#VSO - Fuse installation being blocked by "mesa-vulkan-drivers"

55 messages · Page 1 of 1 (latest)

acoustic swift
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Hey there,

I am trying to install fuse through vso, however when installing, it asks to remove "mesa-vulkan-drivers". I read the git issue and it says its closed and I don't understand how to upgrade to the fixed version. My laptop has an intel integrated, and a gtx 1050ti dedicated. Prime utility is set to on-deman.

Installing:
  fuse

Installing dependencies:
  fuse3  libfuse3-3

REMOVING:
  mesa-vulkan-drivers

Summary:
  Upgrading: 0, Installing: 3, Removing: 1, Not Upgrading: 0
  155 not fully installed or removed.
  Download size: 141 kB
  Freed space: 92.4 MB

Removing mesa-vulkan-drivers:amd64 (24.3.3-1) ...
dpkg: error processing package mesa-vulkan-drivers:amd64 (--remove):
 unable to securely remove '/usr/share/vulkan/implicit_layer.d/VkLayer
_MESA_device_select.json': Device or resource busy
dpkg: too many errors, stopping
Errors were encountered while processing:
 mesa-vulkan-drivers:amd64
Processing was halted because there were too many errors.
Error: Sub-process /usr/bin/dpkg returned an error code (1)
Error: exit status 100

white coral
#

sudo umount -l -R $(mount | awk '{print $3}' | grep "^/usr/share/vulkan")

wicked halo
#

And if it upgrades reboot afterwards.

acoustic swift
#

So a bit ago, I used the command that andrij mentioned and it seemed to fix it. It seemed to fix it. I haven't really used my laptop since so I will post an update later

acoustic swift
#

I cannot seem to get my graphics card working through the flatpak of steam. I have flatseal and I have the graphics card enabled.

running abroot upgrade shows no upgrades needed, and running vso update is super slow to make any hits.

acoustic swift
#
+---------------------------------------------------------------------------------------+
| NVIDIA-SMI 535.216.03             Driver Version: 535.216.03   CUDA Version: 12.2     |
|-----------------------------------------+----------------------+----------------------+
| GPU  Name                 Persistence-M | Bus-Id        Disp.A | Volatile Uncorr. ECC |
| Fan  Temp   Perf          Pwr:Usage/Cap |         Memory-Usage | GPU-Util  Compute M. |
|                                         |                      |               MIG M. |
|=========================================+======================+======================|
|   0  NVIDIA GeForce GTX 1050 ...    Off | 00000000:02:00.0 Off |                  N/A |
| N/A   33C    P0              N/A / ERR! |      0MiB /  4096MiB |      0%      Default |
|                                         |                      |                  N/A |
+-----------------------------------------+----------------------+----------------------+
                                                                                         
+---------------------------------------------------------------------------------------+
| Processes:                                                                            |
|  GPU   GI   CI        PID   Type   Process name                            GPU Memory |
|        ID   ID                                                             Usage      |
|=======================================================================================|
|  No running processes found                                                           |
+---------------------------------------------------------------------------------------+
white coral
#

what image are you using tho

acoustic swift
#

/nvidia

white coral
wicked halo
#

Note that the dev branch is really unstable and should only be used for testing.

white coral
#

should def try

wicked halo
wicked halo
white coral
wicked halo
white coral
wicked halo
acoustic swift
wicked halo
acoustic swift
#

I swapped it to dedicated gpu in the prime utility and still uses the intel 630. Any other things I should consider to try?

wicked halo
#

No idea

acoustic swift
#

Would you be willing to refresh my memory on the command to swap over? I can't seem to remeber it.

#

abroot config-editor

white coral
acoustic swift
#

So the card is now being displayed in

cur-gpu
OpenGL version: 4.6 (Compatibility Profile) Mesa 25.0.1-2
OpenGL vendor: Intel
OpenGL renderer: Mesa Intel(R) UHD Graphics 620 (WHL GT2)

nrun cur-gpu
OpenGL version: 4.6.0 NVIDIA 570.86.15
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti with Max-Q Design/PCIe/SSE2

However it seems like the steam flatpak is still not recognizing it, still producing the same error of Requires a graphics card that supports at least Direct3D feature level 12_0

I am able to play the game on ubuntu on my desktop which runs a 1070, so I'd assume they would be the same driver.

acoustic swift
#

correct!

white coral
#

idk if it's gonna help but try enabling this in flatseal

acoustic swift
#

Its currently on

white coral
#

have you tried adding VKD3D_FEATURE_LEVEL=12_0 %command% to launch options?

acoustic swift
#

I just added that, and I still get the same error

#

blender also doesn't recognize the graphics card. Is there maybe something in flatseal I can add to allow the graphics card to be use?

white coral
#

maybe disable igpu in bios?

acoustic swift
#

I would, but kinda preffer not to do that. This laptop battery life is slim right now.

white coral
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either try -force-vulkan --use-d3d11 launch options or try with proton ge

#

I don't know anything else

acoustic swift
#

I'll give that a try here later and I'll post results. Thank you so much for taking your time to help me troubleshoot!

acoustic swift
#

Im using ge, and it still seems to not be working with the -force-vulkan --use-d3d11. I don't understand whats going on lol

#

would it have something do to with running sudo umount -l -R $(mount | awk '{print $3}' | grep "^/usr/share/vulkan") prior since were unmounting it?

#

vso pico-init

Starting container...                        [ OK ]
Installing basic packages...                 [ OK ]
Setting up devpts mounts...                  [ OK ]
Setting up read-only mounts...               [ OK ]
Setting up read-write mounts...              [ OK ]
Setting up host's sockets integration...     [ OK ]
Setting up host's nvidia integration...      [ OK ]
Integrating host's themes, icons, fonts...     [ OK ]
Setting up distrobox profile...              [ OK ]
Setting up sudo...                           [ OK ]
Setting up user's group list...              [ OK ]
Setting up init system...                    [ OK ]
Firing up init system...                     [ OK ]

Container Setup Complete!
white coral
acoustic swift
#

I haven't. Would I install that through vso or create a new container?

white coral
#

you can try from container first

acoustic swift
#

I have no idea, but there was an update to the flatpak and now I can run games. I know its potato, but now I just have to figure out why blender isn't seeing the card.

#

It all works now

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I am super confused. I think the vso pico-init and a computer restart fixed it

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PLEASE ignore ingame username LOL

wicked halo
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Ah yes, just Nvidia things.

acoustic swift
#

Thank you @white coral and @wicked halo ! I really appreciate the help! So much happier now that I can actually do stuff again on my laptop!