#Kit Changes
1 messages · Page 2 of 1
GG @eternal cairn, you just advanced to level 9!
yeah noone uses breach
alr good
wsp ye
how high would you have to go to pop someone's helmet with a mace? ive seen a bunch of people utilize doing it and im curious how high you have to go for it now
oh that i can figure out sure
prob couple thousands of blocks
try it rn
trying*
ok i just did from 1k high and it broke all their armor with current nerf, imma try to find first how much u need for helmet with current nerf
and also are these changes, (tnt minecart and mace) nerfs and buffs going to changed next season or is it still being decided
oh about minecart its already live 40%
just added couple hours ago
gonna put in changelog
i hope to add mace too ye
btw this is from 400 blocks high with current nerf
with 600
ok ill say around 650 ish
uhhhh well bad news
yeee.....
realistically its not gonna be possible to break helemet and stuff now
approximately 600dmg = break helmet but to get 600dmg with the log equation is basically uhhh 1.1 x 10^18 blocks high
alr cool cool so thats done then
also r u guys fine removing haste 1/2 runes or removing the ability of them to increase weapon attack speed such as for spears/swords?
we can keep them only for mining ig
Yes
So does this really nerfes ely mace
Bc u can still 1 shot from 50 block no?
I think there should be a cap
nope to one shot 20 hearts u need to be 300 blocks now
instead of 50 blocks
Ty
alr lmk ye
btw with strength 2 u can one shot but it will still be around 110 blocks instead of 290 without it but
seems balanced imo
lowk unnerf carts?
No
carts nerf decreased from 70% to 40%