This came up in the fleet discussion so I figured I'd make this thread while it's fresh in my mind
This thread's for potential automation upgrades that could come from galaxy bonuses, since Sylv was looking for info about stuff that's annoying to micromanage at the start of a reinforce.
Please feel free to add your own suggestions!
Some ideas I had:
- Automatically gain warp completions up to S100 (i.e. you don't even need to run warps to level them up to a certain sector; clearing s90 in game counts as completing s90 in warps. you wouldn't gain essence from these completions, it'd just save the need to push them)
- All crew members start at 500/200 stats (basically, start with 500 and 200 as your previous high for each stat. though I'd also be open to printing crew with 500/200. you'd also start with the appropriate rank/stat milestone bonuses. saves having to cycle through crew when you first unlock them to get stats/milestones)
- +1 Permanent A/F/S Data Core (free datacores that are always in the respective A/F/S research and can't be moved. a few of these would make research a bit less fiddly early on & also serve as a "hey maybe go do AF" reminder when you start finishing AF stuff later on in the game with like 3 cores)
- Start with all synth up to T9 infinite & all pre-capital synth upgrades purchased (I know people like the 89581823 notifications but it does get a little fiddly when you're hitting s80+ in a matter of minutes)
- Start with all prestige bonuses up to Battle Cruiser unlocked (i.e. start w/ cap ship; probably something for g7+)
- Laser Boost, Shield Boost, and Kinetic Volley automators have 100% efficiency (for earlier R's)
Some ideas I pinched from @cyan warren :
- Auto-replace void shards when you get a new one (discard old one, put the new one in the old slot if it was slotted)
- Auto-build & activate modules (if you have a free module slot and you unlock a module, it would automatically build & turn on)