#No drop Pulverium when game closed
18 messages · Page 1 of 1 (latest)
Just to check, did you swap to cycle all right before closing game?
It's fairly hidden info (tooltip only, I think), but that's why it happened
I stay all time 1 or 2 hours before closing
It uses the "x amount / second" stat from last 5 minutes when calculating offline gain
And in this screenshot, Pulverium is at 0/s
But he drop
That's just how offline calc is done right now. Maybe Sylv can look into changing this later, but right now that's the math
Should I keep the game open?
When you close the game, it will use the x/s value to calculate offline gain
So maybe try -- change to cycle all, wait 5 min -- if pulverium and fortifium both have some gain per second after 5 minutes, then you should earn for both while game is closed
Ok i go try this
And just hover pulverium + fortifium before closing game, so you can see that is says something for "Per second for offline gains" like in my screenshot
Ok
I dont know of a better solution then this 5 minutes thing :*(