#

the target logics the same

fleet steppe
#

I think part of it is that you're given the tools to precisely take on the enemy ships in Galaxies, or at least the opportunity to

#

so the messier cases we see in UT are there because we can't pair charge lasers for the shielded shotguns and a fighter to pull aggro while rushing skirmishers at the same time

nova light
#

yeah, you have less choice over the tools you are given which forces you to take a few more slightly unfavorable situations, but it turns out charge lasers are a lot worse in slightly unfavorable situations

fleet steppe
#

and those charge laser corvettes ARE strong enough because you've been accruing boosts after each run, so you CAN trust them to do their job and keep up

shell jasper
#

slow firing stuff just sucks even more in an uncontrolled thingy

nova light
#

yes

#

I'll try get screen rec

storm bay
#

@shell jasper #1335902304959987733 message
is this intentional or is it something weird that happens when the same seed gets called twice?

shell jasper
#

no idea how you did that

storm bay
#

skill

shell jasper
#

"seed gets called twice"?

storm bay
#

game had to unlock the secret difficulty

tired blaze
#

frigates + fighters

storm bay
#

then did UT again to check if duo changed

#

got the same units but the enemy brought friends

shell jasper
#

weird

nova light
#

blegh it not working

shell jasper
#

windows + shift + s then select record icon

nova light
#

gasp

#

this discovery

empty cargo
#

screen rec?

nova light
#

uh

#

yes

empty cargo
#

win+shift+s i dont see a record icon

nova light
#

ah, if only I could take a screenshot of the screenshot taking thing

fleet steppe
#

take a print screen every second, post them in a powerpoint, and scroll through it really fast

nova light
#

πŸ€”

empty cargo
storm bay
nova light
#

... dark.. .dark magic

empty cargo
#

????

shell jasper
empty cargo
#

before

shell jasper
#

oh

#

weird

storm bay
#

try launching the actual snipping app

empty cargo
storm bay
#

old OS?

empty cargo
#

idk

storm bay
#

is it windows 11?

empty cargo
#

oh

#

win10

nova light
#

rip

storm bay
#

either way just download a screen recorder

empty cargo
#

i can use win+g

rigid surge
shell jasper
#

hmm ok im doin the barier lasta 0.1 seconds after being hit thing. hopefully it doesnt make things too insane with angles or anything ><

storm bay
fleet steppe
#

anti frigate propaganda because someone didn't post benchmarks

#

stage 10, 3 hull upgrades and my frigates still get fried by doubled snipers

#

other upgrades poured into fighters

#

stage 11 medium doesn't quite one shot, so here's your benchmark, you win

#

I would love to have corvettes or more fighters over my frigates here

#

so called tankiness when they get blown up by one shot by either unit, meaning more ships would be better

fleet steppe
#

thinking more on UT upgrades and wrote out the math for how weapon mods affect a base ship

#

Composite row is the stats of the "tier 1" weapon mod multiplied by the "tier 2" upgrade mod

#

and then I tried to compare what the "equivalent" would be in terms of normal upgrades for damage/range/fire rate, aka how many of each upgrade would you need to have a comparable effect in each stat

#

surprisingly, charge lasers have an enormous equivalent upgrade amount despite being generally the worst weapon type, mostly due to range carrying the hell of out of the budget

#

with minimal range, the Rapid Mini Rail Gun seems like it has a really high budget and should be a high performer if you don't value the range (say, teleporter fighters)

storm bay
#

once you get to stage 2 it returns to normal but i take 450 or so damage

#

just started a simulate run and got the same enemies

#

after "clearing" stage 1 in simulate, standard run works again

limber gull
#

My totally inconsistent rankings lead me to believe that I know so little about what I'm doing that I don't even know whether I know what I'm doing.

storm bay
#

be jealous

fleet steppe
#

behold, stage 30+ charge laser

alpine hemlock
#

so you're saying CL is totally fine with only 41 fire rate mods

fleet steppe
#

and the inherently higher fire rate of the fighters

alpine hemlock
#

yeah fighters are just good lol

fleet steppe
#

honestly did better than I expected

#

still not picking charge laser unless I'm forced to, but at least charge quick tries to patch the damage

urban bridge
#

someone tell me when I should pick hp over other things

alpine hemlock
#

almost never over damage

#

over range, sometimes.

#

cruisers have synergistic mods, so it's better on them

urban bridge
alpine hemlock
#

or otherwise if you have like 3 corvettes with a lot of good mods, and 1 frigate with no mods

#

then corvette health might be better than frigate fire rate

urban bridge
#

ok - now, when damage over fire rate?

alpine hemlock
#

higher DPS is going the be pretty close

#

technically you would want to skew damage slightly for various reasons

#

for many weapons you will get the first shot ready before you're in range, which means the first shot is instant. you get some fire rate equivalent for free

urban bridge
#

so pewpew big numbers is the correct feeling, got it

alpine hemlock
#

if you shoot fast and do low damage

#

missiles, anything on fighter, just go with the DPS

fleet steppe
#

I agree though, only take it for cruisers, damage (and sometimes range) is king

alpine hemlock
#

they're pretty tanky with their armor

#

so not in UT

fleet steppe
#

aaaaaaaaaaaa

#

Barrier change is noticable and appreciated

#

can't really push any further than before though

#

enemies are just too big

storm bay
#

πŸ€”

nova light
nova light
fleet steppe
#

all stats up, pretty epic

nova light
#

oh nicec

storm bay
#

wonder if you can get it more than once

nova light
#

you should πŸ€”

#

nothing says you can't

alpine hemlock
#

i did a fighter mono run and only saw it once

#

also only saw burst once, so i think "burst fire caps at 2" means the stat = 2

#

one mod, not two

storm bay
#

same which i thought was lame, or a mistake

#

or sylv stealth nerfed the rate that it appears

alpine hemlock
#

also from what i can tell the Ship Improvement is exactly the effect of +1 to the 4 basic mods

#

as in it's additive with them

nova light
#

it's at worst a fire rate and damage mod in one

alpine hemlock
#

it's a 5% nerf, that you'd hardly ever see in real runs

#

still a bit lame though

fleet steppe
#

also did some thinking

#

so there's a max of 1 offtyped health you can encounter

#

but if that one ship chosen is a medium, that's kinda bruh

#

since it's a harder single shiptype

alpine hemlock
#

yeah not picking the option with the shield medium is the name of the game, for all anti-armor

#

and vice versa

#

and let's be honest it's always anti armor because there's only one option for shields and it's the worst of the three.

#

beam weapon when

storm bay
#

burst double tap beam frigates

alpine hemlock
#

kek

nova light
#

finally the anti-shield cruiser we've always wanted??? right???

#

surely

storm bay
#

actually now that i think about it, double tap on frigates turns the 2nd burst into a dps nerf (if we still had it)

fleet steppe
#

a cool frigate mod would be reflectors (with a fleet wide weaker reflector)

#

get fucked snipers

alpine hemlock
#

upgrade to barrier?

fleet steppe
#

was thinking it'd be a frigate exclusive to give some sauce

storm bay
#

evasion frigates

fleet steppe
#

shotgun weapon type, and a rare perk that gives a dash dodge that pushes your ship closer to the attacking enemy

nova light
#

it should not be a dps nerf, just essentially double damage for 3 seconds

storm bay
nova light
nova light
#

im still not entirely sure if it actually works lol

storm bay
#

I'm assuming it's +1

empty cargo
#
  • UT Barrier now lasts a moment after being hit so ships with two turrets wont just bypass it
    is that why barriers were bad
alpine hemlock
#

they were never bad but now they are better

empty cargo
#

whats the new mod in z89

nova light
#

no they were kinda mid

fleet steppe
#

barrier for -20% damage was not great

#

-10% damage was mostly a justifiable pick

#

current barrier isn't really any better against something like skirmishers, but does a lot better against mediums, and usually better against snipers

nova light
#

and shotguns

#

and notably the ones you most want to block a hit are mediums, shotguns and snipers, but it didn't really work cuz mediums and shotguns shoot two shots and snipers came in pairs

alpine hemlock
nova light
empty cargo
#

is that only for cruiser?

#

because z89

alpine hemlock
#

nah

#

just rare

empty cargo
#

and is it repeatable

nova light
#

not stackable

empty cargo
#

ship improvement also additive with the other 4 stat boosts

nova light
#

at worst a damage and fire rate mod in one

storm bay
shell jasper
#

did you clear a stage?

empty cargo
#

rip

storm bay
#

I think technically since the base survived the enemy fire

#

but then I reloaded so the server kept that run

#

I feel like there's some -1 index stuff happening here

#

might've caused the legion I was up against

urban bridge
empty cargo
#

.

nova light
#

im not sure actually

#

mod says 2x

urban bridge
#

is there some where that the mod actually says what it does?

#

all I saw was "grants double tap" or whatever

#

"2x burst fire" is consistent with what I saw though. I had +1 burst fire, and with double tap active I had +2 burst fire πŸ˜›
Would be cooler if it just doubled projectiles instead though

empty cargo
#

max targets stat

urban bridge
#

?

urban bridge
empty cargo
#

.

urban bridge
#

oh just managed to test it. No burst fire upgrades. Only double tap. Shoots 4 projectiles total. So +1 burst fire

urban bridge
#

also, how many missile is that

empty cargo
#

oh yeah why does gatling laser exist and not gatling gun(kinetic)

urban bridge
#

better to put all your kinetic energy in one projectile in USI universe, I guess

urban bridge
#

UT challenge mode: you have to pick CL 😦

fleet steppe
#

the humble fighter mono more choices extra mods:

empty cargo
#

fighter with CL isnt that bad

urban bridge
#

messing with mono frigates right now, and nearly lost stage 4 lol

fleet steppe
#

it seems considerably less bad than other ships with CL

empty cargo
#

as long as you dont use both CL and teleport

fleet steppe
#

but it's also... kind of a big L when fighters could be doing any other weapon and supporting your other ships

urban bridge
#

bah I just want to test launchers. Why does it keep giving me CL and rail gun

urban bridge
#

I love missile launchers

#

128 missiles

#

do I take more burst fire...? Yes. Yes, I think I do.

#

is... a lot of missiles?

fleet steppe
#

fighter missiles stunlock pretty hard

urban bridge
#

stunlock?

nova light
urban bridge
#

how many missiles is that per fighter?

empty cargo
#

im stealing that

urban bridge
#

lol it takes me 16 missiles just to kill a single fighter

#

.03 damage is a good deal, surely

nova light
urban bridge
#

pff that's only 108 missiles per slot

#

I'm up to 128!

nova light
#

stage 35 is higher than wherever you're at

urban bridge
#

I did not get to stage 30 though, probably woulda helped if I didnt compulsively pick burst fire even if though it's detrimental

urban bridge
alpine hemlock
#

"luckily" when you finally give up and patch, the burst fire mod isn't repeatable anymore

urban bridge
#

??

#

there's ANOTHER patch? WHEN DOES IT END??

jade zenith
#

well, you can get it twice

alpine hemlock
#

unless you count the frigate buff

#

my only evidence was I did some 30+ mono and didn't see it so it's possible

jade zenith
#

I read that as you can get the upgrade twice

#

could see how it could eb read otherwise

alpine hemlock
#

but unless you've actually had it, im pretty sure "limited to 2" means a Burst Fire stat of 2

#

as in 2 projectiles, just 1 mod

shell jasper
#

2 mods

alpine hemlock
#

really! man i just got unlucky then

#

shows me

shell jasper
#

eh talked about htis earlier somewhere

#

plausibly broken since no ones seen it

alpine hemlock
#

yeah i got like 3-4 bursts in a big mono run before i feel like

#

im actually glad it's intended to be +2, the second one was still pretty good

#

did you do two separate non-repeatable mods, second one with the first as prerequisite?

#

or is there an actual system for repeatable N times

shell jasper
#

N times

#

its just only one hthats not 1 soooo that mightve never worked right lol

alpine hemlock
#

that'll happen

#

there;s something slightly weird going on with the mod pool you can see with "more choices" also, might be related?

#

used to be when you did mono+more choices, you were essentially guaranteed one of each of the basic mods, unless you got a rare or something

#

now i'm seeing mostly 3+1 duplicate

jade zenith
#

yeah, just did a simulation with more mods and didn't get more than 1 burst

#

also only got one of the new "upgrade everything" mod, dunno if that's intentional or not

empty cargo
#

ship improvement is not repeatable

nova light
#

should be multiplicative so it feels more exciting

alpine hemlock
#

it's already 4 mods, it's pretty dang good

nova light
#

but realistically only two of those matter

jade zenith
#

hull and range, right?

nova light
#

πŸ™ƒ

jade zenith
#

tbf neither's entirely terrible, just nothing you'd pick over the other two options, so getting a taste for free's pretty decent

scenic lichen
#

one of my fav builds is with hull

#

cruiser with hull bomb and reduced damage just wipes screens

urban bridge
#

I'm not a fan of hull bomb because it has no visual. It's hard to tell when it's doing its thing

scenic lichen
#

i think my highest with it has been 24. just because its one of my favs, does no mean that its good.

#

highest for me is mono fighters at round 34

urban bridge
#

well you said wipes screens πŸ˜› which it didnt do 😦 Nothing die before it was in weapon range, that I noticed. I was expecting more!

scenic lichen
#

sorry for mislabeling, i just found it to be a fun build that caused stuff to die without having to move far at all

#

many times i would just watch the first half die on the first trigger

urban bridge
#

I'm partial to missiles πŸ˜›

scenic lichen
#

i do miss the burstfire x 5 fighters that warped behind enemies..... where my game froze for a few seconds

urban bridge
#

not enough missiles with fighters 😦

fleet steppe
#

Missile gang

urban bridge
#

Sylv is anti missile gang >.< uber nerf to missile fun last patch

storm bay
#

sylv loves nerfs

shell jasper
#

Ill remove the limiti if you really want lol

urban bridge
#

I just want more missiles, I care for nothing else

#

(it would be cool if you removed the limit and made it not negative DPS at high levels though)

nova light
#

well sylv did say it was a little weird with no visual

#

should've used the 'huge weapon' βšͺ shot to indicate it

urban bridge
#

needs to be AOE and just give it a nova animation

nova light
#

it already has infinite range thats a bit op

#

although in the past I got e11 damage out of it but we don't talk about that

urban bridge
#

it's only OP if you keep the damage or range the same. So many levers to pull

nova light
#

ah yes hull bomb for e9

fleet steppe
#

hmm

storm bay
#

new cruiser perk where when it dies, it explodes into a cluster of fighters

empty cargo
storm bay
#

when the enemy downs your cruiser

normal prism
#

So I've just tried UT fleet teleport very rare ability .... and I have mixed feelings.
It always completely confuses my ships, and they have to turn around while enemy ships instantly shoot into them

Anyone finds this actually useful ?

lethal iron
#

didn't find it useful either - same as barrier upgrade

empty cargo
#

barrier is mostly for fighters

#

it got buffed recently

lethal iron
#

Thanks, that makes a lot of sense - may have to try it if I ever get it offered for fighters ... RNG hasn't been on my side in that regard πŸ˜…

urban bridge
#

I think.. I might not be good at UT

fleet steppe
#

Combination Alloy doesn't unlock anything helpful before new materials right

#

T18.0 Synth would bring it down to ~15 days with 4 synth running

storm bay
#

get some fixture speed bonuses and then forget synth exists

#

also this is the UT chat

scenic lichen
#

ended up doing it with charge lasers too!

mild crane
#

hit 15 today with barrage cruisers

silver comet
#

should i just be spending astrium for instability any time the button is blue, or is there an optimal strategy for when to spend it?

proper wave
#

You gain 1 instability per day as base.

#

It takes 60 hours of fuel to speed up instability gain by 24 hours.

#

Then you divide that 60 hours by your fuel efficiency to get the actual time it takes for the 24 hour speed up.

#

And it scales linearly, so it is up to you.

silver comet
#

is it ever beneficial to wait to spend it, like if i could spend it now with 20 hours left or wait til 4 hours left

#

or does it not matter

alpine hemlock
#

the only way it could matter is if the caps get involved

#

there's no downside to spending fuel other than getting to 4/4 instability and wasting it

proper wave
#

^

#

Unless you want to micromanage your fuel so that you have around the same fuel between the skipping cycles, in which case, it is recommended to skip when you would gain automatically in 6:51-7:35h

#

6:51 is base case scenario and 7:35 is with 1.15392 efficiency

silver comet
#

cool ty guys

dim shell
#

dang, just cleared up to stage 18 with the "only 2 ship-types" mod, which gave me cruisers and corvettes

alpine hemlock
#

yeah duo is strong. good run for me too

#

i also had cruisers and corvettes. i assume standard runs have the same seed

shell jasper
#

sheesh 20 only got you 26th?

alpine hemlock
#

pretty good rares, burst+barrier on the corvettes

#

how does the ranking go for ties, chronological?

shell jasper
#

exact ties are grouped

#

huh

#

quite alot of people cleared 20 with 500 base left, seems that was just the spot it falls apart is 21

alpine hemlock
#

yeah i just died to stats, there were like 6 mediums in all options

wild timber
#

i wonder how many times taking the rare option immediately then deadlocks you into a lose state from bad enemy spawns 10 waves later

#

and then like 30 people just didn't take it and get easy spawns to live another wave or 2

shell jasper
#

it shouldnt cascade like that in theory

#

taking another cruiser will chagne things

#

but not the mods

alpine hemlock
#

"bad" spawns only matter on fights that are hard enough to be close

wild timber
#

i thought the mods that can't spawn again do change things for the rest of the run

alpine hemlock
#

which is only near the end on duo

wild timber
alpine hemlock
#

there was like one stage for me that was losable on layout

wild timber
#

ah ok

alpine hemlock
shell jasper
#

anything that modifies the pool will change outcomes, but all else should be stable

alpine hemlock
#

so rare mods, mostly

wild timber
#

layout is probably worth +/- 3 stages between like the 10% most favorable and 10% least favorable spawn patterns if i had to eyeball it
most favorable being like, snipers in the front row kind of shit

#

least favorable...probably multiple enemy shotguns being screened by fighters?

alpine hemlock
#

fighters are weapon dependent though, if you have missiles they're actively good for you

wild timber
#

screened by shielded fighters

nova light
shell jasper
#

ya makes sense

nova light
#

at stage 21 you can die to like 3 enemy shots, like if a single medium or pair of snipers survive, you lose

storm bay
fleet steppe
#

There can be some layouts where a medium spawn lives forever and shreds your fleet

nova light
#

just a shielded medium surrounded by skirmishers and you can't do anything about it

storm bay
#

the regular enemies are deceptively dangerous at stage 30+

#

6 is a lot

fleet steppe
#

stage 30+ πŸ—Ώ

nova light
#

skirmishers actually are the most dangerous at high level just because they shoot lots of shots

woeful zephyr
#

there's an upgrade that's just called "Ship Improvement"?

#

wtf is this?

river flax
#

#announcements

#
  • UT new rare mod in z89 that boosts several stats at once
woeful zephyr
#

another winning run

nova light
cobalt ingot
#

that level of micromanagement is too much for lazy me though, I got lucky and happened to have the game running when it occurred today

shell jasper
#

it scales with the time left

rigid surge
#

there is no timing that is more effient

#

24 hrs left costs more fuel than 1 hr left

proper wave
#

Today's run is pretty fun

woeful zephyr
#

I locked in rank 2 yesterday it seems. beats the rank 3 I got on april fools day

#

both of those runs were with no run modifiers πŸ€”

#

guess I should just keep making record attempts whenever there are no modifiers roflmao πŸ˜†

#

wait are there fewer people doing manual runs where there are no modifiers cause it's too boring?

obsidian glade
#

wouldnt surprise me tbh

woeful zephyr
#

and I guess you also get a worse banked run since it's easy to beat 18 stages with other modifier sets

#

which disincentivizes people from trying

obsidian glade
#

Maybe every run should just have a modifier by default

#

but then again it might be op

nova light
#

true

#

on the none days I just use the banked clear cuz I'm lazy

woeful zephyr
#

how is the modifier determined though?

#

I guess with all the saved runs from the rank system it's possible to come up with a median or something for each modifier set, and then apply a multiplier to equalize them all?

obsidian glade
#

not sure what you mean

woeful zephyr
#

doesn't solve the problem of boring multiplier sets

woeful zephyr
# obsidian glade not sure what you mean

like say with duo the median run is 20 stages and with none the median run is 15. Give people a bonus 1.3333x multplier to the number of stages for the banked run when there are no modifiers to equalize the two

#

and same for all the modifier sets to equalize them all

obsidian glade
#

Ah yeah I see

woeful zephyr
#

oh wait you were talking about something different

#

you just wanted to get rid of none

obsidian glade
#

Yeah that was my original idea

#

so that every run has at least some modifier, but then that would probably just shift the problem and people would just skip the "bad" ones

woeful zephyr
#

yeah, so the multiplier would fix that unless I'm overlooking something

obsidian glade
#

probably yeah

woeful zephyr
#

really easy runs like duo should probably have a multiplier less than 1 to prevent overreliance on the banking

proper wave
#

I wonder who currently has #1 for today's run

||I fell to #2 while sleeping||

old hound
#

im sorry for your loss

obsidian glade
#

| ||

|| |_

obsidian glade
#

something something data security smh

woeful zephyr
#

but maybe it can be if I try it

#

it's the "No Extra Ships" one?

proper wave
#

yeah

woeful zephyr
proper wave
#

There's one in the settings

obsidian glade
#

not a guid, just a 12-character number. if you go to your save directory you can read it in the config.cfg - or yeah, if you ran it through steam you can read it in the settings too

#

bottom left

woeful zephyr
#

that seems hackable..

obsidian glade
#

it is

woeful zephyr
#

like you can just pick some other player's number and download their save and also save some crappy save in its place?

obsidian glade
#

havent tried that one yet but I have been playing around with the idea of submitting a stage-1000 clear lol

#

but yeah the issue is that you need their id

woeful zephyr
#

lol at what point does it count as cheating though?

obsidian glade
#

idk if the server rate limits you (probably not)

obsidian glade
woeful zephyr
#

yeah

obsidian glade
#

which is why I wont do it even though its tempting

#

giving me the mod role is one thing but cheating in a leaderboard? not on my watch

woeful zephyr
#

good luck finding another's player number when they are GUIDs unless they mess up and leak theirs somewhere

obsidian glade
#

yeah very true

woeful zephyr
#

with badly generated ids you can just offset your own by 1 and get a valid id

obsidian glade
#

Though, again idk if sylvs server rate limits you, but even if it doesnt I assume it'll just crumble if you try to brute force your way through the ids

woeful zephyr
#

like it will just DoS the server?

obsidian glade
#

I would assume so, if you actually try to work your way through them

#

unless you space out the requests in which case it will take forever if youre not lucky

woeful zephyr
#

and what leaderboard are you talking about?

#

UT?

obsidian glade
#

yeah

#

idk if leaderboard is the correct term if it isnt public

woeful zephyr
#

oh that's some bad cheating

obsidian glade
#

hmm it seems when you launch the game through steam, it uses your steam id, and if not it generates a UUIDv4

woeful zephyr
#

with getting a 1000 stage clear at least you're just cheating in singleplayer and if you already reached S117+ legitimately you don't even get extra giveaway entries

obsidian glade
#

so funnily non-steam players are safer from fake submissions than steam players

#

I can just grab the steam id from any of my friends lol

woeful zephyr
#

so steam's ids are worse? lol

#

wow that's just silly

#

unless they are some sort of universal id type thing

woeful zephyr
obsidian glade
#

idk how steam ids are generated but they're literally just in the url

woeful zephyr
#

Sylv please fix lol

#

that's quite a security hole

#

and people sometimes link their steam profile pubicly too, right?

obsidian glade
#

I messaged him about the mod role exploit earlier so I'll tell him about that too when he replies

woeful zephyr
#

so it's actually worse than just being able to steal friends' ids

#

mod role exploit? like you can obtain the mod role on this discord?

#

and it's not a discord-side issue?

obsidian glade
#

nope thats a sylv-side issue lol

woeful zephyr
#

oh so you were actually yellow lol

obsidian glade
#

do you take me for a liar or what smh

#

I like yellow names and I cannot lie

woeful zephyr
#

I thought there were no yellow names lol

#

I guess lactose is one now that I think of it

#

cheesy role

obsidian glade
#

mmm cheese

woeful zephyr
#

even though cheese doesn't have that much lactose

obsidian glade
#

depends on the cheese doesnt it

#

cream cheese probably has a lot more than hard cheese

woeful zephyr
#

I guess if you add lactose back in somehow

#

yeah

#

oh wait cream cheese is low carb so probably not

obsidian glade
#

idk cheese lore I just know it tastes delicious

#

unless there's maggots in it

woeful zephyr
#

lactose is a carbohydrate so anything with low net carbs will be low lactose

woeful zephyr
#

never tried it

obsidian glade
#

Don't try it lol

#

it can and will make you sick if you dont chew the maggots well enough

woeful zephyr
#

oops I lost this conversation and went looking for it in #sector-124-131

obsidian glade
#

mood

woeful zephyr
#

lol wow

#

apparently it's bad enough for the EU to ban it?

obsidian glade
#

not just the eu

woeful zephyr
#

like health-wise

#

yeah, just saw that on the page

obsidian glade
woeful zephyr
#

last time we talked about weird food, someone got banned

#

who's next? πŸ‘¨β€βš–οΈ

obsidian glade
#

good times

#

probably me if I keep messing with sylvs API

woeful zephyr
#

lol what are you doing?

obsidian glade
#

nothing just writing documentations for future reference :)

woeful zephyr
#

you've gone beyond looking through the code and are actually submitting API calls?

obsidian glade
#

how do you think I made my name yellow

woeful zephyr
#

that's from Sylv's code? lol

obsidian glade
#

I probably shouldnt go into detail but yeah lol

#

other than that I havent POSTed anything though, just fetched data because I was curious how the responses are structured

woeful zephyr
#

I guess having a game link give you roles can do that lol

obsidian glade
#

(I mean, technically that wasnt a POST either because sylvs api isnt restful but eh)

woeful zephyr
#

what, was it a GET or something? lol

obsidian glade
#

yeah its all get

woeful zephyr
#

roflmao ok

#

that's bad XD

obsidian glade
#

I mean I guess the game uses POST

#

but the API doesnt care

#

I just used get in postman

#

didnt even realize that until now lol

woeful zephyr
#

lol ok

obsidian glade
#

(we should probably stop bullying sylv, sorry sylv, love u)

woeful zephyr
#

I mean to be fair, it's sorta hard to make a client side game like that secure

#

but it should at least be secure against turning yourself into a discord mod lol

#

giving yourself S1000+ not so much lol

obsidian glade
#

funnily it didnt want to give me the dev role

woeful zephyr
#

lol

obsidian glade
#

so either sylv put a check there specifically for that, or its some discord safeguard

#

maybe bots cant assign admin roles

woeful zephyr
#

server creator restrictions maybe? idk

obsidian glade
woeful zephyr
#

yeah that would make sense as a protection

#

but i'm not familiar with discord

obsidian glade
#

me neither I just know their API is a mess

woeful zephyr
#

that sucks

obsidian glade
#

servers are internally called "guilds", and now that there's actual guilds those have some other obscure term lol

proper wave
#

So Luna, did you manage to get first or second? πŸ˜›

woeful zephyr
#

yet..

proper wave
#

oh

woeful zephyr
#

we have like 9+ more hours lol

proper wave
#

true

#

so I should expect to fall to like 7th again πŸ˜›

shell jasper
#

it doesnt come up as a normal one, simulation only

#

its the opposite, the ones that require the othe rmode say that and ones that work in either dont. though this one techinicaly wont work caus eyoull never roll extreme I suppose

shell jasper
#

oh noice

nova light
woeful zephyr
#

apparently we have different strengths and weaknesses here

#

and no one has claimed a rank 1 run that stayed rank 1 at the end of the day yet..

left sphinx
#

too lazy to do it daily

woeful zephyr
#

Terriama needs to challenge this guy to a duel ^ πŸ˜‚

#

Also you have 29 minutes left or else you automatically lose

proper wave
#

I wrote in my spoiler about 12 hours ago that I fell from 1st

#

tl;dr I am bad at fleet

woeful zephyr
#

Apparently not as bad as me

proper wave
#

Your normal days are insane

#

Mine are mediocre.

woeful zephyr
#

I guess I rely too much on stacking onto one ship, cause not being able to do that today made it much harder

#

One ship type I mean

proper wave
#

Yeah

#

What I have noticed is that
a). I love getting missiles
b). Distracting fighters (i.e. teleport) helps a TON against the back lines
c). Cruisers are a scam which make the fights harder than they need to be since bigger ships spawn earlier because of them
d). Taking single cruiser upgrade is also a scam because of reduction to fire rate, given that in later stages, your defence does not matter - your offences do

left sphinx
#

meh, died at 18

woeful zephyr
#

Oh really? I rely on cruisers lot

woeful zephyr
left sphinx
#

2.7 b6

proper wave
#

I personally hate cruisers because they're mostly defensive

woeful zephyr
#

I also took single cruisers in many of my runs including my rank 2 run lol

#

I had like 3 of them stacked a lot lol

proper wave
#

Fair

#

Anything stacked is good, but to me, fighters have a clear advantage

woeful zephyr
#

I may be inadvertently be doing a tank & dps type thing

#

But idk really

#

My cruisers usually have the highest dps so not really

left sphinx
#

upgrade that reduce your ship amount is scam

proper wave
#

Oh f-

#

Hard af run

woeful zephyr
#

More mods?

proper wave
#

hard, fewer, balance

left sphinx
#

my reason to die ealier bcs i got scammed by turn into 1 cruiser upgrade

woeful zephyr
#

Oh that gives you an extra every 3, right?

proper wave
#

yes

woeful zephyr
#

Hopefully 10 is still possible though lol

left sphinx
#

more ship = kill weakling faxter

woeful zephyr
#

I remember the 1 cruiser upgrade still increasing dps

#

Overall dps of the group

left sphinx
#

its scam, its 2 cruiser stat into 1

#

dps is each ship

#

15 dps of 2 cruiser into 30 dps of big one

proper wave
#

lost on stage 13

#

This was a meme

woeful zephyr
proper wave
#

right now 2

#

was 1 for about 3-4 mins

woeful zephyr
#

Lol ok

#

That's really good

#

I guess even 22 min into the day

proper wave
#

stage 10 is a bottleneck today

woeful zephyr
#

10 might actually be hard today oof

#

Oh ok

proper wave
#

that 21 hull is because of that

#

although I lost some on stage 4 and 7-8

#

early choices are also bad

woeful zephyr
#

You get a choice of fights though

proper wave
#

cough cough
forced charge laser

woeful zephyr
#

So choosing the right fight for 10 probably helps

proper wave
#

fell down to 3rd already πŸ˜›

woeful zephyr
#

Who are all these players getting good ranks and not posting on discord?

proper wave
#

idk

empty cargo
#

does it detect cheats

woeful zephyr
#

Ask Sylv or stunthacks lol

#

I hope it does!

shell jasper
#

it blocks highly out of range stuff

empty cargo
#

so like stage 50 for example

shell jasper
#

lower then that

#

but ya

woeful zephyr
#

It blocks minibosstank runs XD

shell jasper
#

ive been looking at the ranks each day and havent seen anything that looks like cheating so