#Sleeves to Next Mastery Calculation Bug

15 messages · Page 1 of 1 (latest)

iron furnace
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What with bonus points and whatnot I don't know exactly how many sleeves to expect to need for the next mastery, but I do know it's somewhere closer to 15 than it is to 3,471

rocky cliff
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@iron furnace it's based on the "mastery gained this sleeve" stat which is added up everytime they level. So it goes weird if you change mastery bonuses during. If you reprint him, then look at the auto settings things will make sense again.

livid acorn
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I've encountered this too with optimizing based on mastery progress setting the number to reprint higher that it had reached that sleeve.

iron furnace
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I gave up trying to figure out what the number actually meant. For my recent run to M4s I just ended up putting the numbers in that worked. For example, when my levels were at about 3000 (2200 for primary, 800 for secondary) the number I needed to put in there was around 11000 or 12000.

hot halo
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I encountered the same issue and its bugging me for quite a while. It seems to be a visualization/calculation error of your master progress this sleeve if the primary/secondary stat levels are setting a new record.

These are my stats.
My Reconstituation Specialist still needs (5e6-1,64e5) = 4,836e6 Mastery Points to M5.
My progress this sleeve is apparently 59354,46 and it says i need 64 sleeves which would net me only 3,799e6 mastery points --> not enough
However the button "Optimize Based on Mastery Progress This Sleeve" tells me i need 75320 mastery points per sleeve, which would be in the correct range of 4,82e6 mastery points.

One reprint got me to 2.35e5/5e6 progress which is already 71000 mastery progress so pretty sure the mastery progress this sleeve shows the wrong number if you have reached a new highest primary/secondary stat

tulip finch
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Did you gain any of the "mastery gain" stat in between?

rocky cliff
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or equip/unequip the mastery module

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either way, the mastery progress is tracking how much mastery you got. So if half the levels had mastery module equipped, then half didn't, it's going to throw weird results

rocky cliff
tulip finch
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that would just be off in a different way

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if you gained mastery or swapped it on, the number is higher then your current progress this sleeve, so it still wont do a reprint

rocky cliff
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you mean the initial check? Like you set the amount hit "enable" and then it does nothing because you've earned (far) less than that amount this sleeve?

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I guess it reprinting when you hit "enable" wouldn't work if someone set that number high

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actually, why track it at all for the auto reprint? Would there be a problem if it just reprinted whenever (current mastery * stat levels) > target mastery

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oh you could be off by one sleeve? hmm