#Capital Laser 6th node gives wrong multipliers

53 messages · Page 1 of 1 (latest)

frank flicker
#

Exploitation is actually only x1.25 to capital ships with a broken defensive plating, not x1.75.
Reliability (which is also misspelled as Realiability) seems to have no effect at all whether or not the target has a broken defensive plating.

frank flicker
#

update: exploitation bug seems to only occur with capital shard slotted, for some reason.

#

without capital shard, it properly does x200/x350 to the s94 boss when defensive plating is broken
with capital shard, it does x159 when defensive plating is broken, regardless of which 6th node is selected?

#

reliability is still always broken?

lavish raft
#

uh

#

I dunno how the shard could possibly effect that?

lavish raft
frank flicker
#

turned on damage numbers, saw the actual damage of the shot, then divided by the damage stat listed in the core

lavish raft
#

oh, what if you compare to previous shot with no broken part or other setting etc instead?

frank flicker
#

like with no capital shard, broken part and vulnerability is properly x350

#

nonbroken part and reliability is just x1 though

#

(that's 2.42e22 overlaid behind fighter damage numbers)

#

with the x6 from cap shard 8 is when it gets weird

lavish raft
#

I take it your one shotting parts a bit? wondering if maybe defensive plating is behaving oddly or osmething more then the otehr stuff

frank flicker
#

not quite one shot

lavish raft
#

ok so
no cap shard -> exploit works right
cap shard -> exploit is too small
Realiability never works

frank flicker
#

yeah

lavish raft
#

mkay, tryna get big chunk of bug fixes done today so hopefully figure this one out

frank flicker
#

and sometimes with cap shard it's 2.31e25 and sometimes it's 2.29e25 and i don't know why

lavish raft
#

hmmmm

frank flicker
#

ok now it's 2.34??

lavish raft
#

err, no shot scaling node right?

frank flicker
#

yeah it's not on

frank flicker
lavish raft
#

<

frank flicker
lavish raft
#

I cant recreate any of this, reliability works and I get 1.75x out of exploit no matter what I try shard wsise etc

lavish raft
frank flicker
#

oh

#

that's really niche then

lavish raft
#

ya it should probably just be bigger

frank flicker
#

and is vulnerable any part broken or just defensive?

lavish raft
#

maybe exploit 1.5 and reliability 2x

#

any part

frank flicker
#

ah

#

yeah, seems reasonable then

lavish raft
#

so its any part or no parts, might be interesting to have an all parts too but thats only ever a fighter domination thing

frank flicker
#

could have one that's multiplied by # of broken parts maybe

#

but yeah, all parts would be very strict and isn't even guaranteed when you're one shotting everything because of fighter travel time

calm crown
#

regarding the damage with the shard--was the capital ship enemy being killed in one hit while defensive plating was down?

#

it looked in your video like you were 3-shotting the enemy, and if you were testing at that distance with the 6x damage capital shard, you'd be seeing only 3x as much damage
because overkill damage isn't shown in the damage text

frank flicker
#

hmm, that is true, yeah

#

are you sure about the overkill thing though? it looks like my random charge lasers show overkill on the swarmers with 7e137 armor

#

number gets bigger when i switch from rapid prep to big hitter too

calm crown
#

I hadn't thought about whether it functioned like that for the normal enemies too

#

seems to only work that way for capital ships

frank flicker
#

hmmm, yeah, that seems to be the case

#

and only for the capital laser too, which is extra weird

#

i guess there's no actual bug then

#

outside of maybe the overkill being left out of the final number for exclusively cap laser and seemingly nothing else