#Smart Craft for modules

16 messages · Page 1 of 1 (latest)

empty pilot
#

Yes

#

YES

#

Common suggestion

signal sundial
#

before I do this should flesh it out more

#

have it be slot specific would make having 4 so all the same one be a little wonky.

#

have it be a global setting is probably more what you want anyway id imagine

#

I suppose letting you queue up several in a row might be desireable too?

minor glacier
#

yes

alpine marsh
#

tbh if we had smart crafting for modules I dont think many people would compain if the synth slots were just combined into one. I know that I pretty much just set them all to one item unless I am working on a specific upgrade

grave fulcrum
#

I would absolutely love a way where I can say "work towards the requirements for module X" and ideally also it would auto-purchase that module level when reached. If this takes away the granular individual control of my synth slots as they function now then that's a fair compromise.

wild basalt
#

i imagine the priority would be create the prerequisite components first with amount enough for upgrade one level, then work toward building the next components in chain

#

then after it level up it can calculate the new requirements

somber cedar
#

if you've set multiple different modules with overlapping ingredients, they can fight over them sure, but this is also not really an issue. it might be a little inefficient sometimes but the "cheaper" recipe will win and finish first and its next level will be more expensive, so in practice it would be fine. they'll take turns, more or less

signal sundial
#

likely it would use all 4 to do it, and then have a queue available

somber cedar
#

hmm. either option is fine where i'm at now