#Fleet - weapon range circle is odd
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After killing the bottom two snipers, the corvette's weapon fully charges and then it just holds the shot on the top two snipers for moment
offtopic: Is it intended that the bb# battles don't give credit for "command fleet victories" achievement?
we seem to have less range against snipers
ECM snipers, noty 😦
(actually, that's a probably a good idea for a new enemy ability)
oh
It's because the range actually uses Manhattan distance
And I was lazy and kept the indicator circle
😦 why do you hate circles and trig?
Normal distance just created crazily unintuitive behavior a lot of the time
really? like what?
Mostly that ships wouldn't go towards their like directly opposing guys as much if the was even a slight variance in speed
ah
And then also visually just didn't quite seem to make sense like you shoot things that really looked like they weren't closer
but it needs to be a rotated square not a circle
for the range indicator
any chance weapon range can use normal distance, but movement keep using manhattan? or is that too much effort?
in the end, not a big deal either way. I think the cruiser clip just really highlighted it. And I only noticed because I randomly clicked the cruiser at the end of the fight
I think that would still have similar issues. And there's only one target you move toward the thing you're trying to shoot so.
But yeah I should either remove the circle. Shrink it so it isn't as crazily off on the edges. or make a diamond thingy
or a hack job would be use to inscribed circle instead of the circumscribed circle for the range indiciator =p I'm not going to going to complain about "extra" range
I have no idea what inscribed and circumscribeld circles are
uses what?\
an inscribed circle would always be within manhattan distance
the circumscribed circle is the opposite
oh, square
Ohh and would that represent the distance correctly then somehow?
more accurately
I mean just as often as now
but the error would be on the "OH LOOK THEY SHOT EXTRA!"
instead of "why is my cruiser broken?"
right lol
so it feels better
yeah
I mean you could do some dirty approximation of the square range into a circle
that has it half in and half out
ya but then you'd still get bug reports saying the ships aren't shooting far enough (probably)